Patch 5
Huntsman Rework
Huntsman is the first and last reworked career to be added to the Summer 2020 Big Balance Beta. Instead of attempting to rework all careers at the same time we want to try and keep down the scope slightly to have more focused feedback and itteration on a subset of the careers that face the biggest discrepancy in pick and winrates, aswell as being common discussionpoints amongst the community. We are currently planning a second round of Balance Beta before the end of the year where the rest of the careers will be the primary focus.
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Sure Shot (Passive) - Reworked. Every 50 meters traveled generates a stack of Sure Shot making the next ranged hit count as a headshot. Max stacks 10. Headshots does not consume stacks Sure Shot.
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Maim - Replaced with Free Shots - Every third ranged hit makes the next shot consume no ammo.
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Fast Track - Reduces movement requirement for Sure Shot by 30%. Replaces Burst of Enthusiasm.
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Power Headshot - Ranged headshots grant 5% power for 10 seconds. Stacks up to 4 times. Replaces Makin’ It Look Easy.
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Makin’ It Look Easy - Moved to tier 5, replaces Master Huntsman.
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Longshanks - Now additionally grants 10% damage reduction when killing a special. Stacks up to 3 times. Taking damage removes a stack.
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Reset - Activating Hunter’s Prowl grants 10 stacks of Sure Shot. Replaces Blend In.
Huntsman has lacked in his identity and focus, having a very generic passive ability without much to play around with outside of scoring headshots, aswell as some slight ammunition sustain. This change intends on changing up his gameplay with adding more leniency in triggering all of Huntsmans headshot centric effects, without taking away that part of the core gameplay for existing builds.
General Gameplay
- Pseudo Random Critical hits are now calculated individually per attack.
Previously it was possible to skew the odds of the pseudo random distribution for critical strikes by repeatedly pushing. All actions now have their own separate calculation when determining critical hits.
- Headshots and Critical Strikes now longer automatically apply a light stagger to enemies.
In 2.0 as part of the overhaul to the stagger system a feature was implemented that allowed any weapon to lightly stagger any non-monster level enemy with a headshot or critical hit. This premiered fast weapons and attackspeed where they could outshine heavier slower weapons in their crowd control capacity. This now functions the same as before patch 2.0.
Talents
Shade
- Cloak of Mist - Grants 4 seconds of guaranteed critical strikes after leaving stealth.
- Bloodfletcher - Now has a 2 second internal cooldown.
Bounty Hunter
- Bounty Hunting - Now grants 20% cooldown regen rate for each killed target, up from 10%.
Mercenary
- Walk it Off - Damage reduction reduced from 40% to 25%.
- Ready for Action - No longer removes Temp HP heal. Cooldown reduction changed from 45% to 35%.