over 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/552500/announcements/detail/2205017786929634637]here[/url].
over 4 years ago - [Fatshark] Hedge - Direct link
Heroes, Welcome to patch 2.4 on PC that brings you some fixes and tweaks to Old Haunts and Enchanter’s Lair as well as some bug fixes.

2.4 Patch Notes Levels
  • Enchanter's Lair:
    • Added water collision on blood surface.
    • Removed interactable units and flow on the paintings found throughout the level.
    • Player camera should no longer break if a player rescuable in the boss room before encounter cutscene.
    • Barrel marker should no longer get stuck when hotjoining in to a match in progress.
    • "All heroes must be present" prompt now appears for clients when host is not at the door.
    • Nurgloth - Final Phase eruptions no longer deal any damage to bots.
    • Fixed a few spots where players can get stuck.
  • Old Haunts:
    • Fixed a spot where players can get stuck.
    • Fixed an illogical respawn.
    • Fixed a spot where bots can get stuck.
    • Fixed an invisible door that players could break.
    • Fixed a case of Face Spawning by the statues.
    • The Bottle counter should be sync'd correctly now for players who join a run in progress.
Fixes & Tweaks
  • Introduced basic sorting functionality to store items.*
  • Fixed a crash that could occur when Bardin uses his taunt ability during "Back to Basics" deed.
  • Fixed an issue preventing Saltz from switching to melee whilst performing rapid fire with Brace of Pistols.
  • Fixed persistent scrolling audio in the store.
  • Fixed an issue where the camera would twitch if switching between melee and ranged weapons with zero ammunition.
  • Fixed an issue where Sienna's (Battle Wizard) 'Tranquility' buff would be removed too late when a spell was cast.

*This doesn't allow for players to sort items just yet, but applies a default sorting with the following behaviours:
Sorts ASCENDING by:
1) unowned < owned
2) hat < skin < weapon_skin < unknown
3) price
4) rarity DESCENDING (!)