Transcript (by Youtube)


5s [Music]
19s [Music]
27s will
30s [Music]
35s [Music]
40s hello hello hello everyone and welcome
43s to the storm warning de stream hello my
48s name is Mich boom I'm joined here about
50s lovely Tom AKA oxy and today we are
52s going to be showing you some of the new
54s features coming in the upcoming update
57s youve already seen the trailer yesterday
59s let's get right into it so shall we
62s begin with not a vehicle but maybe a
64s feature yeah a couple of features
66s firstly I can show you a little bit
67s about what we're going to be doing with
69s the uh profile page so these are all
72s placeholder stats there's nothing here
74s at the moment um but by editing you can
76s change a couple of things that going to
77s be on the the display so you can do your
79s nukes you can do the peacemakers which I
81s don't think I've got any uh awards for
84s so they won't show up but you can change
86s the mode you want to show um these will
88s all have your legacy stats and
90s everything as well so it all carries
91s over um these are just placeholder but
94s you can change what you like and it will
95s show there for everyone who goes on your
97s profile which is nice and these will be
99s added periodically uh so bit by bit uh
102s probably for next update maybe uh the
104s one after depending if it's ready or not
106s um but there will be more and more added
107s over time yeah quite rudimentary at the
110s moment but we'll be adding more I should
113s mention before we head into the vehicles
114s disclaimer as always this is a de stream
117s preview a death server preview
119s everything you see today is going to be
121s work in progress so don't look too
123s deeply at the stats and Equipment things
125s are still evolving over time ours are
127s actively working right now on the update
130s and not everything may be ready so just
132s keep that in mind quite literally right
133s now as we're going literally right now
135s all right let's get into Vehicles then
136s starting off with America yeah so how we
139s to show you the m44 which is the first
141s vehicle we're going to have a look at uh
142s this vehicle is going to be appearing in
144s quite a few trees so America Germany
147s Britain Japan Italy and France Belgium
151s so it's going to be in a lot of trees
153s which is really nice for a vehicle like
154s this so basically High Caliber friend
157s it's uh nothing too fancy from what
159s you're probably already familiar with no
161s proxy it's quite um an earlier vehicle
163s 4.0 um but the good thing about Vehicles
166s like this and why I think it's really
167s nice to have this vehicle in so many
168s trees is that it's a vehicle that's
170s functionally uptier proof you can play
173s it basically at any BR before there's
175s like full stabilizer and stuff and it
176s will basically be able to do the same
178s thing which is really good cuz it means
180s you know uh on some maps or some BRS
183s where the vehicles that you have don't
184s work quite as well a vehicle like this
186s works pretty much exactly the same it's
188s really nice um of course it's incredibly
191s fragile you don't really have any
192s protection from it like a single H shell
193s is going to knock you out basically um
196s but uh unlike a lot of these High
199s Caliber vehicles that you're probably
200s familiar with it's actually very mobile
202s like deceptively mobile it's on the the
204s Bulldog chassis so it's quite
207s deceptively maneuverable you can move
210s around and like swing it and it's it's
212s it's pretty good the turret can slew
214s quite quickly as well so you've got a
215s nice angle too so it's much more
218s functional and much more usable
219s conventionally uh when compared to other
221s vehicles and the elevation is comically
223s fast as well which is quite fun um but
225s sadly no proxy so you can't shoot
226s aircraft well you can but not as not as
229s effectively um you have a nice uh
232s collection of friends here for you as
233s well keep you company they look very
235s cozy all together they do yeah a lot of
238s friends together it's great um yeah so
240s going for multiple Nations it's going to
242s be nice for lineups and that sort of
243s thing you can use it well beyond its BR
245s and it's going to perform basically
246s exactly the same so it's nice going to
249s be a nice
250s one we will of course show them as we go
252s through the Nations but do enjoy some
254s low tier derp gunning all right on to
257s the next vehicle this one a few people I
260s know have been looking forward to this
262s is the rdf
264s /lt uh this is essentially in gam plan
267s terms going to be a side grd to the hstv
270s from the T tree this as a premium
272s vehicle same B Cur you of course keep in
274s mind that is work in progress gun is the
276s same reload speed is the same shells are
278s the same it does however fix one of the
280s major issues of the hsvl which is the
283s limited ammo count with a 1.5 second
285s reload you can actually go through those
287s 26 rounds fairly quickly thankfully the
289s premium version does carry 60 rounds uh
292s with you can fire basically continuously
295s which is over double the amount of
296s ammunition and I have a feeling a
298s certain conent creator beginning with s
300s is going to be quite H quite happy about
302s having something that's not going to
304s immediately run out of ammunition yeah
306s it's nice I mean the the difficult thing
309s with the previous one is that you always
310s had to kind of mitigate how many uh Dart
313s rounds you had with the uh the proxy
315s rounds for aircraft and it's actually
317s pretty good at knocking out aircraft at
318s least at close range and um it was
320s always a bit difficult because they were
322s quite powerful but if you were going to
323s take like 10 of them you cutting like
325s half of your anti-tank potential which
327s is quite quite bad um but yeah I think
329s it's going to be I I get the impression
331s it's going to be slightly less
332s survivable than the hsvl like the angles
335s not quite as sharp especially on the
337s turret um but I think the commander can
340s still fire the main gun if it's like
342s this the hsvl um so once you lose that
345s Commander you have effectively like a a
347s cruess turret so it can still be a bit
351s tricky to knock down in uh hold down
353s positions I think but um yeah the
355s mobility I believe is not quite as good
357s that is the tradeoff once you do have of
359s course a massive advant of having much
360s more ammunition the mobility is reduced
363s you do have a way weaker engine than you
365s do on the H tvl you also have less
367s weight which compensates somewhat for
369s that but the gearing does mean you have
371s a much uh lower top speed now keep mind
374s this is by no means of a slow tank 55 K
376s per hour which you can reach quite
378s easily actually uh over a rough terrain
380s is still very good it's just not quite
382s as good as the HS tvl in
384s comparison one thing that may be
386s interesting also to you is the gun
388s elevation angles are slightly reduced
390s you have a 15° negative elevation on the
393s new rdf compared to 20 on the um 17 on
396s the hsvl not a massive difference let's
399s be honest anything beyond 10 degrees is
400s already pretty good but it is something
403s to keep in mind if you are going to be
404s on more rough terrain uh like the new
407s map that we going to be showing fairly
408s soon indeed but well it is essentially a
412s good side grade and if you like the H
413s tvl I have a feeling you're going to
415s love this one as well okay uh I can
419s quickly show the Mobil just to show you
421s and also some new options that we have
423s for our customizations of gun sites um
427s you may know if you up days ago we did
429s add the ability for you to be able to
430s customize your gun sites we have now
433s expanded a little bit with some more
434s options some more customizing let's
436s check movility real quick reverse 27 km
439s per hour decent forwards I'm going to
442s try and stay rough terrain I don't think
444s I'm going to quite reach the top speed
445s there but you can see it is not quite as
448s Zippy as the HS TV
450s perhaps that is something that you
452s absolutely do have to keep in mind
453s thankfully reload rate still very good
455s very fast Mobility by no means is bad
458s it's just not quite as comparable it is
460s again a side grade you gain some you
462s lose some that is what a side grade is
464s supposed to be thermals are still the
466s same gen one nothing really all that
468s special just great for um well great
472s good for spotting targets if you are in
473s a stationary position but I wouldn't
474s really want to aim with this Zoom is
477s quite decent and let's check out out
481s our options then for the site
485s settings let's try I know M1 all right
489s um You have a few more options here
491s there is a Reload indicator setting uh
494s where you can now separately show or
496s hide the gun redness indicator and the
498s weapon reload countdown which I know
500s some people have been uh complaining
502s about you can change the color of the
504s rangefinder progress bar now so if you
506s go into Rangefinder you can now have
509s these two options over here where you
511s can change the uh the progression color
514s and most importantly in the retical
517s parameters you can now adjust the
519s thickness of the S lines which doesn't
522s seem to be oh there we go need to enable
524s it you can make it thicker you can make
525s it a bit finner which I believe is going
527s to be helpful for a lot of people
529s especially playing on Lower resolution
531s screens and you can also adjust the uh
534s texts of the various elements so for if
536s you go into the rang finder for example
539s we can adjust the font size of the text
541s to better fit your own personal uh
545s wishes and of course you can move all
546s these elements around which makes for a
548s highly customizable experience
549s especially in higher tiers where you
551s have very fast vosage shells it is very
553s useful to be able to have other sites uh
557s essentially interfaces than the base one
559s just so you don't obscure your enemy
561s with the uh insane amount of Zoom that
563s some of these vehicles get so yeah very
566s good change of life
568s overall uh okay next up we are going
571s into Germany which is eating very well
573s today delicious indeed finally so many
576s people been waiting for this for a very
577s long time and it's it's sort of surreal
580s sort of seeing it in the game at this
581s stage um but yeah finally pz h2000 say
584s the full name Mike you've got to do it
587s this is the pan how bits 5000 it how
590s bits panas absolutely right and it does
592s so very very well um despite being
595s obviously very large and very fragile
596s comparatively uh armor wise you know
598s you're not going to be surviving too
600s much although it's very big so you may
604s potentially survive some shots that are
605s going in at weird angles so very big
608s probably quite weak but you can
609s potentially survive a little bit in
611s terms of the Firepower it's still quite
613s familiar um you have the the proxy the
615s standard shell and uh the final one
619s which is veloc same yes much High
621s Velocity so much much easier to aim
623s which always a bit of a problem with a
625s lot of these guns even though it has the
626s Laser Rangefinder uh it's going to help
628s a lot with getting those like pinpoint
630s like turret bottom shots and like roof
631s shots at long range which is pretty nice
633s um I don't know if the reload is
636s currently placeholder or not I think
637s some of them uh the stats are still a
639s bit uh work in progress there is also
641s another variant for Hungary which is
643s premium uh with a nice camo net as well
646s I think functionally it's exactly the
647s same right now some of the stats are a
649s bit different they're still being worked
650s on um but yeah this one is premium and
653s this one's in the main tree for Germany
655s of course and yeah fantastic stuff I
658s mean it's just it's really nice finally
660s see it you know can I just mention by
662s the way how absurdly germid this vehicle
664s is you have a vehicle of War intended to
666s destroy targets up to 70 km range of
668s having abod like that but you need to
670s have safety lights of
672s course absolutely oh Germany never
676s quintessential yeah um really nice
679s really happy to see it um it's going to
682s be great and yeah there's also the m44
684s which is folded I think with the flat
687s bus rank three I varant as well there
690s you go more to Deron Germany has a lot
692s of der gons now they do yeah perfect all
696s right now let's move on to the big
698s ticket item or well rather one of two
700s big ticket items uh I did ask chat a bit
703s earlier which one they are going to be
705s more excited for the Euro Fighter OD
708s Rafal well Germany um finally you get
712s some good
713s Jets this is the Euro Fighter typhoon
717s Euro Fighter 2000 German variant
720s I believe there's going to be another
721s variant for Italy as well if I am not
724s mistaken but this is one we have
726s currently able to be
728s shown oh boy what to say about it um in
731s short this is probably going to be one
734s of the if not the best dog fighting jet
737s in the upcoming update it does feature
740s some of the very good engine performance
742s of well comparable to D f15e which we
744s introduced in the last update but also
746s with the Delta wi design which means you
748s can actually turn fairly well in low
750s altitude engagements wrong screen Oh
752s wrong screen sorry in low altitude
755s engagements um yeah this is going to be
758s a fairly interesting one I can quickly
759s show you the modifications you can
762s currently carry keep in mind of course
763s this may not be quite final just yet you
765s have access to the Paveway 4 bomb this
768s is a hybrid GPS laser guided bomb you
772s can either use it in GPS guided mode so
773s like your regular J GPS got a bomb like
775s jdam you just point at a Target drop it
778s bomb will make it way over there by
781s itself however you can also use it a
784s with a laser pointer which you can
786s activate separately to correct the um
790s trajectory of the bomb and even lock
793s onto and track moving targets so The
796s Best of Both Worlds um it's not quite
797s fire and forget if you do want to lock
799s onto a moving Target you do have to
801s enable your laser lock and keep it on
803s the target but it's a good hybrid
806s between those you also have access to
808s the brimstone and
810s mode like we did in the tornado for the
813s British tornado in last update and in
815s terms of air to a Weaponry you have
817s access to the am9 L improved uh this is
820s functionally very similar to the am9 m
823s so it does have IR CCM and you also have
826s access to the
828s a10b and you can actually get out a lot
832s of uh missiles in total you can carry up
834s to eight m120 BS this stacked or if you
837s want to you can uh switch this Ultra pil
839s here with a double pylon for the A9 Li
845s uh which allows you to bring a grand
846s total of 10 air-to-air
849s missiles plus some ground ordinance as
852s well if you want to have that which is
854s absolutely
855s insane we can have a quick look at the
858s flight performance in fact we are going
860s to quickly check out the new map that
863s we're going to be uh showing you as well
866s okay I think I have everything ready uh
868s as well as some new features there yeah
870s all right uh let's hope this all works I
873s really like this map but I feel bad sort
875s of driving over all the columns and
877s stuff uh at least it's all virtual you
879s know yeah I just feel bad so this is the
882s etica map we have released a Dev block
884s on this already you can read up on it
887s it's based on Greece there's ancient
889s Greek ruins everywhere a very hilly
891s terrain very very very beautiful as
895s you're going to be seeing now uh I'm
897s going to bring out my Paveway yep
900s so I've not really explored this map yet
902s you spent a lot of time having a look
904s about if I remember I have yes uh if we
906s have a bit of time I will be taken out
908s the vt12 just to show you some of the uh
910s engagement lines we're try something a
912s little bit different with this map it's
913s more of an arena style it is a fairly
917s comparably small map but has a nice mix
919s of protected spawns uh close range
921s engagements medium range engagements
923s we'll get to in a bit anyway let's check
925s out the performance of the Euro Fighter
928s we have a a cockpit to show you as well
930s with some nice
932s mfds overall very very nice we of course
935s have a heads up display as
937s well uh we have added some features to
940s the heads up display I'm not entir sure
941s we will be able to show those today but
943s look out for the patch notes when the
945s update does
947s come check DET turning performance keep
949s mind I currently do have a full bomb
950s load even though as no problem 11g at
953s Muk
954s 1.2 acceleration is also very good now
958s currently the fighter is able to to
959s actually drop bombs Beyond Mark 1 I'm
962s not entirely sure if that's uh intended
963s or not if it is that actually will make
966s it a very good long range Bomb Dropper
970s essentially in ground RB and there is
972s something that I wanted to try firstly
974s we have a nice quality of life change
976s here that's so nice so happy about this
980s one if you ever played Cass in ground RB
983s you know that it is um very hard to be
986s able to pinpoint accurately know where
989s youram teammates are uh spotting things
991s on the map because you only have access
992s to the air map right well you can now
995s switch between the air map and the
997s ground map and not only that you see
1001s this little symbol over here set point
1003s of interest if you're on an aircraft you
1006s can set a point of Interest anywhere on
1009s the map this works in ARB as well by the
1010s way and what this does is enable a
1013s little Target marker for you which will
1015s lock on with your um ordinance camera
1019s really nice so where abouts are you
1021s right now Tom I'm sort of by B sort of
1024s by B Southeastern side Southeastern I
1027s will actually just keep on driving to B
1029s then okay I will drop a marker on there
1033s and switch over to my gun cam in a
1034s little bit we can also check out the
1036s range on these uh the Payway fors are of
1039s course not rocket assisted so do keep
1040s that in mind they are limited range uh
1043s kinetically essentially but the Euro
1045s Fighter is a very very powerful plane so
1048s hopefully we shall get some decent
1050s wrench okay let's switch over to gunpod
1052s as you can see it locked right onto
1053s where our point is beautiful uh we do
1056s have some decent fmal very good zoom as
1058s well I do see you there hello uh I need
1061s to get put in 20 km otherwise the gunpod
1063s doesn't like it understandable and um
1066s what is that vehicle you're actually
1067s driving over there it's funky looking
1070s yeah the hq17 it's a an improvement on
1072s the tour M1 for China uh it's a little
1074s bit different in some ways the missiles
1077s are slightly improved slightly higher
1079s velocity
1080s and a slightly higher range as well um
1082s but the probably the most pivotal thing
1086s is the radar this radar can now track
1088s incoming projectiles and uh uh ordinance
1091s sort of on the way to you it may take a
1093s while I did drop them from very far away
1095s yes it takes a while for them to sort of
1097s uh be picked up they're going to be
1098s picked up a little bit closer uh certain
1101s angle so we should probably see them
1103s arriving at some point soon I keep a
1107s still on way keep a squiz on you mind I
1109s do have a laser lock on you so this will
1111s probably kill you okay thank you for
1114s that um as we can see the top uh left
1118s little pings coming up for the
1121s projectiles I think as they get a bit
1123s closer we can also lock onto them as
1124s well uh oh
1126s goodness so yeah um you can pick them up
1130s now which is pretty nice I like this
1133s it's a nice party of ledge of life
1134s change both for cast aircraft and being
1136s able to previe essentially preemptively
1140s lock on to a spawn for example uh an
1143s enemy spawn where you know there's
1144s likely going to be an sbaa and if you're
1146s like me who's blind as a bad and doesn't
1148s memorize where the spawns are on every
1149s single map previously you had to spot
1151s them by yourself which by the time I
1153s actually spotted something I was already
1154s in within Missile Range and dead now you
1157s can mark the spawns previously and be
1161s able to check them immediately with your
1163s high Zoom gun Cam and also for spa it's
1166s a nice change that you can now spot
1168s incoming project on your radar so if you
1170s see a DOT that is coming towards you
1172s slowly but surely um you may want to get
1174s out of the way indeed indeed so okay
1178s okay I'm just going to quickly check the
1180s top speed at low altitude uh as it
1183s stands the typhoon is indeed fast enough
1185s powerful enough to rip its own Wings off
1187s in level flight in fact I even super
1190s cruise I will try real quick it's going
1192s to drop a few more bombs and go back to
1196s 100% y even at 100% throttle so without
1200s After Burner let's go at level
1204s flight I am maintaining mck goodness
1207s this plane can super Cruise without
1209s After Burner if you do put an after
1211s burner on then it goes incredibly fast
1213s and eventually you will rip your wings
1215s off I have been able to get past Mark 2
1217s at about 10 km altitude and beyond that
1220s even repay my own Wings off even at high
1222s altitude so something to keep in mind of
1225s course keep in mind the flat performance
1226s may not be final um I would assume it's
1228s not
1229s but we'll
1231s see
1233s okay let's see what else do we have
1236s then uh we have the strella for
1240s Germany um Germany uh Britain via India
1244s and Hungary are getting a strella
1247s anti-air system as well just as a nicer
1249s alternative an extra option basically
1251s it's it's nice to have more options and
1253s um and they're folded in the case of
1256s Britain and Hungary the strella for
1258s Germany is after uh the final folder so
1262s this is the m variant the M2 is the one
1264s that the Soviets get I believe
1266s functionally there's not really any
1268s difference between them so they are
1269s effectively the same vehicle um so yeah
1271s not too much to say you mean you're all
1272s familiar with it it's just now available
1274s in different nations there's another
1275s anti-air system option which is pretty
1277s nice um I think we can move on actually
1280s to the USSR and I can briefly show you
1283s uh here the bmd 4M which is a new
1286s premium variant um and so it's again
1289s like a little bit of a side grade uh
1291s this variant has some additional armor
1293s so it's enough to be effective against
1296s 20 millimeter and 50 caliber Weaponry uh
1299s the turret is unchanged but the hull is
1302s so you can potentially survive a little
1304s bit from these rounds now at the expense
1305s of extra weight so again you are
1308s slightly more protected but slightly
1309s slower which it depends what you like I
1311s mean it's always good to say I think
1313s that you know it's always good to have
1315s the fastest uh like setup that you can
1317s possibly have cuz it's more of like an
1319s active Advantage rather than a passive
1320s Advantage which is the armor but the
1322s thing is you're always going to be
1323s getting hit like you're always going to
1324s be taking shots from stuff so it will
1325s save you periodically um from incoming
1328s shells probably not a huge amount like
1330s but it will it will save you more than
1331s the uh the standard BMP variant it is
1334s only a certain low cal whatsoever the
1335s standard BMP was suful to 50 cal for
1338s example from the front uh the bmd 4M
1341s does resist 50 cal fairly effectively as
1343s well as 20 mm up to a certain range uh
1347s so it is going to be more survival in
1348s that regard
1349s and it also has a slightly different
1351s engine if you quickly go at the engine
1352s stats here real
1354s quick uh it does get a slightly more
1356s powerful engine 500 horsepower compared
1358s to the 450 on the bmd4 standard
1361s previously however the gearing is a bit
1363s worse uh it doesn't get the full 70 km
1366s per hour backwards the reverse speed uh
1368s that you get on the marketplace bmd4 so
1371s it's essentially side great you have the
1373s optional armor package keep in mind you
1374s can actually just remove this and have
1376s what is essentially a standard bmd4 if
1379s you want to have some extra protection
1381s do put it
1382s on okay um all right let's go on to the
1387s plon shall we go for it s33 Squadron
1392s vehicle the first time Squadron players
1395s can get their hands on a flanker
1398s essentially for well free you just need
1401s to be in a squadron and unlock this
1402s thing slowly with parallel research it's
1404s one of the nicest looking ones I really
1407s like it it is so this is the naval
1410s variant of the essentially sc27 it's
1413s evolution of that some modifications it
1415s does have slightly more powerful engines
1417s however it is also heavier than the s27
1421s uh given that you need to reinforce the
1423s carriage and stuff for carryer
1424s operations uh ding areas are slightly
1426s higher which should give you some better
1428s uh low speed maneuverability but also
1431s higher energy loss in turn so it is a
1433s bit of a trade-off in that regard we can
1435s quickly check the armor uh the armor
1437s loadouts you do not currently get access
1439s to the r77 Active Radar homing missile
1442s only the r27 ER and ET variants although
1445s you can carry quite a lot of them and
1447s the r73 as well as your standard a to
1450s ground ordinance options 40 s27 sadly
1453s with no guided Munitions as it currently
1456s stands now we have something extra
1458s special for this as well if we take it
1460s into a test flight real quick Middle
1462s Eastern Mediterranean we have here and
1464s we have an aircraft carrier spawn
1466s goodness gracious Mike we have added the
1470s Admiral kitov aircraft carrier Russian
1472s aircraft carrier as a special spawn
1475s essentially Just For This
1478s Plane here we go nice little view now
1481s the kusit off does distinguish itself
1484s quite a lot from American AC Caris and
1486s that you don't have a steam catapult the
1489s plane has to take off on its own power
1491s and gets helped a bit by a ramp at the
1494s end let's see if we don't crash trying
1496s to do
1497s this it's the dev Cur so far nothing's
1500s gone wrong so so far so far
1503s yet thankfully it works pretty smoothly
1506s uh D d3's higher Wing area does mean you
1509s have an easier time taking off at lower
1511s velocities and of course you still have
1513s your very very good maneuverability in
1516s full real controls which is very nice to
1518s see uh we can check out the cockpit real
1520s quick as well I don't think there's
1521s going to be any major differences here
1523s compared to
1524s d27 have a quick look around also gets a
1527s nice HUD with some other upgrades that I
1530s can't show right here but you will
1531s notice in
1533s airb and in terms of over flat
1535s performance again it is heavier than the
1537s s27 but it is also equipped with
1540s slightly more powerful engines it has a
1542s higher Wing area so it turns a bit
1544s better but also loses energy much more
1546s quickly uh it is a trade-off essentially
1549s I don't think it's going to be the best
1550s dog fighter especially top tier but it
1552s is an option for all the Squadron
1554s players out there who want to get their
1555s hands on a very very nice looking and
1559s very very fun jet to fly I mean come on
1561s you can't do this kind of stuff in any
1562s other
1564s jet all right and that is the
1568s su3 awesome what do we have next we have
1572s a battleship yeah I can briefly show you
1575s uh Archangel Archangel I think I can't I
1579s was told how to pronounce it earli but
1580s I've already forgotten I think that's
1582s roughly right this is a a British
1585s Battleship that was loaned uh to the
1587s Soviets I think it's a royal Sovereign
1589s class or Revenge uh class realy
1591s Sovereign um and if I remember they
1593s didn't really like it because it was
1596s mostly in cold areas and it had really
1599s bad heating so they were just cold the
1601s whole time bless him um yeah it's a nice
1604s ship it's a nice bit of a Provence as
1606s well briefly show you uh some of the
1609s mods sard stuff really uh there's
1613s already there's always too much to
1614s really show briefly for ship so I can
1616s just quickly go over some of the uh the
1619s bigger armor particulars uh it's nice I
1622s really like sort of vessels in uh well
1624s not even vessels just sort of vehicles
1626s in Other Nation services I don't know
1627s why I've always just been more drawn to
1629s those like captured stuff or just stuff
1631s that was loaned or that kind of thing so
1633s it's nice it's nice bit of Providence
1635s and it's a pretty cool ship as well I
1637s want Chad to quickly notice something on
1640s the Archangel which is not really
1642s noticing anything because it looks like
1644s like a normal Battleship right you got
1645s some guns in the front you got some guns
1646s in the back you got your Citadel in the
1648s middle um there's a popular internet
1651s meme around where uh someone photoshops
1653s an image of guns and makes them Bullpup
1655s essentially screw you bullpups rm16 uh
1658s well um the Brits decided to screw you
1662s and um let let's Bullpup your battleship
1665s Rodney you plonker this is the Rodney
1669s and you may notice it looks very
1670s different from all other battleships all
1673s your C area is in the back of the ship
1675s with all your main guns in the front not
1678s only that this also has access to 46 AKA
1681s 16in guns nine of them in total six of
1685s them can fire directly forwards nine if
1687s you do a broadside and they are insanely
1690s powerful C HG shell 67 kg of explosive
1694s filler and then an abbc with 23 kg of of
1698s exposive filler and almost 700 millons
1700s of penetration at 1 kilm
1703s distance not only that because of the
1706s layout of it if you go in into the
1709s analyzer the ammor racks are sitting
1712s very very very low below the water line
1714s so they're going to be quite hard to hit
1717s if you don't uh cause a fire on the
1719s animal elevator that will spread down
1721s and because all the crew is essentially
1723s sitting in the back if you point your
1725s ship towards the front your front
1727s towards the enemy it is going to be
1729s quite hard for them to take you down
1731s yeah the uh the angle for getting every
1733s gun on target is quite forgiving as well
1735s so you don't even need to be completely
1737s flat like at a slight of frontal angle
1739s you can uh you can get all the guns on
1741s target which is pretty nice right now it
1743s says I think in the stat card that it
1744s has like 15 crew which is obviously not
1746s correct but um yeah it's uh it's going
1749s to be nice it's it to me it sort of
1751s looks like a toy boat I don't know if
1753s you ever had like little boats when you
1755s were small like for the bath but it just
1758s it's like in the shape of a toy boat I
1759s really like it it's cute I just like the
1762s layout it's something so different yeah
1764s it's
1765s nice and well protected all right
1769s um of course you also do have a m44 and
1772s a strill for the UK just to um flesh out
1777s your gun derping and SBA options a
1780s little bit uh okay shall we move on to
1784s Japan with a TI sub tree go for it so we
1787s did announce this also m44 again the m44
1790s in are going to be in lot of tech trees
1792s in this
1792s update uh we have the the taii subre I
1795s can quickly show you where it lies on
1798s the research Tech Tree starting after
1801s the key 83 starting off with the f84 you
1804s got an alpha jet you got a later Alpha
1806s jet you got an f5a you got a later F5
1809s F16 and a grippin I can quickly show you
1812s how they look with their very very fancy
1815s camouflage by the way ni yeah very nice
1818s I got to say the uh tie royalty does
1820s have some good taste when it comes to
1821s aircraft absolutely do absolutely Alpha
1824s jet a alpha jet
1826s th nice a
1829s of course you get to sale for a tech
1831s tree variant now of the a8s we did
1833s release a premium variant in the last
1835s update
1837s f5a
1839s f5t F16 and finally a grippen now the
1843s main point of this Edition is to give
1845s Japan a lot more options for cast they
1848s were lacking it a bit before in terms of
1850s uh air to ground capabilities in gr RB
1853s this will fix this handily we can check
1856s out the load dos f84 is pretty standard
1859s keep in mind that some of the ordinance
1860s options may not be fully finished yet or
1862s some may be removed some may be added
1864s keep that in mind so stuff for the first
1867s Alpha jet as well the alpha jet th does
1870s have access to this the M9 P4 which an
1872s all aspect uh IR missile I don't just
1876s see no guided air to ground
1878s Munitions this may be um hidden air to a
1881s gem actually yeah it's going to be nice
1883s it's a good addition um but yeah
1886s absolutely as Mike said it's uh there to
1888s give to
1889s uh drastically more options in every
1890s respect which is pretty nice um I like
1893s to mention as well uh currently at least
1896s the R2 y2s are not going to be
1897s immediately removed as a uh as a result
1899s of this addition but they may be um a
1901s little bit later I also believe the F-16
1904s AJ uh also will not be removed as it's
1908s uh different to the the new F-16 that's
1910s being added they there are different BRS
1912s with different weapon options they still
1913s offer different things um so I don't
1915s believe presently that's going to be
1917s removed
1920s quickly going through all the options in
1923s the
1924s loadouts and on E for the f5a as well as
1929s bullpups and for the improved F5 we do
1933s have the Python 3 which is a very very
1936s good missile for a dog fighting jet as
1939s well as access to some
1941s Mavericks as we move on to the F16
1943s pretty standard stuff once again m120 a
1945s python
1946s 3es you can they have both if you want
1949s to n1m and python 3es as well as some
1951s guided air to ground Munitions including
1953s the HM 65d which is an IR mile this one
1955s is quite good because it can be used
1958s um I believe it can be used in in night
1961s mode because not the TV guidance it does
1963s lock onto the heating sh of the tank so
1964s in not battles it is useful and then
1967s finally your
1969s grippin no not griin gri is it griin I
1972s think it does um yeah with m9s M9 L's as
1976s well as the M1 120b
1978s and some guided bombs and your um I
1982s forgot what they called uh light bombs
1986s which are a very very long range hm65 DS
1989s JMS and the HM 65h so yeah overall you
1993s now get a very good cast option at
1996s basically any B rating past 7.7 for
1998s Japan which should help out their Ground
2000s Forces a lot absolutely good stuff on to
2005s China shall we yeah briefly we already
2007s had a look at this uh this is the hq17
2010s it's an improvement over the tour um the
2012s missiles are slightly improved apart
2014s from that the vehicles are very similar
2017s uh visually and functionally um but the
2019s missiles are a bit better slightly
2021s higher velocity and slightly higher
2023s range as well compared to the missiles
2024s on the tour currently on the St card
2026s they're they're the same but they are
2027s functionally different um so not a huge
2029s amount we've already had a look at them
2031s that be nice for China another option
2033s bit more advantage in the antier zone
2036s and also it's more of like my kind of
2038s and the Edition the model for the t26
2040s has been updated I this is the 1933
2043s model it does look so goofy it does it's
2046s got little little eyes it looks like a
2047s mad scientist it's great um it's a small
2050s thing really like basically they the
2052s vehicles function in effectively the
2054s same way this one does get the anti-air
2056s machine gun though which is nice I think
2058s it looks much cooler um so it's nice
2060s it's uh this is the same for the premium
2062s version as well uh the model has updated
2065s uh so nice yeah little thing but it's a
2067s nice thing
2068s I can quickly show you some of the stuff
2070s that's also coming to Italy uh we have
2072s of course another m44 another Str and we
2074s did show off the Pano 2000 earlier the
2076s premium version with the nice camo net I
2079s should also metion um I should also
2081s mention the Euro Fighter typhoon did not
2083s currently ready but we are planning to
2085s also add them to let me double check the
2088s UK and Italy so both the UK and Italy
2091s are going to get themselves a Euro
2092s Fighter in this update as
2094s well and uh
2098s we have FR up next yeah this is the vbci
2102s new variant which is to the far left 93
2106s over here so it's a bit different from
2108s the the premium version uh the it's a 25
2111s mm gun instead of the 30 so slightly
2114s less powerful but much faster fire rate
2117s it's also not quite as uh survivable
2120s from some positions as there is a crew
2121s member in the turret as opposed to the
2123s unmanned turret of the the premium
2125s variant but this one it's you're still
2127s going to have the same level of like
2128s artificial survivability with just how
2130s like big uh it is and like full of a
2133s empty space and that sort of thing it's
2134s nice option to have for the tree you're
2135s probably familiar with the cannon if you
2137s played um some of the Italian ifvs it's
2140s pretty nice like the fire rate's pretty
2141s good you can do some like fun stuff with
2143s it and uh it's a nice option to have it
2144s works well be on itsp just sort of be
2147s very aggressive and get to some like rat
2149s spots and you can do some really good
2150s stuff so it's a nice addition it's good
2152s to have um it's a good option cuz France
2154s don't really have something quite like
2156s this available in the tree uh currently
2158s so it's good yeah and this is the
2159s Belgian m44 as well so didn't mention
2162s the G Des on the VC yeah it's the same I
2164s believe as the brenus um which will
2167s protect against some of the weaker atgms
2169s you're probably not going to see too
2170s many of them in the the much higher BRS
2172s but it will save you against some of the
2174s earlier stuff which is nice so um yeah
2176s the turret's quite small as well you
2177s might be able to survive if you get shot
2179s in the corners um there is as well like
2181s a lot of empty space so potentially
2185s you'll be able to take a few shots but
2187s still one thing is for sure you're not
2189s going to be hiding in that thing no it's
2190s a house like it's deceptively large like
2193s maybe it doesn't look like it on from
2195s like an angle like this but these are
2196s huge vehicles um which you know blessing
2199s in a curse so much more empty space to
2202s shells to pass through but yeah you're
2203s not going to be hiding very much but
2206s still nice addition definitely good to
2207s have
2208s it all right are you ready for the
2210s second Big Ticket ticket item we did
2213s already show the Euro Fighter it is time
2215s friends you are finally getting a gun no
2219s you are getting the Rafal
2222s cf3 I can imagine Chad is going to be
2224s going quite wild right now has been very
2228s very very very just gorgeous um
2230s anticipated and yeah it is finally here
2233s so let's get over the arm options we are
2236s adding a new weapon type for this as ASM
2240s with the uh 250 kog kilogram bomb uh let
2244s me recall if I remember so the ASM is is
2248s a upgrade kit for bombs essentially
2250s trying to fill a role similar to the
2252s jdam and the Paveway kits it terms
2255s regular bombs into either unassisted or
2258s rocket assisted Glide bombs uh with
2261s different um Seeker heads so different
2263s lock on uh ways the basic variant the
2267s sbu 38 is a pure GPS bomb so you can uh
2272s bomb stationary targets and um bases for
2275s example from Fairly long ranges
2278s uh all of these variants that we have in
2280s the game right now are rocket assisted
2281s so they will Glide a bit further and
2284s they have a very long guidance time as
2286s well so you can really launch them from
2287s very very very far away of course you
2290s will want to keep a high altitude to get
2292s the maximum range out of them but it is
2294s a very longrange weapon uh the first
2297s upgrade is going to be the uh sbu 54
2300s this one combines the GPS bomb aspect
2304s with a laser pointer as well so much
2306s like the Paveway 4 you can choose to
2308s either drop them by themselves and have
2310s them act as regular GPS got the bombs or
2313s you can enable a laser lock and have
2314s them lock on to moving targets which is
2316s going to be very useful in a ground RB
2319s and finally the sbu 64 variant is a IR
2324s Seeker so this one will fire and forget
2327s autonomously you just need to lock onto
2328s a Target it will track and guide itself
2330s towards the Target by itself it can also
2333s be used as a regular GPS gu bomb um the
2335s way it works right now is a bit finicky
2337s so if you don't perfectly loog on to a
2339s Target initially it will just act as a
2341s GPS gu a bomb and you cannot update the
2344s targeting afterwards not like the laser
2346s gued variant so keep that in mind you
2348s want to lock on to a Target correctly if
2352s you want to have a track uh if in case
2354s it does move apart from that you also
2357s have access to the m em airto a Active
2359s Radar homing missile a total of six of
2361s them I can quickly check if there's any
2363s othero missiles we can put on it doesn't
2365s seem like we have any IR missiles
2368s currently available you can also put on
2369s some drop tanks if you want
2372s to yep D close targeting PO with very
2374s high zoom and good
2377s thermals I would assume at some point we
2379s also going to see some IR missiles
2381s currently it only has access to Active
2382s Radar homing missiles and I can quickly
2385s show off the bombs then shall I shall I
2388s let's go
2389s the r variant so let's go into a test
2391s flat and show it off Western Europe
2395s Airfield let's do
2398s let's do three clumps above the
2401s Airfield uh one thing to note also the
2403s Rafal does have an ASA radar I don't
2407s think it currently works as intended
2410s hopefully by the update it will uh
2412s essentially it's just going to be easier
2413s to lock onto various targets with
2416s it all right let's find some targets
2418s shall we so these are rocket assisted
2422s bombs uh we have the 250 kog variant
2425s only in real life there will also um
2428s kits for I believe 125 kgr bomb as well
2431s as up to 1,000 kilg
2434s bomb is the only one that we have right
2436s now and we can use it as essentially ATM
2440s 65 they're going to be fairly
2443s slow so that's something to keep in
2447s mind they also have a very noticeable
2450s Trail so you're not really going to be
2451s able to launch them
2453s stealthily yeah but they will guard
2456s themselves autonomously towards the
2457s Target and and this should also work
2459s against moving targets so if we find one
2461s like that light tank over
2464s there
2466s uh it locked the ground
2468s so okay I we need to sacrifice the
2471s missile action never mind we can break
2473s the lock by just going
2474s away
2477s uh let's Lo onto that BMP move away this
2483s what I meant with finess I think the
2484s first missile launch will just lock
2486s towards the ground and the Jeep has got
2488s a bomb yeah the second one however
2491s should assuming it doesn't lose the
2494s lock it may have lost a lock there uh it
2497s should be able to yeah D curse it should
2499s be able to hit moving targets uh the
2502s Rafal is going to be not quite as
2505s powerful engine performance- wise as the
2507s Euro Fighter so keep in mind your energy
2510s it is still fairly fast it is very
2511s maneuverable we quickly do a full G turn
2515s turn here 14 G not too bad that I want
2518s to see what the post Soul maneuver is
2520s going to be like as well so let's
2521s quickly just drop our
2524s bombs it's a very pry one I love the
2527s view from the front don't know why it's
2528s just it's verying yeah it's really nice
2532s all right full controls doesn't quite
2536s Cobra like the Su 34 does but is still
2540s fairly maneuverable if you use full re
2541s controls and the darkg flight it should
2542s be very very very effective uh one thing
2546s to keep mind in the under the current
2547s flight model it's very easy to flat spin
2549s this both this and Euro figh typhoon and
2552s you can't recover out the flat spin so
2553s keep that in mind we can also have a
2556s quick look at the
2558s cockpit nice big screen in the middle if
2561s I recall correctly there was some meme
2562s with this thing running Windows oh
2564s yeah that would be a nice Easter egg to
2566s have you got a nice map there some mfds
2568s on the right and left side as well
2571s interestingly the joystick is on the
2572s right side not in the middle of the
2573s lengths it's quite a minimalist Co
2576s actually it is it looks it it looks
2577s fairly crammed however I have to say
2579s yeah not super cozy got a nice
2583s HUD and as well uh various radar modes
2587s including gmti which uh can be used to
2591s track moving ground targets so in ground
2593s up you can uh find enemies that are
2596s moving it's
2598s stuff and that's a rough all
2601s right uh next up we can quickly show the
2605s premium ah64 for the French it's a Dutch
2609s variant that's a nice
2611s option nothing special there um just
2615s Apache for the French it has currently
2617s the same loaded options as the other
2618s paches a Asm 94 92 singers you got the
2621s Hellfire twos and some ordinance options
2624s as well as some countermeasure pods if
2626s you happen to want
2628s those I can quickly also show what the
2631s tech position of theal is so it will
2633s follow after the m 2005f
2637s and that is it for France as it
2639s currently stands all right Sweden cool
2641s yeah I can show you the cv90 markv which
2645s is I think in rank eight a final friend
2649s um it's a bit nice it's a bit different
2651s it's a lot heavier than the standard um
2655s 940 it's nearly 10 tons heavier but much
2659s more powerful engine and in practice it
2662s is a bit more responsive despite the
2663s extra weight uh so it's still pretty
2666s nice uh this variant has a different
2667s Cannon so it's not going to run out of
2669s ammo as quickly um fire rate's not quite
2671s as quick it's not quite as powerful as
2672s the 40 uh it's still pretty nice you
2674s have the spikes as well and um one of
2677s the commander optic pods on the roof as
2679s well so it's nice nice option it's good
2682s to have the spikes there as well uh it's
2684s a bit different has some uh different
2687s comos arm protection side Pro also on
2689s the front which is uh ironically named
2692s in that particular sense but yeah nice
2695s option uh a little bit different it's
2698s still familiar enough though to uh jump
2700s right into when you unlock it but nice
2702s option to have I think for the high TI
2704s lineups should be good and we've got
2706s another quite similar option as well for
2708s Israel yeah another I although in a
2710s completely different size class this
2712s thing is massive it's another house yes
2714s Israel will get the namare tri Tri Trion
2719s I'm sorry I can't pronounce that um so
2722s you might notice why why two Nam we
2724s already had a nare it's got the same gun
2726s it's also got spikes okay the turret is
2728s a bit different but what's the point of
2730s that uh well this one does get active
2732s protection the trophy system not quite
2736s as powerful as the one F on the
2738s Challenger Black Knight which can
2739s actually intercept apfs yes shells this
2741s one is very unlikely to be able to do
2744s that however if I quickly take it into a
2746s test
2747s drive uh you do have a good amount of
2750s charges and very good coverage 360°
2753s protection around the tank with fre
2755s charges on each side
2758s which means you're going to be basically
2760s immune to atgms most atgms hopefully
2764s also to some air ground
2768s ordinance the sh also has some slightly
2771s different gun handling stats the gun
2772s itself is the same ammunition is the
2774s same you do get access to the spike
2776s missile with a total of four of
2780s them you got some good smoke coverage as
2784s well fire is fairly standard
2788s and you have some very very crisp
2792s fmal good stuff Mobility going be the
2794s same it is a massive massive vehicle
2796s however of course it is based on the
2797s mark of a chassis so hopefully there
2798s will be some good survivability in that
2800s regard and lots of empty uh empty space
2803s below the turret and of course the
2804s turret is also unmanned so if you keep
2806s this behind the hill it may be fairly
2808s effective yep not bad at all all right
2812s active protection
2814s namare now we have a little bit of time
2816s left uh suggest we go back onto the map
2820s sure and show you some of the uh details
2823s more from the ground I will bring out my
2825s vt12 for this because they a little bit
2826s faster all righty create a
2830s session all right all good I can also
2835s invite you if you want to take along
2837s there you go actually could you bring a
2838s helicopter maybe give a bit of a AAL
2841s view or the Scout drun could also work I
2842s think the vbci has a scout drun yeah go
2844s on then I'll use that that should that
2846s should work just fine cool
2848s all right let's begin um this is just
2851s going to be a very quick overview of the
2853s lanes that you expect it is essentially
2855s an arena map fairly small uh three main
2858s Lanes towards the objectives the areas
2860s around to spawn are fairly well
2861s protected with um Cliffs and rocks and
2864s short Sidelines so you should be able to
2867s make it out of the spawn relatively
2869s easily but the areas towards the middle
2871s in between the Cs if you want to travel
2873s between those those are going to be more
2876s open uh you have two choices of spawns
2878s here on the right side spawn they're
2880s going to be symmetrical on both sides
2881s it's going to be the most protected you
2883s can basically make your way over to the
2885s seap without any major Sidelines if you
2888s want to have a bit more of long range
2890s sniping and H and Hal down action behind
2892s Hills spawn on the
2895s left
2897s look I like I love the way this map
2899s looks it's going to be interesting like
2901s ever since playing like Odyssey for like
2904s well a embarrassingly long time I've
2906s always liked the
2907s geography so it's really nice to be able
2910s to play it and there's something like
2912s more realistic about like just the
2914s terrain and the layout of the newer Maps
2915s I think it looks really nice um and yeah
2919s it's it's going to be a nice one I think
2921s at the moment it's available for or
2923s rather will be I think currently at
2925s least available for every BR bracket so
2928s low TI and high TI maybe that'll change
2930s I'm not sure but uh it should be around
2934s here is where I can expect your first
2935s engagement at the start of the match the
2936s enemy will will be coming out of that
2938s hole over there uh you can make your way
2941s oh there we go actually
2942s ah you can use some cover here if you
2945s drop a smoke shell you can make your way
2947s onto this bit of cover fairly easily
2950s with the tall tank you can go haul down
2952s over here sadly v212 is not quite tall
2954s enough for that can you drive up it I've
2956s not tried that um not quite this terrain
2959s is fairly tough I can just about make it
2962s not quite because I have a lot of engine
2965s power the capture point C is right
2968s inside this theater area you can go all
2970s the way around as well so POV I tried to
2974s go up it I can't quite get that not
2976s quite not quite
2978s sad you can make your way around the
2981s area here to essentially intercept
2983s anyone of the enemies trying to make
2985s their way towards the c cap uh you have
2987s a bit of an outlet here which you can
2988s use as cover to S scrape behind that is
2992s where the road from the enemy spawn uh
2994s comes out as you can see over here on
2996s the map
2998s and the cap itself you have some
3002s destructible objects here this is solid
3005s so you can use this as uh some cover you
3007s are not immediately going to be exposed
3009s especially if you go up here for example
3011s from here you are basically going to be
3013s hidden from the main road from the enemy
3017s spawn but you do have to watch out for
3019s uh people flanking around through the
3020s middle
3021s area let's make our way towards the bcap
3025s en some very nice trees at this Sunset a
3030s time it's just really nice yeah oh I'd
3033s like to ask you something can you grab a
3035s drone and fly up to the ruins over there
3039s on the hill I don't think I've got it
3040s available yet oh okay you don't have it
3042s un loock okay we can check it out in a
3044s bit maybe with a helicopter sure all
3047s right our way towards the beap here you
3048s start seeing some more Open Fields you
3050s need to be careful uh at this point
3053s people are going to be spread out spread
3055s out around the map a little bit more and
3056s there's plenty of Ambush opportunities
3058s for them so you need to be very very
3060s careful as you move along these uh
3063s Fields there are some cover options uh
3066s later on there's also some defilad you
3067s can use to move around a bit more
3070s unseen but as we approach the Bap this
3075s one is probably going to be one of the
3076s hardest to take just because it is
3078s fairly
3079s open I just feel bad knocking down all
3081s the
3082s fellas look at this man committing
3085s crimes against humanity I I just feel
3087s bad about
3088s it there's lots of destructibility on
3091s this map not everything can be destroyed
3093s but a lot of it can if you drive over
3096s the pylons if you shoot
3098s the The Columns over here everything
3101s Crum down nicely work in progress keep
3102s it mind you're going to see some
3103s floating W right now oh some Minecraft
3105s cubes yes excellent we do have some
3108s solid cover round here keep in mind
3110s aircraft are going to have a very easy
3111s time spotting you over here all right
3114s let's make our way over to the A Camp
3117s the final
3119s point I love these little ruins all over
3121s the place it's really cool I just feel
3124s like I shouldn't be fighting around them
3125s you know I mean it's uh I do I just want
3129s to destroy stuff like it's it's the sort
3131s of yeah like the lizard brain me wants
3133s to just Break Stuff the other side wants
3135s to just sort of look at cool
3137s architecture and not touch it so I'm
3140s sort of in between here you have a bit
3142s of a death L which should give you some
3144s cover from people sniping from the
3146s hillside over there and you can make
3148s your way into the cap over from here or
3150s you can flank around if you want to so
3152s I'm currently showing it off uh the cap
3154s itself is both fairly open and also
3157s visually
3158s protected there is something that we
3160s need to keep mind here so these walls
3162s over here from this side are solid so
3163s you can't immedately get snapped from
3165s his from this side
3167s however uh those sides where Tom is
3169s driving around right now those are all
3171s destructible so if you drive into one of
3174s them you can drive straight to straight
3177s that crunch they give you some visual
3179s cover initially but they can be shot
3181s through they can be driven through so
3183s don't rely too much on this some is
3186s having some issues right now work in
3187s progress death Ser
3189s stuff um this is probably going to be a
3191s nice map for hide and seek if you want
3193s to do some Custom Metal stuff
3196s yeah from this side you're fairly well
3198s protected from this side as well so you
3200s only have really two directions where
3202s the enemy can be coming from which makes
3203s it fairly defensible probably I would
3206s say the most defensible
3207s capture position apart from C although C
3210s is basically open towards one entire
3212s half of the
3213s map and then finally of course these are
3217s the main Freeland that you can take from
3219s the spawns however if you want to be
3220s sneaky you can also flank around the
3222s outskirts a little bit uh I believe you
3225s should be able to make our way around
3226s this rock over here which should
3229s actually provide a very defensible
3231s position from here there's a lot of
3233s options deceptively a lot of options ex
3236s from here you can basically intercept
3237s anyone coming from the red spawn trying
3239s to make their way over to the
3241s AAP which going to be a I think a point
3244s of frustration for a lot of people not
3245s expecting someone to uh to be guarding
3247s that area although at the same time you
3249s can't easily make your way up there if
3253s you have a fast enough vehicle maybe
3255s through here don't fall down there
3257s because it will be a death sentence that
3259s is out of
3260s bounds Little Lighthouse over there but
3264s essentially the way this is set up is
3265s that you can defend from here but you
3267s can't easily make your way up here
3268s unless you have a very fast vehicle
3270s however the enemy can easily come from
3272s this side and flank you so it's not a
3276s infinite power position no this could be
3278s interesting also if you have a tall
3279s vehicle something with 0 GMS you can
3282s Overlook and cover this entire Ridge
3285s side and some of vehicles coming from
3288s there but you can't exactly look at the
3289s AAP itself so from here you can defend a
3292s capture point that you have already
3293s taken but you cannot effectively take
3296s down any defense just inside of there
3298s indeed bit of a tactical play
3301s there uh have a bit of a look see around
3305s I will maybe do I have something with
3308s a I don't think I have anything with a
3310s drone either oh here's quite easy to get
3313s stuck got to keep that in
3315s mind uh I will quickly bring a
3317s helicopter in the meantime Tom can roll
3319s around a little bit
3320s more the architecture yeah I just like
3323s looking at stuff I'm quite simple like
3325s that always in like all the games if
3328s there were multiplayer I would just go
3329s into custom lobbies and just drive
3330s around and look at the stuff that was
3332s there I've always liked that there's
3333s something just I don't know comfy about
3336s it looking at all the places you never
3338s like you're too busy to look at cuz
3340s you're shooting people so I've always
3342s enjoyed that it can be a bit of an issue
3344s if you like doing that kind of stuff and
3346s when it comes to actual battle you get
3347s distracted yeah I mean can't make them
3350s map too pretty but it's very nice very
3353s nice all right let's have a quick look
3355s at the airp of course the have
3356s helicopters this also works Z map option
3359s so if you want to know roughly where to
3362s aim your stuff you can do so fairly
3364s easily from the map
3367s itself we do need to hurry up a bit um
3370s we will be having another another stream
3372s from our Russian colleagues after the
3374s stream it will begin uh in about four
3376s minutes um there they will go into a bit
3379s more detail with technical stuff show
3382s some of the things that we haven't shown
3384s in this stream I highly recommend
3386s checking that out of course if you don't
3387s speak Russian no problem uh there's a
3389s content creator in our part program
3390s called jeanclaude vanot we will be
3392s linking to his channel on Twitch at the
3395s end of the stream who will do live
3396s translations of the stream to English so
3398s you don't miss out on
3401s anything uh this little area over here
3403s this is very nice they save the
3405s Acropolis with a path of ruins you can
3409s land your helicopter in there but you're
3411s going to get shot if you do that for
3413s custom battles should be fairly
3415s nice I just
3417s it's really nice
3419s yeah
3421s absolutely you can use this theater
3424s areas cover for your helicopter if you
3426s are feeling like doing some Clos range
3430s action here's the thing even though it's
3433s very well protected from a ground
3435s perspective because you have these low
3437s Hills everywhere that cover your
3438s approach and give you hard physical
3440s cover at the same time for aircraft is
3442s not going to be too hard to engage
3444s people here because it's not too high
3447s there are some spots where you're going
3448s to be fairly hidden like for example
3449s behind this Cliff side over there if you
3451s make your way into a you can uh hug the
3454s wall over there to get a bit more cover
3456s but it gives a fairly varied gameplay
3460s style I think yeah lots of different
3461s areas like different sight lines
3463s elevations you got lots of different
3464s options whatever you
3466s like no all
3469s right I am really interested to see how
3471s this map will perform once it comes into
3473s the game of course on a death server
3474s with just the two of us we can't really
3476s uh see how the map will flow in the end
3479s when players get get their hands on it
3480s but I think it's a good mix yeah got
3482s close engagements protected spawns uh
3484s covered lines towards the uh the
3486s objectives as well as Open Fields um
3489s defensible positions flanking positions
3491s flanking opportunities lots and lots of
3494s variety
3496s absolutely okay um yeah I believe that
3499s is going to be it for us today there are
3501s few we didn't show but we don't have
3502s time right now so check out the stream
3505s from our colleagues which will start
3508s soon uh for the YouTube people this
3510s stream will be available as a video
3513s after it ends so if you miss anything
3514s don't worry you can re-watch it at your
3516s own pace check out all the new stuff uh
3519s for the twitch people it will also be
3521s available as a V for the next two weeks
3522s so we can check it out on there and uh
3525s yeah keeping out for a death server I
3527s don't believe today soon I think I'm not
3529s 100% sure sometime soon I don't think
3531s today we're not entirely sure but there
3533s will be a death a death server opening
3535s for you uh before the update itself
3537s drops so you can get your hands and play
3539s with the Rafal uh with the EUR fighter
3542s with the Derp guns with the p with the
3544s 2,000 with everything
3546s indeed
3548s uh okay thank you much for watching this
3551s stream this has been the war official
3553s Channel we will be back with you so with
3555s some more streams later in this week not
3556s death streams but regular uh Warf
3559s Thunder playing streams
3561s indeed you have enjoyed this stuff and
3563s yeah let's know in the um chat what you
3566s think about the uh your Fighter the uh
3569s Rafal all that good
3572s stuff thank you much for watching and
3575s goodbye see you later cheers
3579s [Music]