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5s | [Music] |
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19s | [Music] |
27s | will |
30s | [Music] |
35s | [Music] |
40s | hello hello hello everyone and welcome |
43s | to the storm warning de stream hello my |
48s | name is Mich boom I'm joined here about |
50s | lovely Tom AKA oxy and today we are |
52s | going to be showing you some of the new |
54s | features coming in the upcoming update |
57s | youve already seen the trailer yesterday |
59s | let's get right into it so shall we |
62s | begin with not a vehicle but maybe a |
64s | feature yeah a couple of features |
66s | firstly I can show you a little bit |
67s | about what we're going to be doing with |
69s | the uh profile page so these are all |
72s | placeholder stats there's nothing here |
74s | at the moment um but by editing you can |
76s | change a couple of things that going to |
77s | be on the the display so you can do your |
79s | nukes you can do the peacemakers which I |
81s | don't think I've got any uh awards for |
84s | so they won't show up but you can change |
86s | the mode you want to show um these will |
88s | all have your legacy stats and |
90s | everything as well so it all carries |
91s | over um these are just placeholder but |
94s | you can change what you like and it will |
95s | show there for everyone who goes on your |
97s | profile which is nice and these will be |
99s | added periodically uh so bit by bit uh |
102s | probably for next update maybe uh the |
104s | one after depending if it's ready or not |
106s | um but there will be more and more added |
107s | over time yeah quite rudimentary at the |
110s | moment but we'll be adding more I should |
113s | mention before we head into the vehicles |
114s | disclaimer as always this is a de stream |
117s | preview a death server preview |
119s | everything you see today is going to be |
121s | work in progress so don't look too |
123s | deeply at the stats and Equipment things |
125s | are still evolving over time ours are |
127s | actively working right now on the update |
130s | and not everything may be ready so just |
132s | keep that in mind quite literally right |
133s | now as we're going literally right now |
135s | all right let's get into Vehicles then |
136s | starting off with America yeah so how we |
139s | to show you the m44 which is the first |
141s | vehicle we're going to have a look at uh |
142s | this vehicle is going to be appearing in |
144s | quite a few trees so America Germany |
147s | Britain Japan Italy and France Belgium |
151s | so it's going to be in a lot of trees |
153s | which is really nice for a vehicle like |
154s | this so basically High Caliber friend |
157s | it's uh nothing too fancy from what |
159s | you're probably already familiar with no |
161s | proxy it's quite um an earlier vehicle |
163s | 4.0 um but the good thing about Vehicles |
166s | like this and why I think it's really |
167s | nice to have this vehicle in so many |
168s | trees is that it's a vehicle that's |
170s | functionally uptier proof you can play |
173s | it basically at any BR before there's |
175s | like full stabilizer and stuff and it |
176s | will basically be able to do the same |
178s | thing which is really good cuz it means |
180s | you know uh on some maps or some BRS |
183s | where the vehicles that you have don't |
184s | work quite as well a vehicle like this |
186s | works pretty much exactly the same it's |
188s | really nice um of course it's incredibly |
191s | fragile you don't really have any |
192s | protection from it like a single H shell |
193s | is going to knock you out basically um |
196s | but uh unlike a lot of these High |
199s | Caliber vehicles that you're probably |
200s | familiar with it's actually very mobile |
202s | like deceptively mobile it's on the the |
204s | Bulldog chassis so it's quite |
207s | deceptively maneuverable you can move |
210s | around and like swing it and it's it's |
212s | it's pretty good the turret can slew |
214s | quite quickly as well so you've got a |
215s | nice angle too so it's much more |
218s | functional and much more usable |
219s | conventionally uh when compared to other |
221s | vehicles and the elevation is comically |
223s | fast as well which is quite fun um but |
225s | sadly no proxy so you can't shoot |
226s | aircraft well you can but not as not as |
229s | effectively um you have a nice uh |
232s | collection of friends here for you as |
233s | well keep you company they look very |
235s | cozy all together they do yeah a lot of |
238s | friends together it's great um yeah so |
240s | going for multiple Nations it's going to |
242s | be nice for lineups and that sort of |
243s | thing you can use it well beyond its BR |
245s | and it's going to perform basically |
246s | exactly the same so it's nice going to |
249s | be a nice |
250s | one we will of course show them as we go |
252s | through the Nations but do enjoy some |
254s | low tier derp gunning all right on to |
257s | the next vehicle this one a few people I |
260s | know have been looking forward to this |
262s | is the rdf |
264s | /lt uh this is essentially in gam plan |
267s | terms going to be a side grd to the hstv |
270s | from the T tree this as a premium |
272s | vehicle same B Cur you of course keep in |
274s | mind that is work in progress gun is the |
276s | same reload speed is the same shells are |
278s | the same it does however fix one of the |
280s | major issues of the hsvl which is the |
283s | limited ammo count with a 1.5 second |
285s | reload you can actually go through those |
287s | 26 rounds fairly quickly thankfully the |
289s | premium version does carry 60 rounds uh |
292s | with you can fire basically continuously |
295s | which is over double the amount of |
296s | ammunition and I have a feeling a |
298s | certain conent creator beginning with s |
300s | is going to be quite H quite happy about |
302s | having something that's not going to |
304s | immediately run out of ammunition yeah |
306s | it's nice I mean the the difficult thing |
309s | with the previous one is that you always |
310s | had to kind of mitigate how many uh Dart |
313s | rounds you had with the uh the proxy |
315s | rounds for aircraft and it's actually |
317s | pretty good at knocking out aircraft at |
318s | least at close range and um it was |
320s | always a bit difficult because they were |
322s | quite powerful but if you were going to |
323s | take like 10 of them you cutting like |
325s | half of your anti-tank potential which |
327s | is quite quite bad um but yeah I think |
329s | it's going to be I I get the impression |
331s | it's going to be slightly less |
332s | survivable than the hsvl like the angles |
335s | not quite as sharp especially on the |
337s | turret um but I think the commander can |
340s | still fire the main gun if it's like |
342s | this the hsvl um so once you lose that |
345s | Commander you have effectively like a a |
347s | cruess turret so it can still be a bit |
351s | tricky to knock down in uh hold down |
353s | positions I think but um yeah the |
355s | mobility I believe is not quite as good |
357s | that is the tradeoff once you do have of |
359s | course a massive advant of having much |
360s | more ammunition the mobility is reduced |
363s | you do have a way weaker engine than you |
365s | do on the H tvl you also have less |
367s | weight which compensates somewhat for |
369s | that but the gearing does mean you have |
371s | a much uh lower top speed now keep mind |
374s | this is by no means of a slow tank 55 K |
376s | per hour which you can reach quite |
378s | easily actually uh over a rough terrain |
380s | is still very good it's just not quite |
382s | as good as the HS tvl in |
384s | comparison one thing that may be |
386s | interesting also to you is the gun |
388s | elevation angles are slightly reduced |
390s | you have a 15° negative elevation on the |
393s | new rdf compared to 20 on the um 17 on |
396s | the hsvl not a massive difference let's |
399s | be honest anything beyond 10 degrees is |
400s | already pretty good but it is something |
403s | to keep in mind if you are going to be |
404s | on more rough terrain uh like the new |
407s | map that we going to be showing fairly |
408s | soon indeed but well it is essentially a |
412s | good side grade and if you like the H |
413s | tvl I have a feeling you're going to |
415s | love this one as well okay uh I can |
419s | quickly show the Mobil just to show you |
421s | and also some new options that we have |
423s | for our customizations of gun sites um |
427s | you may know if you up days ago we did |
429s | add the ability for you to be able to |
430s | customize your gun sites we have now |
433s | expanded a little bit with some more |
434s | options some more customizing let's |
436s | check movility real quick reverse 27 km |
439s | per hour decent forwards I'm going to |
442s | try and stay rough terrain I don't think |
444s | I'm going to quite reach the top speed |
445s | there but you can see it is not quite as |
448s | Zippy as the HS TV |
450s | perhaps that is something that you |
452s | absolutely do have to keep in mind |
453s | thankfully reload rate still very good |
455s | very fast Mobility by no means is bad |
458s | it's just not quite as comparable it is |
460s | again a side grade you gain some you |
462s | lose some that is what a side grade is |
464s | supposed to be thermals are still the |
466s | same gen one nothing really all that |
468s | special just great for um well great |
472s | good for spotting targets if you are in |
473s | a stationary position but I wouldn't |
474s | really want to aim with this Zoom is |
477s | quite decent and let's check out out |
481s | our options then for the site |
485s | settings let's try I know M1 all right |
489s | um You have a few more options here |
491s | there is a Reload indicator setting uh |
494s | where you can now separately show or |
496s | hide the gun redness indicator and the |
498s | weapon reload countdown which I know |
500s | some people have been uh complaining |
502s | about you can change the color of the |
504s | rangefinder progress bar now so if you |
506s | go into Rangefinder you can now have |
509s | these two options over here where you |
511s | can change the uh the progression color |
514s | and most importantly in the retical |
517s | parameters you can now adjust the |
519s | thickness of the S lines which doesn't |
522s | seem to be oh there we go need to enable |
524s | it you can make it thicker you can make |
525s | it a bit finner which I believe is going |
527s | to be helpful for a lot of people |
529s | especially playing on Lower resolution |
531s | screens and you can also adjust the uh |
534s | texts of the various elements so for if |
536s | you go into the rang finder for example |
539s | we can adjust the font size of the text |
541s | to better fit your own personal uh |
545s | wishes and of course you can move all |
546s | these elements around which makes for a |
548s | highly customizable experience |
549s | especially in higher tiers where you |
551s | have very fast vosage shells it is very |
553s | useful to be able to have other sites uh |
557s | essentially interfaces than the base one |
559s | just so you don't obscure your enemy |
561s | with the uh insane amount of Zoom that |
563s | some of these vehicles get so yeah very |
566s | good change of life |
568s | overall uh okay next up we are going |
571s | into Germany which is eating very well |
573s | today delicious indeed finally so many |
576s | people been waiting for this for a very |
577s | long time and it's it's sort of surreal |
580s | sort of seeing it in the game at this |
581s | stage um but yeah finally pz h2000 say |
584s | the full name Mike you've got to do it |
587s | this is the pan how bits 5000 it how |
590s | bits panas absolutely right and it does |
592s | so very very well um despite being |
595s | obviously very large and very fragile |
596s | comparatively uh armor wise you know |
598s | you're not going to be surviving too |
600s | much although it's very big so you may |
604s | potentially survive some shots that are |
605s | going in at weird angles so very big |
608s | probably quite weak but you can |
609s | potentially survive a little bit in |
611s | terms of the Firepower it's still quite |
613s | familiar um you have the the proxy the |
615s | standard shell and uh the final one |
619s | which is veloc same yes much High |
621s | Velocity so much much easier to aim |
623s | which always a bit of a problem with a |
625s | lot of these guns even though it has the |
626s | Laser Rangefinder uh it's going to help |
628s | a lot with getting those like pinpoint |
630s | like turret bottom shots and like roof |
631s | shots at long range which is pretty nice |
633s | um I don't know if the reload is |
636s | currently placeholder or not I think |
637s | some of them uh the stats are still a |
639s | bit uh work in progress there is also |
641s | another variant for Hungary which is |
643s | premium uh with a nice camo net as well |
646s | I think functionally it's exactly the |
647s | same right now some of the stats are a |
649s | bit different they're still being worked |
650s | on um but yeah this one is premium and |
653s | this one's in the main tree for Germany |
655s | of course and yeah fantastic stuff I |
658s | mean it's just it's really nice finally |
660s | see it you know can I just mention by |
662s | the way how absurdly germid this vehicle |
664s | is you have a vehicle of War intended to |
666s | destroy targets up to 70 km range of |
668s | having abod like that but you need to |
670s | have safety lights of |
672s | course absolutely oh Germany never |
676s | quintessential yeah um really nice |
679s | really happy to see it um it's going to |
682s | be great and yeah there's also the m44 |
684s | which is folded I think with the flat |
687s | bus rank three I varant as well there |
690s | you go more to Deron Germany has a lot |
692s | of der gons now they do yeah perfect all |
696s | right now let's move on to the big |
698s | ticket item or well rather one of two |
700s | big ticket items uh I did ask chat a bit |
703s | earlier which one they are going to be |
705s | more excited for the Euro Fighter OD |
708s | Rafal well Germany um finally you get |
712s | some good |
713s | Jets this is the Euro Fighter typhoon |
717s | Euro Fighter 2000 German variant |
720s | I believe there's going to be another |
721s | variant for Italy as well if I am not |
724s | mistaken but this is one we have |
726s | currently able to be |
728s | shown oh boy what to say about it um in |
731s | short this is probably going to be one |
734s | of the if not the best dog fighting jet |
737s | in the upcoming update it does feature |
740s | some of the very good engine performance |
742s | of well comparable to D f15e which we |
744s | introduced in the last update but also |
746s | with the Delta wi design which means you |
748s | can actually turn fairly well in low |
750s | altitude engagements wrong screen Oh |
752s | wrong screen sorry in low altitude |
755s | engagements um yeah this is going to be |
758s | a fairly interesting one I can quickly |
759s | show you the modifications you can |
762s | currently carry keep in mind of course |
763s | this may not be quite final just yet you |
765s | have access to the Paveway 4 bomb this |
768s | is a hybrid GPS laser guided bomb you |
772s | can either use it in GPS guided mode so |
773s | like your regular J GPS got a bomb like |
775s | jdam you just point at a Target drop it |
778s | bomb will make it way over there by |
781s | itself however you can also use it a |
784s | with a laser pointer which you can |
786s | activate separately to correct the um |
790s | trajectory of the bomb and even lock |
793s | onto and track moving targets so The |
796s | Best of Both Worlds um it's not quite |
797s | fire and forget if you do want to lock |
799s | onto a moving Target you do have to |
801s | enable your laser lock and keep it on |
803s | the target but it's a good hybrid |
806s | between those you also have access to |
808s | the brimstone and |
810s | mode like we did in the tornado for the |
813s | British tornado in last update and in |
815s | terms of air to a Weaponry you have |
817s | access to the am9 L improved uh this is |
820s | functionally very similar to the am9 m |
823s | so it does have IR CCM and you also have |
826s | access to the |
828s | a10b and you can actually get out a lot |
832s | of uh missiles in total you can carry up |
834s | to eight m120 BS this stacked or if you |
837s | want to you can uh switch this Ultra pil |
839s | here with a double pylon for the A9 Li |
845s | uh which allows you to bring a grand |
846s | total of 10 air-to-air |
849s | missiles plus some ground ordinance as |
852s | well if you want to have that which is |
854s | absolutely |
855s | insane we can have a quick look at the |
858s | flight performance in fact we are going |
860s | to quickly check out the new map that |
863s | we're going to be uh showing you as well |
866s | okay I think I have everything ready uh |
868s | as well as some new features there yeah |
870s | all right uh let's hope this all works I |
873s | really like this map but I feel bad sort |
875s | of driving over all the columns and |
877s | stuff uh at least it's all virtual you |
879s | know yeah I just feel bad so this is the |
882s | etica map we have released a Dev block |
884s | on this already you can read up on it |
887s | it's based on Greece there's ancient |
889s | Greek ruins everywhere a very hilly |
891s | terrain very very very beautiful as |
895s | you're going to be seeing now uh I'm |
897s | going to bring out my Paveway yep |
900s | so I've not really explored this map yet |
902s | you spent a lot of time having a look |
904s | about if I remember I have yes uh if we |
906s | have a bit of time I will be taken out |
908s | the vt12 just to show you some of the uh |
910s | engagement lines we're try something a |
912s | little bit different with this map it's |
913s | more of an arena style it is a fairly |
917s | comparably small map but has a nice mix |
919s | of protected spawns uh close range |
921s | engagements medium range engagements |
923s | we'll get to in a bit anyway let's check |
925s | out the performance of the Euro Fighter |
928s | we have a a cockpit to show you as well |
930s | with some nice |
932s | mfds overall very very nice we of course |
935s | have a heads up display as |
937s | well uh we have added some features to |
940s | the heads up display I'm not entir sure |
941s | we will be able to show those today but |
943s | look out for the patch notes when the |
945s | update does |
947s | come check DET turning performance keep |
949s | mind I currently do have a full bomb |
950s | load even though as no problem 11g at |
953s | Muk |
954s | 1.2 acceleration is also very good now |
958s | currently the fighter is able to to |
959s | actually drop bombs Beyond Mark 1 I'm |
962s | not entirely sure if that's uh intended |
963s | or not if it is that actually will make |
966s | it a very good long range Bomb Dropper |
970s | essentially in ground RB and there is |
972s | something that I wanted to try firstly |
974s | we have a nice quality of life change |
976s | here that's so nice so happy about this |
980s | one if you ever played Cass in ground RB |
983s | you know that it is um very hard to be |
986s | able to pinpoint accurately know where |
989s | youram teammates are uh spotting things |
991s | on the map because you only have access |
992s | to the air map right well you can now |
995s | switch between the air map and the |
997s | ground map and not only that you see |
1001s | this little symbol over here set point |
1003s | of interest if you're on an aircraft you |
1006s | can set a point of Interest anywhere on |
1009s | the map this works in ARB as well by the |
1010s | way and what this does is enable a |
1013s | little Target marker for you which will |
1015s | lock on with your um ordinance camera |
1019s | really nice so where abouts are you |
1021s | right now Tom I'm sort of by B sort of |
1024s | by B Southeastern side Southeastern I |
1027s | will actually just keep on driving to B |
1029s | then okay I will drop a marker on there |
1033s | and switch over to my gun cam in a |
1034s | little bit we can also check out the |
1036s | range on these uh the Payway fors are of |
1039s | course not rocket assisted so do keep |
1040s | that in mind they are limited range uh |
1043s | kinetically essentially but the Euro |
1045s | Fighter is a very very powerful plane so |
1048s | hopefully we shall get some decent |
1050s | wrench okay let's switch over to gunpod |
1052s | as you can see it locked right onto |
1053s | where our point is beautiful uh we do |
1056s | have some decent fmal very good zoom as |
1058s | well I do see you there hello uh I need |
1061s | to get put in 20 km otherwise the gunpod |
1063s | doesn't like it understandable and um |
1066s | what is that vehicle you're actually |
1067s | driving over there it's funky looking |
1070s | yeah the hq17 it's a an improvement on |
1072s | the tour M1 for China uh it's a little |
1074s | bit different in some ways the missiles |
1077s | are slightly improved slightly higher |
1079s | velocity |
1080s | and a slightly higher range as well um |
1082s | but the probably the most pivotal thing |
1086s | is the radar this radar can now track |
1088s | incoming projectiles and uh uh ordinance |
1091s | sort of on the way to you it may take a |
1093s | while I did drop them from very far away |
1095s | yes it takes a while for them to sort of |
1097s | uh be picked up they're going to be |
1098s | picked up a little bit closer uh certain |
1101s | angle so we should probably see them |
1103s | arriving at some point soon I keep a |
1107s | still on way keep a squiz on you mind I |
1109s | do have a laser lock on you so this will |
1111s | probably kill you okay thank you for |
1114s | that um as we can see the top uh left |
1118s | little pings coming up for the |
1121s | projectiles I think as they get a bit |
1123s | closer we can also lock onto them as |
1124s | well uh oh |
1126s | goodness so yeah um you can pick them up |
1130s | now which is pretty nice I like this |
1133s | it's a nice party of ledge of life |
1134s | change both for cast aircraft and being |
1136s | able to previe essentially preemptively |
1140s | lock on to a spawn for example uh an |
1143s | enemy spawn where you know there's |
1144s | likely going to be an sbaa and if you're |
1146s | like me who's blind as a bad and doesn't |
1148s | memorize where the spawns are on every |
1149s | single map previously you had to spot |
1151s | them by yourself which by the time I |
1153s | actually spotted something I was already |
1154s | in within Missile Range and dead now you |
1157s | can mark the spawns previously and be |
1161s | able to check them immediately with your |
1163s | high Zoom gun Cam and also for spa it's |
1166s | a nice change that you can now spot |
1168s | incoming project on your radar so if you |
1170s | see a DOT that is coming towards you |
1172s | slowly but surely um you may want to get |
1174s | out of the way indeed indeed so okay |
1178s | okay I'm just going to quickly check the |
1180s | top speed at low altitude uh as it |
1183s | stands the typhoon is indeed fast enough |
1185s | powerful enough to rip its own Wings off |
1187s | in level flight in fact I even super |
1190s | cruise I will try real quick it's going |
1192s | to drop a few more bombs and go back to |
1196s | 100% y even at 100% throttle so without |
1200s | After Burner let's go at level |
1204s | flight I am maintaining mck goodness |
1207s | this plane can super Cruise without |
1209s | After Burner if you do put an after |
1211s | burner on then it goes incredibly fast |
1213s | and eventually you will rip your wings |
1215s | off I have been able to get past Mark 2 |
1217s | at about 10 km altitude and beyond that |
1220s | even repay my own Wings off even at high |
1222s | altitude so something to keep in mind of |
1225s | course keep in mind the flat performance |
1226s | may not be final um I would assume it's |
1228s | not |
1229s | but we'll |
1231s | see |
1233s | okay let's see what else do we have |
1236s | then uh we have the strella for |
1240s | Germany um Germany uh Britain via India |
1244s | and Hungary are getting a strella |
1247s | anti-air system as well just as a nicer |
1249s | alternative an extra option basically |
1251s | it's it's nice to have more options and |
1253s | um and they're folded in the case of |
1256s | Britain and Hungary the strella for |
1258s | Germany is after uh the final folder so |
1262s | this is the m variant the M2 is the one |
1264s | that the Soviets get I believe |
1266s | functionally there's not really any |
1268s | difference between them so they are |
1269s | effectively the same vehicle um so yeah |
1271s | not too much to say you mean you're all |
1272s | familiar with it it's just now available |
1274s | in different nations there's another |
1275s | anti-air system option which is pretty |
1277s | nice um I think we can move on actually |
1280s | to the USSR and I can briefly show you |
1283s | uh here the bmd 4M which is a new |
1286s | premium variant um and so it's again |
1289s | like a little bit of a side grade uh |
1291s | this variant has some additional armor |
1293s | so it's enough to be effective against |
1296s | 20 millimeter and 50 caliber Weaponry uh |
1299s | the turret is unchanged but the hull is |
1302s | so you can potentially survive a little |
1304s | bit from these rounds now at the expense |
1305s | of extra weight so again you are |
1308s | slightly more protected but slightly |
1309s | slower which it depends what you like I |
1311s | mean it's always good to say I think |
1313s | that you know it's always good to have |
1315s | the fastest uh like setup that you can |
1317s | possibly have cuz it's more of like an |
1319s | active Advantage rather than a passive |
1320s | Advantage which is the armor but the |
1322s | thing is you're always going to be |
1323s | getting hit like you're always going to |
1324s | be taking shots from stuff so it will |
1325s | save you periodically um from incoming |
1328s | shells probably not a huge amount like |
1330s | but it will it will save you more than |
1331s | the uh the standard BMP variant it is |
1334s | only a certain low cal whatsoever the |
1335s | standard BMP was suful to 50 cal for |
1338s | example from the front uh the bmd 4M |
1341s | does resist 50 cal fairly effectively as |
1343s | well as 20 mm up to a certain range uh |
1347s | so it is going to be more survival in |
1348s | that regard |
1349s | and it also has a slightly different |
1351s | engine if you quickly go at the engine |
1352s | stats here real |
1354s | quick uh it does get a slightly more |
1356s | powerful engine 500 horsepower compared |
1358s | to the 450 on the bmd4 standard |
1361s | previously however the gearing is a bit |
1363s | worse uh it doesn't get the full 70 km |
1366s | per hour backwards the reverse speed uh |
1368s | that you get on the marketplace bmd4 so |
1371s | it's essentially side great you have the |
1373s | optional armor package keep in mind you |
1374s | can actually just remove this and have |
1376s | what is essentially a standard bmd4 if |
1379s | you want to have some extra protection |
1381s | do put it |
1382s | on okay um all right let's go on to the |
1387s | plon shall we go for it s33 Squadron |
1392s | vehicle the first time Squadron players |
1395s | can get their hands on a flanker |
1398s | essentially for well free you just need |
1401s | to be in a squadron and unlock this |
1402s | thing slowly with parallel research it's |
1404s | one of the nicest looking ones I really |
1407s | like it it is so this is the naval |
1410s | variant of the essentially sc27 it's |
1413s | evolution of that some modifications it |
1415s | does have slightly more powerful engines |
1417s | however it is also heavier than the s27 |
1421s | uh given that you need to reinforce the |
1423s | carriage and stuff for carryer |
1424s | operations uh ding areas are slightly |
1426s | higher which should give you some better |
1428s | uh low speed maneuverability but also |
1431s | higher energy loss in turn so it is a |
1433s | bit of a trade-off in that regard we can |
1435s | quickly check the armor uh the armor |
1437s | loadouts you do not currently get access |
1439s | to the r77 Active Radar homing missile |
1442s | only the r27 ER and ET variants although |
1445s | you can carry quite a lot of them and |
1447s | the r73 as well as your standard a to |
1450s | ground ordinance options 40 s27 sadly |
1453s | with no guided Munitions as it currently |
1456s | stands now we have something extra |
1458s | special for this as well if we take it |
1460s | into a test flight real quick Middle |
1462s | Eastern Mediterranean we have here and |
1464s | we have an aircraft carrier spawn |
1466s | goodness gracious Mike we have added the |
1470s | Admiral kitov aircraft carrier Russian |
1472s | aircraft carrier as a special spawn |
1475s | essentially Just For This |
1478s | Plane here we go nice little view now |
1481s | the kusit off does distinguish itself |
1484s | quite a lot from American AC Caris and |
1486s | that you don't have a steam catapult the |
1489s | plane has to take off on its own power |
1491s | and gets helped a bit by a ramp at the |
1494s | end let's see if we don't crash trying |
1496s | to do |
1497s | this it's the dev Cur so far nothing's |
1500s | gone wrong so so far so far |
1503s | yet thankfully it works pretty smoothly |
1506s | uh D d3's higher Wing area does mean you |
1509s | have an easier time taking off at lower |
1511s | velocities and of course you still have |
1513s | your very very good maneuverability in |
1516s | full real controls which is very nice to |
1518s | see uh we can check out the cockpit real |
1520s | quick as well I don't think there's |
1521s | going to be any major differences here |
1523s | compared to |
1524s | d27 have a quick look around also gets a |
1527s | nice HUD with some other upgrades that I |
1530s | can't show right here but you will |
1531s | notice in |
1533s | airb and in terms of over flat |
1535s | performance again it is heavier than the |
1537s | s27 but it is also equipped with |
1540s | slightly more powerful engines it has a |
1542s | higher Wing area so it turns a bit |
1544s | better but also loses energy much more |
1546s | quickly uh it is a trade-off essentially |
1549s | I don't think it's going to be the best |
1550s | dog fighter especially top tier but it |
1552s | is an option for all the Squadron |
1554s | players out there who want to get their |
1555s | hands on a very very nice looking and |
1559s | very very fun jet to fly I mean come on |
1561s | you can't do this kind of stuff in any |
1562s | other |
1564s | jet all right and that is the |
1568s | su3 awesome what do we have next we have |
1572s | a battleship yeah I can briefly show you |
1575s | uh Archangel Archangel I think I can't I |
1579s | was told how to pronounce it earli but |
1580s | I've already forgotten I think that's |
1582s | roughly right this is a a British |
1585s | Battleship that was loaned uh to the |
1587s | Soviets I think it's a royal Sovereign |
1589s | class or Revenge uh class realy |
1591s | Sovereign um and if I remember they |
1593s | didn't really like it because it was |
1596s | mostly in cold areas and it had really |
1599s | bad heating so they were just cold the |
1601s | whole time bless him um yeah it's a nice |
1604s | ship it's a nice bit of a Provence as |
1606s | well briefly show you uh some of the |
1609s | mods sard stuff really uh there's |
1613s | already there's always too much to |
1614s | really show briefly for ship so I can |
1616s | just quickly go over some of the uh the |
1619s | bigger armor particulars uh it's nice I |
1622s | really like sort of vessels in uh well |
1624s | not even vessels just sort of vehicles |
1626s | in Other Nation services I don't know |
1627s | why I've always just been more drawn to |
1629s | those like captured stuff or just stuff |
1631s | that was loaned or that kind of thing so |
1633s | it's nice it's nice bit of Providence |
1635s | and it's a pretty cool ship as well I |
1637s | want Chad to quickly notice something on |
1640s | the Archangel which is not really |
1642s | noticing anything because it looks like |
1644s | like a normal Battleship right you got |
1645s | some guns in the front you got some guns |
1646s | in the back you got your Citadel in the |
1648s | middle um there's a popular internet |
1651s | meme around where uh someone photoshops |
1653s | an image of guns and makes them Bullpup |
1655s | essentially screw you bullpups rm16 uh |
1658s | well um the Brits decided to screw you |
1662s | and um let let's Bullpup your battleship |
1665s | Rodney you plonker this is the Rodney |
1669s | and you may notice it looks very |
1670s | different from all other battleships all |
1673s | your C area is in the back of the ship |
1675s | with all your main guns in the front not |
1678s | only that this also has access to 46 AKA |
1681s | 16in guns nine of them in total six of |
1685s | them can fire directly forwards nine if |
1687s | you do a broadside and they are insanely |
1690s | powerful C HG shell 67 kg of explosive |
1694s | filler and then an abbc with 23 kg of of |
1698s | exposive filler and almost 700 millons |
1700s | of penetration at 1 kilm |
1703s | distance not only that because of the |
1706s | layout of it if you go in into the |
1709s | analyzer the ammor racks are sitting |
1712s | very very very low below the water line |
1714s | so they're going to be quite hard to hit |
1717s | if you don't uh cause a fire on the |
1719s | animal elevator that will spread down |
1721s | and because all the crew is essentially |
1723s | sitting in the back if you point your |
1725s | ship towards the front your front |
1727s | towards the enemy it is going to be |
1729s | quite hard for them to take you down |
1731s | yeah the uh the angle for getting every |
1733s | gun on target is quite forgiving as well |
1735s | so you don't even need to be completely |
1737s | flat like at a slight of frontal angle |
1739s | you can uh you can get all the guns on |
1741s | target which is pretty nice right now it |
1743s | says I think in the stat card that it |
1744s | has like 15 crew which is obviously not |
1746s | correct but um yeah it's uh it's going |
1749s | to be nice it's it to me it sort of |
1751s | looks like a toy boat I don't know if |
1753s | you ever had like little boats when you |
1755s | were small like for the bath but it just |
1758s | it's like in the shape of a toy boat I |
1759s | really like it it's cute I just like the |
1762s | layout it's something so different yeah |
1764s | it's |
1765s | nice and well protected all right |
1769s | um of course you also do have a m44 and |
1772s | a strill for the UK just to um flesh out |
1777s | your gun derping and SBA options a |
1780s | little bit uh okay shall we move on to |
1784s | Japan with a TI sub tree go for it so we |
1787s | did announce this also m44 again the m44 |
1790s | in are going to be in lot of tech trees |
1792s | in this |
1792s | update uh we have the the taii subre I |
1795s | can quickly show you where it lies on |
1798s | the research Tech Tree starting after |
1801s | the key 83 starting off with the f84 you |
1804s | got an alpha jet you got a later Alpha |
1806s | jet you got an f5a you got a later F5 |
1809s | F16 and a grippin I can quickly show you |
1812s | how they look with their very very fancy |
1815s | camouflage by the way ni yeah very nice |
1818s | I got to say the uh tie royalty does |
1820s | have some good taste when it comes to |
1821s | aircraft absolutely do absolutely Alpha |
1824s | jet a alpha jet |
1826s | th nice a |
1829s | of course you get to sale for a tech |
1831s | tree variant now of the a8s we did |
1833s | release a premium variant in the last |
1835s | update |
1837s | f5a |
1839s | f5t F16 and finally a grippen now the |
1843s | main point of this Edition is to give |
1845s | Japan a lot more options for cast they |
1848s | were lacking it a bit before in terms of |
1850s | uh air to ground capabilities in gr RB |
1853s | this will fix this handily we can check |
1856s | out the load dos f84 is pretty standard |
1859s | keep in mind that some of the ordinance |
1860s | options may not be fully finished yet or |
1862s | some may be removed some may be added |
1864s | keep that in mind so stuff for the first |
1867s | Alpha jet as well the alpha jet th does |
1870s | have access to this the M9 P4 which an |
1872s | all aspect uh IR missile I don't just |
1876s | see no guided air to ground |
1878s | Munitions this may be um hidden air to a |
1881s | gem actually yeah it's going to be nice |
1883s | it's a good addition um but yeah |
1886s | absolutely as Mike said it's uh there to |
1888s | give to |
1889s | uh drastically more options in every |
1890s | respect which is pretty nice um I like |
1893s | to mention as well uh currently at least |
1896s | the R2 y2s are not going to be |
1897s | immediately removed as a uh as a result |
1899s | of this addition but they may be um a |
1901s | little bit later I also believe the F-16 |
1904s | AJ uh also will not be removed as it's |
1908s | uh different to the the new F-16 that's |
1910s | being added they there are different BRS |
1912s | with different weapon options they still |
1913s | offer different things um so I don't |
1915s | believe presently that's going to be |
1917s | removed |
1920s | quickly going through all the options in |
1923s | the |
1924s | loadouts and on E for the f5a as well as |
1929s | bullpups and for the improved F5 we do |
1933s | have the Python 3 which is a very very |
1936s | good missile for a dog fighting jet as |
1939s | well as access to some |
1941s | Mavericks as we move on to the F16 |
1943s | pretty standard stuff once again m120 a |
1945s | python |
1946s | 3es you can they have both if you want |
1949s | to n1m and python 3es as well as some |
1951s | guided air to ground Munitions including |
1953s | the HM 65d which is an IR mile this one |
1955s | is quite good because it can be used |
1958s | um I believe it can be used in in night |
1961s | mode because not the TV guidance it does |
1963s | lock onto the heating sh of the tank so |
1964s | in not battles it is useful and then |
1967s | finally your |
1969s | grippin no not griin gri is it griin I |
1972s | think it does um yeah with m9s M9 L's as |
1976s | well as the M1 120b |
1978s | and some guided bombs and your um I |
1982s | forgot what they called uh light bombs |
1986s | which are a very very long range hm65 DS |
1989s | JMS and the HM 65h so yeah overall you |
1993s | now get a very good cast option at |
1996s | basically any B rating past 7.7 for |
1998s | Japan which should help out their Ground |
2000s | Forces a lot absolutely good stuff on to |
2005s | China shall we yeah briefly we already |
2007s | had a look at this uh this is the hq17 |
2010s | it's an improvement over the tour um the |
2012s | missiles are slightly improved apart |
2014s | from that the vehicles are very similar |
2017s | uh visually and functionally um but the |
2019s | missiles are a bit better slightly |
2021s | higher velocity and slightly higher |
2023s | range as well compared to the missiles |
2024s | on the tour currently on the St card |
2026s | they're they're the same but they are |
2027s | functionally different um so not a huge |
2029s | amount we've already had a look at them |
2031s | that be nice for China another option |
2033s | bit more advantage in the antier zone |
2036s | and also it's more of like my kind of |
2038s | and the Edition the model for the t26 |
2040s | has been updated I this is the 1933 |
2043s | model it does look so goofy it does it's |
2046s | got little little eyes it looks like a |
2047s | mad scientist it's great um it's a small |
2050s | thing really like basically they the |
2052s | vehicles function in effectively the |
2054s | same way this one does get the anti-air |
2056s | machine gun though which is nice I think |
2058s | it looks much cooler um so it's nice |
2060s | it's uh this is the same for the premium |
2062s | version as well uh the model has updated |
2065s | uh so nice yeah little thing but it's a |
2067s | nice thing |
2068s | I can quickly show you some of the stuff |
2070s | that's also coming to Italy uh we have |
2072s | of course another m44 another Str and we |
2074s | did show off the Pano 2000 earlier the |
2076s | premium version with the nice camo net I |
2079s | should also metion um I should also |
2081s | mention the Euro Fighter typhoon did not |
2083s | currently ready but we are planning to |
2085s | also add them to let me double check the |
2088s | UK and Italy so both the UK and Italy |
2091s | are going to get themselves a Euro |
2092s | Fighter in this update as |
2094s | well and uh |
2098s | we have FR up next yeah this is the vbci |
2102s | new variant which is to the far left 93 |
2106s | over here so it's a bit different from |
2108s | the the premium version uh the it's a 25 |
2111s | mm gun instead of the 30 so slightly |
2114s | less powerful but much faster fire rate |
2117s | it's also not quite as uh survivable |
2120s | from some positions as there is a crew |
2121s | member in the turret as opposed to the |
2123s | unmanned turret of the the premium |
2125s | variant but this one it's you're still |
2127s | going to have the same level of like |
2128s | artificial survivability with just how |
2130s | like big uh it is and like full of a |
2133s | empty space and that sort of thing it's |
2134s | nice option to have for the tree you're |
2135s | probably familiar with the cannon if you |
2137s | played um some of the Italian ifvs it's |
2140s | pretty nice like the fire rate's pretty |
2141s | good you can do some like fun stuff with |
2143s | it and uh it's a nice option to have it |
2144s | works well be on itsp just sort of be |
2147s | very aggressive and get to some like rat |
2149s | spots and you can do some really good |
2150s | stuff so it's a nice addition it's good |
2152s | to have um it's a good option cuz France |
2154s | don't really have something quite like |
2156s | this available in the tree uh currently |
2158s | so it's good yeah and this is the |
2159s | Belgian m44 as well so didn't mention |
2162s | the G Des on the VC yeah it's the same I |
2164s | believe as the brenus um which will |
2167s | protect against some of the weaker atgms |
2169s | you're probably not going to see too |
2170s | many of them in the the much higher BRS |
2172s | but it will save you against some of the |
2174s | earlier stuff which is nice so um yeah |
2176s | the turret's quite small as well you |
2177s | might be able to survive if you get shot |
2179s | in the corners um there is as well like |
2181s | a lot of empty space so potentially |
2185s | you'll be able to take a few shots but |
2187s | still one thing is for sure you're not |
2189s | going to be hiding in that thing no it's |
2190s | a house like it's deceptively large like |
2193s | maybe it doesn't look like it on from |
2195s | like an angle like this but these are |
2196s | huge vehicles um which you know blessing |
2199s | in a curse so much more empty space to |
2202s | shells to pass through but yeah you're |
2203s | not going to be hiding very much but |
2206s | still nice addition definitely good to |
2207s | have |
2208s | it all right are you ready for the |
2210s | second Big Ticket ticket item we did |
2213s | already show the Euro Fighter it is time |
2215s | friends you are finally getting a gun no |
2219s | you are getting the Rafal |
2222s | cf3 I can imagine Chad is going to be |
2224s | going quite wild right now has been very |
2228s | very very very just gorgeous um |
2230s | anticipated and yeah it is finally here |
2233s | so let's get over the arm options we are |
2236s | adding a new weapon type for this as ASM |
2240s | with the uh 250 kog kilogram bomb uh let |
2244s | me recall if I remember so the ASM is is |
2248s | a upgrade kit for bombs essentially |
2250s | trying to fill a role similar to the |
2252s | jdam and the Paveway kits it terms |
2255s | regular bombs into either unassisted or |
2258s | rocket assisted Glide bombs uh with |
2261s | different um Seeker heads so different |
2263s | lock on uh ways the basic variant the |
2267s | sbu 38 is a pure GPS bomb so you can uh |
2272s | bomb stationary targets and um bases for |
2275s | example from Fairly long ranges |
2278s | uh all of these variants that we have in |
2280s | the game right now are rocket assisted |
2281s | so they will Glide a bit further and |
2284s | they have a very long guidance time as |
2286s | well so you can really launch them from |
2287s | very very very far away of course you |
2290s | will want to keep a high altitude to get |
2292s | the maximum range out of them but it is |
2294s | a very longrange weapon uh the first |
2297s | upgrade is going to be the uh sbu 54 |
2300s | this one combines the GPS bomb aspect |
2304s | with a laser pointer as well so much |
2306s | like the Paveway 4 you can choose to |
2308s | either drop them by themselves and have |
2310s | them act as regular GPS got the bombs or |
2313s | you can enable a laser lock and have |
2314s | them lock on to moving targets which is |
2316s | going to be very useful in a ground RB |
2319s | and finally the sbu 64 variant is a IR |
2324s | Seeker so this one will fire and forget |
2327s | autonomously you just need to lock onto |
2328s | a Target it will track and guide itself |
2330s | towards the Target by itself it can also |
2333s | be used as a regular GPS gu bomb um the |
2335s | way it works right now is a bit finicky |
2337s | so if you don't perfectly loog on to a |
2339s | Target initially it will just act as a |
2341s | GPS gu a bomb and you cannot update the |
2344s | targeting afterwards not like the laser |
2346s | gued variant so keep that in mind you |
2348s | want to lock on to a Target correctly if |
2352s | you want to have a track uh if in case |
2354s | it does move apart from that you also |
2357s | have access to the m em airto a Active |
2359s | Radar homing missile a total of six of |
2361s | them I can quickly check if there's any |
2363s | othero missiles we can put on it doesn't |
2365s | seem like we have any IR missiles |
2368s | currently available you can also put on |
2369s | some drop tanks if you want |
2372s | to yep D close targeting PO with very |
2374s | high zoom and good |
2377s | thermals I would assume at some point we |
2379s | also going to see some IR missiles |
2381s | currently it only has access to Active |
2382s | Radar homing missiles and I can quickly |
2385s | show off the bombs then shall I shall I |
2388s | let's go |
2389s | the r variant so let's go into a test |
2391s | flat and show it off Western Europe |
2395s | Airfield let's do |
2398s | let's do three clumps above the |
2401s | Airfield uh one thing to note also the |
2403s | Rafal does have an ASA radar I don't |
2407s | think it currently works as intended |
2410s | hopefully by the update it will uh |
2412s | essentially it's just going to be easier |
2413s | to lock onto various targets with |
2416s | it all right let's find some targets |
2418s | shall we so these are rocket assisted |
2422s | bombs uh we have the 250 kog variant |
2425s | only in real life there will also um |
2428s | kits for I believe 125 kgr bomb as well |
2431s | as up to 1,000 kilg |
2434s | bomb is the only one that we have right |
2436s | now and we can use it as essentially ATM |
2440s | 65 they're going to be fairly |
2443s | slow so that's something to keep in |
2447s | mind they also have a very noticeable |
2450s | Trail so you're not really going to be |
2451s | able to launch them |
2453s | stealthily yeah but they will guard |
2456s | themselves autonomously towards the |
2457s | Target and and this should also work |
2459s | against moving targets so if we find one |
2461s | like that light tank over |
2464s | there |
2466s | uh it locked the ground |
2468s | so okay I we need to sacrifice the |
2471s | missile action never mind we can break |
2473s | the lock by just going |
2474s | away |
2477s | uh let's Lo onto that BMP move away this |
2483s | what I meant with finess I think the |
2484s | first missile launch will just lock |
2486s | towards the ground and the Jeep has got |
2488s | a bomb yeah the second one however |
2491s | should assuming it doesn't lose the |
2494s | lock it may have lost a lock there uh it |
2497s | should be able to yeah D curse it should |
2499s | be able to hit moving targets uh the |
2502s | Rafal is going to be not quite as |
2505s | powerful engine performance- wise as the |
2507s | Euro Fighter so keep in mind your energy |
2510s | it is still fairly fast it is very |
2511s | maneuverable we quickly do a full G turn |
2515s | turn here 14 G not too bad that I want |
2518s | to see what the post Soul maneuver is |
2520s | going to be like as well so let's |
2521s | quickly just drop our |
2524s | bombs it's a very pry one I love the |
2527s | view from the front don't know why it's |
2528s | just it's verying yeah it's really nice |
2532s | all right full controls doesn't quite |
2536s | Cobra like the Su 34 does but is still |
2540s | fairly maneuverable if you use full re |
2541s | controls and the darkg flight it should |
2542s | be very very very effective uh one thing |
2546s | to keep mind in the under the current |
2547s | flight model it's very easy to flat spin |
2549s | this both this and Euro figh typhoon and |
2552s | you can't recover out the flat spin so |
2553s | keep that in mind we can also have a |
2556s | quick look at the |
2558s | cockpit nice big screen in the middle if |
2561s | I recall correctly there was some meme |
2562s | with this thing running Windows oh |
2564s | yeah that would be a nice Easter egg to |
2566s | have you got a nice map there some mfds |
2568s | on the right and left side as well |
2571s | interestingly the joystick is on the |
2572s | right side not in the middle of the |
2573s | lengths it's quite a minimalist Co |
2576s | actually it is it looks it it looks |
2577s | fairly crammed however I have to say |
2579s | yeah not super cozy got a nice |
2583s | HUD and as well uh various radar modes |
2587s | including gmti which uh can be used to |
2591s | track moving ground targets so in ground |
2593s | up you can uh find enemies that are |
2596s | moving it's |
2598s | stuff and that's a rough all |
2601s | right uh next up we can quickly show the |
2605s | premium ah64 for the French it's a Dutch |
2609s | variant that's a nice |
2611s | option nothing special there um just |
2615s | Apache for the French it has currently |
2617s | the same loaded options as the other |
2618s | paches a Asm 94 92 singers you got the |
2621s | Hellfire twos and some ordinance options |
2624s | as well as some countermeasure pods if |
2626s | you happen to want |
2628s | those I can quickly also show what the |
2631s | tech position of theal is so it will |
2633s | follow after the m 2005f |
2637s | and that is it for France as it |
2639s | currently stands all right Sweden cool |
2641s | yeah I can show you the cv90 markv which |
2645s | is I think in rank eight a final friend |
2649s | um it's a bit nice it's a bit different |
2651s | it's a lot heavier than the standard um |
2655s | 940 it's nearly 10 tons heavier but much |
2659s | more powerful engine and in practice it |
2662s | is a bit more responsive despite the |
2663s | extra weight uh so it's still pretty |
2666s | nice uh this variant has a different |
2667s | Cannon so it's not going to run out of |
2669s | ammo as quickly um fire rate's not quite |
2671s | as quick it's not quite as powerful as |
2672s | the 40 uh it's still pretty nice you |
2674s | have the spikes as well and um one of |
2677s | the commander optic pods on the roof as |
2679s | well so it's nice nice option it's good |
2682s | to have the spikes there as well uh it's |
2684s | a bit different has some uh different |
2687s | comos arm protection side Pro also on |
2689s | the front which is uh ironically named |
2692s | in that particular sense but yeah nice |
2695s | option uh a little bit different it's |
2698s | still familiar enough though to uh jump |
2700s | right into when you unlock it but nice |
2702s | option to have I think for the high TI |
2704s | lineups should be good and we've got |
2706s | another quite similar option as well for |
2708s | Israel yeah another I although in a |
2710s | completely different size class this |
2712s | thing is massive it's another house yes |
2714s | Israel will get the namare tri Tri Trion |
2719s | I'm sorry I can't pronounce that um so |
2722s | you might notice why why two Nam we |
2724s | already had a nare it's got the same gun |
2726s | it's also got spikes okay the turret is |
2728s | a bit different but what's the point of |
2730s | that uh well this one does get active |
2732s | protection the trophy system not quite |
2736s | as powerful as the one F on the |
2738s | Challenger Black Knight which can |
2739s | actually intercept apfs yes shells this |
2741s | one is very unlikely to be able to do |
2744s | that however if I quickly take it into a |
2746s | test |
2747s | drive uh you do have a good amount of |
2750s | charges and very good coverage 360° |
2753s | protection around the tank with fre |
2755s | charges on each side |
2758s | which means you're going to be basically |
2760s | immune to atgms most atgms hopefully |
2764s | also to some air ground |
2768s | ordinance the sh also has some slightly |
2771s | different gun handling stats the gun |
2772s | itself is the same ammunition is the |
2774s | same you do get access to the spike |
2776s | missile with a total of four of |
2780s | them you got some good smoke coverage as |
2784s | well fire is fairly standard |
2788s | and you have some very very crisp |
2792s | fmal good stuff Mobility going be the |
2794s | same it is a massive massive vehicle |
2796s | however of course it is based on the |
2797s | mark of a chassis so hopefully there |
2798s | will be some good survivability in that |
2800s | regard and lots of empty uh empty space |
2803s | below the turret and of course the |
2804s | turret is also unmanned so if you keep |
2806s | this behind the hill it may be fairly |
2808s | effective yep not bad at all all right |
2812s | active protection |
2814s | namare now we have a little bit of time |
2816s | left uh suggest we go back onto the map |
2820s | sure and show you some of the uh details |
2823s | more from the ground I will bring out my |
2825s | vt12 for this because they a little bit |
2826s | faster all righty create a |
2830s | session all right all good I can also |
2835s | invite you if you want to take along |
2837s | there you go actually could you bring a |
2838s | helicopter maybe give a bit of a AAL |
2841s | view or the Scout drun could also work I |
2842s | think the vbci has a scout drun yeah go |
2844s | on then I'll use that that should that |
2846s | should work just fine cool |
2848s | all right let's begin um this is just |
2851s | going to be a very quick overview of the |
2853s | lanes that you expect it is essentially |
2855s | an arena map fairly small uh three main |
2858s | Lanes towards the objectives the areas |
2860s | around to spawn are fairly well |
2861s | protected with um Cliffs and rocks and |
2864s | short Sidelines so you should be able to |
2867s | make it out of the spawn relatively |
2869s | easily but the areas towards the middle |
2871s | in between the Cs if you want to travel |
2873s | between those those are going to be more |
2876s | open uh you have two choices of spawns |
2878s | here on the right side spawn they're |
2880s | going to be symmetrical on both sides |
2881s | it's going to be the most protected you |
2883s | can basically make your way over to the |
2885s | seap without any major Sidelines if you |
2888s | want to have a bit more of long range |
2890s | sniping and H and Hal down action behind |
2892s | Hills spawn on the |
2895s | left |
2897s | look I like I love the way this map |
2899s | looks it's going to be interesting like |
2901s | ever since playing like Odyssey for like |
2904s | well a embarrassingly long time I've |
2906s | always liked the |
2907s | geography so it's really nice to be able |
2910s | to play it and there's something like |
2912s | more realistic about like just the |
2914s | terrain and the layout of the newer Maps |
2915s | I think it looks really nice um and yeah |
2919s | it's it's going to be a nice one I think |
2921s | at the moment it's available for or |
2923s | rather will be I think currently at |
2925s | least available for every BR bracket so |
2928s | low TI and high TI maybe that'll change |
2930s | I'm not sure but uh it should be around |
2934s | here is where I can expect your first |
2935s | engagement at the start of the match the |
2936s | enemy will will be coming out of that |
2938s | hole over there uh you can make your way |
2941s | oh there we go actually |
2942s | ah you can use some cover here if you |
2945s | drop a smoke shell you can make your way |
2947s | onto this bit of cover fairly easily |
2950s | with the tall tank you can go haul down |
2952s | over here sadly v212 is not quite tall |
2954s | enough for that can you drive up it I've |
2956s | not tried that um not quite this terrain |
2959s | is fairly tough I can just about make it |
2962s | not quite because I have a lot of engine |
2965s | power the capture point C is right |
2968s | inside this theater area you can go all |
2970s | the way around as well so POV I tried to |
2974s | go up it I can't quite get that not |
2976s | quite not quite |
2978s | sad you can make your way around the |
2981s | area here to essentially intercept |
2983s | anyone of the enemies trying to make |
2985s | their way towards the c cap uh you have |
2987s | a bit of an outlet here which you can |
2988s | use as cover to S scrape behind that is |
2992s | where the road from the enemy spawn uh |
2994s | comes out as you can see over here on |
2996s | the map |
2998s | and the cap itself you have some |
3002s | destructible objects here this is solid |
3005s | so you can use this as uh some cover you |
3007s | are not immediately going to be exposed |
3009s | especially if you go up here for example |
3011s | from here you are basically going to be |
3013s | hidden from the main road from the enemy |
3017s | spawn but you do have to watch out for |
3019s | uh people flanking around through the |
3020s | middle |
3021s | area let's make our way towards the bcap |
3025s | en some very nice trees at this Sunset a |
3030s | time it's just really nice yeah oh I'd |
3033s | like to ask you something can you grab a |
3035s | drone and fly up to the ruins over there |
3039s | on the hill I don't think I've got it |
3040s | available yet oh okay you don't have it |
3042s | un loock okay we can check it out in a |
3044s | bit maybe with a helicopter sure all |
3047s | right our way towards the beap here you |
3048s | start seeing some more Open Fields you |
3050s | need to be careful uh at this point |
3053s | people are going to be spread out spread |
3055s | out around the map a little bit more and |
3056s | there's plenty of Ambush opportunities |
3058s | for them so you need to be very very |
3060s | careful as you move along these uh |
3063s | Fields there are some cover options uh |
3066s | later on there's also some defilad you |
3067s | can use to move around a bit more |
3070s | unseen but as we approach the Bap this |
3075s | one is probably going to be one of the |
3076s | hardest to take just because it is |
3078s | fairly |
3079s | open I just feel bad knocking down all |
3081s | the |
3082s | fellas look at this man committing |
3085s | crimes against humanity I I just feel |
3087s | bad about |
3088s | it there's lots of destructibility on |
3091s | this map not everything can be destroyed |
3093s | but a lot of it can if you drive over |
3096s | the pylons if you shoot |
3098s | the The Columns over here everything |
3101s | Crum down nicely work in progress keep |
3102s | it mind you're going to see some |
3103s | floating W right now oh some Minecraft |
3105s | cubes yes excellent we do have some |
3108s | solid cover round here keep in mind |
3110s | aircraft are going to have a very easy |
3111s | time spotting you over here all right |
3114s | let's make our way over to the A Camp |
3117s | the final |
3119s | point I love these little ruins all over |
3121s | the place it's really cool I just feel |
3124s | like I shouldn't be fighting around them |
3125s | you know I mean it's uh I do I just want |
3129s | to destroy stuff like it's it's the sort |
3131s | of yeah like the lizard brain me wants |
3133s | to just Break Stuff the other side wants |
3135s | to just sort of look at cool |
3137s | architecture and not touch it so I'm |
3140s | sort of in between here you have a bit |
3142s | of a death L which should give you some |
3144s | cover from people sniping from the |
3146s | hillside over there and you can make |
3148s | your way into the cap over from here or |
3150s | you can flank around if you want to so |
3152s | I'm currently showing it off uh the cap |
3154s | itself is both fairly open and also |
3157s | visually |
3158s | protected there is something that we |
3160s | need to keep mind here so these walls |
3162s | over here from this side are solid so |
3163s | you can't immedately get snapped from |
3165s | his from this side |
3167s | however uh those sides where Tom is |
3169s | driving around right now those are all |
3171s | destructible so if you drive into one of |
3174s | them you can drive straight to straight |
3177s | that crunch they give you some visual |
3179s | cover initially but they can be shot |
3181s | through they can be driven through so |
3183s | don't rely too much on this some is |
3186s | having some issues right now work in |
3187s | progress death Ser |
3189s | stuff um this is probably going to be a |
3191s | nice map for hide and seek if you want |
3193s | to do some Custom Metal stuff |
3196s | yeah from this side you're fairly well |
3198s | protected from this side as well so you |
3200s | only have really two directions where |
3202s | the enemy can be coming from which makes |
3203s | it fairly defensible probably I would |
3206s | say the most defensible |
3207s | capture position apart from C although C |
3210s | is basically open towards one entire |
3212s | half of the |
3213s | map and then finally of course these are |
3217s | the main Freeland that you can take from |
3219s | the spawns however if you want to be |
3220s | sneaky you can also flank around the |
3222s | outskirts a little bit uh I believe you |
3225s | should be able to make our way around |
3226s | this rock over here which should |
3229s | actually provide a very defensible |
3231s | position from here there's a lot of |
3233s | options deceptively a lot of options ex |
3236s | from here you can basically intercept |
3237s | anyone coming from the red spawn trying |
3239s | to make their way over to the |
3241s | AAP which going to be a I think a point |
3244s | of frustration for a lot of people not |
3245s | expecting someone to uh to be guarding |
3247s | that area although at the same time you |
3249s | can't easily make your way up there if |
3253s | you have a fast enough vehicle maybe |
3255s | through here don't fall down there |
3257s | because it will be a death sentence that |
3259s | is out of |
3260s | bounds Little Lighthouse over there but |
3264s | essentially the way this is set up is |
3265s | that you can defend from here but you |
3267s | can't easily make your way up here |
3268s | unless you have a very fast vehicle |
3270s | however the enemy can easily come from |
3272s | this side and flank you so it's not a |
3276s | infinite power position no this could be |
3278s | interesting also if you have a tall |
3279s | vehicle something with 0 GMS you can |
3282s | Overlook and cover this entire Ridge |
3285s | side and some of vehicles coming from |
3288s | there but you can't exactly look at the |
3289s | AAP itself so from here you can defend a |
3292s | capture point that you have already |
3293s | taken but you cannot effectively take |
3296s | down any defense just inside of there |
3298s | indeed bit of a tactical play |
3301s | there uh have a bit of a look see around |
3305s | I will maybe do I have something with |
3308s | a I don't think I have anything with a |
3310s | drone either oh here's quite easy to get |
3313s | stuck got to keep that in |
3315s | mind uh I will quickly bring a |
3317s | helicopter in the meantime Tom can roll |
3319s | around a little bit |
3320s | more the architecture yeah I just like |
3323s | looking at stuff I'm quite simple like |
3325s | that always in like all the games if |
3328s | there were multiplayer I would just go |
3329s | into custom lobbies and just drive |
3330s | around and look at the stuff that was |
3332s | there I've always liked that there's |
3333s | something just I don't know comfy about |
3336s | it looking at all the places you never |
3338s | like you're too busy to look at cuz |
3340s | you're shooting people so I've always |
3342s | enjoyed that it can be a bit of an issue |
3344s | if you like doing that kind of stuff and |
3346s | when it comes to actual battle you get |
3347s | distracted yeah I mean can't make them |
3350s | map too pretty but it's very nice very |
3353s | nice all right let's have a quick look |
3355s | at the airp of course the have |
3356s | helicopters this also works Z map option |
3359s | so if you want to know roughly where to |
3362s | aim your stuff you can do so fairly |
3364s | easily from the map |
3367s | itself we do need to hurry up a bit um |
3370s | we will be having another another stream |
3372s | from our Russian colleagues after the |
3374s | stream it will begin uh in about four |
3376s | minutes um there they will go into a bit |
3379s | more detail with technical stuff show |
3382s | some of the things that we haven't shown |
3384s | in this stream I highly recommend |
3386s | checking that out of course if you don't |
3387s | speak Russian no problem uh there's a |
3389s | content creator in our part program |
3390s | called jeanclaude vanot we will be |
3392s | linking to his channel on Twitch at the |
3395s | end of the stream who will do live |
3396s | translations of the stream to English so |
3398s | you don't miss out on |
3401s | anything uh this little area over here |
3403s | this is very nice they save the |
3405s | Acropolis with a path of ruins you can |
3409s | land your helicopter in there but you're |
3411s | going to get shot if you do that for |
3413s | custom battles should be fairly |
3415s | nice I just |
3417s | it's really nice |
3419s | yeah |
3421s | absolutely you can use this theater |
3424s | areas cover for your helicopter if you |
3426s | are feeling like doing some Clos range |
3430s | action here's the thing even though it's |
3433s | very well protected from a ground |
3435s | perspective because you have these low |
3437s | Hills everywhere that cover your |
3438s | approach and give you hard physical |
3440s | cover at the same time for aircraft is |
3442s | not going to be too hard to engage |
3444s | people here because it's not too high |
3447s | there are some spots where you're going |
3448s | to be fairly hidden like for example |
3449s | behind this Cliff side over there if you |
3451s | make your way into a you can uh hug the |
3454s | wall over there to get a bit more cover |
3456s | but it gives a fairly varied gameplay |
3460s | style I think yeah lots of different |
3461s | areas like different sight lines |
3463s | elevations you got lots of different |
3464s | options whatever you |
3466s | like no all |
3469s | right I am really interested to see how |
3471s | this map will perform once it comes into |
3473s | the game of course on a death server |
3474s | with just the two of us we can't really |
3476s | uh see how the map will flow in the end |
3479s | when players get get their hands on it |
3480s | but I think it's a good mix yeah got |
3482s | close engagements protected spawns uh |
3484s | covered lines towards the uh the |
3486s | objectives as well as Open Fields um |
3489s | defensible positions flanking positions |
3491s | flanking opportunities lots and lots of |
3494s | variety |
3496s | absolutely okay um yeah I believe that |
3499s | is going to be it for us today there are |
3501s | few we didn't show but we don't have |
3502s | time right now so check out the stream |
3505s | from our colleagues which will start |
3508s | soon uh for the YouTube people this |
3510s | stream will be available as a video |
3513s | after it ends so if you miss anything |
3514s | don't worry you can re-watch it at your |
3516s | own pace check out all the new stuff uh |
3519s | for the twitch people it will also be |
3521s | available as a V for the next two weeks |
3522s | so we can check it out on there and uh |
3525s | yeah keeping out for a death server I |
3527s | don't believe today soon I think I'm not |
3529s | 100% sure sometime soon I don't think |
3531s | today we're not entirely sure but there |
3533s | will be a death a death server opening |
3535s | for you uh before the update itself |
3537s | drops so you can get your hands and play |
3539s | with the Rafal uh with the EUR fighter |
3542s | with the Derp guns with the p with the |
3544s | 2,000 with everything |
3546s | indeed |
3548s | uh okay thank you much for watching this |
3551s | stream this has been the war official |
3553s | Channel we will be back with you so with |
3555s | some more streams later in this week not |
3556s | death streams but regular uh Warf |
3559s | Thunder playing streams |
3561s | indeed you have enjoyed this stuff and |
3563s | yeah let's know in the um chat what you |
3566s | think about the uh your Fighter the uh |
3569s | Rafal all that good |
3572s | stuff thank you much for watching and |
3575s | goodbye see you later cheers |
3579s | [Music] |