War Thunder

War Thunder Dev Tracker




Comment
    magazine2 on Steam Forums - Thread - Direct
Originally posted by \\n - I M حرام:
Originally posted by magazine2: Hi! The crash dump provides information about the causes of the crash that you had and goes directly to our teams.
And what happens?

Been sending crash dumps and I get updates that seem like the crash dumps doesn't mean anything.

Crash dumps provide information to us on what caused the crash that you had.


Aircraft
  • Wyvern S.4 — overheating parameters have been adjusted to increase the time it takes to overheat the engine and to increase its survivability during overheat. (Report[community.gaijin.net]). Source: Pilot's Notes for the Westland Wyvern S.4.
Ground Realistic Battles
  • In Ground Realistic Battles, the number of Spawn Points it takes to use aircraft with ASMs with IR seekers has been increased by 8%. The maximum spawn cost (when the Battle Rating of the aircraft is equal to the maxim...
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Comment
    CyberStonka on Steam Forums - Thread - Direct
Originally posted by Lancebringer: I am, ALWAYS the first player to die in every single match.

Yup, it's me watching all your battles and manually direct all projectiles into your vehicle.
Sorry not sorry.


And for real, if you want to learn what you are doing wrong, share some server replay links, so Players who got few minutes can dive in and share some tips related to your gameplay.
Because you are doing something wrong if you die first in every battle :/

Link to server replay functionality:
https://warthunder.com/en/tournament/replay/

Yesterday

Comment
    CyberStonka on Steam Forums - Thread - Direct
Originally posted by Perpetuating Crisis: @Gaijin, do you code your game so that when people pop boosters they go into unwinnable matches?
No, we do not care if you launched booster, wager, or bet with your friend for 5 lollipops that you will win next battle.
It's up to you and your skill to push for victory in battle. Do not blame us (or moon phase, bad planet conjunction etc) for your bad battle.

As guys above explained, it's just your perception and willing to find correlation between two subjects that are not connected.


Aircraft
  • A bug that made moving the radar scan zone vertically and horizontally impossible in TWS mode has been fixed. (Report[community.gaijin.net]).
  • A bug that made it possible to select a target that had moved outside of the current radar scan zone when switching targets cyclically has been fixed.
  • As it is now possible to move the radar scan zone horizontally in TWS mode with cyclic target switching turned on, the values set by the player for the horizontal radar target cue control axis and t...
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Comment
    CyberStonka on Steam Forums - Thread - Direct
Originally posted by SpiralRazor: That doesnt explain missiles i already have in the air that disappear if i take a round that knows me out.... which has happened literally 100+ times in the last year. It also doesnt explain near simultaneous fire mishaps....also 100+ times in the last year.
It's for all munitions - it do not disappear. You can follow your missiles in replay in Sensor Vision mode. Best is always to use Server replay, to have all the data available in battle.
Comment
    CyberStonka on Steam Forums - Thread - Direct
Originally posted by Iceman51326: do your rounds you shot that havent hit anything just dissapear when you die
No.
They fly until hit anything/fall/fly out from map (possible only on map edge in air battles).

What can happen is, if you shot after you die (for the server) and then click fire, your projectile will be visible (for you) as launched, but will not be registered for server (because for server you already died before you shot).

You can check it on custom battle. Just take any vehicle, shot and after some time finish the battle, jump to replay and track the projectile.
Comment
    magazine2 on Steam Forums - Thread - Direct
Hi! The crash dump provides information about the causes of the crash that you had and goes directly to our teams.

23 Mar


22 Mar


21 Mar



Welcome to the 164th War Thunder Steam Screenshot Competition!
Your screenshots from last week were great! Remember to keep an eye on WarThunder Live and the monthly historic decals - neat things are always being added! Hornet’s Sting was just released, time to showcase your favorite new content! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 164th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen164. You have time until the 28th of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

... Read more
Comment
    CyberStonka on Steam Forums - Thread - Direct
If you want to suggest new vehicle, please use Suggestion Section on our forum: https://forum.warthunder.com/c/suggestions/31
For future, if you want to discuss something, please name your thread in valid way.
Comment
    CyberStonka on Steam Forums - Thread - Direct
If you want to discuss something on our Discussion Board, please name your thread in valid way.
Comment
    CyberStonka on Steam Forums - Thread - Direct
Hi!
Please do not use Caps Lock on our forum.
If you need technical help, please use this section: ... Read more
Comment
    magazine2 on Steam Forums - Thread - Direct
Hi, this is a bug and we are aware of it. You can see the open report on it here: https://community.gaijin.net/issues/p/warthunder/i/x3VxJlmAqf7H


Aircraft
  • F/A-18 (all variants) — a bug where the aircraft did not sink in water has been fixed. (Report[community.gaijin.net]).
  • F/A-18C Late — a bug where the player had to press the key for changing NVG mode twice to turn off thermals has been fixed.
  • Su-30SM — the hardpoints for the R-77-1 missile, available without researching modifications, have been changed from 5 and 8 to 2 and 11. This means you can combine more guided weapons with them before researching the R-77-1 mo...
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On March 21st 1942, the La-5 — a Soviet plane capable of fighting the Germans on equal terms — took to the skies for the first time. It quickly became one of the main aircraft that defended Soviet skies. In September 1944, Germany captured a fully functional La-5FN and studied it at Rechlin airfield.

The La-5FN (Germany) is temporarily available for Golden Eagles! In honor of its first flight, the premium German La-5FN is available for 5,250 Golden Eagles.

When: From March 21st (11:00 GMT) until March 24th (11:00 GMT).
Where: Germany > Aviation > Premium vehicles.



About this aircraft Read more