10 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
10 months ago - Blitzkrieg Wulf - Direct link


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №77" thread

Going In Blind
Various aircraft suffered from issues with their radar systems. Many fighters, including all versions of Tornado, MiG-23, MiG-27, Su-17, and Su-22, could have dropped an enemy long distance radar lock when a wing changed its sweep. The American F-14B lost its radar lock in the middle of the scanning sector in TWS mode, while radar homing missiles refused to launch even onto locked targets.

Tornado ADS Marineflieger deserved a special fix. One of its key features is an option to carry up to four AS.34 Kormoran anti-ship missiles in its suspended armament, and in its case the radar’s refusal to lock onto aircraft carriers can easily make it into Top 10 Anime Betrayals.

Well, all those problems are now behind us, and the radar is once again your trusty and very important instrument in battles.


Analyse This
Protection analysis is an extremely important feature of War Thunder: it allows players to model different situations in the comfort of their hangar. Will this shell penetrate that armour from this angle? Many players use this opportunity to study the theory before putting it to the test in practice. That’s why when we saw a few issues with the way shots are modelled, we rushed to fix them.

For example, there were cases when an AP round that pierced a vehicle’s defences incorrectly, it changed its trajectory. Or when projectiles that, according to the protection analysis, shouldn’t have penetrated the armour, pierced it completely. But it’s all in the past now.


Ejecting from a Sinking Ship
When turning at maximum speed some ships heel really severely, and you should resist that. But what’s going to happen if you launch a hydroplane from a catapult while the vessel is suffering from a heavy heel?

Well, nothing good. The vessel kept rolling further than it was possible before, eventually capsizing — on its own, without your involvement. Well, these undeserved losses threaten you no more.


That’s Not All You’ll find the full list of improvements in a separate patch note — there are lots of interesting things! We’ve eliminated the issues with VR, fixed the way the tank silhouettes are displayed through smoke screens with filters enabled, and made cross-platform settings work correctly on the Xbox again.

Once again, many thanks for all your bug reports that you submitted using our special service[community.gaijin.net].

Update 2.27.0.78


Ground Vehicles
  • A bug has been fixed that might disable free FPE in online battles.
  • A bug has been fixed that caused mud from tracks to stay in the air.
  • A bug has been fixed where TVD was unable to detect enemy vehicles at distances of up to 300 metres while the engine smoke generating system was active.
  • The incorrect animation of AP rounds in the protection analysis menu has been fixed.
  • Recon Micro — a bug has been fixed that caused the UAV to climb high while toggling from flying in orbit mode back to tank view.
  • Khrizantema-S — incorrect radar folding animation has been fixed.
  • A bug has been fixed that resulted in possible penetration in the protection analysis menu when selecting a projectile with insufficient penetration capability.
  • A bug has been fixed that caused the camera to zoom below ground on flipped over ground vehicles.
  • A bug has been fixed that causes APHE rounds to do damage after the fuse is armed in the armour after penetrating through obstacles (side skirts, tracks, etc).
  • A bug has been fixed that caused the RWS indicator to be active on vehicles without such a module.
Aircraft
  • A bug has been fixed that caused the gunner's camera to tremble with stabilisation enabled.
  • A bug has been fixed where while selecting a weapon preset without drop tanks, the fuel level remained the same as with drop tanks equipped.
  • A bug has been fixed that resulted in the reduction and shift of the allowed ATGM launch frame after depleting all available missiles.
  • Harrier GR.7 with AGM-65D missiles — incorrect operation of the crosshair has been fixed, this bug caused the crosshair to reset to the standard position while enabling the sight stabilisation.
  • F-14A Early, Tornado (all versions), MiG-23, MiG-27, Su-17, Su-22 — a bug has been fixed that resulted in the opponent’s lock on reset while changing wing sweep.
  • Mirage 2000-5F — a bug has been fixed, where in the 2xR530D and 2xMagic 2 preset, the R530D missile was unable to fire at a locked target with the report “No self-homing missiles”.
  • F-14B — a bug has been fixed in the radar TWS mode, that preserves the lock on target until the middle of the scanning sector, which then reset.
  • F-14B — a bug has been fixed that prevented radar homing missile fire at radar acquired targets (report[community.gaijin.net]).
  • F-14A Early — a bug has been fixed where the values of the attitude indicator in the radar were different from the actual pitch of the aircraft .
  • Fokker D.XXI-3, Fokker D.XXI - a bug has been fixed where a tail detachment resulted in massive damage to the aircraft’s fuselage.
  • SU-22UM3K - a bug has been fixed where OFAB-250Sh bombs interfered with the pylon.
  • MiG-29 - a bug has been fixed where the 6xFAB-500Sh bomb preset was unable to be copied (report[community.gaijin.net])
  • Jaguar Gr.1 - a bug has been fixed where the 8x1000lbs Mk.13 No.117 bomb preset was unable to be copied (report[community.gaijin.net]).
  • XA-38 - separate bomb drop has been added.
  • F-104S.ASA - a bug has been fixed where the range was reset while toggling radar modes.
  • Yak-141 and MiG-29 - the inverted inclination indicator in the HUD has been fixed.
  • Mirage 2000-5F - a bug has been fixed that prevented missile launch at a radar locked AI target.
  • Tornado IDS - a bug has been fixed that prevented locking onto an aircraft carrier.
  • F-4J Phantom II, F-4S Phantom II - incorrect (reduced) radar range has been fixed.
Naval
  • Paris — auxiliary calibre shell types have been changed from Mle 1910 SAPBC to common SAP, and the Mle 1921 common SAP to SAPBC.
  • HMS Tiger — a bug has been fixed that resulted in the fire control system disabling after damage to the navigation bridge.
  • Vautour — data values of the torpedoes in the x-ray mode have been fixed.
  • Vautour — spare charges for the side mortars have been hidden in x-ray mode.
  • Emile Bertin — velocity of the OEA Mle 1937 HE round has been increased from 860 to 909 m\sec.
  • Colbert — armouring data of the main turrets has been added to the data card of the ship.
  • A bug has been fixed where some ships with a catapult might sink due to lurching after launching the scout plane.
Missions and locations
  • Pradesh — A bug that caused the airfield air defence to appear on the runway has been fixed.
Sound
  • Air strike request notification now only sounds when the player presses the corresponding button.
Graphical
  • A bug that made it possible to see tank silhouettes through smoke screens when using some NVIDIA filters has been fixed (report[community.gaijin.net]).
  • A bug that caused armoured vehicles partially in smoke might disappear from visibility has been fixed.
  • Su-25 - FPS drop when automatically dropping empty S-250 containers after ammo firing has been fixed.
  • A bug that caused the display of shadows of already destroyed objects has been fixed.
  • A bug that caused artefacts to appear in naval vessels’ reflections in water on low, medium and high graphic settings when moving the camera sideways has been fixed.
  • Low polygonal display of aircraft crew in the X-Ray view in the spectator mode has been fixed.
Interface
  • A bug when calculating the vehicle BR for the battle blocked vehicles have also been taken into account has been fixed (report[community.gaijin.net]).
  • A bug where in the control settings, instead of binding the axis to the joystick the binding of the axis to the mouse was shown has been fixed.
  • A bug where the names of shells were displayed incorrectly in the block for selecting shells in battle in the vehicle selection window has been fixed.
  • A bug where in the armour analysis the ability to select the shells of some types couldn't be seen as available has been fixed.
  • Lack of localization in the control help window for the helicopter has been fixed.
  • Missing friend request notification if friend request have been sent while the invited player was already logged out has been fixed.
Xbox
  • A bug that made it impossible to join a cross-platform game has been fixed (report).
  • A bug that made it impossible to play with users of other platforms in squads with the cross-platform game setting turned off has been fixed.
Linux
  • A bug that caused mouse aiming to stop working when the chat window was active has been fixed.
VR
  • Fixed sky reprojection in Pimax
  • A bug that led to incorrect stereoscopic displaying of the sky has been fixed.
  • Binocular position of atmospheric effects on the horizon that made it difficult to form a single volumetric visual image has been fixed.
  • A bug that might cause the client to crash when launching the game in VR has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.