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4s | The Shooting Range |
---|---|
8s | In this episode: |
9s | Pages of History: Wild-Cat Night Fight |
13s | Tactics and Strategy: Playing Piston Fighters |
17s | and Metal Beasts: Anti-Tank Buggy |
31s | Today we’d like to take a break from all those top-notch, hi-tech combat vehicles. |
36s | The Italian tree has recently received a curious machine |
39s | that we think deserves a closer look. |
41s | Please welcome the first ever anti-tank buggy in War Thunder: |
45s | the AS 42/47! |
48s | Combat vehicle buffs will notice some similarity |
50s | to an early Italian anti-air machine |
52s | with a 20-mm cannon, but this one has something more interesting... |
57s | Its main and only caliber is a 47-mm gun |
60s | with elevation angles between −8 and +15 degrees. |
65s | The ammo is stored in the sides of the car, |
67s | while the engine and transmission compartment is in the rear. |
70s | This machine’s looks alone are enough to pick your mood up! |
73s | It’s definitely a strong contender |
75s | for the title of the oddest-looking machine in the game. |
78s | However, its silly looks are a cover for a dangerous predator... |
85s | The key to its efficiency is the gun. |
87s | It can shoot two types of armor-piercing rounds |
89s | with straightforward ballistics |
91s | and a decent amount of explosives for its battle rating. |
94s | We recommend going for the ballistic-capped model 39. |
97s | It has a high enough penetration rate to incapacitate most enemies from the front, |
101s | and a full crew knock-out is all but guaranteed. |
105s | If you still need to deliver a coup de grace, |
107s | you can launch another shell in only three seconds. |
113s | The wheeled chassis naturally imposes a certain limit to this car’s mobility. |
117s | It feels great on firmer ground, |
119s | but loses to most tracked vehicles on softer soils. |
123s | Keep that in mind when you plan your route |
125s | because this Italian machine is unfit for face-to-face combat. |
133s | You’ve probably already guessed the reason for this: armor. |
136s | Or more like, no armor. At all. |
139s | The only protection the crew has is their fashionable black coats. |
143s | The AS 42 can be wiped out by pretty much anything: |
146s | a machine gun volley, |
148s | an HE explosion nearby, |
150s | and sometimes even by a fierce look, it might seem... |
156s | Which means that the only reasonable tactic |
158s | is to pretend you’re a tiny little explosive mouse. |
161s | Blend in with the landscape, work from cover, |
164s | and change your position often enough |
165s | for each of your shots to be a surprise to the enemy. |
168s | That’s how you can help this combat buggy become an enjoyable scorer for you. |
186s | How did they do that? |
188s | On the darkest, moonless nights, |
190s | the German bombers would come in waves and bomb the Soviet rear |
193s | as if they had cat-like eyesight and could peer through overcast skies! |
198s | Their bombs were dropped onto factories, |
201s | airfields, warehouses, and railway stations without a miss! |
205s | How was it possible? |
206s | Nikolay Gulayev, a young lieutenant, had no answer to that. |
210s | What he did, though, was a shameless violation |
212s | of an order given by the commander of the 487th Fighter Regiment, |
217s | Major Mikhail Kuresh. |
218s | On a dark night in August, 1942, |
221s | he took off in his Yak-1 into the black skies. |
224s | And night flights were only allowed for the most experienced pilots... |
228s | Only allowed for those with an inherent understanding of the plane’s position |
232s | since they didn’t even have a gyrohorizon! |
235s | Only allowed for those who could attempt a dangerous night landing! |
239s | Definitely not allowed for a young rookie lieutenant. |
242s | On the other hand, how could you not take off |
245s | when you’re finally on the frontlines, in an actual fighter regiment? |
249s | When you’re desperate to prove your worth, and even the mechanics are sneering? |
253s | “Everybody’s out, what are you waiting for?” |
255s | The commander would’ve ordered Gulayev to go back, but there was one issue: |
259s | his Yak-1 didn’t even have a radio. |
262s | And while the fighter is gaining altitude, |
264s | let’s talk about the secrets that helped German bombers with their night raids. |
268s | They had actually gained a lot of experience |
270s | with them during the Battle of Britain. |
271s | What they’d done back then was bomb beyond visual range: |
275s | they were using radio bearing. |
277s | Their planes would follow the beams of several special radio beacons |
281s | installed in their home territory |
283s | and navigate precisely to the drop area. |
286s | It was back in 1940, |
287s | and the Royal Air Forces did their best to counteract this trick. |
291s | They jammed the beacons, built fake targets, |
294s | and created their first specialized night fighters |
297s | based on the Blenheims and the Beaufighters. |
299s | The Soviet army, however, was not ready |
302s | for this type of warfare in their first year in the War. |
305s | So here was the result... |
307s | In 1942, the Soviet pilots still had to perform night flights |
310s | using completely unsuitable day-time tactical fighters. |
315s | Wait, what was that? |
317s | As if someone struck a spark in the sky! |
319s | Gulayev took a closer look... |
321s | And spotted it again! |
323s | That must be flames thrown out by exhaust pipes! |
326s | Looks like a two-engined plane, |
328s | the wing is elliptical... |
330s | That must be a Heinkel 111! |
332s | Here’s two more of them, |
334s | flying in a tight wedge like on a parade, blind to their surroundings... |
338s | While the lieutenant was getting closer, the bombers did not expose a single tracer! |
343s | Seems like they felt so confident their gunners didn’t even try |
346s | peering into the darkness around them. |
348s | Gulayev pitched his nose up |
350s | and sent a long volley straight |
352s | into the right engine of the leader at a very close range, |
354s | setting it on fire. |
356s | It was the wing fuel tank burning, |
357s | and the flames were so bright they blinded the gunners of the other two bombers. |
361s | The heavy Heinkel tumbled and fell into a spin, |
364s | burning hot and falling apart mid-air. |
367s | The other ones panicked, |
368s | dropped their bombs wherever, and scurried back home. |
371s | Meanwhile, the young lieutenant had to make it back home, too, |
374s | and perform the dangerous night landing... |
376s | Which he managed with excellence, by the way. |
379s | Of course, he couldn’t avoid a dressing-down from the regiment commander. |
383s | It was compensated, however, with an award and a promotion to Senior Lieutenant. |
387s | Destroying a bomber in a night raid, alone? |
390s | In your first, albeit unsanctioned, real combat situation? |
394s | No joke! |
396s | The word spread that the guy must be the real deal... |
399s | Although, no one really knew how much of a deal he truly was. |
403s | For that Heinkel was the first of his 57 victories. |
422s | We’ve already discussed the tactics used on jet fighters, |
425s | so today we’d like to discuss the piston-engined ones. |
428s | We’ll have five machines representing the generations this time: |
432s | the Soviet I-15, |
434s | the American P-36A, |
436s | the Japanese A6M3, |
438s | the German Bf 109 G-2, |
441s | and the pinnacle of piston-engined fighters, |
443s | the British Spitfire Mk.24. |
448s | Let’s start with the biplanes. |
449s | Their main feature is excellent maneuverability |
452s | with a modest maximum speed. |
454s | It dictates the only reasonable tactic: |
456s | gain some altitude early in the battle |
458s | to prevent becoming the “underdog” victim at contact |
461s | and start a dogfight, |
463s | preferably with a single enemy to have better control over the situation. |
468s | Early monoplanes got much faster than the biplanes. |
472s | Their maneuverability stayed pretty decent, though, |
474s | but the predecessors still felt more confident, of course. |
478s | The first monoplanes can’t boast any advanced weaponry, though. |
481s | They still need to keep the aim on the enemy for quite a while to knock it out. |
486s | Which means you’ll need to start gaining altitude once you take off. |
489s | An advantage of just a couple kilometers will enable you to set your own rules |
493s | and choose priority targets while lower enemies will have to keep looking around, |
498s | trying to guess where the next attack will come from. |
500s | Target choice is simple: |
502s | the higher the enemy, the more dangerous they are. |
504s | Except for the heavy bombers, of course. |
506s | Those are for dessert. |
508s | You can engage biplanes in energy fighting, |
511s | retaining as much speed as possible, |
512s | and with monoplanes, you can start a turn-based fight. |
518s | Next generation fighters have powerful cannons |
520s | that can down an enemy in the blink of an eye. |
523s | You can theoretically divide these machines into the maneuverable and the fast ones. |
528s | The latter are similar to early monoplanes in their usage. |
531s | You can gain more altitude at the start here |
533s | and be around 5-6 km above the ground |
536s | when you meet your first targets. |
537s | That means you can also intercept strategic bombers. |
540s | You don’t need to chase them on purpose, |
542s | but you might as well try to down one if you fly by. |
545s | Energy attacks with these planes feel closer |
547s | to the familiar boom and zoom tactics: |
549s | approach from above, fire, |
551s | and retreat to a safe distance with some altitude gain no matter the result. |
556s | In this generation, fighters like the famous Zero |
558s | keep the role previously reserved for the biplanes. |
561s | Start with some climbing to avoid getting the prey role early |
564s | and try to force your enemies into dogfights. |
567s | Dodge their attacks and look for a good firing position |
570s | once your opponent flies past. |
572s | You might have enough maneuverability advantage over your counterparts |
575s | to be dodging multiple enemies at the same time. |
580s | Finally, here’s the top piston fighters... |
583s | They combine all of the advantages and can be perfect in both |
586s | boom & zoom and maneuverable combat, |
588s | but they also face early jets pretty often. |
591s | Just remember what tactics the latter usually employ... |
594s | And do the exact opposite. |
596s | Climb well and fast after take-off |
598s | and base your actions on the enemies you’re about to encounter. |
602s | You can either employ energy tactics or dodge |
604s | and force them into maneuverable combat. |
609s | Your success in air battles depends on your vehicle knowledge, |
612s | both your own and your enemy’s. |
614s | You will learn more about the pros and the cons with time |
617s | and may even emerge victorious from the hardest fights. |
620s | Share your successes in the comments! |
622s | Meanwhile, we’ll answer some of your questions... |
638s | The first question was sent by a player called D G: |
641s | “Can you do a video with the F-105 and tactics for it?” |
645s | Hi, D G. Sure we can! |
648s | More than that... We already did! |
650s | Check out episode #283 of the Shooting Range: |
652s | it already talks about the F-105. |
656s | BambooBeaver asks: |
657s | “What’s that thing sticking out the top of the nose of the Mirage?” |
661s | Hi Bamboo Beaver! |
662s | It’s an aerial refueling probe. |
664s | You can also spot it on many other jets. |
668s | Another question comes from sackthing: |
671s | “What is the best tactic for early missiles (AIM-9B/E)? |
675s | As they are not even nearly as maneuverable as something like the AIM-9G |
679s | and I rarely manage to get kills with them.” |
682s | Hi there. |
683s | Unfortunately, early air-to-air missiles can’t boast very high efficiency, |
687s | and you can’t really improve that much. |
689s | They were like that in real life. |
691s | In the game, this kind of ordnance |
692s | can help you destroy cumbersome targets, like bombers, |
695s | and also force a fleeing enemy to maneuver |
697s | and lose enough speed to finish them with cannons. |
701s | Ali Hassoon writes: |
702s | “Does a dozer count as extra frontal armor?” |
706s | Hello, Ali. |
707s | Yes, the blade slightly improves your frontal protection. |
710s | You can check it out for yourself in the Protection Analysis view. |
714s | And the last comment for today was written by __Varis__: |
717s | “Could you do a triathlon with all the phantoms in the game?” |
721s | Hi there Varis. |
723s | Now that’s a great idea! |
725s | We don’t think comparing all the models would make sense |
727s | since it’s obvious that the early ones will lose to the later ones... |
731s | But comparing the best ones among various nations sounds exciting! |
735s | That’s it for today. |
736s | You’ve been watching the Shooting Range by Gaijin Entertainment, |
739s | and the next episode will premier the following Sunday at 4 PM GMT |
743s | or noon Eastern time. |
745s | Subscribe and click the bell if you don't want to miss our next videos. |
748s | Don’t forget to pick and get Christmas presents for your loved ones in advance, |
752s | leave a like, share your thoughts and comments... |
754s | and see you next week! |