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4s | The Shooting Range |
---|---|
8s | In this episode... |
9s | Pages of History: Controversial Air Victories |
13s | Squadmates: Storming the Carpathians |
16s | And Metal Beasts: British Cowboy |
28s | The “Her Majesty’s Hussar” battlepass is already out, |
32s | and our players will soon reach the main prize of this season. |
36s | What can you expect from it? |
37s | Let’s take a closer look today and see what this machine is like in advance. |
41s | Please welcome: the Centurion Mk.2! |
44s | Its main caliber is a two-plane stabilized 76-mm gun |
48s | with elevation angles between -12 and +20 degrees. |
53s | It’s enhanced by a coaxial machine gun. |
55s | The turret also has smoke grenade launchers. |
58s | The layout is classic: |
60s | the engine and transmission compartment is in the rear, |
63s | the driver sits in the front, |
64s | and the other three crew members are in the turret. |
67s | The ammo racks are found in the front part of the hull |
69s | and the bottom of the combat compartment. |
72s | It would be fair to assume that the Centurion Mk.2 |
74s | is somewhere in between models one and three. |
77s | And that’s basically true, but we’d still like to touch upon the main highlights. |
85s | The turret of this new tank would be familiar |
87s | to those who own the Centurion Mk. 3. |
89s | It does have its vulnerabilities, but it’s far from insecure. |
93s | All in all, it’s pretty good for a medium tank. |
98s | Now, the cannon and all the ammo here is inherited from the predecessor: |
102s | it’s a good old 17-pounder. |
105s | The gun alone would’ve been very good for this battle rating, |
107s | but the Mk.2 actually has a 2-plane stabilizer as well! |
114s | By the way, there’s a reason we mentioned the ammo. |
117s | It might be wise to carry three types of rounds here |
120s | since the quick reload rate allows for timely switching. |
124s | For your main shell, we recommend the solid Shot Mk.8. |
127s | It has enough penetration for most possible opponents |
130s | while also boasting a good after-penetration effect. |
133s | For the thickest targets out there, keep a few subcaliber shells around. |
137s | You might also want to memorize the positions of ammo racks and gunners |
141s | on the most popular tanks. |
143s | And finally, load a few HE rounds to get rid of open-top vehicles faster; |
148s | five pieces should be enough. |
153s | Still, we believe the main advantage of this tank is the 2-plane stabilizer. |
157s | It’s a real luxury at this BR, |
159s | and you shouldn’t underestimate how valuable it can be, |
162s | even on the not-so-fast Centurion tank. |
169s | The stabilizer is what defines the tactics on the Mk. 2. |
173s | Your best choice here is the central attack lines |
175s | where you should slowly, but surely push the enemies in. |
179s | This tank will always have the chance to shoot first. |
182s | The rest is up to you, and you can just as easily make your first shots their last. |
201s | What page of military aviation history do you think |
203s | is the most mysterious and controversial one? |
206s | We don’t have a straight answer ourselves, but we do have a strong contender: |
210s | the clashes between the Soviet and Finnish air forces between 1941 and 1944. |
217s | Nowhere else would you find so many oddities. |
220s | Quite a few moments still have no rational explanations. |
224s | For instance, there was this Finnish flying ace by the name of Ilmari Juutilainen |
230s | who claimed 94 victories over Soviet aircraft |
233s | and stated that he once managed to down a Soviet P-38 Lightning |
237s | accompanied by two I-153s. |
240s | Jokes aside, the statement itself is bewildering. |
243s | Have we missed something? |
245s | Was the P-38 ever shipped to the Soviet Union? |
248s | Nope, sure wasn’t. |
250s | And we’re not trying to pick sides here |
252s | since the Finnish pilots weren’t the only ones with odd claims. |
255s | The Soviet side was just as perplexing. |
257s | Here’s one of their amazing fables. |
260s | Around the fall of 1941, |
262s | the Finns were struggling with this Soviet airbase on the Hanko Peninsula. |
266s | Actually, ‘struggling’ is too mild of a word: |
269s | the base was a true splinter in the back for the Finns. |
272s | It was hidden so well in the rocks that neither ground assault nor artillery fire |
276s | could make much difference. |
278s | Air suppression and cutting off supplies weren’t valid options either |
281s | since the base had some good anti-air defenses. |
284s | The short days and stormy weather helped Soviet vessels make it to the base |
288s | and deliver food and ammo in time. |
291s | So, the Finnish Air Force decided |
293s | that they had to neutralize the Soviet I-153 and I-16 planes before proceeding. |
299s | The task was assigned to one of the best squadrons they had, |
302s | the one commanded by Paavo Berg, a famed ace. |
306s | The events unfolded almost too quickly to comprehend. |
310s | On an early November morning, the Finnish pilots took off on their Spitfires |
313s | and intercepted two I-16s piloted by Ivan Tvorogov and Gennady Tsokolayev... |
320s | Now, hold up a minute. |
321s | Spitfires? |
323s | What Spitfires? |
324s | How on earth could Finland even have them?! |
327s | That’s exactly the question many later asked Vasily Golubev, |
331s | then first lieutenant. |
333s | It was him who made the scramble to help Tvorogov and Tsokolayev |
336s | who were struggling against four Finnish aircraft. |
339s | The latter missed the arrival of reinforcements and paid dearly for it. |
343s | A single volley of four MGs basically sawed Paavo Berg’s plane into halves. |
349s | It fell down into the water next to a Soviet ship, and the pilot never bailed. |
353s | The rest of the group was so devastated by the loss of their commander |
357s | that Tvorogov damaged another Spitfire before the Finns made their retreat. |
361s | A few days later, a group of now five Spitfires returned, |
365s | probably for a revanche. |
367s | According to Golubev, who met them with four I-16s, |
370s | the Soviet and Finnish pilots even greeted each other before battle, |
374s | rocking their wings and challenging each other to a fight! |
377s | And what a fight it was. |
380s | Once again, the Finnish aces lost two more fighters and had to retreat. |
384s | Now, the story does have its beauty. |
386s | But one thing can’t leave our minds: |
388s | the Finns later said they never lost a single Spitfire that November... |
393s | Simply because they never had Spitfires in the first place! |
397s | Captain Paavo Berg, who lost his life on November 1 above the Hanko Peninsula, |
401s | had been flying a Curtiss Hawk 75, same as the rest of his squadron. |
406s | Could the Soviet pilot have daydreamed all those Spitfires? |
410s | Well, Vasily Golubev survived the war, downed 39 planes, |
414s | and lived all the way to 2001. |
417s | And when he was asked who he really fought that day, he answered: |
421s | “Friends, do I look like someone who can’t tell a Curtiss P-36 |
424s | from a Spitfire with its eight wing machine guns?” |
427s | Fair enough: they don’t look even remotely similar. |
446s | Last time we fought on the tropic coast of the Jungle map, |
449s | and today we’d like to study the battlefield in the Carpathian hills. |
454s | The tactics we’re going to offer are valid for both sides |
456s | since the landscape is very similar. |
462s | Scenario one implies the players should split up right after they spawn. |
466s | One of them should follow the gorge towards point [C], |
469s | while the other one should take the road to point [A]. |
471s | You don’t need to rush the capture, though. |
473s | Pay attention to the firing lines that both of you |
476s | should be able to reach at the same time. |
478s | One of those lines is on the exit from the gorge, |
481s | giving you a view of the enemies attacking points [A] and [B]. |
484s | The second firing line connects the elevated area |
487s | to the exit from the enemy side of the gorge. |
489s | The squadmates can use crossfire to at least slow the advance of the enemy. |
494s | When the first wave of the attackers is intercepted, |
496s | it’s time to capture some points. |
498s | You might have to deflect a new attack later, |
500s | and the partners can help each other from their positions. |
504s | One of them can play bait and lure the enemies under their squadmate’s fire |
507s | provided from the other side of the map. |
510s | It’s a pretty long distance, sure, but it won’t take too long to get used to it. |
517s | Scenario two doesn’t need you to split up early. |
520s | Both players should start by moving towards point [A]. |
523s | You can make a few shots towards the enemy gorge on the go, |
526s | but don’t get carried away: |
528s | speed is your ultimate tool here. |
530s | Once you reach the foot of the hill, split up. |
533s | One tank should head around it, while the other one should attack the point head-on. |
537s | This way, you can surround an even bigger enemy group |
540s | and handle it with just two barrels by shooting from opposite sides. |
544s | All you need is good coordination. |
546s | Once point [A] is clear and captured, |
548s | find yourselves some good positions to shoot at the lower area. |
552s | There are plenty of options here, and you can easily move between them |
555s | to have maximum control over the battlefield. |
558s | If your team succeeds in capping another point, your job is basically done. |
562s | If the enemy has the strategic advantage, you’ll have to act bolder. |
567s | For instance, one of the players can go down to point [B] |
570s | and cap it with their squadmate’s covering fire, then dash back to the foothill. |
574s | This place can’t offer a view as good as the higher one, |
577s | but it’s still better than hiding in the capture area and attracting attention |
581s | or trying to get back to point [A] and exposing yourself on the climb. |
586s | Moreover, this place gives you some room to maneuver: |
589s | you can quickly reposition yourself to reinforce one of the defense lines. |
597s | Any successful team game depends on a number of factors, |
600s | but the most important ones are always cooperation and communication. |
605s | Remember to share intel with your squadmates |
607s | and try to find an optimal solution even in the trickiest situations. |
612s | Listen to each other’s tips, and no enemy trick will be an issue for you. |
616s | And don’t forget that you can search for a squadmate right in the comments below! |
620s | Tell us what map you’d like to see next and share your tactical ideas. |
625s | And now it's time for us to answer some of your questions... |
642s | The first question was sent by a player called Sexy Claus: |
646s | “Why do the German tech tree g91's lose half their machine guns or cannons |
650s | just cause you want to use Nords AS?” |
654s | Hi there! |
654s | The G91s from any nation lose half of their machine guns when Nord missiles are there |
659s | because they need the space for devices that control the missiles. |
664s | Cloaker 190 asks: |
666s | “Which tier 6 soviet tank is the best for the first tier 6 tank?” |
671s | Hey, Cloaker. We’d recommend you try the T-55 first. |
675s | It has some decent mobility and a bit of armor, |
678s | while its ammunition will teach you to switch between different types of shells. |
683s | Another question comes from paperybark54: |
686s | “What's the difference between the M1A1 and the IPM1 besides the gun size?” |
692s | Hi there papery bark. The gun is actually their only difference. |
696s | The rate of fire is the main attribute of efficiency here, |
698s | so the IPM1 performs a bit better despite its smaller caliber. |
704s | Just4Music writes: |
706s | “Which tank within its BR can destroy the T95?” |
710s | Hello! Penetrating the front of the T95 is truly difficult. |
715s | Only tanks armed with subcaliber and high-explosive shells can do that, |
719s | like the FV4202 or the ST-A. |
722s | As for the sides, even strong capped rounds can pen them, |
726s | such as the German 88-mm or the Soviet 100 and 122-mm ones. |
733s | And the last comment for today was written by PhantomlyGood: |
736s | “Should the new F-4S Phantom be bought?” |
740s | Hi there Phantomly Good. The purchase decision is entirely up to you. |
744s | We can only tell you about the pros and cons of this aircraft. |
747s | The former include a good radar, the AIM-7 missiles, and a helmet-mounted display. |
752s | It also has a good choice of bombs and rockets |
755s | if you don’t mind unguided ordnance at such a high battle rating. |
758s | As for the flaws... |
760s | The Phantom’s flight performance is nowhere near |
762s | that of Gen 4 fighters that it has to encounter. |
765s | It’s also lacking all-aspect IR-guided missiles and a forward-firing cannon. |
771s | That’s it for today. You’ve been watching the Shooting Range by Gaijin Entertainment, |
775s | and the next episode will premier the following Sunday |
777s | at 4 PM GMT or noon Eastern time. |
781s | Subscribe and click the bell if you don’t want to miss our next videos. |
784s | Don’t forget to disguise your Spitfire as a P-36, |
787s | leave a like, share your thoughts and comments... |
789s | And see you next week! |