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4s | the shooting range |
---|---|
8s | in this episode pages of history a tank |
11s | destroyer's hard fate tactics and |
14s | strategy |
16s | active protection systems |
18s | and metal beasts a chinese tank with an |
22s | offbeat character |
33s | another episode another new machine from |
37s | wind of change update |
39s | today we're having a metal guest from |
41s | china |
42s | it's reminiscent of the t55 but its hull |
46s | and gun barrel look unusually long |
49s | its name is the ztz 88a and we'd like to |
54s | take a closer look |
56s | its main caliber is a two plane |
57s | stabilized 105 millimeter cannon with |
60s | elevation angles ranging between -4 and |
63s | plus 18 degrees |
65s | it's also equipped with coaxial and |
67s | pintle mounted machine guns as well as |
70s | smoke launchers the transmission |
72s | and the engine are in the rear |
75s | four crew members follow a classic |
77s | seating |
78s | layout in the turret and the hull |
81s | the upper front plate has additional |
83s | composite armor plates |
85s | so what's so special about this tank |
88s | how is it different from the soviet 55s |
91s | and 62s there are quite a few |
93s | differences both good and dubious ones |
96s | but first let's talk about the |
98s | advantages |
102s | the very first one is mobility |
105s | almost 19 horsepower per ton is by no |
109s | means a record but it makes this machine |
112s | more competitive in its class |
115s | its maximum speeds of 57 kph forward and |
118s | 9 kph in reverse allows this tank to |
122s | maneuver the battlefield quickly enough |
124s | and retreat when necessary to make the |
127s | latter safer this tank has some smoke |
129s | laying systems grenade launchers on the |
132s | turret and the ess |
134s | another major difference from the soviet |
136s | counterparts is weaponry |
139s | the ztz88 |
141s | has a 105 millimeter gun much like most |
145s | of european and american tanks |
147s | unfortunately capped rounds and guided |
150s | missiles are unavailable for this tank |
153s | but it's no big deal |
155s | it has a fin stabilized discarding sabot |
158s | round that can penetrate up to 350 |
161s | millimeters of armor |
163s | and for annoying enemy air it has some |
166s | he's a proximity fuse and 1.5 kilos of |
170s | explosives which won't give them a break |
176s | there's a laser rangefinder for those |
178s | long distance shots thermals were |
181s | probably deemed too luxurious for this |
183s | tank so it only has some regular night |
186s | vision devices for fighting in the dark |
188s | the depression angles on this gun aren't |
190s | that great even compared to soviet |
192s | machines |
196s | as for protection |
197s | well let's say it isn't the forte of |
200s | this tank |
202s | it does have some armor but not good |
204s | enough to feel confident |
206s | it can save the tank from capped and |
208s | solid rounds some he and regular ds |
211s | rounds as for the apf sds so popular at |
215s | this rank |
216s | they simply ignore it |
220s | all in all the |
222s | ztz8's performance puts it somewhere |
225s | between the soviet and the western tanks |
227s | of its class it prefers an even |
230s | landscape and larger distances but can |
233s | still stand its ground in dynamic urban |
236s | skirmishes |
249s | as a rule of thumb tanks are the most |
252s | mass-produced heavy tracked armored |
254s | vehicles |
255s | which comes as no surprise since these |
258s | machines are pretty versatile and can |
261s | perform various combat tasks that's the |
264s | approach the allies used in the second |
265s | world war their main forces were |
268s | comprised of tanks the shermans and the |
271s | t-34s |
272s | but germany had its own way |
275s | the most mass-produced metal beast in |
277s | germany was the stug iii tank destroyer |
282s | if we include the stocha 42 more than 10 |
286s | 000 of them were made |
288s | the g modification alone had higher |
291s | numbers than all modifications of panzer |
293s | 4s together |
295s | nevertheless the germans didn't think |
297s | those volumes and models were enough and |
300s | they never planned to stop they decided |
303s | to design another tank destroyer based |
305s | on the panzer iv |
307s | the vomag company already had some |
310s | experience in building them and that's |
312s | why it was chosen to commission a new |
314s | assault gun in september 1942 |
318s | the work was unusually quick |
320s | they had a wooden model in may 1943 |
324s | and the first prototype soon after |
326s | the performance of this new machine made |
329s | a good impression |
331s | and its design was much nimbler than the |
333s | blocky stool gun previously the gun had |
337s | a bulky mount but now it was attached to |
340s | the upper armor plate the combat |
342s | compartment was now sloped the overall |
345s | height reduced and the cheeks around the |
348s | gun mantlet disappeared |
350s | strange as it may seem the vomag tank |
352s | destroyer never replaced the stoog |
355s | soon after development was over the new |
358s | assault gun was first reclassed into a |
360s | light tank destroyer and then renamed |
363s | into yagada panzer |
366s | the change in class and name was a |
368s | result of beyond the scene's intrigue |
371s | and internal political struggle at the |
374s | top |
375s | originally the shtugs were supplied to |
379s | the artillery while tankers got weak |
382s | armored murders the panzerwaffe was |
384s | unhappy with this so the fate of the new |
387s | spgs changed with a sleight of hand |
390s | jagdpanzer four's further path wasn't |
393s | smooth either |
395s | by late 1943 the allies bombed the |
398s | factories that made the stug iii and the |
401s | germans were looking for an urgent way |
403s | to reinforce |
405s | that was precisely the time when the new |
407s | model was being launched into production |
410s | it would make all the sense to |
412s | concentrate on it right |
414s | well no only the vomag factory was |
417s | making the yagda panzer iv while croup |
420s | used the same chassis to make their own |
422s | stug four |
424s | that were inferior in many ways |
427s | a transition to a new gun made the range |
430s | of german spgs even wider |
433s | their previous cannons could not ensure |
435s | damage to the is-2 tanks so the |
438s | jagadapanzer 4 received a long barrelled |
441s | one |
442s | like the one on the panther |
444s | they urgently needed large numbers of |
446s | improved tank destroyers |
449s | they could start assembling them in a |
450s | factory that already had panzer 4 lines |
453s | but instead they designed and launched |
456s | another new model into production the |
458s | panzer 4 |
460s | 70 a |
462s | the substitute turned out to be too |
464s | heavy and clumsy its chassis |
467s | load was at its limit and on top of that |
470s | it had inferior size and armor |
473s | so that's how the production of great |
476s | light jagdpanzer iv tank destroyers were |
479s | limited to only one factory |
482s | in 1944 the german industry was making |
485s | no less than six types of 75 millimeter |
488s | self-propelled guns |
490s | half of them |
491s | made no sense at all |
507s | the new update's main fresh mechanic is |
510s | indeed the tank active protection |
513s | systems or aps for short and we can't |
516s | ignore this big change so today we'd |
520s | like to tell you about all these new |
522s | systems |
525s | some theory first all active protection |
528s | systems follow the same principle |
531s | sensing equipment be it radar or optical |
534s | sensors detects a threat such as a round |
538s | a shell or a missile a computing unit |
541s | then analyzes the data and sends a |
543s | command to employ countermeasures by |
545s | counter-attacking the incoming |
547s | projectile |
549s | none of the existing systems come with a |
551s | guarantee of absolute security of course |
554s | each of them comes with its own limits |
557s | moreover even when the aps works as |
560s | intended a detonation of several |
563s | kilograms of explosives is never |
565s | harmless and can cost the tanks some of |
568s | its detachable equipment |
570s | you can learn the specs of each |
572s | particular aps by pointing your cursor |
574s | at the unit in x-ray mode |
577s | meanwhile we'll take a look at how they |
580s | work and what they can do in practice |
586s | we'll start with the earliest system the |
588s | soviet drozd it can protect a tank from |
592s | guided missiles projectiles from |
594s | recoilless guns and he rounds that were |
597s | shot from afar and lost a lot of their |
600s | speed |
600s | while you don't expect to see a lot of |
603s | recoilless guns in the game |
605s | atgms and 105 millimeter he rounds are |
609s | something the t-55 sees a lot |
612s | this aps only works in the front |
615s | 40 degrees each side horizontally 6 |
617s | degrees down and 20 degrees up |
621s | which means any enemy attacking its side |
624s | or helis launching atgms at high |
627s | altitude will meet no resistance |
630s | the drawers that can boast the biggest |
632s | supply of countermeasures with a total |
634s | of eight |
635s | and the best reaction speed since the |
638s | charges are held in fixed launches |
641s | this advantage is also a major flaw |
644s | however each of the four pairs of |
646s | counter measures is responsible for its |
648s | own small sector |
650s | after they're triggered the aps will |
653s | have a vulnerable area |
655s | so you'll have to rotate the turret |
657s | manually to defend yourself from another |
659s | attack with the remaining unused area of |
662s | the aps |
666s | next today is the israeli trophy aps |
670s | unlike the previous model this one can |
673s | boast a 360 degree protection from the |
676s | same types of projectiles it still won't |
679s | save you from a missile to the roof of |
681s | course but at least it covers the rear |
684s | and the sides |
685s | the trophies countermeasures are found |
687s | in two rotating launchers so it needs |
690s | more time to react |
693s | 300 milliseconds |
695s | more importantly it needs 1.5 seconds to |
698s | reload and get ready for another threat |
702s | in practice it simply means the israeli |
704s | aps can't intercept two projectiles in a |
707s | row |
708s | an interesting feature of all systems is |
712s | the layout of their protection arcs |
714s | in the trophy each of them exceeds 180 |
718s | degrees |
719s | which means |
720s | there's some overlap in the front and |
723s | rear so |
724s | if the incoming projectile travels |
726s | directly in the front or the rear this |
729s | system can employ all six |
731s | countermeasures |
735s | finally the most advanced aps is the |
738s | british iron fist it provides a full |
741s | circle of protection too but that's not |
744s | the best part |
746s | the top mbt usually fire fin stabilized |
750s | rounds and the iron fist is the only aps |
754s | currently available in the game that can |
757s | handle them of course you need some |
759s | distance to be able to react to such a |
762s | quick target a couple of hundred meters |
764s | is required to intercept one the project |
767s | interceptors of the british system are |
769s | launched from twin rotating tubes which |
772s | can be ready to deflect another threat |
774s | in 300 milliseconds much like on the |
778s | trophy protection arcs are wider than |
780s | 180 degrees and create two overlapping |
784s | zones in the front and rear |
787s | now |
787s | the iron fist's main floor is a modest |
791s | charge pool |
793s | only four |
797s | well |
798s | looks like that's everything you need to |
800s | know about aps |
802s | don't forget to check how many charges |
804s | you have left in the bottom left corner |
806s | of your screen |
808s | by the way you can refill them on |
810s | friendly strategic points |
812s | we wish you more successful |
814s | interceptions and fewer armor pens |
817s | meanwhile we'll get to answering some of |
820s | your questions |
836s | the first question today was sent by a |
838s | player called such potential |
840s | what are the graphic settings of the |
842s | gameplay background footage |
845s | hi there |
847s | we've asked our crew to show you their |
849s | graphic settings |
850s | here's everything you might want to know |
853s | it's all on ultra as you can see and the |
856s | resolution is 4k too |
860s | raptor bro asks |
862s | why do most of the british planes have a |
865s | french flag on their tails |
869s | hereafter it's not the french flag |
872s | actually it's the royal air force |
874s | insignia it's the colors that are the |
876s | same |
877s | sometimes there's no white stripe |
880s | by the way the red is always in the |
882s | front so it resembles the french flag |
885s | only when seen from one of the sides |
889s | another question comes from atomy 8713 |
893s | what is the white strip that the f4e |
897s | phantom has in the middle of the |
898s | fuselage |
900s | hello there |
902s | it's one of the special formation lights |
904s | that show the plane's contours and help |
906s | pilots fly in groups in low light |
908s | conditions |
910s | gabriel adorno or could that be |
913s | gabriella dorno writes can certain |
916s | aircraft be maneuverable |
918s | more so than others at different |
919s | altitudes if so can you name an example |
923s | hi gabriel |
925s | yes |
926s | aircraft performance depends on a whole |
928s | range of parameters with altitude being |
931s | one of the major contributors it's |
933s | perfectly normal to see one aircraft |
935s | being more maneuverable only in a |
937s | certain altitude range |
939s | the la-7 for instance can turn quicker |
942s | than the raiden below three kilometers |
945s | but the japanese fighter is better above |
947s | that |
949s | and the last comment for today was |
951s | written by |
953s | wolf throws |
955s | if i submerge half my tank underwater |
957s | will the shell reduce penetration if it |
959s | hits the water |
961s | hello wolf rose |
962s | yes it's a valid tactic |
965s | rounds do lose speed and penetration if |
967s | they hit water |
969s | that's it for today |
971s | you've been watching the shooting range |
973s | by gaijin entertainment and the next |
975s | episode will premiere the following |
977s | sunday at 4 p.m gmt or noon eastern time |
982s | yeah yeah i know subscribe and click the |
984s | bell if you don't want to miss our next |
986s | videos and of course you don't |
988s | don't forget to leave a like |
990s | because i know you do like them keep all |
992s | your fights inside the game and not be |
994s | fisticuff with your neighbor share your |
995s | thoughts and comments and we'll see you |
997s | next week |
1024s | you |