Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past 2 weeks. Let’s take a look!
If you’ve found a bug that you’d like to report, you can do so on
our community bug reporting platform[community.gaijin.net].
More Interface Improvements
We never stop working on making War Thunder’s UI as good as possible. We recently added the ability to place and remove vehicles from a crew slot by simply dragging them with a mouse. This time, we’ve expanded this feature, as you can now drag and drop vehicles into different slots as well.
Vehicles and crew slots no longer display buttons — instead, we’ve added a new context menu that opens on click and offers full functionality for interacting with vehicles or crews.
And finally, choosing vehicles to respawn in battle has become easier. You no longer need to try and pick out a specific interface element with the cursor — anything related to this vehicle will do, be it its icon, cost in SP, or crew level!
Bombers in Confrontation Fixes
In the Confrontation mode in Air Simulator Battles, a bug that affected all maps and all Battle Ratings was discovered. Under certain conditions, one of the teams did not have missions to protect bombers; the enemy accordingly did not have missions to destroy bombers. There were some exceptions to this: naval bombers attacking naval vehicles appeared as expected, and missions with them worked correctly. So on maps without naval enemies, such as Sinai or Stalingrad, this issue was especially noticeable.
We found the bug that caused this and fixed it.
Reduced the delay time of the Assault Fuses
We’ve reworked the delay time for the assault fuse to ensure minimal delay while maintaining the safety of low-altitude bomb releases. This will reduce the likelihood of the target leaving the kill zone of the bomb.
We changed the way the delay time works depending on the mass of the explosive in the bomb. With its mass up to 10 kg, the delay time will be only 1.5s, and then it will gradually increase. Upon reaching 40 kg of explosives, the delay time will be 2.7s, 120 kg — 3s, 300 kg — 3.5s, 500 kg — 4.5s, 2000 kg — 6s, and 5000 kg — 7s. This is the maximum delay time of the assault fuse: for all larger bombs, it’s 7s.
That’s not all! You can find the full list of fixes and improvements in each separate update note. Here’s some more: The exhaust of a vehicle’s engine that is turned off is no longer shown to other players, a crew sound message when the FCS is damaged has been added, and bananas scattered around the hangar have been removed.
Today's update: Update 2.37.0.114
Ground Vehicles
- Tiger II (P) — weight has been increased from 68 to 68.5t. (Report[community.gaijin.net]).
- Maus, E-100 — a bug with the difference in the strength of the breech of the gun compared to other tanks has been fixed.
- Leopard 2 PL, Leopard 2 PSO — the muzzle velocity of the DM11 shell has been increased from 970 to 980 m/s. (Report[community.gaijin.net]).
- M247 — the radius of the M822 shell’s radio fuze has been increased from 4 to 6.5 m. (Report[community.gaijin.net]).
Aircraft
- Barak II — a bug that caused the infrared channel to be missing when using IR-guided bombs has been fixed.
- AIM-120A, AIM-120B — the delay after launch until missile control begins has been increased from 0.5 to 0.6s. (Report[community.gaijin.net]).
- Mirage 2000-5F — a bug with the lack of indication of the launch range for a maneuverable target on the radar indicator has been fixed. (Report[community.gaijin.net]).
- Delay time for the assault fuse of bombs has been decreased. Depending on the mass of explosives, the delay of the bomb fuse will be: 10 kg and below — 1.5s, 40 kg — 2.7s, 120 kg — 3s, 300 kg — 3.5s, 500 kg — 4.5s, 2000 kg — 6s, and 5000 kg and above — 7s.
Naval Vessels
- Pfeil, MC 485, ML 1383, USS Flagstaff, PT-812 — a bug that disabled the survivability option when there was a crew shortage has been fixed.
Appearance and Achievements
- For modern French ground vehicles, the Three-tone CARC Camouflage has been replaced by a Three-tone Camouflage with refined colors in accordance with French Army standards.
Interface
- The ability to move vehicles from one crew slot to another by dragging it with the mouse has been added.
- The button to change a vehicle, modifications, and other functions in the crewslots has been removed. Instead, when you hover over a slot, the cursor changes to tell you that you can open a drop-down menu by pressing LMB or a gamepad button.
- The crew block in the crewslots has been changed:
- The button that opened the crew rearrangement menu has been removed.
- When hovering over the crew block, the cursor changes indicating that a drop-down crew interaction menu can be opened.
- Information about the crew is opened not by hovering, but by pressing any mouse button.
- The ability to select a vehicle to spawn in by clicking any element related to it, such as vehicle icon, its SP cost or crew level has been added.
Other
- A bug in the “Confrontation” mode in Air SB that caused players of one of the teams to not receive tasks to escort bombers, and their opponents to not receive tasks to destroy bombers has been fixed. This bug concerned bombers that did not attack the fleet.
- The “Can-do Approach” Special Task for Ground Simulator Battles has been removed. (Report[community.gaijin.net]).
- Cleaned up bananas scattered around the hangar.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service[//], forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.