about 4 hours ago - Blitzkrieg Wulf - Direct link


Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website[warthunder.com].

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform[community.gaijin.net].

Helicopters that had magic tricks

Helicopters are pretty fragile vehicles, but a couple of bugs that crept into the game made them much more durable. One of these bugs allowed bombs to pass through helicopters without causing any damage. Another gave helicopters the ability to deflect bombs with its rotor blades, with the slower the bomb fell, the more chances the blades had to deflect it. Both of these bugs have been fixed.

Crew incorrect voices after firing

You aim your gun, fire and hit your target and smile — however, your crew said that it was a miss and to adjust your aim. What kind of shenanigans were going on here? There was a bug where the crew called out a hit a miss when the discarding sabot part of an APFSDS shell flew past the enemy vehicle, even though the armor-piercing part of the shell itself hit the target. We’ve fixed this bug!

Missile launch line displaying at all times

When launching air-to-surface guided missiles, the launch zone is outlined with a green line for clarity. But a bug caused this line to remain on the screen if you were destroyed and respawned in another aircraft, even if you left the battle and went into another. This bug has been fixed!

Stuck bomb bay

Aircraft capable of carrying different bombs either externally on hardpoints or internally in the bomb bay were found to have strange behavior. If you opened the bomb bay and then selected bombs on the external hardpoints, the bomb bay closed by itself and did not open again until either selecting the bombs in it or deselecting the external weapons. We’ve fixed this bug too.

That’s not all You’ll find the full list of improvements in separate update notes. The display of water near the shore has been improved, the voice announcer no longer reports the direction of the previous missile, and the hit analysis no longer shows shells that are not in the feed.


Today's update: Update 2.43.0.87
Aircraft
  • Tu-2S-44, Tu-2S-44 (China), Tu-2S-59 — the M44 bombs have been replaced with the M43, with more explosives.
  • A-7K — the weight of the secondary weapons has been increased. (Report[community.gaijin.net]).
  • Mirage 2000-5F — Mirage 2000-5F — a bug where the HMD wasn’t being displayed when the pilot’s head was turned away from the sights at small angles has been fixed. (Report[community.gaijin.net]).
  • F-8E, F-8E(FN) — EEGS (unsynchronized shooting) has been added.
  • Matra R550 Magic 2 — engine operating time and total thrust have been clarified. Operating time has been reduced from 2.2 to 2s, total thrust has been increased from 55,000 N to 55,900 N. Source: Solid propellant rocket motor manufacturer website www.bayernchemie-protac.com
Ground Vehicles
  • MIM-146 — the burn time has been changed from 2s to 3.17s while maintaining total thrust impulse. (Report[community.gaijin.net]).
  • MIM-146 — missile autopilot has been updated, trajectory sway has been reduced. Rocket dynamics have been updated.
Naval Vessels
  • RN Duilio — the thickness of aft casemate armor belt has been increased from 20 to 70 mm.
  • Nurnberg — the display of main caliber ammunition in the ship’s X-ray has been fixed.
  • HMS Spey — elevation angles of the 40 mm Bofors 90 mounts have been reduced to 85 degrees.
  • A bug where on some vehicles it was possible to buy and accordingly take into battle fewer shells than were in the ammunition has been fixed.
  • For playability reasons, the following naval weapons have been stabilized:
    • “Plamya” 30 mm automatic grenade launcher
    • 57 mm Type 97 mod. 1937 gun
    • 75 mm anti-aircraft Type 88 gun
    • 76 mm/40 F-34 gun
    • 85 mm/54.6 ZIS-S-53 gun
Interface
  • A bug where the hit analysis could show shells that were not in the feed has been fixed.
Other
  • The delay for sending messages to the in-game chat has been reduced: for unique messages the delay is 2 seconds, for repeating messages the delay is 5 seconds.



Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service[//], forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.