Changes
With the Winds of Change update, the game uses a new rendering system.
Its advantage is an extended range of "smoothness" textures,
allowing for a more natural reproduction of smooth and rough materials. The improvements will have a particularly strong effect when using strong roughness.
In connection with this, there have been changes in the technology for creating camouflage.
In the texture normal (_n, _n_dmg) the red channel, which used to be responsible for smoothness of the texture, now stores inverted roughness.
The transition of old camouflages to the new renderer.
The old smoothness channel is converted to the new inverted roughness by the formula:
inverted roughness = 1 - (1-0.7*smoothness)^3
By the same formula, will be automatically translated camouflages made before update "Winds of Change"!
In the forms of adding and editing camouflages will be added a new parameter: "inverted roughness".
This parameter means that the camouflage is made according to the new system and will be displayed correctly in the game.
When uploading a new camo to WT Live, the camo author can mark his work with this parameter as compatible with the new rendering system.
Now, when creating new camouflages, the authors need to take into account the new system of red channel work in "_n" textures.