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4s | The Shooting Range |
---|---|
8s | Hello, friends! It seems like our last anniversary was only yesterday, |
12s | but today we’re celebrating a new one: this is episode 400 of The Shooting Range! |
19s | We’re grateful to you for staying with us all these years, |
22s | and we extend our welcome to anyone who’s joined recently! |
25s | It’s hard to remember everything we’ve gone through |
27s | and everything we’ve seen together. |
29s | One thing’s for sure: there’s many more adventures to come! |
33s | Make yourselves comfortable and enjoy! |
36s | In this episode: |
37s | Pages of History: Invisible Ace over the Mediterranean |
42s | Special: Sensor View in Replays |
45s | And Metal Beasts: British Saboteur |
56s | We’re happy to continue talking about the new vehicles of this spring. |
60s | Today’s highlight is a machine that doesn’t really give away its value all at once. |
64s | It’s an armored wheeler that will never pass as a priority target, |
68s | but in fact, it’s full of surprises. |
70s | The name is the FV721 Fox. |
78s | The first thing you should consider here is the size. |
81s | It’s only four meters long and half as tall and wide. |
84s | For military vehicles, that’s almost baby size. |
88s | But in the game, it means this wheeler can hide in the most unexpected places |
92s | and squeeze into nooks that regular tanks won’t even look at. |
95s | And sometimes this Fox can magically turn invisible right in the middle of a field! |
100s | You need to pretend that you’re decor to pull this off, though, |
103s | and avoid moving until the enemy passes. |
109s | Speaking of moving... |
110s | To enjoy the full potential of a small size, you need mobility. |
114s | And this Brit delivers! |
116s | Its rear houses an engine with almost 200 hp. |
119s | It’s enough to propel this six-ton machine to 99 km/h. |
124s | By no means a record since the game offers much faster vehicles, |
127s | but few can match the Fox’s acceleration! |
130s | Another nice surprise is a transmission |
132s | that allows it to move equally fast both forward and in reverse. |
140s | Now, what do we need for a perfect set? That’s right, some firepower! |
145s | But that’s where this wheeler can’t really boast much. |
148s | It’s armed with a 30-mm autocannon |
150s | that offers a great depression angle reaching 14 degrees. |
153s | But don’t focus on the ‘auto’ part of this cannon. |
156s | Its rate of fire is only 80 shots per minute. |
159s | On the plus side, it compensates for this |
162s | meager number with the quality of its shells. |
165s | Shell number one is semi-armor-piercing incendiary. |
169s | It only offers enough penetration for light vehicles, |
172s | but its good damage means you won’t have to spend much time on them. |
175s | The second shell is the complete opposite. |
178s | A discarding sabot round can even pierce the sides of heavy tanks, |
181s | but it has no explosives inside, of course. |
184s | Should you encounter a heavy target, you’ll need to circle around it |
188s | and keep on poking it full of holes until it runs out of crew |
191s | or gives up in frustration. |
195s | The Fox offers a perfect set of traits for a saboteur |
198s | pushing the most pro-active gameplay strategies. |
201s | It can help you discover numerous new positions, |
204s | most of them being on the enemy side of the map, |
206s | learn the internal layouts of all kinds of enemy vehicles, |
209s | and, of course, master the vanishing act! |
212s | All you need to do is put out some smoke and push the pedal to the metal, |
216s | which you can even do in reverse gear. |
218s | And when your enemy decides you quit on them, |
220s | come back and resume poking their armor with your ‘autocannon’. |
224s | Their patience usually runs out before your ammo does! |
237s | Here it is, that Spitfire that downs enemies with no shots fired! |
241s | It left the formation out of arrogance |
243s | and began a frontal attack on the leading Folgore |
246s | piloted by Furio Niclot Doglio. |
249s | His wingman, Ennio Tarantola, later remembered |
252s | that time froze for him at that moment, |
254s | and fragments of intel and reports started to make sense... |
258s | In May and June of 1942, |
260s | the Italians downed at least a dozen Spitfires over Malta. |
264s | But then, a mysterious new pilot appeared, |
267s | and the enemies around them started exploding or falling apart mid-air, |
271s | seemingly with no external force applied. |
273s | Bombers, recons, fighters... None could escape them. |
277s | They would always send someone down to the ground, basically every day. |
281s | A bounty was put out, but their Spitfire would face them head-on every time, |
286s | after which an Italian or a German fighter would blow up because... |
290s | “Dodge, Furio!” Tarantola shouted, |
292s | his mind suddenly pierced with a terrifying realization, |
295s | and attempted to dodge himself. |
297s | A hit, a hot flush of pain in the arm, |
299s | air whooshing in through the shattered canopy. |
302s | It was a single bullet, and an indirect hit. |
305s | The leader’s fighter, however, never had the time to realize what was going on |
309s | and exploded into a huge cloud of tiny debris. |
312s | Wounded, Tarantola could not continue the battle, |
316s | so he turned his Folgore towards Sicily and began a high-speed descent. |
320s | He was shaken by the death of his commander and friend |
323s | and shared a discovery with his comrades. |
325s | That Spitfire pilot wasn’t just an excellent flier and a fantastic sniper. |
330s | They never used tracers! |
332s | That’s why no one could understand why Italian aircraft |
334s | were exploding mid-air left and right! |
337s | But now that the mystery has been uncovered, |
339s | they could be tracked down and taken out. |
341s | Besides, intelligence had already identified the pilot: |
344s | it was Sergeant George Beurling. |
347s | This meant that Tarantola had to head back as soon as his wounds healed. |
351s | He simply had to find and defeat that Canadian, and avenge his commander! |
356s | On October 11, 1942, Tarantola caught a Spitfire over the Mediterranean. |
361s | Unfortunately, it wasn’t the one he wanted. |
364s | He even felt a bit awkward shooting at an obviously confused British rookie. |
368s | Three days later, an opportunity finally presented itself. |
372s | A new massive raid on Malta was planned, |
374s | and Tarantola was part of the fighter escort. |
377s | More than forty Junkers 88s and SM 79s, almost sixty Messerschmitts and Folgores... |
384s | The British would surely scramble an interceptor sortie, |
386s | and that would be the best time. |
388s | He could recognize Beurling by his reckless flying and sniper fire, |
393s | get closer to him, and finish him off! |
395s | It almost went according to plan. |
397s | The battle was furious: |
399s | the British, Italian, and German aircraft formed a giant jumble, |
403s | while the radio channels were filled with shouting and curses. |
406s | Tarantola shot one Spitfire that lost its guard and flew into the sights, |
410s | but generally kept aside trying to spot his main target. |
413s | And that became his own undoing. |
416s | Another invisible volley came from god knows where, |
419s | and four cannons shot through the Folgore’s wings and engine. |
423s | Motor oil sprinkled all over his canopy. |
425s | The Italian cried out of frustration and again had to flee towards Sicily, |
430s | hoping that his engine held long enough. |
432s | Who was that unexpected long-range sniper? |
435s | A rhetorical question, no doubt... |
437s | Tarantola never flew above Malta again: he was transferred to Sardinia. |
441s | Still, his opponent was finally hit in that battle, too, probably by a Junkers gunner. |
446s | He had to go to hospital with his wounds, never returning to Malta again. |
451s | Both pilots had a lot ahead of them, but that’s a story for another time. |
471s | Each year, War Thunder introduces new precision weaponry and modern vehicles |
475s | armed with all kinds of sensors and targeting systems. |
478s | It’s super easy to get lost in all this variety, |
481s | so we’d like to help you understand various munitions |
483s | and targeting devices on high-ranking vehicles. |
486s | We’re also working on making the gameplay more transparent and easier to understand. |
491s | One of the latest major additions is a new replay camera mode |
494s | that we called Sensor View. |
496s | Let’s see how it can help you navigate a past battle. |
503s | Turning it on is simple: launch any client or server replay and press ‘Sensor View’. |
508s | The entirety of the replay window should now be rendered differently. |
512s | The environment is extremely simplified: |
514s | ground, water, and sky lose all their beautiful detail |
517s | that our artists spent so much time working on. |
520s | Yeah, we’d better not show them this... |
522s | Well, at least it helps us focus on the most important parts of a battle, |
526s | like positions of vehicles and munitions, trajectories, sensor activities, |
530s | and many other types of data, |
532s | from speeds and distances to available load factors and attack angles. |
539s | To improve vehicle and munition visibility over long distances, |
543s | this view uses high-contrast markers and special text boxes with bright frames. |
548s | But even in this simplified mode, players in close proximity |
551s | can have their markers intersect and cover one another. |
554s | That’s why we added three groups of filters to help you narrow down your analysis. |
559s | The first group allows you to disable markers for vehicles you don’t want to see. |
563s | For instance, you can remove markers for your own vehicle, |
566s | your allies, or your enemies, as well as all aircraft or ground vehicles. |
571s | The second group does the same to sensors. |
574s | You can choose groups of players to show radar systems, |
577s | optical or laser target designators. |
579s | And finally, group three filters out the content of munition data boxes. |
587s | Keep in mind that client replays contain less data than server ones. |
591s | It’s a way to optimize network traffic for a smoother battle experience. |
595s | A client replay can show you the activity of your aircraft’s radar |
599s | and the sensors of all enemies locked onto you. |
602s | But it won’t be able to show you the sensor activity of all other players, |
605s | including your allies. |
607s | If you want to analyze the full data on all vehicles, you’ll need a server replay. |
612s | It’s easy to find in the game: |
614s | go to Community, click on Streams and Replays, |
617s | and it’ll open the Replays section of the official War Thunder website. |
624s | We hope our players will find Sensor View useful |
626s | and use it for detailed analyses of high-tier battles! |
630s | We’re committed to improving this tool |
632s | in order to make it more convenient and helpful. |
634s | Don’t hesitate to leave your feedback! |
636s | Meanwhile, it’s time for us to answer some of your questions from the comments… |
654s | The first question was sent by a player called rayoflas007: |
658s | “What’s the difference between the T32 and the T32E1?” |
663s | Hi there! The only difference is frontal armor: the E1 is more reliable. |
669s | HARKA asks: |
670s | “Why do we lose all the bushes when we change camos? |
673s | It’s so annoying, can you fix that?” |
676s | Hello, Harka! You can use an option titled ‘Link camouflage decor layout’. |
680s | It’ll help you transfer all the decor to another camo, including bushes. |
686s | Another question comes from Leipä: |
688s | “Which Saab 105 is the best?” |
691s | Hey Leipä! It’s the G version, hands down. |
695s | It has a ballistic computer that improves the accuracy of all weaponry. |
700s | Haekal writes: |
701s | “I have a suggestion about the game, where can I express the suggestion?” |
706s | Hello, Haekal! The best way is to leave it on our official forum. |
710s | This is where your suggestions have the highest chance of being spotted. |
715s | And the last comment for today was written by Tom Wang: |
718s | “Can we expect better performing shells for top-tier French tanks? |
721s | They’re severely underperforming compared to other nations” |
726s | Hi Tom! French shells are a bit inferior to some of their classmates, |
730s | but they’re still good enough for damaging targets. |
732s | By the way, we’ve recently improved the rate of fire on the Leclerc tanks |
736s | to buff their performance. |
738s | It should have a major effect considering they have autoloaders. |
742s | That’s it for today. You’ve been watching the Shooting Range by Gaijin Entertainment, |
746s | and the next episode will premier the following Sunday |
749s | at 4 PM GMT or noon Eastern time. |
752s | Subscribe and click the bell if you don’t want to miss our next videos. |
755s | Don’t forget to tell us what you think of Sensor View, |
758s | leave a like, share your thoughts and comments... |
760s | and see you next week! |