almost 3 years ago - Stona_WT - Direct link

Greetings to all fans of Aircraft SB. As a result of the major changes in the economy and various mechanics in aircraft SB, you have asked many questions and made many suggestions. We want to answer them as well as share with you plans for the further development of this game mode.


Let us start with a key explanation of the principles of economy in War Thunder.


Even under the condition of dividing the economy into different modes, it conceptually remains a common factor - average earnings and expenses per unit time in the vehicle of the same “economy level” are approxim

almost 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2967294785910555108]here[/url].
almost 3 years ago - pryanick - Direct link


Greetings to all fans of Aircraft SB. As a result of the major changes in the economy and various mechanics in aircraft SB, you have asked many questions and made many suggestions. We want to answer them as well as share with you plans for the further development of this game mode.

Let us start with a key explanation of the principles of economy in War Thunder.

Even under the condition of dividing the economy into different modes, it conceptually remains a common factor - average earnings and expenses per unit time in the vehicle of the same “economy level” are approximately the same in all game modes and for all types of vehicles. All economy changes that were made in the game are aimed at maintaining these fundamental principles of balance.

It is especially aircraft SB that until recently was sharply out of line with the overall mode statistics. The reason for this contrary to popular belief wasn’t only abusers who used the ability to create rooms for unjust enrichment but also the overall economy balance of aircraft SB. This was the reason for the change and updates that came out recently.

Why am I earning so little in the top vehicle even when getting good results?
Because the game in vehicles of rank IV and above doesn't provide a high return on investment in the economy. And it is valid for all game modes. Higher rank vehicles have a higher expected level of reward per unit of time but at the same time they have higher expenses - with repair. ammo and crew. The guaranteed positive average balance of income and expenses is applied to vehicles below rank IV as well as premium vehicles (as intended for increased earnings). Reward multipliers (for regular game modes) and maximum reward for useful actions (for aircraft SB) of high ranked vehicles are higher than those of medium and low ranked vehicles but the risk and cost of maintaining such vehicles is significantly higher.

Cancel the fly out deposit and charge only for repairs.
In terms of economy balance, there will be no difference. If we remove the fee for the fly out, the cost for repairs will grow accordingly by 2+ times (in proportion to the ratio of fly outs to deaths) to match the described balance of economy in economy ranks for all game modes.

For example in the old economy model, the correct price for respawn in Phantoms was 500-700k SL; if we replace the fee to repair one in the new system, then for the top vehicles, the cost will be about 100-200k. In our opinion a system with less but more frequent spending is more correct than a system with infrequent spending at a substantially larger amount of SL. Judging by your feedback - you are on the same page, as no one likes to pay the high cost of repair of the best vehicles in RB or naval battles. But these are the disadvantages of other game modes and vehicle types which at the moment don’t have a good solution.

Will a player be paid for damaging enemy vehicles?
Yes, critical damage counts as ⅓ of the reward for shooting the enemy down. And assisted destruction will be counted as ⅔.

The reward in points for destroying the enemy and for some other actions doesn’t match the difficulty of battle in aircraft SB.
And in some cases it is like this. The reward in points for destroying an aircraft carrier will be lower that the reward for destroying the enemy base for example, even though the aircraft carrier is a more difficult target - it moves, maneuvers, is well protected by air defense and can even withstand a full bomb load of an aircraft.

The current scoring system is the same for all game modes and vehicle types and requires tweaking for aircraft SB. The changes will affect rewards for different actions, including destroying the enemy (controlled by real players).

You do not block/ban abusers.
We do! On a weekly basis, game masters punish several people for exploiting “boost” accounts in such “treaty” game sessions. We continue to block violators for using game exploits and similar actions that violate the eula. Just a few recent examples of these players: example1, example2, example3.

We are very grateful to all the players who personally report to us regarding such abusers.

What will be happening in the game mode next?
We will continue to refine some of the mechanics.

We have received several suggestions from you, some of which are really quite applicable - such as the need to revise the rewards in points for some actions for the “Enduring Confrontation” game sessions, which are fairer for the complexity of battle in SB game mode. Some of the other suggestions are very close or even coincide with our plans . for example to limit the lower BR value in game sessions and to make other changes directed against the abuse of the game mode mechanic.

We are already working on the aircraft SB game mode as you can see from the changelog in the game. So, for example in the latest updates respawn scores were disabled and the timer has been removed before the respawn on the vehicles of the non-initial game session’s BR after the loss of an aircraft, as well as a bug due to which the reward for useful actions wasn’t counted has been fixed.

We will take into account your other comments on the mechanics that you leave in the comments. All of them will be considered.





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