Transcript (by Youtube)


4s The Shooting Range
8s Hello, friends!
9s Merry Christmas to you all!
11s The end of the year is coming, and with it come
14s the holiday episodes of the Shooting Range.
17s Today we’re going to talk about the new winter update,
20s and the next episode will break the tradition
22s and premiere on Saturday, December 31st,
25s to wrap up the year for War Thunder.
28s Make yourselves comfortable to see...
30s In this episode:
31s Pages of History: Soviet Night Fighters
35s Special: A Tour Around the Gold Quarry
38s And Metal Beasts: Gen 4 Fighting Falcon
52s The Apex Predators update is already available to all players,
56s which means it’s time to introduce the new vehicles.
59s Please welcome!
61s An American light multirole fighter, the General Dynamics F-16A Fighting Falcon.
68s It’s the most mass-produced 4th generation plane today,
71s in service with almost 30 nations!
74s Let’s take a closer look...
76s Its power plant is a bypass turbofan engine with an afterburner.
80s The fuel is stored in self-sealing tanks installed in the wing and the fuselage.
85s More fuel can be added via external drop tanks.
89s The nose cone hides an on-board radar station.
92s Its forward-firing armament includes a 20-mm autocannon with 512 rounds of ammo,
97s as well as conventional and smart bombs, rockets,
101s and guided air-to-air and air-to-surface missiles.
104s Generation 4 fighters representing Rank 8 aircraft in War Thunder
109s can boast incredible flight performance.
111s Just think of it: the F-16 can take off and go supersonic in only 30 seconds!
117s Thanks to its powerful engine and small mass,
119s the fighter’s thrust-to-weight ratio is so high it can take off,
123s pitch its nose up straight, and continue accelerating.
129s Of course, a powerful engine brings an expected flaw:
132s fuel consumption.
134s The internal fuel tanks can only last 5 minutes of flight with the afterburner on.
138s That’s why additional drop tanks are more of a necessity
141s rather than a luxury for Gen 4 light aircraft.
144s This American plane can enjoy 1.5 more minutes of afterburner flight with them on,
149s which is a good increase in percentage terms.
152s Moreover, you can always drop the dead weight: it’s in the name, after all.
159s As for the Falcon’s weaponry...
161s It can carry up to six all-aspect infrared-guided missiles,
165s and there’s always a trusty 20-mm Vulcan.
168s It’s pretty comprehensive for short-range combat.
174s The F-16 can also handle ground targets well enough.
177s Besides rockets and regular bombs, it has some great sets of guided munitions!
182s They’re efficient against enemy air defenses, tanks, and even aviation.
186s Moreover, climb rates of Gen 4 fighters are so good
189s that high altitude attacks become very simple.
195s By the way, sim mode fans might enjoy the cockpit design.
198s Not a single seam or frame in this bubble canopy...
202s Best view ever!
216s Tactical fighters are useless in night battles.
219s It didn’t take the Royal Air Force or the German Luftwaffe long
222s to arrive at this conclusion after WW2 began,
225s and the USAF got it soon after, too.
228s They knew they needed a machine capable of long patrols in the dark,
231s with good guns and, most importantly, an on-board radar system for guidance.
236s Naturally, pilots would also need special training to operate such an aircraft.
241s The first European specialized night hunters were
244s made from heavy twin-engined fighters and bombers,
247s such as the Blenheim, the Beaufighter,
249s the Messerschmitt 110, the Dornier 17,
251s and the Junkers 88.
253s The Soviet Union, however, failed to adopt this practice in time,
257s so in 1941, it was completely unprepared for Luftwaffe night raids.
262s They tried to compensate for their lack of night fighters
264s with thicker anti-air fire in larger cities,
267s but making it a widespread solution was impossible.
271s Walking their own path of trial and error in the first, hardest years of the War
275s took the Soviets an enormous amount of effort.
278s They first attempted to use daytime fighters in night interception missions.
283s The MiG-3 proved to be the most efficient at this,
285s but the best chances for target designation its pilots had
289s was verbal commands from ground-based radar systems.
292s Regular fights, however, involved blinding projector lights
295s and a high risk of being shot down by your own anti-aircraft guns.
300s Meanwhile, Soviet cities and factories continued burning bright at night.
304s What could they do?
305s Ask the British for night fighters?
308s They were in desperate need of them, too:
310s the Beaufighters were supplied to squadrons in single digits.
313s Maybe ask the Americans?
315s They didn’t even have any night fighters...
317s Well then, gotta make do on your own somehow.
320s The Soviet radio engineers managed to pull off something close to impossible:
324s create the Gneiss-2, their first airborne radar system,
328s while the entire industry was being evacuated.
331s It was pretty compact for the time, weighed only half a ton,
334s and was compatible with the Pe-2 and the Pe-3.
337s These multirole aircraft were based on the VI-100,
341s a high-altitude fighter, and proved to be excellent.
344s The tests were long and complicated, but in the end,
347s the first specialized night fighters entered service by the summer of 1943.
352s They turned out to be hard to land or take off,
355s which was crucial for nighttime flying,
357s and their armament proved to be lacking.
359s Then, the Soviets tried to remake the American A-20 Boston into night fighters.
364s They didn’t know they were repeating the mistake the Americans had already made
368s trying to create the P-70 Nighthawk on its base.
371s So, the Soviets managed to start the production of their own night fighters...
375s But all of a sudden, they discovered it wasn’t enough either!
378s They also needed to polish the usage tactics, improve reaction speed,
382s and establish a good level of communication with the ground surveillance systems.
387s These tasks were tough on their own,
388s but redundant secrecy complicated the matters even further.
392s Ironically, it only served as another tell-tale factor.
395s The Germans quickly grasped
397s why some Soviet airfields didn’t even allow their own fighters close
401s and how it was tied to radar waves some Soviet aircraft emitted at night.
406s They employed the well-known measures previously used on the Western front
409s where a new generation of night fighters had been in use already,
412s such as the Heinkel 219, the Northrop P-61, and the Mosquito.
417s The Soviet Union was hopelessly lagging behind,
419s but by the end of 1944 they managed to bridge the gap with the Tu-1,
424s a powerful night fighter with a cutting-edge radar called the Gneiss-5.
429s When it finally entered service, though,
431s it was long past the times of German bomber armadas flying at night...
449s As is tradition,
450s the first episode of The Shooting Range after a major update goes live
454s tells you about freshly-added vehicles
456s as well as about new locations for mixed battles.
460s We hope this kind of tour will help you navigate unfamiliar grounds better.
464s Today we’re going to travel around the Gold Quarry,
466s a location inspired by the landscapes of Kazakhstan.
470s You can expect a mining site and monstrous vehicles,
473s dry soils, and magnificent rocky ridges with snowy peaks.
480s We’ll begin with point [A] found in the northern part of the map.
483s On the way there, we can see a small river
485s passable either by wading or via one of the crossings.
489s The capture circle is found among warehouses and cisterns.
492s Inside, we see piles of containers, crates, canisters, and other debris.
497s It won’t be hard to find cover from enemy fire here.
501s Crossing the river again, we find ourselves in a maze of factory shops.
505s It’s easy to get lost among all these identical tall hangars
508s with smoking pipes and numerous passes.
511s Open spaces between them are unsafe, however.
514s It’s worth peeking around the corner before leaving cover.
517s Moving further, past the railway tracks...
520s The open area greets us with the main inhabitants of this place:
524s the mighty rock haulers.
526s Man, look at their size!
528s Even the Maus seems toy-like next to these.
531s Uncompromising, raw power!
537s Let’s leave the hangars and head to the central point [B]
540s found next to the boiler rooms.
542s Similarly to the northern capture area,
544s buildings and cisterns create multiple safe positions,
547s making it suitable for a quick capping and later defense,
551s so mobile machines should be a priority here.
554s This is where the concrete roads end and let the real off-road terrain begin.
559s It’s a quarry, after all.
560s Humans had mined millions of tons of rocks here over many years...
564s And almost every other step greets you with either a hollow or a mound.
571s Finally, this picture is accomplished by a giant rotary excavator.
576s Remember those huge rock haulers?
578s Well, forget them.
579s This is one true giant of a vehicle!
583s And right below it, by the way, is point [C].
586s Funny how you could fight next to this metal monster’s tracks
588s and easily forget about the enormous structure above your head...
592s Unless you get a spare second to look up, of course.
595s Naturally, this location comes in multiple versions.
598s We only toured around the largest one of them today.
601s Other modes have different point placements,
603s but the terrain stays the same.
607s Share your impressions and tactical ideas,
610s tell us how many haulers you could count on the new map,
612s all while we answer some of the questions you ask us in the comments...
630s The first question was sent by a player called nie mam pomysłu na nazwę
636s “If my tank commander has a description that he can shoot the main weapon,
639s does this mean when I lose the gunner but my commander lives I can still shoot?”
644s Hi there. You’re absolutely right.
647s This is why we add this tip to the X-ray mode:
649s so that you don’t have to join a battle to test some mechanics.
653s Check out the descriptions of other modules, you might find them useful!
658s Cyber Droid asks:
659s “How do you take control of the roof mounted machine gun
662s like on the British Tortoise to change the direction it's facing?”
666s Greetings, Cyber Droid.
668s You can switch to machine gun control either via the multifunctional menu
673s or by assigning a separate key in “Controls, Ground vehicles, Weaponry.”
678s Another question comes from Fat Spiderman:
681s Can you name all the Hungarian vehicles in the game?”
685s Hi, Spidey. Sure, let’s do this!
688s The He-112 B-1/U-2 in the German tree,
692s the Bf 110 G-4,
694s the Bf 109 G-2,
697s the Toldi IIA,
698s Turan II,
700s and the Zrinyi I in the Italy tree.
702s Six machines in total.
704s Hope we didn’t forget anything!
707s Max Engler writes:
709s “What do the magnetic mines do and how do you use them effectively?”
713s Hey Max. There’s quite a lot of things to discuss about them,
716s which is precisely what we did in episode #220.
720s Check it out when you have time!
723s And the last comment for today was written by Eric Wüstenberg:
727s “Will the Panavia Tornado be added?”
730s Hi Eric.
731s Why use the Future Tense? It’s already there!
735s There’s even multiple versions available.
737s See them soon in Metal Beasts!
740s That’s it for today.
741s Once again, the entire episode won’t premiere on Sunday,
744s but instead, on Saturday, December 31st,
747s to sum up the entire year in War Thunder!
750s You’ve been watching the Shooting Range by Gaijin Entertainment.
753s Subscribe and click the bell if you don’t want to miss our next videos.
757s Don’t forget to leave a like, share your thoughts and comments...
760s and see you in a bit less than a week!