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4s | The Shooting Range |
---|---|
8s | Hello, friends! |
9s | Merry Christmas to you all! |
11s | The end of the year is coming, and with it come |
14s | the holiday episodes of the Shooting Range. |
17s | Today we’re going to talk about the new winter update, |
20s | and the next episode will break the tradition |
22s | and premiere on Saturday, December 31st, |
25s | to wrap up the year for War Thunder. |
28s | Make yourselves comfortable to see... |
30s | In this episode: |
31s | Pages of History: Soviet Night Fighters |
35s | Special: A Tour Around the Gold Quarry |
38s | And Metal Beasts: Gen 4 Fighting Falcon |
52s | The Apex Predators update is already available to all players, |
56s | which means it’s time to introduce the new vehicles. |
59s | Please welcome! |
61s | An American light multirole fighter, the General Dynamics F-16A Fighting Falcon. |
68s | It’s the most mass-produced 4th generation plane today, |
71s | in service with almost 30 nations! |
74s | Let’s take a closer look... |
76s | Its power plant is a bypass turbofan engine with an afterburner. |
80s | The fuel is stored in self-sealing tanks installed in the wing and the fuselage. |
85s | More fuel can be added via external drop tanks. |
89s | The nose cone hides an on-board radar station. |
92s | Its forward-firing armament includes a 20-mm autocannon with 512 rounds of ammo, |
97s | as well as conventional and smart bombs, rockets, |
101s | and guided air-to-air and air-to-surface missiles. |
104s | Generation 4 fighters representing Rank 8 aircraft in War Thunder |
109s | can boast incredible flight performance. |
111s | Just think of it: the F-16 can take off and go supersonic in only 30 seconds! |
117s | Thanks to its powerful engine and small mass, |
119s | the fighter’s thrust-to-weight ratio is so high it can take off, |
123s | pitch its nose up straight, and continue accelerating. |
129s | Of course, a powerful engine brings an expected flaw: |
132s | fuel consumption. |
134s | The internal fuel tanks can only last 5 minutes of flight with the afterburner on. |
138s | That’s why additional drop tanks are more of a necessity |
141s | rather than a luxury for Gen 4 light aircraft. |
144s | This American plane can enjoy 1.5 more minutes of afterburner flight with them on, |
149s | which is a good increase in percentage terms. |
152s | Moreover, you can always drop the dead weight: it’s in the name, after all. |
159s | As for the Falcon’s weaponry... |
161s | It can carry up to six all-aspect infrared-guided missiles, |
165s | and there’s always a trusty 20-mm Vulcan. |
168s | It’s pretty comprehensive for short-range combat. |
174s | The F-16 can also handle ground targets well enough. |
177s | Besides rockets and regular bombs, it has some great sets of guided munitions! |
182s | They’re efficient against enemy air defenses, tanks, and even aviation. |
186s | Moreover, climb rates of Gen 4 fighters are so good |
189s | that high altitude attacks become very simple. |
195s | By the way, sim mode fans might enjoy the cockpit design. |
198s | Not a single seam or frame in this bubble canopy... |
202s | Best view ever! |
216s | Tactical fighters are useless in night battles. |
219s | It didn’t take the Royal Air Force or the German Luftwaffe long |
222s | to arrive at this conclusion after WW2 began, |
225s | and the USAF got it soon after, too. |
228s | They knew they needed a machine capable of long patrols in the dark, |
231s | with good guns and, most importantly, an on-board radar system for guidance. |
236s | Naturally, pilots would also need special training to operate such an aircraft. |
241s | The first European specialized night hunters were |
244s | made from heavy twin-engined fighters and bombers, |
247s | such as the Blenheim, the Beaufighter, |
249s | the Messerschmitt 110, the Dornier 17, |
251s | and the Junkers 88. |
253s | The Soviet Union, however, failed to adopt this practice in time, |
257s | so in 1941, it was completely unprepared for Luftwaffe night raids. |
262s | They tried to compensate for their lack of night fighters |
264s | with thicker anti-air fire in larger cities, |
267s | but making it a widespread solution was impossible. |
271s | Walking their own path of trial and error in the first, hardest years of the War |
275s | took the Soviets an enormous amount of effort. |
278s | They first attempted to use daytime fighters in night interception missions. |
283s | The MiG-3 proved to be the most efficient at this, |
285s | but the best chances for target designation its pilots had |
289s | was verbal commands from ground-based radar systems. |
292s | Regular fights, however, involved blinding projector lights |
295s | and a high risk of being shot down by your own anti-aircraft guns. |
300s | Meanwhile, Soviet cities and factories continued burning bright at night. |
304s | What could they do? |
305s | Ask the British for night fighters? |
308s | They were in desperate need of them, too: |
310s | the Beaufighters were supplied to squadrons in single digits. |
313s | Maybe ask the Americans? |
315s | They didn’t even have any night fighters... |
317s | Well then, gotta make do on your own somehow. |
320s | The Soviet radio engineers managed to pull off something close to impossible: |
324s | create the Gneiss-2, their first airborne radar system, |
328s | while the entire industry was being evacuated. |
331s | It was pretty compact for the time, weighed only half a ton, |
334s | and was compatible with the Pe-2 and the Pe-3. |
337s | These multirole aircraft were based on the VI-100, |
341s | a high-altitude fighter, and proved to be excellent. |
344s | The tests were long and complicated, but in the end, |
347s | the first specialized night fighters entered service by the summer of 1943. |
352s | They turned out to be hard to land or take off, |
355s | which was crucial for nighttime flying, |
357s | and their armament proved to be lacking. |
359s | Then, the Soviets tried to remake the American A-20 Boston into night fighters. |
364s | They didn’t know they were repeating the mistake the Americans had already made |
368s | trying to create the P-70 Nighthawk on its base. |
371s | So, the Soviets managed to start the production of their own night fighters... |
375s | But all of a sudden, they discovered it wasn’t enough either! |
378s | They also needed to polish the usage tactics, improve reaction speed, |
382s | and establish a good level of communication with the ground surveillance systems. |
387s | These tasks were tough on their own, |
388s | but redundant secrecy complicated the matters even further. |
392s | Ironically, it only served as another tell-tale factor. |
395s | The Germans quickly grasped |
397s | why some Soviet airfields didn’t even allow their own fighters close |
401s | and how it was tied to radar waves some Soviet aircraft emitted at night. |
406s | They employed the well-known measures previously used on the Western front |
409s | where a new generation of night fighters had been in use already, |
412s | such as the Heinkel 219, the Northrop P-61, and the Mosquito. |
417s | The Soviet Union was hopelessly lagging behind, |
419s | but by the end of 1944 they managed to bridge the gap with the Tu-1, |
424s | a powerful night fighter with a cutting-edge radar called the Gneiss-5. |
429s | When it finally entered service, though, |
431s | it was long past the times of German bomber armadas flying at night... |
449s | As is tradition, |
450s | the first episode of The Shooting Range after a major update goes live |
454s | tells you about freshly-added vehicles |
456s | as well as about new locations for mixed battles. |
460s | We hope this kind of tour will help you navigate unfamiliar grounds better. |
464s | Today we’re going to travel around the Gold Quarry, |
466s | a location inspired by the landscapes of Kazakhstan. |
470s | You can expect a mining site and monstrous vehicles, |
473s | dry soils, and magnificent rocky ridges with snowy peaks. |
480s | We’ll begin with point [A] found in the northern part of the map. |
483s | On the way there, we can see a small river |
485s | passable either by wading or via one of the crossings. |
489s | The capture circle is found among warehouses and cisterns. |
492s | Inside, we see piles of containers, crates, canisters, and other debris. |
497s | It won’t be hard to find cover from enemy fire here. |
501s | Crossing the river again, we find ourselves in a maze of factory shops. |
505s | It’s easy to get lost among all these identical tall hangars |
508s | with smoking pipes and numerous passes. |
511s | Open spaces between them are unsafe, however. |
514s | It’s worth peeking around the corner before leaving cover. |
517s | Moving further, past the railway tracks... |
520s | The open area greets us with the main inhabitants of this place: |
524s | the mighty rock haulers. |
526s | Man, look at their size! |
528s | Even the Maus seems toy-like next to these. |
531s | Uncompromising, raw power! |
537s | Let’s leave the hangars and head to the central point [B] |
540s | found next to the boiler rooms. |
542s | Similarly to the northern capture area, |
544s | buildings and cisterns create multiple safe positions, |
547s | making it suitable for a quick capping and later defense, |
551s | so mobile machines should be a priority here. |
554s | This is where the concrete roads end and let the real off-road terrain begin. |
559s | It’s a quarry, after all. |
560s | Humans had mined millions of tons of rocks here over many years... |
564s | And almost every other step greets you with either a hollow or a mound. |
571s | Finally, this picture is accomplished by a giant rotary excavator. |
576s | Remember those huge rock haulers? |
578s | Well, forget them. |
579s | This is one true giant of a vehicle! |
583s | And right below it, by the way, is point [C]. |
586s | Funny how you could fight next to this metal monster’s tracks |
588s | and easily forget about the enormous structure above your head... |
592s | Unless you get a spare second to look up, of course. |
595s | Naturally, this location comes in multiple versions. |
598s | We only toured around the largest one of them today. |
601s | Other modes have different point placements, |
603s | but the terrain stays the same. |
607s | Share your impressions and tactical ideas, |
610s | tell us how many haulers you could count on the new map, |
612s | all while we answer some of the questions you ask us in the comments... |
630s | The first question was sent by a player called nie mam pomysłu na nazwę |
636s | “If my tank commander has a description that he can shoot the main weapon, |
639s | does this mean when I lose the gunner but my commander lives I can still shoot?” |
644s | Hi there. You’re absolutely right. |
647s | This is why we add this tip to the X-ray mode: |
649s | so that you don’t have to join a battle to test some mechanics. |
653s | Check out the descriptions of other modules, you might find them useful! |
658s | Cyber Droid asks: |
659s | “How do you take control of the roof mounted machine gun |
662s | like on the British Tortoise to change the direction it's facing?” |
666s | Greetings, Cyber Droid. |
668s | You can switch to machine gun control either via the multifunctional menu |
673s | or by assigning a separate key in “Controls, Ground vehicles, Weaponry.” |
678s | Another question comes from Fat Spiderman: |
681s | Can you name all the Hungarian vehicles in the game?” |
685s | Hi, Spidey. Sure, let’s do this! |
688s | The He-112 B-1/U-2 in the German tree, |
692s | the Bf 110 G-4, |
694s | the Bf 109 G-2, |
697s | the Toldi IIA, |
698s | Turan II, |
700s | and the Zrinyi I in the Italy tree. |
702s | Six machines in total. |
704s | Hope we didn’t forget anything! |
707s | Max Engler writes: |
709s | “What do the magnetic mines do and how do you use them effectively?” |
713s | Hey Max. There’s quite a lot of things to discuss about them, |
716s | which is precisely what we did in episode #220. |
720s | Check it out when you have time! |
723s | And the last comment for today was written by Eric Wüstenberg: |
727s | “Will the Panavia Tornado be added?” |
730s | Hi Eric. |
731s | Why use the Future Tense? It’s already there! |
735s | There’s even multiple versions available. |
737s | See them soon in Metal Beasts! |
740s | That’s it for today. |
741s | Once again, the entire episode won’t premiere on Sunday, |
744s | but instead, on Saturday, December 31st, |
747s | to sum up the entire year in War Thunder! |
750s | You’ve been watching the Shooting Range by Gaijin Entertainment. |
753s | Subscribe and click the bell if you don’t want to miss our next videos. |
757s | Don’t forget to leave a like, share your thoughts and comments... |
760s | and see you in a bit less than a week! |