2 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
2 months ago - Blitzkrieg Wulf - Direct link


Today, we’re going to be talking about the work on improvements and bug fixes to the game over the past 2 weeks. We’ve selected some that we think will be interesting to see, so let’s take a look!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform[community.gaijin.net].

FPS freezes have been focused on and fixed


In the battles of War Thunder, not only does every second count, but even a split second is enough to decide the outcome of a situation. That’s why a stable frame rate is so important, especially when flying an aircraft over a tank battlefield.

It was precisely in this situation that the game could freeze up: in ground battles, when flying over a cluster of ground vehicles, an aircraft pilot’s screen sometimes froze for about a second, or even longer in some cases. This could cause an aircraft to lose control and crash.

We’ve found the root cause of this problem and have fixed it.

Scouting has been fixed, and improved!


We’ve received many reports from you that active scouting did not work as it should. In Ground Realistic Battles, enemy vehicles were not scouted at a noticeable distance, even if the target was directly in the crosshairs of the gun sight or binoculars: it was not marked as scouted.

Not only did we fix this problem, we continued to improve the logic of active scouting.

Another improvement concerns rewards for scouting. If a player has already shot at an enemy before you scouted and then destroyed them, then the game has nothing to reward you for, since another player successfully detected that enemy themselves. Therefore in this situation, you’ll be given a reward “Not by intelligence”. It’s less valuable, meaning you’ll not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).

A new HUD for the Battle gamemode


We’ve improved the HUD in the Battle ground gamemode, to make the goals and objectives of each team clearer. We’ve removed the team points bar in favor of a more readable display of the number of destroyed vehicles to win and the current number for each team. Under this indicator you can now also see a timer, where when this runs out, the team that has destroyed the most enemy vehicles wins.

Fixed display of vehicles at a distance


Targeting pods and built-in optics for high-ranking aircraft help in detecting ground targets and ensure the use of weapons at ranges comparable to the engagement ranges of air defense systems at similar Battle Ratings. However, due to an error in applying the angular dimensions of targets with the detection range through sights, these ranges were noticeably less than those necessary for small targets. This meant that for small vehicles like the Swedish Lvrbv 701, the maximum range at which it could be detected in a sight or targeting pod was about 8 km. Now, after fixing this issue, its detection range is over 20 km, and for larger vehicles, even more.

That’s not all The full list of improvements can be found in each update note! Let’s go through a few: stabilizers no longer allow you to increase the turret rotation speed, creating a new preset no longer leads to the gamemode changing, and the penetration values of shells are now again visible in the stat cards of all vehicles.

Today's update: Update 2.33.0.130
Ground Vehicles
  • A bug where the selection of machine guns and cannons did not function correctly has been fixed.
  • Ka-Chi — incorrect placement of decorations when the pontoons were removed has been fixed.
  • Ariete — incorrect placement of decorations when the War Kit modification was removed has been fixed.
  • Missing armor penetration values on the stat cards of some vehicles has been fixed. (Report[community.gaijin.net])
  • Incorrect operation of the stabilizer, which allowed the player to increase aiming speed and turret rotation has been fixed.
  • The animation of tracks on destroyed armor vehicles when they are being towed has been removed.
  • Ratel 20 — a bug causing no separate ATGM sight to be present has been fixed. (Report[community.gaijin.net])
Aircraft
  • A bug with the radar on the F-14 where in ‘Track While Scan’ mode, the radar could switch between targets, which made it difficult to launch AIM-54 missiles has been fixed.
  • A21A-3 — a bug that caused the wrong order of bomb drops has been fixed.
  • All airborne radars with BVR mode now have a target tracking prolongation time of 3 seconds.
  • ACM and HMD radar modes range for F-16A/D (all variants), AV-8B Plus (Italy), Mirage 2000 (all variants) and J-8F was increased to 10 NM.
Naval Vessels
  • The inability to activate a tow rope has been fixed.
Game Mechanics
  • A bug where in some cases in Ground Realistic Battles, active scouting did not work, despite the fact that the target was in the crosshairs of the scout’s sight or binoculars has been fixed.
  • In Ground Arcade and Realistic battles, when a scouted target is destroyed by a player who attacked it within 60 seconds before the scouting, the scout is now always given a “Not by intelligence” reward. This also means that the scout will not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).
  • A bug in Ground Arcade battles when destroying a scouted target from an aircraft, the reward “Not by intelligence” was always given, without taking into account whether the player had seen the target before the scouting or not has been fixed.
Graphics
  • A bug that led to FPS drops in Naval Battles due to the display of damage in the hit camera has been fixed.
  • Critical FPS drops (freezes) when flying over tank areas have been fixed.
Interface
  • A new HUD for the “Battle” ground mode has been added. Instead of a bar of team points, it shows the number of destroyed vehicles required for an instant victory, as well as the current number for each team. It also includes a mission timer, after which victory is awarded to the team with the most kills. The logic of the mission has not changed, but has just become more clear.
  • A bug where crew slots were hidden when the crew window was open due to a larger interface scale has been fixed.
  • A bug that caused the game mode to change when creating a new vehicle preset has been fixed.
  • A bug where a squad invitation was not shown in the chat has been fixed.
  • The text color in the skill bonus tooltip in the statistics window has been changed for better readability.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.