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4s | The Shooting Range |
---|---|
8s | In this episode... |
9s | Pages of History: The Largest Production Tank |
13s | Tactics & Strategy: Prop CAS |
16s | And Metal Beasts: European MRCA |
30s | Today’s Metal Beast is another long-awaited new vehicle. |
33s | Or more like, new vehicles, |
36s | because it’s a whole family of 3rd generation multirole combat aircraft |
40s | with a variable-sweep wing: |
42s | the Panavia Tornado. |
44s | Three nations joined their efforts in developing this machine, |
47s | and each of them got their own modification in War Thunder. |
51s | Their stats are very similar, |
52s | but today we’d like to focus on the most powerful version of them, |
56s | the German IDS ASSTA1. |
60s | Its power plant is a twin bypass turbofan engine with afterburners. |
65s | The fuel is stored in self-sealing tanks situated in the wing, |
69s | the fuselage, and the keel. |
71s | Additional fuel can be stored in external drop tanks. |
74s | The wing sweep angle can vary between 25 and 67 degrees. |
79s | The nose of the aircraft hides an on-board radar system, and under the cockpit, |
84s | we can see two 27-mm autocannons with a total ammo pool of 360 rounds. |
91s | The arsenal of suspended armament includes conventional and guided bombs |
94s | as well as guided air-to-air missiles. |
97s | There’s a targeting pod for laser-guided munitions |
100s | and countermeasure pods for defense. |
103s | While this machine technically belongs to the fighter-bomber class, |
106s | it can’t boast much of what fighters usually possess. |
109s | Similar to the strike version of the Mirage, |
112s | this Tornado’s weapons are more suitable for self-defense. |
115s | Moreover, it’s way heavier than any of its counterparts, |
119s | which makes air battles a pretty uncomfortable affair. |
124s | And since its strike capabilities play the major role here, |
128s | we’ll focus on this aircraft’s performance in mixed battles. |
132s | As we’ve already mentioned, the Tornado can carry both conventional and guided bombs; |
137s | laser-guided, to be precise. |
139s | The former option offers a nice number and caliber of ordnance: |
143s | the plane can carry up to twelve hefty 1000-lb bombs. |
147s | The ballistic computer simplifies the task of sending bombs at tanks, |
151s | but keep in mind that exiting dives is tricky for this machine, |
155s | especially at a high speed and with a heavy load. |
161s | Of course, this kind of ordnance isn’t efficient enough against SAMs, |
165s | and there’s quite a lot of them at this BR. |
167s | Which means you’d be better off opting for the set of four laser-guided bombs. |
172s | They’re easy to use: |
173s | climb a bit higher, lock onto a target with your targeting pod, start a dive, |
178s | drop your bombs, and pull up right away to get back to altitude. |
182s | Remember that the Tornado has a hard time maneuvering at higher altitudes. |
186s | If the target is right below you, |
188s | you might want to use your brake flaps or even turn the thrust reverse on. |
195s | As you’re probably well aware, there are no perfect machines. |
198s | The Tornado might be far from the best in air combat, |
201s | but it does a great job as a bomber and a precision CAS plane. |
206s | It’d be unfair to ask more of it. |
221s | The superheavy FCM 2C has a special place in history. |
226s | On the one hand, it’s the embodiment of French engineering, |
229s | the most advanced tank of its time, |
231s | and even the largest production tank in the world. |
234s | On the other hand... |
235s | It’s a victim of progress, |
237s | a symbol of the inexorable course of time, |
239s | and a tank that was late twice. |
242s | The first time, the Char 2C was too late for WW1 thanks to competitors’ efforts. |
248s | Then, it was late again for WW2, |
251s | when these huge tanks got destroyed on a railroad |
254s | never making it to the battlefield. |
256s | You might even feel sorry for the poor fate the Char 2C ended up with. |
260s | But the tragedy of this official image hides a completely different story |
264s | where the FCM 2C actually played a great role. |
268s | It had been made to be late, and it succeeded in this mission. |
273s | It was hidden away from battles, and it never entered any combat. |
277s | Here’s how it all went down... |
278s | Once the British presented their own diamond-shaped tank in September 1916, |
283s | it created an issue of national pride. |
286s | The French military demanded to create a better weapon at any cost! |
290s | The project, however, gained some opposition right away. |
293s | At the time, Renault was developing its light FT tank. |
297s | They didn’t want the superheavy monsters to steal all the resources, |
301s | so they delayed sending the engine and transmission for the new tank on purpose. |
306s | As a result, the prototype failed to meet the deadlines. |
309s | On the other hand, when the FCM company finally delivered, |
313s | their machine made such an impression in the military |
315s | that the project gained too much favor to be cut down by competitors. |
320s | Then, light tank lobbyists in the army high command employed a small trick. |
325s | They chose the heaviest, most powerful version of the project for construction, |
329s | the one named “C.” |
331s | This version required scrapping the almost ready prototype and starting from scratch. |
336s | Naturally, the tank was too late for the war, as intended... |
340s | Now, what was so impressive about the Char 2C anyways? |
344s | Well, it was a true engineering masterpiece! |
347s | It’s the first ever tank with a three-seat turret. |
350s | It was propelled by two engines with an electric transmission, |
353s | and there was a third auxiliary motor. |
356s | Its crew of 12 included two electricians who could move around inside |
360s | and perform maintenance on various units, like in a submarine. |
364s | The commander used an incredible little device to watch the battlefield |
368s | called a “stroboscope.” |
369s | It was a cylinder with tiny viewing slits rotated by a motor so quickly |
374s | it looked like there were no slits at all! |
376s | From the outside, the cupola seemed like it was just floating mid-air. |
380s | The Char 2C resembled an enormous, four meters tall landship. |
385s | It could cross a trench so wide a light tank would fit below. |
389s | One of the machines was retrofitted with a new turret housing a 155-mm howitzer, |
395s | which made the tank look even more terrifying. |
398s | Obviously, it was a perfect tool for propaganda. |
401s | The French happily shot on camera how the Char 2C crossed ravines, |
405s | pushed trees into the ground, and broke walls. |
409s | That might’ve been one reason why the army wasn’t going to send |
412s | the superheavies into combat in WW2. |
415s | Losing them would’ve meant losing a symbol. |
417s | The machines were sent south to prevent capture, |
420s | and after France capitulated, they were destroyed. |
423s | The largest and heaviest tank in history finished its 20 year long service |
428s | without ever taking part in any combat. |
431s | Still, we can’t say the Char 2C was bad or poorly designed. |
435s | The tank played its role very well. |
438s | It’s just that the role itself was quite unusual. |
454s | Close air support is a major part of any mixed battle in War Thunder. |
458s | And who wouldn’t want to experience the excitement |
460s | of a winged predator choosing its prey way down below? |
464s | So, we’d like to give you some tactical advice for piloting strike aircraft, |
468s | starting with the prop planes today. |
471s | They too can be divided into generations of sorts, |
474s | so we’ll be taking the German Ju 87 B-2, |
478s | the Soviet Il-2M type 3, |
482s | and the American Skyraider as representatives. |
487s | First, there are low-tier strike aircraft and divers, like the Junkers. |
492s | Their flight performance is too modest to fight quicker and nimbler fighters, |
496s | and their armament is too weak to have good chances in a frontal attack, |
500s | so you should avoid enemy aircraft at all cost. |
503s | In the worst case, you may switch to the gunner view |
505s | and keep your distance to the enemy, |
507s | trying to lure them closer to your allies. |
509s | Early strike aircraft are very efficient against ground vehicles, however, |
514s | with even the smallest bombs being good enough for early tanks. |
518s | Try to drop the load as early as possible to lighten your plane. |
521s | Just don’t spend them all on open-top targets |
524s | like truck-based anti-aircraft guns. |
527s | The bomb load is limited, |
528s | and destroying unarmored vehicles with machine guns is equally easy, |
532s | but the latter usually boast a hefty ammo pool. |
538s | Medium-tier strike aircraft are much more dangerous for enemy planes. |
542s | While they’re still pretty sluggish |
543s | and their maneuverability is limited by their speed, |
546s | their autocannons can easily ward off any enthusiastic fighter. |
550s | The legendary Il can also boast a thick layer of armor, |
554s | which makes it much more efficient in frontal attacks. |
557s | Bomb loads, however, don’t differ much from the earliest counterparts. |
561s | Yes, medium-tier strike aircraft carry more bombs and rockets on average, |
566s | with higher calibers, |
567s | but ground targets grew some armor, too. |
569s | In practice, it means a higher demand for accuracy on the attacker’s part. |
574s | Anti-aircraft guns evolved, too. |
577s | Most of them are still open-top, but their armament is more dangerous now. |
581s | Machine guns were replaced with cannons charged with larger high-explosive rounds. |
586s | The best weapon against these are rockets with HE warheads. |
589s | You don’t even need to get dangerously close to use them. |
592s | With some skill, you can launch them at a good altitude, |
595s | land them somewhere in the vicinity of the target, |
598s | and enjoy looking at the burning remains. |
601s | Once you’re out of rockets, it’s time for some cannon fire: |
604s | the Il’s armor-piercing rounds can go through most light vehicles. |
610s | Later strike aircraft have a special place among piston-engined planes |
614s | despite the fact that there’s only a handful of them, |
617s | and most of those are American. |
620s | There’s a reason why they remained in service |
622s | even when all fighters switched to jet engines. |
625s | For instance, they can boast an advantage in bomb and rocket loads. |
629s | These single-engined hunters can carry as much ordnance |
632s | as only heavy bombers previously could. |
634s | Under perfect conditions, a single fully-loaded strike aircraft |
638s | can destroy nearly a half of enemy vehicles, all by itself! |
642s | This advantage can also be a flaw, however. |
645s | The bigger your load, the more time you need to deliver it. |
648s | Which means you’ll have to survive enemy fire longer, |
652s | and your chances of seeing the hangar screen before you finish are higher. |
656s | Every time you approach a target on a late prop strike plane, |
660s | you need to keep a lot of things in mind. |
662s | Speed and altitude margins... |
664s | Major and secondary targets... |
666s | Types and numbers of weapons on board... |
669s | Possible placements of anti-air defenses... |
672s | And, of course, get-away routes. |
674s | It ain’t easy! |
675s | But if you do it right, a single machine heavy-laden with bombs and rockets |
679s | can bring you a lot of frags. |
681s | Good luck in your ground strikes! |
683s | Meanwhile, we’ll answer some of the questions you ask us in the comments... |
701s | The first question was sent by a player called Illyrian King: |
705s | “What makes missiles like Sidewinders or Sparrows |
708s | increase in range with progressing variants, |
710s | when the shape and therefore fuel capacity doesn't change?” |
715s | Greetings, Illyrian King. |
717s | They have a longer range thanks to the on-board devices being able to work longer |
721s | and a larger fuel load, although the sizes of those missiles almost didn’t change. |
727s | Deafening Silence asks: |
729s | “Why do some jets have a large tube |
731s | protruding before the tail and rudder section? |
733s | Seen on Scimitar and Harrier GR.7” |
737s | Hi there. You probably mean the air intakes of cooling systems. |
741s | They can be found in all kinds of places, but the tail base is often the best option. |
746s | Another question comes from Illiger 768: |
750s | “I was wondering what the difference between the two versions of the P-51D is. |
754s | Because I can't seem to figure it out.” |
757s | Hi Illiger. The game actually has four versions of the P-51D. |
762s | Their main differences are engines and flight performance. |
766s | Cyber Architect writes: |
768s | “I noticed in some videos that the Panavia Tornado |
771s | didn't get into the German tech tree nor into the Italian. |
774s | Why is that Gaijin?” |
777s | Hi there Cyber Architect. |
778s | Sorry, where exactly have you seen that? |
781s | Because it doesn’t seem to be correct. |
783s | The Tornadoes did make it to the British, German, and Italian trees. |
788s | By the way, we know how many of you expected this family of aircraft. |
791s | What do you think of it? Tell us in the comments! |
795s | And the last comment for today was written by wills: |
798s | “How long should we expect to wait to see our moments |
800s | on Thunder Show should they win.” |
803s | Hey, wills. We can’t really give you a certain time limit because it’s flexible. |
808s | We never skip truly unique moments even when the next episode is already full, |
812s | so some replays may have to wait more than a week. |
816s | Don’t worry, though! All winners always make it to the show! |
820s | That’s it for today. |
822s | You’ve been watching the Shooting Range by Gaijin Entertainment, |
824s | and the next episode will premier the following Sunday |
827s | at 4 PM GMT or noon Eastern time. |
830s | Subscribe and click the bell if you don't want to miss our next videos. |
834s | Don’t forget to assign some keys for shifting gears in your supersonic jets, |
838s | leave a like, share your thoughts and comments... |
841s | and see you next week! |