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4s | The Shooting Range |
---|---|
8s | In this episode... |
9s | Pages of History: First Turboprop Strike Aircraft |
14s | Tactics & Strategy: Toss CAS |
18s | And Metal Beasts: Punchy Trophy |
30s | The Summer Extreme event is almost over, so it’s time to try its main awards. |
35s | We’d like to begin with the lowest-tier vehicle received by most players. |
40s | Please welcome a German wheeled tank destroyer, the Pz.Sp.Wg.P204. |
47s | Its main and only caliber is a 50-mm gun |
50s | with elevation angles between −12 and +14 degrees. |
54s | The engine is found in the rear, while the transmission is in the bottom of the hull. |
59s | The ammo racks are found in the hull center and turret sides. |
64s | French vehicle enthusiasts must’ve already noticed |
67s | that the lower part of this machine looks suspiciously familiar... |
71s | And for good reason. |
73s | The Germans used trophy AMD.35 hulls to build this vehicle. |
78s | In War Thunder, this chassis can boast an excellent |
80s | speed both forward and in reverse. |
83s | Even compared to pretty mobile Rank 1 tanks, |
86s | the French and German wheelers feel like race cars, |
89s | which makes it easy for them to reach good positions among the first. |
96s | Now, what all AMD.35 modifications lacked was good armament. |
101s | Both 25 and 47-mm cannons used solid shots, |
105s | ordnance with unreliable performance against armor found at this rank |
109s | and a subpar after-penetration effect. |
112s | The German vehicle, however, knows no such issues. |
115s | It’s a tank destroyer, after all! |
118s | Its 50-mm cannon with a quick reload and good capped rounds |
122s | leaves no chance to the enemy. |
124s | The depression angles are also nice, by the way: −12 degrees. |
129s | No bump under your wheels will impede your aim and successful hits. |
137s | The only flaw is the low horizontal and vertical traverse speed. |
141s | But is it really a flaw at Rank 1? |
144s | More like a historical feature. |
149s | With a high speed and a powerful gun, |
151s | this machine is all about decisive, quick action. |
154s | The P204 is a perfect vehicle to learn how to play aggressively but also reasonably. |
160s | It promotes great tactical ideas and rewards you with frags |
164s | but forgives no mistakes. |
166s | This wheeler’s armor can’t hold even a small punch, |
169s | so you need to be able to predict danger and shoot first when you play it. |
188s | This story isn’t about the Wyvern alone. |
190s | It’s more about the concept this machine created. |
193s | And, of course, it’s about the creator, aircraft engineer Teddy Petter, |
198s | who Britain widely considered a pretty odd gentleman. |
201s | The aircraft he made were just as odd as he was: |
204s | with unconventional designs, sometimes even radical or grotesque, |
208s | they somehow flew pretty well. |
210s | Although, it’s still a question why they flew. |
213s | That’s right! |
215s | Take the Whirlwind for instance. |
216s | When the military officials first saw it, they were shocked. |
220s | They said, “This thing will never fly!” |
223s | But it did. And it did so splendidly. |
226s | The odd twin-engined plane, however, was impossible to adapt |
229s | to the missions the Royal Air Force wanted, so it was quickly discarded. |
234s | But... |
235s | it did an amazing job at laying the foundations |
238s | for the concept of a British twin-engined fighter. |
242s | The Beaufighter and the Mosquito were created |
243s | using the experience gained from the Whirlwind. |
247s | Still, the most exciting story happened when Teddy Petter claimed |
250s | he knew perfectly well how to make a multirole fighter-bomber |
254s | with torpedo capabilities for the Royal Navy. |
257s | The Navy just gave up on him: |
259s | “Let him build whatever he wants.” |
261s | It was the third year of the war, |
263s | and the Navy was still using obsolete Swordfish biplanes. |
267s | Proposed replacements were either no good or met with such issues |
271s | that no mass production could be expected in the next year or two. |
275s | And when the first prototype Wyvern was built, |
277s | albeit with a piston engine at first, |
279s | it felt like one couldn’t have given it a less natural shape. |
283s | The Navy violently rejected the 24-cylinder H-block engine from Napier. |
287s | They did the same to a competing project by Blackburn. |
290s | And while the future creators of the Firebrand chose to patiently wait |
294s | for the 18-cylinder radial Bristol Centaurus engine to be ready, |
298s | Teddy Petter would have none of it. |
300s | You see, he wasn’t the only odd gentleman: he had odd friends. |
305s | For instance, John Digby from British Electric, |
307s | a big enthusiast of turboprop engines − |
310s | a type considered exotic at the time. |
313s | We think you know where this is heading and how Her Majesty’s Navy reacted to it... |
317s | Only, it happened after the war. |
320s | Teddy Petter found no support at the time. |
323s | The aircraft industry was entering the turbojet era, |
326s | putting Attackers and Sea Hawks onto carrier decks... |
329s | While also making propellers, |
331s | even the super advanced contra-rotating ones, an anachronism. |
335s | Look at this Wyvern, the first ever turboprop combat aircraft, |
340s | take off from a carrier’s deck. |
343s | Just enjoy its odd beauty while we tell you what happened next. |
347s | The Wyvern’s life was actually pretty short: |
349s | by the late 1950s, it was retired as a pointless and completely outdated plane. |
354s | World aviation was feverishly building jet engines, |
357s | and racing for top speed felt like the only true way. |
361s | Turboprop strike aircraft like the American A2D Skyshark, |
365s | the Soviet Tu-91, or the French Breguet Alizé anti-submarine aircraft |
370s | found no wide fame. |
372s | The Wyvern, however, would be remembered much later, |
375s | with the rebirth of strike aviation. |
378s | Oh, then they’d understand how good this concept of a light turboprop striker is! |
383s | Have you ever heard how the famous Mustang became a turboprop? |
387s | Or like in the 21st century, basically right now, |
390s | we have turboprops like the Pilatus PC-21, |
393s | the Calidus B-250, |
396s | or the Super Tucano? |
398s | All of those planes were inspired by the Wyvern! |
401s | Here she is, watch her climb! |
404s | As for Teddy Petter... |
406s | He was undeterred after another cold welcome received by his creation. |
410s | He would go on to make a few more planes |
412s | whose value would only be discovered with time. |
415s | But that’s a story for some other time... |
432s | The latest major update introduced some changes |
435s | to the ballistic computer mechanics. |
438s | It simplified close air support for jet aircraft |
440s | and made it possible to use new combat tactics. |
443s | For instance, you can now attack ground targets by tossing your ordnance. |
448s | Let’s talk about how you can hit a target without even seeing it. |
454s | The main advantage of tossing is the ability to employ unguided weaponry |
458s | at a longer distance, outside of air defense range. |
462s | You can use both bombs and rockets for this. |
465s | Let’s start with the rockets. |
466s | Take as many blocks of them as you can, |
469s | place them closer to the centerline of the aircraft, and join a battle. |
473s | Once you spawn, get close to the ground to make yourself invisible to enemy AA. |
478s | It’ll also help you gain speed; |
479s | and the higher your speed, the further your rockets will fly. |
483s | Just keep in mind that some planes have a limit on rocket launch speed. |
487s | Now, let’s talk about aiming. |
490s | If you simply launch the rockets towards the enemy, you’re unlikely to score a hit. |
494s | You need a squadmate to be efficient, |
496s | someone who can leave a squad marker on the target. |
499s | If you have one, just turn towards the ground part of the map... |
503s | Pitch up, place your sights at the marker’s lowest point... |
507s | And fire! |
508s | You don’t even need to see the enemy: |
510s | your rockets will follow a flat trajectory above some obstacles and hit it. |
514s | Once your rockets are away, you can turn and go lower to a safe area. |
519s | Your success depends on a number of factors. |
522s | The main one is the accuracy of the squad marker. |
525s | The target choice is also important: |
527s | your spotter should pick a vehicle with weaker armor and slow or no movement. |
532s | Anti-aircraft vehicles are the best choice. |
535s | The ordnance you use also matters. |
537s | Smaller caliber rockets like the Mighty Mouse |
539s | or the S-8 are better launched in dozens. |
543s | The Zuni or the S-13 have much more explosives so two or three might be enough. |
548s | The heaviest rockets, however, like the S-24 or the S-25, |
552s | aren’t a really good choice for tossing. |
556s | This type of attack has low accuracy, |
558s | and launching multiple heavy rockets at a single target might be a waste. |
563s | You can also do some tossing on your own. |
565s | You’ll have to spot your target yourself, though, |
568s | by looking at strategic points capture or team markers on the map. |
575s | Both rockets and bombs can be used with this tactic, |
578s | attacking light vehicles and tanks alike. |
581s | But bombs come with their own difficulties: |
583s | tossing a bomb over an obstacle is much harder, even with a squad marker. |
588s | That’s why we think it’s best if the pilot can actually see the target. |
595s | Some might remember that planes have rotary-wing siblings, |
599s | and some of those have ballistic computers, too... |
602s | But tossing on choppers is probably not a good idea. |
605s | Only a few of them can achieve 300 km/h with a load, |
609s | while tossing rockets needs even higher speeds. |
612s | Trying to use this tactic on a helicopter is more like braking with an altitude gain, |
617s | pitching the nose down, and shooting in level flight. |
620s | Don’t expect tossing to be efficient in any way with a chopper. |
624s | If you want to see it in action, check out episode #231 of The Shooting Range: |
629s | we attempted this challenge there. |
631s | It was a fun experiment, but it wasn’t what you’d call a major success. |
638s | Is there anything we missed here? Tell us in the comments! |
642s | Meanwhile, we’ll answer some of your questions... |
659s | The first question was sent by a player called Alpha Wolffe: |
663s | “Should I get the f16 first or f14b?” |
668s | Hi there Alpha Wolf. The F-14B is more versatile. |
672s | It’s great for long-range air battles |
674s | and precision ground strikes with laser-guided munitions. |
677s | he F-16, on the other hand, is more exciting |
680s | in close-range combat and unguided CAS. |
685s | TSF71 asks: |
687s | “Which plane can hold the most unguided rockets in the game?” |
692s | Hi TSF. It’s the Phantoms! They can carry no less than 285 rockets. |
699s | Another question comes from David Martin: |
702s | “Will you add AIM-7 Sparrow missiles to aircraft such as the F-4F Phantom?” |
708s | Hi David. In real life, the German Phantoms never carried Sparrow missiles, |
713s | so we’re not planning to add them in the game. |
717s | Cpt Frostbite writes: |
719s | “What’s the difference between the aj37 and ajs37” |
725s | Hey, Captain Frostbite. |
726s | The AJS modification received additional external hardpoints for extra Sidewinders. |
732s | Besides, it can carry the all-aspect RB 74 and up to four Maverick missiles. |
740s | And the last comment for today was written by Quontox: |
743s | “Why can't stingers or similar IR missiles lock onto helicopters |
747s | from their normal range of 5-6 km instead of the 2-3 km in game.” |
753s | Hi there. It has to do with the helicopter exhaust |
756s | being much colder than that on jets. |
759s | It’s extra visible when you compare helis with afterburning fighters. |
764s | Besides, helicopters fly at lower speeds, so they don’t heat up much from air drag. |
770s | All of this affects the lock-on range of the missiles. |
773s | That’s it for today. You’ve been watching the Shooting Range by Gaijin Entertainment, |
777s | and the next episode will premier the following Sunday |
780s | at 4 PM GMT or noon Eastern time. |
783s | Subscribe and click the bell if you don’t want to miss our next videos. |
787s | Don’t forget to toss a ceramic bomb to add insult to injury, |
791s | leave a like, share your thoughts and comments... |
793s | and see you next week! |