about 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 1 year ago - Blitzkrieg Wulf - Direct link


The result of the transition to the vehicle rank based economy We have noticed that there is a lack of understanding of the principles of the vehicle rank based economy, such as the differences from the previous system and the benefits achieved. First of all, we would like to note that in the vehicle rank based economy, the same prices and reward multipliers are not set for different vehicles of the same rank, as these are not target parameters, but calculated parameters. These calculated parameters still use some statistical values for calculations. The target parameters in the economy (old and new) are earnings per unit time (from which the reward multiplier will be calculated) and profit/loss per unit time (from which the repair cost will be calculated). Since both targets are given to a unit of time - it becomes clear that to calculate the repair cost and reward multiplier, statistical indicators related to time and actions are used: the average time of a vehicle's life and base reward per unit of time. The goal of the vehicle rank based economy is to bring the values of the target parameters of a vehicle of the same rank to the same value, and this is accomplished by changing the repair cost and reward multiplier and not vice versa.

In the old economy, which was based on vehicle efficiency target values, vehicle statistics were determined based on their efficiency ratio - the ratio of the total base reward of a vehicle to the number of deaths in it. This led to an extremely high repair cost for a number of vehicles. For example, in January 2022, the maximum repair costs of the B-29 and Tu-4 in RB were around 48k and 39k SL and after the current changes, they will drop to 11.5k and 13k SL respectively. The maximum repair cost of the T95 in AB during the same time dropped from 24.7k to 9.2k SL. The same applies to other effective vehicles within the medium ranks: G.56, Sagittario 2, Maus, WZ305, Tiger II (H) etc.

In the table sheet of economy changes[docs.google.com], we can clearly see a tendency to decrease repair prices for almost all vehicles of ranks III-V in all game modes (the cells with a decrease in the average repair prices for vehicles of a given nation at a given rank are marked in green).

Ground Vehicles: [expand type=details]
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Aircraft: [expand type=details]
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Changes to the reward multiplier for Premium vehicles Repair costs and reward multipliers for Premium vehicles change in economic updates by the same principles as researchable vehicles, i.e. all parameters are adjusted to achieve the preset expenses and income per unit of time. The reward multiplier might both increase, in order to increase the income per time to the required level; or decrease, if the vehicle’s income is higher than needed.
For example, in the upcoming update, the reward multiplier in RB for the Kfir Canard, F-4EJ ADTW, as well as the Kfir C.2 and F-4EJ (reference vehicles), will be decreased. Since the last economic update (statistics update), the gameplay circumstances for the mentioned aircraft have changed for the better, which has led to an increase in the base reward per unit of time. Accordingly, with the new data (statistics) update in the upcoming economy update, changing the reward multiplier will adjust earnings to the required level. This works both ways, for example the multiplier in RB mode will be increased for the J-7D, F-104S TAF, MiG-23ML, MiG-21 Lazur and other aircraft.
At the same time, Premium vehicles will always have a specified income higher than researchable vehicles and a reduced repair cost, which sets a positive average balance for these vehicles. Premium vehicles of high ranks both have an increased reward and are profitable, unlike researchable vehicles.


Some answers for individual questions: Q: Why are the repair costs for helicopters in AB going up?
A: At the moment, the main arcade mode for helicopters are the PvE missions in the “Enduring Confrontation” mode which are characterized by weak AI countermeasures and long vehicle lifetimes. This leads to a fairly stable earning of SL and infrequent spending on respawns. To ensure a given level of costs per unit of time, an appropriate repair price is set.

Q: Why do identical aircraft (Tornado IDS Marineflieger and Tornado IDS (1995)) have different repair costs in Realistic Battles?
A: The reason is that in reality, these aircraft are not the same. The German Tornado doesn’t have guided weapons and is mainly used in air battles as a strike aircraft to destroy bases. The Italian Tornado has guided weapons and is widely used in ground battles in which the lifetime is significantly lower. To ensure the necessary average spending per unit of time for each of these vehicles, the corresponding repair cost is calculated for them.

Q: Why will the PTL02 be moved to a more appropriate rank but the M46 “Tiger” and PT-76-57 will not?
A: Researchable vehicles can, if necessary, move more freely between ranks if their parameters change. In the case of premium (including event) vehicles, you initially receive a vehicle for effective research of vehicles of all previous and one subsequent rank for a predetermined price (in GE, GJN or time spent). As a rule, we don't plan to expand or narrow the scope of effective research of researchable vehicles on premium vehicles that have already been purchased for a specific price.


Additions to the previously announced changes
  • Begleitpanzer 57 — moved to the position after the Radkampfwagen 90.
  • PUMA — moved to the position after the Begleitpanzer 57.
  • SIDAM 25 — moved to rank VI.

The costs for research, purchase and related parameters of a number of ground vehicles can be seen in the table sheet[docs.google.com].





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