10 months
ago -
magazine2
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Hey everyone, thanks for testing out the Severe Damage mechanics and leaving your feedback on it! The majority of feedback has been positive towards this new mechanic, although there’s some points that we’d like to talk about before releasing this mechanic, which is set to go live sometime this week.
One of the main talking points relates to severely damaged aircraft being considered destroyed at the end of a battle. When designing this, we thought about two things: there’ll be players who don’t want to be considered destroyed at the end of the battle, and players who inflicted the severe damage feeling like they should get the destruction at the end of the battle. We’ve thought about both ways, but would like to stick with the original design which rewards the “attacker” side with the destruction at the end of the battle, and brings more frags that is generally better. Even though both decisions will leave some players not satisfied, we’ve picked the design which rewards the player who caused the severe damage.
Some of you mentioned that one of the messages was too long, and we agree. The “A kill of a severely damaged aircraft counted” has been changed to “Severely damaged aircraft kill counted”.
We have also read feedback that severely damaged aircraft could have a marker added to signify this to other players. We’d rather not add this because a severely damaged aircraft could still be as dangerous as a regular aircraft. Adding a marker to signify this might be misleading in some cases and we’d like to keep it simple.
Also mentioned were aircraft on fire. Fires don’t count as severe damage because they can be extinguished and not cause any meaningful impact on the flight characteristics. However, if the fire causes a lot of damage to the parts of an aircraft previously mentioned in our news post, it’ll then count as severe damage.
There were also some requests to add a similar mechanic to ground and naval vehicles. While we discussed this internally, there’s no specific plans drawn up for this as we don’t see it as necessary at the moment.
Last but not least, there were some bugs where light damage counted as severe damage, which should now be fixed. Although if you happen to encounter any related issues when this mechanic releases, please report a bug here https://community.gaijin.net/issues/p/warthunder and we’ll take a look.
Once again, many thanks for testing out this new mechanic and leaving your feedback! As mentioned, we’re planning to release this new mechanic sometime this week. Stay tuned!
One of the main talking points relates to severely damaged aircraft being considered destroyed at the end of a battle. When designing this, we thought about two things: there’ll be players who don’t want to be considered destroyed at the end of the battle, and players who inflicted the severe damage feeling like they should get the destruction at the end of the battle. We’ve thought about both ways, but would like to stick with the original design which rewards the “attacker” side with the destruction at the end of the battle, and brings more frags that is generally better. Even though both decisions will leave some players not satisfied, we’ve picked the design which rewards the player who caused the severe damage.
Some of you mentioned that one of the messages was too long, and we agree. The “A kill of a severely damaged aircraft counted” has been changed to “Severely damaged aircraft kill counted”.
We have also read feedback that severely damaged aircraft could have a marker added to signify this to other players. We’d rather not add this because a severely damaged aircraft could still be as dangerous as a regular aircraft. Adding a marker to signify this might be misleading in some cases and we’d like to keep it simple.
Also mentioned were aircraft on fire. Fires don’t count as severe damage because they can be extinguished and not cause any meaningful impact on the flight characteristics. However, if the fire causes a lot of damage to the parts of an aircraft previously mentioned in our news post, it’ll then count as severe damage.
There were also some requests to add a similar mechanic to ground and naval vehicles. While we discussed this internally, there’s no specific plans drawn up for this as we don’t see it as necessary at the moment.
Last but not least, there were some bugs where light damage counted as severe damage, which should now be fixed. Although if you happen to encounter any related issues when this mechanic releases, please report a bug here https://community.gaijin.net/issues/p/warthunder and we’ll take a look.
Once again, many thanks for testing out this new mechanic and leaving your feedback! As mentioned, we’re planning to release this new mechanic sometime this week. Stay tuned!