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5s | tanks of the t80 series are probably the |
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7s | most versatile Vehicles available to |
9s | tankers at the highest ranks of the |
10s | Soviet Tech Tree these mbts have good |
13s | Firepower good armor and good Mobility |
16s | all at the same time which isn't typical |
19s | for Soviet mbts to put it mildly today |
22s | we're going to discuss the vehicles of |
23s | the series and the ways you can use them |
25s | to unlock their full |
29s | potential the first researchable tank of |
32s | the series is waiting for you at rank |
33s | seven the |
35s | t80b it has the signature low profile |
38s | which is common for Soviet tanks of the |
40s | era a well-designed turret and an |
42s | autoloader the main difference between |
44s | the t80b and the other members of the |
47s | t80 family is that it's noticeably |
49s | lacking in the armor Department the 1978 |
52s | version of the tank simply can't take |
53s | much punishment despite featuring |
55s | multi-layer armor it retains the common |
57s | weak spots found on Soviet Vehicles like |
59s | the driers port and the lower frontal |
61s | plate but the upper glacis isn't well |
63s | protected either it can stop early 105 |
66s | mm subcaliber rounds but 120 mm and more |
70s | advanced 105 mm APF SDS rounds can |
74s | easily pierce it to increase the |
76s | survivability of the vehicle at close |
78s | range angle the ufp as much as you can |
81s | in all other scenarios the tank is best |
83s | used in Hull down positions where only |
86s | the turret is |
89s | exposed |
91s | the 3bm 42 mango apfsds round is pretty |
95s | effective against any opponent but it's |
97s | still a good idea to aim for weak spots |
99s | specifically like the shot trap under |
102s | the gun of the Abrams or the lfp of the |
104s | leopard 2 keep in mind that the Soviet |
107s | autoloader is a bit slower than its |
108s | Western counterparts so make every shot |
111s | count and it's always a safe bet to |
113s | destroy the breach first when fighting |
114s | against a solo |
118s | Target compared to other Soviet Chinese |
121s | and British mbts the tanks of the t80 |
123s | series are pretty fast and maneuverable |
126s | the gas turbine of the tank allows it to |
128s | reach 70 km an hour in forward gear and |
131s | up to 10 km an hour in Reverse that's |
133s | enough speed to be among the first to |
135s | arrive at good firing positions at the |
137s | very start of the match some of those |
139s | are going to be even more advantageous |
141s | to you than to people using Western |
143s | tanks one good example is the monument |
145s | in the center of the town in |
149s | Normandy you can play the t80 in |
152s | different ways according to your |
153s | preferences it's well suited for quick |
155s | aggressive play but it's also a decent |
158s | sniper regardless of that you still have |
160s | to take into account the traits and |
162s | quirks of the vehicle for instance |
164s | because of its layout with the turret |
166s | placed in the center of the hull the |
168s | tank can be at a disadvantage in urban |
170s | environments one of the ways to mitigate |
172s | that is to be proactive to immediately |
175s | get out of cover and destroy the enemy's |
177s | gun before they can hurt you being on |
179s | the move is actually one of the best |
181s | ways to survive it's pretty hard to hit |
183s | weak spots on a pretty small |
185s | well-protected tank that comes at you at |
187s | full |
190s | speed another weakness of the vehicle is |
192s | that the aiming speed of its gun is |
194s | rather slow and the gun doesn't have a |
196s | lot of depression to work with because |
198s | of that it's a good idea to avoid steep |
201s | slopes and stick to smaller terrain |
203s | features that can be used to hide your |
204s | Hull the t80 thrives in areas that are |
207s | on relatively level terrain and offer |
209s | Lots of cover options like the southern |
212s | part of the village on hutkin Forest |
214s | don't worry about losing sight of your |
215s | enemies as the tank is fitted with an |
217s | experimental agava thermal imaging site |
220s | it's very handy for sniping but it's |
222s | also pretty useful up close just deploy |
225s | a smoke screen back up a bit and then |
227s | simply look for targets through the |
229s | cloud if you're in a hilly area and have |
231s | no option but to engage someone you can |
233s | still hit them with a well-timed |
235s | suspension shot get in position wait for |
238s | your gun to dip below the regular level |
241s | fire and then go back to |
249s | cover the Soviet and the Swedish t80u |
253s | the commander version known as the t80 |
255s | UK the experimental |
258s | t802 and the Russian t80 BVM play pretty |
262s | much the same way as the bass model it's |
264s | true that late vehicles of the series |
266s | received a more powerful engine but they |
268s | also became considerably heavy heavier |
270s | late t8s have thicker composite armor on |
273s | their ufps and the contact 5 ER on the |
277s | t80u and The Relic on the t80 BVM are |
281s | pretty effective against both heat and |
283s | subcaliber projectiles basically the |
286s | only flaw that newer models inherited |
288s | from the t80b is the gun's aiming speed |
291s | to put it bluntly all variants of the |
293s | t80u have a slower vertical and |
295s | horizontal aiming speed than any other |
298s | high tier MBT the good news is that you |
300s | can mitigate some of that by turning |
302s | your |
305s | Hull the premium t80 UD and the event |
309s | t802 are well suited for daylight |
312s | engagements at Mid to close range the |
314s | t80 ud features a more powerful diesel |
317s | engine and a t64 style transmission it |
321s | should be played just as any regular |
323s | Soviet MBT by making careful use of Hull |
326s | down positions the turret of the t802 is |
330s | fitted with the dro hard kill APS that |
333s | reliably takes care of the tow and |
336s | hellfire missiles the losat the adats |
339s | and some special projectiles can still |
341s | hurt you but in most cases the um2 is |
344s | well protected against missile attacks |
346s | coming from helicopters drones and pesky |
349s | ifvs try to take as much advantage of |
352s | the aps as possible Dr launchers have a |
355s | lot of ammo and every intercepted |
357s | missile is a huge loss for the enemy in |
359s | terms of time time and resources sadly |
362s | the t80 UK can't do quite the same as |
365s | its sta soft kill APS can't really deal |
368s | with most high rank missiles but at |
370s | least you get an lws that'll warn you |
373s | about the danger so there's |
377s | that the most advanced vehicle of the |
379s | series is the t80 BVM it received new |
383s | front side ER packages and better |
385s | thermals but most importantly the aiming |
388s | speed of its 120 5mm gun was finally |
392s | brought on par with the Best Western |
394s | mbts it's an almost perfect tank for |
396s | high rank aggressive play that doesn't |
399s | have most of the flaws commonly |
401s | associated with Soviet mbts another |
403s | thing is that the t80 BVM can fire the |
406s | topnotch 3bm 60 settes APF SDS it's |
412s | fairly similar to the mango in terms of |
415s | use but deals more damage when hitting |
417s | weak |
419s | spots |
421s | one special case is the experimental |
424s | object |
425s | 292 it can't deplo smoke screens and is |
428s | not equipped with machine guns or ER |
431s | what it does have though is a monstrous |
434s | large caliber gun the 152 mm LP 83 |
438s | Cannon is the most powerful tank gun in |
441s | War Thunder if we're talking about sheer |
444s | Firepower the only thing that hits |
445s | harder is probably just the losat |
448s | anti-tank missile system heavy APF SDS |
451s | rounds used by the object 292 easily |
455s | punch through many mbts including the |
457s | modern ones and your H shells are |
459s | powerful enough to KO about anyone with |
462s | a single shot to the roof this insane |
465s | Firepower doesn't mean that you can act |
467s | with impunity though the gun takes ages |
469s | to reload and aim not to mention that |
472s | there's always a tiny chance that the |
474s | enemy might survive the hit due to some |
476s | sheer |
478s | luck tanks of the t80 series are true |
481s | Soviet all-rounders that will work well |
483s | regardless of your preferred play style |
486s | how do you play them share your stories |
488s | in the comments |
508s | below |