2 days ago - magazine2 - Direct link
Hi! We did several UI changes in this update - what part do you not like specifically?
about 21 hours ago - magazine2 - Direct link
Originally posted by Terranical:
Originally posted by magazine2: Hi! We did several UI changes in this update - what part do you not like specifically?
Right clicking on vehicles UI is extremely squareshaped, it feels mobile-like, why bother changing that, revert it as the old one is more nice to the eyes. I know it could be irrelevant but that's one concern. The other is cannon shell information, it is all over the place and just revert it back to it's previous UI which is way better and less mobile-like.

Generally what I have seen with these UI changes it's like turning the game into a mobile-port version of it on the iphone and it's becoming more corporate meaning it doesn't look good. I remember when you changed vehicle portraits from historical to mobile 360 potraits, why not give us an option to revert them back?

Give us options, I am sure newer players would enjoy it but after playing 10 years of this game, I recommend you giving us the option to revert it back.

Originally posted by French Cat:
Originally posted by magazine2: Hi! We did several UI changes in this update - what part do you not like specifically?
The new weapon cards are wayyy too compact and full of info. It's like an excel spreadsheet. You failed to highlight a lot of the important stuff. You guys need to higher a graphic designer that knows menus bruh.

Hi, thanks for taking the time to write your feedback. With the stat card, our goal is to highlight the most important aspects you need for a shell and to generally update it with a more modern look. I can appreciate that it was changed from something that was there for a long time, the change can take some time to get used to, as we're all familiar with the old one.

But for new players for example, stat cards were filled with info and it wasn't exactly clear what was the most important to look at - now it is, as it's shown at the top. The table with the values for distance, AoT and penetration are still in the same place, so nothing there was changed.

We cannot give an option for old or new, it would strain resources as we'd have to manage two different UIs at the same time, which is far from ideal and technically difficult.