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4s | The Shooting Range |
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8s | In this episode... |
9s | Pages of History: A Premium Jack of All Trades |
13s | Tactics & Strategy: Dodging Infrared Air-to-Air Missiles |
18s | And Metal Beasts: An Ambitious Project’s Younger Brother |
33s | Almost 7 years ago, the ‘New E.R.A.’ update brought main battle tanks to War Thunder. |
40s | The main stars of fall 2017 were the Soviet T-64A |
44s | and the duo of the KPz and the MBT-70 |
48s | created by a joint production of Germany and the United States. |
52s | The latter never reached mass production due to its high cost, |
55s | so the American engineers made a simpler, cheaper version of the tank. |
59s | And that’s how the MBT-70 got a younger brother that we’re going to discuss today. |
64s | Please welcome: the XM803. |
72s | On the outside, this machine is very similar to its relative, |
75s | with the only notable difference being the MG that replaced the 20-mm autocannon. |
80s | The main caliber, however, remained the same: |
83s | it’s a 152-mm cannon/launcher, and it’s right where it should be. |
89s | The main type of ammo here is a fin-stabilized discarding sabot shell. |
93s | Despite the impressive caliber, its penetration rate is comparatively modest, |
97s | with less than 300 mm even in perfect conditions. |
101s | It’s not high enough to simply shoot at the center of mass, |
104s | but if you aim for vulnerabilities, even a frontal attack shouldn’t be a problem. |
109s | There’s another type of ammo available that turns this cannon into a launcher: |
113s | an anti-tank missile with a beautiful name of Shillelagh |
116s | that can pen up to 430 mm of armor. |
119s | It could’ve been a great auxiliary tool for quickly taking out open-top targets |
124s | but its reload is double that of other types of ammo, |
127s | so we believe its best use is against helicopters. |
130s | The turret rear of this tank houses an autoloader with 25 rounds. |
135s | It provides a stable rate of fire with 8 shots per minute |
138s | independent of your crew’s state. |
143s | The XM803 got new armor that’s even a little sturdier. |
148s | Part of the turret front is a cast homogenous piece |
151s | that provides a tad more protection than the original project’s spaced armor. |
155s | It doesn’t make the tank invulnerable, of course, |
157s | but it’s good enough to survive a stray round. |
164s | The mobility of the machine suffered the biggest cut. |
167s | Its rear houses an engine with 1,250 horsepower. |
170s | Sounds good, but the original plan was to install |
173s | a power plant with 1,500 horsepower. |
176s | As a result, the younger sibling has an inferior acceleration rate, |
180s | although it’s still pretty mobile. |
182s | And much like the real-life XM803 offers a lower price as its main advantage, |
186s | its in-game counterpart enjoys a lower battle rating. |
189s | It helps you avoid the most dangerous enemies |
192s | and compensates for the newly introduced flaws. |
204s | British aircraft engineers were rather upset and mildly infuriated. |
209s | Not so long ago, they had ranked among the best at their craft. |
213s | They’d designed lots of different aircraft, |
215s | maybe not the most popular ones, |
216s | but at least among the best in their respective classes. |
219s | And now, the distinguished gentlemen were left in the dust... |
223s | To make it even worse, it was in helicopter building. |
226s | The Britons were challenged on two sides at once, |
229s | by the US from the west and by the Soviet Union from the east. |
233s | And Great Britain was losing fast in all classes of helicopters. |
237s | The Vietnam war quickly spread the fame of the light cargo Hueys |
240s | and the attack Cobras made by the Americans... |
243s | But what did Britain have? |
245s | The air shows demonstrated the newest Soviet Mi-8... |
248s | And what could Britain offer? |
250s | When their allies across the pond offered licensed production of the UH-1 Iroquois, |
255s | the Westland company took it as an insult in disguise. |
258s | What they actually wanted was to build helicopters of their own design, |
262s | better, faster, more agile and cost-efficient than the competition! |
266s | But how could a 19th century superpower |
269s | compete with the superpowers of the new age? |
272s | Well, first, they cooperated with another superpower of the past: France. |
277s | With shared responsibilities, they began working |
279s | on an entirely new line of helicopters at once. |
282s | The only project where Westland wanted less participation from the French |
286s | was the most important one: the future Lynx. |
289s | The ambition of this enterprise was off the charts! |
292s | The plan was to create a machine with a load capability of the Huey |
296s | and the flight performance of the Cobra |
298s | while also being able to play the role |
300s | of a carrier-based anti-ship and anti-sub helicopter. |
304s | Do you remember the Wessex story? |
306s | Back then, the Americans chuckled at the Brits’ effort. |
308s | But with the news of this new project, everyone rolled their eyes. |
313s | Westland engineers were left alone. |
315s | It’s obvious what happens to plans that get too ambitious, right? |
319s | So, the French Gazelle and Puma eventually made their maiden flights |
322s | and proved to be excellent. |
325s | The Brits took part in the development but showed no interest in manufacturing them. |
329s | The question hung in the air: how’s their project doing? Was it moving at all? |
334s | Well, when the assembly halls rolled out the first prototype in 1971, |
338s | it felt like the mountain had brought forth a mouse. |
342s | The helicopter Westland made was somewhat... Civilian? |
346s | How was it better than the Huey? |
348s | Well, as it turned out, it was much better. |
351s | Can the Huey do a barrel roll like a plane? |
354s | How about a loop? Fancy an Immelmann? |
356s | The Lynx could do all of that even before mass production! |
360s | Oh, you say the Mi-24 pushed 368 km/h and set a new record for classic helis? |
366s | And you say its creators are proud? |
369s | Well, it’s time to take you down a peg, comrades: |
371s | the Lynx can push 400, something deemed impossible before. |
376s | Oh, by the way, it also delivered all the promised anti-tank capabilities |
381s | with payloads equaling the Cobra. |
383s | Same goes for anti-ship and anti-sub performance, |
386s | much like the British and French Navies wanted. |
388s | One thing, though... Was it all worth it? |
391s | The Lynx would’ve never been able to match |
392s | production numbers of the Iroquois or the Cobra, |
395s | which also meant it would’ve never reached |
397s | their levels of production and maintenance costs. |
400s | Well, the Brits believed it was worth it. |
402s | You want a cargo chopper with 2 tons of payload? Get a Huey. |
405s | Want an anti-tank heli? Get a Cobra. |
408s | Need an anti-ship helicopter? The Americans would be happy to sell you some Seasprites. |
413s | But if you want all of those together in a single machine? You know who to ask. |
418s | Yes, it’s sophisticated and idealistic. Yeah, it’s expensive. |
423s | But, gentlemen, you do realize that perfection is an exclusive offer, right? |
428s | If you believe you deserve it, welcome to the club. |
444s | Guided air-to-air missiles have long been a familiar part of high-rank air combat. |
449s | With each new model introduced, |
450s | counteracting them becomes increasingly difficult. |
453s | Today we’d like to talk about how you can avoid |
456s | becoming prey to ‘flaming arrows’ with infrared homing devices. |
463s | The first such missiles, like the AIM-9B, the R-3S, or the Shafrir, |
468s | can be encountered even on early jets. |
471s | These munitions aren’t meant for high G-loads, |
473s | so you don’t need much skill to dodge them: a simple maneuver will do just fine. |
477s | But missiles got better over the years, and the G-loads they can sustain |
481s | have long surpassed the capabilities of airframes and humans. |
485s | A dodging maneuver wasn’t enough against newer models, |
488s | so engineers invented flares. |
491s | Flares are pyrotechnic devices fired by aircraft |
493s | that burn in the air for a short while. |
496s | Multiple heat sources can confuse and distract infrared homing devices. |
501s | There are two types of flare blocks: |
503s | built-in and suspended ones that you can put onto hardpoints. |
506s | As a rule of thumb, a few launches are enough to break a target lock, |
510s | so even a shallow pool of flares can be enough for an entire battle |
514s | if you use them sparingly. |
516s | However, it’s much more effective to use flares preventively: |
519s | if you fire them in advance, your enemy won’t even be able to lock onto you. |
523s | So it’s always a good idea to add more countermeasures when you can. |
527s | Some aircraft offer no way to add flares. |
530s | In this case, you can use a small trick to improve your chances: use rockets! |
534s | They can become pretty good countermeasures. |
537s | Guided missiles do react to them and change course. |
541s | Another distracting factor is the sun. |
544s | See an enemy trying to tail you and getting ready for a launch? |
547s | Head straight for the strongest source of infrared light in the Solar System! |
551s | This would make the homing head dream of flying towards the stars, |
555s | and it’ll set off on its first and only space journey. |
558s | Or, well, it’ll try to. |
561s | Sometimes, though, you can simply ignore an incoming attack. |
564s | Engines on short-range missiles only work for so long, |
567s | which means that if the launch happens more than a few kilometers away |
571s | and you’re going supersonic, you might not even need countermeasures. |
575s | Chances are, the missile won’t be able to catch up with you. |
580s | The most dangerous infrared-guided air-to-air missiles |
582s | have both excellent maneuverability and jamming resistance. |
586s | Missiles like the AIM-9M, the AAM-3, or the Magic 2 |
590s | can ignore flares and other sources of infrared light. |
594s | The most reliable way to defend against them |
596s | is to perform preventative mass launches of flares |
599s | so that you avoid getting target-locked in the first place. |
603s | Still, you have some chances even if the launch has already happened. |
606s | Keep on mass-launching your flares, but also turn off your afterburner |
611s | and start maneuvering to leave the homing device’s field of view. |
616s | We’ll talk about radar-guided missiles in another episode, |
619s | but for now, we’ll answer some of your questions from the comments. |
637s | The first question was sent by a player called Sasin: |
640s | “Why is the TOW on the Bradley so much weaker than on the M901?” |
645s | Hi Sasin! It’s because they use different missiles. |
648s | The M901 is armed with a more modern version, the I-TOW, |
652s | that offers a longer range and a higher pen. |
655s | General BnB asks: |
657s | “How do I play the PBJ-1H in air and ground RB, and what payloads are the best?” |
664s | Hello, General! The PBJ-1H doesn’t feel confident in air combat. |
669s | Your best bet is either frontal attacks or powerful defensive weaponry. |
673s | As for ground RB, the PBJ fares much better there. |
677s | We believe the best bomb set is three 1000-pounders. |
681s | Drop them as early as you can to lighten the aircraft and use the cannon after that. |
687s | Another question comes from ADAMNIVA: |
690s | “Will you add fuel tanks for Su-27?” |
693s | Hey Adam! The internal tanks of the Su-27 are big enough |
697s | that it doesn’t use drop tanks even while transferring to new air bases. |
702s | A player called J writes about the Su-25SM3: |
706s | “We need game modes where you can use this from the beginning.” |
711s | Hi J! Actually, you can use aircraft with any weaponry at the start of the battle |
716s | if you play ground simulator mode. |
718s | Of course, piloting is much harder there, but it’s an exciting challenge. |
723s | And the last comment for today was written by Arroyo: |
726s | “How do I use the GBU on the A4e?” |
730s | Hello! TV-guided bombs are pretty simple to use. |
734s | Just lock onto a target or a spot on the ground before the drop. |
738s | The only thing you need to keep in mind is altitude and speed. |
741s | Unlike missiles, bombs have no engines, |
744s | so the less it uses its control surfaces mid-flight, |
747s | the higher its chances of hitting the target. |
750s | That’s it for today. You’ve been watching the Shooting Range by Gaijin Entertainment, |
754s | and the next episode will premier the following Sunday |
756s | at 4 PM GMT or noon Eastern time. |
760s | Subscribe and click the bell if you don’t want to miss our next videos. |
764s | Don’t forget to cast guidance before making a roll, |
767s | leave a like, share your thoughts and comments... |
769s | and see you next week! |