9 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
9 months ago - Blitzkrieg Wulf - Direct link


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №80" thread

Fixing Passability
We recently published a YouTube Short dedicated to secrets of vehicle passability on different surfaces. You’ve noticed in the comments that in some cases vehicles don’t behave according to the types of surface under their wheels. And you were right! Earlier we had already discovered errors in properties of some surface types, and so we tried to release the fixes as fast as possible.

Now solid and dry surfaces, such as most types of ground and meadows on the maps, will allow vehicles to reach higher maximum speeds, while unsteady surfaces like snow or sand will become less friendly to wheels and to a lesser degree — for tracks.

Some of these fixes require an update in the maps, which is planned to roll out as a part of one of the next major updates.

We’d like to thank all commenters — you’ve made War Thunder better!


Improving Boosters
We’ve carefully inspected your reports about boosters not giving out expected bonuses, and corrected the way they work so that such issues won’t rise again. For example, Air SB or Helicopter PvE boosters didn’t give out bonuses in the final time interval.

Now rewards for helpful actions will be boosted by all boosters active in the past, and not only those active in the moment that the rewards are calculated. For boosters that ended their effect before the rewards for helpful actions were given out, the bonus will be calculated based on how much time in this interval they were active.

For example, if the player activated a booster for +500% for 30 minutes and spawned 1 minute after entering a session with 10 minute intervals, then the first two intervals he’ll receive +500% bonus, while for the third one (21-31 minutes since entering) the bonus will be +450% because the booster was active for 9 out of 10 minutes.

We also reworked single use boosters in all modes: now rewards for game time and activity time are boosted by all boosters in the session, and not only those active at the moment rewards are calculated. For boosters with a shorter duration than the player’s session, the effect is also calculated based on how much time in the session they were active.

For example, if a +500% booster for 30 minutes was activated in a session that lasted for 35 minutes, then the rewards for the session will be boosted by 429%. The session time is counted between the player entering the session (not spawning) and the death of the final vehicle or the end of the mission.


All Shots Are Equal!
We reworked the rewards system a bit to favour players. Earlier damaging the outer elements of a ground vehicle, such as optics, barrels, mounted or external armour, was considered an effective action, even though no real harm was done to the enemy. And they were rewarded, while hits with no armour penetration weren’t. That could’ve seemed unfair, so we’ve expanded the list of rewarded actions: now it includes all hits, even those that don’t penetrate, from all guns whose rate of fire is less than 1 shot per second.


Admire the Prizes
Some achievements grant you valuable prizes, such as decals, decorations, camouflages, and even vehicles. Now you can check out how your rewards look, right from the Achievements menu. That includes the Summer Extreme event that’s all the rage right now! It’s nice to see what you’re working towards, isn’t it?


That’s Not All You’ll find the full list of improvements in a separate update note — there are lots of interesting things! Third person camera no longer jiggles after watching a replay, the “Attach Rope” message doesn’t get in the way of towing, and in the battle results window there’s now a button that takes you right to the replay.

Once again, many thanks for all your bug reports that you submitted using our special service[community.gaijin.net].

Update 2.27.2.33


Ground Vehicles
  • An invincibility indicator has been added for recently spawned players. Invincibility info will also be added to the hit camera in one of the next updates.
  • A spawn camper marker has been introduced. If a player tries to attack an opponent that spawned no more than 20 seconds previously and moved no further than 40 metres, they get a special marker for 5 seconds, visible to the enemy team on the minimap. In Arcade battle this marker hovers above the spawn camper similar to a scouted vehicle.
  • A bug has been fixed that prevented sparks from hitting the detachable elements of ground vehicles.
  • A bug has been fixed where after ramming a destroyed vehicle in the commander’s camera view, the game switched to the 3rd person view with a popup message that the commander is unconscious and commander’s camera is not available.
  • A bug has been fixed that caused the reloading animation twitching on vehicles with animated reloading.
  • A bug has been fixed that caused the crosshair to diverge from the circle aiming marker, when an ATGM carrier with a launcher on the top moved onto an inclined surface .
  • A bug has been fixed where the collectable repair kit in [Assault] mode didn’t replenish the ammunition of machine guns and auto cannons.
Aircraft
  • Mirage 2000-5F, Mirage 2000D-R1 — a bug has been fixed where it was possible to use NVD without researching or installation of the corresponding module.
  • Tornado F.3 — a bug has been fixed where it was possible to use NVD in the 3rd person view without researching or installing the corresponding module (report[community.gaijin.net]).
  • A bug has been fixed where the custom FOV settings (zooming axis) in the c*ckpit or virtual c*ckpit reset after switching to the 3rd person view or gunner’s camera.
Naval
  • Emile Bertin — name of the 152 mm AP round has been corrected, its weight has been reduced from 58.9 to 58.8 kg. Ballistic parameters were corrected which slightly affects the armour penetration capabilities.
  • The type of the shells of auxiliary calibre guns on French battleships have been corrected.
  • The distance of the shallow waters warning message for larger ships has been increased.
  • A bug has been fixed where AI ships were unable to fire the main guns (report[community.gaijin.net]).
Economy
  • Ability to spend all RP earned in ground battles to research a helicopter has been added.
  • Now the reward for successfully capturing a point will also be given to players who participated in its capture but were destroyed on the point itself before the end of the capturing process.
  • Reward for useful actions in aircraft SB and helicopter PvE missions now takes into account not only active boosters at the time of reward calculation but also the boosters that have been activated for some time after the previous calculation (report 1[community.gaijin.net], report 2[community.gaijin.net]).
  • The time in battle reward now calculates both boosters active by battle end and boosters that were active for some time during the battle.
  • Now rewards will be given for any hit on the enemy even without penetration and damage except for hits from automatic cannons and machine guns.
Interface
  • The ability to preview prizes (decals, decorations, camouflages and vehicles) has been added to the achievements menu. Including for the “Summer Extreme” event.
  • A bug that caused the reticle of the aircraft cannon to extend beyond the top of the screen on extra wide monitors has been fixed (report[community.gaijin.net]).
  • A bug where after watching the replay using the camera [2] (standard one) the 3rd person camera in battle remained with a jiggling effect, has been fixed.
  • Players who left a session are not replaced in the team list by players who joined an ongoing battle. Previously it appeared as if the battle started with an unequal team roster (report[community.gaijin.net]).
  • A bug that caused the counter measures firing setting to disappear when mounting a custom set of suspended weaponry.
  • A bug that caused the “Attach Rope” message to appear in the air event after pointing the aim marker at the armoured vehicle requesting a tow has been fixed.
  • A bug in the amount of ammo on the selected machine gun for J1N1 in the X-Ray view has been fixed.
  • A button to view a replay has been added to the battle results window.
  • An option to disable the displaying of the player names in the battle kill log has been added to the “Battle Interface” game settings.
  • A new category of complaints has been added, “Hate Speech”. Now when filing complaints related to replicas in chat all messages of the specified player will be automatically attached to the text of the complaint.
Missions
  • A bug that caused the air defence icon of enemy airfields to change after destroying enemy bases has been fixed.
  • The location of some helipads on the locations “Stalingrad” and “American Desert” has been changed to avoid direct visibility from the game area.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.