over 3 years ago - Stona - Direct link

Welcome to preliminary update notes for War Thunder "Firing Rain" Update.




Please note all specifications and dev server details are subject to change and NOT FINAL.


Known Bugs:


The calculation for protection against HEAT ammunition operates incorrectly with the current algorithm for “volumetric” shells. The anti-HEAT protection of vehicles is overstated at the moment.


New vehicles in update "Firing Rain" may have inaccuracies in characteristics, armour and weaponry settings.


The armour model for new ground vehicles in update "Firing Rain" is “work in progress” on adjustment and improvement.


Some new aircraft lack c*ckpits.


Some ground vehicles lack a visible crew.


Wing roots will not be displayed correctly on some aircraft.


Missing icons for some equipment


There may be a lack of localization for some equipment.


No sound played on some events.


Aircraft sea mines in the weaponry menu are temporarily located in the “To engage the ground targets” tab.


Aircraft sea mines temporarily allocated the default bomb icon.


There may be inaccuracies in the location of weapon icons in the weapons menu.


Aircraft mines are displayed with a black texture on aircraft pylons.



New vehicles

Aircraft

USA

P-47 D-22


YP-38


Germany

Il-28


USSR

Su-6 single seat (premium)


Su-7 BKL


Japan

B-6N2 (c*ckpit)


China

Q-5 Early


Sweden

B17BS


Ground vehicles

Germany

TAM 2C


USSR

Т-72B 1989


Т-72B3


Japan

Chi-Ha Long Gun


China

CM 25


France

Char SOMUA SM (premium)


Sweden

Strv 104


Naval Fleet

USA

USS Northampton (CA-26)


USSR

SKR Pr.50 “Enot”


Great Britain

HMS Peac*ck


Japan

Chidori


Akebono


Italy

MAS 561


Zara


Comandanti Medaglie d'Oro


Location and mission updates

Some fixes have been made to the “Moscow” aircraft location - missing rivers on the southern part of the map have been added.


Changes in the historical aircraft missions:

Ladoga - Mission has been reworked. Also changes have been made from the general list.


Khalkhin Gol - Changes from the general list.


Korsun - Changes from the general list.


Krymsk - Mission has been reworked. Also changes have been made from the general list.


Kursk - Changes from the general list.


Mozdok - Mission has been reworked. Also changes have been made from the general list.


Normandy - Mission has been reworked. Also changes have been made from the general list.


List of changes from the past major:

Base models for bombing have been changed to the correct ones, their functionality is now similar to “Enduring Confrontation” mode. After destruction, bases may respawn randomly in certain positions, designed for every mission.


Airfields have been removed from the target list, they can not be destroyed now.


Airfield models and their location towards the centre of locations have been standardised. In low-tier battles they are located 12 kilometres from the location's centre; mid-tier - 20 kilometres; high-tier - 26 kilometres. Previously, all tiers had airfields located 20 km away from the location’s centre.


The size of an airfield now depends on the battle’s rank.


Mid-tier missions now have stage airfields, located 12 km away from the location’s centre.


Enduring Confrontation:

In the Enduring Confrontation mode in the “English Channel” location, a 4th sea port has been added for each side. The total number of sea ports in the mission is now 8.


Aircraft that are in the air will no longer be counted in capturing the sea ports.


Ground Vehicle model, damage model, characteristic and weaponry changes:

Anti-aircraft machine guns have been added for the following German vehicles:

Pz.III M


Pz.III N


Pz.IV H


Pz.Bef.Wg.IV J


Panther A


Panther G


Tiger II (P)


Tiger II (H)


Tiger II (10.5cm Kw.K)


Pz.Bef.Wg.IV J, Brummbär - “Ostketten” chassis modification has been added.


“Winterketten” chassis modification has been added for the following vehicles:

Pz.III E


Pz.III F


Pz.III J


Pz.III J1


Pz.III L


Pz.III M - with removed protection screens on the hull.


Pz.III N - with removed protection screens on the hull.


Aircraft and helicopter model, damage model, characteristic and weaponry changes:

Some U.S. Naval aircraft have been equipped with the Mk 13 Mod 0 sea mines:

PV-2D


OS2U-2


OS2U-3


PBY-5


PBY-5a


BTD-1


PBM-3


SB2C-4


SB2C-1c


SBD-3


Naval fleet model, damage model, characteristic and weaponry changes:

Naval weaponry:

The new “sea mines” weaponry type have been added to naval battles - in the first stage the, following vessels will receive them:

USSR

BMO


Pr.191


Pr.191М


Pr.1204


Pr.1204 Late


Germany

R-boot R-130


R-boot R-301


S-100 (1944)


S-100 (1945)


S-100 Lang


Britain

Fairmile A (ML100)


Fairmile B (ML345)


SGB (S304)


SGB (S309)


Japan

IJN Mutsuki


IJN Kuma


Italy

Turbine


Attilio Regolo


To use them it will be necessary to research and install the “mines” modification and choose them in the “Additional weaponry” in the modification window.


283-mm Spgr. L/4.4 Kz HE shell (Admiral Graf Spee) now has the correct explosive damage.


AI-gunners for the non-utility non-automatic artillery, as well as artillery without AA rounds, cannot now shoot aerial targets.


Albatros-Klasse (143) - 76mm OTO-Melara Compact gun ammo has been brought into compliance with the Italian version.


IJN Ayanami - spare torpedoes have been added.


203-mm Contro-aerea shells (Trento) - weight, filling, and initial speed have been corrected.


Designation of the italian torpedoes have been corrected:

450-mm Si 200 changed to W.200/450X5,75


450-mm SI 170 changed to S.I.170/450X5,25


USS Cleveland - aiming speeds of the main calibre turrets have been corrected.


Admiral Hipper - max turn angles of the torpedo launchers have been fixed.


Raimondo Montecuccoli - 20-mm/70 Oerlikon Mk.II guns have been changed to Oerlikon 3S


The “Torpedo mode” modification has been added for the following Italian ships:

MAS 555


MAS 569


Folgore P-490


MS-473


VAS 201


Vosper 70' GIS 811


MS-15 - S.I.270 torpedo has been changed to S.I. 270/533X6.84 Tipo L


Stefano Turr - AP round on the 6.5mm MG belt has been changed to the utility round.


MAS 569 - tracer round has been added to the 6.5mm MG belt.


203-mm Mk.25 HC shell (USS Portland (CA-33)) - fuze type has been changed from tail to superquick point detonating.


76-mm/62 OTO-Melara Compact auto cannon - number of shots before overheating has been increased to ~60-65.


100-mm/56 B-34 gun: HE shell has been added.


114-mm 8cwt QF Mk I gun Dark class (FPB 1101) - HE shell has been changed to HE shell with tail fuse.


47-mm Hotchkiss gun (Fairmile A (ML100), Fairmile B (ML345)) - explosives type and weight has been changed to 120 g of the lyddite.


Type 1934А (1940) - aiming limits of the 2nd and the 3rd main calibre turrets have been fixed.


S-100 (1944), S-100 (1945), S-100 (S204) — torpedo reloads added.


Naval modifications and crew skills:

Stefano Turr - ‘Auxiliary Armament Targeting’ modification has been removed, RP and SL have been refunded.


Naval characteristics, physics and damage model:

Fire mechanics changes - damage, fire time, and ignition points have been revisited. Every fire how has two stages:

Initial stage - with low effect. Fire draws, dealing low damage to the crew. Mechanisms and modules take no damage.


Main stage - main effect, depending on fire scale, Fire draws further, damaging a module where it sets, as well as modules around it.

Initial stage is short, but sufficient to bring fire down, making damage from ignition minimal. Any compartment or module can be burned out - in this case there's a high chance that the fire will cease and won’t spread. The destruction of the artillery unit or turret has a high chance to be followed by fire. This fire can also spread to other modules around.


Ammo stowage durability of destroyers and cruisers has been increased for separate loading main calibre guns. Thickness of the ammo magazine has been increased according to the calibre. Explosion, fire, and shrapnel resistance have been increased.


USS Atlanta (CL-51) - damage model of the stern ammo stowage has been fixed, Previously, it was too large in size.


IJN Tone - thicknesses and forms of armoring of barbets, cutouts in the armored deck, protection of supply pipes, bow and stern traverses have been fixed.


Köln F220 - Additional armour for the 40mm launchers has been added.


The amount of the crew members has been fixed for the following Italian ships:

Vosper GIS811 13 → 16


MS472 19 → 20


MS473 19 → 20


MV611 19 → 22


Corazziere 219 → 215


Geniere 219 → 215


Bartolomeo Colleoni 507 → 521


All Italian boats - The size of the ammunition magazines has been reduced.


HMS London, HMS Kent - The armour layout and armour thickness of the ammunition magazines have been fixed.


Naval Visual models and visual parts:

HMS Tiger - The size of the explosion of the HE-VT shells have been fixed.


Customization

Changes implemented in the US fighter aircraft research tree.


Customization

Late single-colour and late desert camouflage for the Soviet top tanks have been added for purchase.


The insignia and decals have been moved to the standard camouflage layer. Previously issued decals also remain available:

M46 "Tiger"


M18 "Black Cat"


Cobra King


M3A1 (USMC)


M2A4 (1st Arm.Div.)


M5A1 (5th arm.div.)


Pz.Kpfw. Churchill


Pz.II C (DAK)


T-V (USSR)


SU-76M (5th Gv.Kav.Corps)


М3 Medium (USSR)


T-26 (1st Gv.T.Br.)


Iron Duke IV


Sherman IC "Trzyniec"


A13 Mk.I (3rd RTR)


A13 Mk.II 1939


IS-2 №402


Т-34-85 №215


The insignia and decals have been moved to the additional free camouflage. The decals issued previously also remain available. Default camouflage has been changed:

KV-220


Grant I


Interface

Possibility of selecting the aircraft weaponry presets to a “favorite” block has been added.


Game mechanics

In combined ground battles in SB game mode the new mechanics in which after the respawn the allied will be marked for the player on the mini-map for 7 seconds. This has been done to understand better the positions of the players and for better interaction between players.


Sound

The sounds of cannons and machine guns of land and sea vehicles have been corrected towards greater clarity. The low-frequency component of the shot has also been emphasized.


New sound events for the M61 rotary gun (SPAAG M163) have been created.


Principle of reverb response for all sounds has been changed in order to make the sound more natural. Previously, algorithmic reverberation was used (real-time calculation of the reflection of sound from a certain virtual volume, the parameters of which are set by a mathematical function), now convolution reverberation is used (that is, the application of the convolution operation to the original sound in the game, and the reference sound recorded in real conditions). For sounds inside the c*ckpit of an aircraft or a tank, real reflections (impulse response of a real volume, like street, room, c*ckpit, etc.) are used, recorded in the interiors of actual military vehicles. For the sounds of the environment, real reflections were used, recorded in the field, and in areas with medium and dense buildings. Also, when approaching the ground on an aircraft with a third person view, you can feel the reflections of sounds from the land surface.


Sounds of flying bullets and shells have been changed. Now they click or clap as they fly past the listener.


A bug has been fixed due to which the shell/bullet flypast sound was played when hitting the player's vehicle. Now the sound of flight only sounds when it passes by.


Now, when a tank turret is ripped off, it falls to the ground with a characteristic sound.