about 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 1 year ago - Blitzkrieg Wulf - Direct link


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №72" thread
Improving mobile infantry


Mobile infantry from the April event is a great new addition to War Thunder, but since it just appeared in the game, it needed some tweaks. The rangefinders of mobile infantry now work correctly, and third-person camera has been pulled back and up to improve your view when controlling an exoskeleton.

Acquisition rate of more mobile exoskeleton classes, such as ATGM, MANPADS, and Assault has been increased, while Snipers who control the battlefield from afar had it reduced. Check out these changes in battles and let us know what you think!


There’s always a place for decorations


3D decorations are a very important part of the look of your ground vehicles, and we try to make them easy and intuitive to use. Before, if a decoration couldn’t be placed due to an overlap with a part of the vehicle, the decoration was coloured in red. But if another decoration was in the way, the players only received an error after they tried to attach a new decoration.

Now it’s easier! If an old decoration is obstructing installation of a new one, the new one will be highlighted in red to show where there’s no room for it. Spice up the look of your vehicles for everyone to see!

Especially now that the error that caused some decorations (that were actually on your vehicle) not to appear in the hangar has been fixed. Now in your hangar you’ll see exactly the vehicle that other players will meet in battles!


Reworked sound


We’re always working on improving the audio aspect of War Thunder and are trying to make the battles sound better from every possible perspective. This time we’ve paid special attention to tanks: from the gunner's point of view you’ll clearly feel the blast from the shot, while from the third person view fire from your tank and other vehicles will sound less bright.

To make the overall sound of the game more dynamic, we’ve lowered the volume of the game, and that allowed us to make the difference between quiet and loud sounds more pronounced. It’s especially noticeable in case of explosions that we’ve also reworked: now the closer they are, the more bright and sharp they sound.


That’s Not All
You’ll find the full list of improvements in the separate changelog - there are many interesting things there. Take-off & landing tutorial can now be completed in the SB mode when using a gamepad with no issues, destroyed vehicles no longer keep up smokescreens, and if you haven’t received your achievement rewards, then the “Achievements” tab will automatically open when you clock on your profile.

More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service[community.gaijin.net].

Update 2.25.1.32
Aircraft
  • Tornado F.3 — reflection of the minimap display on the canopy glass has been removed.
  • Tornado GR.1 — visual artefacts that might appear on the canopy in night maps have been fixed.
  • A bug has been fixed that prevented completion of the take-off/landing tutorial in SB mode when using a gamepad (report[community.gaijin.net]).
  • BV 238 — incorrect position of the crew in xray mode has been fixed.
  • Me 262 A1/U4 — an incorrect fuse delay of HE-T rounds has been fixed.
  • Bf 109G-10, Bf 109G-14 — a bug with incorrect display of the МK-108 and МG-151 cannons in xray mode has been fixed (report[community.gaijin.net]).
Ground vehicles
  • Error indicator has been added, if one decoration interferes with another.
  • A bug has been fixed that might cause a FPS drop while zooming in to a vehicle with decals.
  • A bug has been fixed where a smoke generator remained on the destroyed vehicle.
  • A bug has been fixed where bush decorations might disappear completely or partially in the hangar.
  • Pantsir-S1 — missing “Adjustment of fire” modification has been restored (report[community.gaijin.net]).
  • Type 87 — a bug has been fixed where the gun was unable to be controlled after the gunner was knocked out with the control dubbing for commander enabled .
  • 105mm T279 — the in-flight weight of the projectile has been increased from 4.2 to 4.5 kg (report[community.gaijin.net]).
Naval
  • HMS Hood — watering and heeling parameters have been adjusted. Ship doesn’t roll onto its side, watering takes longer and more smoothly.
  • MPK 204 — a bug has been fixed that prevented damage control when the crew number reduced to 5%.
  • T-51b — a bug has been fixed that resulted in torpedo launch while firing the autocannon.
  • Duguay-Trouin — a bug has been fixed that caused damage on the second main gun turret with destruction of the third one.
  • IJN Chidori — a bug has been fixed that prevented the stern main gun turret firing.
Sound
  • Ground vehicle shots when heard from the gunner view now have a sound blast that compensates the clanging of the gun breech.
  • Ground vehicle shots from third person view, as well as shots from allies/ enemies are now less bright.
  • The sound mix has been rebalanced in order to improve the dynamics of the sound picture. I.e. The volume difference between quiet and loud sounds has increased and the general volume of the game has reduced.
  • The volume of explosions has become more consistent with the distances they occur. Close explosions sound sharp and bright; the further they are, the less bright and loud they are, with characteristic rolling echo.
"Mobile Infantry" event
  • Rangefinders of the exoskeletons have been fixed.
  • Twitching movement by fast clicking the right/left buttons has been fixed.
  • A bug has been fixed that prevented secondary fragments of the 9М336М and FIM-92X anti-air missiles.
  • Lock-on distance of the 9М336М and FIM-92X seekers has been increased.
  • Acquisition rate of exoskeletons has been increased for Assault, ATGM and MANPADS classes.
  • Acquisition rate of Sniper exoskeletons has been reduced.
  • The 12.7mm HE-I round of the 6P51 machine gun has been changed to AP-I round.
  • Third-view camera has been shifted back and up.
Interface
  • If a player has one of the achievement rewards not redeemed. Each time the profile window is opened, a player will be able to see the Achievement tab with an unredeemed reward.
  • A bug has been fixed where the squadron list might automatically scroll on top.
  • A bug has been fixed which made the booster icons look distorted.
  • A bug has been fixed where the radar mode name on the “Khrizantema-S” was out the screen edge.
  • The possibility to track the progress of sub-challenges in the Battle Pass window has been added.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
about 1 year ago - Stona_WT - Direct link

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.


Improving mobile infantry






Mobile infantry from the April event is a great new addition to War Thunder, but since it just appeared in the game, it needed some tweaks. The rangefinders of mobile infantry now work correctly, and third-person camera has been pulled back and up to improve your view when controlling an exoskeleton.




Acquisition rate of more mobile exoskeleton classes, such as ATGM, MANPADS, and Assault has been increased, while Snipers who control the battlefield from afar had it reduced. Check out these changes in battles and let us know what you think!


There’s always a place for decorations






3D decorations are a very important part of the look of your ground vehicles, and we try to make them easy and intuitive to use. Before, if a decoration couldn’t be placed due to an overlap with a part of the vehicle, the part was coloured in red. But if another decoration was in the way, the players only received an error after they tried to attach a new decoration.




Now it’s easier! If an old decoration is obstructing installation of a new one, the new one will be highlighted in red to show where there’s no room for it. Spice up the look of your vehicles for everyone to see!




Especially now that the error that caused some decorations (that were actually on your vehicle) not to appear in the hangar has been fixed. Now in your hangar you’ll see exactly the vehicle that other players will meet in battles!


Reworked sound






We’re always working on improving the audio aspect of War Thunder and are trying to make the battles sound better from every possible perspective. This time we’ve paid special attention to tanks: from the gunner's point of view you’ll clearly feel the blast from the shot, while from the third person view fire from your tank and other vehicles will sound less bright.




To make the overall sound of the game more dynamic, we’ve lowered the volume of the game, and that allowed us to make the difference between quiet and loud sounds more pronounced. It’s especially noticeable in case of explosions that we’ve also reworked: now the closer they are, the more bright and sharp they sound.



That’s Not All


You’ll find the full list of improvements in the separate changelog - there are many interesting things there. Take-off & landing tutorial can now be completed in the SB mode when using a gamepad with no issues, destroyed vehicles no longer keep up smokescreens, and if you haven’t received your achievement rewards, then the “Achievements” tab will automatically open when you clock on your profile.



OPEN THE FULL CHANGELOG


Once again, many thanks for all your bug reports that you submitted using our special service.