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4s | The Shooting Range |
---|---|
7s | In this episode: |
9s | Pages of History: Swedish Tender for Best MBT |
13s | Tactics & Strategy: Winning in Tank Football |
16s | And Metal Beasts: The New Trainer |
29s | We’d like to continue talking about the new vehicles added this spring. |
32s | Today we’re going to focus on the namesake of the Alpha Strike update. |
36s | Please welcome! |
37s | A light attack jet and trainer aircraft co-manufactured by Germany and France: |
43s | the Alpha Jet. |
44s | Our game offers two modifications, |
46s | but today’s feature will be limited to the German version. |
54s | This aircraft is pretty similar to the Italian AMX Ghibli |
58s | that we talked about not so long ago. |
60s | Still, comparing them would be a questionable idea: |
63s | despite sharing some design features and class, |
66s | these aircraft belong to different weight categories. |
69s | An empty Alpha Jet has half the mass of its Italian counterpart, |
73s | so it’d make more sense to compare it to another combat trainer, |
76s | the Swedish Saab 105. |
82s | The Alpha’s power plant is a twin turbojet engine |
85s | with an afterburning power of around 2,500 kilogram-forces. |
89s | It’s not much, it’s but good enough for such a lightweight machine. |
93s | While you shouldn’t expect impressive dynamics, |
96s | you can still very well achieve around 1000 km/h near the ground if you’re patient. |
101s | Just try not to make any sudden movements at that speed. |
104s | Combine a pitch and a roll, and you can kiss your wingtips goodbye. |
112s | In air combat, this plane has no armament choice to speak of. |
116s | There’s only one 27-mm cannon available. |
119s | But what a cannon it is! |
122s | It has an ammo pool of 150 rounds, which is more than on the high-ranking Gripen. |
127s | It offers a good rate of fire, amazing accuracy, and great damage. |
132s | After getting used to its low fire density, |
134s | downing targets with short bursts becomes easy. |
137s | There’s one surprising bonus as well: countermeasures. |
140s | At a battle rating this low, they’re a luxury. |
143s | The Alpha Jet doesn’t see a lot of radar-guided missiles |
146s | so you wouldn’t need a lot of chaff, but flares certainly wouldn’t hurt. |
154s | And now, for the juiciest part: close air support. |
158s | The aircraft won’t surprise anyone with its payload: |
161s | just six bombs or blocks of rockets. |
163s | What makes it appealing though is a ballistic computer |
166s | for all available ordnance. |
168s | This means the Alpha Jet can deliver precision strikes |
171s | while staying outside the range of most anti-aircraft guns. |
175s | You might say: “Can’t the targets just drive away from the bombs?” |
179s | And you’d be right! |
180s | But experience tells us that most tanks don’t bother with repositioning, |
184s | and some anti-air gunners never even leave the spawn point. |
188s | When you spend all the bombs and rockets, you can still use the cannon. |
191s | Your ballistic computer will help you even with that. |
194s | The AP belt will go through light vehicles like a hot knife through butter |
198s | and might even find a flaw in heavy armor. |
210s | The Leopard 2 was originally developed for use in another world war. |
214s | The Fulda Gap, an area between the two Germanies, |
217s | was expected to decide the fate of Europe and the rest of the world |
220s | in a massive battle between Western armies and Soviet tanks. |
224s | Thankfully, the plan never had to be executed, |
227s | and once the Cold War was over, |
228s | the tank race shifted into competing for clients and their wallets. |
232s | By the early 1990s, Sweden’s park of heavy armor was pretty outdated. |
237s | Even the latest Centurions and S-tanks couldn’t impress anyone, |
241s | while their own MBT program died down. |
244s | That’s why the government announced a tender in 1993 |
247s | and opened it to manufacturers from all over the world. |
251s | The American General Dynamics brought its Abrams, |
253s | the German Krauss-Maffei, the Leopard 2, |
256s | and the French GIAT offered its Leclerc. |
259s | There was one more contestant that felt out of place though... |
263s | With an economic crisis threatening to go haywire, |
266s | Russian officials decided to make a bold move |
268s | and take part in this tender, offering the T-80U. |
271s | Sweden evaluated the vehicles in five metrics: |
274s | mobility, fire control systems, tactical data systems, |
278s | reliability, and survivability. |
281s | According to reports, Western tanks successfully passed all trials, |
285s | while the T-80 only passed the mobility test. |
288s | Experts noted the outdated fire control systems |
291s | but deemed the tank good enough for daytime. |
293s | The T-80 did have night vision devices, |
296s | but its NVDs were clearly inferior to the rest of the competition. |
299s | Its reverse speed was also remarkably low, |
302s | which limited its application in certain combat scenarios. |
306s | Last but not least, Sweden wasn’t impressed by the T-80’s firepower. |
311s | They believed that even 105-mm cannons armed with modern ammo |
315s | offered equal performance to the tank’s 125-mm discarding sabot shells. |
321s | Armor was also tested with a bit of good old shooting. |
324s | The Leopard scored the highest. |
325s | Its modular wedge-shaped turret was so good that most of it was basically invincible. |
331s | The Leopard also won the chassis tests |
333s | thanks to its reliability and a more efficient engine. |
336s | By the way, the Abrams scored the lowest in this part |
339s | due to its fuel-hungry gas turbine engine. |
342s | The German tank also made a good impression in the ‘firepower’ part of the trials. |
346s | Even before the tests were complete, it was clear that the Leopard was far ahead. |
351s | The T-80 was eliminated, |
352s | and neither the Leclerc nor the Abrams managed to shorten the gap. |
356s | The outcome was unsurprising. |
358s | In 1994, Sweden purchased more than a hundred old Leopard 2 tanks. |
363s | The A4 modification was designated Stridsvagn 121, |
367s | while fresher A5 versions were adjusted to Swedish standards |
371s | and accepted into service as the Stridsvagn 122. |
390s | Why don’t we take a break from the endless battles? |
393s | Let’s check out a nearby stadium! |
395s | Touch some grass, play ball... |
398s | Besides, the Tank Football event is hot right now! |
401s | To make this fun chaos a bit more educational, |
404s | we’ll throw in some tips and tricks to help you get to that Queen’s song. |
408s | So, there are two types of games in this event: |
411s | 3v3 for solo players and 4v4 for squads. |
416s | Tactics are better employed with friends, of course, |
418s | so we’ll be playing the squad tournament tonight. |
424s | The game starts with the orange team’s initiative. |
427s | With some skill, you can launch your first attack right from the center of the field. |
431s | The forward player just needs to move the ball to a comfy position for a strike. |
435s | All it takes is driving straight and pushing the ball twice. |
438s | Move it between the goalposts and the attacker |
440s | to give them a chance to accelerate and give the ball a strong kick. |
444s | Let’s see what it looks like for the attacker. |
446s | They accelerate towards the kicking point in advance |
448s | and shoot the ball to give it some extra force. |
451s | Done correctly, this will launch the ball towards the opponent’s goalposts. |
455s | With some practice, you can even learn how to direct the ball into a specific corner. |
459s | Of course, sending the ball there is cool, |
461s | but the other team has a goalie and doesn’t intend to sit idle. |
464s | That’s where the other two players come into play: they’re just as important. |
468s | They spawn next to the goalposts for those cases |
471s | when the plan goes awry and your team needs to defend. |
475s | One of them should guard the goal line, |
477s | while the other one needs to move to the center of their side of the field |
480s | and get ready to both attack and defend. |
485s | The defending team can’t attack first, |
487s | but they can still seize the initiative very quickly if they know what to do. |
491s | The goalie has the most straightforward position: |
493s | they spawn next to the goal line, and all they need to do |
496s | is reposition their vehicle for the best result. |
498s | Two more ‘athletes’ mirror each other on the left and the right. |
502s | Their main task is to head to the center of the field, speed up, |
505s | and block the attacker in a jump. |
508s | These two players can become the first line of defense. |
510s | You can also turn your tank sideways to improve your coverage. |
514s | A blocked ball would often ricochet to the opposite side of the field, |
517s | and the teams would trade initiative. |
518s | But let’s say the block was unsuccessful. |
521s | Then, you need your second line of defense: |
524s | the fourth player who spawns the furthest. |
526s | Their best position is in the center of their side of the field. |
529s | This allows them to both help the goalkeeper |
531s | and support an offense depending on the situation. |
537s | And finally, here’s a couple more tricks. |
540s | You’ll often see the ball next to a wall |
542s | where multiple players from both teams try to push it out. |
545s | It’s tempting to get inside this chaos |
546s | and show everyone who’s the real dribbling master... |
549s | But more often than not, leaving a single player inside the mess |
553s | while the rest wait for a good chance is a more effective approach. |
557s | Sooner or later, the ball will come out, |
559s | and the more players are ready for a coordinated attack, the better. |
563s | Another great skill is redirecting the ball to the enemy goal. |
566s | You don’t often get a chance for a good kick in the middle of a round, |
569s | so the second best option is a corner pass. |
572s | One player needs to speed up along the wall while others wait next to the goalpost. |
579s | Do you have any tips and tricks of your own? Share them in the comments! |
583s | We hope you all score spectacular goals and have a great time! |
587s | Meanwhile, we’ll answer some of your questions. |
602s | The first question was sent by a player called GHOSTDOG: |
605s | “What’s the best loadout for the Su-25?” |
608s | Hi Ghost Dog! If you mean the earliest Su-25, |
613s | we’d probably go for the most popular loadout: |
615s | eight S-25O rockets and two R-60M missiles. |
620s | We also talked about other great loadouts |
622s | in the Arsenal sections dedicated to the Su-25. |
627s | Not rook asks: |
629s | “Why do some Vautour bombers have a bomb sight, while others don’t?” |
634s | Hey, Not Rook! Not all Vautours are bombers. |
638s | Some are attack aircraft and interceptors, and those don’t have bomb sights. |
644s | Another question comes from Toe1000: |
646s | “Where are the best places to put bushes on the M1A1?” |
651s | Hi Toe! It depends on the size and number of bushes. |
654s | We’d probably go for the gun mantlet first to hide the turret cheeks and lines. |
659s | Then you can mask the turret ring and the hull. |
663s | GuyNate2000 writes: |
665s | “I’d love to see the A-1H or the AM-1 in the Pages of History.” |
670s | Hello Nate! We’ve actually talked about them before, in episode #313! |
675s | Check it out when you get a chance! |
677s | That’s it for today. You’ve been watching the Shooting Range by Gaijin Entertainment, |
681s | and the next episode will premier the following Sunday |
683s | at 4 PM GMT or noon Eastern time. |
687s | Subscribe and click the bell if you don’t want to miss our next videos. |
690s | Don’t forget to recall your internal Messi, |
693s | leave a like, share your thoughts and comments... |
695s | and see you next week! |