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4s | the shooting range |
---|---|
8s | in this episode pages of history tanks |
11s | with no loaders |
13s | round study choosing the best 85 |
17s | millimeter capped round |
19s | and metal beasts |
21s | the tiny italian archer |
33s | almost all early jets share lots of |
37s | similarities |
38s | their poor dynamics impose harsh limits |
41s | on their flight performance and any turn |
44s | leads to lost speed |
46s | but today's metal beasts features a rare |
49s | exception |
50s | the sagittario 2 a light italian jet |
55s | fighter |
56s | its power plant is a turbojet engine |
58s | placed in the front self-sealing fuel |
61s | tanks are found in the central part of |
63s | the fuselage bulletproof glass and a |
65s | steel armor plate protect the pilot the |
68s | fixed armament includes two 30 |
70s | millimeter auto cannons with 120 rounds |
74s | of ammo each |
76s | at first it doesn't look like much just |
78s | an ordinary fighter for its rank what |
81s | makes this machine unique is its amazing |
84s | thrust to weight ratio |
87s | and it doesn't even come from the engine |
88s | since it's pretty modest for this battle |
90s | rating what makes it so good is the size |
94s | and mass of the fighter it's only 2 300 |
97s | kilograms of empty weight |
100s | moreover the engine has no afterburner |
102s | and thus spends less fuel which means |
105s | you don't have to load more than the |
107s | minimum in most scenarios |
110s | this italian jet won't break any speed |
112s | records of course but instead it has |
115s | some other valuable abilities remember |
118s | the optimal tactics for most jet |
120s | fighters fly straight and make fewer |
122s | turns to preserve vital speed and avoid |
125s | turning yourself into an easy target |
127s | well the sagittario has something to say |
130s | here it's simply perfect for dog fights |
135s | it can start a maneuverable fight |
136s | against multiple opponents find a good |
140s | firing position under enormous overload |
143s | destroy enemy aircraft and still |
145s | preserve most of its speed still you |
148s | shouldn't go reckless of course |
151s | no matter how good its energy is the |
153s | plane's still vulnerable in a turn so |
156s | you need to stay aware and alert |
162s | besides maneuverability this fighter |
164s | needs firepower to complete its combat |
167s | mission |
168s | and it's pretty good here the sagittario |
171s | has two 30 millimeter autocannons and it |
175s | isn't the defer or aiden ones usually |
179s | found on its counterparts this italian's |
182s | weaponry is much more powerful |
185s | it has a higher fire rate and excellent |
187s | ballistics so excellent in fact that it |
190s | might become an issue at first you won't |
193s | expect laser precision from a 30 |
195s | millimeter cannon the only |
197s | disappointment is the ammo pool |
200s | you'll have to use it sparingly and |
202s | stick to short volleys if you want it to |
204s | last the whole battle |
208s | now where this plane doesn't shine is |
211s | attacking enemy tanks it has no |
214s | suspended armament whatsoever and its |
217s | cannons don't even have ap rounds and |
220s | since |
221s | almost no open compartment vehicles can |
224s | be found on this br you needn't even |
227s | bother getting distracted by enemy |
229s | ground forces focus on air |
233s | well that's it for this unconventional |
235s | little fighter simple as it can be |
239s | yet extremely dangerous |
254s | back in the early days of armored |
257s | vehicles arming a tank was easy even in |
261s | the 1930s light 37 to 45 millimeter |
265s | cannons were good enough to fight enemy |
267s | infantry and most other armored vehicles |
270s | and since such guns had modest sizes |
273s | they could be installed even on armored |
276s | cars |
277s | rounds used in them were too light and |
280s | compact so a loader's job wasn't too |
283s | tough there were no issues with ammo |
286s | pools either for instance the t26 had |
289s | 205 rounds and even the kv-1 managed to |
293s | take on no less than |
295s | 111 |
297s | tanks never fight tanks was a popular |
300s | idea then but combat experience and time |
303s | soon proved it wrong |
305s | combat vehicles gained more armor and |
308s | weight which in turn required heavier |
311s | weapons to fight them and that's where |
313s | the issues started to grow first |
316s | bigger calibers became much harder to |
319s | handle for the loaders their mass was |
321s | snowballing while human strength |
324s | unfortunately |
325s | was not |
327s | second the ammo pool was getting |
328s | shallower |
330s | bigger calibers needed more space |
332s | and tanks have always been short on it |
335s | the is-2 is a good example a good weapon |
339s | some nice armor not too heavy either but |
342s | his total ammo pool was only 28 shots |
346s | engineers had to find ways if the loader |
349s | couldn't handle the job anymore why not |
351s | replace them with a mechanism if that |
353s | mechanism also occupies less space maybe |
357s | the ammo count would go up as well but |
360s | that led to a new issue |
362s | guns have vertical guidance which means |
365s | the gun breach can move up and down how |
368s | do you ensure the round gets where it |
370s | needs to be |
372s | the french engineers were the first to |
373s | come up with a solution they fixed the |
376s | gun and the loading mechanism to the |
378s | upper part of the turret that could rock |
381s | back and forth as a whole it was the |
383s | first reliable way to reload a gun with |
386s | no human involvement but it also failed |
389s | to replace the traditional approach for |
392s | two reasons |
393s | the first one had to do with the |
395s | stabilizer it turned out that |
398s | oscillating turrets were incompatible |
400s | with them the second reason was the |
403s | necessary clearances between the turret |
405s | elements which were very hard to seal |
408s | the swedish engineers took the french |
411s | idea and pushed it to either its logical |
414s | conclusion or full-on absurdity |
417s | the sdrv 103 had its gun |
421s | fixed tight in its hull permanently the |
424s | whole tank became one big oscillating |
427s | turret it was an interesting idea from |
429s | the technical point of view but there |
432s | was no way it had become widespread of |
435s | course |
436s | the soviet engineers came up with a more |
438s | successful solution |
440s | they dropped the loader position in the |
442s | t-64 and reduced its crew to three |
445s | the gun received a revolving container |
448s | for 28 rounds underneath it during the |
451s | loading process the breach would be |
453s | placed against the loading mechanism and |
455s | then returned to the previous position |
457s | and recover the aim |
459s | this approach shares no disadvantages |
462s | with the oscillating turret but still |
464s | most nations aren't in a hurry to drop |
466s | their loaders the t-64 had a good rate |
470s | of fire until the conveyor ran out of |
472s | ammo |
473s | after that the crew had to load it |
475s | manually and boy did it take some |
478s | agility the rest of the ammo was stowed |
481s | in most unexpected places making its use |
484s | a tricky business |
486s | they even had a special manual |
488s | instructing them to perform some |
489s | unconventional activities mid-battle |
492s | such as rotating the turret to a certain |
495s | degree |
496s | unique for each round they needed |
499s | other nations had their own solutions |
501s | for this issue too |
503s | decades after those french engineers |
505s | came up with the oscillating turret |
507s | their successors created the le claire |
511s | main battle tank this machine has a 22 |
514s | round autoloader in the rear turret and |
517s | the rest of the ammo is placed into a |
519s | drum next to the driver pretty simple to |
522s | reach |
523s | similar mechanisms were later used by |
525s | the japanese engineers in their type 90 |
528s | and type 10 tanks and a south korean k2 |
532s | recently joined the party |
535s | maybe that's the happy medium the |
536s | engineers had spent so much time and |
539s | effort looking for still tank building |
542s | evolution hasn't stopped yet and new |
545s | ideas are just biding their time |
555s | [Music] |
562s | soviet tanks with 85 millimeter cannons |
565s | usually have at least two and sometimes |
568s | even three different capped rounds the |
571s | choice between the orgival nosed br 365k |
575s | and the bluntnose br365a |
579s | is pretty obvious |
581s | the latter performs better in almost |
584s | every way meanwhile more modern machines |
587s | such as the t44 or the type 62 have the |
591s | br 367 a ballistic cap round with an |
595s | army piercing cap |
597s | that complicates your choice so today |
600s | we'll try our best at answering the |
603s | what's better question |
608s | we'll start with the blunt one a |
610s | favorite for many its main use is |
613s | against heavily sloped armor that makes |
616s | most other rounds ricochet a decent |
618s | amount of explosive ensures a high |
621s | chance of destroying your target after |
623s | penetration |
624s | but the br 365 a has some flaws too |
629s | and the higher the battle rating the |
632s | more you can feel it for instance the |
635s | t-44 often needs more penetration to |
639s | pierce the frontal armor at a square |
642s | angle |
643s | let's proceed to experiments |
645s | we'll take the american t25 for a target |
649s | it has an optimal protection level for |
652s | our testing let's angle it and try to |
655s | aim for the upper front plate despite |
658s | the angling the armor can't stop the |
660s | projectile |
662s | and even the track links don't always |
664s | help the turret performs a little better |
668s | its sides can be easily penetrated even |
670s | at a good angle leading to grave damage |
674s | to the crew but the mantlist stays |
677s | impenetrable to give you a better |
679s | understanding of the raw power of 160 |
682s | grams of he |
683s | will use the king tiger for our next |
686s | target we'll even unload all of its ammo |
688s | before shooting into its side well |
691s | all the turret crew is certainly out and |
694s | the shrapnel often hits some of the |
696s | tankers in the hull as well |
698s | the result is obvious the german machine |
701s | was one-shotted |
706s | let's switch to the armor-piercing |
708s | capped br 367 round theoretically its |
712s | penetration rate is much higher |
714s | but it also carries much less explosive |
717s | only 70 grams of tnt equivalent let's |
721s | put it into practice |
722s | firing at the t25 |
724s | and the angled hull of the tank shows an |
727s | unexpected level of resistance |
730s | its only weak area is the machine gun in |
732s | the front it's barely possible to |
734s | penetrate the upper front plate here and |
737s | the area covered by track links is out |
740s | of reach |
741s | the turret sides can still be penetrated |
744s | without an issue though and the mantlet |
746s | opens up a few new vulnerabilities |
749s | hitting them will damage the gun or the |
752s | turret crew but it's impossible to hit |
755s | the driver and the machine gunner this |
757s | way let's send a few shots at the |
759s | tiger's side for the sake of the |
761s | experiment we'll aim for the same place |
765s | expectedly the turret crew is knocked |
767s | out while the driver and machine gunner |
769s | avoid their fate in most cases of course |
773s | there's no return fire from this tiger |
775s | after such a shot but it'll still drive |
777s | and remain on the battlefield |
780s | let's sum up both projectiles have their |
782s | strengths in various situations |
785s | and both are worth taking to a battle if |
788s | you see |
789s | american tanks with their sloped armor |
791s | in the sights go for the blunt nose |
794s | rounds |
795s | if the enemy team has square-shaped |
797s | german machines the 367 will perform |
800s | better of course you can also take both |
803s | types and align your choice with the |
805s | situation |
806s | manage to flank the enemy the 365 a with |
810s | its large he load it is |
814s | met a thicker armored enemy |
816s | load the ogival nose projectile then and |
819s | even if you run out of one of them it |
821s | won't become a big deal |
823s | both of the rounds are pretty good at |
825s | what they're supposed to do |
827s | so whilst you're figuring out which ones |
830s | you're going to use we'll answer some of |
832s | the questions that you've asked us in |
834s | the comments below |
836s | [Music] |
849s | the first question is sent by a player |
851s | called j16t |
854s | which gun location is better for planes |
857s | nose or wings |
860s | ij16t |
861s | any weapon placed in the nose allows for |
864s | a high precision long distance fire |
867s | wing place guns create a wider sheaf of |
870s | rounds that demand less accuracy from |
873s | the pilot |
874s | it might also be useful in a dogfight |
877s | where your firing position is less than |
879s | ideal such as during stalling |
883s | slicerax gaming writes what is the best |
886s | way to use the fj4b vmf 232 in a |
890s | dogfight |
892s | either slicerx gaming the fj4 is best in |
896s | a support role wait for your enemies to |
900s | start a dogfight with your allies and |
902s | attack them while preserving speed |
906s | another question comes from a normal |
908s | youtube username what is that piece of |
911s | metal on the front that raises up when |
913s | the soviet tanks swim supposed to do |
917s | hello normal youtube username this piece |
920s | of metal cuts through oncoming water and |
923s | prevents it from flooding the upper part |
926s | of the hull |
927s | [Music] |
928s | tk221 asks |
930s | why aren't artillery shells leaving deep |
934s | craters after impact on the ground as |
936s | bombs |
938s | hi there tk221 the largest calibers such |
942s | as the ones found on the fv-4005 |
945s | or the centurion avray |
948s | do leave craters |
950s | as for smaller calibers we limited |
952s | crater creation on purpose since even a |
955s | quick combat between tanks would make |
958s | the whole battlefield impossible to |
960s | cross |
961s | and the last comment for today was |
963s | written by the russian feather |
965s | how about metal beasts on the yak-23 |
970s | hi there russian feather it's a pretty |
972s | interesting plane we can't promise a |
975s | feature in the next episode but we may |
977s | discuss it sometime later |
980s | thanks for the idea |
983s | my weekly repeat to you guys |
986s | that's it for today you've been watching |
988s | the shooting range by gaijin |
990s | entertainment and the next episode will |
992s | premiere the following sunday at 4 pm |
995s | gmt or noon eastern time |
998s | yeah you know subscribe and click the |
1001s | bell if you don't want to miss our next |
1002s | videos and i always repeat you really |
1005s | don't want to miss them because they're |
1007s | improving so much |
1009s | don't forget to leave a like |
1011s | because you do and share your thoughts |
1013s | and comments because we'd like you to |
1015s | and we'll see you next week |
1018s | stay safe friends |
1021s | [Music] |
1045s | you |