15 days
ago -
War Thunder. Official channel.
-
Direct link
Transcript (by Youtube)
2s | foreign |
---|---|
25s | [Music] |
55s | [Music] |
60s | hello hello everyone and welcome to the |
65s | award from official stream and the |
67s | preview of the upcoming updates La |
69s | arroyal my name is Michael's boom and I |
72s | am joined here but lovely Tom AKA oxy |
75s | who is going to together with me present |
78s | all the new contents well not all the |
79s | new cards I keep buying we do still have |
81s | some surprises if we're going to be |
82s | leaving for the dev service and for the |
84s | update itself but we are going to be |
86s | showing you some of the new content in |
88s | this update including but love limited 2 |
90s | high drag bombs a new radio command that |
93s | you can use to uh uh you know order your |
96s | team to actually help you out a little |
97s | bit more new visual effects for missile |
99s | Trails cables on tiles we have new voice |
101s | acting for tank Crews similar to the |
103s | update we had to the ship cruise not too |
106s | long ago a new Naval map a new tank map |
109s | and I do want to remind you before we go |
111s | ahead please keep in mind that |
112s | everything you see on this stream is |
115s | work in progress so don't take all the |
117s | stats and the battle ratings at face |
119s | value those are and can still change |
121s | until the update itself so shall we |
125s | start yes let's begin with America and |
129s | the new m1k VT premium a tank kvt stands |
134s | for krasnavian variants uh tank this is |
137s | essentially a visual model A visual |
140s | modification for the regular M1 Abrams |
143s | the one with 105 millimeter cannon which |
146s | is supposed to make it look like a |
149s | Soviet tank to be used in up formations |
151s | and training missions in real life now I |
155s | do want to mention the real M1 KBT was |
157s | based on the M1A1 with the 120mm the |
160s | cannon but for gameplay balance and |
162s | since this is the premium we decided to |
164s | make an M1 with 105mm the Canon it |
167s | doesn't really change much in terms of |
169s | design itself it's just a visual model |
171s | and in fact if you don't want to |
173s | actually have your tank look like this |
175s | you are entirely free to uninstall the |
177s | visual model which will make you a |
179s | little bit lighter and and you don't |
181s | really lose anything because all those |
183s | little era blocks that you see on the |
186s | tank are non-functional this is entirely |
189s | a visual modification none of these |
192s | things actually add any tangible armor |
195s | you have of course a little bit of |
196s | structural |
197s | um components here at the front and on |
200s | the barrels in the back but they're not |
201s | really going to be saving you from any |
203s | incoming fire this is purely for funsies |
206s | keep in mind also these barrels in the |
208s | rear do actually affect your gun |
210s | elevation so let's quickly check this |
212s | out in a test drive |
216s | so it may actually be very very |
218s | um good very useful for you if you don't |
221s | install this mod the |
222s | prefer NATO tanks in general can't |
224s | really aim backwards anyway because yeah |
227s | so it's not too much of a problem it |
228s | doesn't really make that much of a |
229s | difference but you know it's a nice |
231s | little visual modification and the one |
233s | that can get in the upcoming update |
236s | I'd like to look as the same yeah it's |
237s | really nice it's like a I really like |
239s | premiums like this they don't really |
240s | lock anything uh from what you could get |
243s | in the regular tree and it's still very |
245s | functional it's like officially |
246s | different |
247s | um it's a really good version of the |
248s | Abrams because it's incredibly quick um |
250s | reload as well you can play very |
251s | aggressively very reliably uh it's great |
254s | yeah |
254s | the early Abrams are a lot faster |
257s | because they have less armor on them so |
259s | less way to uh to weigh them down which |
261s | is very good and I really like the |
263s | cameras in those Barrel as well it's |
265s | nice it's a good one it can dodge top |
266s | tier as well being 10-3 so that's |
268s | another nice Advantage for it |
271s | all right let's move on to something a |
273s | little bit more interesting for the |
274s | World War II fans out there dude I've |
276s | been waiting for this look at this it's |
278s | a crust tank I've wanted a crust tank |
279s | for a while I love this uh this is the |
282s | M4 t26 which essentially is literally |
285s | just what it looks like Sherman Hull |
286s | with purging turret |
288s | um not really too much else to say about |
290s | it other because obviously you know what |
292s | both of these things are it's not |
293s | stabilized unfortunately so it's still |
296s | um standard for the purging but it's |
298s | pretty interesting it's a nice addition |
301s | six hours a little bit more viable now |
303s | you can play it with the bulldog and the |
304s | uh the 2m36s and hold down like the |
307s | mantlet of the purging well the turret |
309s | the purging rather is deceptively good |
311s | and um you can really make use of a lot |
314s | of areas of the map with it because it |
315s | is still fairly tall the Sherman |
317s | um holiday week so out of cover it's not |
320s | that great but it is on the later Hull |
322s | so you do get the more powerful engine |
324s | um for six so it's pretty nice I've been |
326s | really hoping to see a vehicle like this |
328s | I said |
329s | get a really nice aph e-shell it does go |
331s | so it's the standard um shell types for |
334s | the purging basically so |
336s | um if you know what the Sherman is and |
337s | what the purging is it's literally this |
339s | put them together basically nothing too |
341s | complicated about it it's just another |
343s | tank that you can have in your lineup |
344s | and it's pretty good the 90 is amazing |
347s | gun really good gun |
348s | um Shame about no stabilizer but you can |
350s | still make good use of the turret armor |
352s | at 6.0 and it's going to be a nice |
354s | vehicle really I like it |
357s | It Doesn't Remind me a little bit of the |
358s | m6 with the big turret head yeah it does |
361s | it's got the same like same energy I |
363s | think |
364s | um but yeah it's nice one |
367s | excellent right next of course you you |
369s | have already seen the dev block for the |
372s | new Tomcat making its way into the game |
374s | a |
375s | df14b this is an upgraded version with a |
379s | more powerful and more efficient engines |
381s | as you can see by my fuel consumption on |
383s | the left hand side as well as access to |
386s | some fancy new stuff like a targeting |
389s | camera in the nose which you can use to |
391s | find and detect both air and ground |
394s | targets and what I have equipped right |
396s | now are the new high drag bombs as well |
400s | which I'm going to be showcasing and you |
402s | also have access to aim9l's as well as a |
405s | new Phoenix missile the am54 C variant |
408s | with a digital digital Seeker hat which |
411s | should be a lot better at tracking |
413s | enemies now let's give a quick try to |
415s | these high drag bombs I'm going to use |
418s | my gun camera to |
420s | uh select the target let's go for why |
424s | don't we drop all of them at once yes |
426s | that's good |
428s | introduce a bit of speed these are |
430s | weirdly satisfying to use phone ignore |
433s | the bombs there we go |
435s | so |
436s | why High drag bombs why the drag shoots |
440s | essentially in War Thunder you had a bit |
443s | of a t our tendency to blow yourself up |
445s | if you tried to go for low altitude |
447s | bombing operations you could of course |
450s | recommend that somewhat if you put a |
453s | timer on your bombs that is an option |
455s | that you have already in the game but it |
458s | wasn't always a little bit unreliable |
459s | perhaps maybe by the time that the enemy |
463s | seized bomb lying on the ground he may |
465s | have time to run away |
467s | um you can still get caught in the in |
469s | the blast radius sometimes it phases a |
472s | bit through the ground it's not ideal |
474s | however with the drag shoot bombs what |
476s | you essentially have is |
478s | once I drop this |
480s | you can drop bombs precisely on a |
483s | targets but with the added parachutes |
486s | they slow down allowing you to get out |
489s | of the blast radius which is very useful |
491s | in your time to do lower altitude |
493s | bombing like that I wouldn't recommend |
495s | using this particular bomb type at high |
498s | altitudes just because the drag shoot is |
500s | always open which means that the higher |
502s | you go the longer tanks what I want to |
504s | come to the ground yeah although there |
507s | is a tactical |
508s | uh maybe advantages that you could do |
510s | which is fly high drop a bomb over a |
513s | catcher point and then in five minutes |
515s | maybe it gets there and maybe catch some |
517s | people today the bombs make the same |
519s | Whistling noise actually I don't know so |
521s | I could be quite fun actually |
523s | maybe that's something that we could try |
525s | out later or well once the time goes |
527s | live let's quickly go over the Armament |
530s | options of a df14 now you have some |
533s | added options for your air combat the |
535s | previous F14 did not have all aspect IR |
538s | missiles this version does with the a9l |
540s | as well as the option of mounting |
543s | additional countermeasures kind of like |
544s | you can find on the Harry gr7 for |
546s | example which should make you last a lot |
548s | longer in air combat given uh or |
551s | assuming that you are good with your |
552s | counter measures you also have access to |
555s | the new m54c which provides a bit of |
558s | better tracking so you should be able to |
560s | use this more effectively at longer |
562s | ranges and you also have access to the |
564s | aim 7M for closer range radar missile |
567s | action of course you you have regular |
569s | bombs you also have paveways finally |
571s | some guided bombs for the Americans in |
573s | the tech tree which you can use together |
575s | with this in new pods the lantern a |
578s | targeting Port which enhances the |
581s | capabilities that you already have with |
582s | the base f14b with the tracking camera |
584s | by also adding a night vision mode a |
588s | thermal night vision searching image |
591s | that you can use to more effectively |
593s | find the ground targets and then engage |
596s | them with these laser guided bombs |
598s | overall it's a very nice upgrade to the |
600s | F14 it also has some stronger engines |
602s | and of course as I mentioned a bit more |
604s | efficient so you should be able to go |
606s | faster go further |
608s | engage for a longer time have more |
611s | endurance and kill people more |
613s | effectively very nice okay let's move on |
617s | to the bf2 C1 yeah the exact opposite |
621s | end of the tree really this is the new |
623s | Reserve you're probably semi-familiar |
625s | with it China do have this vehicle as a |
627s | premium the hawk three |
629s | um effectively another modification of |
630s | it it's nice uh for the longest time the |
633s | Pea shoot has always been the reserve |
634s | and despite being quite like an |
636s | interesting early uh aircraft |
638s | it's not the most beginner friendly |
640s | because its maneuverability is fairly |
642s | poor and so adding this to replace them |
644s | I believe the M2 version is still a |
646s | reserve and the later two will remain in |
648s | the tree but they won't be uh Reserve |
651s | aircraft anymore I think anyway |
653s | um but yeah it's nice it's not the most |
655s | maneuverable aircraft in terms of the |
657s | biplanes that are available |
659s | from uh testing it from the hawk 3 the |
661s | landing gear also take a very |
663s | obnoxiously long time to deploy |
666s | um but yeah it's a nicer change I think |
668s | for like easing uh new players into the |
670s | experience it's definitely a more |
672s | forgiving and uh better introduction to |
675s | aircraft for American obviously |
676s | America's got it popular Nations it |
678s | makes sense |
679s | um it's a good addition got more bombs |
680s | uh more bomb drops for tanks as well so |
682s | buying battles you can use it there |
685s | um yeah it's a bit more usable than the |
686s | peashooter a bit more forgiving it kind |
688s | of fills its role of being a reserve |
690s | aircraft very well I think |
692s | the only thing I'm slightly disappointed |
694s | by is that it doesn't get the 50 cars |
695s | yeah so you can't quite quite as |
697s | effectively use it in Groundhog it's a |
699s | bit of a shame like the the 7.92 uh six |
702s | two brownings are probably my least |
704s | favorite machine gun I think for |
705s | aircraft so yeah Firepower is never |
707s | gonna be that great but still it is |
709s | better than the other pea shooters and |
710s | you do have the other piece shoes so |
712s | with the 50 Calvary ones are there still |
713s | so so good to have it in the game I |
716s | think in any case |
718s | all right let's move on to Germany |
721s | getting this the um |
726s | kittens you you may notice something a |
729s | little bit familiar here this is |
731s | essentially the same weapon system as on |
733s | the ush 405 that you can find in the |
736s | Swedish Tree on a wheeled chassis but |
738s | now in the German tree all night chassis |
741s | similar to the one on the yak panzo 45 |
743s | the Hannah mechanical chassis which |
745s | sadly does at least currently have less |
748s | engine power so it is not quite as fast |
750s | as the yak panzer45 you can't zip around |
753s | quite as much but it is also quite light |
755s | now that is a bit of an issue the |
758s | frontal armor is very weak so I would |
760s | very heavily recommend not to run into |
763s | enemy ifvs or even 50 Cals can probably |
766s | go through this quite easily but if you |
768s | are familiar with the US 405 you know |
770s | that this weapon system is quite nice |
772s | what you have here is a twin barrel |
774s | rocket launcher with automatic loading |
777s | which means you can rapidly fire off |
779s | very high penetration of rockets that go |
782s | relatively far relatively fast and have |
785s | a very good penetration as well for the |
787s | battle rating These Wings can be quite |
789s | quite nasty although they sometimes |
791s | don't tend to have too much endurance |
793s | because once your Rockets are out you |
794s | need to reload for quite a long time |
797s | however for ambushes and surprising |
801s | heavy tanks from the front the swing is |
803s | very very nice it does have more ammo |
805s | than the Swedish version as well which |
807s | is another like that really did hurt |
808s | that one actually in its potential but |
810s | this one a little bit more still very |
812s | nice and yeah the the rapid fire nature |
814s | of it can be |
815s | pretty fun to use the the Rockets are |
817s | quite blinding as well so even if you |
819s | don't quite land your first one you |
820s | usually Panic you're fighting if you're |
822s | close enough it's got a lot of |
823s | advantages again it's just a nice little |
825s | interesting vehicle to add for sure |
827s | it is going to be interesting how this |
829s | will play in comparison to the ush |
831s | because of this track it should be a bit |
832s | faster on rough terrain and they can of |
835s | course turn better in Close Quarter City |
837s | engagements for example but sometimes |
839s | not quite as fast so you're going to |
840s | have a harder time to get into Ambush |
842s | positions yeah it's different like it |
844s | has drawbacks and advanced is |
845s | comparatively so it's a nice addition |
848s | definitely a cool one to have in the |
849s | game |
850s | the off-center turret will forever |
852s | bother me though don't look at it |
857s | Another World War II tank |
860s | the small mans you like to see I really |
863s | like Vehicles like this um so this is a |
865s | very similar functionally to the 38 um T |
868s | armor is not quite as good the F50 on |
870s | the front so it's 25 or 30 yeah 30 25 on |
874s | the side so |
875s | similar functionally but this is a tier |
877s | two |
878s | so it's a tank that Germany have in tuto |
881s | it's not the Puma that has scouting |
882s | which is really nice |
884s | um not the most survivable it is more |
886s | mobile they will take it into a brief |
887s | test drive something else actually I |
889s | really like about this gun in particular |
892s | uh despite being fast as well so it is a |
895s | bit more Mobile in all respects so as a |
897s | light tank it's pretty good also has the |
899s | shoulder stabilizer which is really |
900s | really good as well if you're being |
901s | aggressive something about this round |
903s | though the stock one here is that it's |
905s | one of the only tank rounds that doesn't |
906s | have a tracer so if you're being |
907s | stealthy and flanking |
909s | you are not going to be as easily |
911s | identifiable if you're being quite well |
913s | stealthy and aggressive like that so |
915s | it's pretty it's pretty good it's not |
917s | the most penetrating like a 3-3 you will |
920s | struggle to use this gun effectively in |
922s | various situations but I really like |
924s | that that advantage of uh a trace of the |
928s | shell it's pretty unique that's a nice |
929s | one I'm also noticing something |
931s | interesting though sounds like different |
933s | crew voices they do how about that |
936s | so if you are a naval player you may |
939s | have noticed an update we did a few |
941s | batches ago I think last patch over the |
942s | last two patches very updated the way |
944s | that the naval crew voices work |
947s | essentially you have much more reactive |
950s | voice acting and you can in fact hear |
953s | the situation the tenseness of the |
955s | situation based on the voice of the crew |
957s | so if you're getting engaged for example |
958s | your crew is very very nervous very very |
963s | stressed out whereas if you're just um |
965s | chilling out watching some people |
967s | driving around they're much more calm |
968s | and we're now implementing the system to |
970s | tank crew voice lines as well which |
972s | should make the whole experience a lot |
974s | more immersive |
976s | very nice you can also hear different |
978s | when you are outside the tank you hear |
979s | the voice is a bit muffled because your |
981s | crew is inside a tank but when you for |
983s | example go into the gun if you want to |
984s | see if you can hit a tank |
986s | try to hit a tank |
998s | doesn't always work but trust me it is |
1000s | there |
1001s | um quite nice overall let me knock it |
1004s | out maybe they'll say something |
1007s | I don't know I can't hear I hope they |
1009s | are the Germans are very very |
1010s | enthusiastic about destroying things |
1012s | yeah something else quite nice as well |
1014s | is that uh several of the smaller |
1016s | Nations I think have their own specifics |
1017s | I think Finland has their own and |
1019s | Australia and uh South Africa have like |
1022s | a commander with the voice as well which |
1024s | is quite cool I like that so unique for |
1027s | each Nation as well very nice |
1029s | all right next up we have a upgrade for |
1032s | the Easter German attacker fans the |
1036s | su-22m4 this will take the tattoo spot |
1039s | after the su-22 |
1041s | um freaky 3K a East German variant which |
1045s | has access to an extra gun more powerful |
1048s | engines more flares all aspect r60 MK |
1052s | and missiles and of course also the new |
1055s | a parachute bombs uh in this case the |
1058s | 500 s h uh there should be a nice little |
1062s | upgrade to cast for Germany they tend to |
1064s | be a bit you know underwhelming at top |
1066s | tiers don't really have the uh the fancy |
1068s | technology that's f14s or hair gr7s have |
1071s | but with some guided missiles some |
1074s | rocket Parts you have a lot of options |
1075s | for generic cash use and since you do |
1078s | also have access to up to six r60 MK |
1081s | missiles you can also do some damage on |
1083s | air RB although keep in mind the s22 |
1086s | isn't exactly a fighter and not the most |
1088s | maneuverable aircraft out there but I |
1090s | have to say though fast aircraft with a |
1092s | lot of flares have their own little |
1094s | Nation rrb they can run away from |
1097s | enemies and essentially deplete them off |
1099s | missiles before they get shot down |
1101s | themselves which is a very very useful |
1103s | trait to have especially when you are a |
1106s | um well what most people would consider |
1107s | an XP pinata a free kill in a big and |
1111s | heavy Interceptor a cast attacker as |
1114s | this is |
1116s | okay and next up let's see what we have |
1120s | we have the Russians starting off with |
1123s | one that I've been waiting for for a |
1125s | long time I'm so happy yeah it's very |
1127s | look at it look at the mans Godzilla has |
1130s | answered my my prayers we finally have |
1132s | the BTR in the game this is the BTR ATA |
1136s | it is quite a low bet rating and that is |
1139s | very much intended so because it doesn't |
1141s | really have anything else than this |
1143s | cannon you'll see uh it doesn't have |
1145s | apfsds the maximum penetration is only |
1148s | 65 millimeters and you don't have atgms |
1151s | either which means this vehicle is quite |
1154s | Limited in terms of offensive |
1157s | capabilities against enemy tanks think |
1159s | of it like a BMP given that the Canon is |
1161s | basically the same Cannon as on the BMP |
1163s | but on a wheeled chassis which can go |
1165s | much faster in a straight line and on |
1167s | paved roads so imagine this thing |
1170s | flanking around to Maps like cargo port |
1171s | for example should be quite nice there |
1173s | the gun is not stabilized as well so you |
1176s | do keep that in mind if you're trying to |
1177s | engage people at longer ranges but |
1180s | thanks to the high elevation you can |
1182s | engage enemy low-flying aircrafts this |
1185s | is essentially in place all in War |
1187s | Thunder imagine and R3 T20 but with um |
1192s | well with no stabilizer and a much |
1194s | larger profile that's what I'm very |
1196s | happy design to finally see the BTR yeah |
1198s | it's nice to have it it's like it's |
1200s | strange though like a |
1202s | I don't know like I'm not sure how well |
1204s | it's gonna do because the lack of pen |
1205s | like the fire rate's not immense like |
1207s | it's not as devastating as the R3 but |
1209s | it's still it has the mobility to get |
1211s | into positions quite early on and just |
1212s | be very annoying |
1214s | um it's also because it's a light tank |
1215s | it's a very good segue for Cass at that |
1217s | BR because before this they really just |
1219s | had like the PT |
1221s | um and the ASU I guess uh very Loosely |
1223s | uh so this is a pretty nice addition to |
1226s | have there but |
1227s | it it's strange to me that it only has |
1229s | three crew obviously it makes sense has |
1231s | 3Q but you expect a vehicle like this to |
1233s | have a lot more |
1234s | um it would be a Troop Carrier wouldn't |
1236s | I say yeah yeah like there's a lot of |
1238s | negative space in the middle |
1239s | um so I guess it's gonna be very fragile |
1242s | um but yeah it's like a good little |
1244s | segue if you like your aircraft so it's |
1246s | gonna be good for that and since it is a |
1248s | light tank at Rank 4 it also gets |
1249s | scouting which should help you out with |
1251s | getting your cast a little bit easier |
1253s | all right this is not the only vehicle |
1256s | that Georgians are getting on the ground |
1257s | we also have a new prototype tank |
1259s | another Tiny Boy |
1262s | this is deceptively small actually if |
1263s | you look at the X-ray look that goes |
1265s | standing up and that's the floor so it's |
1267s | a very small vehicle actually it's |
1269s | interesting it's like a a tiny uh t62 |
1272s | it's got the same gun same rounds I |
1275s | believe it should be the same yeah so |
1277s | you're familiar with the uh the firing |
1278s | platform |
1279s | Alma is |
1281s | not really that reliable at 83 you can |
1283s | if you angle slightly you can do some |
1285s | like strange stuff with these uh plates |
1287s | like there's the potential to bounce |
1289s | stuff |
1290s | in downstairs like you will be |
1292s | yeah bouncing some stuff I would say |
1294s | probably but it's still not that |
1295s | reliable you do have the meh reverse |
1298s | gear as well it's not very impressive |
1300s | but you do have a kpb2 which is amazing |
1303s | um I love this gun it against the |
1304s | lightsang's aircraft it's really really |
1306s | effective |
1307s | um yeah it's interesting it's a tiny |
1309s | little vehicle you can be quite |
1310s | aggressive with it |
1312s | um but tiny vehicles that have very poor |
1315s | gun depression are usually a bit |
1316s | difficult because you need to Crest |
1318s | Hills further and then you know gun |
1319s | doesn't work too well on some maps it's |
1321s | going to be nice it's a nice alternative |
1322s | and so I like vehicles from this era |
1325s | like sort of the tail end when they're |
1327s | kind of metal shifts to more like |
1328s | technology like Mobility thermals and |
1330s | that kind of thing I like this kind of |
1331s | vehicles so it's a nice um vehicle to |
1333s | have it's familiar but I guess I say |
1336s | that Hull looks very funky for in front |
1337s | it reminds me a bit of the is-3 with the |
1339s | pike nose yeah like it's |
1342s | strange and I think |
1344s | can't work out really how effective it's |
1346s | going to be I think if you're fighting |
1347s | some of the earlier rounds it's going to |
1349s | be like pretty good so they're |
1351s | stabilized |
1352s | um so it can still be pretty quick on |
1354s | the reaction times and and like there's |
1356s | some potential there so it's a nice |
1358s | little a different vehicle to take in |
1360s | place with the other nbts that you have |
1362s | I like it |
1364s | the vehicle |
1366s | and next up we have for many people |
1369s | probably the star of this update |
1372s | the sc25t and its expert version the |
1375s | su-39 both coming into the game in this |
1378s | upcoming update now these are going to |
1381s | be very complicated to explain because |
1383s | well I mean look look at all that |
1386s | this is quite possibly the most |
1390s | technically complicated aircraft in the |
1392s | game given that you have all these |
1395s | different Ordnance options ranging from |
1397s | normal bombs parachute bombs fire bombs |
1400s | you got Rockets you got rocket pods you |
1402s | got guided missiles you got guided TV |
1404s | bombs you have a vicar missiles which |
1407s | you may find on the k-15 and k52 a whole |
1411s | 16 of them and of course it can be used |
1413s | both against ground targets and air |
1414s | targets it also has a little something |
1417s | called |
1418s | ircm which is essentially the system you |
1422s | can find on the mi24 something that is |
1425s | intended to make it harder if not |
1427s | impossible for IR missiles without |
1429s | countermeasures to log on to the rear |
1431s | office aircraft |
1433s | and for good measure you also have a new |
1437s | add-to-ground radar pods which can be |
1440s | used to find track and lock onto enemy |
1445s | tanks now one thing that I want to |
1447s | mention on this ground radar it |
1449s | shouldn't work against stationary |
1451s | targets it will mostly work against |
1453s | moving targets which is of course a good |
1455s | indication that they are alive otherwise |
1457s | it will also be able to log on to dead |
1459s | targets now we're going to do a proper |
1462s | and full fly out of this later on if you |
1464s | have some time at the end of the stream |
1465s | to show you all the different weapon |
1467s | systems but for now let's do a quick |
1469s | Showcase of the new ground map so Tom I |
1471s | will ask you to bring something with |
1472s | some IR missiles very well so we can |
1475s | check out the ircm systems and hopefully |
1478s | also check out d uh ground radar I just |
1482s | like the camo that's uh come quite |
1484s | simple it does look very very nice I do |
1485s | have to admit yes reminds me of a little |
1487s | shark |
1488s | I'm a big fan of that |
1490s | all right so I have no attitude the |
1492s | session |
1494s | so yeah new ground map as well the |
1497s | Iberian Castle which you're going to be |
1499s | seeing shortly although only from a |
1501s | perspective from the air uh there's |
1503s | going to be a new new tank map for you |
1505s | to explore on the upcoming update as |
1506s | well there are some Village areas there |
1509s | is a fort area on the side as well so it |
1512s | should have plenty of Engagement |
1513s | opportunities for all kinds of tankers |
1516s | out there there are some Wide Open |
1517s | Fields on the outskirts as well |
1519s | I can show you quickly the uh the |
1520s | overview here I like the little pack in |
1522s | the corner there we go |
1524s | all right |
1526s | so let's take out my su-39 I'm going to |
1530s | bring out the Vickers some rocket Parts |
1533s | as well as the ground radar |
1535s | and we're gonna see if we can get some |
1536s | of the AI tanks that are flying about or |
1539s | rather rolling a bot and Tom is going to |
1542s | try and show you what it looks like |
1543s | trying to log on and fire an IR an IR |
1546s | missile from the back now keep in mind |
1549s | that this ircm system should not work |
1552s | against sting or missiles |
1554s | and those have an integrated counter |
1556s | measure system to defeat exactly this |
1558s | kind of system but regular aim9s |
1561s | specifically and R6 isn't all kind of |
1563s | air-to-air launched IR missile which |
1565s | does not have the counter measures will |
1567s | be affected this does not mean that the |
1569s | aircraft is completely invulnerable that |
1571s | is not the case |
1572s | but it should be a bit more tough to |
1576s | crack okay so let's switch over to |
1579s | this should be the radar see if we can |
1580s | find any Targets |
1583s | don't think I do right now |
1586s | we can also of course zoom in right now |
1588s | without the other targeting part I do |
1590s | not have access to a nice Vision this is |
1593s | the internal camera that you can use on |
1595s | the su-25 |
1597s | and of course you can also find the |
1598s | missiles just as you wish |
1602s | uh these areas that's equal to once |
1603s | found on the |
1606s | um k50 so they have an airbrush mode |
1608s | they have high penetration heat and they |
1610s | can be used against tanks and aircraft |
1612s | at the same time okay so let's see if |
1615s | you can log on so that is what it does |
1617s | it essentially makes it a lot harder for |
1620s | AR missiles to be able to track you |
1622s | it's kind of crusty but if you get |
1624s | closer it should still be working it |
1626s | should yeah we've tested a little bit |
1630s | sometimes it's uh |
1632s | a little crusty and inconsistent but if |
1634s | you are close enough |
1636s | it does still um |
1638s | connect |
1641s | essentially what it does it is it |
1643s | massively reduces the distance at which |
1645s | uh eye arm massage can be effectively |
1647s | used against the new su-25s but it does |
1651s | not make it entirely invulnerable |
1653s | okay we're gonna check out all the other |
1655s | weapon systems later on in a uh match or |
1659s | in a custom battle |
1660s | for now let's move on to the next |
1662s | vehicle we have the new Russian ship the |
1666s | Brady |
1668s | yeah Brave I think it is um English |
1671s | interesting it's part of the uh the pr |
1672s | uh 56 series we've got quite a few ships |
1675s | in Game of the same series they're all |
1677s | like slightly unique they've got their |
1678s | own differences main point in this one |
1680s | though are these uh two at the back here |
1684s | the little missiles and they're pretty |
1686s | good at the moment I'll show you briefly |
1689s | in the test drive sale I guess |
1692s | um their proxy is a little bit off for |
1694s | aircraft |
1695s | but you can still use them against the |
1697s | ships although they are a little bit uh |
1701s | they don't like being fired so low |
1703s | sometimes if you fire them |
1705s | quite low down they can Splat into the |
1707s | ocean but usually they're pretty okay |
1710s | they're not quite uh |
1712s | as easy as I think like the old uh |
1716s | especially the Italian missiles were to |
1717s | just aim right in like these can they |
1720s | get a bit wobbly sometimes but |
1722s | Council be used against ships |
1724s | um yeah against aircraft right now |
1725s | that's what they're intended for but the |
1727s | the proxy is a little bit weird I think |
1728s | that's obviously going to be fixed |
1730s | um but it's an interesting little ship |
1731s | functionally still very similar to the |
1733s | other series but yeah it's a nice little |
1736s | addition on the back to have this uh |
1738s | versatile little launching system |
1740s | like speaking of missiles you may have |
1742s | noticed some new effects both when Tom |
1744s | launched the air missiles earlier now |
1745s | and maybe later on we can also show off |
1747s | I told missile uh we have some new flame |
1749s | effects some new smoke effects to miss |
1751s | out to make it look a bit more appealing |
1752s | and for tow missiles we've also added |
1755s | the cables which I will quickly attempt |
1757s | to show off whilst Tom loads the next |
1759s | vehicle so we check out the Bradley for |
1762s | example |
1764s | as you know are wire guided they are not |
1767s | RC guided they're not laser guiders |
1768s | previously we did not have the presence |
1772s | of the wires but now we do |
1775s | which can be a bit of a double-ish sword |
1777s | it looks nicer oh sorry okay wrong |
1779s | screen there you go it looks a little |
1782s | bit nicer but it may also Reveal Your |
1784s | Position more easily to the enemy team |
1787s | that is something that you have to keep |
1788s | in mind with this kind of atgm yeah like |
1791s | they do fly differently as well they |
1793s | have a dip when they fire |
1794s | and uh from experiencing it they |
1799s | seem like a little bit harder to flick |
1801s | like they're less like kind of jerky but |
1804s | they are more stable at long range which |
1806s | is kind of what they're intended for |
1807s | anyway at least uh for engagement rages |
1809s | War Thunder |
1810s | so yeah they're a little bit less easy |
1813s | to like cheese which sort of makes sense |
1814s | because before you could like flick them |
1816s | behind corners and stuff it's a little |
1818s | harder now also I believe if you aim the |
1821s | pointer too far away from the initial |
1824s | point you launch from they fail to track |
1826s | anymore so |
1827s | fire and then slam it down they will |
1829s | just keep going |
1830s | uh so they are a little bit less kind of |
1833s | gamey to use |
1836s | um yeah they feel a bit more stable at |
1839s | long range |
1840s | my experience |
1841s | all right next up we have what what is |
1845s | that another tiny mans look at all these |
1847s | tiny mans so weird it does so this is |
1849s | the uh the earliest shark armored car |
1852s | the smallest one |
1854s | um it's interesting I don't ever be |
1855s | hugely good it's only got five degrees |
1857s | of gun depression which is a bit of a |
1859s | shame comparing it with the um the |
1861s | Daimler it's uh |
1863s | similar it's uh it's lighter |
1866s | as a more powerful engine |
1869s | um but the gun depression is a bit of a |
1871s | shame it's also of course like very very |
1873s | weak only three crew very very fragile |
1875s | uh but it's nice nice little low-to |
1877s | vehicle to have standard um 40 |
1879s | millimeter two pounder stuff and it just |
1882s | like from the back I don't know this |
1883s | looks kind of cool looks like a little |
1884s | Jeep to me |
1886s | um of course so these vehicles now they |
1887s | do have a localized Commander crew for |
1889s | the tanks |
1890s | um I don't believe all of the crew |
1892s | members it's just the commander right |
1893s | now when I tested it |
1895s | um yeah it's a nice little tank |
1896s | something else to sort of bridge the |
1899s | other line into tier one which is |
1901s | and if you like wheeled Vehicles like |
1903s | this you'll be happy to know that Japan |
1905s | also gets a new world vehicle kind of |
1909s | is the type 87 RCV prototype we already |
1913s | have the tech tree uh type 87 RCV with |
1915s | the 25 image cannon in the tech tree at |
1918s | a substantially higher battle rating |
1920s | because it gets APF SDS this is |
1922s | essentially the same chassis but with |
1923s | the |
1925s | rh-202 20 millimeter outer Cannon which |
1928s | you can find for example as a third gun |
1931s | on the leopard 2K which also means you |
1933s | have way less penetration the m43 with |
1937s | 57 millimeters of penetration no apfs |
1940s | yes and no 8 gems but scouting on a |
1944s | relatively Compact and fast chassis |
1947s | which you can use to zoom around in at a |
1950s | battery 5.7 currently again work in |
1952s | progress but this is going to be a |
1953s | substantially lower battle rating |
1955s | version of the type 87 RCV given that it |
1958s | has massively reduced weapons |
1961s | capabilities as well that's it I really |
1963s | like the way this thing looks it looks |
1964s | so so chilly yeah it's very nice very |
1967s | squishy |
1968s | like yeah it's nice |
1971s | Edition though next up we have the a new |
1974s | Battleship for the Japanese I'm briefly |
1977s | sure you say it's uh I don't know really |
1978s | too much about bigger ships I like |
1980s | destroyers and that kind of thing |
1982s | um yeah currently this comes after you |
1985s | can have a look uh Hugo |
1988s | um similar like a lot of these ships |
1990s | feel quite similar I've not had too much |
1991s | experience with them so I can't really |
1992s | go into too many particulars |
1994s | um but yeah it's sort of similar all the |
1996s | guns you know the sound of gun array |
1998s | same not quite as much anti-air as Fuso |
2001s | um but I can briefly show you armor |
2003s | layouts and that kind of thing so we can |
2005s | move on to more applicable stuff I guess |
2007s | but uh still a very pretty ship I love |
2009s | how these ships look the Japanese |
2010s | battleships are one of the most visually |
2012s | appealing like vehicle designs I think |
2015s | I've seen in anything I've always really |
2016s | liked them |
2018s | um yeah nice new ship very highly |
2020s | detailed of course where these big ships |
2021s | are uh hopefully nice too also uh the H1 |
2026s | uh s early I believe has been replaced |
2029s | with the one e |
2031s | and I will show you as well |
2033s | I believe as all of these series of |
2035s | helicopters now have |
2037s | um a model cockpit |
2039s | which looks really nice |
2041s | I like how boxy it is |
2043s | um I don't know I like Square things |
2046s | um yeah it's uh just nice to have more |
2048s | helicopter cockpits I think not really |
2050s | too much to say about it when you know |
2051s | what this helicopter is and what it can |
2052s | do |
2053s | um yeah the new uh copper looks great |
2058s | all right so let's move on to China |
2061s | getting a new chapter Jets the |
2064s | j8f this will be following after the |
2067s | previous j8 in the tech tree I can show |
2071s | you real quick after j8b had a whole |
2072s | batch version higher given that it has |
2075s | the following upgrades stronger engines |
2078s | more advanced weapons this does now get |
2080s | access to the pl8 all aspect missile uh |
2084s | this is roughly equivalent to the a9l in |
2087s | terms of performance and you can carry |
2088s | up to four of them but you also have the |
2090s | option of taking out the new pl-11 radar |
2094s | missile these are equivalent to the aim |
2096s | 7 Sparrow some of the later ones not |
2099s | quite the top top ones but it should be |
2101s | quite nice for engagements now the j8f |
2104s | has of course a little bit of a |
2105s | disadvantage in terms of uh in |
2107s | comparison to other top tjets and that |
2109s | it only has for missiles and you don't |
2111s | have any other guided Weaponry for |
2113s | Grant's striking capabilities unless you |
2116s | can't well the parachute bombs aren't |
2118s | exactly guided |
2119s | well that should be a decent option for |
2121s | uh people who may not have the s16 or |
2123s | maybe not want to go for the F-16 they |
2125s | can take out China's new top tier Jets I |
2128s | can also quickly show you the engines |
2130s | that are slightly slightly more powerful |
2132s | so roughly 7 000 kilograms of force on |
2135s | the afterburner compared to the previous |
2137s | j8bs |
2139s | um roughly 6 200 kilograms of afterburn |
2142s | so a total of around 1 500 extra |
2144s | kilogram force on both engines combined |
2147s | which should Propel you a little faster |
2149s | at higher speeds and greater |
2151s | accelerations |
2152s | okay we also have some tanks for China |
2154s | we do |
2156s | I'll start by showing you the ztz88b and |
2159s | which actually came before the a uh |
2161s | they're very very similar these two |
2163s | visually they're almost identical |
2165s | um the main change is the gun uh the B |
2168s | uses a I believe it's an analog of the |
2171s | uh the L7 so it doesn't get the uh proxy |
2175s | he round and because the barrel if you I |
2178s | can sort of show at a better angle is |
2180s | slightly smaller |
2181s | our shorter rather it doesn't have quite |
2184s | as much penetration on the dart shell |
2186s | it's a little bit weaker |
2189s | when compared to the laser version but |
2190s | apart from that they're very very |
2191s | similar currently comes before the a |
2194s | version and uh yeah makes a already |
2196s | strong lineup even stronger |
2198s | um we also have the object 211 like I |
2201s | didn't even know this existed I don't |
2203s | know I had no idea about this one |
2205s | um it's kind of nice the muzzle break is |
2207s | really cool actually uh it uses the 85 |
2210s | it's the uh the same the sounded later |
2212s | one and they have it has the the a round |
2214s | and the uh |
2217s | it's called the DN on the other gun I'm |
2220s | not sure |
2221s | um it's still decently powerful I always |
2222s | prefer the the a round on this gun uh |
2225s | it's gonna be a nice little light tank |
2227s | for the midsers it's folded with the PT |
2229s | currently comes before the PT |
2231s | I've never been too keen on these light |
2233s | tanks though because they're turret |
2235s | reverse this is on an ace crew and it's |
2236s | only 10 degrees so it's very very slow |
2238s | uh pretty big pretty weak lots of space |
2241s | to hit |
2242s | the turret being so sort of far in the |
2244s | middle like you can peek corners and get |
2245s | hit very easily like it's very very |
2247s | fragile but gun's got a decent amount of |
2249s | killing power |
2250s | so |
2251s | it's nice it's not that dominant these |
2254s | vehicles will always struggle to be that |
2255s | impressive overall but it's still a |
2257s | pretty competent tank like the gun's |
2258s | nice Mobility is nice |
2261s | um it's just very very fragile so you |
2262s | need to be a bit careful when playing at |
2263s | gun depression as well |
2265s | um we'll limit where you can play but |
2266s | still nice to have a very unique vehicle |
2268s | to give China I like it |
2270s | pretty cool are you a fan of the tornado |
2273s | let's be fair many of you probably are |
2276s | not because the versions that we have in |
2277s | the game aren't exactly Fighters so we |
2280s | have chosen to fix that for the Italians |
2282s | introducing the tornado a DV The |
2286s | Ultimate Fighter version of the tornado |
2289s | big Asterix it's it's probably still not |
2291s | going to be quite as good as stuff like |
2293s | the MiG-29 F16 but you now have a |
2296s | tornado that can kinda turn it also has |
2299s | access to four A9 else and a four Sky |
2303s | Flash super temp radar missiles you are |
2306s | not going to be wanting for missiles |
2308s | with a total of eight this thing I can |
2310s | do a lot of damage if left alone the |
2313s | radar should be quite good as well it |
2316s | feels a little bit more maneuverable it |
2317s | has stronger engines than the previous |
2320s | tornado in the town Factory and it also |
2323s | has a bunch of flares over 300 |
2327s | countermeasures in total which will help |
2330s | a lot with sustaining your fights you |
2334s | can bring some dropped hangs and you can |
2336s | engage enemy aircraft quite effectively |
2338s | now keep mine of course this is still a |
2339s | tornado don't expect it to be the best |
2341s | dog fighter in the world but if you |
2343s | always wanted to |
2345s | um fulfill that dream of becoming a Ace |
2348s | in the tornado |
2350s | I would have previous ones you couldn't |
2352s | really do that either due to lack of |
2353s | memorability or lack of missiles with |
2356s | this version now you can indeed and make |
2358s | that work now sadly in terms of other |
2361s | Weaponry you don't really have anything |
2362s | this is the dedicated fighter version so |
2364s | you don't actually have currently any |
2365s | kind of ground Ordnance at all but the |
2369s | missiles on this thing are very very |
2370s | potent and I like this kind of aircraft |
2372s | I've always been a fan of the late f104s |
2375s | because they are underrated given that |
2377s | they are not really that good of an |
2378s | aircraft chassis but the later ones have |
2381s | very very good missiles versions here |
2383s | this is in a similar vein |
2386s | and it should actually be able to return |
2387s | an f104 finally yeah it's nice I like |
2391s | these kind of Underdog vehicles in the |
2393s | matter they always feel more satisfying |
2394s | when you do well with them |
2396s | um yeah it's a nice little one for Italy |
2398s | to get absolutely and if you want to |
2400s | know since it is a fighter version not a |
2402s | grand attack version it will not follow |
2403s | the tornado IDs it will be put out of |
2405s | the g91 Ys in the attack trip |
2409s | uh now actually is not only getting this |
2412s | for Tops here there's also something |
2413s | else that Italy is actually getting kind |
2415s | of first not really we already saw |
2418s | similar technology on the qn 506 event |
2420s | vehicle for the Chinese but we have a |
2424s | much much better version now in this |
2425s | Factory for Italy this |
2428s | this has a spike fire and forgets atgms |
2434s | are um quite spicy quite spicy tandem |
2437s | Warheads so they should be able to deal |
2439s | with era quite effectively they can lock |
2444s | onto and track targets autonomously let |
2447s | me quickly take this into a test drive |
2449s | so I can show you the capabilities of |
2451s | the Swing you of course also have a 25 |
2453s | meter gun with apfs yes but let's let's |
2455s | be let's be honest who cares about that |
2456s | when you have Spike missiles finally |
2458s | again yeah |
2460s | also |
2461s | who revoices in Italian let's go Italian |
2464s | voice actor for the ships was uh had |
2466s | some Vigor hopefully it's the same for |
2468s | the tanks as well I've not really heard |
2470s | them yet |
2471s | okay so what you can do with this |
2472s | massage you have two tubes with 180 gem |
2475s | each you do have reloads inside of the |
2477s | hull itself so a total of eight missiles |
2479s | which you can use to basically get eight |
2481s | kills with what you can do is log on to |
2485s | one Target and that stays locked so no |
2488s | matter where I point my turret within |
2490s | reason of course if I go too far off the |
2493s | missile will lose lock but I can do fun |
2495s | stuff like log on to one target |
2498s | look at the other fire and missile Lock |
2501s | And Fire immediately so I can |
2502s | essentially kill two Targets in a very |
2505s | quick succession there are some |
2507s | drawbacks to the spike missiles as with |
2509s | the qn506 you cannot control the missile |
2512s | after launch which means that if the |
2513s | enemy deploys The Smoke screen goes |
2516s | behind cover or even if the missile |
2518s | decides to go for the third front of an |
2519s | Abrams you won't get a kill it is |
2522s | relatively easy to spoof or defeat that |
2524s | way however given that this is at a |
2527s | relatively low battery rating of 10.0 |
2529s | currently and you don't face too many |
2531s | tanks with APS or strong era protection |
2534s | or strong chemical protection really in |
2536s | general this thing is going to be quite |
2538s | nice yeah I believe they always go for |
2541s | complete Center Mass so on some stuff |
2543s | and some angles they can be a little bit |
2545s | inconsistent but generally they're going |
2547s | to be pretty powerful I think as well |
2549s | you do need a direct kind of line of |
2552s | sight from the optic just so you can't |
2553s | like sit behind a hill and then just |
2555s | like launch them over a complete cover |
2557s | so are fallible in that way good thing |
2560s | is you can fire them on the move so if |
2562s | you want to you can lock onto a Target |
2564s | uh try and move a little bit closer to |
2566s | cover and then fire a missile and we'll |
2568s | do that all very very well |
2571s | and something else you can also use it |
2574s | against aircraft technically speaking |
2577s | but these missiles are quite slow and |
2579s | not very maneuverable so it is very |
2580s | unlikely you're actually going to hit an |
2582s | aircraft that is even slightly |
2583s | maneuvering against helicopters these |
2585s | might be slightly slightly better but |
2587s | that is up for you to discover in the |
2589s | game once it releases |
2592s | so yeah Fresh Air Supply cage the gems |
2594s | very nice Italy look for this also very |
2597s | big wheels chassis I like how it sort of |
2600s | it droops at the end |
2602s | it's based on the box of Chess but I'm |
2604s | entirely sure |
2605s | of course apart from that you have a |
2606s | notification thermal that seems like |
2608s | first gen not the best and you have APF |
2611s | SDS for the 25 millimeter gun |
2614s | all right |
2616s | next up we have the French |
2619s | Oh wrong screen another |
2622s | boy |
2624s | look at this is a house it's an absolute |
2625s | house I really like this the it's got a |
2627s | full amarok as well ready rack rather |
2629s | for the 155 |
2632s | France in CFI has always been tiny it's |
2635s | a tiny kind of area and adding this I |
2638s | think is really really good it's |
2639s | interesting plays differently it's |
2642s | pretty unique and it's pretty fun I like |
2643s | these like giant he cannons so 7.5 |
2647s | second autoloader not hugely dominant |
2649s | before it is it's pretty good |
2652s | um it's quite slowly to react again this |
2654s | is on an a screw uh spaded in terms of |
2657s | gun |
2659s | um options anyway |
2660s | pretty slow to turn you are huge and |
2663s | very very weak obviously but as the rack |
2665s | is completely full you can just Fire and |
2667s | Fire and Fire and Fire |
2669s | um pretty nice the armor pretty poor as |
2672s | you'd expect it is uh weaker than the |
2675s | AMX 30 it's only 30 millimeters so |
2677s | you're not quite as protected there |
2679s | either |
2679s | but |
2681s | performance is pretty great you know the |
2683s | sound at HG and then you have the |
2684s | proximity as well uh and it's just a |
2687s | nice different thing uh to give France |
2690s | at this PR I think it gives this thing |
2691s | different |
2692s | a complete difference to the others |
2693s | quick question that I think the chat is |
2695s | going to make how big is the first stage |
2697s | ammo rack it's uh I believe it's pretty |
2700s | much the whole thing so it's it can Fire |
2702s | and Fire and Fire basically that's about |
2704s | five seconds reload another gun that big |
2705s | is quite nice yeah it's a nice addition |
2708s | like just adds some more variety I think |
2711s | now these guns well these tanks roofs I |
2714s | like them they they play differently a |
2716s | lot of Tanks of this too get kind of |
2717s | homogeneous with how you use them but |
2719s | things like this kind of stay unique and |
2721s | I like that |
2723s | it does it's just a it's just a house I |
2727s | really like it big Square big Square |
2730s | what more could you want moving on to |
2733s | triangles from the squares we have a new |
2736s | Mirage The Mirage 2005 F |
2739s | which can still be used in air combat |
2742s | but will bring to France a uh better |
2745s | aircraft for a ground attack now what |
2748s | I've currently loaded are snake eye |
2751s | parachute bombs which I bet I should |
2753s | launch right now so let me quickly go |
2755s | into continuous modes and look at those |
2759s | uh I think those are my favorite out of |
2761s | the um High drag bombs just because they |
2763s | don't have that really obnoxious |
2765s | parachute |
2766s | they look very very nice at the |
2768s | deployment elimination is also very nice |
2770s | if you check out the replay it's very |
2771s | pretty they should fall a little bit |
2773s | faster than the parachute bombs but |
2775s | something that I actually was quite |
2778s | surprised to see is this big thing in |
2780s | the middle |
2781s | now up until now we had the choice of |
2784s | either guided missiles or guided bombs |
2787s | each with their own benefits and |
2789s | drawbacks I got the missiles tend to |
2792s | have much longer range and |
2795s | um generally are a bit more maneuverable |
2797s | so they can attack moving targets a bit |
2800s | more effectively but they don't quite |
2801s | have the punch they don't quite have the |
2803s | explosive radius to deal with multiple |
2805s | enemies effectively guided bombs this |
2808s | provided bigger explosion radius and |
2810s | bigger punch but they couldn't really |
2812s | travel all that far they were |
2815s | basically completely reliant on inertia |
2819s | introducing the new PGM bombs there are |
2821s | two versions of 500 kilogram version and |
2823s | a 2 000 pounds version sorry 500 pound |
2826s | version and a 2 000 pound version these |
2829s | are a little bit of a hybrid they had |
2832s | the explosive power of a bomb but have a |
2835s | little rocket booster to sustain the |
2838s | speed that they're dropping at they |
2840s | don't go too fast so you still need to |
2842s | lock them a little bit you still need to |
2843s | have the speed of your own aircraft to |
2845s | launch them very far but they can go |
2847s | very very far I've been able to get hits |
2849s | from up to 10 kilometers away |
2853s | let's do a lock I'm just going to lock |
2855s | the bomb up |
2857s | and as you can see it deploys a booster |
2860s | the bomb is also TV guarded not laser |
2863s | guards okay that was a little bit too |
2864s | far it lost the track it is TV guided |
2867s | which means you can actually just fire |
2868s | and forget these you don't need to keep |
2870s | a laser lock on the targets which brings |
2872s | benefits and drawbacks the benefit of |
2874s | course is that as soon as you launch it |
2875s | you can run away perform your bases |
2877s | Maneuvers especially in the case that |
2879s | there are enemy Spa in the area but it |
2882s | also means that you cannot correct the |
2883s | course of the bomb after it is launched |
2885s | and TV Guide admonitions tend to have a |
2887s | tendency to lock onto that tanks if the |
2891s | original Target that you were firing at |
2893s | drives past one |
2895s | however since you can load them quite |
2897s | far with the devstream curse happen |
2900s | again |
2900s | it'll be fine eventually it'll work |
2902s | eventually uh you have this targeting |
2905s | part as well which does provide you |
2906s | thermal vision quite clearly and very |
2908s | nice |
2909s | I'm going to log on to this target again |
2912s | uh if you cannot drop this bomb if |
2914s | you're going super sonic so I need to |
2915s | slow down a little bit here |
2918s | okay drop and let's hope that it's time |
2920s | it works I have faith |
2923s | it also has quite a big trail so the |
2925s | enemy will see it coming uh the booster |
2928s | does not run forever so it takes in Long |
2929s | ranges it will eventually burn out and |
2931s | will lose the trail |
2933s | but as you can see it can be a very |
2935s | effective tool for dealing especially |
2936s | with spaa the blast radius on the bomb |
2939s | should be enough to deal uh heavy damage |
2942s | kill most people sbas that are sitting |
2945s | in spawn if they are close enough |
2946s | together this is a very very very big |
2948s | boom with a relatively long range and |
2952s | you can carry up to three of them one |
2954s | PGM 2000 on the central line and two PGM |
2957s | 2500 on the wing pylons very very nice |
2963s | of course overall the acronyms is also |
2964s | quite nice you can still take out magic |
2968s | twos and uh super 530ds and super 530 |
2972s | F's at the radar missiles that you can |
2974s | find on the other mirages but generally |
2976s | speaking it is really more intense for |
2978s | ground attack and quite effectively at |
2980s | the role and if you're not fan of the |
2982s | PGM 2000s given for example they may not |
2985s | work at night time given that the TV |
2987s | tracker needs light to be able to find |
2989s | the enemy tank but you can also bring |
2991s | either paveways or this bgl both are |
2994s | laser cutter bombs which you can use |
2996s | more effectively and to Sherman the |
2999s | course after you drop the bomb |
3001s | all right next up we have oh oh I know |
3006s | you're going to like this one Tom I just |
3008s | I like bombers what can I say man I'm |
3011s | I'm really boring now uh Lancaster mr7 I |
3014s | believe that's Marine Recon or Marine |
3016s | reconnaissance some version of that |
3018s | um it's nice it's not quite as good as |
3021s | the British one you can see it lacks the |
3023s | um the top turret the dorsal turret |
3024s | there so it's only got the 50 in the |
3026s | back and the Seven uh sevens in the |
3029s | front it also doesn't get the the huge |
3031s | bombs I mean the standard load it's a |
3035s | nice little bummer to give to France it |
3036s | does have a radar I believe this is just |
3039s | for ships or uh like it's like |
3041s | anti-submarine I think this is roughly |
3043s | what this uh Lancaster was for but not |
3045s | functional at least right now |
3047s | um but yeah I like the camo of course |
3049s | another little Lancaster you can't |
3051s | really hate that in any capacity |
3054s | um not too much to say Obviously you |
3056s | know what this is |
3057s | um it's a nice addition for France as |
3059s | well and we also have a few friendships |
3062s | we can show you the cool stuff like the |
3064s | biggest stuff not quite ready yet but |
3066s | don't worry they're coming they're |
3067s | coming I'll briefly look over these I'm |
3069s | not too familiar with the uh the French |
3072s | ships |
3074s | but uh they do have very nice guns the |
3075s | guns are quite powerful we have a few |
3078s | here we can briefly look through and |
3079s | spend too much time as uh well we have |
3082s | other things to show still and we are |
3084s | obviously running out of time but um |
3087s | they're nice the guns are good |
3090s | um in terms of the power they have |
3091s | because I think the I've been playing a |
3093s | lot of the Italian destroyers and |
3095s | cruisers and the guns have always let me |
3097s | down on those not so great it's a nice |
3099s | little brush breath of fresh air for |
3101s | these uh they're very nice and they just |
3104s | look nice as well I don't know why |
3105s | there's something about the uh the |
3107s | French ships I just like the look of |
3109s | um that's what I really know not knowing |
3110s | too much about this we have some |
3111s | Cruisers have some destroyers to look at |
3114s | um the melon as well don't don't Google |
3116s | that on company Wi-Fi I took one for the |
3118s | team there the other week |
3120s | um they're very very pretty |
3122s | very pretty ships now I believe these |
3124s | will be launching in close beta tests so |
3127s | they will not be available immediately |
3129s | for everyone you can either get into the |
3131s | CBT by buying one of the premium |
3133s | versions of the friendships which we |
3135s | already have for example launched in |
3136s | less updates or by earning uh by |
3139s | completing missions which will then give |
3140s | you access to the early testing of the |
3143s | tech tree |
3144s | field detectry as it currently stands I |
3146s | can |
3147s | this is the preliminary what we have |
3148s | already obviously it looks quite |
3150s | underwhelming but there are quite a few |
3151s | more Ships coming |
3153s | um some very pretty Ships coming as well |
3155s | so this is what we have so far |
3158s | um standard stuff it's pretty like as |
3161s | you get really for the the start of the |
3163s | tree |
3163s | um but don't worry uh a lot more is |
3166s | coming for The French naval tree |
3168s | speaking of Naval we have a new map I'm |
3171s | currently selling out the coal bear |
3173s | which is the top of Battleship for the |
3175s | French and so you may notice there is |
3177s | something uh a little bit angry with me |
3179s | this is the new map and it also features |
3182s | a new feature firebases which will |
3185s | engage you another very big turret if |
3188s | you get too close now what you can do is |
3190s | destroy them either by firing at them |
3192s | with your main cannons or aircraft as |
3195s | well can bomb the targets probably a bit |
3198s | more effectively than battleships can to |
3200s | disable them Game mission score game |
3202s | score for yourself and of course help |
3203s | out your team because as long as those |
3205s | firebases are active you can't really |
3208s | get too close you can't get onto that |
3209s | half of the map because they will |
3210s | absolutely wreck you yeah it's a really |
3213s | nice kind of dynamic map based |
3216s | objective to focus on a pretty nice |
3219s | especially if you you're just starting |
3220s | out as well like you uh don't have your |
3223s | accuracy upgrades yet it's a nice way to |
3224s | get a bit of score get some points |
3226s | upgrade your ships |
3227s | um because they are a little bit easier |
3229s | to take out than destroyers and uh |
3231s | regular ships so |
3233s | it's really nice it's a good good step I |
3235s | think kind of looking forward to seeing |
3237s | how this plays |
3239s | is a very icy map and you do have some |
3241s | landmasses here to provide you cover as |
3243s | you approach the capture points and of |
3245s | course as I mentioned for aircraft this |
3247s | should actually be quite nice because |
3248s | aircraft weapons are now always had to |
3250s | probably enable that they would get |
3251s | immediately lasered by |
3254s | um the AI Gunners |
3256s | and couldn't really do anything too |
3258s | effectively but now with these firing |
3260s | bases they actually have an objective |
3261s | they can deal with and help out the team |
3264s | quite effectively |
3266s | okay next up let's go to Sweden not too |
3269s | much really to cover there we have the |
3272s | new ajs 37 which is a slight upgrade |
3276s | over the previous |
3278s | um AJ 37 uh is it that is called yep |
3281s | right after it in the tech tree this |
3284s | will essentially bring you more |
3286s | Mavericks you can carry up to four of |
3288s | the r375s which are roughly equivalent |
3290s | to the agm-65 Maverick at the ground |
3293s | missile I wanted to combines currently |
3296s | at least the aircraft does not have |
3297s | internal flares you only have these |
3299s | flare pods which do occupy one of the |
3301s | slots for the rb75 which means that if |
3304s | you want to bring flares you can only |
3305s | bring two of the rp75s alternatively you |
3308s | can bring out the rb24j up to six of |
3311s | them these are roughly equivalent to the |
3313s | aim9j so rear aspect only or the rb74 |
3316s | which are all aspect and roughly |
3318s | equivalent to the aim4 to the aim9l but |
3321s | you can only bring four of them |
3323s | uh you also have the CV 9030 fin this is |
3327s | a finished version of the cv90 chassis |
3330s | with a 30 millimeter Bush Master Cannon |
3333s | uh this has APF SDS with up 216 |
3337s | millimeter penetration but no atgms the |
3341s | affirmative device should be quite |
3343s | Advanced so you can definitely use your |
3345s | scouting ability to help out to your |
3346s | team but I wouldn't recommend going into |
3348s | head-on combat with enemy tanks the gun |
3351s | just doesn't really have enough |
3353s | penetration for that |
3354s | also |
3356s | I am so happy we have had a Sherman in |
3360s | every single Tech Tree except for the |
3363s | Swedish |
3364s | up until now |
3366s | another Sherman I love Shermans they're |
3368s | my favorite vehicle type |
3369s | this one looks kind of cursed though it |
3372s | doesn't have the mg Port doesn't have a |
3374s | 50 cal It's like the the liminal space |
3376s | equivalent of the Sherman it's like |
3378s | slightly off but it's nice I didn't |
3380s | actually know Sweden used this one I |
3382s | thought they just had a 105 and a |
3383s | firefly but apparently they had a few |
3385s | more Shermans they tested as well nice |
3387s | little premium get the nice skins on it |
3389s | as well always a positive |
3391s | um pretty good idea for a premium really |
3392s | it just adds it bolsters that lineup and |
3394s | now you can have a t-34 a Panzer 4 and a |
3397s | Sherman in one lineup which is quite |
3398s | nuts |
3400s | um that's gonna be pretty fun yeah a |
3401s | nice little um premium tier 3 as well |
3404s | for the Sherman so that's a nice bonus |
3406s | um you know what this is there's not |
3408s | really too much to say about it but it's |
3410s | a unique model |
3411s | have no frontal weak spots on the hull |
3413s | whatsoever turret is still pretty strong |
3414s | it's one of the stronger versions of the |
3416s | turret you do have the um the little |
3418s | weak spot here if people know about it |
3419s | then you know doesn't work too well |
3421s | against uh the rest of your armor but |
3423s | pretty nice Sherman uh unique model |
3426s | I like it |
3427s | love me Shermans simpler |
3430s | and finally we have Israel as well we do |
3433s | I can show you this |
3435s | the uh hydropod macaque uh it's |
3439s | I don't really think the Rockets are |
3441s | very usable at least a |
3444s | directly |
3445s | we'll have a brief little look they fire |
3447s | a little bit higher than expected they |
3449s | do yeah |
3451s | um |
3451s | I'm using the the crossed mouse that |
3453s | doesn't have the keybind for the rocket |
3456s | oh that's not that deal anyway so |
3459s | they are aimed upwards so it's like if |
3461s | you've used the LA the labad the |
3463s | hydropod on that they do uh have a |
3466s | little Arc to them these have a very |
3468s | high arc |
3470s | um |
3471s | I will just set the the key for it |
3473s | actually as you can see in here it's a |
3475s | bit more visibly uh well visible for um |
3478s | which Keys you have basically for uh |
3481s | setting stuff |
3483s | um that's a change as well which kind of |
3484s | nice makes it a little bit more uh |
3486s | visual I think it's special guns isn't |
3489s | it I put their own space |
3492s | let's do that |
3495s | is this right yes it is okay so as you |
3497s | can see these do aim very very high I |
3500s | don't know if they're able to be aimed I |
3502s | imagine they're probably not |
3504s | um so it's either only really good for |
3505s | aiming at stuff very very far away or |
3508s | you need to kind of get used to doing |
3511s | some kind of crusty stuff with your |
3513s | aiming to hit stuff it's kind of |
3515s | difficult |
3517s | um but that's a nice unique vehicle it's |
3519s | something just interesting I guess for |
3521s | Israel overall |
3523s | um nice modification I mean I like they |
3525s | have a lot of interesting modifications |
3527s | of stuff and this is definitely one of |
3529s | those so it's a nice vehicle to have |
3530s | it's folded as well |
3532s | um |
3532s | so it's just something else to have |
3533s | along the tree like kind of gimmicky |
3536s | um but when you land something with |
3537s | those missiles like Lander here it's |
3538s | going to be nice I'm gonna see if you |
3539s | can shotgun stuff like how easy that is |
3542s | the aiming the Rockets are quite high so |
3545s | I'm pretty sure it's just going to fire |
3546s | over that rt1 wait baby |
3549s | let's see when it reloads okay they |
3551s | actually have decent depression that's |
3553s | yeah bad annoyingly though you can't |
3555s | both functionally use the gun and the |
3557s | Pods at the same time which is a bit |
3559s | annoying but |
3561s | yeah that's going to take some getting |
3562s | used to |
3563s | that really is gonna take some getting |
3564s | used to but thankfully you do have a lot |
3566s | of rockets to play around yeah |
3568s | that's gonna be gonna be something at |
3571s | least it's you know |
3573s | interesting |
3574s | kind of works you just gotta get used to |
3576s | it |
3577s | it's going to be a very annoying vehicle |
3579s | in the right situations I guess |
3581s | all right and that is it for the |
3582s | vehicles but as promised let's quick ly |
3585s | do a simulation of what an su-39 may |
3588s | look like in a regular match on this |
3590s | particular su-39 right now I have two |
3593s | r60 M's I have the rocket pods I have 16 |
3597s | Vickers I have the radar pods that |
3600s | should be able to detect moving ground |
3602s | targets and 2 KH 29 at these the tvere |
3606s | the TV version as you can see you have a |
3609s | lot of options here for autumns you can |
3611s | configure This Plane as you want really |
3614s | before any kind of situation whether you |
3617s | want to go for ground targets or air |
3618s | targets if it's a grand RB if it's air |
3621s | RB you want to go for bases you can |
3623s | bring drag shoot bombs you can bring |
3624s | incendiary bombs basically I don't |
3627s | usually any kind of weapon type is set |
3629s | apart from radar missiles that you can't |
3630s | fit on this plane it is really huge yeah |
3634s | uh what I also have is the radar pod |
3637s | which I hope will work this time they |
3638s | have a bit of a short range roughly 10 |
3640s | kilometers I don't expect too much out |
3642s | of them I believe but what you can do |
3645s | which I have found to be quite effective |
3647s | is oh actually there we go it does have |
3649s | the render pot oh what what did I picked |
3651s | up what did I pick up there |
3653s | that is the question I don't think |
3655s | there's actually anything right now it |
3656s | may be picking up some false signatures |
3658s | perhaps |
3659s | or aircraft it could also be picking up |
3661s | aircraft |
3662s | or I just like the skin something it is |
3665s | very nice it is very very it's very |
3667s | sharp like I'm a big fan I'm going to |
3670s | turn off the radar for now because it |
3671s | does also affect your targeting point |
3672s | which is something you may not want if |
3674s | you are just trying to go for manual |
3676s | guidance I have the vicar texture right |
3678s | now so what I like to do a lot is to |
3681s | launch a vicar at long range yeah it's |
3683s | not what I wanted |
3687s | okay it's fine we can make this work so |
3690s | uh I can launch a vicar at that uh oh |
3692s | the first missile did still track that |
3694s | very good I can launch the first because |
3697s | the uh light pill box and then try to |
3701s | finish some of these smaller targets |
3704s | around |
3706s | with the Rockets as well which do have a |
3709s | computer calculated impact point so it |
3711s | should be quite easy to end them and you |
3713s | can very quickly and very effectively |
3714s | deal with ground Targets in rrb in fact |
3717s | if you are left completely alone you can |
3721s | basically wipe the entire map by |
3723s | yourself this has a lot of Ordnance a |
3726s | lot of options and you can rack up those |
3729s | rpns of Alliance quite easily by well |
3732s | learning the quite complicated methods |
3736s | to actually controlling this there's |
3737s | this to make this work so let's see if I |
3740s | can do this again Vigor on that pillbox |
3743s | believe all missiles as well have a new |
3745s | Trail to them so rockets and um Sams and |
3747s | that kind of thing all visually |
3748s | different |
3752s | because my rocker pods as well |
3755s | yeah overall this will be a demanding |
3757s | aircraft to fly uh you will need to |
3760s | spend some time to learn and set up |
3762s | keybinds ideally for yourself especially |
3764s | weapon selection Ripple quantity is |
3767s | quite useful for the Rockets how lock-on |
3769s | Mechanics Work how the ground radar |
3770s | works all that kind of stuff and at the |
3772s | same time still keep in mind that you |
3773s | are a relatively slow Target that will |
3776s | be engaged by enemy Fighters as they see |
3778s | you you do of course have the ircm in |
3780s | the back which should help you a little |
3783s | bit against IR missiles but they're not |
3785s | entirely foolproof they just shorten the |
3788s | range at which people can log on to you |
3791s | so you do still have to keep that all in |
3793s | mind but thankfully you also have a |
3796s | bunch of flares which released in this |
3797s | beautiful pattern so good players should |
3801s | do very well in the su-25t and the sr39 |
3804s | players who do not invest the time into |
3806s | learning mechanics will not do very well |
3808s | in this it requires a little bit of |
3810s | extra |
3811s | investment there to learn how everything |
3812s | works |
3814s | and I believe that it is that that is |
3819s | all the vehicles the first thing for now |
3820s | kit monitor will be more vehicles coming |
3822s | in the other if we don't have everything |
3824s | ready just yet uh keep an eye for the |
3826s | dev server which will be opening |
3828s | sometime soon if you want to download |
3829s | that you can find well a link |
3832s | uh maybe one of the chat mods can post |
3834s | that so you can check out what we show |
3836s | today and perhaps more uh soon bye |
3839s | yourself thank you for watching the |
3841s | stream this has been the Waffen official |
3842s | Channel with an update preview of the LA |
3845s | Royal updates we'll see you again soon |
3847s | have fun have a nice weekend thanks for |
3849s | watching |
3853s | foreign |