almost 2 years ago - Stona - Direct link

Ground vehicles

A bug has been fixed that prevented the gun elevation mechanism from staying in place while in the free view camera.


A bug has been fixed that caused a lack of secondary shards when armour has been penetrated.


Churchill Crocodile — a bug has been fixed where the fuel trailer wheels were spinning after tank halt.


30mm 2A42 & 2A72 cannons — a bug has been fixed with the HE animation for the APDS rounds in protection analysis (report).


9M37M — a bug has been fixed that prevented proximity fuze activation.


T32, T32E1 — a bug has been fixed with different thicknesses of the caterpillars and spare tracks.


Khalid — gunner’s sight magnification has been corrected from x8 to x7-10 (report)

Aircraft

Mirage F1CT — a bug has been fixed where dismantled gun pods were displayed in xray mode in battle.


Harrier GR.7 — system time is now displayed in the HUD (report).


Harrier GR.7 — added RWR indicators to the HUD (report).


Harrier GR.7 — a bug has been fixed where the HUD central indicator was tied to the aircraft centerline instead of the velocity vector (report).


Bf 109 F-1 — a bug has been fixed where the 20mm MG FF/M motor cannon was not displayed in xray mode.


Tornado IDS Marineflieger —
a bug has been fixed that prevented the navigation bombing marker from displaying.


Kh-25ML — incorrect position of the engine flame has been fixed (report).


Mirage F1C, Mirage F1C-200, Jaguar E, Jaguar A — HUD has been updated in accordance to data from actual aircraft.


MiG-29 — togglable HUD view has been added to the MFD.


F-16A MLU — gun funnel view has been added to the HUD.

Naval

Pr.1124 MLRS, TKA-106 - a bug has been fixed that prevented rocket launcher reload in Arcade battles.


Pr.131, Hugin — a bug has been fixed where an insufficient crew number led to the disabling of repair, fire extinguishing and water pumping.

Graphics

Yellow square artefacts from hits to the ground or water seen on the integrated graphic cards Intel HD 660, Intel HD 530 at ultra low-quality settings have been fixed.


A bug has been fixed that prevented hit marks from shell fragments on an aircraft’s skin.

Other

A bug has been fixed that prevented custom control button assignment on PS5/PS4 consoles.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

almost 2 years ago - Stona - Direct link

Ground vehicles

A bug has been fixed that prevented the gun elevation mechanism from staying in place while in the free view camera.


A bug has been fixed that caused a lack of secondary shards when armour has been penetrated.


Churchill Crocodile

— a bug has been fixed where the fuel trailer wheels were spinning after tank halt.


30mm 2A42 & 2A72 cannons

— a bug has been fixed with the HE animation for the APDS rounds in protection analysis (report).


9M37M

— a bug has been fixed that prevented proximity fuze activation.


T32, T32E1

— a bug has been fixed with different thicknesses of the caterpillars and spare tracks.


Khalid

— gunner’s sight magnification has been corrected from x8 to x7-10 (report)

Aircraft

Mirage F1CT

— a bug has been fixed where dismantled gun pods were displayed in xray mode in battle.


Harrier GR.7

— system time is now displayed in the HUD (report).


Harrier GR.7

— added RWR indicators to the HUD (report).


Harrier GR.7

— a bug has been fixed where the HUD central indicator was tied to the aircraft centerline instead of the velocity vector (report).


Bf 109 F-1

— a bug has been fixed where the 20mm MG FF/M motor cannon was not displayed in xray mode.


Tornado IDS Marineflieger

a bug has been fixed that prevented the navigation bombing marker from displaying.


Kh-25ML

— incorrect position of the engine flame has been fixed (report).


Mirage F1C, Mirage F1C-200, Jaguar E, Jaguar A

— HUD has been updated in accordance to data from actual aircraft.


MiG-29

— togglable HUD view has been added to the MFD.


F-16A MLU

— gun funnel view has been added to the HUD.

Naval

Pr.1124 MLRS, TKA-106

- a bug has been fixed that prevented rocket launcher reload in Arcade battles.


Pr.131, Hugin — a bug has been fixed where an insufficient crew number led to the disabling of repair, fire extinguishing and water pumping.

Graphics

Yellow square artefacts from hits to the ground or water seen on the integrated graphic cards Intel HD 660, Intel HD 530 at ultra low-quality settings have been fixed.


A bug has been fixed that prevented hit marks from shell fragments on an aircraft’s skin.

Other

A bug has been fixed that prevented custom control button assignment on PS5/PS4 consoles.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.




Leave feedback here

almost 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
almost 2 years ago - Blitzkrieg Wulf - Direct link


Please feel free to leave your feedback on these changes here

Ground Vehicles
  • A bug has been fixed that prevented the gun elevation mechanism from staying in place while in the free view camera.
  • A bug has been fixed that caused a lack of secondary shards when armour has been penetrated.
  • Churchill Crocodile — a bug has been fixed where the fuel trailer wheels were spinning after tank halt.
  • 30mm 2A42 & 2A72 cannons — a bug has been fixed with the HE animation for the APDS rounds in protection analysis (report[community.gaijin.net]).
  • 9M37M — a bug has been fixed that prevented proximity fuze activation.
  • T32, T32E1 — a bug has been fixed with different thicknesses of the caterpillars and spare tracks.
  • Khalid — gunner’s sight magnification has been corrected from x8 to x7-10 (report[forum.warthunder.com])
Aircraft
  • Mirage F1CT — a bug has been fixed where dismantled gun pods were displayed in xray mode in battle.
  • Harrier GR.7 — system time is now displayed in the HUD (report[forum.warthunder.com]).
  • Harrier GR.7 — added RWR indicator to the HUD (report[forum.warthunder.com]).
  • Harrier GR.7 — a bug has been fixed where the HUD central indicator was tied to the aircraft centerline instead of the velocity vector (report[forum.warthunder.com]).
  • Bf 109 F-1 — a bug has been fixed where the 20mm MG FF/M motor cannon was not displayed in xray mode.
  • Tornado IDS Marineflieger — a bug has been fixed that prevented the navigation bombing marker from displaying.
  • Kh-25ML — incorrect position of the engine flame has been fixed (report[forum.warthunder.com]).
  • Mirage F1C, Mirage F1C-200, Jaguar E, Jaguar A — HUD has been updated in accordance to data from actual aircraft.
  • MiG-29 — togglable HUD view has been added to the MFD.
  • F-16A MLU — gun funnel view has been added to the HUD.
Naval
  • Pr.1124 MLRS, TKA-106 - a bug has been fixed that prevented rocket launcher reload in Arcade battles.
  • Pr.131, Hugin — a bug has been fixed where an insufficient crew number led to the disabling of repair, fire extinguishing and water pumping.
Graphics
  • Yellow square artefacts from hits to the ground or water seen on the integrated graphic cards Intel HD 660, Intel HD 530 at ultra low-quality settings have been fixed.
  • A bug has been fixed that prevented hit marks from shell fragments on an aircraft’s skin.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.