about 1 month ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 1 month ago - Blitzkrieg Wulf - Direct link


In this article, we’ll take a look at some of the main bugs we’ve been fixing in the past 1 week. Thanks very much for all of your reports!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform[community.gaijin.net].

Repair fixes for naval


There’s been a bug where after completing repairs on a ship, the module that had just been repaired magically started to become damaged by itself, needing further repairs.

We’ve figured out what was causing this and have fixed it. After repairing, you’re now able to repair as normal and continue with the fighting!

Flickering aircraft fix


In Ground Realistic Battles, some aircraft flickered and quickly appeared and disappeared as if they’d activated some kind of invisibility cloak.

We’ve managed to restore the laws of physics here, which means flickering aircraft have been fixed!

Several missile fixes


If you’ve flown a plane at the higher ranks recently, you may have encountered problems with launching missiles with SARH seekers, whereby at short distances they could lose actively maneuvering targets. We’ve fixed this, so that these missiles work properly again.

In addition to this, helicopters faced an issue where the launch zone of the AGM-114 Hellfire missile no longer appeared. We’ve fixed this, so that you can now see again when you can launch one of these missiles, and when you can’t.

We’ve also fixed another bug where if you spent a long amount of time in battle, launched missiles would visually remain on their hardpoint. You can now play as much as you’d like, and the missiles will be displayed as they should!

There’s more! We’ve taken a look at some of the main fixes, but there’s plenty more in the update notes! Here’s a few others briefly: a large number of issues in weapon systems, damage models and other technical aspects and characteristics of vehicles have been corrected. Plus, for the LAV-AD, semi armor-piercing tracer shells were added to each belt.

Today's update: Update 2.35.0.37
Ground Vehicles
  • LAV-AD — a PGU-32/U semi-armor-piercing round with a tracer has been added to the ammunition loadout. A round is added to each belt.
  • PGU-32/U (aircraft and ground) — the ballistics parameters have been improved. A bug with overestimated armor penetration for semi-armor-piercing shell as been fixed. The armor penetration has been reduced from 45 to 24 mm.
  • Type 16 — incorrect headlight textures have been fixed. (Report[community.gaijin.net])
  • TKX — incorrect display of the driver’s x-ray has been fixed. (Report[community.gaijin.net])
  • T-26E — incorrect display of the x-ray of crew members and ammunition has been fixed.
  • T-60 — the maximum top speed has been increased from 43 km/h to 45 km/h.
    Source: «‎Танк Т-60. Краткое руководство службы».
  • Type 93 — the value of the transmission gear numbers has been changed.
    Source: 高機動車GW-D011001Y 2000年5月メガクルーザー
  • Type 93 — the weight has been reduced from 4.56 tons to 4.2 tons.
  • AMX-10RC — the engine power and RPM has been changed from 280 HP and 2400 RPM to 260 HP and 3000 RPM.
    Source: Data on the Moteurs Baudouin 6 F11 SRX.
  • Centurion Mk 1, 2, 3 — the magnification of the gunner’s optics has been changed from 6x to 3x-6x.
    Source: Technical Handbook for the Centurion mks. 1, 2 and 3 by The war office, May 1950 Page 211.
  • Fox — the engine power and RPM has been increased from 190 HP and 4500 RPM to 195 HP and 5000 RPM.
    Source: Official Daimler Fox factory specification 1967; British Defence Equipment Catalogue 1979 volume 1: products. (Report[community.gaijin.net])
  • Pz.IV C — the max speed has been increased from 35 km/h to 43 km/h. (Report[community.gaijin.net])
  • Object 292 — a bug in replenishing the first-stage ammunition has been fixed.
  • Ha-Go (all variants) — transmission gear ratios have been changed.
    Source: JAPANESE TANKS AND TANK TACTICS TRANSLATION OF CAPTURED JAPANESE DOCUMENT: Table of Essential Data on Tanks, dated 22 September 1942.
  • SK-105A2 (all variants) — changes have been made to the transmission gear ratios.
    Source: Technical Manual HP 500 HP 590 HP 600 for Buses and Coaches Stage II. ZF automatic transmission HP 500, HP 590, HP 600 for city buses, line service buses and coaches. ZF-Automatgetriebe der Baureihe HP 500 für Busse, Lastkraftwagen und Spezialfahrzeuge.
  • Chaparral (all variants) — the vehicle mass has been increased from 12.4 tons to 13.7 tons.
Aircraft
  • F-111A — a bug where the M61A1 internal gun would shoot through the fuselage has been fixed.
  • F-16A ADF, F-16A ADF (Italy) — a bug where there was no RWR in the c*ckpit has been fixed.
  • Fw 190 A-1, Fw 190 A-4, Fw 190 A-5, Fw 190 A-5/U2, Fw 190 A-5/U14 — missing speedometer in the c*ckpit has been fixed. (Report[community.gaijin.net])
  • JAS39 (all variants) — sustained turn rate has been reduced by 0.5 deg/s. (Report[community.gaijin.net])
  • F-104G (Germany) — engine thrust and mass have been corrected to J79-MTU-J1K, max dry thrust increased by 190kgf, and with full afterbuner by 90kg. (Report[community.gaijin.net])
Naval Vessels
  • SMS Baden — a bug where the spare bow torpedoes were listed as guns in x-ray view has been fixed.
Interface
  • A bug where the session filter by difficulty level in custom battles was not shown has been fixed.
Matching
  • Post-war self-propelled guns have been removed from the 8_2 tank simulation setup: 2S1, 2S3M, AuF1, 2S1 (Italy), Type 75 SPH, VIDAR, G6. These and similar self-propelled guns from other countries are available in the 8_2_2 setup.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.