Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Dragonflight, Wrath of the Lich King Classic, Burning Crusade Classic and WoW Classic. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes


January 24, 2023

Dungeons and Raids

  • Algeth’ar Academy
    • Echo of Doragosa
      • Fixed an issue causing Overwhelming Power to not increase pet damage.
  • Shadowmoon Burial Grounds
    • Nhallish
      • Fixed an issue causing Returned Soul to not increase pet damage.
  • Temple of the Jade Serpent
    • Lorewalker Stonestep
      • Fixed an issue causing Feeling of Superiority to not increase pet damage.

Wrath of the Lich King Classic

  • The Transitus Shield will no longer dismount flying players or prevent flying.

January 23, 2023

Dungeons and Raids

  • Algeth’ar Academy
    • Vexamus
      • Fixed an issue allowing players to line of sight Mana Bombs and Arcane Fissure.
  • Mythic+
    • Affixes
      • Thundering
        • Mark of Wind now prefers tank specialized players.
          • Developers’ note: We've heard the feedback from players that safely removing their mark on tank players can be overly dangerous in many situations. Tank players will still have the option of being involved in removing Marks of Lightning, but we believe this change will offer players increased flexibility in terms of how they choose to approach the affix.
    • Halls of Valor
      • Olmyr's and Solsten's health reduced by 25%.
      • Valarjar Aspirant health reduced 20%.
      • Valarjar Marksman health reduced by 10%.
      • Valajar Purifier health reduced by 20%.
      • The health of the four kings found in Odyn's throne room has been reduced by 20%.
      • Valajar Champion's no longer use Enraged Regeneration.
      • Ebonclaw Worg no longer use Ferocious Bite.
      • God-King Skovald
        • Is now less verbose when stating his claim to the Aegis of Aggramar.
      • Hyrja
        • Health reduced by 10%.
      • Fenryr
        • Health reduced by 10%.
        • Ravenous Leap bleed effect now has a 30 second duration (Was infinite).
      • Odyn
        • The periodic damage on Runic Brand has been reduced by 20%.
    • The Nokhud Offensive
      • Balakar Khan
        • Nokhud Stormcaster health reduced by 20%.
        • Balakar Khan's Static Spear prefers not to target the same player for subsequent casts.
        • Balakar Khan's Static Spear area of effect damage reduced by 30%.
      • Teera and Maruuk
        • Ancestral Bond is now applied when Teera and Maruuk are 15 yards apart. (was 10 yards).
    • Vault of the Incarnates
      • Broodkeeper Diurna
        • Reduced the base damage on Stoneslam Detonation by 63%. This will reduce the need to bring only tank-specialization classes that can avoid the effect by being immune to it.

Items and Rewards

  • Fixed an issue with Darkmoon Deck: Dance where the cast was bouncing more or less than intended for certain cards.
  • Fixed an issue with Darkmoon Decks where players would sometimes not be granted a Card after the cooldown had completed.
  • Fixed an issue where, if a player lost their Spiteful Storm Aura, all players also using the trinket on the same target would lose their auras as well.

Wrath of the Lich King Classic

  • Sack of Ulduar Spoils and Large Sack of Ulduar Spoils now drop Emblems of Conquest instead of Emblems of Triumph.
  • Creatures and NPCs
    • Elder Bluewolf of the Lunar Festival has been found, and we've relocated them to the Wintergrasp fortress.
  • Dungeons and Raids
    • Weakened the increased healing taken effect generated from Blood of the Loa in Troll Heroic Dungeons with Defense Protocol Alpha active. That buff now has a 4 second duration (was 10 seconds) and cancels when the enemy is no longer affected by Blood of the Loa.
    • Ulduar
      • Iron Council
        • Stormcaller Brundir's corpse will no longer get stuck midair if killed during his transitions into and out of Lightning Tendrils.
  • Professions
    • Fixed an issue where you could not abandon Leatherworking.

January 19, 2023

Dungeons and Raids

  • Stratholme
    • When zoning into Stratholme from the exterior world, players now have access to all of the dungeon's bosses instead of the two-wing Looking For Dungeon counterparts.

Wrath of the Lich King Classic

  • Dungeons and Raids
    • Getting into combat with a Risen Zombie in Heroic Culling of Stratholme will no longer prevent activation of Defense Protocol Alpha.

January 18, 2023

Classes

  • Warlock
    • Fixed an issue where Grimoire of Synergy would not function while Grimoire of Sacrifice was active.

Dungeons and Raids

  • The Nokhud Offensive
    • The Raging Tempest
      • Surge of Power can no longer be removed with player immunities.
  • Mythic+
    • Azure Vault
      • Leymor
        • Explosive Affix - Volatile Saplings no longer spawn Explosive Orbs.

Professions

  • We have re-enabled the ability to skip some profession tutorial quests.

Wrath of the Lich King Classic

  • Auction House
    • Added options to sort by Buyout Price and by Unit Price. These can be selected via a gear icon button to the right of the search sorting headers.
    • Now, when you select an item to purchase, the total buyout price is displayed next to the Buyout button.
    • Searching an item name in quotes will now perform an exact match search for that item name.
    • Shift-clicking an item with the Auction House open will now paste the name of that item in quotes to the Auction House.
  • Creatures and NPCs
    • Class trainers were inadvertently forgetting to charge money for the dual talent specialization, profession respecialization, and other paid options. While we investigate the cause of their inadequate accounting practices, we've asked them to stop selling the dual talent specialization ability. Anyone who has already purchased dual talent specialization will be allowed to keep it, and we'll re-enable it once we've fixed the issue. The profession specialization services will continue to be offered, but may spontaneously start charging their intended fee.
  • Dungeons and Raids
    • Defense Protocol Alpha
      • Bounty Satchels from Heroic Daily Dungeons, with Defense Protocol Alpha active, are no longer tradeable to party members.
      • The Frostbite effect from Heroic Utgarde Keep and Heroic Utgarde Pinnacle, while Defense Protocol Alpha is active, now appears as a debuff and cannot be cancelled via the UI.
      • The Bounty Satchel from the Heroic Daily Dungeon, when Defense Protocol Alpha is active, is now multidrop. This was an accidental oversight and was always intended to be multidrop. This means all members of the party can loot the item and receive 3 bonus Emblems of Conquest.
    • Obsidian Sanctum
      • Sartharion
        • Now drops an additional item when 2 or 3 drakes are alive, similar to 3.4.0.
        • 10-Player now drops Reins of the Black Drake (instead of Reins of the Twilight Drake) when 3 drakes are alive.

January 17, 2023

Dungeons and Raids

  • Vault of the Incarnates
    • Fixed an issue where the damage zone visual for Stonebreaking Leap from Quarry Stonebreakers sometimes did not match the actual damage location.
  • Mythic+
    • Algeth’ar Academy
      • Overgrown Ancient
        • Explosive Affix - Hungry Lashers no longer spawn Explosive Orbs.
    • Azure Vaults
      • Arcane Fury's Piercing Shards impact damage reduced by 30%.
      • Unstable Curator's Forbidden Knowledge cooldown increased.
      • Arcane Construct health reduced by 25%.
      • Crystal Thrasher no longer use Splintering Shards.
      • Nullmagic Hornswog health reduced by 15%.
      • Telash Greywing
        • Telash Greywing health reduced by 10%
        • There is now a 2 second delay before players take damage from Frozen Ground after Frost Bomb.
      • Umbrelskul
        • Umbrelskul's health reduced by 15%.
        • Oppressive Miasma now reduces movement speed by 6% per stack (was 7%).
    • Ruby Life Pools
      • Reduced the damage of Primalist Cindweaever's Cinderbolt by 50%.
      • Reduced the periodic damage of Thunderhead's Rolling Thunder by 30%.
      • Reduced the damage of Flamegullet's Molten Blood by 25%.
      • Reduced the periodic damage of Blazebound Destroyer's Inferno by 25%.
      • Melidrussa Chillworn
        • Explosive Affix - Infused Whelps no longer spawn Explosive Orbs.
      • Kokia Blazehoof
        • Increased the cast time of Blazebound Firestorm's Roaring Blaze to 3 seconds (was 2 seconds).
      • Kyrakka and Erkhart Stormvein
        • Reduced the periodic damage of Kyrakka's Inferno Core by 20%.
        • Reduced the damage of Erkhart Stormvein's Interrupting Cloudburst by 30%.

Quests

  • Lunar Festival now starts on 1/24 to allow for new Elders to search out on the Dragon Isles.

Wrath of the Lich King Classic

  • Azjol-Nerub
    • Krik'thir the Gatewatcher
      • Skittering Swarmers and Skittering Infectors can no longer cause additional web wraps when completing the Heroic version of this encounter with Defense Protocol Alpha active.

January 13, 2023

Dungeons and Raids

  • Ruby Life Pools
    • Fixed an issue where Storm Warrior's Thunderclap was increasing Haste instead of decreasing Haste as the tooltip states.

Player versus Player

  • Battlegrounds
    • Evoker’s Time Stop can no longer be used to drop Orbs of Power in Temple of Kotmogu, or flags in Warsong Gulch or Twin Peaks.

January 11, 2023

Dragonriding

  • Rebalanced Dragonrider's Cultivation, increasing the amount to 400% (from 10%) and reducing the duration to 3 sec (from 10 sec). This should provide more of a bonus for those that like to gather on the go.

Dungeons and Raids

  • Halls of Valor
    • Adjusted the visual of Sanctify cast by Hyrja in Halls of Valor.
  • Mythic+
    • Azure Vaults
      • Fixed an issue where being hit with Thundering while on the translocation path would cause you to repeat the path.
    • Shadowmoon Burial Grounds
      • Ner'zhul
        • Fixed an issue causing Ritual of Bones to regenerate health during combat.
    • Temple of the Jade Serpent
      • Wise Mari
        • Wise Mari will now die immediately and grant players credit for the encounter upon defeat.
      • Lorewalker Stonestep
        • Intensity damage decreased 40%.
        • Agony damage decreased by 40%.
        • Fixed an issue causing the healing bonus from Feeling of Superiority to increase per stack Fixed an issue causing Feeling of Superiority to be able to spread to multiple targets.
          • Developers’ note: We are lowering the damage output of Peril and Strife to account for fixing a bug that was causing the healing increase of Feeling of Superiority to increase per stack.

Items and Rewards

  • Fixed an issue with the Hood of Surging Time where the Haste given would be lower than intended if the player's pet attacked the new target first.

January 9, 2023

Classes

  • Demon Hunter
    • [With weekly restarts] The Hunt’s damage over time effect no longer deals an additional tick on application. Damage dealt over the total duration remains unchanged.
    • Vengeance
      • [With weekly restarts] Thick Skin armor bonus increased to 130% (was 100%).
      • [With weekly restarts] Calcified Skin initial damage reduction value increased to 12% (was 10%).
      • [With weekly restarts] Painbringer duration increased to 6 seconds (was 5 seconds).
  • Druid
    • Feral
      • [With weekly restarts] All ability damage dealt increased by 3%.
  • Evoker
    • Devastation
      • [With weekly restarts] Fire Breath damage increased by 10% for Devastation specialization only. Does not apply to PvP combat.
      • [With weekly restarts] Lay Waste increases Deep Breath damage by 15%/30%, (was 10%/20%).
      • [With weekly restarts] Eternity Surge damage increased by 10%.
      • [With weekly restarts] Firestorm damage increased by 20%.
      • [With weekly restarts] Eye of Infinity generates 2 Essence on critical strike (was 1 Essence).
      • [With weekly restarts] Spellweaver's Dominance increases critical strike damage to 230% (was 220%).
      • [With weekly restarts] Iridescence damage bonus increased to 20% (was 15%).
  • Hunter
    • Survival
      • [With weekly restarts] All ability damage and pet damage increased by 2%.
      • [With weekly restarts] Butchery and Carve damage increased by 10%.
      • [With weekly restarts] Fury of the Eagle damage increased by 10%.
      • [With weekly restarts] Wildfire Bomb damage increased by 15%.
  • Mage
    • Fire
      • [With weekly restarts] Flamestrike damage increased by 15%.
      • [With weekly restarts] Living Bomb damage increased by 25%.
    • Frost
      • [With weekly restarts] Frostbolt damage increased by 20%.
      • [With weekly restarts] Ray of Frost damage increased by 40%.
      • [With weekly restarts] Glacial Spike damage increased by 10%.
  • Monk
    • Brewmaster
      • [With weekly restarts] Efficacy of Stagger against Magical damage increased to 45% (was 35%).
      • [With weekly restarts] Cooldown of Celestial Brew reduced to 45 sec (was 60).
    • Mistweaver
      • [With weekly restarts] All healing increased by 5%.
      • [With weekly restarts] Vivify healing increased by an additional 5%.
      • [With weekly restarts] Blackout Kick damage increased by 6%.
      • [With weekly restarts] Rising Sun Kick damage increased by 8%
      • [With weekly restarts] Tiger Palm damage increased by 15%.
      • [With weekly restarts] Spinning Crane Kick damage increased by 5%.
      • [With weekly restarts] Awakened Faeline now transfers 70% of Spinning Crane Kick's damage into healing (was 60%).
  • Paladin
    • Retribution
      • [With weekly restarts] Crusader Strike Damage increased by 40%.
      • [With weekly restarts] Blade of Justice damage increased by 25%.
      • [With weekly restarts] Final Reckoning damage increased by 15%.
      • [With weekly restarts] Shield of Vengeance cooldown reduced to 90 sec (was 120).
      • Developers’ notes: Some of Retribution’s main rotational buttons do not feel as good to press as we’d like so we’re making some changes to help improve these abilities. Additionally, their survivability isn’t where we would like so we’re making some improvements to their defensive kit as well. We are looking at Retribution as a whole and will have more to share in the future.
  • Priest
    • Holy
      • [With weekly restarts] All healing done increased by 3%.
    • Shadow
      • [With weekly restarts] Focused Will provides 10% damage reduction for Shadow (down from 15%).
      • [With weekly restarts] Mind Blast damage increased by 15% (Shadow only).
      • [With weekly restarts] Mind Flay damage increased by 15% (this includes Mind Flay: Insanity, but not the proc from Idol of C’Thun).
      • [With weekly restarts] Mind Spike damage increased by 15%.
      • [With weekly restarts] Void Torrent damage increased by 15%.
      • [With weekly restarts] Devouring Plague damage increased by 15%.
      • Developers’ notes: These changes are aimed at improving Shadow’s single target DPS. The change to Focused Will is a targeted change for PvP to reduce Shadow’s survivability.
  • Rogue
    • Outlaw
      • [With weekly restarts] Reduced Precise Cuts (Talent) bonus to Blade Flurry damage per missing target below its maximum to 2% (was 3%).
        • Developers’ notes: As we monitor the developing M+ meta and related data, we have recognized that Outlaw is overperforming. We expect this change will reduce Outlaw’s damage output in encounters with target count above 1 and below 8, as their damage is currently more consistent than we intend for dungeons and encounters that frequently present those circumstances.
  • Warlock
    • Fixed an issue where Demon Armor from the Conflict and Strife essence persisted outside of Battle for Azeroth zones.
    • Affliction
      • [With weekly restarts] Agony damage increased by 5%.
      • [With weekly restarts] Corruption damage increased by 5%.
      • [With weekly restarts] Drain Soul damage increased by 10%.
      • [With weekly restarts] Pandemic Invocation damage increased by 20%.
      • [With weekly restarts] Seed of Corruption damage increased by 5%.
      • [With weekly restarts] Shadow Bolt damage increased by 10%.
      • [With weekly restarts] Siphon Life damage increased by 10%.
      • [With weekly restarts] Unstable Affliction backlash damage is no longer increased from increased damage dealt modifiers or effects that increase Unstable Affliction's damage.
    • Destruction
      • [With weekly restarts] Channel Demonfire damage increased by 10%.
      • [With weekly restarts] Rain of Fire damage increased by 15%.
      • [With weekly restarts] Soul Fire damage increased by 20%.
      • [With weekly restarts] Infernal and Blasphemy Immolation damage increased by 10%.
      • [With weekly restarts] Conflagrate damage increased by 10%. Does not apply to PvP.
      • [With weekly restarts] Immolate damage increased by 10%. Does not apply to PvP.
      • [With weekly restarts] Incinerate damage increased by 15%. Does not apply to PvP.

Dungeons and Raids

  • The Nokhud Offensive
    • Granyth
      • Fixed an issue where multiple players could interact with the ballista at the same time and each fire an arrow.
    • Teera and Maruuk
      • Fixed an issue where Blessing of Protection allowed players to be immune to the effects of Teera's Gale Arrow.
  • Ruby Life Pools
    • Melidrussa Chillworn
      • [With weekly restarts] Reduced the damage of triggering a Hailbomb by 40%.
      • [With weekly restarts] Reduced party-wide AoE damage on the initial cast of Hailbombs by 66%
        • Developers’ note: The initial on-cast hit from Hailbombs was never intended to be a large source of damage, and when scaled up on Mythic+ it is contributing more damage to the fight than we’d like, so we’re reining it in to give healers more breathing room to recover from Melidrussa’s other abilities.
    • Kokia Blazehoof
      • [With weekly restarts] Reduced period damage of Searing Wounds by 25%
      • [With weekly restarts] Reduced damage of Scorched Earth by 25%
  • Mythic+
    • Algeth’ar Academy
      • Fixed an issue where some enemies near Vexamus did not provide Enemy Forces credit, and adjusted Enemy Forces requirements accordingly
      • Developers’ note: This will make enemies in the dungeon "appear" to grant slightly less Enemy Forces credit, but defeating the enemies affected by this change was required to engage Vexamus, so there shouldn't be any real gameplay impact.
    • Vault of the Incarnates
      • Raszageth
        • Reduced the push effect of Hurricane Wing on Mythic difficulty.

Player versus Player

  • Classes
    • Demon Hunter
      • [With weekly restarts] Soul Rending leech bonus reduced by 40% in PvP Combat.
      • Havoc
        • [With weekly restarts] Glimpse (PvP Talent) damage reduction reduced to 35% (was 75%).
        • [With weekly restarts] Essence Break damage bonus for Chaos Strike and Blade Dance reduced by 37.5% in PvP Combat.
        • [With weekly restarts] Soulrend damage reduced by 16.7% in PvP Combat.
        • Developers’ notes: We have noticed Havoc Demon Hunter overperforming in several facets of PvP including personal survivability, burst damage, and overall DPS. We’re taking action to reduce their effectiveness in these areas while still aiming to keep them competitive.
    • Evoker
      • Preservation
        • [With weekly restarts] Energy Loop’s mana regeneration reduced by 25% in PvP combat.
          • Developers’ notes: Energy Loop’s mana restoration has been overperforming compared to its contribution in PvE due to game-wide reduced mana regeneration within PvP instances. We’re adjusting this to bring it in line with expected benefits, but still want this effect to remain a powerful option as we feel it can lead to compelling decision making with Essence resources.
    • Mage
      • Arcane
        • [With weekly restarts] Siphon Storm’s effectiveness has been reduced by 50% in PvP combat.
          • Developers’ notes: Siphon Storm has been a culprit for one-shot scenarios, so we are adjusting its effectiveness down heavily.
      • Frost
        • [With weekly restarts] Reduced Glacial Spike's damage increased from Mastery: Icicles by 25%. This will be reflected in the tooltip in a later patch.
          • Developers’ notes: Siphon Storm has been a culprit for one-shot scenarios, so we are adjusting its effectiveness down heavily.
    • Monk
      • [With weekly restarts] Blackout Kick damage increased by 30% in PvP Combat (was 15%).
      • [With weekly restarts] Tiger's Palm damage increased by 30% in PvP Combat (was 15%).
      • Mistweaver
        • [With weekly restarts] Rising Sun Kick now deals 12.5% additional damage in PvP (was 25%).
        • Developer’s note: We are looking to offset the incoming PvE buffs to Rising Sun Kick as we think it currently hits hard enough to be effective for Mistweaver in PvP.
    • Windwalker
      • [With weekly restarts] Thunderfist damage reduced by 40% in PvP Combat.
      • [With weekly restarts] Skyreach increases critical strike chance by 30% in PvP Combat (was 50%).
      • [With weekly restarts] Fists of Fury damage increased by 15% in PvP Combat.
      • Developers’ notes: Windwalker burst has continued to be above a level we’re comfortable with. We’re targeting Thunderfist and Skyreach, as they have been large contributors to this. We’re also increasing their sustained damage, as we feel there is room for that to improve as their burst is reduced.
    • Priest
      • [With weekly restarts] Flash Heal healing is increased by 30% in PvP Combat (was 20%).
      • Holy
        • [With weekly restarts] Heal healing is increased by 35% in PvP Combat (was 25%).
        • [With weekly restarts] Holy Word: Serenity healing is increased by 15% in PvP Combat.
        • Developers’ notes: Holy received PvP reductions in casted healing effectiveness in previous patches that we now feel are unnecessary and are reverting. We also feel Holy Word: Serenity has not been as effective as we would like at handling burst damage, so we are increasing that as well.
      • Shadow
        • [With weekly restarts] Shadow Word: Death damage reduced by 30% in PvP Combat for Shadow only (was 20%).
        • [With weekly restarts] Mind Blast damage reduced by 25% in PvP Combat for Shadow only.
        • [With weekly restarts] Mind Spike damage reduced by 25% in PvP Combat.
        • [With weekly restarts] Devouring Plague damage reduced by 25% in PvP Combat.
        • [With weekly restarts] Vampiric Touch damage reduced by 5% in PvP Combat (was increased by 10%).
        • [With weekly restarts] The trigger rate of Shadowy Insight has been reduced by 25% while in PvP Combat.
        • [With weekly restarts] The trigger rate of Surge of Darkness has been reduced by 25% while in PvP Combat.
        • Developers’ notes: Shadow Priest has been widely overperforming, so we are looking to offset recent PvE buffs to them and reduce their power defensively through changes to Focused Will. We’re also reducing their instant proc damage availability as we feel Shadow Priests do not have to hard cast spells as often as we would like them to.
    • Rogue
      • Assassination
        • [With weekly restarts] Improved Garrote’s Garrote damage bonus reduced by 40% in PvP Combat.
        • [With weekly restarts] Iron Wire damage reduction debuff now has a PvP duration of 4 seconds (was 8 seconds).
        • Developers’ notes: Assassination’s spread and single target Garrote pressure has been very high. We’re targeting this by decreasing the effectiveness of Improved Garrote. Iron Wire’s damage reduction effect has also felt too potent to us at preventing enemy pressure.
    • Warlock
      • Demonology
        • [With weekly restarts] Demonic Strength unleashes a Felstorm that deals 150% increased damage in PvP Combat (down from 400%).
        • [With weekly restarts] Demonfire damage increased by 75% in PvP Combat.
        • [With weekly restarts] Dreadbite damage reduced by 10% in PvP Combat.
        • Developers’ notes: We feel Demonic Strength can be a difficult spell to notice and has little counter play compared to Demonic Tyrant and its associated Demonfire casts. We’re looking to adjust Demonology’s burst sources while aiming to keep them at the same relative power. We also want to slightly reduce Demonology’s overall pressure by targeting Dreadbite.
    • Warrior
      • [With weekly restarts] Defensive Stance now reduces damage done by 15% (was 20%) in PvP combat.
        • Developers’ notes: Defensive Stance was adjusted in previous patches to address damage issues we no longer feel are present for Warriors. We’re increasing damage done in Defensive Stance to help increase their offensive pressure without affecting them defensively.

Wrath of the Lich King Classic

  • Fixing an issue where Wintergrasp faction win conditions could be unintentionally reset, resulting in players not receiving the Essence of Wintergrasp buff.

January 6, 2023

Classes

  • Evoker
    • Preservation
      • Fixed an unintended interaction between the Time of Need talent and Lifespark, the 4-piece tier set bonus.
  • Warlock
    • Demonology
      • Fixed an issue where Wrathful Minion and Demonic Inspiration would occasionally cause Warlocks to not generate the correct amount of Soul Shards outside of combat.

Dungeons and Raids

  • Adjusted various Arcane visuals in Court of Stars, Algathar Academy, and The Arcane Vaults to be more visible.
  • Court of Stars
    • Advisor Melandrus
      • Improved visual clarity for Piercing Gale.
  • Vault of the Incarnates
    • Dathea, Ascended
      • Reduced Thunderbolt's damage by 33% on Heroic difficulty.
      • Reduced Thunder Caller's health on lower group sizes on Heroic difficulty.
      • Reduced Cyclone's damage on lower group sizes on Heroic and below difficulties.
      • Volatile Infusers no longer cast Unstable Gusts at low health on Heroic and below difficulties.
      • Zephyr Slam's initial knockback distance reduced by 40% On Heroic and below difficulties.
    • Kurog Grimtotem
      • The damage from the elemental enemies' Presence abilities during Kurog's intermission now respect Avoidance. This is to keep them consistent with Kurog's Dominance damage abilities respecting Avoidance.
  • Mythic+
    • The Nokhud Offensive
      • Granyth
        • Tectonic Stomp's area of effect now correctly matches the visual on all difficulties.
      • Raging Tempest
        • Fixed an issue causing Surge of Power to damage players through immunities on all difficulties.
        • Surge of Power damage reduced by 80%.
        • Fixed an issue causing Surge of Power to not scale with keystone level.
          • Developers’ note: We are nerfing the damage of Surge of Power to compensate for fixing an issue that was causing Surge of Power damage to not scale with keystone level.
    • Ruby Life Pools
        • Thunderhead’s Storm Breath, Flamegullet’s Flame Breath, and Erkhart Stormvein’s Cloudburst no longer damage player pets or guardians.
    • Shadowmoon Burial Grounds
      • Sadana Bloodfury
        • Fixed an issue that caused Defiled Souls to regenerate health during the encounter.
        • Fixed an issue causing Dark Eclipse to kill pets.
        • Fixed an issue causing Defiled Souls to contribute to Enemy Forces.
      • Ner’Zul
        • Fixed an issue causing Ritual of Bones to not scale with keystone level.

Items and Rewards

  • We have slightly increased the amount of Primal Chaos gained from the Victorious Contender's Strongbox at all ranks, but particularly at the lower ones, to help make it easier to earn enough for the Embellished PvP Crafted Gear.
  • Fixed an issue where Broodkeeper's Promise would snapshot the caster's Versatility for the buff's full duration when calculating the heal.

Player versus Player

  • Classes
    • Evoker
      • Time Stop may no longer be cast on Mind Controlled targets.

Quests

  • Valdrakken
    • Deployed additional fixes for “Aiding the Accord: The Hunt is On" not always granting quest credit when completing a Grand Hunt.

Wrath of the Lich King Classic

  • Player-characters who transfer to another realm (paid or free) are ineligible to receive realm first raid achievements for 240 hours (ten days) after the transfer is completed.

January 5, 2023

Classes

  • Druid
    • Swiping Mangle now triggers from Mangles cast by Convoke the Spirits.
    • Mangles cast during Convoke the Spirits now consume Gore.
  • Evoker
    • Preservation
      • Fixed an issue where Mass Return was castable in arenas and battlegrounds.
  • Paladin
    • Retribution
      • Fixed an issue preventing Radiant Decree and Justicar's Vengeance from benefiting from Seal of Order.

Dungeons and Raids

  • Vault of the Incarnates
    • Terros
      • Reduced the damage of Rock Blast by 44% on LFR difficulty.

Items and Rewards

  • Fixed an issue that was causing the drop rate of various special reagents to be lower than intended from Elite creatures, and higher from normal creatures.
  • Added a small chance for Glowing Titan Orbs to drop from the Titan Forged Refti and Uldaman Golems in addition to the Titan Watchers, Keepers, and Golems of Tyrhold.

Quests

  • Ohn’ahran Plains
    • The guards at the Fields of Ferocity have remembered the rules of engagement and will no longer attempt to assist players with the fight.
  • Valdrakken
    • Multiple issues have been fixed for The Ruby Feast questline that were blocking players from advancing to the next quests.

January 4, 2023

Classes

  • Paladin
    • Fixed an issue causing Divine Toll to sometimes cast the incorrect spell.
  • Rogue
    • Fixed an issue that caused Grappling Hook to break Stealth when talented into Subterfuge.

Creatures and NPCs

  • Seltherex in Valdrakken now sells Orboreal Distinguishment (5 Marks of Honor) for 2000 Honor.
  • Fixed an issue where Notfar the Unbearable did not reward players for defeating him.

Dragonriding

  • Fixed an error that could sometimes occur when taking off.

Dungeons and Raids

  • Azure Vaults
    • Telash Greywing
      • Fixed an issue where using an immunity on Icy Devastator would cause the next Frost Bomb to happen sooner.
  • Brakenhide Hollow
    • Fixed an issue where Gashtooth would cast Marked for Butchery on pets. This should now correctly only target players.
  • Court of Stars
    • Advisor Melandrus
      • Fixed an issue that caused the images of Melandrus to inflict more damage than intended with Slicing Maelstrom. The damage of Slicing Maelstrom is now normalized across all enemies in the encounter and has been adjusted to compensate.
        • Increased the unavoidable damage effect of Slicing Maelstrom by 20%.
        • Reduced the additional damage of Slicing Maelstrom to players within 7 yards by 30%.
  • The Nokhud Offensive
    • Balakar Khan
      • Fixed an issue causing Iron Stampede to hit players beside or behind Balakar Khan.
  • Ruby Life Pools
    • Melidrussa Chillworn
      • Hunters’ Wailing Arrow should no longer interrupt Melidrussa Chillworn's Frost Overload through her absorb shield.
  • Vault of the Incarnates
    • The Primal Council
      • Conductive Mark has some harsh overlaps with other spells. These casts are getting pushed back by 2-3 seconds depending on difficulty to keep an exciting challenge, but one that feels fair and expected for the position of this fight in the raid.
  • Mythic+
    • Affixes
      • Thundering
        • Updated the visual indicators used for the Thundering affix.
        • Thundering should no longer interrupt eating and drinking.
    • Halls of Valor
      • Players teleporting to the Fields of the Eternal Hunt are no longer affected by Quaking.
      • Odyn
        • Players pulled by Radiant Tempest are no longer affected by Quaking.

Items and Rewards

  • Fixed an issue where Blazebinder's Hoof would not trigger off certain melee attacks.
  • Raid Trinkets
    • Developers’ note: Overall, we're happy with how trinkets & itemization is working out in Vault of the Incarnates. As we're getting back to the office though, we wanted to take the time to address some outliers, some bugs, and some vocal feedback (with regards to Whispering Incarnate Icon). We are making a few adjustments as soon as possible so as not to heavily impact choice around trading, assigning loot, or picking things out of your Great Vault more than the holidays have already done.
    • Desperate Invoker's Codex
      • Lowered the amount of self-damage the player takes on-use by 20%.
      • Fixed an issue where players could gain stacks of Hatred outside of combat.
    • Iceblood Deathsnare
      • On-Use damage increased by 30%, damage increased for the on-hit effect by 50%
    • Rumbling Ruby
      • Fixed an issue where the damaging shockwaves weren't hitting exceptionally large targets.
    • Spiteful Storm
      • Damage increased by 15%.
      • Fixed an issue where certain Raid Bosses could have their Spiteful Storm progress reset during their encounters.
      • Fixed an issue where Spiteful Storm could stack out of combat.
    • Whispering Incarnate Icon
      • Allied buffs no longer require you to be in a Party.

Professions

  • The option to skip some of the profession quests if you have already done them on another character by talking to Haephesta has been re-enabled.
  • Alchemy
    • Potion Cauldron of Power (Quality 3) now correctly has 120 charges instead of 80.
    • Fleeting Elemental Potions of Power (all qualities) are now Limit 40 (up from 20) and no longer Bind on Pickup. Fleeting Elemental Potions of Ultimate Power remain unchanged.
  • Enchanting
    • The Enchanting formulas Illusion: Primal Frost, Air, Fire, and Earth were inadvertently bind on pickup. They have been changed to unbound so they may freely be traded and sold on the auction house.
  • Herbalism
    • Mastering the Elements (40) should now correctly increase the amount of Rousing Essence gained from elemental herbs.
  • Jewelcrafting
    • Glassware (10) should now correctly reduce the cooldown of Gem Hoard crafts.
  • Mining
    • Mastering the Elements (50) should now correctly grant random Rousing Essences upon Overloading. In addition, the amount has been increased from 1 to 2-3 to be closer in value to Herbalism's equivalent capstone. The tooltip will be corrected in a future patch.

Quests

  • Fixed an issue where “Aiding the Accord: The Hunt is On" was not always granting quest credit when completing a Grand Hunt.

January 3, 2023

Classes

  • Paladin
    • Holy
      • Fixed an issue where Divine Resonance would not heal if no target was selected.
    • Protection
      • Fixed an issue preventing Inner Light's damage effect from triggering.
    • Retribution
      • Fixed an issue where Crusade incorrectly increased damage dealt without having the corresponding Avenging Wrath talent.

Dungeons and Raids

  • Algeth’ar Academy
    • Overgrown Ancient
      • Increased the amount of time between abilities, particularly in relation to Burst Forth.
        • Developers’ Note: The combination of Germination and Burst Forth is the most dangerous part of the encounter. We hope by giving this moment more space, players will be better able to prepare for and recover from it.
  • Azure Vaults
    • Azureblade
      • Increased the time it takes for Azureblade to drain their mana.
  • The Nokhud Offensive
    • Nokhud Lancemasters are less talkative when firing their ballistae.
    • The Raging Tempest
      • Lightning Strike damage reduced by 10%.
      • Energy Surge damage reduced by 50%.
      • Surge of Power duration increased to 18 seconds (was 15 sec).
    • Teera and Maruuk
      • Slightly increased Maruuk's movement speed.
      • Added a slight delay on Quick Shot after Teera uses Gale Arrow.
  • Ruby Life Pools
    • Melidrussa Chillworn
      • Reduced the absorb value of Ice Bulwark by 25%.
      • Reduced party-wide periodic damage of Chillstorm by 33%.
    • Erkhart Stormvein
      • Interrupting Cloudburst now has a 2 sec. school lockout when it interrupts a spell (was 4 seconds).
      • Stormslam is now cast less frequently.
  • Temple of the Jade Serpent
    • Lesser Sha and Malformed Sha’s ability ‘Sha Eruption’ no longer ignores line of sight.
    • Sha of Doubt
      • Increased the recast cooldown of Touch of Nothingness.
      • Wither Will now prefers targets that are not under the effects of Touch of Nothingness.
  • Vault of the Incarnates
    • Fixed an issue with the intermission enemies’ Presence abilities being able to pierce magic immunities on the Kurog Grimtotem encounter.

Player versus Player

  • Classes
    • Paladin
      • Protection
        • Fixed an issue preventing Guardian of the Forgotten Queen from benefiting from cooldown reduction from Gift of the Golden Val'kyr.
        • Fixed an issue preventing Aura of Reckoning from correctly extending Sentinel.

Professions

  • Many professions’ weekly quests have had their quest item drop rates increased.
  • Alchemy
    • Aerated Phial of Quick Hands is now a valid target for Reclaim Concoctions.
  • Enchanting
    • Reduced the vendor price of Chromatic Focus to be more in line with other uncommon profession equipment vendor prices.

December 22, 2022

Classes

  • Death Knight
    • Unholy
      • Fixed an issue with Unholy Aura not applying consistently to enemies with larger hitboxes.
  • Hunter
    • Fixed an issue where Mend Pet would not target and heal Dragonkin pets.
    • Marksmanship
      • Fixed an issue where the critical damage bonus from Unerring Vision was not properly working while Trueshot was active.

Dungeons and Raids

  • Vault of the Incarnates
    • Kurog Grimtotem
      • Fixed an issue where Vantus Runes were not giving stats when used for the encounter.
    • Raszageth
      • Fixed an issue that could prevent Volatile Sparks from spawning.
  • Temple of the Jade Serpent
    • Wise Mari
      • Fixed an issue where Wise Mari would occasionally freeze while casting Wash Away.

Items and Rewards

  • Profession gear and Cobalt Assembly rings are now eligible for socket upgrades. This fix is retroactive and requires relogging.

December 21, 2022

Classes

  • Evoker
    • Preservation
      • Fixed an issue that could cause Rewind and Golden Hour to heal for unintended values when multiple Preservation Evokers are in a group or raid.
  • Rogue
    • Assassination
      • Fixed an issue that prevented Kingsbane from being modified by certain effect types. This notably included: The Rogue's recent all ability damage reduction, Elaborate Planning's damage modifier, and Master Assassin's critical strike chance modifier.

Dungeons and Raids

  • Vault of the Incarnates
    • Fixed an issue where Vantus Runes were not logging in advanced combat logs.
    • Kalecgos now summons a portal allowing players to travel from The Primal Bulwark to The Outer Seal after Eranog has been defeated.
    • Unstable Earth's Earth Detonation damage reduced by 40% on all difficulties.
    • Unstable Frost's Frost Detonation damage reduced by 40% on all difficulties.
    • Unstable Flame's Flame Detonation damage reduced by 36% on all difficulties.
    • Unstable Storm's Storm Detonation damage reduced by 36% on all difficulties.
    • Removed Living Flame and Primal Stormsentry from the first group of enemies on the way to Kurog Grimtotem after defeating Sennarth on all difficulties.
    • Fixed an issue with the Primalist Flamecaller on the way to Kurog Grimtotem where it did not regenerate health after leaving combat on all difficulties.
    • Awakened Juggernaut's Colossal Smash damage reduced by 20% on all difficulties.
    • Awakened Juggernaut health reduced by 17% on all difficulties.
    • Primal Stormsentry's Electric Surge damage reduced by 20% and the time between casts increased on all difficulties.
    • Fixed an issue where lava from the Djaradin did not project on stairs properly on all difficulties.
    • Reduced the start/end size and growth rate of the lava from the Djaradin on all difficulties.
    • Raszageth
      • Thunderous Blast can no longer damage pets.
      • Raszageth's health has been reduced by 5% on Mythic difficulty.
      • Stormsurge's Shield has been reduced by 50% on Mythic difficulty.

Player versus Player

  • Mage
    • Ring of Fire will now more consistently apply to enemies who are standing still.
  • Solo Shuffle
    • 100 wins above 2400 rating in Solo Shuffle now awards the title of “Legend” and the Legend: Dragonflight Season 1 achievement.
  • War Mode
    • The following changes have been made to Qalashi Wingshredder:
      • Cooldown reduced to 1 minute (was 2 minutes).
      • Cast time reduced to 1 second (was 2 seconds).
      • Range increased to 300 yards (was 200 yards).
      • Time for the ability to reach the target changed to 1 second (was based on distance travel time).

Professions

  • Fixed an issue where items in the player’s bank were not considered valid targets for salvaging.

Quests

  • Valdrakken
    • The weekly “Relic Recovery” and “Preserving the Past” dungeon quests will now appear on the map for Valdrakken.

Reputation

  • Iskaara Tuskarr
    • Community Feast bosses should now reliably reward the correct amount of reputation when killed.

December 20, 2022

Achievements

  • I'm Playing All Sides was erroneously awarding credit for turning keys into Bazentus at the Obsidian Forge. The has been corrected and may require turning in another key to gain that credit.
  • For Honor Our Ancestors, Dihar the Unyielding asks for 5 tier 2 Writhebark. The text will be updated to specify this next patch.

Classes

  • Evoker
    • Devastation
      • Fixed an issue where Pyre could occasionally not be cast despite having enough essence.

Dungeons and Raids

  • The Azure Vaults
    • Adjusted the Shrieking Whelps so that while they are out of combat, they are not considered targets for area of effect or chain abilities, unless they are directly targeted by them.
    • Umbrelskul
      • Oppressive Miasma no longer breaks stealth on Mythic difficulty.
  • The Nokhud Offensive
    • Primal Thunderbeast's Chain Lightning damage reduced by 30% on Mythic+ difficulty.
  • Vault of the Incarnates
    • Dathea, Ascended
      • Reduced the melee damage of Volatile Infusers by 50% on Normal difficulty.
      • Reduced the number of Unstable Gusts on Normal difficulty.
      • Conductive Mark now targets 4 players regardless of raid group size.
      • Conductive Mark periodic damage now scales with raid group size.
    • Kurog Grimtotem
      • Abilities like Soul Healing and Death Strike should now properly account for the damage of Kurog's Sundering Strike.
    • Raszageth
      • The health of the following enemies has been reduced by 50%:
        • Surging Ruiner Oathsworn
        • Vanguard Stormseeker
        • Acolyte Frostforged
        • Zealot Flamesworn Herald

Professions

  • Fixed and issue where players could wear more than 2 Embellished pieces of gear under certain conditions.
  • We have increased the amount of Primal Chaos gained in much of M+, particularly in the mid levels (5-15) to reduce the total runs needed to earn enough Primal Chaos to craft equivalent levels of profession gear.

Quests

  • Ohn’ahran Plains
    • Fixed an issue where “Academic Acquaintances” was not able to be completed for some players.
  • Thaldraszus
    • Increased the spawn rate of water elementals for the world quest "Depth Charge."
  • Valdrakken
    • The weekly “Relic Recovery” and “Preserving the Past” dungeon quests will now appear on the map for Valdrakken.

Reputation

  • Fixed an issue where Tuskarr fishing nets occasionally yielded no fish.

December 19, 2022

Classes

  • Death Knight
    • [With weekly restarts] Soul Reaper damage increased by 10%.
    • [With weekly restarts] Icy Talons duration increased to 10 seconds (was 6).
    • Unholy
      • [With weekly restarts] Apocalypse ghoul duration increased to 20s, up from 15s.
      • [With weekly restarts] Death Coil damage increased by 10%.
      • [With weekly restarts] Clawing Shadows damage increased by 6%.
      • [With weekly restarts] Scourge Strike damage increased by 6%.
      • [With weekly restarts] Plaguebringer duration increased to 10s, up from 5s.
      • [With weekly restarts] Reaping now Increases the damage of Soul Reaper, Scourge Strike, Festering Strike, and Death Coil by 25% of damage (was 20%) to enemies below 35% health.
  • Demon Hunter
    • Havoc
      • Fixed an issue that prevented Felblade from gaining the damage bonus of Any Means Necessary.
  • Druid
    • Balance
      • Fixed an issue where Fungal Growth was incorrectly benefitting from Lunar Eclipse.
      • Fixed an issue where Fungal Growth was gaining additional unintended damage.
    • Restoration
      • [With weekly restarts] All healing increased by 5%. This change does not apply to PvP combat.
      • [With weekly restarts] Embrace of the Dream healing increased by 25%.
      • [With weekly restarts] Luxuriant Soil now has a 1.5/3% (was 1/2%) chance to spread Rejuvenation.
        • The tooltip will not reflect this change, but it will be corrected in a future update.
  • Evoker
    • Several animations have been improved when casting while Hovering.
    • [With weekly restarts] Disintegrate damage increased by 15%.
    • Preservation
      • Fixed an issue that could cause Rewind to fail to heal damage dealt to allies in large encounters such as Raszageth.
  • Hunter
    • Marksmanship
      • [With weekly restarts] All damage dealt reduced by 3%.
  • Mage
    • Fire
      • [With weekly restarts] Pyroblast damage increased by 12%.
      • [With weekly restarts] Ignite damage increased by 5%.
      • [With weekly restarts] Fire Blast damage increased by 12%.
      • [With weekly restarts] Fireball damage increased by 12%.
      • [With weekly restarts] Scorch damage increased by 12%.
    • Frost
      • [With weekly restarts] Ice Lance damage increased by 12%.
      • [With weekly restarts] Flurry damage increased by 15%.
      • [With weekly restarts] Frostbolt damage increased by 15%.
      • [With weekly restarts] Glacial Spike damage increased 15%.
      • [With weekly restarts] Splitting Ice, Icicles, and Ice Lance hit another nearby target for 80%, (was 65%).
        • The tooltip will not be updated to reflect this change but will be updated in the future.
  • Monk
    • Windwalker
      • [With weekly restarts] All ability damage reduced by 3%.
  • Paladin
    • Aspiration of Divinity stacks now overlap correctly.
    • Fixed an issue causing Retribution Aura to sometimes trigger its cooldown without granting Seraphim.
    • Protection
      • Fixed a bug causing Divine Toll to sometimes fail to generate Holy Power.
      • Added Shining Light to the Personal Resource Bar.
  • Priest
    • Shadow
      • [With weekly restarts] Vampiric Touch damage increased by 10%.
      • [With weekly restarts] Shadow Word: Pain damage increased by 10% for Shadow only.
      • [With weekly restarts] Shadowy Apparition Damage increased by 10%.
      • [With weekly restarts] Devouring Plague damage increased by 10%.
      • [With weekly restarts] Void Bolt damage increased by 20%.
      • [With weekly restarts] Mind Blast damage increased by 20% for Shadow only.
      • [With weekly restarts] Mind Spike damage increased by 20%.
      • [With weekly restarts] Mind Flay damage increased by 20%.
      • [With weekly restarts] Idol of Y'shaarj increases damage done by 5% when Mindbender is summoned on a feared target (down from 15%).
      • [With weekly restarts] Increased the mana cost of Power Word: Shield to 5% of base Mana for Shadow only (was 4%).
  • Rogue
    • [With weekly restarts] Resounding Clarity now causes Echoing Reprimand to Animacharge 2 additional combo points (was 3).
    • Assassination
      • [With weekly restarts] All ability damage reduced by 3%.
      • [With weekly restarts] Fatal Concoction’s damage bonus for weapon poisons reduced to 10% (was 15%).
    • Outlaw
      • [With weekly restarts] All ability damage reduced by 3%.
    • Subtlety
      • [With weekly restarts] All ability damage reduced by 3%.
  • Shaman
    • Enhancement
      • [With weekly restarts] All damage dealt reduced by 3%.
  • Warlock
    • Affliction
      • [With weekly restarts] Malefic Rapture damage increased by 15%.
      • [With weekly restarts] Drain Soul damage increased by 20%.
      • [With weekly restarts] Shadowbolt damage increased by 20%.
      • [With weekly restarts] Pandemic Invocation damage increased by 500%.
    • Demonology
      • [with weekly restarts] The cooldown of Call Felhunter is now 60 seconds (was 30 seconds).
    • Destruction
      • [With weekly restarts] Chaos Bolt damage increased by 5%.
  • Warrior
    • Arms
      • [With weekly restarts] All ability damage increased by 3%.
      • [With weekly restarts] Mortal Strike damage increased by 5%.
      • [With weekly restarts] Execute damage increased by 10%.
    • Fury
      • [With weekly restarts] (2) Set Bonus: Execute critical hit chance bonus increased to 25% (was 10%).

Dragonriding

  • Cliffside Wylderdrake
    • White Hair manuscript is now available for purchase from Valdrakken Accord renown vendors at Valdrakken Accord rank 15.
  • Renewed Proto-Drake:
    • Meiz no longer offers to sell the Thick Spined Jaw manuscript if you have unlocked the customization option already.
    • Green Scales manuscript is now available for purchase from renown vendors at Maruuk Centaur renown rank 19.

Dungeons and Raids

  • Vault of the Incarnates
    • Kurog Grimtotem
      • Increased the enrage timer to 10 minutes on Mythic difficulty (was 9 minutes).
      • Decreased the following enemies health by 15% on Mythic difficulty:
        • Frostwrought Dominator
        • Earthwrough Smasher
        • Flamewrought Eradicator
        • Stormwrought Despoiler
        • Tectonic Crusher
        • Frozen Destroyer
        • Blazing Fiend
        • Thundering Ravager
      • Fixed an issue where Kurog Grimtotem's Earth, Flame, Frost, and Storm Dominance were not interacting correctly with Evoker's ability Rewind (all difficulties).
    • Broodkeeper Diurna
      • Fixed an issue which could affect the responsiveness of Primalist Forces on when they become active on all difficulties.
      • Fixed an issue which could cause Empowered Greatstaff's Wrath to target a tank-specialization player over other valid targets.
    • Raszageth
      • Flamesworn Herald’s Flame Shield now absorbs 55% of its health (was 70%).
      • The initial cooldown time of Frostforged Zealot’s Shattering Shroud has been increased.
      • Players that are immune to the effects of Hurricane Wing are also immune to the effects of Hurricane Winds.
      • Fixed an issue where Discipline Priest Atonement was incorrectly being affected by both the damage increase and healing increase from the Focused Charge buff.

Items and Rewards

  • Fixed an issue where players couldn’t engage with the Empty Fish Barrel.

Mythic+

  • Developers’ note: Season 1 is off to a roaring start, and we’ve been playing lots of dungeons and gotten lots of great feedback from players during this first week of Mythic+ in Dragonflight. While we want to be careful not to change too much as players are still figuring out the new dungeons, we’ve identified some areas where we’d like to act on feedback sooner than later.
  • Alegeth'ar Academy
    • Aggravated Skitterfly Darting Sting damage reduced by 25% and should now try to sting different targets.
    • [With weekly restarts] Fixed an issue that caused Spectral Invoker's Arcane Missiles to not scale properly with key levels.
    • Overgrown Ancient
      • [With weekly restarts] Reduced the health of Ancient Branch by 40%.
  • The Azure Vaults
    • [With weekly restarts] Conjured Lasher health reduced by 20%.
    • Arcane Tender's Infused Ground damage reduced by 33%.
    • Azureblade
      • [With weekly restarts] Overwhelming Energy damage reduced by 25%.
      • [With weekly restarts] Overwhelming Energy cast time increased to 3 seconds (was 2 seconds).
      • [With weekly restarts] There is an additional delay before Overwhelming Energy that inflicts damage and expels Ancient Orb Fragments.
      • [With weekly restarts] Ancient Orb damage reduced by 25%.
      • [With weekly restarts] Fixed an issue that caused the broadcast for Overwhelming Energy to not display.
      • [With weekly restarts] Fixed an issue that caused the cast time of Overwhelming Energy to display incorrectly.
  • Court of Stars
    • [With weekly restarts] Legion Hound’s Felblaze Puddle now properly has a screen effect of the firey puddle left on the ground.
  • Halls of Valor
    • Ebonclaw Worg’s Leap for the Throat damage reduced by 20%.
    • Resolved an issue that caused Ebonclaw Worg’s Leap for the Throat to target the primary threat player.
    • Fenyr
      • Claw Frenzy's cast time increased to 1 seconds (was instant) and now has a visual to indicate that the damage it inflicts is split by targets in the area effect.
  • The Nokhud Offensive
    • [With weekly restarts] Soulharvesters’ Death Bolt Volley cast time increased to 3 sec (was 1.5 sec).
    • [With weekly restarts] Soulharvesters’ Death Bolt Volley and Shatter Soul are now cast less frequently.
    • [With weekly restarts] Ukhel Corruptor’s Death Bolt cast time increased to 2 seconds (was 1.5).
    • [With weekly restarts] Ukhel Corruptor’s Necrotic Eruption is now cast less frequently.
    • [With weekly restarts] Ukhel Deathspeaker’s Chant of the Dead cast time is increased to 8 seconds and is now cast less frequently.
    • [With weekly restarts] Risen Mystic’s Swift Wind cast time increased to 3 seconds (was 2).
    • [With weekly restarts] Risen Warrior’s Mortal Strike duration reduced to 4 seconds (was 10), and it is now cast less frequently.
    • [With weekly restarts] Desecrated Ohuna’s Rotting Wind range reduced to 25yd (was 40), and it is now cast less frequently.
    • The Raging Tempest
      • [With weekly restarts] Electrical Storm damage reduced by 15%.
      • [With weekly restarts] Energy Surge duration reduced to 8 seconds (was 10 seconds).
  • Ruby Life Pools
    • [With weekly restarts] Scorchling no longer casts Burning Touch.
    • [With weekly restarts] Thunderhead and Flamegullet are now visible from much further away, making their flight path easier to keep track of.
    • [With weekly restarts] The cast time of Thunderhead’s Storm Breath and Flamegullet’s Flame Breath increased to 3 seconds (was 2 seconds).
    • [With weekly restarts] Primalist Flamedancer’s Flame Dance channel duration increased to 6 seconds (was 4 seconds).
    • [With weekly restarts] Blazebound Destroyer’s Living Bomb periodic damage reduced by 40%.
    • [With weekly restarts] Tempest Channeler’s Lightning Storm periodic damage and duration have both been reduced by 20%.
    • Kokia Blazehoof
      • [With weekly restarts] Health reduced by 15%.
      • [With weekly restarts] Blazebound Firestorm health reduced by 20%.
    • Kyrakka and Erkheart Stormvein
      • [With weekly restarts] Erkheart Stormvein health reduced by 10%.
      • [With weekly restarts] Kyrakka health reduced by 10%.
      • [With weekly restarts] While Kyrakka is grounded, Flamespit will now target a maximum of 3 players (was 5).
  • Temple of the Jade Serpent
    • [With weekly restarts] Depraved Mistweaver’s Defiling Mist damage reduced by 20%.
    • [With weekly restarts] Depraved Mistweaver’s Touch of Ruin's initial aura is now a curse effect.
    • Wise Mari
      • Fixed an issue that could cause display issues during the ability Wash Away.
      • [With weekly restarts] Improved the visibility on Corrupted Geyser's warning effects.
    • Sha of Doubt
      • [With weekly restarts] Touch of Nothingness damage reduced by 20%.
      • Bounds of Reality reduces damage taken by 99% instead of granting immunity to all damage.

Ohn’ahran Plains

  • The graveyard near Windsong Rise now has a Spirit Healer.

Pet Battles

  • Jingles should now have a chance to show up with his wreath and candy cane on summon, instead of being locked into an appearance.
  • The first three Centaur Hunts each week now have a chance to award a Bakar or Ohuna battle pet.

Player versus Player

  • Classes
    • Demon Hunter
      • The Hunt deals 20% less damage in PvP.
      • Misery in Defeat now increased damage dealt to the target by 10% in PvP (was 20%).
    • Druid
      • Balance
        • [With weekly restarts] Starsurge, Wrath, and Starfire damage increased by 20% in PvP.
          • Developers’ note: Balance Druid's potential burst has gone down significantly compared to Shadowlands, while at the same time their consistent spread damage has increased. Overall this is a healthier place, but we also want Starsurge to be a viable option for spending Astral Power in PvP. Additionally, we'd like to reward Balance Druids for casting Wrath and Starfire since these spells are more difficult to cast in PvP.
      • Feral
        • [With weekly restarts] Leader of the Pack now heals for 3% of maximum health (was 5%).
          • Developers’ note: As a follow-up to one of our goals in last week’s tuning of DPS specializations having higher self-healing than we were comfortable with, we are making an adjustment with Leader of the Pack to be more in line with other DPS specializations’ self-healing.
      • Restoration
        • [With weekly restarts] Riptide healing increased by 15% in PvP Combat.
        • [With weekly restarts] Lifebloom healing reduced by 10% in PvP combat.
        • Lifebloom’s bloom healing reduced by 10% in PvP combat.
          • Developers’ note: Lifebloom continued to constitute a significant portion of a Restoration Druid’s healing in PvP, so we’re lowering it. We feel that Restoration Druid’s throughput with this adjustment will remain strong.
    • Monk
      • [with weekly restarts] Blackout Kick damage increased by 15% in PvP combat.
      • [with weekly restarts] Tiger Palm damage increased by 15% in PvP combat.
      • Mistweaver
        • [with weekly restarts] Mana regeneration now reduced by an additional 15% (was 5%) in PvP combat.
      • Windwalker
        • Strike of the Windlord damage reduced by 30% in PvP combat.
          • Developers’ note: Strike of the Windlord and Thunderfist are dealing more burst than we are comfortable with, so we are adjusting them and increasing additional sustained damage.
    • Paladin
      • Holy
        • [with weekly restarts] Mana regeneration now reduced by an additional 35% (was 40%) in PvP combat.
    • Priest
      • Discipline
        • [with weekly restarts] Mana regeneration now reduced by an additional 5% (was 15%) in PvP combat.
      • Shadow
        • [With weekly restarts] Shadow Word: Death damage reduced by 20% for Shadow only in PvP Combat.
        • [With weekly restarts] Reduced the absorption value of Power Word: Shield by 20% in PvP Combat for Shadow only.
        • [With weekly restarts] Reduced the healing transfer of Vampiric Embrace by 20% in PvP Combat.
        • [With weekly restarts] Reduced the duration of Void Volley: Horrify by 2 sec (was 3 sec).
        • [With weekly restarts] Reduced the damage of Void Volley by 30%.
          • Developers’ note: Shadow Priest self-sustain is too high in PvP so we are making targeted adjustments to their healing. Additionally, we are targeting Void Volley and Idol of Y’Shaarj as we’ve seen it could lead to frustrating situations with minimal counterplay when paired with other instant cast damage dealing abilities.
    • Rogue
      • [With weekly restarts] Numbing Poison attack and cast speed debuff effectiveness reduced by 33% in PvP combat.
      • Assassination
        • [With weekly restarts] Deathmark damage dealt by duplicated poisons and bleeds reduced by 30% in PvP combat.
          • The tooltip will not reflect this change, but it will be corrected in a future update.
      • Subtlety
        • [With weekly restarts] Secret Technique damage reduced by 30% in PvP combat.
          • Developers’ note: Assassination bleed damage is higher than we are comfortable with and Secret Technique has potential to lead to burst windows with minimal counterplay, so we are toning them down. Additionally, we are most comfortable with baseline cast speed reduction being 10% in PvP currently, so we’re reducing Numbing Poison to be in line with similar abilities.
    • Shaman
      • [With weekly restarts] Healing Stream Totem healing increased by 15% in PvP Combat.
      • Elemental
        • Reduced the damage of Elemental Blast by 15% in PvP combat.
          • Developers’ note: We’ve continued to see Elemental Blast be too bursty in PvP, for both Enhancement and Elemental. Additionally, Lightning Bolt burst with Primordial Wave for Enhancement was dealing more burst than desired, so we’re bringing down the value of Primordial Wave so that Lightning Bolt on its own can continue to shine. For Restoration, we’re targeting buffs to instant cast spells for improved survivability.
        • Enhancement
          • [With weekly restarts] Reduced the damage of Elemental Blast by 15% in PvP Combat.
          • [With weekly restarts] Primordial Wave causes your next Lightning Bolt to hit all targets with Flame Shock for 75% of normal damage for Enhancement only in PvP Combat (down from 150%).
    • Warlock
      • Affliction
        • [With weekly restarts] Soulburn Port duration reduced to 6 seconds in PvP.
        • [With weekly restarts] Soulburn Drain Life no longer grants an absorb when healing at full health in PvP.
        • [With weekly restarts] Soulburn Healthstone healing is reduced to 20% (was 30%) in PvP combat.
      • Demonology
        • [With weekly restarts] The cooldown of Call Felhunter is now 60 seconds (was 30 seconds).
          • Developers’ note: Demonology Warlocks have an abundance of control in their toolkit that can be used frequently so we are targeting the cooldown of Call Felhunter.
      • Destruction
        • [With weekly restarts] Chaos Bolt damage increased by 15% in PvP Combat.
        • [With weekly restarts] Shadowburn damage increased by 30% in PvP Combat.
        • [With weekly restarts] Incinerate damage increased by 30% in PvP Combat.
          • Developers’ note: Destruction Warlocks traditionally shine in PvP through setting up big burst windows, and we feel like they have been lacking in that regard.
    • Warrior
      • Fury
        • [With weekly restarts] Warpaint now reduces damage taken by 5% (was 10%) while enraged in PvP combat.
          • Developers’ note: We feel that Fury Warriors are too durable, even after last week’s adjustments to their self-healing from Bloodthirst.
      • Protection
        • [With weekly restarts] Shield Slam - Damage reduced by 20% in PvP combat.
        • [With weekly restarts] Rend damage reduced by 20% in PvP combat (Protection Warrior only).
          • Developers’ note: Protection Warriors are continuing to deal more damage than we would like even after recent adjustments. In some cases, we’ve observed them competing with damage-dealing specializations, so we’re making additional targeted adjustments on Shield Slam and Rend.
  • Solo Shuffle
    • Fixed an issue that prevented level 61+ players from participating in Solo Shuffle War Games in Maldraxxus Coliseum and Ruins of Lordaeron.

Professions

  • [With weekly restarts] You can now only earn Artisan's Consortium reputation via weekly quests from two professions a week. All professions provide the same amount total (500).
  • [with weekly restarts] Azure Loom and Chrono Loom can now be used to fulfill Crafting Orders.
  • Added S.A.V.I.O.R. to the Crafting Order system. It remains Bind on Pickup and Requires Dragon Isles Engineering to use.
  • Added all intermediate reagents, finishing reagents, and optional reagents to the Crafting Order system (except for Illustrious Insight).
    • Developers’ note: The desire to fulfill orders is sometimes much greater than the supply of orders that actively need filled despite the high volume of orders going through the system. Additionally, there is a disconnect between being able to use one's own raw gathered reagents to create a final desired product. By adding these crafted reagents to the Crafting Order system, we hope to offer more opportunities for crafters to locate and fill orders and customers to directly utilize their own materials to feel a stronger sense of ownership in the final product. Currently, multiple orders will need to be placed if you need a higher quantity than the recipe provides. We recognize that this flow isn't ideal and will be looking into how to improve it. Thank you for your patience and continued feedback as we iterate on all things professions!
  • Alchemy
    • Transmutation crafts have been temporarily disabled in order to address an exploit. It is our top priority to resolve the underlying issue and re-enable Transmutations as soon as possible.
  • Enchanting
    • The Enchanting formulas Illusion: Primal Frost, Air, Fire, and Earth were inadvertently bind on pickup. They have been changed to unbound so they may freely be traded and sold on the auction house.
  • Engineering
    • Arclight Energy Surge caused by catastrophic tinker malfunctions will now continue to tick down while offline.
    • Pieces of Scrap sometimes found by specialized Engineers now have a significantly higher chance of dropping when you use your bombs or tinkers.
    • The chance to receive Junk items from Rummage Through Scrap has been reduced for specialized Engineers.
    • Rummage Through Scrap's chance to yield a special treasure has been slightly increased for specialized Engineers.
      • Developers’ note: While the main benefit of investing points into the Scrapper specialization is the significant increase to your resourcefulness, Rummage Through Scrap is proving to be far less rewarding than intended. The goal for this effect is not to incentivize using your devices at every opportunity, but instead to reward your dedication to your craft by sometimes uncovering something useful... or unique!
  • Herbalism
    • Windswept perk 0 now correctly reduces the distance you are knocked back by Building Breeze.
  • Inscription
    • The Curious Djaradin Rune, an item that gives specialization in Inscription, should now drop from creatures for Scribes capable of specializing.
    • Fixed an issue where some embellishments where not showing on Held in Off-hand weapons.
  • Jewelcrafting
    • Fixed an issue where the Design: Elemental Lariat was not properly dropping off all boss storm creatures. It should now properly drop off them.
      • Developers’ note: Players only have a chance to get this recipe on your first kill of each per day, matching with the behavior of other loot that drops from these creatures.
  • Mining
    • Fixed an issue with Titan-Touched specialization that had the effect descriptions of the 0 point and 40 point perks swapped. Functionality is unchanged.
    • Fixed an issue that made the Surveying 30 knowledge perk drop Illimited Diamonds significantly less often than intended.
    • Molten perk 0 now correctly reduces the damage dealt by Smoldering Ore.
  • Skinning
    • Reduced the cooldown of Bottled Pheromones to 5 minutes (was 30 minutes).
    • Significantly increased the bonus cooldown reduction specializations provide toward Elusive Creature Bait. When players are maxed out in all perks related to Elusive Creature Bait, the cooldown is now reduced by 20 minutes (was 13 minutes).
    • Increased the reward for skinning normal, rare, and elite ‘elusive’ enemies. The normal enemies are now only skinnable by a single skinner.
      • Developers’ note: The rewards for skinning elusive creatures have been equally elusive, so we are improving what they drop. Along with this change, normal elusive creatures are only skinnable by a single skinner. Elite and Rare elusive creatures will remain skinnable by everyone who participates in defeating them.

Quests

  • Fixed an issue that was causing the rare Stolen Present box to show up on the quest “You're a Mean One...”.
  • PX-238 Winter Wondervolt now persists through death.
  • [With weekly restarts] Requirement to complete Sparks of Life weekly quests reduced to 100 Sparks of Life (was 200).
  • Azure Span
    • Fixed an issue where unique creatures in “Delights to Delve for” were clipping into the geography, blocking players from completing the objective.
  • The Forbidden Reach
    • During “Final Orders” the Wrath of the Storm-Eater aura will now properly disable mounting, dragonriding, and Soar spells.
  • Ohn’ahran Plains
    • Gurgthock the Fight Promoter should no longer become permanently uninteractible if players restart "The Field of Ferocity Redux: Master of the Hunt" immediately after it resets.
  • Thaldraszus
    • Fixed an issue where credit was incorrectly sharing between party members during "Time-Locked Timewalkers."
  • The Waking Shores
    • Fixed an issue where Wrathion could drop players while flying during “The Obsidian Citadel.”

Wrath of the Lich King Classic

  • Fixed an issue where some talents could have multiple ranks of bonuses active at the same time.

December 16, 2022

Achievements

  • For Honor Our Ancestors, Jhakan Khan's requested item has been changed from Primal Molten Greatbelt to Fire-Blessed Greatsword.

Classes

  • Mage
    • Arcane
      • Fixed an issue with Nether Tempest not always applying to your currently selected target.
  • Rogue
    • Fixed an issue that prevented Thistle Tea charges from refreshing after encounters.

Dragonriding

  • Cliffside Wylderdrake
    • Green Scales manuscript will now correctly unlock green scales.
    • Blue Scales manuscript will now correctly unlock blue scales.

Dungeons and Raids

  • Vault of the Incarnates
    • Eranog
      • Resolved an issue causing Incinerate to sometimes hit players if Eranog was defeated during intermission.

Mythic+

  • Affixes
    • Thundering
      • Mark of Lightning and Mark of Wind no longer display an overhead visual once only one marked player remains.
      • The visual warning when Mark of Lightning and Mark of Wind near expiration has been increased in size.
  • Halls of Valor
    • Hyrja
      • Fixed an issue that caused Hyrja’s and Olmyr’s Sanctify ability to inflict more damage than intended.
  • Temple of the Jade Serpent
    • Wise Mari
      • Fixed an issue that could cause Wise Mari's facing to change during Wash Away.
  • Vault of the Incarnates
    • The number of Dormant Infusers increased to 5 on Mythic difficulty (was 4).
    • Dathea, Ascended's health reduced by 15% on Mythic difficulty.

Pet Battles

  • The Gray Marmoni and Black Skitterbug battle pets are now bind-on-pickup.

Player versus Player

  • Characters
    • Pandaren
      • Pre-Mixed Pot of Noodles will now scale up to level 70, granting an appropriate amount of Versatility for Pandaren in PvP.

Professions

  • Griftah has taken note of all the wonderous and amazing items that the adventurers of Azeroth have been crafting and has decided to branch out his business to include a new Optional Reagent: Griftah's All-Purpose Embellishing Powder. Griftah's All-Purpose Embellishing Powder is guaranteed to give your gear +1 Sparkle when applied through crafting or recrafting! This will remove any embellishments you have added to that gear, as well as the Unique-Equipped: Embellished (2) requirement on it.
  • Alchemy
    • Fixed several issues that caused Phial durations to scale unpredictably when consuming multiple. Phial duration specialization perks should now also function correctly as part of this fix.
    • Iced Phial of Corrupting Rage will now correctly restore Corrupting Rage if you die while Overwhelming Rage is active.
  • Jewelcrafting
    • Fixed a scaling issue that caused Idol of the Aspects trinkets to be far weaker than intended.
    • Idol of the Aspects trinkets now stack up to 18 times before transforming (was 15).

Reputation

  • Dragonscale Expedition
    • The Small Expedition Shovel is now bind-on-pickup.
    • Fixed an issue where some of the early Dragonscale Expedition cosmetics were set to Bind on Account instead of Bind on Pickup. Players can purchase items on alts to unlock them once at least one character has reached the correct Renown Rank.
  • Maruuk Centaur
    • Essence of Awakening is now properly bind-on-pickup.

Wrath of the Lich King Classic

  • Fixed an issue where holidays on the calendar could be off by one day.
  • Classes
    • Death Knight
      • Frost
        • Fixed an issue where it was possible to have multiple ranks of Icy Talons active at once.
      • Unholy
        • Fixed an issue where multiple ranks of Desolation can be stacked at once.

December 15, 2022

Classes

  • Druid
    • Balance
      • Orbital Strike's targeting reticle will now match the radius of the damage spell.
      • Orbital Strike will now damage targets that are on top of or behind the Druid.
      • Umbral Embrace will now appear on the Personal Resource Display.
  • Hunter
    • Survival
      • Fixed an issue with Ruthless Marauder incorrectly affecting the damage of Fury of the Eagle.
      • Fury of the Eagle damage increased by 115%, which should keep the damage of Fury of the Eagle roughly the same as it was when talented into 3/3 Ruthless Marauder.
  • Paladin
    • Retribution
      • Fixed an issue that prevented Divine Purpose from being gained from Radiant Decree casts.
  • Priest
    • Fixed an issue causing Inner Light from Inner Light and Shadow to not reduce the mana cost of several spells.
  • Rogue
    • Assassination
      • Fixed an issue that prevented Exsanguinate cooldown from resetting after encounters.

Dungeons and Raids

  • Algeth’ar Academy
    • Echo of Doragosa
      • Adjusted the number of Overwhelming Power applications required to create an Arcane Rift to 3 (was 4).
        • Developers’ note: This ability is taking longer than expected to come into play during the encounter, making the encounter less engaging than desired.
  • Halls of Infusion
      • Proto-Dragons now have more consistent movement when positioning themselves around a player.
  • Vault of the Incarnates
    • Fixed an issue where items with a profession skill requirement could be rolled on by anyone when using Group Loot.
    • Eranog
      • Fixed an issue causing Primal Flames to sometimes turn in unexpected ways during Stage Two.
    • Terros
      • Fixed an issue that could prevent Druid’s Convoke the Spirits from striking Terros at the appropriate range.
    • Dathea, Ascended
      • Fixed an issue causing Shaman Windfury Totem and Earthen Wall Totem to not apply correctly during the encounter.
      • Fixed an issue causing Warlock’s Demonic Gateway to incorrectly change its location during the encounter.
    • Broodkeeper Diurna
      • Added a personal notification when a player is targeted by Empowered Greatstaff's Wrath.
      • Fixed an issue where Primalist Reinforcements' spawn location indicator may be overlapped with another.

Items and Rewards

  • Fixed an issue where Rumbling Ruby would not trigger from certain melee attacks.
  • Fixed an issue where Desperate Invoker's Codex did not have its current cooldown reduced when gaining stacks of Hatred. Now, if Desperate Invoker's Codex is on cooldown, gaining a stack of Hatred will reduce it by one second.

Mythic+

  • Fixed an issue with the Thundering affix that caused Primal Overload to trigger after a keystone dungeon has been completed.
  • Fixed an issue where some players were unable to loot a Mythic+ Keystone.
  • Fixed an issue where players’ saved Mythic Keystone level was not properly upgraded when running a Mythic+ dungeon that originated in a previous expansion.
  • The Nokhud Offensive
    • Balakar Khan
      • Players pulled by Static Spear are no longer affected by Quaking.
  • Shadowmoon Burial Grounds
    • Fixed an issue where a Shadowmoon Burial Grounds Mythic+ group could default to Challenge difficulty when listed in the Group Finder.
    • Shadowmoon Dominator’s Domination can now be interrupted by stun and knockback effects.

Player versus Player

  • Classes
    • Rogue
      • Assassination
        • Fixed an issue that caused poisons to be removed when entering Arenas if talented into Dragon-Tempered Blades.
    • Warlock
      • The following spells are no longer usable while silenced: Call Fel Lord, Demonic Strength, Guillotine, Inquisitor's Gaze, Shadowflame, Soulburn, Soul Strike, Soul Swap, and Soul Tap.
      • Summon Soulkeeper is no longer castable while moving and can now be interrupted.
      • Fel Domination and Soul Strike are now classified as Shadow magic.
      • Dimensional Rift and Summon Soulkeeper are now classified as Chaos magic.
      • Burning Rush and Summon Infernal are now classified as Fire magic.
      • Guillotine and Inquisitor's Gaze are now classified as Shadowflame magic.
  • Items
    • Victorious Contender's Strongboxes are now awarded after every 4 wins in a given bracket.
    • Victorious Contender's Strongboxes now correctly drop a scaling amount of Primal Chaos based on PvP rating from the match the box was earned from.
    • Fixed an issue that prevented Primal Focus and Concentrated Primal Focus reagents from having a chance to drop for players at Rival II or higher if the match it was earned from was at an appropriate rating.
    • Significantly increased the drop rate of Infurious recipes.
  • Solo Shuffle
    • Made some adjustments to Rated Solo Shuffle matchmaking to have more evenly matched games. We will continue to monitor these matches and look for ways to make further improvements as necessary.

Primal Storms

  • Elite enemies that are spawned during Primal Storms will no longer despawn if their corresponding storm ends and they are in combat.
  • The map marker for the Elemental Storm in the Cobalt Assembly has been moved to be more visible.

Professions

  • Engineering
    • Fixed an issue that caused Primal Deconstruction Charge to cost 1 Awakened Fire instead of 1 Rousing Fire.
    • Fixed an issue that prevented Grease Grenade from being craftable.
    • Fixed an issue that prevented EZ-Thro bombs from being discoverable when specialized into EZ-Thro.
    • Increased the chance of discovering new epic bracer recipes when crafting rare goggles and the P.E.W. x2 for specialized Engineers.
    • Significantly increased the chance of discovering Safety Components when a Tinker malfunctions for specialized Engineers.
    • Slightly lowered the chance to experience a catastrophic malfunction when using Tinkers.

Quests

  • Valdrakken
    • Alexstrasza will now always be available in Valdrakken for players to turn in "Moving On."
    • "To Valdrakken" will now point you to Alexstrasza's location if she has left Valdrakken.
    • Added paragon reputation tracking to “Aiding the Accord” quests early. We didn't anticipate the commitment some players have to digging holes for reputation.

December 14, 2022

Achievements

  • Fixed an issue where the achievement All Bark, All Bite was not being granted consistently.

Classes

  • Paladin
    • Protection
      • Resolved an issue that prevented Final Stand from taunting Terros in the Vault of the Incarnates.
    • Retribution
      • Fixed an issue that caused Divine Storm to consume both Fires of Justice and Empyrean Power from a single cast.
  • Shaman
    • Fixed several issues with Totemic Recall:
      • Fixed an issue when using the Creation Core choice node talent where if you had used the same totem twice in a row after using a different totem, the talent would only reset the cooldown of the totem you most recently used twice in a row.
      • Fixed an issue where Mana Spring Totem was improperly being counted as a valid totem to have its cooldown reset.
      • Fixed an issue where pressing Totemic Recall when you had not used any valid totem spells at all would put the Totemic Recall ability on cooldown.
    • Elemental
      • Fixed an issue where the Improved Flametongue Weapon talent's benefit could be retained without having Flametongue Weapon active on your weapon.
  • Warlock
    • Affliction
      • Soul Tap now sacrifices 5% of your Soul Leech (was 8%).

Creatures and NPCs

  • The Waking Shores
    • Fixed an issue where some of Lorena Belle’s dialogue options would sometimes disappear.

Dungeons and Raids

  • Brackenhide Hollow
    • Fixed an issue where abilities that remove roots may not remove Teeth Traps.
    • Fixed an issue where players would not get the Subscribed to Hyena Facts achievement if they were dead when the final fact is learned, because sometimes the most important hyena facts are learned through death. Such as that Spotted Hyenas successfully hunt and kill over 90% of the prey they eat and rarely scavenge.
    • Fixed an issue where some gnolls before Hackclaw's War-Band would continue their non-combat animations while in combat.
  • Vault of the Incarnates
    • Fixed an issue where Flame Marshall's Bulwark and Quake-Detecting Seismostaff had a significantly higher-than-average drop rate.
    • Delayed the spawn of the lava fish school until after the enemies before the Primal Council are cleared so players no longer prematurely lure out the Lurking Lunker living in lava for a less-than-lovely lead-in to the Primal Council.

Items and Rewards

  • Fixed an issue where Codex of the First Technique and Shard of Annhylde's Aegis could scale past intended levels.
  • Fixed an issue where the Darkmoon Deck: Rime was dealing less AOE damage than expected.

Mythic+

  • Fixed an issue where Lindormi would not always grant a Mythic Keystone to eligible players.
    • Developers’ note: We are separately investigating an issue where players may occasionally not receive a Mythic Keystone when completing a Mythic or Mythic+ Dungeon, but if you are unable to acquire a keystone and have completed at least 1 Mythic+ dungeon since the launch of Dragonflight, Lindormi can assist you with a replacement.
  • Fixed an issue where several weekly dungeon specific quest items were missing from Mythic+ Challenger Chests.
  • Alegeth'ar Acadmey
    • Echo of Doragosa
      • Players pulled by Echo of Doragosa's Power Vacuum are no longer affected by Quaking.
  • The Nokhud Offensive
    • The Quaking affix no longer affects players or their ride along passengers while on a Dragonriding mount.

Player versus Player

  • The Precognition PvP talent will no longer occasionally grant its buff even if the player was interrupted.
  • The Taivan's Trumpet toy can no longer be used in arena.
  • Gear item level 312 or higher will be scaled up to 359 in instanced PvP.
  • Classes
    • Demon Hunter
      • Fixed an issue that prevented Extended Sigil's tooltip from displaying correct decimal values in PvP combat.
    • Priest
      • Shadow
        • Fixed an issue causing Psyfiend to be immune to magic removal effects.
        • Fixed an issue causing Psyfiend to not be healable.
        • Psyflay from Psyfiend is now more responsive when players line of sight or run out of range of the spell.
        • The duration of Psyflay now updates based on the remaining duration of Psyfiend for situations where the target runs out of range and back in range of the spell.
    • Warrior
      • Fury
        • Fixed an issue that allowed Slaughterhouse (PvP Talent) to be refreshed by other Warriors.
  • Solo Shuffle
    • Fixed an issue that could cause players to earn less Conquest than intended when matches were played on Maldraxxus Coliseum.

Quests

  • Alternates that reach level 70 should now be able to speak with Alexstrasza in the Seat of the Aspects and accept "To Tyrhold."
  • Fixed an issue where quest marker for starting "Second Challenge of Tyr: Might" would not appear correctly, which caused confusion when players abandoned it and went back to Valdrakken in order to pick it up.
  • Thaldrazsus
    • Fixed an issue where Patient Vaargo wasn't always able to properly trigger the Great Shellkhan rare in Thaldraszus.
    • Fixed an error on the tool tip for the Direct Apprentice extra action during the world quest "Salamanther's Embrace."
  • The Waking Shores
    • Fixed an issue where was Basrikron not appropriately granting kill credit.

Reputation

  • Cobalt Assembly
    • The power "Arcane Bravery” can now be dispelled and spellstolen. In addition, it now correctly makes the player immune to all damage, rather than to all effects.

Wrath of the Lich King Classic

  • Classes
    • Hunter
      • Fixed an issue where it was possible to have multiple ranks of Volley active at the same time. This is a second version of the hotfix that deals with new reports of alternate ways to do this.

December 13, 2022

Achievements

  • Fixed an issue where The Best at What I Do could get stuck at 29/30 progress.
  • Defeating enemies empowered by elemental storms in The Primalist Future will now correctly count towards the following achievements: Thunderstorms in Thaldrazsus, Sandstorms in Thaldraszus, Firestorms in Thaldraszus, and Snowstorms in Thaldraszus.

Classes

  • Rogue
    • Fixed an issue that caused Nightstalker to provide a damage bonus larger than intended for some skills under certain conditions.

Dungeons and Raids

  • Brakenhide Hollow
    • Fixed an issue in Brackenhide Hollow where after a soft reset, enemies would respawn and gates would be closed even if bosses linked to them were defeated.
    • Fixed an issue where Rotbow Stalker’s Bone Bolt Volley was targeting pets.
  • Halls of Infusion
    • The wave gauntlet before Primal Tsunami received multiple adjustments so that it is less punishing.
    • Primal Tsunami
      • Using Shadowstep or Shadowstrike no longer places the Rogue so close to the Primal Tsunami causing them to get them knocked back.
  • The Nokhud Offensive
    • Stormcaller's Fury now affects a smaller space around Nokhudon Hold.
    • Players can no longer use dragonriding abilities inside Nokhudon Hold while the Nokhudon Stormcallers are active.
    • Fixed an issue causing players to sometimes be hit by Stormcaller's Fury when double jumping or gliding.
    • Fixed an issue where Rally the Clan from Nokhud Hornsounder could incorrectly be interrupted.
    • Teera and Maruuk
      • Fixed an issue where pulling enemies to Teera and Maruuk during their roleplay sequence will cause them to reset.
    • Balakar Khan
      • Balakar Khan now moves more quickly.
      • Slightly increased the time between casts of Rending Strike, Savage Strike, Conductive Strike, and Thunder Strike.
      • Static Spear's damage to targets in targeted area reduced by 30% and the damage dealt to all players reduced by 25%.
  • Ruby Life Pools
    • Fixed an issue that allowed Infernocore to function after Kyrakka is defeated.
    • Fixed an issue where Thunderhead's Rolling Thunder could target distant players who are not in combat which could make running back after dying difficult.
    • The shield from Primalist Flamedancer's Blaze of Glory is now a Magic effect and can be dispelled.
  • Vault of the Incarnates
    • Eranog
      • Increased the delay before Lava Flow inflicts damage to players.

Items and Rewards

  • Reduced Integrated Primal Fire's cooldown to 2 minutes (was 3 minutes).
  • Rotten Rimefin Tuna no longer stacks.
  • Obsidian Collar is eligible for socket upgrades. This fix is retroactive and requires relogging.

Player versus Player

  • War Mode
    • Sparks of Life from honorable kills are no longer awarded while in a raid.

Professions

  • Reduced the chance of receiving a skill-up from recrafting by 60%.
  • Increased the number of skill points gained from crafting recipes involving Sparks of Ingenuity to 3 (was 1) to better reward you when doing so, and to make it easier to gain crafting skill beyond 50.
  • Lowered the amount of crafting orders needed for “[Profession] Services Requested.”
    • Blacksmithing, Tailoring, and Leatherworking reduced to 3 orders (was 5).
    • Engineering, Inscription, and Jewelcrafting reduced to 2 orders (was 5).
      • Developers’ note: To make it easier to satisfy the weekly crafting order quests, we have reduced the number of crafting orders that need to be fulfilled. The major armor professions have more recipes with orders, so for Blacksmithing, Leatherworking, and Tailoring, requirements have been reduced from 5 to 3. For Jewelcrafting, Inscription, and Engineering the requirements have been reduced from 5 to 2.
  • Alchemy
    • Alchemical Experimentation has received the following changes:
      • The success chance for all Experimentations has been slightly increased.
      • The failure rate for Basic Experimentation has been slightly reduced.
      • Failure now correctly grants loot, skill-ups, and consumes reagents.
      • You can no longer experience a failure twice in a row.
        • Developers’ note: One of the goals with alchemical experimentation was to present a unique and flavorful way of introducing recipes outside of usual reward outlets. We knew there would be players on either extreme (or both!) of the luck spectrum but hoped we could offer enough recipes early that players could feel able to carve out their own niche, while steadily progressing toward a broader array of products long-term. We feel that we were successful in capturing a fun fantasy, but agree with the sentiment that the gameplay needed some improvement. We will keep an eye on this topic going forward and may make additional changes in the future. Thank you for your continued feedback.
  • Engineering
      • Fixed an issue where recrafting P.E.W. x2 would not accept optional reagents.
  • Inscription
    • Fieldmaster Emberath in Valdrakken now offers scribes a set of Crimson Combatant PvP trinket recipes at the cost of Awakened Ire.
    • Fixed an issue where the Empower with Training Matrix optional reagent was not properly displayed on various Inscription weapons.
  • Jewelcrafting
    • Fixed an issue where recrafting Torc of Passed Time would not accept optional reagents.

Quests

  • Kryrian Covenant
    • Fixed some issues causing enemies in some Kyrian Covenant Campaign scenarios to not deal enough damage to level 70 players to complete the quest for a long time.
  • Obsidian Citadel
    • Osoria's Assistance is now only usable outside of combat during "Hands Off Operation" and the damage has been reduced when targeting enemies that are not part of the quest.
    • Fixed an issue that caused "Wyrm Food" to not be completed if "Securing Our Legacy" or "Greatest of Threats" are turned in first.
  • Thaldraszus
    • Fixed an issue on the "Screechflight Scramble" quest line where Harleen Chirpsnide would phase out and block player progress.
    • Fixed an issue was fixed where changing water shoes on "Hydro Tuskarr" wasn't working properly.
    • World Quests
      • Moved Glisteneing Salamanthers away from Eclipse Lake during “Hydro Tuskarr“ to prevent them from attacking players while on Iskaara Watergliders.
      • Fixed an issue with Iskaara Waterwalkers during "Hydro Tuskarr" where the extra action button for the Net quest item would not appear while using them.
  • Valdrakken
    • Fixed an issue with The Ruby Feast questline that was blocking players from advancing past the first day's quests.
  • World Bosses
    • Basrikron
      • Fixed an issue with some players failing to receive credit for the world boss quest.
  • World Quests
    • The following reputation rewards have been increased:
      • Normal faction world quests increased to 150 reputation (was 100).
      • The larger elite world quests located at the major elite areas increased to 250 reputation (was 200).
      • The Tuskarr Fishing Frenzy world quests increased to 200 reputation (was 150).
      • The Dragonscale Expedition weekly “Wanted Poster” quests increased to 250 reputation for the non-dungeon quests (was 200).
        • Developers’ note: While we are not increasing the cadence on many of the Dragonflight World Quests, we are adjusting the reputation on some of the World Quests to help some of our players to better progress the weekly “Aiding the Accord” quests.

Reputation

  • Cobalt Assembly
    • The Cobalt Catch-Up power now appears less frequently after accumulating a certain number of powers, including stacked powers (was 100%).
      • Developers’ note: Cobalt Catch-Up (the power that refreshes duration on all powers) will never go away completely, but it will no longer be trivial to maintain insaneamounts of power by simply killing one creature every 5 minutes.
  • Iskaara Tuskar
    • Tavio in Iskaara is granting players who are 13+ renown 250 Iskaara Tuskarr reputation for each type of fishing upgrade reagent they bring him each week. He will continue to give 25 reputation for subsequent extra reagents as well.
    • Made some additional backend changes to “Community Feast” to reduce lag and improve performance.
    • Fixed an issue where the map marker for Iskaara was incorrectly showing that players can earn bonus rewards from the Community Feast after they have earned their Supply-Laden Soup Pot for the week.
    • Fixed an issue that caused Hunters to sometimes not see a reward on the quest “Cooking Utensils” offered by Lil Ki at Renown Rank 2.
    • The Tuskarr net clearing dailies now give 100 reputation (was 15).
    • Fixed an issue where "Community Feast" was not awarding credit while in a raid group.
    • Big Kinook's recipe for soup has slightly changed, particularly when very large groups of players are helping out. As a side effect, it should be a little bit more difficult to get legendary quality soup.
    • Big Kinook is rewarding his assistant chefs more for a couple of his tasks during the Community Feast:
      • Fishing and Fetching Ingredient tasks increased to 40 reputation (was 25).
      • Protecting the soup from beasts will now give up to 60 reputation when you help defeat the beasts.
      • Luumak the Insatiable will reward 80 reputation when killed after reaching Legendary status on the soup.
      • Bisquis will now drop an additional 50 reputation each time he is killed on top of the 50 you get for killing him once each day.
      • Bisquis will give an additional 10 reputation each time you fill the legendary soup bar up to an additional 50. 150 reputation max.
  • Valdrakken Accord
    • The amount of renown required for the quest "Aiding the Accord" has been reduced to 3000 (was 4000).

December 12, 2022

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] Blood Fortification no longer reduces damage taken (was 10% damage reduction).
  • Demon Hunter
    • [With weekly restarts] Fixed an issue that unintentionally permitted Fodder to the Flame's heal effect to crit.
    • [With weekly restarts] The Hunt now heals for 10%/20% (as Havoc/Vengeance) of damage dealt to the marked target for 20 seconds (was 25%/50% for 30 seconds).
    • [With weekly restarts] Charred Warblades now heals for 3% of Fire damage dealt (was 5%).
    • Havoc
      • [With weekly restarts] Essence Break damage reduced by 8%.
    • Vengeance
      • [With weekly restarts] Demonic Wards Rank 1 and Rank 2 passives have been removed, reducing Demonic Wards total damage reduction to 10% (was 20% damage reduction).
  • Druid
    • Guardian
      • [With weekly restarts] Ursine Adept no longer reduces damage taken (was 10% damage reduction).
  • Mage
    • Frost
      • Fixed an issue that caused Frigid Winds to not correctly benefit Freezing Cold's snare.
  • Monk
    • Brewmaster
      • [With weekly restarts] Brewmaster's Balance no longer reduces damage taken (was 10% damage reduction).
  • Paladin
    • Protection
      • [With weekly restarts] Aegis of Light no longer reduces damage taken (was 10% damage reduction).
  • Priest
    • Shadow
      • [With weekly restarts] Vampiric Touch healing reduced to 30% of damage dealt (was 50%).
      • [With weekly restarts] Devouring Plague healing reduced to 30% of damage dealt (was 50%).
  • Rogue
    • [With weekly restarts] Leeching Poison leech bonus reduced to 5% (was 10%).
    • Assassination
      • [With weekly restarts] Poison Bomb chance to trigger reduced to 4/8% (was 5/10%).
      • Fixed an issue that prevented Cut to the Chase from benefitting from Echoing Reprimand's Animacharged combo points.
      • Fixed an issue that would cause Garrote to fail to apply to all targets if one target was immune, when cast with Indiscriminate Carnage.
    • Outlaw
      • [With weekly restarts] Dispatch damage increased by 5%.
      • [With weekly restarts] Pistol Shot damage reduced by 6%.
    • Subtlety
      • [With weekly restarts] Black Powder damage reduced by 5%.
      • [With weekly restarts] Fixed an issue that caused Secret Technique to interact incorrectly with Cold Blood.
  • Warlock
    • [With weekly restarts] Fel Synergy now causes Soul Leech to heal you for 15% of the absorption it grants (was 25%).
    • [With weekly restarts] Soul Leech now grants shields up to 5% of maximum health (was 10%).
    • [With weekly restarts] Demon Skin now increases Soul Leech’s absorption up to 10% of maximum health (was 15%).
  • Warrior
    • Fury
      • [With weekly restarts] Gushing Wound damage and healing reduced by 10%.
      • [With weekly restarts] Bloodthirst damage increased by 1%.
      • [With weekly restarts] Bloodbath damage increased by 1%.
        • Developers’ note: Bloodthirst and Bloodbath damage has been increased to compensate for the Gushing Wound damage reduction.
    • Protection
      • [With weekly restarts] Vanguard no longer reduces damage taken (was 5% damage reduction).
      • [With weekly restarts] Defensive Stance reduced to 15% damage reduction (was 20%). Damage reduction remains unchanged at 10% effectiveness in PvP.
      • [With weekly restarts] Demoralizing Shout now reduces damage taken by 20% (was 25%).
      • [With weekly restarts] Ignore Pain now ignores 50% of damage taken (was 55%).

Dungeons and Raids

  • The Nokhud Offensive
    • Fixed an issue causing the dragonriding tutorial message to appear in Maruukai after Balakar Khan had been defeated.
    • Nokhud Longbow’s Multi-Shot's damage reduced by 71%.
    • Nokhud Hornsounder health reduced by 12%.
    • Nokhud Hornsounder’s Rally the Clan frequency slightly reduced and its cast time slightly increased.
    • Unstable Squall no longer casts Violent Dispersion on death.
    • Nokhud Defender no longer casts Bloodcurdling Shout in Normal and Heroic difficulty.
    • Nokhud Defender’s Bloodcurdling Shout frequency slightly reduced.
    • Nokhud Thunderfist’s Deadly Thunder frequency slightly reduced.
    • Batak’s Bloodcurdling Shout frequency reduced.
    • Soulharvesters’ Shatter Soul will now spawn souls closer to the players targeted with the ability.
    • Granyth
      • Reduced the spawn rate of Nokhud Saboteur on Mythic difficulty.
    • The Raging Tempest
      • Primal Stormshield’s health reduced by 23%.
      • Primal Stormshield’s Stormshield frequency slightly reduced.

Player versus Player

  • [With weekly restarts] Medals of Honor can no longer be used if the honor it grants would put you over the honor cap.
  • [With weekly restarts] Victorious Contender's Strongbox is now available to Level 70 players from Seltherex in Valdrakken for 5,000 Honor.
  • Classes
    • Death Knight
      • Blood
        • [With weekly restarts] Blood for Blood increases the damage of Heart Strike by 30% (was 60%).
        • [With weekly restarts] Shattering Bone damage reduced by 25% in PvP combat.
    • Demon Hunter
      • [With weekly restarts] Sigil of Misery PvP duration reduced to 4 seconds (was 5 seconds).
      • [With weekly restarts] Concentrated Sigils duration increase value reduced by 50% in PvP combat.
      • [With weekly restarts] Precise Sigils duration increase value reduced by 50% in PvP combat.
      • [With weekly restarts] Extended Sigils duration increase value reduced by 50% in PvP combat.
      • [With weekly restarts] Fodder to the Flame heal effect reduced by 40% in PvP combat.
      • Havoc
        • [With weekly restarts] Consume Soul heal effect when consuming a Demon Soul reduced by 60% in PvP combat.
        • [With weekly restarts] Essence Break damage reduced by 20% in PvP combat.
    • Druid
      • Guardian
        • [With weekly restarts] Moonfire damage reduced by 20% in PvP combat.
        • [With weekly restarts] Thrash damage reduced by 20% in PvP combat.
        • [With weekly restarts] Brambles damage reduced by 50% in PvP combat.
        • [With weekly restarts] Rage of the Sleeper reflect damage reduced by 50% in PvP combat.
        • [With weekly restarts] After the Wildfire healing reduced by 40% in PvP combat.
        • [With weekly restarts] Sharpened Claws increases the damage of Thrash and Swipe by 10% in PvP combat (was 25%).
        • [With weekly restarts] Tooth and Claw increases the damage of Maul by 20% in PvP combat (was 40%).
    • Mage
      • Fire
        • [With weekly restarts] Combustion can no longer be dispelled.
          • Developers’ note: We feel that the counterplay to Combustion, a major self-cast offensive cooldown, did not feel appropriate as it was easily dispelled. We are hoping with this change that it will prompt more creative solutions to counterplay the ability. We didn’t want to make this change previously, due to balance concerns, but now feel it is an appropriate time to bring it in line with other major cooldowns.
    • Paladin
      • Protection
        • [With weekly restarts] Word of Glory healing reduced by 30% in PvP combat.
        • [With weekly restarts] Light of the Titans healing reduced by 40% in PvP combat.
        • [With weekly restarts] Guardian of the Forgotten Queen cooldown increased to 5 minutes.
    • Priest
      • [With weekly restarts] Vampiric Touch and Devouring Plague healing are no longer reduced in PvP combat.
    • Rogue
      • [With weekly restarts] Soothing Darkness heal effect reduced by 50% in PvP combat.
      • Assassination
        • [With weekly restarts] Hemotoxin (PvP Talent) healing reduction effect reduced to 35% (was 40%).
      • Subtlety
        • [With weekly restarts] The Rotten damage bonus for Backstab and Shadowstrike reduced to 30% in PvP combat (was 50%).
          • Developers’ note: Shadowstrike was hitting too hard, leaving minimum room for counterplay for opponents and taking too much damage in a single stun.
    • Warrior
      • Fury
        • [With weekly restarts] Bloodthirst now restores 2% of your health in PvP combat (was 3%).
        • [With weekly restarts] Slaughterhouse now decreases healing taken by 3% per stack (was 5% per stack).
        • [With weekly restarts] Slaughterhouse now stacks up to 12 times (was 8 times).
        • [With weekly restarts] Slaughterhouse duration increased to 9 seconds (was 6 seconds).
        • [With weekly restarts] Slaughterhouse duration is no longer refreshed when adding stacks.
      • Protection
        • [With weekly restarts] Shield Charge damage reduced by 25% in PvP combat.
        • [With weekly restarts] Booming Voice now increases the damage you deal by 10% in PvP combat (was 20%).
  • Solo Shuffle
    • [With weekly restarts] With Season 1's start, the minimum PvP item level to queue for Rated Solo Shuffle is 408.

Professions

  • Jewelcrafting
    • [With weekly restarts] Stats granted by the Elemental Lariat's equip effect reduced by 5% and it can no longer have multiple bonuses up simultaneously. This change does not negatively impact proc rates or buff uptime.
      • Developers’ note: Many players have their sights set on the Elemental Lariat as one of their first Spark of Ingenuity crafts as it becomes available tomorrow. Upon further investigation, this turned out to be slightly stronger than intended and we have adjusted it to better match our expectations. We wanted to ensure these changes were in before players invested their valuable resources into acquiring it so everyone can make an informed decision about whether to create this item.

User Interface and Accessibility

  • Fixed an issue where hidden spells in Azmerloth were being printed in the combat log.

WoW Classic Era

  • Corrected an issue that caused PvP Rank to fail to be calculated for the week ending December 6.
    • Developers' notes: The December 6 calculations were recorded incorrectly, so we've reversed any decay incurred on December 6, and replaced it with rank points calculated using your best weekly ranking from the last 30 days. Additionally, players who began doing PvP the week ending December 6 (and therefore have no history to look at in the previous 30 days) have been granted 5000 rank points as compensation.
    • Sorcerer's note: The long-lost Eldritch incantation required to update PvP Rank was not meant for mortals to invoke.

December 9, 2022

Achievements

  • Fixed an issue where The Best at What I Do would lose or reset progress. Unfortunately, current achievement progress will reset for this fix.

Classes

  • Mage
    • Fixed an issue where Energized Barriers was removing auras instead of just the associated snare effect.
  • Monk
    • Mistweaver
      • Fixed an issue that caused Accumulating Mist to not apply its buff if Soothing Mist was channeled on targets other than the Monk.
  • Priest
    • Discipline
      • Fixed an issue preventing Catharsis from triggering Atonement healing.
  • Shaman
    • Enhancement
      • Fixed an issue where Static Accumulation did not always properly work for the entirety of the duration of Ascendance.
      • Fixed an issue where Hailstorm's maximum stacks could improperly be refreshed to a lower number when talented into Overflowing Maelstrom.
  • Warlock
    • Soulburn now lasts 20 seconds and can no longer be canceled.
    • Spells affected by Soulburn are now correctly highlighted.

Creatures and NPCs

  • Fixed an issue where Brackenhide Gnolls in the Azure Span could pursue players over a much greater distance than intended.

Dragonriding

  • Fixed the target of the parachute when using ride-along. The passenger will now correctly get the parachute, not the driver.

Dungeons and Raids

  • Brakenhide Hollow
    • Sentiu now shows up to help players out of the dungeon after they defeat Decatriarch Wratheye.
  • Hackclaw's War-Band
    • Reduced damage for Rira Hackclaw's Savage Charge on Normal and Heroic, allowing players a better chance to survive if things go wrong. The damage is not changed on Mythic.
  • Halls of Infusion
    • Gulp Swog Toxin no longer kills creatures and can only affect players.
    • Improved the visual for the Primalist Galesinger's Thunderstorm so it is easier to see when placed in the water.
  • Nokhud Offensive
    • The Raging Tempest
      • Fixed a bug where Orb of Power does not grant players Surge of Power if the Stormsurge Totem is destroyed.
  • Return to Karazhan
    • Opera Hall: Westfall Story
      • Corrected an issue where Thunder Ritual and Wash Away were doing an incorrectly high amount of damage in Mythic (but non-Keystone) difficulty.
  • Shrine of the Storm
    • Lord Stormsong
      • Fixed an issue that was causing Ancient Mindbender to require too much damage to break.

Items and Rewards

  • Fixed an issue where Furious Ragefeather was not triggering from various damaging spells.
  • Fixed an issue where Infurious Legrwraps of Possibility was providing the incorrect amount of Haste when triggered.
  • Fixed an issue where some Dragonflight toys were not getting added to the collection.

Professions

  • Fishing
    • With the increase in fishing activity in the Dragon Isles, the Tuskarr at the watering holes are now looking for 20 fish (was 10) to restock their best fishing holes. They will be granting the following rewards:
      • 200 Iskaara Tuskarr reputation for the first turn-in of Islefin Dorado.
      • 100 Iskaara Tuskarr reputation for the first turn-in of each type of common fish.
      • 5 Iskaara Tuskarr reputation for subsequent turn-ins of all fish.
    • The rare summoned lunkers are already immune to death grip, but the Elite lunkers are not which can make them trivial to defeat. The Elite lunkers (the ones summoned at fishing holes with Ominous Conchs) are now immune to Death Grip.
      • Developers' Note: Normal lunkers randomly found while Tuskarr are fishing (and those available in world quests) are still susceptible to Death Grip.

Quests

  • The maximum number of quests that a player-character may have has been increased to 35 (was 25).
    • Developers' notes: We've seen feedback about the quest log cap for a long time, and we agree. It's time to increase it. Have fun taking on (up to) 10 additional adventures!
  • Fixed an issue where players were unable to see PvP world quests while in Valdrakken.
  • Ohn'ahran Plains
    • Fixed an issue that occasionally caused multiple Grand Hunts to run at the same time in the Ohn'ahran Plains.
  • Thaldraszus
    • Fixed an issue where credit was not being shared among party members during "Flying Rocs."
    • Fixed the interact range for objectives on "Time-Locked Timewalkers."
    • World Quests
      • Updated tooltip to include Digging Spot on "Forgotten Grotto Relics."
  • The Waking Shores
    • Fixed an issue where Djaradin in the Burning Ascent were not correctly giving credit for the quest objective in "Make a Statement."
    • Fixed an issue where multiple instances of NPCs would remain after turning in "The Shadow of His Wings."

Reputation

  • Cobalt Assembly
    • Arcane Health will no longer be offered beyond 5 stacks.
    • Arcane Consumption will no longer be offered when in War Mode.

December 8, 2022

Achievements

  • Fixed the timer for completing Three Minutes or It's Free.

Classes

  • Evoker
    • Ancient Flame now also reduces the global cooldown of Living Flame by 40%.
      • Developers' note: We added this GCD reduction to the Ancient Flame talent so Living Flame can be smoothly cast in quick succession.
    • Devastation
      • Energizing Flame now restores 70% of Living Flame's mana cost when striking an enemy (was 50%).
      • Living Flame now heals for 30% more and costs 20% of total mana (was 10% total mana).
        • Developers' note: We want Living Flame to feel more impactful for Devastation Evokers when using it to heal themselves or an ally, but we also want to make sure it can't be used indefinitely. The Evoker's mana bar is intended to be a rate limiter on healing, similar to how Healing Surge is for Elemental Shamans for example.
  • Hunter
    • Beast Mastery
      • Fixed an issue where Call of the Wild was making Mend Pet temporarily unusable each time a pet was summoned from Call of the Wild.
  • Warlock
    • Fixed an issue where Profane Bargain was providing too high of shared damage.

Creatures and NPCs

  • Maldraxxus Abominations should now correctly help players above level 60 when adventuring in the Shadowlands.
  • Fixed an issue where Horace "Scalding" Stern would clutter players' combat logs with his actions.
  • Players can no longer sit on the stools that Miya and her mother Plifa are sleeping on in the Gelikyr Inn. This change will allow them to get the quality of sleep they deserve.

Dragonriding

  • Whirling Surge cooldown now resets at the start of each dragon race.

Dungeons and Raids

  • Brakenhide Hollow
    • Bracken Warsourge's Hideous Cackle chamges:
      • Reduced the duration to 4 seconds (was 7)
      • Increased the cast time to 3.5 seconds (was 2.5)
      • Added stronger visuals to the precast to draw more attention to the cast time so players can more readily interrupt it.

Items and Rewards

  • Fixed an issue where some Tuskarr Fishing Net timers were not decreasing while offline.
  • Fixed an issue where Darkmoon Deck: Watcher was giving a lower Versatility value than expected when triggering the shield.
  • Drakonid Spear is now only useable in the Dragon Isles outdoor content.

Professions

  • Fixed issues with multiple incorrect recipe bindings:
    • Technique: Renewed Proto-Drake: Predator Pattern is no longer Bind on Pickup.
    • Schematic: Tinker: Breath of Neltharion is no longer Bind on Pickup.
    • Recipe: Celebratory Cake is now Bind on Pickup.
      • Developers' Note: Our philosophy for Dragon Isles recipe acquisition is simple - we intend for as many recipes to be tradeable as possible. The main exceptions to this rule are for recipes that come from quest rewards and from renown. There should always be a moment of excitement when you find a recipe, either because it can be sold for a pretty penny or read for your own benefit. We will continue to keep an eye out for and correct recipes that do not align with these goals.
  • Cooking
    • Cooking Seamoth Surprise now correctly has a chance to teach the Great Cerulean Sea recipe (was Thousandbone Tongueslicer).
  • Inscription
    • Technique: Weathered Explorer's Stave now requires Dragon Isles Inscription 50 to match all other high-end recipes (was 75).

Quests

  • Dragonflight Campaign
    • Fixed an issue preventing "Open Orientation" from being available to some alts.
  • Ohn'ahran Plains
    • "Counting Argali" and "Bakar Dream of Lost Argali" should now be significantly easier to complete.
    • Fixed an issue where the Foal's Training Ability would show when not on the world quest "Low Hanging Fruit."
  • Thaldraszus
    • Fixed an issue where the beam in use during the "The Once and Future Team" wasn't cancelling itself if the quest was abandoned.
    • Fixed an issue on "The Once and Future Team" where Timewalker Wardens would sometimes not join the fight against the Colossal Causality.
    • Fixed an issue where Andantenormu was forgetting to rescue Worgen and Zandalari Trolls during "Feels like the First Time."
    • Added a waypoint for "Catching Up to Chromie."
    • Adjusted the tooltip for the "Temporal Destabilizing Beam" to show the correct range.
    • World Quests
      • Fixed the "Hydro Tuskarr" so the net is not usable while swimming underwater.
  • The Waking Shores
    • Fixed an issue where Cygenoth could fail to transform if he was stunned during the encounter in "The Shadow of His Wings."

Reputation

  • Valdrakken Accord
    • Fixed an issue where the "Fitting In" quest could display rewards that were already owned.

Wrath of the Lich King Classic

  • Players will now only receive credit for the Ocular if they are within 100 yards of a kill during "It's All Fun and Games." Both factions will continue to receive credit.
    • Developers' Note: Due to the lag associated with Dalaran and its proximity to the Icecrown zone, anyone in or near the Icecrown zone would receive credit for "It's All Fun and Games" when the Ocular died. This credit being zone-wide was unintended.

December 7, 2022

Black Market Auction House

  • Fixed an issue where players at max level could not use the Black Market Auction House.

Classes

  • Hunter
    • Fixed an issue where Sentinel Owl would remove Rogues from Stealth.
  • Monk
    • Windwalker
      • Fixed an issue where Transfer the Power was gaining multiple stacks from a single Rising Sun Kick.
  • Paladin
    • Fixed an issue where Seal of the Crusader was increasing all Holy damage taken by the target instead of just the caster's Holy damage.
  • Priest
    • Holy
      • Fixed an issue causing Answered Prayers to not be removed when extending Apotheosis.
  • Rogue
    • Subtlety
      • Secret Technique can now correctly trigger Alacrity.
  • Shaman
    • Enhancement
      • Fixed an issue causing Maelstrom Weapon to not stack past 8 stacks with Raging Maelstrom.

Creatures and NPCs

  • Fixed the positions of several enemies in the Fetid Encampment so that they are no longer blocked by the environment.

Dungeons and Raids

  • Ruby Life Pools
    • Kyrakka and Erkhart Stormvein
      • Fixed an issue where Kyrakka could attack unintended targets when she lands.
      • Fixed an issue that could prevent Flaming Embers from correctly inflicting damage.
  • Shrine of the Storm
    • Tidesage Council
      • Multiple adjustments were made to Slicing Blast on Normal difficulty to require fewer interrupts from players still in the leveling process.
  • Uldaman: Legacy of Tyr
    • Fixed an issue that was preventing Death Knights from returning to the dungeon using Death Gate.

Items and Rewards

  • The Bottomless Reliquary Satchel trinket now provides primary stats.
  • Greater Obsidian Key will no longer vanish upon leaving the Obsidian Citadel.
  • Fixed an issue where Waking Earth and Waking Fire were unable to be used when spawned outside the Waking Shores.
  • Increased affected area of Tome of Unstable Power to 8 yards (was 5).
  • Fixed an issue where the Darkmoon Deck: Dance was removing players' shapeshift.
  • Fixed an issue where Missingway Hand Cannon was incorrectly categorized as a bow.

Pet Battles

  • Fixed an issue where the Snowclaw Cub could not be summoned from the Pet Journal.

Player versus Player

  • Classes
    • Druid
      • Guardian
        • Den Mother (PvP Talent) now affects raid and party members.
  • Items
    • Assembly Guardian's Ring absorption reduced by 60% in PvP combat.
    • Assembly Scholar's Loop damage reduced by 60% in PvP combat.
    • Assembly Preserver's Band heal reduced by 60% in PvP combat.

Quests

  • The Azure Span
    • Fixed an issue where the Artifact Locator would remain after completing "Can't Have These."
  • Dragonflight Campaign
    • Fixed an issue causing "Renown of Dragon Isles" and "Open Orientation" to not be available to alts who have not completed the Thaldrazus storyline, preventing them from completing the endgame campaign.
  • Jewelcrafting
    • Mundane Gems now correctly drop from Djaradin enemies during "Mundane Gems, I Think Not!"
  • Obsidian Citadel
    • Fixed an issue where Osoria's Assistance would remain in player's inventory after completing "Hands-Off Operation."
  • Ohn'ahran Plains
    • Fixed an issue with "Second Challenge of Tyr: Might" where the second objective incorrectly directed players to speak with the Projection of Tyr and has been corrected to the Maiden of Inspiration.
  • Thaldraszus
    • World Quests
      • Fixed an issue where freeing Imprisoned Travelers during "Rebel Concerns" was not correctly providing credit.
      • Fixed an issue with "Hydro Tuskarr" where switching watershoes caused the extra action button to disappear.
      • Fixed the visual for Watergliders and Waterwalkers when they are equipped during "Hydro Tuskarr."
      • Fixed an issue where the Sneaky Youngster could be interacted with multiple times during "Hide and Seek."
  • The Waking Shores
    • The amount of Impressive Dragon Skulls required to complete Tarjin's Tale reduced to 5 (was 25).

Reputation

  • Iskaara Tuskarr
    • Map icons for the Community Feast should now display for eligible alts.
  • Valdrakken Accord
    • Players who have reached renown rank 26 or higher with Valdrakken Accord will now unlock armor for all four dragonriding drakes when they enter Thaldraszus.

December 6, 2022

Classes

  • Death Knight
    • Blood
      • Fixed an issue with Voracious increasing Death Strike's minimum heal by more than intended.
  • Hunter
    • Fixed an issue where enemies that were immune to the knockback from High Explosive Trap were still being affected by Binding Shackles.
  • Priest
    • Shadow
      • Psyfiend health reduced to 4% of the Priest's maximum health (down from 10%).
      • Psyfiend is no longer immune to debuffs and channel effects.
      • The channel duration of Psyflay from Psyfiend is now 12 seconds to match the creature's duration.

Creatures and NPCs

  • Fixed an issue where Enkine the Voracious could not be summoned.

Dungeons and Raids

  • Halls of Infusion
    • Fixed an issue that was preventing Death Knights from returning to the dungeon using Death Gate.

Items and Rewards

  • Fixed an issue where if a player dies while equipped with the Primal Ritual Shell the chosen buff resets to wind.
  • Adjusted the drop rates of Rousing Ire across all forms of content. In general, gathering should be providing substantially less, while participating in instanced PvP should be more rewarding.
  • Dreamscape Prism now correctly increases your Mastery.
  • Food buffs received from the Valdrakken Feast will no longer be cancelled when using your Hearthstone.
  • The "Fully Ruby Feasted" debuff has been fixed to allow the players two simultaneous Ruby Feast buffs, and will no longer affect any of the cosmetics received from food here.
  • Fixed an issue where trading Bundle O' Cards: Dragon Isles and Soggy Clump of Darkmoon Cards could cause the client to crash.

Professions

  • The number of first-time crafts that can grant experience has been reduced to 30 (was 60).
    • Developers' note: We made this change to better support gaining XP from crafting during leveling, while minimizing the incentive to take on several throw-away professions just to level yourself faster.
  • Fishing
    • Fixed an issue where Tuskarr Fishing Holes were not available to players with Iskaara Tuskarr Renown rank 4 on the account and Dragon Isles Fishing.

Quests

  • The Azure Span
    • Made some backend changes to the Community Feast to reduce lag.
      • Developers' note: Please let us know if you see unusually high lag, particularly if it happens only in the Iskaara area, or if it only happens while the Community Feast event is occurring.
  • Ohn'ahran Plains
    • The quest boss for "The Field of Ferocity: Master of the Hunt!" should now behave properly when both left unengaged in combat and when being defeated.
  • Thaldraszus
    • Fixed an issue where players and NPCs were floating during the "Back to the Future" cinematic.
    • Fixed an issue in "Cracks in Time" where the extra action button was not displaying while dragonriding.
  • The Waking Shores
    • Fixed an issue where Disgruntled Riverbeast Matriarch was not displaying the proper tooltip during "Wildlife Rescue."

Wrath of the Lich King Classic

  • Classes
    • Hunter
      • Fixed an issue where it was possible to have multiple ranks of Volley active at the same time.

December 5, 2022

Achievements

  • Fixed an issue where Iskaaran Harpoon was not granting credit towards Cutting Tusk Equipment.
  • Obsidian Champion should now register step completions correctly. Unfortunately, previous credit for the quest "Forging the Answer" may need to be repeated.

Classes

  • Tank Specializations
    • Tank-specialized characters now generate 650% additional threat (was 550%).
      • Developers' note: We've heard feedback that on-pull burst in dungeon content is causing damage dealers to pull threat more often than is desirable. This change represents roughly a 15% increase to tank threat generation, which should help alleviate these cases, while still requiring tanks to actively engage with packs to hold threat.
  • Demon Hunter
    • [With weekly restarts] The Hunt damage reduced by 10%.
    • [With weekly restarts] Fodder to the Flame's trigger rate no longer scales with Haste.
  • Druid
    • Restoration
      • [With weekly restarts] Regrowth healing decreased by 6%.
  • Hunter
    • [With weekly restarts] Steel Trap damage has been reduced by 20%.
    • [With weekly restarts] Explosive Shot damage has been increased by 15%.
    • [With weekly restarts] Barrage damage has been increased by 15%.
    • Marksmanship
      • [With weekly restarts] All damage increased by 10%.
      • [With weekly restarts] Heavy Ammo now causes Trick Shot ricochets to deal an additional 25% damage (was 10%).
    • Survival
      • [With weekly restarts] All damage increased by 5%.
  • Mage
    • Fire
      • [With weekly restarts] Flamestrike damage increased by 8%.
      • [With weekly restarts] Pyroblast damage increased by 5%.
      • [With weekly restarts] Fireball damage increased by 10%.
      • [With weekly restarts] Scorch damage increased by 10%.
      • [With weekly restarts] Ignite damage increased by 5%.
  • Monk
    • Brewmaster
      • [With weekly restarts] Brewmaster's Balance now grants 45% increased Stamina (was 30%).
    • Mistweaver
      • [With weekly restarts] Awakened Faeline Spinning Crane Kick now heals 3 nearby allies for 60% of the damage done (was 50%).
      • [With weekly restarts] Vivify healing to primary target increased by 20%.
      • [With weekly restarts] Peaceful Mending now increases healing received by Enveloping Mist and Renewing Mist by 30% (was 20%).
      • [With weekly restarts] Yu'lon's Whisper now heals 5 targets (was 6) and healing increased by 15%.
  • Paladin
    • Protection
      • [With weekly restarts] Aegis of Light now grants 50% increased Stamina (was 45%) and 30% increased Armor (was 15%).
  • Priest
    • Mind Spike now correctly has a visual when damaging enemies.
    • Shadow
      • Fixed an issue causing Mental Decay to not extend the duration of Shadow Word: Pain and Vampiric Touch when damage was absorbed.
  • Rogue
    • Assassination
      • [With weekly restarts] Exsanguinate cooldown increased to 3 minutes (was 45 seconds) and bleed effect magnitude reduced to 80% (was 100%).
        • Developer's note: Recent data from Live and Beta indicates that Exsanguinate is drastically overperforming its historic and intended power level. We recognize that this is a heavy nerf for an individual talent, but it is important that Exsanguinate's power be similar to alternative available talent choices. We see this as a temporary measure as we head towards the opening of Dragonflight's first season, and we will be reconsidering Exsanguinate's position and role as an available talent for Assassination and may move, replace, or redesign it in a future patch.
  • Shaman
    • Restoration
      • [With weekly restarts] All healing spells healing increased by 5%.
      • [With weekly restarts] Acid Rain damage increased by 50%.
  • Warlock
    • [With weekly restarts] Soul Leech now converts 3% of damage dealt to an absorb shield (was 6%).
  • Warrior
    • Arms
      • [With weekly restarts] Fueled by Violence now heals for 85% of the damage done by Deep Wounds (was 65%).
    • Protection
      • [With weekly restarts] Fueled by Violence now causes Deep Wounds to heal you for 85% (was 65%) of the damage it deals.
      • [With weekly restarts] Brutal Vitality now adds 15% of the damage dealt to your active Ignore Pain (was 30%).

Dungeons and Raids

  • Brackenhide Hollow
    • Decatriarch Wratheye
      • Fixed an issue where she might not perform her abilities.
  • The Nokhud Offensive
    • Fixed an issue where Teera and Maruuk encounter can sometimes reset if pulled too quickly after their roleplay has ended.
    • Fixed an issue where Ukhel Deathspeakers were using the silver dragon border instead of the gold dragon border.
  • Ruby Life Pools
    • Kokia Blazehoof
      • Fixed an issue where Molten Boulder could sometimes fail to indicate the correct impact location.

Items and Rewards

  • Fixed an issue where learning a toy while they were stacked would consume the entire stack.

Player versus Player

  • Classes
    • Death Knight
      • [With weekly restarts] Anti-Magic Shell (Talent) absorption amount reduced by 25% in PvP combat.
      • [With weekly restarts] Improved Death Strike increase to Death Strike's healing has been reduced by 50% in PvP combat.
      • [With weekly restarts] Will of the Necropolis (Talent) damage reduction reduced by 50% in PvP combat.
      • [With weekly restarts] Anti-Magic Barrier (Talent) increase to Anti-Magic Shell duration and amount absorbed has been reduced by 50% in PvP combat.
      • [With weekly restarts] Abomination Limb (Talent) will no longer pull individual enemy players more than once over its duration (was every 4 seconds).
      • Frost
        • [With weekly restarts] Death Strike's healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
      • Unholy
        • [With weekly restarts] Death Strike's healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
          • Developers' note: Death Knight survivability has been substantially higher than we're comfortable with, so we're targeting several aspects of their defensive kit. We feel that with these adjustments, Death Knights will maintain durability with options to counterplay defensively. Additionally, the multiple grips from Abomination Limb created scenarios of unfun gameplay with minimal counterplay in PvP. We're changing this talent to be able to pull in a unique player in once per talent usage. We believe this change will allow the talent to be an attractive talent to pick while maintaining counterplay options for opponents.
    • Druid
      • Restoration
        • [With weekly restarts] Budding Leaves is now 70% effective in PvP combat.
        • [With weekly restarts] Fixed an issue that caused Focused Growth's buff to only apply to one Lifebloom at a time while using the Undergrowth talent.
          • Developers' note: Lifebloom has been a higher percentage of Druid healing's breakdown in PvP than we'd like, so we're reducing Budding Leaves to bring it more in line.
    • Evoker
      • [With weekly restarts] Scarlet Adaptation's cap is reduced by 30% in PvP combat.
      • [With weekly restarts] Fire Breath's initial damage is reduced by 30% in PvP combat.
      • [With weekly restarts] Disintegrate and Pyre deal 15% increased damage in PvP combat.
        • Developers' note: The goal of this tuning change is to reduce the very high burst from fully charged Fire Breath, which we felt was unfair as it had the potential to kill enemy players without any time to react. Living Flame also had the potential to deal high burst with all its modifiers combined together, so we're reducing Scarlet Adaptation's cap in PvP. To compensate for the lost power, we're increasing the damage of Disintegrate and Pyre so that Evoker can contribute more meaningful consistent damage. Note that this will affect both Devastation and Preservation specializations.
      • Preservation
        • [With weekly restarts] Mana regeneration is reduced by an additional 10% in PvP combat.
          • Developers' notes: All healers have reduced mana regeneration in PvP, so that fights end after a reasonable period of time. Preservation receiving this reduction brings them closer in line with the other healers so that mana is relevant in PvP.
    • Mage
      • Arcane
        • [With weekly restarts] Nether Precision now 75% effective in PvP combat.
        • [With weekly restarts] Prodigious Savant now 80% effective in PvP combat.
        • [With weekly restarts] Arcane Bombardment now 65% effective in PvP combat.
          • Developers' note: We're looking to address Arcane's instant burst damage through adjustments targeting Arcane Blast and Arcane Barrage modifiers. Arcane Bombardment in particular has been too powerful of an execute effect in PvP for its current availability.
        • Frost
          • [With weekly restarts] Piercing Cold is now 50% effective in PvP combat.
          • [With weekly restarts] Ice Lance damage increased by 20% in PvP combat.
          • [With weekly restarts] (PvP Talent) Snowdrift no longer has a cast time (was 1.5 seconds).
          • [With weekly restarts] (PvP Talent) Snowdrift's cooldown reduced to 45 seconds (was 60 seconds).
            • Developers' note: Glacial Spike critical strikes are hitting harder than we would like, despite the long cast time attached to this spell. We're reducing Piercing Cold's critical strike damage modifier in PvP to help address this without impacting the base damage of the spell. We're also increasing the damage of Ice lance as the Splitting Ice talent is less valuable in PvP, given the unpredictable and constant movement of players. Additionally, Snowdrift has been requiring more ramp up than intended, so we're removing its cast time and lowering its cooldown.
    • Monk
      • Mistweaver
        • [With weekly restarts] Ancient Teachings of the Monastery now heals for 375% of damage done in PvP combat (was 240%).
          • Developers' note: We would like to see more aggressive playstyles from Mistweaver Monk to be possible in PvP, so we're targeting Ancient Teaching of the Monastery to bolster the playstyle.
    • Rogue
      • [With weekly restarts] Echoing Reprimand damage reduced by 30% in PvP combat.
        • Developers' note: We've seen that the ability could have extremely high burst, more than we're comfortable with, so we are partially reverting the change made in last week's hotfixes, where Echoing Reprimand's damage was no longer reduced in PvP.
    • Shaman
      • Elemental
        • [With weekly restarts] Magma Chamber effectiveness reduced by 50% in PvP combat.
          • Developers' note: Earth Shock and Elemental Blast from Elemental Shamans deal more damage than intended with high stacks of Magma Chamber, so we are lowering its effect in PvP.
      • Enhancement
        • [With weekly restarts] Improved Maelstrom Weapon increases the damage and healing of spells by 8%/15% per stack of Maelstrom Weapon in PvP combat (was 10%/20%).
        • [With weekly restarts] Raging Maelstrom increases the effectiveness of Maelstrom Weapon stacks by 3% in PvP combat (was 5%).
        • [With weekly restarts] Stormstrike and Windstrike damage increased by 30% in PvP combat.
          • Developers' note: Damage and healing from fully stacked Maelstrom Weapon are higher than intended in PvP, so we're reducing the value of the associated talents. Separately, we'd like for Enhancement's sustained damage to be more well-rounded in PvP, so we're increasing Stormstrike's damage.
    • Warlock
      • [With weekly restarts] Curse of Tongues reduces cast time by 10% in PvP combat (was 15%).
      • [With weekly restarts] Curse of Tongues applied through Amplify Curse reduces cast time by 20% in PvP combat (was 35%).
        • Developers' note: We're reducing the overall power of Curse of Tongues in PvP. We'd like for the spell to be valuable to cast, but not cause casters to have a frustrating time trying to cast spells.
    • Warrior
      • Arms
        • [With weekly restarts] Mortal Strike's damage is no longer reduced by 30% in PvP combat.
        • [With weekly restarts] Sharpened Blades now increases critical strike damage by 5% in PvP combat (was 10%).
        • [With weekly restarts] Martial Prowess now increases Mortal Strike's damage by 15% per stack in PvP combat (was 30%).
        • [With weekly restarts] Execute damage increased by 20% in PvP combat (Arms only).
        • [With weekly restarts] Rend damage reduced by 15% in PvP combat (Arms only).
          • Developers' note: We're looking to increase Mortal Strike's consistent damage while keeping its burst potential in line through targeted adjustments to its modifiers. We're also reducing Rend's damage in PvP as Skullsplitter has been a culprit for one-shots.
  • War Mode
    • Bloody Tokens from honorable kills are no longer awarded while in a raid.
      • Developers' Note: We are happy to see awarding Bloody Tokens from player kills in the open world has had positive reception. However, we've seen some behavior going against the spirit of the game, particularly forming full raid groups to farm the currency rather than through organic PvP encounters in the open world. Bloody Tokens are still awarded for honorable kills in the open world when a player is in a party, but not in a raid group.

Professions

  • Skill ranges indicated by Mining and Herbalism gathering journals now accurately reflect the leveling experience.
  • Alchemy
    • Alchemical Experimentation has been re-enabled.
  • Blacksmithing
    • Grekka Anvilsmash (Master Blacksmith) now correctly offers Blacksmithing Knowledge instead of Mining Knowledge.
  • Engineering
    • Tinker's Workbench and Portable Tinker's Workbench are now also considered Anvils.
  • Fishing
    • Fixed an issue where full Fishing Nets in River Mouth Fishing Hole occasionally disappearing.

Quests

  • Adventure Mode
    • Fixed an issue where the campaign quest indicators were not appearing properly for quests in Ohn'ahran Plains and Thaldraszus.
  • The Azure Span
    • Fixed an issue where quest rewards could be unavailable for some players turning in "For Imbu!"
  • Ohn'ahran Plains
    • Fixed an issue where the first four quests of Thunderspine dailies were erroneously removing all items from player's inventory and bank upon completion.
  • Thaldraszus
    • Abandoning the Horde or Alliance versions of the quest "Deathwingurlugull!" while in the plane will now result in the player being teleported back to the quest givers.

Reputation

  • Cobalt Assembly
    • Leech stacks now capped at 5.

User Interface and Accessibility

  • The icon for Siege on Dragonbane Keep now disappears when it is no longer available due to already being completed.

December 2, 2022

Classes

  • Druid
    • Fixed an issue where Tireless Pursuit was only granting 30% movement speed, not the correct 40% movement speed.
    • Balance
      • Fixed an issue where Sunfire applied to multiple targets would not correctly trigger the Mastery benefit.
  • Evoker
    • Fixed an issue where Eternity Surge could be casted while locked out of its spell school.
    • Fixed an issue where attempting to recast an empowered spell during its GCD would cause your action bars to grey out.
    • Preservation
      • Emerald Communion may now be cast while moving while Hover is active.
  • Hunter
    • Marksmanship
      • Fixed an issue where Wind Arrows from Legacy of the Windrunners or Windrunner's Barrage were gaining bonus damage from your Mastery twice.
  • Monk
    • Fixed an issue preventing the Touch of Death effect of Fatal Flying Guillotine from always being an Improved Touch of Death. The tooltip for this will be clarified in a later update.
  • Priest
    • Holy
      • Fixed an issue causing Answered Prayers to sometimes get stuck at its maximum stack count and fail to trigger Apotheosis.

Creatures and NPCs

  • The Azure Span
    • Tatto the Iskaaran Stable Master will now correctly allow you to stable your pet.
  • Ohn'ahran Plains
    • Beastmaster Oken will now stable pets properly for hunters who find themselves in the Broadhoof Outpost.

Dungeons and Raids

  • Algeth'ar Academy
    • Echo of Doragosa's health has been increased by 12%.
  • Brackenhide Hollow
    • Fixed an issue where if players entered the gauntlet toward the final boss from the Den of Decay instead of through Treemouth's area, the gauntlet could become impossible to complete.
    • Fixed an issue where Bracken Warscourge could spawn inside of the environment in the area leading up to Hackclaw’s War-Band.
  • Neltharus
    • Qalashi Thaumaturge's Magma Conflagration damage reduced by 40%.
    • Magmatusk's health has been increased about 15%.

Items and Rewards

  • Players can now choose to cancel certain Transporter Malfunctions caused by new and old Wormhole Generators.
  • The Trial of the Elements (Primalist Tomorrow) and Trial of the Flood (Ohn'ahran Plains) events rewards were scaling higher than expected and have had their base item level reduced.
  • Armoire of Endless cloaks is now a correctly categorized as a Toy.
  • Integrated Primal Fire trinket damage reduced by 19%.
  • Fixed an issue where items purchased from Sabellian and Wrathion quartermasters displayed incorrect reputation requirements.

Player versus Player

  • War Mode
    • Fixed an issue that the War Mode and Primal Storm cloak rewards were all using the same stat allocation.
  • Warlock
    • Demonology
      • Axe Toss and Solar Beam can no longer trigger the Precognition PvP Talent.

Professions

  • Enchanting
    • Fixed an issue where Enriched Earthen Shard was appearing underground.
  • Engineering
    • Fixed an issue where Tinker: Plane Displacer was not properly going on cooldown if it malfunctioned.
    • Lilliam Sparkspindle will now offer Alliance players the option to unlearn and change their Classic Engineering Gnomish and Goblin specializations.
  • Herbalism
    • Fixed an issue where Rich Soil was spawning too quickly.

Quests

  • Fixed an issue causing players above level 60 to be unable to enter certain legacy quest scenarios.
  • A small number of characters who were able to able access a Renown Campaign early have had their access corrected. However, characters who have already started the Campaign questline will be allowed to finish it.
  • The Azure Span
    • Fixed an issue where Kraunot could become unattackable during "A Wrestle of Wind and Water."
  • Ohn'ahran Plains
    • Fixed an issue where characters could be unable to complete "Shady Sanctuary.""

Thaldraszus

  • Fixed an issue where Therazane could be killed in the Black Empire.
  • Players attempting to turn in "Race Through Time" could be knocked off the platform by the opposing faction preventing quest completion. The Black Empire is now flagged as a sanctuary to prevent this from occurring.
  • Fixed an issue where the starting location for "Moving On" was in the wrong location on the map.

Reputation

  • Dragonscale Expedition
    • Fixed an issue with Ancient Waygates. Players who hit Rank 7 may begin their adventures in exploring these curious ancient stones, scattered throughout the Dragon Isles.
    • Fixed an issue where players were unable to begin the Ancient Waygate questline.
  • Maruuk Centaur
    • Fixed an issue where "Sharing the Bounty" was not appearing at different Renown levels.

December 1, 2022

Classes

  • Evoker
    • Living Flame will now restore 50% of its mana cost when used to strike an enemy.
      • Developers' note: This change is intended to allow Preservation Evokers to use Living Flame to contribute damage during raid encounters without losing mana. It will also prevent Devastation Evokers from running out of mana when using Living Flame with high haste values.
  • Hunter
    • Marksmanship
      • Fixed an issue where Bulletstorm was incorrectly also granting the benefit of Bombardment.
      • Fixed an issue where Arcane Shot and Chimaera Shot were incorrectly consuming a stack of the Bulletstorm buff when cast.
    • Survival
      • Fixed an issue where Quick Shot would not properly deal damage if you had changed the appearance of your weapon.
      • Fixed an issue where Spearhead did not properly apply the bleed from Mongoose Bite or Raptor Strike if Aspect of the Eagle was active.
  • Paladin
    • Protection
      • Fixed an issue causing Inspiring Vanguard to grant an incorrect amount of Strength.
  • Priest
    • The following Priest spells have been added to the Personal Resource Display: Desperate Prayer, Lightweaver, Empyreal Blaze, Dark Ascension, Deathspeaker, Holy Ward, Archangel, and Dark Archangel.
    • Power Word: Life now has a spell highlight when targeting a low health ally.
    • Mind Flay: Insanity now has a spell highlight when it is available.
    • The debuff for Angelic Bulwark is no longer displayed on Raid Frames.
    • Holy
      • Fixed an issue causing queued Heals to not gain a cast time reduction from Lightweaver after casting Flash Heal.
  • Shaman
    • The debuff for Elemental Equilibrium is no longer displayed on Raid Frames.

Creatures and NPCs

  • Fixed an issue where rare enemies on the Dragon Isles did not have a daily loot lockout.
  • Fixed an issue where some baby mammoths could be unintentionally tamed.

Dungeons and Raids

  • The Azure Vault
    • Arcane Tender's Wild Eruption will no longer target player pets.
  • Brakenhide Hollow
    • Withering damage reduced by 64% (effect applied by Decay Speaker's Withering Burst, Trickclaw Mystic's Witherbolt, etc.).
    • Fetid Rotsinger's Decaying Totem health reduced by 50%.
    • Fixed an issue where the dungeon's quests could not be completed.
  • Halls of Infusion
    • Watcher Irideus
      • Power Overload no longer targets pets.
    • Primal Tsunami
      • A friendly Titan Defense Orb now offers players a quick way out of the dungeon after defeating the Primal Tsunami.
  • Uldaman: Legacy of Tyr
    • Fixed an issue where the dungeon's quests could not be completed.

Items and Rewards

  • Fixed an issue where Crimson Aspirant's Pulverizer and Crimson Aspirant's Longspear had the same stats.
  • Fixed an issue where Slumbering Worldsnail and Raging Magmommoth were unlearnable.
  • Fixed an issue where Misty Satchel was bind-on-equip and could be listed on the Auction House.
  • Re-added cloth loot that was temporarily removed from rare enemies.
  • Fixed an issue where Reclaimed Tuskarr Harpoon and Stolen Shikaar Warspear were using the incorrect weapon type.

Player versus Player

  • Fixed an issue where PvP Conduits were not purchasable.
  • Sergeant Wilson and Nassar have arrived in the Gladiator's Refuge for slightly less than loyal characters to sign up as a Mercenary in battlegrounds.
  • Precognition (PvP Talent) is now displayed on the Personal Resource Bar.
  • War Mode
    • Fixed an issue that could cause Supply Drops in Ohn'ahran Plains to not reach the ground before despawning.

Professions

  • Significantly increased the drop rate of recipes for Crimson Combatant equipment from Victorious Contender's Strongboxes.
  • Notebook of Crafting Knowledge for Enchanting now awards knowledge for the correct profession.
  • Temporarily disabled Basic and Advanced Experimentation for Alchemy to address a bug.
  • Fixed an issue where some pieces of Engineering crafting gear were missing stats.
  • Lofty Malygite has become slightly less lofty and is now within reach for Jewelcrafters to collect.
  • Reduced the drop rate on Roused Seedling when gathering herbs.
  • Adjusted Molten, Hardened, and Windswept Overload loot tables to be similar in value to Frost Overload.

Quests

  • Fixed an issue where Shadowlands campaign quests were being pushed to players outside of Shadowlands.
  • The Azure Span
    • Fixed an issue where "Calling the Blue Dragons" was rewarding duplicates of the Highland Drake to alts.
    • Fixed an issue where "Into the Azure" was incorrectly available for alts who had already completed "To the Azure Span."
  • Ohn'ahran Plains
    • Nokhud Offensive
      • Fixed an issue where Khanam Matra Sarest, the quest giver for "The Wind Belongs to the Sky" could incorrectly phase out.
  • The Waking Shores
    • Fixed an issue where "Honor Our Fallen" was available at level 68, but its reward could require level 70.
    • Fixed an issue where "The Tools of One's Trade" was available at level 68, but its reward could require level 70.
    • Fixed an issue where the "Greater Obsidian Citadel Key" could fail to be completed.
    • Fixed an issue where various Siege on Dragonbane Keep UI elements wouldn't show until Valdrakken Accord Rank 6.
    • Quest markers for "To Dragonbane Keep!" have been modified to be clearer.
    • Fixed an issue where players wouldn't be added to the Siege on Dragonbane scenario at times, preventing rewards from being obtained.

Reputation

  • Cobalt Assembly
    • Lowered Fun Detected's chance to drop Wild Arcana. It was changing the drop rate to be 100% instead of adding an additional percent chance. Yes, we know how this looks.
  • Iskaara Tuskarr
    • Fixed an issue where the "Iskaaran Fishing Net" quest items were not visible.
  • Maruuk Centaur
    • Fixed an issue where "Good at Doings, Not Understandings" was being incorrectly offered to players at Renown 1.
    • Fixed an issue where players could be in the area of a Grand Hunt and not get added to the scenario correctly.
  • Valdrakken Accord
    • Fixed an issue where the Dragon Racing world quests were not unlocking correctly at Valdrakken Accord Rank 7.

November 30, 2022

Achievements

  • Fixed an issue where Bronze Timelock requirements listed the incorrect achievement.
  • Fixed an issue where Possessive Hornswog was not granting credit towards Adventurer of The Waking Shores.

Adventure Mode

  • Fixed an issue where players in Adventure Mode were unable to use the portal to Valdrakken until they completed the campaign in the Azure Span.

Classes

  • Fixed an issue that caused Cleanse Toxins, Purify Disease, and Detox (Windwalker/Brewmaster Monk) to not go on cooldown correctly.
  • Death Knight
    • Blood
      • Fixed an issue with Tightening Grasp granting 10% increased damage instead of the intended 5%.
    • Frost
      • Fixed an issue where Avalanche would not always deal damage when Howling Blast consumes Rime.
  • Demon Hunter
    • Vengeance
      • Fixed an issue that caused Spirit Bomb to apply an additional application of Frailty to the Demon Hunter's current target, regardless of distance.
  • Druid
    • Balance
      • Fixed an issue where Starlord could not reach 3 stacks.
    • Guardian
      • Fixed an issue where Tireless Pursuit would not be applied after leaving Travel Form.
  • Paladin
    • Fixed an issue causing Sanctified Ground to incorrectly persist.
  • Warlock
    • Demonology
      • Fixed an issue where Guillotine could be cast without a Felguard active.
      • Fixed an issue where Wrathguard was not correctly applying Infernal Command.

Dungeons and Raids

  • The Azure Vault
    • Conjured Lasher's Mystic Vapors periodic damage reduced by 50%.
  • Halls of Infusion
    • Primal Tsunami
      • Fixed an issue that could cause the boss to not be lootable if defeated right when the intermission begins.

Items and Rewards

  • Fixed an issue where the leather Renown transmog set was available to all specializations.
  • Dragonriding mount items can now be safely destroyed as characters who have completed the quests that grant these items will learn the mount upon relogging in.
  • Fixed an issue that sometimes caused players to not earn credit for the Dragonriding Glyph at Scalecracker Peak.
  • Fixed an issue where Expedition Scout's Pack was spawning below the terrain in the Waking Shores.

Player versus Player

  • Fixed an issue that caused NPCs in level 61-70 battlegrounds to have more health and deal more damage than intended.
  • Classes
    • Mage
      • Fixed an issue where Frost Bomb could have incorrect targeting.
  • War Mode
    • Fixed an issue where War Mode world quests were awarding players incorrect gear for their proficiency.
  • Solo Shuffle
    • Resolved an issue that prevented characters from interacting with a Warlock's Demonic Gateway in subsequent rounds.

Quests

  • Fixed an issue where climbing world quests were not awarding the correct amount of reputation.
  • The Priest Class Hall mount quest "The Sunken Vault" is functional again, but in a diminished state. Players can complete the quest, but the NPC will offer little commentary and the enemies no resistance. The quest will return to its original state in a future patch.
  • The Azure Span
    • Fixed an issue where players were unable to craft a Fishing Net for "Iskaaran Fishing Net" if it was abandoned.
  • Ohn'ahran Plains
    • "Orientation: Maruukai" now correctly shares quest credit with all group members.
    • Fixed an issue where Hypoxicron was landing mid-air during "Proto Problems."
    • Being in stealth will no longer cause issues during "Reign of the Ram."
    • Fixed an issue where the Raging Torrent boss was not scaling properly during "Trial of the Flood."
    • Fixed an issue where the bonus quest was not appearing for the rare enemy, Ronsak the Decimator.
  • Thaldraszus
    • Fixed an issue where Pandaren, Troll, and Undead characters are sometimes unable to progress in "Feels Like the First Time."
    • South Hold Guardians will no longer continue to give out their signets after "Remember the Fallen" is completed.
    • The Scythid prowling the Chittering Caverns will no longer only be encountered at level 70 for the quest "Scythid Gloomhunter."

Reputation

  • Cobalt Assembly
    • Lowered the drop chance for Cobalt Assembly reputation across all enemies.

User Interface and Accessibility

  • Fixed an issue where saved Edit Mode layouts could disappear.

November 29, 2022

Achievements

  • Fixed an issue where some players were not correctly receiving the Shadowlands Season 4 Shrouded Hero title and achievement.

Classes

  • Death Knight
    • Blood
      • Fixed an issue where Leeching Strike was not healing as intended.
  • Priest
    • Fixed an issue causing Shadowfiend to not grant Mana for Holy and Discipline specializations.

Creatures and NPCs

  • Cauldronbearer Blakor's Molten Pour effect reduced to 1 minute.

Dungeons and Raids

  • Shadowlands dungeons now properly appear in the Dungeon Finder during the Shadowlands Timewalking Campaign.
  • The Nokhud Offensive
    • Granyth
      • Fixed an issue that could cause the Dragonkiller Lances to fire twice.
      • Fixed an issue where casting Mind Control or Dominate Mind on Nokhud Saboteurs would cause them to become unresponsive.
    • Teera and Maruuk
      • Fixed an issue causing the Ancestors' Treasure Trove awarded after the encounter ends to sometimes not be lootable.
    • Balakar Khan
      • Fixed an issue where Rending Strike was being cast during Phase 2.

Items and Rewards

  • Seltherex in Valdrakken now sells Honor gear. This gear is currently upgradable to rank 3 (item level 353) and will be able to be upgraded to rank 5 when Season 1 begins.
  • Fixed an issue where uncommon bind-on-equip items in dungeons were incorrectly appearing as rare quality.
  • Yellow War Ottuk and Yellow Scouting Ottuk now correctly display in the Mount Journal.
  • Addressed several weapons that were dealing less damage than intended.
  • Shadowlands Season 4 Tokens of Merit have been reduced to poor quality and will still sell for 500 gold.

Professions

  • Fixed multiple issues that caused Find Minerals and Find Herbs to behave erratically on the Dragon Isles.
  • Fixed an issue where the Frozen Writ weapon enchant effect was not correctly triggering.
  • Fixed an issue where the Sophic Writ weapon enchant effect was triggering too frequently.
  • Fixed an issue where you could skin some enemies that were not intended to be skinned.

Quests

  • The Waking Shores
    • Fixed an issue where “Dragon Glyphs and You” could not be completed.
    • Fixed an issue where Bothersome Bees would sometimes attack players while invisible during “Leave Bee Alone.”
    • Fixed an issue where players could not interact with Majordomo Selistra to complete "Proto-Fight.""
    • Fixed an issue where there were no visible points of interest map indicators for "Rapid Fire Plans.""
    • Fixed an issue where killing enemies while riding Osoria during "Hands Off Operation" would not provide credit for the quest.
  • Ohn'ahran Plains
    • Fixed an issue where the spear and bow quest items were not dropping for "The Nokhud Offensive: Founders Keepers.""
  • Thaldraszus
    • Fixed an issue where the point of interest map indicators were not updating correctly for "Eyes and Ears" and "Nowhere to Hide.""
    • Fixed an issue where faction changing could send you to the incorrect starting area during "Feels Like the First Time."
    • Fixed an issue where "The Flow of Time" would not progress on clients using non-English languages.

November 28, 2022

Achievements

  • Evokers are now included in the achievement That Takes Class.

Classes

  • Death Knight
    • Fixed an issue with Insidious Chill not properly slowing auto-attack speed.
    • Unholy
      • Fixed an issue with Unholy Aura rank 2 not correctly increasing the damage of your summons by the intended amount.
  • Demon Hunter
    • Havoc
      • [With weekly restarts] Burning Wound's Immolation Aura damage bonus reduced to 40% (was 50%).
      • [With weekly restarts] Know Your Enemy critical damage bonus reduced to 40/80% of your critical strike chance (was 50/100%).
      • [With weekly restarts] Any Means Necessary damage bonus for affected skills reduced to 80% of your Mastery: Demonic Presence bonus (was 100%).
    • Vengeance
      • Fixed an issue that prevented Charred Flesh from benefitting from its second rank.
      • Fixed an issue that prevented the global cooldown incurred by Soul Carver from being correctly modified by Haste.
  • Druid
    • Restoration
      • Fixed an issue that caused Lifebloom's bloom to not be increased by Mastery while talented into Budding Leaves.
  • Evoker
    • Devastation
      • Fixed an issue that caused Disintegrate to not fully benefit from Iridescence: Blue if two Disintegrate casts were chained together.
      • Fixed an issue where Burnout could trigger more often than intended with certain talent combinations.
  • Mage
    • Fixed an issue that caused Ignite to spread to targets under the effects of crowd control.
  • Monk
    • Windwalking, Close to Heart, and Generous Pour should no longer fail to reapply in certain very uncommon circumstances.
  • Paladin
    • [With weekly restarts] Of Dusk and Dawn has been adjusted:
      • Blessing of Dawn now increases damage and healing by 5% (was 6%) and duration increased to 20 seconds (was 15 seconds).
      • Blessing of Dusk duration increased to 20 seconds (was 15 seconds).
      • Seal of Order now increases the healing and damage of your Holy Power spending abilities by 8% during Blessing of Dawn (was 10%).
    • Protection
      • [With weekly restarts] Word of Glory healing increased by 40%.
      • [With weekly restarts] Light of the Titans healing increased by 40%.
      • Fixed an issue causing Moment of Glory to only trigger from auto-attacks.
      • Fixed an issue where Blessed Hammer's damage reduction was not applying correctly.
      • Fixed an issue causing Grand Crusader to trigger at a rate higher than intended.
      • [With weekly restarts] Fixed an issue with Righteous Protector's interaction with free casts from Divine Purpose, Shining Light, and Bastion of Light.
      • [With weekly restarts] Fixed an issue causing spenders cast with Bastion of Light to consume Divine Purpose triggers.
      • [With weekly restarts] Fixed an issue causing Words of Glory cast with Shining Light to not consume Bastion of Light stacks.
  • Priest
    • Discipline
      • Fixed an issue causing queued spells to not increase the damage of spells when buffed by Twilight Equilibrium.
      • Fixed an issue causing Power of the Dark Side procs to grant a Holy damage buff instead of a Shadow damage buff when casting Penance with Twilight Equilibrium talented.
      • Fixed an issue causing Divine Aegis to consume damage buffs from Twilight Equilibrium.
      • Fixed an issue causing a queued Penance to not grant Harsh Discipline following a Smite cast that would normally have granted the buff.
      • [With weekly restarts] The duration of the Harsh Discipline buff effect has been increased to 30 seconds (was 15 seconds).
  • Rogue
    • Assassination
      • Fixed an issue that prevented Envenom from consuming Amplifying Poison if it had exactly 10 stacks.
      • Fixed an issue that prevented Rupture's duration from benefiting from Animacharged combo points (via Echoing Reprimand) when casting Rupture on an enemy afflicted by Deathmark.
      • Fixed an issue that prevented Deathmark's effect from being displayed on enemy nameplates.
      • Fixed an issue that prevented some weapon poisons from being applied at a guaranteed rate by Poisoned Knife.
    • Outlaw
      • Fixed an issue with the tooltip of Restless Blades which incorrectly had Sepsis listed as an affected ability.
      • [With weekly restarts] Dispatch damage reduced by 5%.
      • [With weekly restarts] Dreadblades duration reduced to 8 seconds (was 10 seconds) and Energy cost reduced to 40 (was 50).
    • Subtlety
      • Fixed an issue that prevented Silent Storm's buff from being consumed by Shuriken Storm when cast via Shuriken Tornado.
      • Fixed an issue where Shadow Dance's recast cooldown was always 8 seconds, regardless of its duration. Recast cooldown now correctly matches duration.
      • Fixed an issue that prevented Shadow damage dealt by Secret Technique's Shadow Clones from being correctly modified by talents that increase Shadow damage.
  • Warlock
    • Fixed an issue where Inquisitor's Gaze would not attack dummies.
    • Demonology
      • Fixed an issue where Grimoire: Felguard would not correctly apply 5 applications of Fel Sunder.
  • Warrior
    • Arms
      • [With weekly restarts] Seasoned Soldier now also grants 10% reduced damage to area effect damage.
      • [With weekly restarts] Battlelord now also increases the damage of Overpower by 25% at all times.
      • [With weekly restarts] Martial Prowess increases the damage of Mortal Strike by 30% per stack (was 25%).
      • [With weekly restarts] Exhilarating Blows chance to reset Mortal Strike or Cleave increased to 20% (was 15%).
      • [With weekly restarts] Fatal Mark damage increased by 20%.
      • [With weekly restarts] Fueled by Violence now heals for 65% of the damage dealt by deep wounds (was 50%).
      • [With weekly restarts] Mortal Strike damage increased by 3.5%.
    • Fury
      • Onslaught's Rage generation reduced to 25 (was 30) but it is now again correctly affected by Recklessness causing it to generate 50 Rage while under Recklessness.
      • Odyn's Fury's damage over time effect no longer incorrectly displays for other players on nameplates.
    • Protection
      • Fixed an issue that prevented Unnerving Focus from affecting several abilities.
      • Brace for Impact's tooltip clarified to state it increases block value rather than percentage amount blocked.
      • Enduring Alacrity now correctly modifies your Armor.
      • Focused Vigor now correctly modifies your Armor.
      • [With weekly restarts] Execute damage increased by 30%.

Player versus Player

  • Several spells that were persisting between Solo Shuffle rounds will now be cleared properly.
  • Rogue
    • [With weekly restarts] Recuperator effectiveness is no longer reduced by 50% in PvP combat.
    • [With weekly restarts] Echoing Reprimand damage is no longer reduced by 50% in PvP combat.
    • [With weekly restarts] Reverberation damage is no longer reduced by 33% in PvP combat.
    • Outlaw
      • [With weekly restarts] Killing Spree damage is no longer reduced by 20% in PvP combat.
      • [With weekly restarts] Pistol Shot damage is no longer reduced by 16% in PvP combat.
    • Subtlety
      • [With weekly restarts] Mastery: Executioner effectiveness is no longer reduced by 20% in PvP combat.

The hotfix notes for the previous patch can be found here.