I’ve added these notes to the OP in this thread, as we are now testing:
Please note, the High Noon reduction we’re testing only applies to the Restoration spec.
Warsong Gulch and Alterac Valley will open in WoW Classic simultaneously on all realms the week of December 10. At the same time, Elemental Invasions will occur in Kalimdor, with Blazing, Thundering, Watery, and Whirling Invaders appearing in Un’goro Crater, Azshara, Winterspring, and Silithus respectively.
We’ve been following the deadly deeds of the Classic community closely over the last week as the Honor system sparked an impressive amount of World PvP on PvP realms, and we’re excited to see what might transpire over the next three weeks. Nonetheless, like many of you, we can’t wait to charge into some battlegrounds, so we’ve detached this content unlock from the plan we previously announced. Blackwing Lair and Darkmoon Faire are coming in early 2020.
We’ll have an exact timestamp for this content unlock to share with you in early December.
See you there!
We’ve found the problem here, and a caching issue is causing some players to still see last week’s Honor.
Rest assured that everyone’s kills are counting as expected, and after an additional realm restart in each region, you’ll have the correct rank for this week.
We’re moving to do those realm restarts as soon as we can. These restarts are being scheduled for 7:00 a.m. PST tomorrow, November 20 in this region.
Thank you for your patience!
In the Visions of N’Zoth PTR, we’re removing what we called the “infinite” at Heart Level 85. It was intended to allowing for an open-ended increase to Corruption resistance.
We’ve heard a lot of feedback from players, and we agree, that there’s value in being able to reach a point where you’re essentially done with Artifact Power.
To complement this, we’re adding an item in Visions of N’Zoth that players will earn once they’ve upgraded their legendary cloak to its maximum potential via Horrific Visions or from defeating N’Zoth on Normal, Heroic, or Mythic difficulty, or from fully completing a Horrific Vision with at least one Mask active. This item will fortify the cloak, adding additional Corruption Resistance and allowing player...Read more
In Battle for Azeroth Season 4, the maximum stats on rewards from Mythic Keystone dungeons will be increasing, with item level continuing to improve up through Mythic 15. Completing a Mythic 15 dungeon in Season 4 will award item level 475 gear in the weekly chest (this is equal to Mythic raid quality), and the maximum end-of-run reward will be iLvl 465.
With this change, we seek to better calibrate rewards to the difficulty of high-end Mythic Keystone dungeons, as well as to ensure that in the absence of the random chance for Warforged/Titanforged gear in Season 4, players still have an opportunity to earn rewards from the Mythic Keystone Dungeon system that are equivalent to high-end raiding and PvP loot.
I’ve added the following to the OP:
In the case of Rising Mist, we’re now testing a 33% healing increase, and we were previously testing a 66% healing increase.
With Shadow Word: Pain, we were already testing this change for Shadow only, and we’ve now added the change to Discipline.
We’ll do our best to make sure older Achievements are still able to be completed after the changes, even if that means we need to change some of the Tanaan Jungle, Argus, and Battle for Azeroth pet battle challenges to make them somewhat easier.
I think it’s also worth noting that the sample future changes I listed in the OP were the most-impactful examples we’ve thought of. I’m sure we’ll also take this opportunity to find pets/abilities/combos that we can buff at the same time.
About 14 hours ago, we deployed a hotfix that should have addressed Vanish.
Basically, Vanish should cause enemies to drop target, and we had a bug that was preventing them from dropping target. We fixed the bug.
There are still intended conditions in which enemies can “see through” Vanish, of course. (Example: the Bloodhounds in BRD)
As this hotfix required server restarts to take effect, we expect that it is now working as intended on realms in the Americas, and will be picked up with maintenance tomorrow in Europe.
It's time once more to play an open-ended game tug-of-war in this week's PvP Brawl—Classic Ashran, running November 19–26.
Jump into Arathi Basin for a head-to-head for battle against AI opponents in this classic battle.
Deep Six pits teams of six players against each other in three iconic Battlegrounds: Warsong Gulch, Silvershard Mines, and Temple of Kotmogu. Each Battleground offers a littl...Read more
Steel yourself for Battleground combat!
All this week, heading to the Battlegrounds will net you some extra Honor along with bonus loot for completing this week’s quest. To enter the fray, open Group Finder (hotkey: "I") and then select the Player vs. Player tab. Next choose Quick Match, select Random Battlegrounds or Random Epic Battlegrounds, and hit the Join Battle button—you’ll be matched up with other players and sent to one of these 12 battlegrounds:
Before you get started, Chronicler Shoopa in Zuldazar and Chronicler Toopa ...Read more
Hello pet battlers!
We’ve seen some discussion around pet battle changes coming in Visions of N’Zoth, and we’d like to discuss those, as well as changes we currently have planned for a future content update.
The Weather Outside is Fight-ful
Weather effects have always been intended to slightly change the rules of pet battles. Sandstorm is great against pets that do weaker attacks, Sunlight is great for healing abilities, and Cleansing Rain is great for aquatic abilities. However, Mudslide and Blizzard both fell by the wayside in terms of being impactful or rule-changing outcomes. So in Visions of N’Zoth, both of these weather effects are being updated with new added effects in addition to their existing effects:
I can confirm that we had a bug with the display in-game. We believe that it was just a display issue, and should be repaired during the next daily reset.
Thank you for the reports!
Yes. The Gorgeous title will remain earnable.
In Visions of N’Zoth, we’re updating the Master of Deepwind Gorge achievement to require three achievements that can be earned in the new Deepwind Gorge.
Get ready to put your skills to the test in WoW Classic. The PvP Honor system and world raid bosses Lord Kazzak and Azuregos are now available.
Gather a group of your best trackers and fighters to venture into the Blasted Lands. Lord Kazzak resides deep in the Tainted Scar and patrols the area, ready to smite all who dare cross his path. Prepare yourselves for a fast and furious battle against time and watch out for his Shadow Bolt Volley, which causes massive amounts of raid-wide damage.
Location: Tainted Scar—Blasted Lands
Suggested Level: 60
Players Suggested: 40
Associated Quests: Priest—While players have a small chance to get the ...
Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Battle For Azeroth. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
November 13, 2019
WoW's 15th Anniversary
On Friday, November 15, starting at 10:00 a.m. PST, join us on the Broxigar realm in the Visions of N’Zoth PTR for two updated PvP experiences. We’re going to playtest:
Deepwind Gorge Redesigned
In Visions of N’Zoth, Deepwind Gorge has been redesigned. It’s now a capture-point map with five nodes to fight over.
For this playtest, log into the PTR and open Group Finder (default hotkey: i), then switch to the Player vs. Player tab on the bottom of the window and queue for a quick match in the Specific Battleground Deepwind Gorge .
After you’ve gorged on Deepwind, please return here and look for our feedback thread.
Teeming Islands Brawl
These are 10v10 PvP Islands that you can queue for as a Brawl. All appropriate rewards from doing Islands are available, so you can finish both the Brawl weekly and your Island weekly for Azerite in this one.
The map selection will only be the larger islands. For this...Read more
Correct. We’re able to turn on content such as Dire Maul or World Bosses without having to change the game client and require downtime the way a patch does.
Sorry for the confusion.
In the Visions of N’Zoth PTR, testers will soon see initial changes that we’re making to improve how brightly-glowing eyes look on many player-characters. In today’s build, this will be noticeable for Blood Elves, Night Elves, and all races of Death Knights.
As we discussed at BlizzCon, we are bringing many new customization options to player-characters in Shadowlands, and this is an early step that we’re taking to lay groundwork for updating this particular look.
We expect to update brightly-glowing eyes further in future builds of the Visions of N’Zoth PTR.
Thank you for your testing and feedback!