about 6 years ago - Hist - Direct link

Transcript (by Youtube)


0s g'day how's it going I wanted to talk to
4s you about the recently added as a right
6s armor on BFA Alfa is actually the first
9s day it's been made available so I
11s thought you might like to see how it's
12s working in this really very very early
14s version obviously things are going to
16s change later on but yeah there's a bit
17s of fun to see it at this early stage
21s [Music]
27s okay so to begin with there's a lot of
29s shared traits between the classes so I'm
31s gonna show you those first and then
34s we'll have a look at the spec specific
36s ones in terms of going you know skipping
39s through to your particular spec I
41s probably wouldn't do that until I've
43s talked about all of the shared trades
44s because I'm not going to be referring to
45s them again when I talk about the spec
47s specific ones so how does this work if
50s you have a tanking class you have access
53s to a particular trait if you have a
55s healing class you have access to a
57s particular trade if you have a DPS class
59s you have access to a particular trait if
60s you have two DPS specs you get to DPS
63s traits if you have three DPS specs you
66s get three DPS traits so we're gonna have
68s a quick look at all of these shared
72s traits first there are four traits that
76s are shared among all twelve characters
78s so it doesn't matter what your class is
80s doesn't matter what your spec is it's
82s shared amongst all of them to access at
85s the moment we only have access to the
86s the chest but to get into your heart of
89s Azeroth you just have to shift right
90s click on the item now for those who
93s haven't seen the heart of Azeroth it is
95s a neck piece and there is a level
97s associated with it which goes increases
100s as you collect as a right and then this
103s then allows you to access these traits
106s so the tiers that we see here this is
108s also temporary user interface by the way
110s in case people are like oh that's ugly
112s so we have four tiers for our traits at
116s tier one which is when your heart of
119s Azeroth is level one we have access to
123s one shared trait which is champion of
125s Azeroth all classes have champion of
128s Azeroth all of these traits are also
129s passive by the way so contributing to
132s the death of an enemy of Azeroth heals
134s you and grants you versatility for one
137s minute and this stacks up to two times
139s interesting question here is one what is
143s an enemy of Azeroth does that mean it
145s doesn't work in PvP and two when you
148s contribute to the death it doesn't say
150s when you kill an enemy it says when you
151s contribute to it so if I tag something
154s and then run away and let people kill it
156s do I still get that versatility that's
159s my
159s question now the other three traits that
162s are shared are on tier 3 so level 7
165s heart of Azeroth both of these traits
167s are shared with vampiric speed when an
170s enemy you damaged dies you heal and gain
173s speed for 6 seconds again it doesn't say
176s when you kill the enemy it says when you
177s damage the enemy so if I went around for
179s example on my priests shed a word
181s painting everything would that count in
183s what I be getting this constant healing
185s because every time something dies you
187s get healed by both of these trades
189s interesting idea the second trade on
192s tier 3 is also resounding protection
195s every 30 seconds you gain a small absorb
197s shields for 30 seconds and then finally
200s the other trait that's shared across all
202s 12 characters is as a right empowered
204s and this increases the item level of
207s this item by 5 so those full traits at
210s the moment in this initial version are
211s on every single character in the game
214s when you change specs nothing changes
216s this tree remains the same so with the
219s role specific traits these are on the
222s second tier when hard of Asura offers
224s level 4 whatever my mean by
227s role-specific if you have a class that
230s has a tanking spec it doesn't matter if
232s you're a demon hunter a druid a warrior
234s paladin if you ever take inspect you
236s have access to winds of war taking
239s damage grants you dodged for 3 seconds
242s and this stacks up to 10 times if you
244s have a healing spec you have access to
247s wound binder your healing effects have a
250s chance to increase your haste for 6
252s seconds and healing lower health targets
254s or granting more haste and if you have a
257s DPS spec you have access to elemental
259s world you're damaging abilities have a
261s chance to increase your crit haste
263s mastery or verse for 10 seconds it
266s doesn't specify whether it's the highest
268s trait or if it's more I roll the bones
271s style where it's just whatever one of
274s these 4 is going to be increased so
276s that's an interesting question okay for
279s the healers because priests have to
283s healing specs they have holy and
285s discipline they actually have access to
287s a second healing only trait on the
291s second tier which
293s have a quick look at and then we'll have
295s a look at the DPS the extra DPS trades
298s so for priests again on tier two you get
301s access to a wound binder which increases
303s your haste but you also have access to
305s savior your heals on targets below 35%
309s health have a chance to heal for an
311s additional amount so that's an
314s interesting one it's a chance to heal
317s it's not guaranteed but potentially I
320s guess if you maybe haste is not
322s important for you for some strange
324s reason then maybe the additional healing
327s would be interesting I'm not entirely
328s sure okay the third one that I want to
330s have a quick look at before we go into
332s this they're cast specific ones hunters
334s so hunters warlocks roads mages classes
338s that have three DPS specs have access to
342s three DPS traits on the second tier for
347s the first one
348s elemental well as I said all DPS specs
352s get access to that the second one so for
355s classes that have two DPS specs like
358s warrior your second one is gut Ripper
360s you're damaging abilities have a chance
362s to deal physical damage to the target
364s and got that Ripper occurs much more
367s often during execute phases and for the
370s classes that have three DPS specs the
372s third one is blood siphon and this
374s increases your mastery and your leech
376s that those stats don't change at the
379s moment between the classes that have
382s three specs okay so those are all the
384s shared abilities no one have a quick
386s look at all of the first tier abilities
389s that are for each of the specs so at
391s this point I saw each of the classes at
394s this point if you want to skip through
396s the video feel free I will hopefully
397s remember at this point to put in the
399s timestamps for the particular classes
402s that you might be interested in alright
404s so looking at paladin first we have
407s martyrs breath and light of the murder
409s has a chance to cause your blessing and
410s sacrifice to additionally heal the
412s target and as effect can stack up to ten
415s times so my first question here is how
420s much is the chance is that a big chance
422s is a small chance we also have a bulwark
425s of light
426s Avengers shield grants you a shield
428s absorbing damage for eight seconds and
431s we also have Avengers might while
434s avenging wrath is active you gain
436s mastery turning to priests now we have
441s moment of repose Pain Suppression
443s applies atonement to the target and
445s instantly heals them permeating glow
449s flash heal increases the healing of your
451s flash heals on that target for six
453s seconds and searing dialogue mind sear
458s deals an additional amount of damage to
461s enemies suffering from your shadow word
463s pain looking at hunters now we have
467s serrated jaws kill command has a 40%
470s chance to deal additional damage and
472s grant your pet 15 focus in the rhythm
475s when rapid fire finishes fully
478s channeling your haste is increased for
480s eight seconds and wildfire cluster
483s wildfire bomb drops a small cluster of
485s bombs around the target and each of them
486s explode looking now at drones so because
491s we have four specs we do have an
492s additional trait on the first tier first
495s one is streaking starts while celestial
497s alignment is active your spell's call a
500s streaking star dealing additional damage
502s when they are not a repeat of the
504s previous ability we have primordial rage
508s when berserk is active your rip deals
511s additional damage each time it deals
514s damage we have hot blood Mengel
518s increases the healing of your next
520s ability to heal you for additional
522s amount and finally fungal essence swift
526s swift mend causes your efflorescence
528s mushroom to burst healing nearby healing
532s a nearby injured Ally only one of them
536s so that must be a little bit of a smart
538s heal or maybe
540s alright so demon hunters because they
543s only have two traits their two talents
545s sorry they have one fewer traits we have
549s devour using demons bite three times in
552s a row grants you mastery for four
554s seconds and reveal in revel in pain when
559s fiery Brannick spawn
560s on your targets your primary target you
562s gained a shield that absorbs up to 6000
566s damage for 15 seconds based on your
567s damage dealt to them while fiery brand
570s was active okay so for warrior we have
575s access to executioner's precision
578s execute increases the damage of your
580s next mortal strike against the target
582s and this stacks up to two times we have
586s trample the weak rampaging an enemy
588s whose health percentages lower than
590s yours increases your versatility for six
593s seconds and we have deafening crash when
597s thunderclap damages only one enemy it
599s deals additional damage and grants you
601s an absorption shield looking at Rogue
606s now we have double dose when mutual aid
609s applies lethal poison with both daggers
611s it poisons them for an additional amount
614s Deadshot between the eyes increases the
617s damage of an expresstoll shot and
620s sharpened blades your auto attacks
622s increase the damage of an extra gun toss
625s you know stacking up to 20 times all
630s right on to shaman now volcanic
633s lightning lava bursts on a target that
635s has been struck by your lightning in the
638s last four seconds deal additional damage
642s primal primer melee attacks with flame
645s tongue active increased the damage the
648s target takes from your next lava lash
650s this stacks up to ten times and finally
654s soothing waters your chain heal heals up
657s its primary target for an additional
660s amount that's that's a lot of heals in
664s one word in one sentence your chain heal
666s heals your primary target for an
668s additional 21 healing turning to mage
672s now we have arcane annihilation arcane
675s blast deals additional damage while you
678s have four arcane charges flames of
682s alacrity enhanced pyrotechnics grants
686s additional haste and packed ice I
690s Lance deals additional damage to enemies
692s recently damaged by your frozen orb and
697s looking at warlock we have racking
699s brilliance every other soul shard your
702s agony generates also increases your
704s intellect for six seconds we have
707s shadows bite when you're summoned dread
710s stalkers fade away they increase the
713s damage of your shadow bolt for eight
714s seconds
715s and finally heavy rain when your rain of
718s fire damages three or more targets you
720s gain haste for eight seconds okay
725s looking at monk now we have boiling brew
728s kick smash deals additional damage
731s against targets burning from your Breath
732s of Fire and heals you for 5% of the
736s damage dealt to those targets that's
738s interesting because monk healing is not
741s fantastic for brew master at the moment
743s so that could be an interesting track to
744s take invigorating brew vivified those
748s additional healing when empowered by
751s thunder focused T and finally iron fists
754s fists of fury grants critical strike for
757s six seconds when it hits at least four
759s enemies and lucky last we have a death
765s knight we have deep cuts hard strike
768s deals additional damage when hitting
769s three or more targets and heals you for
772s a percentage of the damage done because
774s decays need more healing we have icy
778s Citadel pillar of frost grants
780s additional strength while they are above
782s 75% health and last of all festering
786s doom death coil causes your next
789s festering strike to deal additional
791s damage and that's it for the heart of
797s Azeroth and the as ride armor details is
800s very early stage of PFA alpha hopefully
802s you found something interesting let me
804s know what you think of the traits in the
806s comments below what do you think of the
808s layout how do you think the passives the
811s idea of everything being passive is
813s interesting that there are no active
814s traits but do let me know your thoughts
816s in the comments below I read all of them
818s and I'm very interested to see also if
821s there's anything else that you'd like to
822s see
823s tested in alpha if you don't have alpha
825s access yourself and there's something
827s particular that you'd like to see do let
830s me know and I might be able to do a
831s video for you if I can
833s but until then thanks very much for the
836s company enjoy the rest of your morning
839s day afternoon evening whatever the case
842s may be and I'll hopefully see you
844s sometime soon





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