World of Warcraft Version 9.1.0 PTR
Chains of Domination PTR Notes – Updated June 15
CLASSES
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Death Knight
- Anti-Magic Zone duration reduced to 8 seconds (was 10 seconds) and it will now fade when it absorbs 150% of the caster’s health.
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Blood
- Damage of all spells and abilities increased by 6%.
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Demon Hunter
- Soul Rending (Talent) now increases Leech by 10% (was 5%), and an additional 20% (was 25%) while Metamorphosis is active.
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Havoc
- Demon’s Bite damage increased by 15%.
- Demon Blades (Talent) damage increased by 15%.
- Chaos Strike damage increased by 15%.
- Annihilation damage increased by 15%.
- Unbound Chaos (Talent) now increases the damage of your next Fel Rush by 500% (was 600%).
- Netherwalk (Talent) duration increased to 6 seconds (was 5 seconds).
- Desperate Instincts (Talent) now triggers Blur at 50% reduced duration and 50% reduced cooldown when you fall below 35% health.
- Unnatural Malice (Conduit) now increases The Hunt’s (Night Fae Ability) damage-over-time effect (was increased initial damage to the primary target).
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Druid
- Well-Honed Instincts (Conduit) cooldown increased by 50% at all ranks.
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Balance
- New Moon (Talent) now has 20 second recharge (was 25 seconds).
- New Moon and Half Moon damage increased by 33%.
- Solstice (Talent) now causes Shooting Stars to fall 250% more often (was 300%).
- Stellar Drift (Talent) has been redesigned – Starfall damage increased by 50% and allows you to cast while moving while Starfall is active, but it has a 12 second cooldown (was 15 seconds).
- The free Starfall from Oneth’s Clear Vision (Runecarving Power) ignores the Stellar Drift (Talent) Starfall cooldown.
- Balance of All Things (Runecarving Power) now grants 24% increased critical strike chance (was 40%) and decreases by 3% every 1 second (was 8% every 1 second).
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Guardian
- Ursine Adept’s damage reduction now only applies to Druids in Bear Form.
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Hunter
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Survival
- Raptor Strike damage increased by 15%.
- Kill Command damage increased by 15%.
- Mongoose Bite (Talent) damage increased by 15%.
- Flanking Strike (Talent) damage increased by 15%.
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Pets
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Mammoth Family
- Trample is now instant cast (was 6 second channel).
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Pterrordax Family
- New Ability: Updraft – Your pet beats its powerful wings, slowing the fall speed of both itself and the hunter for 30 seconds.
- Classic pterrordax pets and Mists of Pandaria python pets are now larger in size.
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Mammoth Family
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Survival
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Mage
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Fire
- Flamestrike damage reduced by 10%.
- Flame Patch (Talent) damage reduced by 10%.
- Kindling (Talent) cooldown reduction for Combustion reduced to 1 second (was 1.5 seconds).
- Infernal Cascade (Conduit) Fire damage bonus reduced by 20%.
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Fire
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Monk
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Mistweaver
- Tiger Palm damage increased by 10%.
- Blackout Kick damage increased by 10%.
- Rising Sun Kick damage increased by 10%.
- Spinning Crane Kick damage increased by 20%.
- Enveloping Mist mana cost reduced to 5.6% base mana (was 6%).
- Revival (Rank 2) now learned at level 56 – Revival now procs Gust of Mists on each target healed.
- Revival healing reduced by 10%.
- Soothing Mist’s channel is no longer interrupted by Mana Tea or Zen Focus Tea.
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Mistweaver
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Paladin
- Blessing of Winter from Blessing of the Seasons (Night Fae Ability) can now be applied to multiple targets simultaneously.
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Holy
- Flash of Light healing increased by 20%.
- Infusion of Light consumed by Holy Light now causes Holy Light to generate 1 Holy Power (was 30% additional healing).
- Inflorescence of the Sunwell (Runecarving Power) now gives Holy Light a 30% chance to generate 2 Holy Power when it consumes Infusion of Light.
- Damage of all abilities reduced by 8%.
- Ashen Hallow (Venthyr Ability) damage reduced by an additional 10%.
- Hammer of Wrath damage reduced by an additional 10%.
- Judgement damage reduced by an additional 10%.
- Crusader Strike mana cost increased to 11% (was 9%).
- Crusader’s Might (Talent) reduces the cooldown of Holy Shock by 1 second (was 1.5 seconds).
- Fixed an issue that increased the damage of Hallowed Discernment (Venthyr Conduit) for Holy Paladins.
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Holy
- Blessing of Winter from Blessing of the Seasons (Night Fae Ability) can now be applied to multiple targets simultaneously.
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Priest
- Clear Mind (Conduit) effectiveness reduced by 25%.
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Discipline
- Spirit Shell (Talent) cooldown increased to 90 seconds (was 60 seconds).
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Holy
- Symbol of Hope has been redesigned – Bolster the morale of party or raid members within 40 yards. They each recover 60 seconds of cooldown on a major defensive ability, and they regain 18% of their missing mana, over 5 seconds (was 12%).
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Shadow
- Shadow Word: Pain damage increased by 25%.
- Vampiric Touch damage increased by 25%.
- Devouring Plague damage reduced by 18%.
- Dissonant Echoes (Conduit) now grants 20% increased Void Bolt damage (was 35%).
- Shadowflame Prism (Runecarving Power) Shadowflame Rift damage reduced by 16%.
- Talbadar’s Stratagem (Runecarving Power) Mind Blast’s damage increase reduced by 8%.
- Fixed an issue that prevented Death and Madness (Talent) from granting Insanity and resetting the cooldown of Shadow Word: Death when Shadow Word: Death was cast as the target dies.
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Rogue
- The shield from Cloaked in Shadows (Conduit) is now 50% larger, lasts for 4 seconds (previously had no duration) and no longer decays while the Rogue is out of stealth.
- Feint duration increased to 6 seconds (was 5 seconds).
- Serrated Bone Spike (Necrolord) bleed now properly benefits from critical strike chance.
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Subtlety
- Shuriken Storm (Rank 2) now also increases Shuriken Storm’s chance to critically strike by 15%.
- Black Powder’s damage per combo point increased by 33%.
- Black Powder (Rank 2) now causes targets with Find Weakness to suffer an additional 40% damage as Shadow (was 50%).
- Shadow Techniques now triggers more frequently.
- Backstab damage increased by 20%.
- Gloomblade (Talent) damage increased by 20%.
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Warlock
- Dark Pact’s (Talent) additional absorb shield has been increased by 316%.
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Affliction
- Malefic Rapture damage reduced by 18%.
- Agony damage increased by 20%.
- Corruption damage increased by 15%.
- Seed of Corruption damage increased by 25%.
- Dark Caller is no longer a talent and is now learned baseline at level 58.
- Shadow Embrace is no longer learned at level 58 and is now a talent option on the level 45 row.
- Shadow Embrace now lasts 16 seconds (was 12 seconds).
- Haunt (Talent) and Shadow Embrace (Talent) now also increase the damage of pets and guardians.
- New Conduit: Withering Bolt – Shadow Bolt deals 10% (or Drain Soul deals 5%) more damage per damage-over-time effect active on your target.
- Focused Malignancy (Conduit) effectiveness reduced by 53%.
- Cold Embrace (Conduit) has been removed.
- Sacrolash’s Dark Strike (Runecarving Power) has been redesigned – Corruption damage is increased by 25% (was 15%), and each time Corruption deals damage, it extends the duration of all your Curses active on the target by 2 seconds (was Corrupted targets movement speed slowed by 50%).
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Demonology
- From the Shadows (Talent) now also increases your pet’s Shadowflame damage.
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Destruction
- Chaos Bolt damage increased by 10%.
- Eradication (Talent) now also increases the damage of pets and guardians.
- Shadowburn (Talent) damage increased by 23% and now refreshes a charge if the target dies within 5 seconds.
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Warrior
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Arms
- Mortal Strike damage increased by 10% in non-PvP situations.
- Deep Wounds damage increased by 10% in non-PvP situations.
- Overpower damage increased by 10%.
- Execute damage increased by 10%. This does not apply to Condemn (Venthyr Ability).
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Protection
- Execute damage increased by 10%. This does not apply to Condemn (Venthyr Ability).
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Arms
COVENANTS
- New Covenant Campaign Chapters
- Chapters 1 and 2 are available in the April 13 update.
- Chapters 3, 4 and 5 are available in the April 21 update.
- Chapters 6 and 7 are available in the April 29 update.
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Renown
- 40 new levels.
- Players who have neglected their duties with their Covenant Sanctum and find themselves behind in Renown will now have an increased chance to receive Renown as a reward from all relevant activities.
- An item to increase your Renown has been added to Trinketaur to enable testing of the new soulbind traits.
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Soulbinds
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New Soulbind Tiers
- All existing Soulbinds now have 4 new rows:
- 3 new Conduit slots (1 Potency, 1 Endurance, and 1 Finesse)
- 2 new Traits
- 1 Capper Trait
- All existing Soulbinds now have 4 new rows:
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Kyrian
- Soulsteel Clamps (Forgelite Prime Mikanikos) now reduces duration of stun and incapacitate effects by 20% (was 30%).
- Sparkling Driftglobe Core (Forgelite Prime Mikanikos) cooldown increased to 1 minute (was 45 seconds) and now triggers at 30% health (was 35%).
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Necrolord
- Sulfuric Emission (Emeni) fear duration reduced to 3.5 seconds (was 4.5 seconds).
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Venthyr
- Familiar Predicaments (Nadjia the Mistblade) now reduces incoming interrupt, snare and root effects by 20% (was 25%).
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New Soulbind Tiers
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Conduits
- Higher item level versions of most existing conduits can now be found in the world. The remaining conduits will be implemented in a later build.
- Changing to a new Covenant will now refill your available Conduit Energy.
DUNGEONS AND RAIDS
- New Raid: Sanctum of Domination
- New Megadungeon: Tazavesh, the Veiled Market
- The megadungeon introduction questline, “The Al’ley Cat of Oribos”, starts at the Oribos innkeeper.
- New Seasonal Affix: Tormented – Servants of the Jailer can be found throughout the dungeon and grant powerful boons when defeated. If a servant is not dealt with, they empower the final boss.
- Players on the test server can speak with the Keystone Vendor in Oribos to acquire test Keystones for all available dungeons and affixes.
- Mythic+ Rating – An in-game scoring system based off of personal performance in Mythic+ dungeons.
- May 4 update: More information is now available in mouseover tooltips for group creators and for group applicants.
- New Dungeon Teleports: Hero’s Path: Shadowlands – Completing each Mythic Keystone dungeon at Level 20 on time will now grant an achievement and a teleport to the completed dungeon’s entrance. The teleport has an 8 hour cooldown that resets after completing a Mythic Keystone dungeon.
- Ta’hsup in the Hall of Holding in Oribos will now offer a Keystone to players who don’t have a Keystone, as long as they have completed at least 1 Shadowlands dungeon on Mythic+ difficulty.
- Ta’hsup now spawns at the end of Mythic+ dungeons that are completed before the time limit is reached. He will offer a one-time Keystone exchange to any player whose current Keystone is at or below the level of the dungeon that was recently completed on time. Keystones that are a higher level than the dungeon that was recently completed on time cannot be traded, including the Keystone that was used to start the run.
- Fixed an issue which prevented the Tormented Affix from contributing to your Mythic+ Rating.
ITEMS AND REWARDS
- Shards of Domination – Select gear that is dropped in Sanctum of Domination can be enhanced by Shards of Domination, which can be found from defeating bosses in Sanctum of Domination. The system is still in development and will be updated in a forthcoming build of the 9.1 PTR.
- There are 9 Shards of Domination that exist and can be upgraded to Rank 5 with Stygian Embers, a new currency earned by defeating Sanctum of Domination bosses.
- Select gear that drops from Sanctum of Domination bosses have Domination Sockets. A maximum of 5 shards can be socketed at one time.
- Players who are not satisfied with the selection of gear that the Great Vault has provided them with for the week can now opt to receive a new currency that will let them choose from a number of alternative rewards including Anima, Stygia, and Soul Ash. If you decide to go down this path, seek out Ko’tul next to the Great Vault to choose your reward.
- The Empyreal Ordnance trinket now puts other on-use trinkets on a 40 second cooldown when used (was 20 seconds).
- Gladiator’s Emblem on-use health reduced by 30%.
- Cardboard Assassin (Cataclysm Engineering Tinker) now shares a cooldown with potions and its stats no longer scale past level 35.
PET BATTLES
- New wild pets to discover and capture in Korthia.
- Removed the cap on the amount of pets that can be owned.
PLAYER VERSUS PLAYER
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Season 2 PvP items now increase by 13 item levels in PvP scenarios (such as Battlegrounds, Arenas, and War Mode).
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Upgrading PvP items now relies on your best rating of the week (was current rating).
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PvP cloaks, necklaces, and crowd-control trinkets now appear less frequently in the Great Vault.
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PvP staves no longer appear in the Great Vault for Shaman.
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Repeat Arena Skirmish wins will now reward 3 Conquest (was 0).
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Fixed an issue that caused many absorption spells from soulbinds, conduits, and covenant abilities to ignore the healing reduction from Dampening and Focused/Brutal Assault.
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Death Knight
- New PvP Talent: Spellwarden.
- New PvP Talent: Death’s Echo.
- Strangulate (PvP Talent) is now available to all Death Knight specializations (was Blood only) and range reduced to 15 yards (was 30 yards).
- Necrotic Aura (PvP Talent) is now only available to Unholy specialization (was all specializations).
- Decomposing Aura (PvP Talent) is now only available to Blood specialization (was Blood and Unholy specializations) and now affects enemies within 8 yards (was 10 yards).
- Cadaverous Pallor (PvP Talent) has been removed.
- Transfusion (PvP Talent) has been removed.
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Blood
- Blood for Blood (PvP Talent) has been redesigned – Passive: Heart Strike now deals 60% increased damage, but also costs 3% of your maximum health to cast.
- Last Dance (PvP Talent) now reduces the duration of Dancing Rune Weapon by 25% (was 50%).
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Frost
- New PvP Talent: Shroud of Winter.
- New PvP Talent: Bitter Chill.
- Dead of Winter (PvP Talent) no longer reduces the radius of Remorseless Winter.
- Deathchill (PvP Talent) radius when applied by Remorseless Winter increased to 8 yards (was 5 yards).
- Delirium (PvP Talent) can now only be applied through Howling Blast (was also applied by Frost Strike), reduces cooldown recovery rate of movement abilities by 50% (was 25%) lasts 12 seconds (was 15 seconds) and no longer stacks (was stackable up to 2 times).
- Heartstop Aura (PvP Talent) has been removed.
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Unholy
- New PvP Talent: Necrotic Wounds.
- New PvP Talent: Doomburst.
- Life and Death (PvP Talent) now heals you for 5% of the healing received by targets afflicted by your Virulent Plague (was 10% of the healing received by targets afflicted by your Festering Wound).
- Raise Abomination (PvP Talent) cooldown increased to 2 minutes (was 1.5 minutes).
- Necrotic Strike (PvP Talent) has been removed.
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Demon Hunter
- New PvP Talent: Blood Moon.
- New PvP Talent: Chaotic Imprint.
- Imprison now lasts for 4 seconds in PvP combat (was 3 seconds).
- Detainment (PvP Talent) now increases the duration of Imprison by 1 second (was 2 seconds) and no longer increases Imprison’s cooldown.
- Unending Hatred (PvP Talent) now generates Fury from all damage sources (previously was just magic damage taken) and its Fury generation has been increased by 50%.
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Havoc
- New PvP Talent: Glimpse.
- New PvP Talent: Isolated Prey
- Cover of Darkness has been redesigned – The radius of Darkness is increased by 4 yards and its duration is increased by 2 seconds.
- Demonic Origins (PvP Talent) now reduces the duration of Metamorphosis by 10 seconds (was 15 seconds).
- Blur now correctly grants 50% Dodge while active in PvP combat (was granting a reduced value).
- Darkness now grants a 50% chance to avoid damage while in PvP Combat (was 20%).
- Eye of Leotharas (PvP Talent) has been removed.
- Mana Break (PvP Talent) has been removed.
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Druid
- High Winds (PvP Talent) now reduces healing done in addition to its existing effect. No longer available to Guardian Druids.
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Balance
- New PvP Talent: Owlkin Adept.
- New PvP Talent: Star Burst.
- Celestial Guardian (PvP Talent) has been slightly redesigned – Bear Form reduces magic damage taken from spells by 10% and you can now cast Moonfire while in Bear Form.
- Prickling Thorns (PvP Talent) has been removed.
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Feral
- New PvP Talent: Wicked Claws
- Ferocious Wound (PvP Talent) now stacks up to 2 times (was 3).
- Infected Wounds now lasts for 12 seconds in PvP combat (was 8 seconds).
- Leader of the Pack (PvP Talent) can now proc from critical strikes with spells and it can now only occur every 8 seconds (was 6 seconds).
- Wicked Claws (PvP Talent) now reduces healing received by 10% per stack (was 12.5% per stack).
- Savage Momentum (PvP Talent) now reduces the cooldown of Dash by 10 seconds (was Stampeding Roar).
- Freedom of the Herd (PvP Talent) now also reduces the cooldown of Stampeding Roar by 1 minute in addition to its current effect.
- King of the Jungle (PvP Talent) now stacks up to 4 times and its movement speed increase can stack with other movement speed increasing effects.
- Rip and Tear (PvP Talent) has been removed.
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Guardian
- New PvP Talent: Emerald Slumber
- Roar of the Protector (PvP Talent) has been removed.
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Restoration
- New PvP Talent: Keeper of the Grove
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Hunter
- New PvP Talent: Tranquilizing Darts.
- New PvP Talent: Chimaeral Sting.
- New PvP Talent: Wild Kingdom
- Hunting Pack (PvP Talent) now grants the entire Aspect of the Cheetah effect to allies within 15 yards (was only 3 seconds of 90% increased movement speed).
- Scorpid Sting (PvP Talent) has been removed.
- Spider Sting (PvP Talent) has been removed.
- Viper Sting (PvP Talent) has been removed.
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Beast Mastery
- New PvP Talent: Kindred Beasts
- The Beast Within (PvP Talent) has been redesigned – You and all allied pets within 40 yards gain 15% attack speed, and immunity to Fear and Horror effects.
- Wild Protector (PvP Talent) has been removed.
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Marksmanship
- New PvP Talent: Consecutive Concussion.
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Mage
- Kleptomania (PvP Talent) is now Arcane only.
- Dampened Magic (PvP Talent) has been removed.
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Arcane
- New PvP Talent: Arcanosphere.
- Arcane Blast now deals 20% more damage in PvP combat.
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Fire
- New PvP Talent: Ring of Fire.
- Controlled Burn (PvP Talent) has been redesigned – Ignite deals 100% more damage while Combustion is not active.
- World in Flames (PvP Talent) now causes Flamestrike to reduce the cast time of Flamestrike by 50% (was 1.25 seconds) and increases its damage by 30% for 3 seconds (was 20% permanently).
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Frost
- New PvP Talent: Ice Wall.
- Frostbolt now deals 100% more damage in PvP combat (was 15%).
- Deep Shatter (PvP Talent) now increases the damage of Frostbolt by 75% on Frozen targets (was 150%).
- Burst of Cold (PvP Talent) now increases the damage of Cone of Cold by 600% (was 400%).
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Monk
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Mistweaver
- New PvP Talent: Peaceweaver.
- New PvP Talent: Dematerialize.
- New PvP Talent: Thunderous Tea.
- Counteract Magic (PvP Talent) has been redesigned – Each hostile Magic effect removed from a target increases the healing they receive from you by 2% for 10 seconds, stacking up to 10 times.
- Refreshing Breeze (PvP Talent) has been redesigned – Healing done by Soothing Mist increases the healing of the next Expel Harm on the target during the channel, and causes it to dispel 1 Magic, Poison, or Disease effect.
- Eminence (PvP Talent) has been redesigned – Transcendence: Transfer can now be cast while stunned and its cooldown is decreased by 15 seconds if it is cast while not stunned.
- Surging Mist (PvP Talent) has been removed.
- Chrysalis (PvP Talent) cooldown reduction for Life Cocoon reduced to 30 seconds (was 40 seconds).
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Brewmaster
- New PvP Talent: Nimble Brew.
- New PvP Talent: Rodeo.
- Craft: Nimble Brew (PvP Talent) has been removed.
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Mistweaver
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Paladin
- Luminescence (PvP Talent) has been redesigned – When healed by an ally, allies within your Aura gain 5% increased damage and healing for 5 seconds.
- Judgements of the Pure (PvP Talent) is now available to all specializations (was Protection only) and has been redesigned – Casting Judgement on an enemy cleanses 1 Poison, Disease, and Magic effect that they applied on allies within your Aura.
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Holy
- Holy Light healing increased by 20% in PvP combat.
- Darkest Before the Dawn (PvP Talent) healing bonus per stack increased to 20%, stacking up to 5 times (was 10%, stacking up to 10 times).
- Divine Favor (PvP Talent) healing bonus of next Holy Light reduced to 50% (was 100%).
- Light’s Grace (PvP Talent) damage reduction granted to the target of your Holy Light is now 15% for 5 seconds and no longer stacks (was 5% damage reduction for 8 seconds, stacking 3 times) and now increases Flash of Light healing by 25% (was increases Holy Light healing by 50%).
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Retribution
- Jurisdiction (PvP Talent) now increases the range of Blade of Justice by 10 yards and the radius of Divine Storm by 4 yards, in addition to its current effect.
- Aura of Reckoning (PvP Talent) damage bonus for the next auto-attack reduced to 200% (was 250%) and the Paladin now gains 1 additional stack if the Paladin is the victim of the critical strike (was 2 additional stacks).
- Ultimate Retribution (PvP Talent) has been redesigned – Mark an enemy player for retribution after they kill an ally within your Retribution Aura. If the marked enemy is slain within 8 seconds, cast Redemption on the fallen ally.
- Lawbringer (PvP Talent) has been slightly redesigned – Damage increased to 10% of max health and the debuff duration increased to 1 minute, but no longer deals its damage to the primary target of your Judgement (was 5% of max health and the debuff lasted 45 seconds, and could be repeated on the same target to deal the bonus damage to that target).
- Vengeance Aura (PvP Talent) has been slightly redesigned – Critical strike chance bonus per stack increased to 6%, stacking up to 2 times, and no longer grants increased Holy damage (was 3% Holy damage and critical strike chance per stack, stacking up to 4 times).
- Cleansing Light (PvP Talent) has been removed.
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Protection
- Cleansing Light (PvP Talent) has been removed.
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Priest
- New PvP Talent: Improved Mass Dispel.
- Thoughtsteal’s (PvP Talent) “Confused” spell that players are afflicted with after being Thoughtstolen is now a 20 second cooldown to indicate the duration of the lockout.
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Discipline
- New PvP Talent: Inner Light and Darkness.
- Searing Light (PvP Talent) renamed to Blaze of Light and has been redesigned – Increases the damage of Smite and Penance by 15%, and Penance increases or decreases your target’s movement speed by 40% for 2 seconds (was Smite damage increased by 15%, and reduced the cooldown of Penance by 1 second).
- Ultimate Radiance (PvP Talent) healing increased by 150% (was 250%).
- Trinity (PvP Talent) no longer increases Atonements damage to healing transfer by 20% and the critical strike chance of Smite, Penance and Shadowfiend has been increased to 30% (was 25%).
- Atonement’s damage to healing transfer has been increased by 20% in PvP combat.
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Holy
- Cardinal Mending (PvP Talent) has been redesigned – Increases the healing of Prayer of Mending by 50% and its jump range by 10 yards.
- Holy Word: Concentration has been renamed to Sanctified Ground and has been slightly redesigned – Holy Word: Sanctify now causes its current effect, duration has been reduced to 5 seconds (was 8 seconds) and its radius has been increased to 10 yards (from 8 yards).
- Miracle Worker (PvP Talent) Holy Word: Serenity cooldown reduced by 20% (was 25%).
- Greater Heal (PvP Talent) cooldown decreased to 12 seconds (was 15 seconds) and now ignores healing reduction effects except for Dampening.
- Divine Ascension (PvP Talent) now increases the range of your spells by 50% while you are in flight.
- Greater Fade (PvP Talent) duration reduced to 3 seconds (was 4 seconds).
- Flash Heal healing increased by 15% in PvP combat.
- Spirit of the Redeemer (PvP Talent) cooldown reduced to 2 minutes (was 3 minutes).
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Shadow
- New PvP Talent: Megalomania
- New PvP Talent: Void Volley
- Psyfiend (PvP Talent) now spawns with 10% of the Priest’s maximum health (was 10 health).
- Greater Fade (PvP Talent) duration reduced to 3 seconds (was 4 seconds).
- Lasting Plague (PvP Talent) has been removed.
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Shaman
- New PvP Talent: Unleash Shield.
- Purifying Waters (PvP Talent) has been removed.
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Elemental
- New PvP Talent: Static Field Totem.
- New PvP Talent: Seasoned Winds.
- Control of Lava (PvP Talent) has been redesigned – Flame Shock’s periodic damage occurs 15% faster. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for Fire damage and knocking them into the air.
- Elemental Attunement (PvP Talent) has been removed.
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Enhancement
- New PvP Talent: Seasoned Winds.
- New PvP Talent: Static Field Totem.
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Restoration
- New PvP Talent: Living Tide.
- Healing Rain healing increased by 20% in PvP Combat.
- Spirit Link (PvP Talent) has been removed.
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Rogue
- Mark of the Master Assassin (Runecarving Power) duration has been reduced by 40% in PvP combat.
- Dismantle (PvP Talent) is now available to all specializations (was Outlaw only).
- Thick as Thieves (PvP Talent) is now available to all specializations (was Outlaw only) and now increases the targets damage by 15% (was 10%), but no longer increases the Rogue’s damage (was 10%).
- Maneuverability (PvP Talent) now removes all roots when activated in addition to its current effect.
- Honor Among Thieves (PvP Talent) has been removed.
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Assassination
- New PvP Talent: Hemotoxin.
- Neurotoxin (PvP Talent) has been removed.
- Intent to Kill (PvP Talent) cooldown reduction for Shadowstep increased to 90% (was 66%).
- Mind-Numbing Poison (PvP Talent) has been removed.
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Outlaw
- New PvP Talent: Float Like a Butterfly
- New PvP Talent: Enduring Brawler
- Control is King (PvP Talent) has been redesigned – Cheap Shot grants Slice and Dice for 15 seconds and Kidney Shot restores 15 Energy per Combo Point spent.
- Drink up me Hearties (PvP Talent) has been redesigned – Crimson Vial restores 5% additional maximum health and grants 60% of it healing to allies within 15 yards.
- Blade Flurry damage transferred from single target attacks increased by 50% in PvP combat.
- Boarding Party (PvP Talent) radius increased to 15 yards (was 10 yards) and duration increased to 6 seconds (was 5 seconds).
- Take Your Cut (PvP Talent) radius increased to 15 yards (was 8 yards).
- Cheap Tricks (PvP Talent) has ben removed.
- Plunder Armor (PvP Talent) has been removed.
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Subtlety
- New PvP Talent: Distracting Mirage
- Thief’s Bargain (PvP Talent) has been redesigned – Shadow Blades, Vanish, and Feint have 33% reduced cooldowns, but you deal 10% less damage for 6 seconds after using each ability.
- Shadowy Duel (PvP Talent) duration reduced to 5 seconds (was 6 seconds).
- Silhouette (PvP Talent) cooldown reduction for Shadowstep increased to 67% (was 50%).
- Cold Blood (PvP Talent) has been removed.
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Warlock
- New PvP Talent: Shadow Rift.
- Casting Circle (PvP Talent) radius increased to 5 yards (was 3 yards), lasts 12 seconds (was 8 seconds) and now spawns directly underneath the warlock.
- Fixed an issue that prevented Unstable Affliction from contributing towards Soul Leech absorb when Rampant Afflictions (PvP Talent) was selected.
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Affliction
- Essence Drain (PvP Talent) now lasts 10 seconds (was 6 seconds).
- Soul Shatter (PvP Talent) has been removed.
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Demonology
- New PvP Talent: Fel Obelisk.
- Call Fel Lord (PvP Talent) now deals 200% of the caster’s Spell Power per swing (was 5% of target’s maximum health). Cooldown of the ability increased to 2 minutes (was 1.5 minutes).
- Singe Magic (PvP Talent) has been removed.
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Destruction
- New PvP Talent: Bonds of Fel.
- Chaos Bolt now deals 40% more damage in PvP combat (was 15%).
- Focused Chaos (PvP Talent) has been removed.
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Warrior
- New PvP Talent: Warbringer.
- Demolition (PvP Talent) now increases Shattering Throw’s damage to absorb shields by an additional 500%.
- Overwatch (PvP Talent) has been removed.
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Fury
- Slaughterhouse (PvP Talent) has been redesigned – Your Rampage damage reduces the healing the target receives by 15% for 5 seconds, stacking up to 4 times.
PROFESSIONS
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New Recipes
- New Optional Reagent: Crafter’s Mark III – Sets the crafted equipment to item level 200.
- New Optional Reagent: Crafter’s Mark of the Chained Isle – Sets the crafted equipment to item level 230. Only one piece of equipment created with the Crafter’s Mark of the Chained Isle can be worn at a time.
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Enchanting:
- Formula: Anima-ted Leash
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Alchemy:
- Coloration Powders
- Blossom Burst
- Marrow Burst
- Glory Burst
- Torch Burst
- Widow Burst
- Transmute: Stones to Ore
- Coloration Powders
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Inscription
- New Vantus Rune Technique: Sanctum of Domination
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Jewelcrafting:
- Porous Stone Statue
- Shaded Stone Statue
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Tailoring:
- Shrouded Hand Towel
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Cooking:
- Bonemeal Bread
- Porous Rock Candy
- Twilight Tea
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Leatherworking:
- Elusive Pet Treat
- Pallid Bone Flute
- Pallid Oracle Bones
RUNECARVING
- New Runecarving Powers that empower each classes’ Covenant Ability.
- Death Knight, Druid, Warrior and Mage have new powers available in the April 13 update.
- Druid, Rogue and Shaman have new powers available in the April 21 update.
- Druid has new and updated powers available in the April 29 update.
- Demon Hunters and Paladins have new powers available in the May 4 update.
- Priest has new powers available in the May 11 update.
- Monk, Rogue, Shaman, Hunter, Warlock and Priest have new and updated powers in the May 18 update.
- Priest has new powers available in the May 25 update.
- Warrior has new powers available in the June 1 update.
- Some existing powers have been updated. See the Classes sections for details.
- A new legendary currency – Soul Cinders, is now available from completing Torghast Layers 9–12.
THE MAW
- New Zone: Korthia
- Archivist and Dreadlord Questlines
- Visitor Dailies
- New Visitor dailies added in the May 18 update.
- New: The Archivist’s Codex – Discover more of Korthia’s ancient secrets as you recover relics for the Reliquary of Remembrance that were lost in the wake of the mawsworn invasion.
- Players can begin The Archivist’s Codex by rescuing Scholar Roh-Suir near the Seeker’s Quorum.
- Recover relic fragments from treasures, bosses, and enemies to improve your reputation. More changes will be coming for this system in the following weeks.
- New: Maw Assaults
- New Maw Assaults added in April 29 update.
- New: Tormentors of Torghast
- New Tormentors added in the April 29 update.
- New rares and treasures to discover in Korthia and Desmotaeron.
- New rares added in the May 18 update.
TORGHAST, TOWER OF THE DAMNED
- The total number of floors per run is now 5 (was 6).
- The Tarragrue will now be terrorizing players in the Sanctum of Domination and as such, there is no longer a death counter barrier for continuing your run.
- Bosses no longer regenerate health after they have defeated you.
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New Scoring System and Perks
- You are now scored based on performance after successfully completing a run. At the end of the run, your score will be ranked and you will be awarded with Tower Knowledge, which can be spent at The Box of Many Things to acquire permanent Perks and grow stronger, which will allow you to acquire permanent Perks and grow stronger in Torghast.
- Save souls and defeat the Jailer’s forces to become Empowered, allowing you to more effectively crush your foes through a variety of combat and score bonuses.
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Developers’ note: We want to thank everyone for taking the time to provide feedback on the updates to Torghast. The team has been reading through and iterating the design based on your feedback. A specific change that we’ve made focuses around the common feedback that the Empowered Bar creates a feeling of time pressure that was negatively impacting the playstyle of Torghast. We’ve addressed this by changing the mechanic and we’d love to hear your thoughts after trying out these changes:
- The Empowered Bar is now more like a “Special” meter than a “Streak” or “On Fire” bar and is filled by performing actions that earn score and no longer decays over time or with deaths.
- Once you meet a certain threshold on the Empowered Bar, an extra action button appears that you can use to become Empowered. You will remain Empowered for a duration based on the amount of bar that was filled.
- Empowered provides a number of combat bonuses that can be increased or added at the Box of Many Things. Also, all actions while Empowered contribute to a score bonus at the end of the run.
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Developers’ note: We want to thank everyone for taking the time to provide feedback on the updates to Torghast. The team has been reading through and iterating the design based on your feedback. A specific change that we’ve made focuses around the common feedback that the Empowered Bar creates a feeling of time pressure that was negatively impacting the playstyle of Torghast. We’ve addressed this by changing the mechanic and we’d love to hear your thoughts after trying out these changes:
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New Layers
- Four new and more challenging Layers have been introduced, Layers 9–12.
- Layers are now unlocked by reaching a specific rating in the previous Layer’s run.
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New Bonus Floor: Adamant Vaults
- Brave adventurers who make their way through Layers 9–12 efficiently will now be given the option to enter the Adamant Vaults, a new floor in Torghast. There they will be challenged against the new creatures and traps that lie within for a chance at even greater rewards.
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Torments
- Starting at Layer 4, Torments are applied to increase the challenge of the run.
- Torments are displayed on the HUD and provide an additional challenge to overcome.
- Torments are selected per wing per day.
- The existing Torments are no longer applied.
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Blessings
- Through Tower Knowledge, you can unlock Blessings that will provide bonuses to your run.
- Like Torments, Blessings are selected per wing per day.
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Soul Ash
- The amount of Soul Ash that is awarded for the first completed run of the week for any given Torghast Wing and Layer has been increased.
- Repeat runs of previously completed Torghast Wings and Layers will now award partial Soul Ash.
- Players that have unlocked Layer 9 of Torghast will now be able to transfer Soul Ash at a slight loss to another character on their account by seeking out Bonesmith Heirmir in Korthia.