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World of Warcraft Version 10.0.0 PTR – Dragonflight Pre-Expansion Patch

This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight Pre-Expansion Patch update.

To see full details on what’s in the current build, please visit the Dragonflight Beta Development Notes thread.

Dragonflight Pre-Expansion Patch Development Notes

CHARACTERS

  • Resolved an issue that caused Da Voodoo Shuffle (Troll Racial) to reduce the duration of roots by less than intended. Duration reduced by 20%, matching current Snare reduction amount.

CLASSES

  • Mage, Priest, and Rogue available for all races
  • NEW TALENT SYSTEM
    • Developers’ note: We have had to add a lot of extra spells and modifiers with the talent system, which means a lot of new names also needed to be added. While adding these new spell names we also made a pass on the names of almost every talent, and several of them are having their name changed. We tried to avoid changing terms people are very familiar with, we aren’t looking to rename core building blocks of classes or specs. Spells like Fireball, Mortal Strike and Rejuvenation are not suddenly going to be changing names. Several talents with modifiers to your spells may see some names change to get a better identity and cohesive feel with all of the other spells and talents available to your class or spec.
    • DEATH KNIGHT
      • Blood
        • Shattering Bone – Damage reduced by 40%. Now properly deals increased damage when Tombstone consumes multiple Bone Shield charges.
        • Heart Strike now generates 15 runic power (was 10).
      • Frost
        • Everfrost – Damage per stack increased to 6% (was 4%).
        • Biting Cold – Increases Remorseless Winter damage by 35% (was 30%).
        • Chill Streak – No longer costs runic power. Now costs 1 Rune.
        • Obliterate – Damage increased by 15%.
        • Howling Blast – Damage increased by 12%.
        • Breath of Sindragosa – Damage increased by 15%.
        • Remorseless Winter – Damage increased by 10%.
        • Frost Strike – Damage increased by 20%.
        • Unleashed Frenzy – Strength per stack increased to 2% (was 1%).
        • Pillar of Frost – Strength increased to 25% (was 20%) and Strength per rune spent increased to 2% (was 1%).
        • Frostscythe – Damage increased by 15%.
        • Frigid Executioner – Obliterate damage increased to 15% (was 10%) and chance to refund 2 runes increased to 15% (was 12%).
        • Piercing Chill – Damage taken per bounce of Chill Streak increased to 10% (was 5%).
        • Shattering Blade – Bonus Frost Strike damage increased to 100% (was 60%).
        • Enduring Strength – Strength increased to 10/20% per rank (was 5/10%).
        • Anticipation – Renamed to Coldthirst.
        • Shattering Strike – Renamed to Shattering Blade.
        • Obliterate – Damage increased 10%.
        • Improved Obliterate – Max ranks reduced to 1 (was 2).
        • Rime – Increases Howling Blast damage by an additional 75%.
        • Improved Rime – Max ranks reduced to 1 (was 2).
        • Horn of Winter – Swapped positions with Cold Heart (Available after Improved Rime).
        • Cold Heart – Swapped positions with Horn of Winter (Available after Improved Obliterate).
        • Enduring Strength – Now has a connection leading to Inexorable Assault.
        • Frostwhelp’s Aid – Now has a connection to Empower Rune Weapon.
        • Obliteration – Fixed an issue with Glacial Advance not granting Killing Machine.
        • Runic Command – Now increases Maximum Runic Power by 10/20 (was 5/10).
        • Frost tree has been updated to a new layout to fix dependency issues, create more depth in choice, as well as new and reworked talents.
        • Unleashed Frenzy – Now grants the Strength buff when any Runic Power ability damages an enemy.
        • Improved Frost Strike and Runic Command – Swapped positions on the tree.
        • Glacial Advance – Removed the cooldown. Moved higher into the tree and is now unlocked after the 1st gate.
        • Frostscythe – Moved higher into the tree and is now unlocked after the 1st gate.
        • Horn of Winter – Now Frost only and placed directly after Improved Obliterate.
        • Improved Killing Machine renamed to Frostreaper and has a new icon.
        • Enduring Strength – Now available directly after Pillar of Frost and has a new icon.
        • Frostwhelp’s Aid – Now available directly after Pillar of Frost.
        • Coldheart – No longer a choice node with Inexorable Assault. Moved to the right side of the tree below Improved Rime.
        • Inexorable Assault – No longer a choice node with Cold Heart. Moved below Frostreaper on the left side of the tree.
        • Obliteration – No longer a choice node with Icecap.
        • Icecap – Pillar of Frost cooldown reduction from Frost Strike/Frost Scythe/Obliterate critical hits reduced to 2 seconds (was 4 seconds). Now available directly after Frostwhelp’s Aid or Enduring Strength.
        • Empower Rune Weapon – Now properly grants 1 charge if you already know the spell from the core tree.
        • Everfrost – Now directly available after Gathering Storm and should no longer be able to be taken without knowing Remorseless Winter. Reduced to a 1 rank node (was 2).
        • Might of the Frozen Wastes – Fixed a bug that was causing this to not properly apply while a 2-hander was equipped. Now available directly after Murderous Efficiency.
        • New Talent: Shattering Strike – When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 60% damage. Available directly after Icecap.
        • Avalanche – This has been updated to also apply Razorice to your targets if Howling Blast is empowered by Rime. No longer a choice node with Frozen Pulse, and now available directly after Icecap.
        • Frozen Pulse has been removed.
        • New Talent: Icebreaker – When empowered by Rime, Howling Blast deals 30/60% increased damage to your primary target. Available directly after Empower Rune Weapon and Gathering Storm.
      • Unholy
        • Superstrain – Now applies Frost Fever and Blood Plague at 80% effectiveness. This includes runic power generated from Frost Fever which is now 4 (was 5).
        • Summon Gargoyle – Damage of Gargoyle Strike increased by 25%. Now properly scales with Mastery.
        • Commander of the Dead – Damage buff for your Army of the Dead Ghouls and Gargoyle increased to 35% (was 30%). Commander of the Dead will now apply to ghouls who were still being summoned in by Army of the Dead when Dark Transformation was pressed.
        • Death Coil – Damage reduced by 15%.
        • Raise Dead – All Pet ghoul damage reduced by 10%.
        • Death Rot – Now applies to all enemies damaged by Epidemic or Death Coil (was only your primary target).
        • Scourge Strike – Damage reduced by 8%.
        • Clawing Shadows – Damage reduced by 8%.
        • Festering Wound – Damage reduced by 10%.
        • Magus of the Dead – Frostbolt and Shadowbolt damage increased by 100%.
        • Unholy Pact – No longer grants 5% Strength.
        • Rotten Touch – Increases Scourge Strike damage by 50% for 6 seconds (was 30%).
        • Ghoulish Frenzy – Attack Speed and Damage gained decreased to 5/10% (was 6/12%).
        • Coil of Devastation – Now deals 30% of Death Coil damage over 4 seconds (was 35%).
        • Festering Strike – Renamed to Improved Festering Strike.
        • Plaguebearer – Renamed to Vile Contagion.
    • DEMON HUNTER
      • Class Tree
        • Soul Rending – Metamorphosis leech bonus reduced to 5/10% (was 10/20%).
        • Sigil of Silence – Moved to the Vengeance tree as a choice node with Roaring Fire.
        • New Talent: Soul Sigils – Afflicting an enemy with one of your Sigils generates 1 Lesser Soul Fragment.
        • A few Demon Hunter Class talents have moved positions due to the above change.
      • Havoc
        • Metamorphosis – Duration reduced to 24 seconds (was 25 seconds).
        • Improved Chaos Strike – Bonus Chaos Strike damage reduced to 10% (was 15%).
        • Improved Fel Rush – Bonus Fel Rush damage reduced to 20% (was 25%).
        • Initiative – Bonus critical strike chance reduced to 12% (was 15%).
        • Momentum – Bonus damage reduced to 8% (was 10%).
        • Essence Break – Bonus to Chaos Strike/Blade Dance damage reduced to 80% (was 100%).
        • Furious Gaze – Duration reduced to 10 seconds (was 12 seconds).
        • Shattered Destiny – Fury spent per cooldown extention increased to 8 (was 7).
        • Dancing with Fate – Bonus to Blade Dance final slash damage reduced to 20/40% (was 25/50%).
        • Growing Inferno – Bonus per tick Immolation Aura damage reduced to 5/10% (was 8/15%).
        • Burning Wound – Damage over time effect reduced by 20%.
        • Burning Wound – Bonus Immolation Aura damage increased to 50% (was 45%).
        • Burning Wound – Fixed a bug that was causing Immolation Aura damage bonus to be applied twice.
        • Ragefire – Portion of damage saved per critical strike reduced to 40% (was 50%).
    • DRUID
      • Class Tree
        • Natural Recovery – Effectiveness reduced to 2/4% (was 3/6%).
        • Furor has been removed.
        • New Talent: Protector of the Pack
          • Restoration: Store 10% of your effective healing, up to 120% spell power. Your next Moonfire consumes all stored healing to increase its damage dealt.
          • Feral/Guardian/Balance: Store 10% of your damage, up to 120% spell power. Your next Regrowth consumes all stored damage to increase its healing.
      • Balance
        • Umbral Embrace – Now increases the damage of Wrath and Starfire by 25/50% (was 50/100%).
        • Astral Smolder – Now causes targets to languish for an additional 20%/40% (was 4%/8%).
        • A new connection exists between Lunar Shrapnel and Force of Nature.
        • A new connection exists between Orbit Breaker and Astral Communion.
        • A new connection exists between Rattle the Stars/Starweaver and Wild Mushroom.
        • Warrior of Elune has been moved to row 10.
        • Sundered Firmament has been moved to the right side of the tree.
        • Nature’s Balance has been moved to row 2.
        • Stellar Innervation has been moved to row 5.
        • Stellar Inspiration has been removed.
        • Twin Moons has been moved to row 5 and is no longer a choice against Stellar Flare.
        • Orbit Breaker – Triggers every 30th Shooting Star (was every 20th).
        • Astral Communion – Generates 60 Astral Power (was 75).
        • Primordial Arcanic Pulsar – Triggers after spending 600 Astral Power (was 300).
        • Sundered Firmament – Now creates a Fury of Elune at 20% effectiveness (was 25%).
        • Elune’s Guidance – Reduces the Astral Power cost of Starsurge by 5 (was 10) and the Astral Power cost of Starfall by 8 (was 15).
        • Rattle the Stars – Reduces the cost of Starfall and Starsurge by 5% per stack (was 10%).
        • Starsurge – Costs 40 Astral Power (was 30). Damage reduced by 35%.
        • Starfall – Damage reduced by 35%.
        • Shooting Stars – Generates 2 Astral Power (was 3). Damage reduced by 50%.
        • Lunar Shrapnel has been redesigned – Starfall’s stars have a chance to deal an additional 25% damage to nearby enemies when they damage an enemy afflicted by Moonfire. Deals reduced damage beyond 8 targets.
        • Umbral Intensity – Now additive and the tooltip has been changed to the following: Solar Eclipse increases the damage of Wrath by an additional 10/20%. Lunar Eclipse increases the critical strike chance of Starfire by an additional 10/20%.
        • Sundered Firmament – Astral Power generation is now correctly granting 25% of Fury of Elune’s Astral Power generation.
        • Stellar Flare – No longer generates Astral Power when granted by Stellar Inspiration.
        • The chance for Shooting Stars to occur has been reduced.
        • Wild Mushrooms no longer have nameplates.
        • Stellar Inspiration – Starsurge has a 10% chance to apply Stellar Flare to the target. Starfall has a 15% chance to extend Moonfire and Sunfire by 4 seconds.
        • Orbit Breaker – Every 20th Shooting Star calls down a Full Moon at 80% power upon its target.
        • Oneth’s Clear Vision – Renamed to Starweaver.
        • Timeworn Defender – Renamed to Rattle the Stars.
        • Incarnation: Chosen of Elune – No longer grants Haste. Must have Celestial Alignment talented to gain Haste benefit.
        • Eclipses no longer occur in alternation or reduce the cast times of Wrath or Starfire.
        • Lunar Eclipse now increases the damage of your Arcane spells by 15%.
        • Solar Eclipse now increases the damage of your Nature spells by 15%.
        • Shooting Stars has an increased chance to occur and now has a chance to trigger from Stellar Flare damage.
        • Mastery: Total Eclipse has been removed.
        • Mastery: Astral Invocation has been added – Your Nature spells deal increased damage to targets affected by Sunfire. Your Arcane spells deal increased damage to targets affected by Moonfire.
        • Eclipses no longer occur in alternation or reduce the cast times of Wrath or Starfire.
        • Lunar Eclipse now increases the damage of your Arcane spells by 15%.
        • Solar Eclipse now increases the damage of your Nature spells by 15%.
        • Shooting Stars has an increased chance to occur and now has a chance to trigger from Stellar Flare damage.
        • Mastery: Total Eclipse has been removed.
        • New Mastery: Astral Invocation – Your Nature spells deal increased damage to targets affected by Sunfire. Your Arcane spells deal increased damage to targets affected by Moonfire.
      • Feral
        • Rip – Damage increased by 10%.
        • Ferocious Bite – Damage decreased by 10%.
        • Thrash – Damage increased by 25%.
        • Rake – Damage increased by 25%.
        • In addition to the above rebalancing, Shred, Swipe, Brutal Slash, Rake, Thrash, Ferocious Bite, Rip, Primal Wrath damage reduced by 10%.
        • Ferocious Bites during Convoke the Spirits hit as if 4 combo points were spent (was 5).
          • Developers’ note: Convoke the Spirits damage needs to be tuned down, and the vast majority of Convoke’s damage comes from the Ferocious Bites it casts. Reducing the likelihood for Convoke to cast Ferocious Bite would increase the variability in the damage a single Convoke does in a way that could increase the dissatisfaction of getting a “bad Convoke.” This change reduces Convoke’s damage by about 12% but leave its variance about the same.
        • Tireless Energy – Energy recovery bonus reduced to 8%/15% (was 10%/20%).
        • Sabertooth – Ferocious Bite damage bonus reduced to 15% (was 20%). Bleed damage buff per combo point increased to 5% (was 4%).
        • Dreadful Bleeding – Damage bonus increased to 20% (was 15%).
        • Frenzied Assault – Effect reduced to 125% (was 150%).
        • Tear Open Wounds – Effect reduced to 60% (was 75%).
        • Rip and Tear – Bleed duration changed to 8 seconds (was 6 seconds) and bleed damage no longer incorporates the effect of Sabertooth’s Rip damage bonus.
        • Rampant Ferocity – Effect reduced to 20% (was 25%).
        • Bloodtalons – Effect reduced to 25% (was 30%).
        • Fixed an issue causing damage dealt by Rampant Ferocity to be reduced by armor.
        • Fixed issues causing Double-Clawed Rake to not choose targets for second Rake intelligently.
        • Ferocious Frenzy – Renamed to Rampant Ferocity.
        • Bite Force – Renamed to Lion’s Strength.
        • Piercing Claws has been renamed to Primal Claws – No longer grants Critical Strike. Each point now grants a 10% chance for combo point generators to generate an extra combo point.
        • Improved Bleeds has been renamed to Merciless Strikes – Now increases Swipe damage against bleeding targets by 10% (was 20%).
        • Protective Growth – Damage reduction increased to 5% (was 3%).
        • Tireless Energy – No longer grants Haste. Points now increase maximum Energy by 30/60 and passive Energy regeneration by 10%/20%.
        • Berserk – Now causes Swipe to generate an additional combo point during Berserk.
        • Eye of Fearful Symmetry has been renamed to Tiger’s Tenacity – Changed to a 1 point talent. Now causes Tiger’s Fury to grant 1 combo point after your next 3 finishers (was 1 finishing move restores 2 combo points).
        • Frantic Momentum – Changed to a 2-point talent. Now grants a 3%/6% chance per combo point spent to increase your Haste by 10% for 6 seconds.
        • Cat’s Curiosity – Now recovers 25% of energy cost for abilities it affects for each point (was 15%).
        • Convoke the Spirits – Can no longer cast Tiger’s Fury.
        • Soul of the Forest – Now grants 3 Energy per combo point spent (was 5).
        • Rip and Tear – Applying Rip to a target applies a Tear that deals 6% of the new Rip’s damage over 6 seconds (was a flat amount).
        • Unbridled Swarm – Now a single point talent and grants a 60% chance for swarms to split.
        • Ashamane’s Guidance – Now also reduces Convoke the Spirit’s cooldown by 50%.
        • New Talent: Relentless Predator – Reduces Energy costs of Ferocious Bite by 20%. This includes both the base cost and the additional Energy that can be spent for bonus damage.
        • Scent of Blood – Removed.
      • Restoration
        • Reforestation – Now on the Personal Resource Display.
        • All healing spells reduced by 10%.
        • Nature’s Splendor – Now increases the effectiveness of Nature’s Swiftness’s healing bonus by 35% (was 50%).
        • Dreamstate – Increased cooldown reduction to 15 seconds (was 12 seconds).
        • Soul of the Forest – Healing bonus to Wild Growth decreased to 60% (was 75%).
        • Unstoppable Growth – Now decreases Wild Growth’s falloff by 15%/30% (was 20%/40%).
        • Verdancy – Healing increased by 125%.
        • Convoke the Spirits – Flourishes cast by Convoke the Spirits now last 4 seconds and extend healing over time effects by 4 seconds.
        • Embrace the Dream – Healing increased by 20%.
        • Nurturing Dormancy – Now extends Rejuvenation by 1 second (was 2 seconds), up to 3 seconds (was 6 seconds).
        • Invigorate – Lifeblooms and Rejuvenations affected by Invigorate now complete 200% faster (was 100%).
        • Power of the Archdruid – Now causes your next Rejuvenation or Regrowth to apply to 2 additional allies (was 3).
        • Cenarius’ Guidance is now implemented – During Incarnation: Tree of Life, you gain Clearcasting every 6 seconds. The cooldown of Incarnation: Tree of Life is reduced by 1.5 seconds when Lifebloom blooms or 1 second when Regrowth’s initial heal critically strikes. Convoke the Spirits’ cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
        • Unbridled Swarm – Now a 60% chance to trigger by default.
        • Verdancy – Increased healing by 60%.
        • Dreamstate – Now reduces cooldowns by 12 seconds (was 10 seconds).
        • Grove Tending – Increased healing by 75%.
        • New connections below gate 2.
        • Stonebark/Improved Ironbark choice node – Moved to row 6.
        • Rampant Growth – Moved to row 7.
        • Regenerative Heartwood – Moved to row 7.
        • Nurturing Dormancy – Moved to row 9.
        • Germination – Moved to row 10.
        • Unbridled Swarm – Now a 1-point node.
    • HUNTER
      • General
        • Hunters can now tame a new pet type: Lesser Dragonkin.
          • Lesser Dragonkin are a Ferocity pet.
          • Lesser Dragonkin have a new pet family ability, Shimmering Scales – Reduces your pet’s magic damage taken by 70% for 8 seconds, on a 90 second cooldown.
          • Cloud Serpents have had their pet family changed from Serpents to Lesser Dragonkin, but the ability to tame Cloud Serpents has not been changed in any way.
          • Lesser Dragonkin taming is currently planned to be a reward from the Valdrakken faction.
          • Lesser Dragonkin includes creatures like the new Hornswogs from Dragonflight, or the Feathered Drakes in Ardenweald, or even some of the Faerie Dragons in places like Feralas.
        • Wing Clip Focus cost reduced by 10. This was a rank 2 upgrade that was incorrectly not baked into Wing Clip.
      • Class Tree
        • Nesingwary’s Trapping Apparatus – Removed.
        • Serrated Shots is now where Nesingwary’s Trapping Apparatus was.
        • Wailing Arrow – Silence lowered to 3 seconds (5 seconds). Wailing Arrow also now clarifies it only silences non-player targets.
        • Sentinel Owl and its related choice node should be working.
        • Sentinel Owl and its choice node moved up 1 row.
        • Born to be Wild and Camouflage swapped spots.
        • Binding Shot has changed from an 8 second root to a 3 second stun.
        • New Talent: Entrapment – When your Tar Trap is activated, all enemies in the area are rooted for 4 seconds.
        • Improved Mend pet – Renamed to Wilderness Medicine.
        • Hunter’s Agility – Renamed to Hunter’s Avoidance.
        • Agile Movement – Renamed to Pathfinding.
        • Latent Poison Injectors – Renamed to Poison Injection.
        • In for the Kill – Renamed to Hunter’s Prey.
        • Qa’pla, Eredun War Order – Renamed to War Orders.
        • Flamewalker’s Cobra Sting – Renamed to Cobra Sting.
        • Rylakstalker’s Piercing Fangs – Renamed to Piercing Fangs.
        • Killing Blow – Renamed to Killer Accuracy.
        • Dead Eye – Renamed to Deadeye.
        • True Aim – Renamed to Target Practice.
        • Predator – Renamed to Flanker’s Advantage.
        • Improved Traps and Rejuvenating Wind should actually have their places swapped.
        • Concussive Shot will now replace Wing Clip, and no longer requires a ranged weapon.
        • Fortitude of the Bear should have all of its interactions properly setup now with Command Pet, Tenacity pets, as well as Lone Wolf Marksmanship Hunters.
      • Beast Mastery
        • Dire Beast – Damage increased by 400%.
        • Barbed Shot – Damage reduced by 23%.
    • MAGE
      • General
        • Teleport: Valdrakken and Portal: Valdrakken have been added. These can be learned from the Portal Trainer in Valdrakken at level 62 and level 68 respectively.
        • Frostbolt deals 50% additional damage in PvP combat (was 100%).
      • Class Tree
        • Overflowing Energy has been reworked and implemented – Your spell critical strike damage is increased by 10%. When your direct damage spells fail to critically strike a target, your spell critical strike chance is increased by 2%, up to 10% for 8 seconds.
      • Arcane
        • Arcane Surge – The spell damage bonus from the Rune of Power cast from Arcane Surge is now applied to its damage. Mana regeneration reduced to 425% (was 450%), and damage reduced by 30%.
        • Arcane Missiles – Damage reduced by 25%.
        • Arcane Power – Spell damage reduced to 20% (was 25%).
        • Arcane Echo – Now scales with Mastery. Damage reduced by 25%.
        • Enlightened – Increases Arcane damage by 6% while above 70% Mana (was 8%).
        • Mana Gem – Cooldown now reduced by Shifting Power.
        • Touch of the Magi – Now accumulates 20% of damage (was 25%).
        • Nether Precision moved to Impetus position
        • Impetus moved to Slipstream position
        • Slipstream now available directly after Crackling Energy and Nether Precision
        • Arcing Cleave and Resonance swapped positions in the tree.
        • Nether Precision – Fixed an issue with this consuming a charge of the buff if a clearcasted Arcane Missiles was queued up after casting Arcane Blast.
        • Improved Arcane Barrage – Renamed to Arcing Cleave.
        • Conjure Mana Gem – Cooldown reduced to 90 seconds (was 120 seconds).
        • Impetus now has added functionality – If you were to gain an Arcane Charge while at maximum charges instead 10% Arcane damage for 10 seconds.
      • Fire
        • Master of Flame swapped positions with Pyromaniac/Firefall choice node.
        • Flamestrike – Position swapped with Fervent Flickering.
        • Improved Flamestrike – Reduces Flamestrike’s cooldown by 1 second (was 0.5 seconds).
        • Phoenix Reborn – Now directly available after Improved Phoenix Flames (+1 Charge to Phoenix Flames). No longer has a connection from Firemind.
        • Pyroclasm – No longer has a connection from Phoenix Reborn or Tinder. Now has a connection from Firemind or Improved Phoenix Flames. Now has a leading connection to Controlled Destruction.
        • Master of Flame – Now directly available after Conflagration. No longer has a connection from Blaster Master.
        • Pyromaniac and Molten Skyfall selection node – Now has a connection from Blaster Master and Conflagration. Now has a leading connection to Fevered Incantation.
      • Frost
        • Everlasting Frost – No longer a choice node with Improved Blizzard. Now available directly below Flurry and has an added connection going to Ebonbolt and Frozen Touch.
        • Frostbite – Now has an added connection going to Bonechilling
        • Improved Blizzard – No longer a choice node with Everlasting Frost. Damaging an enemy with Blizzard reduces the cooldown of Frozen Orb by 0.5 seconds (was 0.3 seconds).
        • Arctic Piercing has been redesigned and renamed to Piercing Cold – Now increases Frostbolt, Icicle, and Glacial Spike (if talented) critical strike damage by 20%.
        • Icy Veins – Base duration increased to 25 seconds (was 20 seconds).
        • Improved Icy Veins – Removed.
        • Slick Ice – No longer a choice node with Freezing Winds and now available directly after Icy Propulsion.
        • Freezing Winds – No longer a choice node with Slick Ice.
        • Perpetual Winter – Swapped positions with the Ebonbolt/Frozen Touch node.
        • Glacial Assault – Swapped positions with Deep Shatter.
    • MONK
      • Class Tree
        • Developers’ note: Several abilities have been renamed for additional clarity, and several balance-impacting bugs have been fixed. Thank you again for your feedback and reports in finding these bugs.
        • Chi Torpedo – Now correctly causes Chi Torpedo to replace Roll.
        • Roll (Talent) – Now correctly grants an additional charge of Roll.
        • Close to Heart – Now modifies base Leech instead of Leech from gear.
        • Generous Pour – Now modifies base Avoidance instead of Avoidance from gear.
        • Ferocity of Xuen – Now correctly grants 4% damage at rank 2.
        • Escape from Reality – Now correctly functions outside the Shadowlands. Value has been reduced to 25% increased Vivify healing per point.
        • Fatal Touch – Now correctly functions outside the Shadowlands. Value has been reduced to 45 seconds per point.
        • Fast Feet – Now correctly increases the damage of Spinning Crane Kick and scales per point invested.
        • Ironshell Brew – Now correctly grants Armor and Dodge.
        • Roll – Renamed to Improved Roll.
        • Provoke – Renamed to Hasty Provocation.
        • Touch of Death – Renamed to Improved Touch of Death.
        • Vivify – Renamed to Improved Vivify.
        • Fortifying Brew Upgrade (Armor/Dodge) – Renamed to Ironshell Brew.
        • Fortifying Brew Upgrade (Cooldown Reduction) – Renamed to Expeditious Fortification.
        • Developers’ note: Additional connections have been made in several areas to allow more free-form navigation of the talent tree as a whole. We’ve enjoyed seeing your creative builds, and look forward to seeing what you can do with the increased connectivity.
        • Vivacious Vivification now grants an instant Vivify once every 10 seconds.
          • Developers’ note: We really liked the idea of pushing Vivify as a more responsive heal, but Vivacious Vivification as a 100%, always-on reduction to the cast time of Vivify was reducing the decision space for the class as a whole and completely obsoleting Soothing Mist in particular. With this change, we hope to strike a balance of allowing players a skill-testing emergency heal they’re excited to invest into, while still making more sustained with multiple Vivifies a more significant investment that will encourage using the full breadth of the toolkit.
        • Expel Harm moved back to baseline for all Monks.
          • Developers’ note: The prior positioning of Expel Harm was too restrictive and forced the selection of other abilities.
        • Heavy Air replaced with Vigorous Expulsion.
          • Developers’ note: While we were excited about offering additional range and control of the battlefield, player feedback was clear that this talent didn’t feel valuable enough to invest in.
        • Vigorous Expulsion increases the healing of Expel Harm by 5% and the critical strike chance of Expel Harm by 15%.
        • Strength of Spirit increases the healing of Expel Harm by up to 200% based on current maximum health. Moved to the Class Tree from Brewmaster.
        • Profound Rebuttal increases the critical healing of Expel Harm by 50%.
          • Developers’ note: With Expel Harm once again baseline, we’ve taken the opportunity to offer improvements to the ability throughout the tree.
        • Disable has been moved to Row 2.
        • Paralysis has been moved to Row 3.
        • Paralysis Rank 2 has been moved to Row 4.
          • Developers’ note: Players offered feedback that Paralysis and its upgrade didn’t feel optional even in situations where they would not be useful, so we’ve rearranged the tree to increase overall choice.
        • White Tiger Statue damage has been reduced by 75%.
          • Developers’ note: White Tiger Statue is intended to be a solid contributor, but was doing a little too well in some situations. We continue to tweak value to find this cat a new home.
      • Brewmaster
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
      • Mistweaver
        • Ancient Teachings – Now has a 30 yard range (was 20 yards). Now on the Personal Resource Display.
        • Secret Infusion – Increased stats granted to 8/15% (was 5/10%).
        • Vivify – Reduced healing by 25% for Mistweaver.
        • Rapid Diffusion – Now does not override existing Renewing Mists that are longer than 6 seconds.
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
        • Overflowing Mists – Now heals for 1%/2% of max health (was 1.5%/3%).
        • Invoker’s Delight – Now has an 8 second duration with Gift of the Celestials (was 7 seconds).
        • Enveloping Mist – Increased healing by 12.5%.
        • Rising Sun Kick – Increased damage by 25% for Mistweavers. Mana cost increased to 2.5% of base mana (was 1.5%).
        • Tiger Palm – Increased damage by 40% for Mistweavers.
        • Blackout Kick – Reduced damage by 20% for Mistweavers.
        • Tea of Serenity – Thunder Focus Tea also grants Renewing Mist, Enveloping Mist, and Vivify 1 extra charge at random.
        • New connections/placement below gate 2.
        • Tea of Plenty – Now a choice node with Tea of Serenity.
        • Unison – Now a choice node with Restorative Proliferation.
        • Overflowing Mists moved to row 6.
        • Bountiful Brew/Attenuation choice node moved to row 9.
        • Peaceful Mending moved to row 9.
        • Tea of Plenty – Thunder Focus Tea also grants Renewing Mist, Essence Font, and Rising Sun Kick 1 extra charge at random. Removed Enveloping Mist and Vivify from proc list.
        • Zen Reverberation – Increased damage and healing to 70% (was 50%).
        • Jade Bond – Increased healing of Gust of Mist to 40% (was 25%).
        • Accumulating Mist – Increased damage and healing to 20% (was 15%).
      • Windwalker
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
        • Fury of Xuen – Now grants flat 10% Haste rather than a stat value.
        • Strike of the Windlord damage has been adjusted.
        • Fixed an issue preventing Forbidden Touch from functioning.
        • Mark of the Crane – Now correctly grants its passive when talented.
        • Empowered Tiger Lightning – Now correctly grants its passive when talented.
        • Developers’ note: Players have offered feedback about the locations of Jade Ignition and Hit Combo, as the other talents surrounding and connecting to them are typically stronger in different situations than these effects (Hit Combo is surrounded primarily by AOE bonuses, Jade Ignition connected to mostly single-target focused effects). The positioning of these traits is intentional as a reward for investing in a particular path , as we would like players to diversify and consider the entire tree when developing talent builds.
          We’ve heard players desire to bring back Calculated Strikes, but would prefer to balance Spinning Crane Kick to be a button that’s viable without the aggressive compound scaling afforded by Calculated Strikes.
        • Flashing Fists – Tooltip now reflects active damage increase.
        • Touch of the Tiger – Rank values updated to 15%/30%.
        • Drinking Horn Cover – Corrected an issue causing Drinking Horn Cover to fail to extend correctly.
        • Thunderfist – Charges are now correctly applied when the updated version of Strike of the Windlord fires.
        • Meridian Strikes – Now correctly reduces upgraded versions of Touch of Death.
        • Bone Marrow Hops – Replaced with Dust in the Wind. Bonedust Brew radius increased by 50%.
        • Feathers of a Hundred Flocks – Renamed to Widening Whirl.
        • Hidden Master’s Forbidden Touch – Renamed to Forbidden Technique.
        • Keefer’s Skyreach – Renamed to Skyreach.
        • Corrected an issue where Fortifying Brew for Windwalker incorrectly had a shorter than intended base cooldown.
        • Power Strikes – No longer unintentionally grants Chi when the effect has not been consumed.
        • Developers’ note: We appreciate the many reports from PTR and Beta, and continue to fix bugs. Thank you for your reports – they’re very helpful in hunting down issues.
        • Multiple talents have been updated to address issues.
        • Touch of the Tiger, Flashing Fists, and Hardened Soles now correctly persist through zone transfer.
        • Shadowboxing Treads, Jade Ignition, Xuen’s Bond, Bone Dust Brew, Attenuation, Bone Marrow Hops, Last Emperor’s Capacitor, Keefer’s Skyreach, Xuen’s Battlegear, and Way of the Fae now again function outside the Shadowlands.
        • Glory of the Dawn has been updated to scale with the Monk’s attack power, rather than using a flat value
        • Open Palm Strikes has been converted to a percentage bonus to Fists of Fury Damage.
        • Meridian Strikes has been converted to a percentage bonus to Touch of Death.
        • Resolved an issue where Power Strikes was not correctly re-applying the bonus effect.
          • Developers’ note: We appreciate the Windwalker community’s patience with these technical issues and apologize for the delay in addressing them.
        • Monitoring the interaction between Shadowboxing Treads and Mark of the Crane.
          • Developers’ note: The interaction between Shadowboxing Treads and Mark of the Crane is very powerful, and we’re paying close attention to the impact it has on Windwalker AOE gameplay and targeting flow when engaging groups of enemies. We’ve reduced the damage provided by talented Shadowboxing Treads in this build, but Mark of the Crane applications currently remain.
    • PALADIN
      • Class Tree
        • Greater Judgement – Judgement now causes the target to take 20% increased damage from your next Holy Power ability (was 25%).
        • Seal of Crusader – Increases Holy Damage taken by 3/6% (was 5/10%).
        • Divine Purpose – Increases the damage of your next holy damage spender by 15% (was 20%).
        • Zealot’s Paragon – Extension reduced to 0.5 seconds (was 1 second).
      • Holy
        • Power of the Silver Hand – Now triggers twice a minute on average. Now on the Personal Resource Display.
        • Tyr’s Deliverance – Now on the Personal Resource Display.
        • Awakening – Now grants Avenging Wrath for 8 seconds (was 10 seconds).
        • Saved by the Light – Absorb shield has been increased by 100%.
        • Glimmer of Light – Healing and damage increased by 20%.
        • Divine Purpose and Awakening can no longer trigger from Second Sunrise.
        • New Talent: Inflorescence of the Sunwell – Infusion of Light has 1 additional charge, reduces the cost of Flash of Light by an additional 30%, and has a 30% chance to generate an additional Holy Power from Holy Light.
        • New Talent: Divine Insight – Holy Shock’s healing and damage is increased by 5%.
        • New Talent: Unwavering Spirit – The cooldown of Aura Mastery is reduced by 30 seconds.
        • New Talent: Tirion’s Devotion – Lay on Hand’s cooldown is reduced by 1 second per Holy Power spent.
        • New Talent: Veneration – Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
        • New Talent: Resplendent Light – Holy Light heals up to 5 targets within 8 yards for 8% of its healing.
        • New Talent: Imbued Infusions – Consuming Infusion of Light reduces the cooldown of Holy Shock by 1 second.
        • New Talent: Boundless Salvation – Casting Flash of Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 0.5 seconds. Casting Holy Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 1 second.
        • New Talent: Relentless Inquisitor – Spending Holy Power grants you 1% Haste per finisher for 12 seconds, stacking up to 3/5 times.
        • New Talent: Empyrean Endowment – Judgment empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness. The effect can only occur every 30 seconds.
        • Added connections and pathing and moved a few talents around.
        • Divine Revelations - Now a 1-point node.
        • Saved by the Light – Now a 1-point node.
        • Protection of Tyr – Now a choice node with Unwavering Spirit.
        • Moment of Compassion – Now a choice node with Resplendent Light.
        • Removed Liadrin’s Fury Unleashed.
        • Removed Tyr’s Munificence.
        • Divine Favor moved from PvP talents to the Holy talent tree. No longer provides immunity to interrupts, now increases healing by 60% (was 40%). Cooldown increased to 45 seconds (was 30 seconds).
        • Empyrean Endowment – Added functionality for Holy Paladin. Slight tooltip change for both Retribution and Holy.
        • Divine Revelations – Now causes Holy Light to refund 2% max mana. Now increases the healing of Flash of Light by 10%.
        • Tyr’s Deliverance – Increased radius to 20 yards (was 15 yards). Increased healing by 5% and healing bonus increased to 25% (was 20%).
        • Infusion of Light is now learned baseline.
      • Protection
        • Light of the Titans – Healing reduced by 25%.
        • Spell Block can no longer block attacks from behind, while stunned, or while casting/channeling a spell.
        • Holy Shield now requires having a shield equipped to use.
        • Holy Shield will no longer allow you to block periodic spell damage.
        • Holy Shield will now allow you to block creatures that deal non-physical auto attack damage, such as if a Fire Elemental melee attacks you as Fire damage.
        • Holy Shield will work against attacks that deal combinations of physical and elemental damage, such as a Fire and Physical spell or attack.
        • The combat log will properly report Spell Blocks from Holy Shield as blocked damage, rather than absorbed damage.
      • Retribution
        • Templar’s Verdict – Damage reduced by 35%.
        • Final Verdict – Damage reduced by 35%
        • Zeal – Judgment now causes your next 2 auto attacks to occur 30% faster (was your next 3).
        • Ashes to Dust – Now 20% chance to reset Wake of Ashes instead of Blade of Justice (was 35%).
        • Execution Sentence – Deals 10% of damage done (was 20%).
        • Templar’s Vindication – Changed to a 15% chance of a 10/20% Templar’s Verdict (was 15/30% chance of a 15/30% Templar’s Verdict).
        • Divine Storm – Damage reduced by 35%.
    • PRIEST
      • Class Tree
        • Binding Heals – Casting Flash Heal on allies with Binding Heals talented now applies Atonement to the Priest. Only applies to Discipline specialization.
        • Fade (Rank 2) – Removed. Functionality is now a part of base Fade.
        • Focused Will (Rank 2) – Removed. Discipline and Holy passively have the rank 2 effect.
        • Moved a few nodes around in the tree.
        • Purify – Tooltip now conditionally updates when Improved Purify is talented.
        • Masochism renamed to Protective Light – Now triggers from Flash Heal casts instead of Shadow Mend.
        • Shadow Mend – Removed. Replaced with Improved Flash Heal.
        • Improved Flash Heal – Increases the healing done by Flash Heal by 15%.
        • Light’s Inspiration has been redesigned – Increases the maximum health gained from Desperate Prayer by 8%/15%.
        • Dominate Mind – Cooldown reduced to 30 seconds (was 2 minutes).
        • Measured Contemplation (Runecarving Power) – Removed Shadow Mend from its tooltip.
        • Throes of Pain – Now a 2-point talent further down in the tree. Increases Shadow Word: Pain damage by 3%/5% and returns 3/5 Insanity or 0.5%/1.0% mana.
        • Tithe Evasion – Now in the Class tree (was Shadow tree).
        • Improved Mind Blast has been removed.
        • Translucent Image – Fade reduces damage you take by 10% (was 5%).
        • Dominant Mind renamed to Dominate Mind – Now an active spell as a choice against Mind Control. Mana cost changed to match Mind Control’s mana cost.
        • Holy Nova – Damage and healing increased by 75%.
        • Mind Blast – Cooldown reduced to 9 seconds (was 15 seconds).
        • Phantasm – No longer a choice against Translucent Image.
        • Twist of Fate – Fixed an issue causing Twist of Fate to not trigger.
      • Discipline
        • Mind Blast – Damage increased by 38%.
        • Shadowflame Prism – Renamed to Inescapable Torment.
        • Wrath, Unleashed – Now Wrath Unleashed.
        • Shadow Covenant – No longer references Shadow Mend.
        • Balance In All Things renamed to Twilight Equilibrium.
        • Aegis of Wrath – Power Word: Shield absorbs 50% additional damage but the absorb amount decays by 3% every 1 second (was 30%).
      • Holy
        • Divine Word – Added a more detailed description of each effect in its tooltip.
        • Divine Word: Sanctuary – Number of targets healed is now capped to 6.
        • Reorganized the bottom of the tree and a copy nodes early in the tree.
        • Holy Fire – Holy Fire now replaces Mind Blast for Holy Priest.
        • Burning Vehemence has been redesigned – Increases the damage of Holy Fire by 25%.
        • Searing Light – Increases the damage of Smite and Holy Nova by 25%/50% against targets affected by your Holy Fire (was 15%/30%).
        • Resonant Words – Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 25%/50% (was 15%/30%).
        • New Talent: Divine Image – When you use a Holy Word spell, you have a chance to summon an image of a Naaru at your side. For 15 seconds, whenever you cast a spell, the Naaru will cast a similar spell.
        • Miracle Worker – Holy Word: Serenity and Holy Word: Sanctify gain an additional charge.
        • Spirited Litany renamed to Answered Prayers – After your Prayer of Mending heals 100 / 50 times, gain Apotheosis for 8 seconds. Does not reset the cooldown of Holy Words when triggered.
        • Guardians of the Light – Tooltip updated. Guardian Spirit also grants you 100% of its effects when used on an ally.
        • Desperate Times – Increases healing by 10%/20% on friendly targets below 50% (was 6%/12%).
      • Shadow
        • Talent tree has been rearranged.
        • Dark Void – Cooldown no longer affected by Haste.
        • Shadow Crash – Cooldown no longer affected by Haste.
        • Mind Blast – Generates 6 Insanity (was 8). Damage reduced by 20%.
        • Mind Spike – Generates 4 Insanity (was 6). Damaged reduced by 50%.
        • Auspicious Spirits – Generates 1 Insanity (was 2).
        • Vampiric Touch – Generates 4 Insanity (was 5).
        • Shadow Word: Pain – Generates 3 Insanity (was 4).
        • Mind Flay: Insanity – Generates 4 Insanity per tick (was 6).
        • Idol of C’Thun – Mind Flay from Void Tendril generates 2 Insanity per tick (was 3). Mind Sear from Void Lasher now generates 2 Insanity per tick (was 1), and no longer generates additional Insanity based on number of targets hit.
        • Mind Flay – Generates 2 Insanity per tick (was 3).
        • Mindbender – Generates 3 Insanity per melee attack (was 5).
        • Hallucinations – Generates 4 Insanity (was 6).
        • Dark Void – Generates 15 Insanity (was 20). Applies Shadow Word: Pain to 15 additional targets (was 8).
        • Echoing Void – Damage reduced by 50%.
        • Idol of Yogg-Saron – Requires 100 Shadowy Apparitions (was 200). Damage of Void Spike increased by 1100%.
        • Surge of Darkness – Increases the damage of Mind Spike by 200% (was 50%).
        • Mind Sear – Damage increased by 115%.
        • Devouring Plague – Damage increased by 30%.
        • Void Bolt – Damage increased by 80%.
        • Coalescing Shadows – Increases the damage of Mind Spike and Mind Blast by 10% (was 20%).
        • Mind Melt – Increases the critical strike chance of Mind Blast by 25% (was 50%).
        • Moved various nodes around in the tree.
        • Driven to Madness – Now affects both Void Eruption and Dark Ascension.
        • Void Origins – Now affects both Void Eruption and Dark Ascension.
        • Void Volley – Now affects both Void Eruption and Dark Ascension.
        • Dark Ascension – Slightly reworded the tooltip and aura tooltip. No functional changes.
        • Depth of the Shadows renamed to From Darkness Comes Light – Now affects Flash Heal instead of Shadow Mend.
        • Mind Spike – Damage modifiers from Shadowform, Voidform, and Mastery: Shadow Weaving now properly increase Mind Spike’s damage.
        • Shadowflame Prism renamed to Inescapable Torment – Now a 2-point talent for Shadow.
        • Monomania renamed to Screams of the Void and slightly redesigned – While channeling Mind Flay and Void Torrent the tick rate of your Vampiric Touch and Shadow Word: Pain your target is increased by 40%/80%. While channeling Mind Sear, the tick rate of your Vampiric Touch and Shadow Word: Pain on all targets is increased by 40%/80%.
        • Derangement – Renamed to Encroaching Shadows.
        • Voidform – Increases spell damage by 10% (was 20%). No longer in the spell book by default. Now learned when talenting into Void Eruption.
        • Void Bolt – No longer in the spell book by default. Now learned when talenting into Void Eruption.
        • Dark Ascension – Cooldown reduced to 1 minute (was 2 minutes).
        • Void Eruption now has an additional effect – Each 25 Insanity spent during Voidform increases Voidform’s duration by 1 second.
        • Mind Flay: Insanity has been slightly redesigned – Devouring Plague transforms your next Mind Flay into Mind Flay: Insanity. Lasts 10 seconds (was 5 seconds). Mind Flay: Insanity deals 120% more damage than Mind Flay per tick, ticking 4 times over 3 seconds (reduced by Haste). Slows by 70% and generates 6 Insanity per tick.
        • Shadow Word: Pain – Resolved a tooltip issue causing the Insanity generated to only display when talented into Void Eruption.
        • Mind Flay – Resolved a tooltip issue causing the Insanity generated to only display when talented into Void Eruption.
        • Mastermind - Removed.
        • Fiending Dark - Removed.
        • The Shadow tree has been reorganized.
        • Dark Evangelism – Fixed a bug causing Mind Sear damage to not be increased by Dark Evangelism.
        • Hallucinations – Now Baseline as Shadow.
        • Dark Ascension – Now a choice node against Void Eruption. Duration increased to 20 seconds (was 18 seconds). Damage per stack increased to 5% (was 4%). No longer requires or consumes Dark Evangelism.
        • Mind Spike – No longer removes damage over time effects. Critical Strike chance bonus to Mind Blast moved to Mind Melt.
        • Mind Melt – The tooltip has been updated. Mind Spike reduces the cast time of your next Mind Blast by 50%, and increases its critical strike chance by 50%, stacking up to 2 times. Lasts 10 seconds.
        • Derangement – Increases Mind Sear damage by 20% instead of increasing its cast speed.
        • Mind Sear – Updated Mind Sear behavior for a better experience. Added extra initial tick. Now costs Insanity immediately and cancels as soon as the Priest doesn’t have enough Insanity.
        • Mind Devourer – Now a 1-point node with a 15% trigger chance. The trigger effect now affects Devouring Plague or Mind Sear.
        • Shadowy Apparitions – Fixed a bug that caused periodic Devouring Plague to spawn Shadowy Apparitions.
        • Silence – Range changed to 40 yards to offset the loss of Silence (Rank 2).
        • Damnation – Cooldown increased to 1 minute (was 45 seconds).
        • Void Torrent – Cooldown increased to 1 minute (was 30 seconds). Damage increased by 25%.
        • Malediction – Now a 2-point talent. Reduces the cooldown of Damnation and Void Torrent by 15 seconds/30 seconds.
        • Voidform – Duration increased to 20 seconds (was 15 seconds).
        • Void Bolt – Cooldown reduced to 6 seconds (was 9 seconds).
        • Ancient Madness – Now affects Dark Ascension and Voidform. Now increases critical chance by 10%/20% for 20 seconds reducing by 0.5%/1.0% per second (was 15%/30% for 15 seconds reducing by 1%/2% per second).
        • Surrender to Madness has been removed.
        • Hungering Void has been removed.
        • Piercing Shadows has been removed.
        • Lunacy has been removed.
        • Vampiric Insight renamed to Shadowy Insight – Now triggers from Shadow Word: Pain periodic damage instead of Vampiric Touch periodic damage.
    • ROGUE
      • General
        • Instant Poison – Damage reduced by 21%.
      • Class Tree
        • Alacrity – Now grants 1% Haste per stack, up to 5 stacks (was 2%, to 4 stacks).
        • Thistle Tea – Total bonus Mastery granted reduced by 20%.
        • Find Weakness – Armor ignore value reduced to 15/30% (was 20/40%).
      • Assassination
        • All ability damage reduced by 34%.
        • Rupture – Damage increased by 22%.
        • Venomous Wounds – Energy restore reduced to 5 (was 7).
        • Improved Poisons – Bonus poison chance reduced to 5/10% (was 10/20%).
        • Venom Rush – Energy restore reduced to 5 (was 8).
        • Vicious Venoms – Additional Nature damage values restored to 10/20% (was unintentionally 15/20%).
        • Systemic Failure – Bonus damage reduced to 20% (was 30%).
        • Twist the Knife – Bonus duration reduced to 2 seconds (was 3 seconds).
        • Doomblade – Additional Bleed damage reduced to 20% (was 30%).
        • Deathmark – Damage increased by 227%.
        • Tiny Toxic Blade – Bonus damage increased to 500% (was 300%).
        • Poison Bomb – Damage increased by 200%.
        • Sepsis – Damage increased by 60%.
        • Kingsbane – Damage increased by 50%.
      • Outlaw
        • All ability damage reduced by 14%.
        • Opportunity – Sinister Strike chance reduced to 30% (was 35%).
        • Weaponmaster – Bonus strike chance reduced to 5% (was 10%).
        • Combat Potency – Energy regeneration reduced to 20% (was 30%).
        • Swift Slasher – Bonus attack speed per combo point reduced to 2% (was 3%).
        • Fatal Flourish – Chance to restore energy reduced to 60% (was 75%).
        • Quick Draw – Bonus Pistol Shot damage reduced to 20% (was 50%).
        • Summarily Dispatched – Duration reduced to 8/15 seconds (was 10/20 seconds).
        • Greenskin’s Wickers – Bonus Pistol Shot damage reduced to 200% (was 300%).
        • Restless Crew – Removed.
        • New Talent: Improved Adrenaline Rush – Generate full combo points when you gain Adrenaline Rush, and again when it ends.
        • Between the Eyes – Now baseline (was talented).
        • New Talent: Improved Between the Eyes – Critical hits with Between the Eyes deal four times normal damage.
        • Some Outlaw talents have changed positions to account for the above change.
        • Keep it Rolling – Cooldown increased to 7 minutes (was 5 minutes).
        • Dreadblades – Cooldown increased to 2 minutes (was 1.5 minutes).
      • Subtlety
        • All ability damage reduced by 17%.
        • Improved Shadow Dance – Increases duration of Shadow Dance by 1/2 seconds (was 2/4 seconds).
    • SHAMAN
      • General
        • Stormkeeper, Healing Stream Totem, and Cloudburst Totem should now properly grant 2 charges of the ability when talenting into both nodes on the talent tree.
      • Class Tree
        • Brimming with Life – Now grants Stamina in arena matches even when Reincarnation is on cooldown.
        • Call of the Elements – Renamed to Totemic Recall.
        • Improved Call of the Elements – Renamed to Call of the Elements.
      • Elemental
        • Primal Storm Elemental’s Eye of the Storm – Renamed to Tempest.
      • Enhancement
        • Corrected an issue that caused Gathering Storms to scale damage incorrectly.
        • Corrected an issue that prevented Crashing Storms from increasing Crash Lightning’s maximum buff stack cap.
        • Corrected an issue with Maelstrom Weapon not counting the correct amount of stacks consumed.
        • Stormflurry – Procs no longer benefit or consume Stormblast’s bonus nature damage effect for Stormstrike.
        • Windstrike – Cooldown lowered to 7.5 seconds to match Stormstrike’s cooldown.
        • Thorim’s Invocation – Will now default to Lightning Bolt if you have not used either Lightning Bolt or Chain Lightning before pressing Ascendance.
        • Thorim’s Invocation – Will no longer consume or benefit from more than 5 Maelstrom Weapon stacks per Windstrike.
        • Corrected an issue where the 5% bonus from Raging Maelstrom wasn’t functioning when Overflowing Maelstrom was selected.
        • Lightning Lasso – Now properly affected by Mastery: Enhanced Elements.
        • Lightning Lasso – Now affected by the Lightning Feral Spirit’s nature damage increase buff.
        • Doom Winds – Global cooldown now scales with Haste.
        • Ice Strike – No longer improperly not usable while silenced.
        • Windfury Totem functionality has been adjusted:
          • Main-hand auto attack interaction is unchanged.
          • Off-hand attacks can trigger an off-hand Windfury attack. This is an actual real “auto attack”, which means things like Flametongue Weapon, or whatever other effects may activate from off-hand attacks, can now potentially happen from this bonus attack.
          • Windfury Totem extra attacks can no longer miss. Targets can still dodge or parry these attacks, they are just no longer able to miss.
          • Enhancement Shaman who are under the effects of Ascendance can now benefit from Windfury Totem if they are auto-attacking from outside of melee range range with Windlash.
        • Selecting both Elemental Blast and Lava Burst will now cause Elemental Blast to replace Lava Burst, and Elemental Blast will have 2 charges.
        • Primal Lava Actuators – Renamed to Ashen Catalyst.
        • Witch Doctor’s Wolf Bones – Renamed to Witch Doctor’s Ancestry.
      • Restoration
        • Earthliving Weapon – Healing increased by 250%.
        • Earthwarden – Renamed to Improved Earthliving Weapon.
        • Swirling Maelstrom reduced to 1 stack of Maelstrom Weapon (was 2). Fire Nova interaction clarified that it is 1 stack per Fire Nova caused rather than per Fire Nova ability cast.
        • Feral Lunge is now below Windfury Weapon rather than below Stormflurry.
        • Windfury Totem trigger chance is now back up to 20%. This is also a rank 2 that got lost.
        • Crash Lightning has had the following adjustments:
          • Cooldown increased to 12 seconds (was 9 seconds).
          • Crash Lightning’s buff from hitting 2 or more targets is now 12 seconds (was 10 seconds).
          • Ice Strike can now also cause the bonus damage from Crash Lightning.
          • The initial damage, as well as the bonus damage from Stormstrike, Lava Lash, and Ice Strike has been increased.
          • The initial damage as well as the bonus damage from Stormstrike, Lava Lash, and Ice Strike now deals reduced damage when you are fighting more than 6 targets.
    • WARLOCK
      • Affliction
        • Nightfall – Now causes Drain Soul to channel 50% faster.
      • Destruction
        • Mayhem – Now implemented and updated slightly: Your single target spells have a 25% chance to apply Havoc to a nearby enemy for 5 seconds.
        • Known Issue: Duplicated spells from Mayhem have a chance to trigger Mayhem if Mayhem expires while they are in the air, which allows for Havoc to be applied to your current target.
        • Pandemonium – Tooltip updated. Functionality unchanged.
        • Rolling Havoc – Tooltip updated. Functionality unchanged.
        • Cry Havoc – Tooltip updated. No longer ignores the Havoc target when dealing damage.
    • WARRIOR
      • Class Developer Notes
        • Our focus continues to be on bug fixing and tuning, things are progressing well here, and many small fixes have not been mentioned in the update notes.
        • We’ve also been working on the Rage economy across the Warrior class and have been taking small steps to reduce Rage generation throughout the Beta.
        • We’re purposely taking a measured approach here as we feel all three specializations are in fun places to play and part of that is due to the availability of Rage.
        • In turn, all three specializations should feel their Rage economy reduced a small amount in this update.
        • We’ve removed Wrenching Impact. We’d like to provide a different choice node for Heroic Leap but will not be looking to do this for the launch of Dragonflight as our priorities are currently on stability and tuning.
        • This week for the Class, Arms and Fury trees we’ve mostly been fixing errors and tweaking things. We’re happy with where these are at and don’t intend to make any large changes moving forward. Arms and Fury and various options within them seem to be preforming well and people are enjoying them, we’ll be monitoring feedback and tuning things where needed.
          This week, we’ve focused more on the Protection tree and provide more details on this below.
        • We’ve decided to remove Skull Banner, the general consensus across sources of feedback has not been particularly positive and we’ve struggled to find the right home for Skull Banner in each of the talent trees. Therefore, we’ve decided to remove it.
        • No other major updates, some tweaks and bug fixes as we are generally satisfied with the Warrior class tree…
        • We may still switch adjust talent node positions as we move throughout the Beta and monitor feedback.
      • Class Tree
        • Refactored all bleed effects to ensure they receive damage modifiers correctly and can critical strike correctly.
        • Barbaric Training (Protection) – Revenge now deals 25% increased damage (was 20%).
        • Avatar now appears on the personal resource bar when on cooldown
        • Seismic Reverberation (Arms / Fury) – The extra hit from Whirlwind now deals 30% of Whirlwind’s damage (was 50%).
        • Barbaric Training (Arms) – Slam and Whirlwind’s damage bonus reduced to 30% (was 40%) and now increases the Rage cost by 10 (was 5).
        • Thunderous Words – Damage bonus for Bleed effects reduced to 15% (was 20%).
        • Avatar – Generates 10 Rage (was 15).
        • Heroic Throw (Protection) – Now has a cooldown of 1 second.
        • Titanic Throw – Now has a cooldown of 3 seconds for Protection and 8 seconds for Arms and Fury.
        • Wrenching Impact has been removed.
        • Sidearm – Tooltip now matches the chance to trigger correctly.
        • Shockwave (Protection) – Base damage increased by 50%.
        • Bitter Immunity – Once again more easily available, but now no longer clears Bleeds.
        • Reinforced Plates – The armor values should now be correctly calculated.
        • Battle Stance – Now reduces the effects of Root and Snares by 10% (was 15%).
        • Berserker Stance – Now reduced the effects of incapacitating effects by 10% (was 15%).
        • Inspiring Presence – Tooltip updated to make its effect clearer.
        • Spear of Bastion – Now grants 20 Rage (was 25).
        • Elysian Might – Now extends the duration of Spear of Bastion by 2 seconds (was 4 seconds).
        • Piercing Verdict – Damage and Rage bonus increased to 50% (was 30%).
        • Endurance Training: Fury – Now increases Stamina by 5% and reduces the duration of moment impairing effects on you by 10%.
        • Endurance Training: Arms and Protection – Now increases Stamina by 5% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
        • Thunderous Roar – Now deals damage in a 12 yard radius (was a frontal cone) and also generates 10 Rage.
        • Shockwave – Now generates 10 Rage.
        • Avatar – Now grants 15 Rage (was 20).
        • Crushing Force: Protection – Tooltip should now correctly update granting 5% increased critical damage per rank.
        • Barbaric Training: Protection – Revenge damage reduced to 30% (was 40%).
        • Cruel Strikes – Now increases Critical Strike chance by 1% and increases the critical strike damage of Execute by 5% per rank.
        • Quick Thinking – Now increases Haste by 1% and your auto attack critical strikes increase your auto attack speed by 10% for 10 seconds per rank.
        • Frothing Berserker: Arms Variant – Mortal Strike and Cleave have a 20% chance to immediately refund 20% of the Rage spent.
        • Frothing Berserker: Fury Variant – Rampage has a 20% chance to immediately refund 20% of the Rage spent.
        • Frothing Berserker: Protection Variant – Revenge has a 20% chance to immediately refund 50% of the Rage spent.
        • Switched the positions of Frothing Berserker and Honed Reflexes positions to ensure the node that governs the left branch is more universally desired.
        • Fast Footwork has returned to a 5% speed increase (was 10%).
      • Arms Developer Notes
        • No major updates for the Arms tree. We feel good about the tree and are working on fixing various bugs and tweaking abilities where needed.
        • Deft Experience’s bonus to Rend has been integrated into Bloodborne and will have a new secondary effect in a future build.
      • Arms
        • Storm of Swords – Damage bonus granted to Whirlwind reduced to 175% (was 200%).
        • Seasoned Soldier – Grants 20% bonus Rage from crits (was 30%).
        • Improved Overpower – Overpower deals 10% increased damage (was 5%).
        • Critical Thinking – Now refunds 5% of the Rage spent on Execute per rank (was 10%).
        • Skullsplitter – Cooldown is no longer modified by Haste.
        • Bloodsurge – Chance to grant Rage reduced to 15% (was 20%).
        • Deft Experience – Grants 0.45% increase to Tactician (was 0.5%).
        • Stormwall – Now has a lockout period of 1 second.
        • Dance of Death – Clarified tooltip to make it clear you are not required to get the killing blow.
        • Exploiter – No longer effects Cleave, the synergy here was odd and didn’t work in practice.
        • Fracture – Updated tooltip to not reference Thunderous Roar.
        • Bloodborne – No longer increased the damage of Rend’s initial strike.
        • Exploit the Weakness – Removed from the talent tree.
        • Deft Experience – Now grants 1% Mastery and increases Tactician’s chance to trigger by 0.5% per rank.
        • Rend – The initial strike of Rend’s damage has been increased to 64% damage (was 32%).
        • Massacre – Updated Massacre visuals.
        • Valor in Victory is now 1% Versatility and a 15 second reduction to the cooldown of Die by the Sword per rank.
        • Critical thinking – Now increase your Critical Strike chance by 1% and Execute refunds 10% of Rage Spent per rank.
        • Bloodborne – Now increases Deep Wounds, Rend and Thunderous Roar’s Bleed effects by 7.5% and Rend’s direct damage is increased by 50% per rank.
        • The Strength bonus from Hurricane should now be calculated correctly.
        • The Strength bonus from Test of Might should now be calculated correctly.
        • Test of Might reverted to 1% Strength per 10 Rage spent (was 5% per 30 Rage).
        • Fracture no longer causes the Bleed effects of Thunderous Roar to expire to lower cooldown alignment and allow Thunderous Roar to be used more freely.
        • Removed Skull Banner.
        • Battlelord now reduces the cost of Mortal Strike and Cleave by 10 (was 15).
        • Warbreaker should again work correctly with Anger Management.
      • Fury Developer Notes
        • Cruelty has historically been a very powerful talent and its position and functionality wasn’t ideal depending on your build. So, we’ve decided to split the damage and cooldown related components. This makes pathing better for various builds and also allows us to better control the power of certain abilities.
        • Made some changes to Annihilator to bring the damage and rage generation down.
        • The rage generation of various abilities such as Annihilator do not synergize with Recklessness, we will be fixing this in a future update.
        • We’ve done some testing internally on two-handed Annihilator builds and will update more to update on here in the future.
        • No other major changes, various bug fixes and tweaks to abilities.
      • Fury
        • Slaughtering Strikes – Now correctly consumed by Rampage when using Annihilator.
        • Berserker Stance – Now increases auto attack damage by 15% (was 10%).
        • Slaughtering Strikes – Auras now apply correctly and will no longer duplicate.
        • Improved Whirlwind – Multi target proc charges now appear in the personal resource bar.
        • Meat Cleaver – Whirlwind damage bonus reduced to 20% (was 25%).
        • Storm of Swords – Damage bonus of Whirlwind reduced to 70% (was 100%) and Whirlwind’s cooldown increased to 7 seconds (was 6 seconds).
        • Odyn’s Fury – Generates 15 Rage (was 20).
        • Raging Blow damage has been increased by 8%.
        • Crushing Blow damage has been increased by 3%.
        • Annihilator – Now generates 2 Rage per attacks.
        • Dancing Blades – Now triggers from procs correctly.
        • Annihilator – Can now be used with 2-handed weapons.
        • Rampage – Damage reduced to 206% (was 227%).
        • Hack and Slash – Was incorrectly triggering on every Rampage strike instead of casting Rampage. We like this functionality, so now Hack and Slash has a 20% chance with each Rampage strike to refund a charge of Raging Blow.
        • Storm of Steel – Now causes Ravager to generate 15 Rage per hit (was 10).
        • Critical Thinking – Now grants 1% critical strike chance per rank (was 1.5%) and the tooltip now correctly states that it affects Annihilator.
        • Annihilator, Slam, Thunderous Roar, Shockwave, and Odyn’s Fury should now gain extra Rage benefit from Recklessness.
        • Massacre – Updated Massacre visuals.
        • Wrath and Fury – Now increases Raging Blow’s damage by 10% (was 5%).
        • Slaugthering Strikes – Auras now display correctly for both Raging Blow and Annihilator, and it can now be triggered via Crushing Blow.
        • Bloodcraze – Can now be triggered via Bloodbath.
        • Dancing Blades Attack speed bonus reduced to 30% (was 50%).
        • Deft Experience – Now increases Mastery by 1% and reduces the cooldown of Bloodthirst by 0.75 seconds per rank.
        • Swift Strikes – Now increases Haste by 1% and Raging Blow and Annihilator generate and additional 1 Rage.
        • The Strength bonus from Hurricane should now be calculated correctly.
        • Removed the Rage cost from the base version of Whirlwind.
        • Bloodthrist’s Bloodcraze buff duration increased to 20 seconds (was 15 seconds).
        • Removed Skull Banner.
        • Cruelty no longer grants a chance to reset charges of Raging Blow.
        • Cruelty now grants 15% increased damage to Raging Blow and 5% increased damage to Annihilator.
        • Wrath and Fury in addition to increasing the damage of Raging Blow by 5%, now grants a 30% chance to reset charges of Raging Blow while Enraged.
        • Annihilator now grants 3 Rage per hit (was 6).
        • Slaughtering Strikes increases the damage of Rampage via Annihilator by 2% (was 3% per strike).
        • Slam generates 10 Rage through Storm of Swords and its damage reduced to 150% (was 200%).
        • Annihilator damage reduced to 10% (was 19%).
        • Bloodborne damage bonus to periodic effects reduced to 15% (was 30%).
      • Protection Developer Notes
        • We’ve started to put more focus on the Protection tree this week and you’ll see a large update next week also.
        • We’re very happy with how Protection Warriors are playing, but they have been overperforming both in terms of survivability and damage, so we’ve made some tweaks to bring them more in line with the other tanking classes.
        • We don’t intend to make large structural changes to Protection Warrior’s trees, our goals for the next week are mainly around bug fixing, tuning and to make the bottom left and right sides of the tree more appealing.
        • We’ve made some changes to the baseline Vanguard ability to account for the large amount of survivability bonuses available in the talent tree.
      • Protection
        • Champion’s Bulwark – Now correctly doesn’t consume charges of Shield Block or trigger cooldowns of Shield Block.
        • Violet Outburst – Now grants 100% increased Rage generation for Shield Slam and Thunderclap and includes benefits any existing rage generation modifiers on those abilities. Its tooltip is now updated to correctly represent its functionality.
        • Unbreakable Will – Now correctly applies to party members.
        • Revenge – Damage reduced to 45% (was 53%).
        • Thunderlord – Each enemy hit by Thunderclap reduces the remaining cooldown of Demoralizing Shout by 1 second up to 3 seconds (was up to 4 seconds).
        • Booming Voice – Generates 30 Rage (was 40).
        • Champion’s Bulwark – Grants 20 bonus Rage (was 30).
        • Violent Outburst – Now causes Shield Slam and Thunderclap to generate 50% additional Rage, rather than 30 and 10 additional Rage.
        • Impenetrable Wall – Now grants Shield Slam 3 extra Rage (was 5).
        • Heavy Repercussions – Now grants Shield Slam 2 extra Rage (was 3).
        • Champion’s Bulwark – No longer consumes a Charge of Shield Block or resets Shield Blocks cooldown.
        • Dance of Death – Now applies to your current Ravager and any future Ravager casts within the next 2 minutes.
        • Bloodsurge – Chance to grant Rage reduced to 15% (was 20%).
        • Bloodborne – Damage bonus granted to Bleeds now 10% (was 15%).
        • Deep Wounds – Should now trigger Bloodsurge correctly.
        • Titanic Throw – Fixed an issue causing Titanic Throw to get the 100% bonus from Improved Heroic Throw twice.
        • Heroic / Titanic Throw – Now has a 3 second cooldown.
        • Auto-attack damage reduced by 20%.
        • Brace for Impact – Aura tooltip should now correctly reference Shield Slam. Now increases Shield Slams damage by 5% per stack (was 10%), but lasts for 15 seconds (was 9 seconds).
        • Spiked Shield – Now causes high threat.
        • New Talent: Dance of Death – If your Ravager helps kill an enemy your next Ravager lasts 2 seconds and deals 20% increased damage.
        • Champion’s Bulwark – Should now add to existing Shield Block durations.
        • Juggernaut – Has a maximum of 10 stacks for Protection specialization but last 20 seconds.
        • Massacre – Updated Massacre visuals.
        • Enduring Alacrity – Now grants 1% Haste per rank (was 2%).
        • Focused Vigor – Now grants 1% critical chance per rank (was 2%).
        • Vanguard – Increases your Stamina by 30% (was 45%), increases your Strength by 70% of your armor value (was 100%), and reduces damage you take by 5% (was 15%).
        • Revenge – Damage reduced to 53% (was 63%).
        • Shield Slam – Damage reduced to 80% (was 85%).
        • Punish – Shield Slam deals 10% increased damage (was 20%).
        • Best Served Cold – Revenge damage is now 10% (was 20%) and 30% when free (was 50%).
        • Unnerving Focus – Now grants 50% rage generation (was 60%).
        • Show of Force – Thunder Clap damage is now 20% (was 25%).
        • Booming Voice – Now generates 30 Rage (was 40).
        • Rend – Initial damage reduced to 32% (was 64%) and periodic damage reduced to 17% (was 23%).
        • Execute – Damage reduced by 8%.
        • Shield Charge no longer has a minimum range.
        • Removed Skull Banner.

ITEMS AND REWARDS

  • New Toy: Seed of Renewed Souls – Embrace the spirits of the weald, transforming into your Soulshape. 5 minute cooldown. Available from Lady Muunn in Heart of the Forest.

PLAYER VERSUS PLAYER

  • RATED SOLO SHUFFLE
    • Cross-faction has been enabled for Rated Solo Shuffle. Horde and Alliance can now match and play against each other.
    • In Dragonflight, we’re continuing our work on the Solo Shuffle game mode by upping the stakes and adding the ability for players to earn (or lose!) rating, similar to our Rated Battlegrounds and Arenas. In this week’s PTR and Beta build, players will be able to participate in the Rated version of Solo Shuffle. Just like in Rated Battlegrounds and Arenas, you’ll be able to earn seasonal rewards and achievements, credit towards Vicious mounts, weekly great vault progress, and Conquest. Solo Shuffle’s rules and 6-round format continue, with the addition of rating changes based off of the amount of rounds each player has won during the match. We’ll be monitoring and adjusting matchmaking throughout beta to facilitate testing.

      Unique to this Rated game mode, players will have a rating tracked for each of their character’s specializations. Players will select which of their specialization to queue with, and participate in specialization-based ladders and end of season rewards. Players will also notice that we’ve created a minimum item level feature for Rated Solo Shuffle specifically, but we do not have it currently set to our final value for Season 1 of Dragonflight.

      We’re extremely appreciative of all the community feedback we received from our brawl version of Solo Shuffle, please continue to share your thoughts with us in our forums or @WarcraftDevs on twitter. Please keep an eye out for future Play with the Blues events focusing on Solo Shuffle on Beta.
  • Developers’ note: Greetings Gladiators! With the end game realm on Beta that spun up last week and the beginning of more focused testing on max level PvP, we wanted to discuss some of our thoughts on crowd control in PvP going into Dragonflight.

    The amount of crowd control that classes have access to has progressively increased in the past few expansions; This will be even more prominent in Dragonflight with talent trees providing the option to spend talents points into heavy utility. We recognize that crowd control is a point of concern for players in PvP. We recently added a PvP talent, Precognition, to help casters deal with interrupts as another way to help players handle crowd control.

    Another mechanic we will be introducing that you will see in this week’s build is increasing the power of Gladiator’s Distinction, the PvP trinket 2-set bonus. In addition to its current effect of providing additional stamina and primary stat, the bonus will now also provide a 15% reduction of incoming crowd control effects. With this added built-in bonus, we will also be retiring the Relentless trinket and current versions of the trinket will have a maximum level of 60 requirement.

    We will be continuing to analyze and evaluate how overall crowd control plays in PvP throughout Beta. Additionally, we are discussing some other options for future patches to further address the concern of crowd control, one being adjusting the PvP duration on individual abilities that many have not been changed for years. We are interested to see your feedback on that proposal. For now, we think having a reduction in overall crowd control will help for a healthier state of PvP.

    Thank you again for your continued feedback. We’ll be keeping a particularly close eye on PvP related feedback over the next several weeks, so queue up Gladiators – we’ll see you in the arena!
  • Gladiator’s Distinction (Trinket Set Bonus) – Now provides 15% reduction to incoming crowd control effects in addition to existing effects.
  • Trinkets with the Relentless effect are now capped at level 60. There are no plans for a Dragonflight Season 1 version of this trinket.
  • CLASSES
    • All ranged spell casting and healing specializations have a new PvP Talent:
      • New PvP Talent: Precognition – If an interrupt is used on you while you are not casting, gain 15% Haste and become immune to control effects for 4 seconds.
    • HUNTER
      • Interlope – Now available for all Hunter specializations (was Beast Mastery only).
      • Diamond Ice – Now available for all Hunter specializations (was Survival only).
      • Beast Mastery
        • Kindred Beasts redesigned to work with Tenacity Pet’s new ability, Fortitude of the Bear – While using a Tenacity pet: Command Pet’s unique ability cooldown reduced by 50% and allies within 20 yards of your pet gain 10% increased maximum health for 10 seconds.
    • MONK
      • Grapple Weapon – Now available for Brewmaster (was Mistweaver and Windwalker only).
      • Mighty Ox Kick – Now available for all Monk specializations (was Brewmaster only).
      • Dematerialize – Now available for Brewmaster (was was Mistweaver only).
      • Alpha Tiger – Now grants 20% Haste (was 30%) after using Tiger Palm. Available for all Monk specializations (was Windwalker only).
      • Wind Waker – Now available for Brewmaster (was Windwalker only).
    • PALADIN
      • Hallowed Ground – Now available for Retribution (Holy and Protection only).
      • Aura of Reckoning – Now available for all Paladin specializations (was Retribution only). For Holy Paladins: The spells empowers your next Judgement once you get to 50 stacks.
      • Vengeance Aura – Now available for all Paladin specializations (was Retribution only).
      • Divine Favor – Removed from PvP talents and moved into the talent tree.
    • ROGUE
      • Dagger in the Dark – Now available for all Rogue specializations (was Subtlety only).
        • Each second while Stealth is active, nearby enemies within 10 yards (was 12 yards) take an additional 5% damage from your next Shadowstrike or Ambush for 10 seconds. Stacks up to 8 times (was 10 times).
      • Dagger in the Dark increases Shadowstrike damage for Subtlety, and Ambush damage for Assassination and Outlaw.
    • WARLOCK
      • Call Observer – Now available for all Warlock specializations (was Demonology only).
      • Bonds of Fel – Now available for all Warlock specializations (was Destruction only).
    • WARRIOR
      • Class Tree
        • Bounding Stride – Cooldown reduction now has 50% effectiveness in PvP. Speed increase now has 70% effectiveness in PvP.
        • Double Time – Cooldown reduction now has 50% effectiveness in PvP.
      • Rebound – Reflected spells now cause 50% extra damage back to the attacker (was 33%). Now available for all Warrior specializations (was Protection only).
      • Battle Trance has been redesigned – You go into a trance causing you to regenerate 3% of your health and generate 3 Rage every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target or striking a target with Annihilator 8 times. Striking a new target with Raging Blow or Annihilator will cancel this effect.
      • Enduring Rage redesigned to also work with Annihilator:
        • Raging Blow functionality – Increases the duration of your Enrage effect by 1 second, and your Raging Blows extend the duration of your Enrage by 1.5 seconds.
        • Annihilator functionality – Increases the duration of your Enrage effect by 1 second, and your Annihilator damage extends the duration of your Enrage by 0.5 seconds.

USER INTERFACE AND ACCESSIBILITY

  • New HUD UI
    • UI art updates:
      • Target of Target
      • Minor Mobs
      • Boss Frames
      • Experience and Reputation bars
      • Wyvern action bar art for Horde players
      • Main Target Unit Frame (pending Minor Enemies)
        • Developers’ note: We have moved away from the silver dragon border for rare mobs and instead will rely on using an icon. The icon will be placed on the unit frame border and display on the map to better relate these two elements together.
      • Pet Frame
      • New tab art in UI panels
    • ACTION BARS
      • 3 extra bars are added, enable them by going to Options > Gameplay > Action bars.
    • The Guild banner art in the minimap have been updated.
  • Updated login screen
    • Edit Mode
      • Added a slider to adjust the sizes of Unit Frames of player, target, and party.
      • PvP Arena Frames
      • Loot Frame
      • Help tips are added to the frame as a toggle for more information.
  • Options Menu
    • Added Interact Key toggle and keybinding
    • Added Action Targeting toggle
    • Added setting to adjust Minimum Character Name Size
    • Added tooltips to various options
    • Auto-loot option moved from Keybindings to Gameplay > Controls.
    • Various settings from the Raid Profile page are moved to the Interface page while some others are within the Edit Mode.
    • The outdated action bar names are now consistently labeled as Action Bar 1, Action Bar 2, etc.
    • Search results are a bit smarter and prioritizes exact matches to the top.
      • If no search results are found, it will now say no results found.
    • System section moved to the bottom of the list.
    • Right-clicking a keybind will remove the keybind.
  • Added an option to play a sound when the player is in range to use the Interact Key.
  • Added some new Exile’s Reach tutorial help tips.
  • Added Dragonflight credits
about 2 years ago - Linxy-11302 - Direct link

Hello everyone! Here are this week’s development notes for the Dragonflight Pre-Expansion PTR.

CLASSES

  • NEW TALENT SYSTEM
    • DEATH KNIGHT
      • Frost
        • Frost tree has been updated to a new layout to fix dependency issues, create more depth in choice, as well as new and reworked talents.
        • Unleashed Frenzy – Now grants the Strength buff when any Runic Power ability damages an enemy.
        • Improved Frost Strike and Runic Command – Swapped positions on the tree.
        • Glacial Advance – Removed the cooldown. Moved higher into the tree and is now unlocked after the 1st gate.
        • Frostscythe – Moved higher into the tree and is now unlocked after the 1st gate.
        • Horn of Winter – Now Frost only and placed directly after Improved Obliterate.
        • Improved Killing Machine renamed to Frostreaper and has a new icon.
        • Enduring Strength – Now available directly after Pillar of Frost and has a new icon.
        • Frostwhelp’s Aid – Now available directly after Pillar of Frost.
        • Coldheart – No longer a choice node with Inexorable Assault. Moved to the right side of the tree below Improved Rime.
        • Inexorable Assault – No longer a choice node with Cold Heart. Moved below Frostreaper on the left side of the tree.
        • Obliteration – No longer a choice node with Icecap.
        • Icecap – Pillar of Frost cooldown reduction from Frost Strike/Frost Scythe/Obliterate critical hits reduced to 2 seconds (was 4 seconds). Now available directly after Frostwhelp’s Aid or Enduring Strength.
        • Empower Rune Weapon – Now properly grants 1 charge if you already know the spell from the core tree.
        • Everfrost – Now directly available after Gathering Storm and should no longer be able to be taken without knowing Remorseless Winter. Reduced to a 1 rank node (was 2).
        • Might of the Frozen Wastes – Fixed a bug that was causing this to not properly apply while a 2-hander was equipped. Now available directly after Murderous Efficiency.
        • New Talent: Shattering Strike – When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 60% damage. Available directly after Icecap.
        • Avalanche – This has been updated to also apply Razorice to your targets if Howling Blast is empowered by Rime. No longer a choice node with Frozen Pulse, and now available directly after Icecap.
        • Frozen Pulse has been removed.
        • New Talent: Icebreaker – When empowered by Rime, Howling Blast deals 30/60% increased damage to your primary target. Available directly after Empower Rune Weapon and Gathering Storm.
    • DRUID
      • Balance
        • Eclipses no longer occur in alternation or reduce the cast times of Wrath or Starfire.
        • Lunar Eclipse now increases the damage of your Arcane spells by 15%.
        • Solar Eclipse now increases the damage of your Nature spells by 15%.
        • Shooting Stars has an increased chance to occur and now has a chance to trigger from Stellar Flare damage.
        • Mastery: Total Eclipse has been removed.
        • New Mastery: Astral Invocation – Your Nature spells deal increased damage to targets affected by Sunfire. Your Arcane spells deal increased damage to targets affected by Moonfire.
    • HUNTER
      • General
        • Hunters can now tame a new pet type: Lesser Dragonkin.
          • Lesser Dragonkin are a Ferocity pet.
          • Lesser Dragonkin have a new pet family ability, Shimmering Scales – Reduces your pet’s magic damage taken by 70% for 8 seconds, on a 90 second cooldown.
          • Cloud Serpents have had their pet family changed from Serpents to Lesser Dragonkin, but the ability to tame Cloud Serpents has not been changed in any way.
          • Lesser Dragonkin taming is currently planned to be a reward from the Valdrakken faction.
          • Lesser Dragonkin includes creatures like the new Hornswogs from Dragonflight, or the Feathered Drakes in Ardenweald, or even some of the Faerie Dragons in places like Feralas.
        • Wing Clip Focus cost reduced by 10. This was a rank 2 upgrade that was incorrectly not baked into Wing Clip.
      • Class Tree
        • Improved Traps and Rejuvenating Wind should actually have their places swapped.
        • Concussive Shot will now replace Wing Clip, and no longer requires a ranged weapon.
        • Fortitude of the Bear should have all of its interactions properly setup now with Command Pet, Tenacity pets, as well as Lone Wolf Marksmanship Hunters.
    • MONK
      • Class Tree
        • Developers’ note: Additional connections have been made in several areas to allow more free-form navigation of the talent tree as a whole. We’ve enjoyed seeing your creative builds, and look forward to seeing what you can do with the increased connectivity.
        • Vivacious Vivification now grants an instant Vivify once every 10 seconds.
          • Developers’ note: We really liked the idea of pushing Vivify as a more responsive heal, but Vivacious Vivification as a 100%, always-on reduction to the cast time of Vivify was reducing the decision space for the class as a whole and completely obsoleting Soothing Mist in particular. With this change, we hope to strike a balance of allowing players a skill-testing emergency heal they’re excited to invest into, while still making more sustained with multiple Vivifies a more significant investment that will encourage using the full breadth of the toolkit.
        • Expel Harm moved back to baseline for all Monks.
          • Developers’ note: The prior positioning of Expel Harm was too restrictive and forced the selection of other abilities.
        • Heavy Air replaced with Vigorous Expulsion.
          • Developers’ note: While we were excited about offering additional range and control of the battlefield, player feedback was clear that this talent didn’t feel valuable enough to invest in.
        • Vigorous Expulsion increases the healing of Expel Harm by 5% and the critical strike chance of Expel Harm by 15%.
        • Strength of Spirit increases the healing of Expel Harm by up to 200% based on current maximum health. Moved to the Class Tree from Brewmaster.
        • Profound Rebuttal increases the critical healing of Expel Harm by 50%.
          • Developers’ note: With Expel Harm once again baseline, we’ve taken the opportunity to offer improvements to the ability throughout the tree.
        • Disable has been moved to Row 2.
        • Paralysis has been moved to Row 3.
        • Paralysis Rank 2 has been moved to Row 4.
          • Developers’ note: Players offered feedback that Paralysis and its upgrade didn’t feel optional even in situations where they would not be useful, so we’ve rearranged the tree to increase overall choice.
        • White Tiger Statue damage has been reduced by 75%.
          • Developers’ note: White Tiger Statue is intended to be a solid contributor, but was doing a little too well in some situations. We continue to tweak value to find this cat a new home.
      • Windwalker
        • Multiple talents have been updated to address issues.
        • Touch of the Tiger, Flashing Fists, and Hardened Soles now correctly persist through zone transfer.
        • Shadowboxing Treads, Jade Ignition, Xuen’s Bond, Bone Dust Brew, Attenuation, Bone Marrow Hops, Last Emperor’s Capacitor, Keefer’s Skyreach, Xuen’s Battlegear, and Way of the Fae now again function outside the Shadowlands.
        • Glory of the Dawn has been updated to scale with the Monk’s attack power, rather than using a flat value
        • Open Palm Strikes has been converted to a percentage bonus to Fists of Fury Damage.
        • Meridian Strikes has been converted to a percentage bonus to Touch of Death.
        • Resolved an issue where Power Strikes was not correctly re-applying the bonus effect.
          • Developers’ note: We appreciate the Windwalker community’s patience with these technical issues and apologize for the delay in addressing them.
        • Monitoring the interaction between Shadowboxing Treads and Mark of the Crane.
          • Developers’ note: The interaction between Shadowboxing Treads and Mark of the Crane is very powerful, and we’re paying close attention to the impact it has on Windwalker AOE gameplay and targeting flow when engaging groups of enemies. We’ve reduced the damage provided by talented Shadowboxing Treads in this build, but Mark of the Crane applications currently remain.
    • PALADIN
      • Holy
        • New Talent: Inflorescence of the Sunwell – Infusion of Light has 1 additional charge, reduces the cost of Flash of Light by an additional 30%, and has a 30% chance to generate an additional Holy Power from Holy Light.
        • New Talent: Divine Insight – Holy Shock’s healing and damage is increased by 5%.
        • New Talent: Unwavering Spirit – The cooldown of Aura Mastery is reduced by 30 seconds.
        • New Talent: Tirion’s Devotion – Lay on Hand’s cooldown is reduced by 1 second per Holy Power spent.
        • New Talent: Veneration – Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
        • New Talent: Resplendent Light – Holy Light heals up to 5 targets within 8 yards for 8% of its healing.
        • New Talent: Imbued Infusions – Consuming Infusion of Light reduces the cooldown of Holy Shock by 1 second.
        • New Talent: Boundless Salvation – Casting Flash of Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 0.5 seconds. Casting Holy Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 1 second.
        • New Talent: Relentless Inquisitor – Spending Holy Power grants you 1% Haste per finisher for 12 seconds, stacking up to 3/5 times.
        • New Talent: Empyrean Endowment – Judgment empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness. The effect can only occur every 30 seconds.
        • Added connections and pathing and moved a few talents around.
        • Divine Revelations - Now a 1-point node.
        • Saved by the Light – Now a 1-point node.
        • Protection of Tyr – Now a choice node with Unwavering Spirit.
        • Moment of Compassion – Now a choice node with Resplendent Light.
        • Removed Liadrin’s Fury Unleashed.
        • Removed Tyr’s Munificence.
        • Divine Favor moved from PvP talents to the Holy talent tree. No longer provides immunity to interrupts, now increases healing by 60% (was 40%). Cooldown increased to 45 seconds (was 30 seconds).
        • Empyrean Endowment – Added functionality for Holy Paladin. Slight tooltip change for both Retribution and Holy.
        • Divine Revelations – Now causes Holy Light to refund 2% max mana. Now increases the healing of Flash of Light by 10%.
        • Tyr’s Deliverance – Increased radius to 20 yards (was 15 yards). Increased healing by 5% and healing bonus increased to 25% (was 20%).
        • Infusion of Light is now learned baseline.
      • Protection
        • Spell Block can no longer block attacks from behind, while stunned, or while casting/channeling a spell.
        • Holy Shield now requires having a shield equipped to use.
        • Holy Shield will no longer allow you to block periodic spell damage.
        • Holy Shield will now allow you to block creatures that deal non-physical auto attack damage, such as if a Fire Elemental melee attacks you as Fire damage.
        • Holy Shield will work against attacks that deal combinations of physical and elemental damage, such as a Fire and Physical spell or attack.
        • The combat log will properly report Spell Blocks from Holy Shield as blocked damage, rather than absorbed damage.
    • PRIEST
      • Class Tree
        • Throes of Pain – Now a 2-point talent further down in the tree. Increases Shadow Word: Pain damage by 3%/5% and returns 3/5 Insanity or 0.5%/1.0% mana.
        • Tithe Evasion – Now in the Class tree (was Shadow tree).
        • Improved Mind Blast has been removed.
        • Translucent Image – Fade reduces damage you take by 10% (was 5%).
        • Dominant Mind renamed to Dominate Mind – Now an active spell as a choice against Mind Control. Mana cost changed to match Mind Control’s mana cost.
        • Holy Nova – Damage and healing increased by 75%.
        • Mind Blast – Cooldown reduced to 9 seconds (was 15 seconds).
        • Phantasm – No longer a choice against Translucent Image.
        • Twist of Fate – Fixed an issue causing Twist of Fate to not trigger.
      • Discipline
        • Balance In All Things renamed to Twilight Equilibrium.
        • Aegis of Wrath – Power Word: Shield absorbs 50% additional damage but the absorb amount decays by 3% every 1 second (was 30%).
      • Holy
        • Reorganized the bottom of the tree and a copy nodes early in the tree.
        • Holy Fire – Holy Fire now replaces Mind Blast for Holy Priest.
        • Burning Vehemence has been redesigned – Increases the damage of Holy Fire by 25%.
        • Searing Light – Increases the damage of Smite and Holy Nova by 25%/50% against targets affected by your Holy Fire (was 15%/30%).
        • Resonant Words – Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 25%/50% (was 15%/30%).
        • New Talent: Divine Image – When you use a Holy Word spell, you have a chance to summon an image of a Naaru at your side. For 15 seconds, whenever you cast a spell, the Naaru will cast a similar spell.
        • Miracle Worker – Holy Word: Serenity and Holy Word: Sanctify gain an additional charge.
        • Spirited Litany renamed to Answered Prayers – After your Prayer of Mending heals 100 / 50 times, gain Apotheosis for 8 seconds. Does not reset the cooldown of Holy Words when triggered.
        • Guardians of the Light – Tooltip updated. Guardian Spirit also grants you 100% of its effects when used on an ally.
        • Desperate Times – Increases healing by 10%/20% on friendly targets below 50% (was 6%/12%).
      • Shadow
        • The Shadow tree has been reorganized.
        • Dark Evangelism – Fixed a bug causing Mind Sear damage to not be increased by Dark Evangelism.
        • Hallucinations – Now Baseline as Shadow.
        • Dark Ascension – Now a choice node against Void Eruption. Duration increased to 20 seconds (was 18 seconds). Damage per stack increased to 5% (was 4%). No longer requires or consumes Dark Evangelism.
        • Mind Spike – No longer removes damage over time effects. Critical Strike chance bonus to Mind Blast moved to Mind Melt.
        • Mind Melt – The tooltip has been updated. Mind Spike reduces the cast time of your next Mind Blast by 50%, and increases its critical strike chance by 50%, stacking up to 2 times. Lasts 10 seconds.
        • Derangement – Increases Mind Sear damage by 20% instead of increasing its cast speed.
        • Mind Sear – Updated Mind Sear behavior for a better experience. Added extra initial tick. Now costs Insanity immediately and cancels as soon as the Priest doesn’t have enough Insanity.
        • Mind Devourer – Now a 1-point node with a 15% trigger chance. The trigger effect now affects Devouring Plague or Mind Sear.
        • Shadowy Apparitions – Fixed a bug that caused periodic Devouring Plague to spawn Shadowy Apparitions.
        • Silence – Range changed to 40 yards to offset the loss of Silence (Rank 2).
        • Damnation – Cooldown increased to 1 minute (was 45 seconds).
        • Void Torrent – Cooldown increased to 1 minute (was 30 seconds). Damage increased by 25%.
        • Malediction – Now a 2-point talent. Reduces the cooldown of Damnation and Void Torrent by 15 seconds/30 seconds.
        • Voidform – Duration increased to 20 seconds (was 15 seconds).
        • Void Bolt – Cooldown reduced to 6 seconds (was 9 seconds).
        • Ancient Madness – Now affects Dark Ascension and Voidform. Now increases critical chance by 10%/20% for 20 seconds reducing by 0.5%/1.0% per second (was 15%/30% for 15 seconds reducing by 1%/2% per second).
        • Surrender to Madness has been removed.
        • Hungering Void has been removed.
        • Piercing Shadows has been removed.
        • Lunacy has been removed.
        • Vampiric Insight renamed to Shadowy Insight – Now triggers from Shadow Word: Pain periodic damage instead of Vampiric Touch periodic damage.
    • SHAMAN
      • General
        • Stormkeeper, Healing Stream Totem, and Cloudburst Totem should now properly grant 2 charges of the ability when talenting into both nodes on the talent tree.
      • Enhancement
        • Swirling Maelstrom reduced to 1 stack of Maelstrom Weapon (was 2). Fire Nova interaction clarified that it is 1 stack per Fire Nova caused rather than per Fire Nova ability cast.
        • Feral Lunge is now below Windfury Weapon rather than below Stormflurry.
        • Windfury Totem trigger chance is now back up to 20%. This is also a rank 2 that got lost.
        • Crash Lightning has had the following adjustments:
          • Cooldown increased to 12 seconds (was 9 seconds).
          • Crash Lightning’s buff from hitting 2 or more targets is now 12 seconds (was 10 seconds).
          • Ice Strike can now also cause the bonus damage from Crash Lightning.
          • The initial damage, as well as the bonus damage from Stormstrike, Lava Lash, and Ice Strike has been increased.
          • The initial damage as well as the bonus damage from Stormstrike, Lava Lash, and Ice Strike now deals reduced damage when you are fighting more than 6 targets.
    • WARRIOR
      • Class Developer Notes
        • We’ve decided to remove Skull Banner, the general consensus across sources of feedback has not been particularly positive and we’ve struggled to find the right home for Skull Banner in each of the talent trees. Therefore, we’ve decided to remove it.
        • No other major updates, some tweaks and bug fixes as we are generally satisfied with the Warrior class tree…
        • We may still switch adjust talent node positions as we move throughout the Beta and monitor feedback.
      • Class Tree
        • Cruel Strikes – Now increases Critical Strike chance by 1% and increases the critical strike damage of Execute by 5% per rank.
        • Quick Thinking – Now increases Haste by 1% and your auto attack critical strikes increase your auto attack speed by 10% for 10 seconds per rank.
        • Frothing Berserker: Arms Variant – Mortal Strike and Cleave have a 20% chance to immediately refund 20% of the Rage spent.
        • Frothing Berserker: Fury Variant – Rampage has a 20% chance to immediately refund 20% of the Rage spent.
        • Frothing Berserker: Protection Variant – Revenge has a 20% chance to immediately refund 50% of the Rage spent.
        • Switched the positions of Frothing Berserker and Honed Reflexes positions to ensure the node that governs the left branch is more universally desired.
        • Fast Footwork has returned to a 5% speed increase (was 10%).
      • Arms Developer Notes
        • No major updates for the Arms tree. We feel good about the tree and are working on fixing various bugs and tweaking abilities where needed.
        • Deft Experience’s bonus to Rend has been integrated into Bloodborne and will have a new secondary effect in a future build.
      • Arms
        • Valor in Victory is now 1% Versatility and a 15 second reduction to the cooldown of Die by the Sword per rank.
        • Critical thinking – Now increase your Critical Strike chance by 1% and Execute refunds 10% of Rage Spent per rank.
        • Bloodborne – Now increases Deep Wounds, Rend and Thunderous Roar’s Bleed effects by 7.5% and Rend’s direct damage is increased by 50% per rank.
        • The Strength bonus from Hurricane should now be calculated correctly.
        • The Strength bonus from Test of Might should now be calculated correctly.
        • Test of Might reverted to 1% Strength per 10 Rage spent (was 5% per 30 Rage).
        • Fracture no longer causes the Bleed effects of Thunderous Roar to expire to lower cooldown alignment and allow Thunderous Roar to be used more freely.
        • Removed Skull Banner.
        • Battlelord now reduces the cost of Mortal Strike and Cleave by 10 (was 15).
        • Warbreaker should again work correctly with Anger Management.
      • Fury Developer Notes
        • Cruelty has historically been a very powerful talent and its position and functionality wasn’t ideal depending on your build. So, we’ve decided to split the damage and cooldown related components. This makes pathing better for various builds and also allows us to better control the power of certain abilities.
        • Made some changes to Annihilator to bring the damage and rage generation down.
        • The rage generation of various abilities such as Annihilator do not synergize with Recklessness, we will be fixing this in a future update.
        • We’ve done some testing internally on two-handed Annihilator builds and will update more to update on here in the future.
        • No other major changes, various bug fixes and tweaks to abilities.
      • Fury
        • Dancing Blades Attack speed bonus reduced to 30% (was 50%).
        • Deft Experience – Now increases Mastery by 1% and reduces the cooldown of Bloodthirst by 0.75 seconds per rank.
        • Swift Strikes – Now increases Haste by 1% and Raging Blow and Annihilator generate and additional 1 Rage.
        • The Strength bonus from Hurricane should now be calculated correctly.
        • Removed the Rage cost from the base version of Whirlwind.
        • Bloodthrist’s Bloodcraze buff duration increased to 20 seconds (was 15 seconds).
        • Removed Skull Banner.
        • Cruelty no longer grants a chance to reset charges of Raging Blow.
        • Cruelty now grants 15% increased damage to Raging Blow and 5% increased damage to Annihilator.
        • Wrath and Fury in addition to increasing the damage of Raging Blow by 5%, now grants a 30% chance to reset charges of Raging Blow while Enraged.
        • Annihilator now grants 3 Rage per hit (was 6).
        • Slaughtering Strikes increases the damage of Rampage via Annihilator by 2% (was 3% per strike).
        • Slam generates 10 Rage through Storm of Swords and its damage reduced to 150% (was 200%).
        • Annihilator damage reduced to 10% (was 19%).
        • Bloodborne damage bonus to periodic effects reduced to 15% (was 30%).
      • Protection
        • Removed Skull Banner.

ITEMS AND REWARDS

  • New Toy: Seed of Renewed Souls – Embrace the spirits of the weald, transforming into your Soulshape. 5 minute cooldown. Available from Lady Muunn in Heart of the Forest.

PLAYER VERSUS PLAYER

  • RATED SOLO SHUFFLE
    • In Dragonflight, we’re continuing our work on the Solo Shuffle game mode by upping the stakes and adding the ability for players to earn (or lose!) rating, similar to our Rated Battlegrounds and Arenas. In this week’s PTR and Beta build, players will be able to participate in the Rated version of Solo Shuffle. Just like in Rated Battlegrounds and Arenas, you’ll be able to earn seasonal rewards and achievements, credit towards Vicious mounts, weekly great vault progress, and Conquest. Solo Shuffle’s rules and 6-round format continue, with the addition of rating changes based off of the amount of rounds each player has won during the match. We’ll be monitoring and adjusting matchmaking throughout beta to facilitate testing.

      Unique to this Rated game mode, players will have a rating tracked for each of their character’s specializations. Players will select which of their specialization to queue with, and participate in specialization-based ladders and end of season rewards. Players will also notice that we’ve created a minimum item level feature for Rated Solo Shuffle specifically, but we do not have it currently set to our final value for Season 1 of Dragonflight.

      We’re extremely appreciative of all the community feedback we received from our brawl version of Solo Shuffle, please continue to share your thoughts with us in our forums or @WarcraftDevs on twitter. Please keep an eye out for future Play with the Blues events focusing on Solo Shuffle on Beta.
  • CLASSES
    • HUNTER
      • Interlope – Now available for all Hunter specializations (was Beast Mastery only).
      • Diamond Ice – Now available for all Hunter specializations (was Survival only).
      • Beast Mastery
        • Kindred Beasts redesigned to work with Tenacity Pet’s new ability, Fortitude of the Bear – While using a Tenacity pet: Command Pet’s unique ability cooldown reduced by 50% and allies within 20 yards of your pet gain 10% increased maximum health for 10 seconds.
    • MONK
      • Grapple Weapon – Now available for Brewmaster (was Mistweaver and Windwalker only).
      • Mighty Ox Kick – Now available for all Monk specializations (was Brewmaster only).
      • Dematerialize – Now available for Brewmaster (was was Mistweaver only).
      • Alpha Tiger – Now grants 20% Haste (was 30%) after using Tiger Palm. Available for all Monk specializations (was Windwalker only).
      • Wind Waker – Now available for Brewmaster (was Windwalker only).
    • PALADIN
      • Hallowed Ground – Now available for Retribution (Holy and Protection only).
      • Aura of Reckoning – Now available for all Paladin specializations (was Retribution only). For Holy Paladins: The spells empowers your next Judgement once you get to 50 stacks.
      • Vengeance Aura – Now available for all Paladin specializations (was Retribution only).
      • Divine Favor – Removed from PvP talents and moved into the talent tree.
    • ROGUE
      • Dagger in the Dark – Now available for all Rogue specializations (was Subtlety only).
        • Each second while Stealth is active, nearby enemies within 10 yards (was 12 yards) take an additional 5% damage from your next Shadowstrike or Ambush for 10 seconds. Stacks up to 8 times (was 10 times).
      • Dagger in the Dark increases Shadowstrike damage for Subtlety, and Ambush damage for Assassination and Outlaw.
    • WARLOCK
      • Call Observer – Now available for all Warlock specializations (was Demonology only).
      • Bonds of Fel – Now available for all Warlock specializations (was Destruction only).
    • WARRIOR
      • Rebound – Reflected spells now cause 50% extra damage back to the attacker (was 33%). Now available for all Warrior specializations (was Protection only).
      • Battle Trance has been redesigned – You go into a trance causing you to regenerate 3% of your health and generate 3 Rage every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target or striking a target with Annihilator 8 times. Striking a new target with Raging Blow or Annihilator will cancel this effect.
      • Enduring Rage redesigned to also work with Annihilator:
        • Raging Blow functionality – Increases the duration of your Enrage effect by 1 second, and your Raging Blows extend the duration of your Enrage by 1.5 seconds.
        • Annihilator functionality – Increases the duration of your Enrage effect by 1 second, and your Annihilator damage extends the duration of your Enrage by 0.5 seconds.

USER INTERFACE AND ACCESSIBILITY

  • NEW HUD UI
    • UI art updates:
      • Experience and Reputation bars
      • Wyvern action bar art for Horde players
    • Edit Mode
      • PvP Arena Frames
      • Loot Frame
      • Help tips are added to the frame as a toggle for more information.
about 2 years ago - Linxy-11302 - Direct link

Here’s what you can find in this week’s Dragonflight Pre-expansion Patch PTR update:

CLASSES

  • NEW TALENT SYSTEM
    • Developers’ note: We have had to add a lot of extra spells and modifiers with the talent system, which means a lot of new names also needed to be added. While adding these new spell names we also made a pass on the names of almost every talent, and several of them are having their name changed. We tried to avoid changing terms people are very familiar with, we aren’t looking to rename core building blocks of classes or specs. Spells like Fireball, Mortal Strike and Rejuvenation are not suddenly going to be changing names. Several talents with modifiers to your spells may see some names change to get a better identity and cohesive feel with all of the other spells and talents available to your class or spec.
    • DEATH KNIGHT
      • Frost
        • Anticipation – Renamed to Coldthirst.
        • Shattering Strike – Renamed to Shattering Blade.
        • Obliterate – Damage increased 10%.
        • Improved Obliterate – Max ranks reduced to 1 (was 2).
        • Rime – Increases Howling Blast damage by an additional 75%.
        • Improved Rime – Max ranks reduced to 1 (was 2).
        • Horn of Winter – Swapped positions with Cold Heart (Available after Improved Rime).
        • Cold Heart – Swapped positions with Horn of Winter (Available after Improved Obliterate).
        • Enduring Strength – Now has a connection leading to Inexorable Assault.
        • Frostwhelp’s Aid – Now has a connection to Empower Rune Weapon.
        • Obliteration – Fixed an issue with Glacial Advance not granting Killing Machine.
        • Runic Command – Now increases Maximum Runic Power by 10/20 (was 5/10).
      • Unholy
        • Festering Strike – Renamed to Improved Festering Strike.
        • Plaguebearer – Renamed to Vile Contagion.
    • DRUID
      • Balance
        • Stellar Inspiration – Starsurge has a 10% chance to apply Stellar Flare to the target. Starfall has a 15% chance to extend Moonfire and Sunfire by 4 seconds.
        • Orbit Breaker – Every 20th Shooting Star calls down a Full Moon at 80% power upon its target.
        • Oneth’s Clear Vision – Renamed to Starweaver.
        • Timeworn Defender – Renamed to Rattle the Stars.
        • Incarnation: Chosen of Elune – No longer grants Haste. Must have Celestial Alignment talented to gain Haste benefit.
        • Eclipses no longer occur in alternation or reduce the cast times of Wrath or Starfire.
        • Lunar Eclipse now increases the damage of your Arcane spells by 15%.
        • Solar Eclipse now increases the damage of your Nature spells by 15%.
        • Shooting Stars has an increased chance to occur and now has a chance to trigger from Stellar Flare damage.
        • Mastery: Total Eclipse has been removed.
        • Mastery: Astral Invocation has been added – Your Nature spells deal increased damage to targets affected by Sunfire. Your Arcane spells deal increased damage to targets affected by Moonfire.
      • Feral
        • Ferocious Frenzy – Renamed to Rampant Ferocity.
        • Bite Force – Renamed to Lion’s Strength.
        • Piercing Claws has been renamed to Primal Claws – No longer grants Critical Strike. Each point now grants a 10% chance for combo point generators to generate an extra combo point.
        • Improved Bleeds has been renamed to Merciless Strikes – Now increases Swipe damage against bleeding targets by 10% (was 20%).
        • Protective Growth – Damage reduction increased to 5% (was 3%).
        • Tireless Energy – No longer grants Haste. Points now increase maximum Energy by 30/60 and passive Energy regeneration by 10%/20%.
        • Berserk – Now causes Swipe to generate an additional combo point during Berserk.
        • Eye of Fearful Symmetry has been renamed to Tiger’s Tenacity – Changed to a 1 point talent. Now causes Tiger’s Fury to grant 1 combo point after your next 3 finishers (was 1 finishing move restores 2 combo points).
        • Frantic Momentum – Changed to a 2-point talent. Now grants a 3%/6% chance per combo point spent to increase your Haste by 10% for 6 seconds.
        • Cat’s Curiosity – Now recovers 25% of energy cost for abilities it affects for each point (was 15%).
        • Convoke the Spirits – Can no longer cast Tiger’s Fury.
        • Soul of the Forest – Now grants 3 Energy per combo point spent (was 5).
        • Rip and Tear – Applying Rip to a target applies a Tear that deals 6% of the new Rip’s damage over 6 seconds (was a flat amount).
        • Unbridled Swarm – Now a single point talent and grants a 60% chance for swarms to split.
        • Ashamane’s Guidance – Now also reduces Convoke the Spirit’s cooldown by 50%.
        • New Talent: Relentless Predator – Reduces Energy costs of Ferocious Bite by 20%. This includes both the base cost and the additional Energy that can be spent for bonus damage.
        • Scent of Blood – Removed.
      • Restoration
        • Cenarius’ Guidance is now implemented – During Incarnation: Tree of Life, you gain Clearcasting every 6 seconds. The cooldown of Incarnation: Tree of Life is reduced by 1.5 seconds when Lifebloom blooms or 1 second when Regrowth’s initial heal critically strikes. Convoke the Spirits’ cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
        • Unbridled Swarm – Now a 60% chance to trigger by default.
        • Verdancy – Increased healing by 60%.
        • Dreamstate – Now reduces cooldowns by 12 seconds (was 10 seconds).
        • Grove Tending – Increased healing by 75%.
        • New connections below gate 2.
        • Stonebark/Improved Ironbark choice node – Moved to row 6.
        • Rampant Growth – Moved to row 7.
        • Regenerative Heartwood – Moved to row 7.
        • Nurturing Dormancy – Moved to row 9.
        • Germination – Moved to row 10.
        • Unbridled Swarm – Now a 1-point node.
    • HUNTER
      • Class Tree
        • Nesingwary’s Trapping Apparatus – Removed.
        • Serrated Shots is now where Nesingwary’s Trapping Apparatus was.
        • Wailing Arrow – Silence lowered to 3 seconds (5 seconds). Wailing Arrow also now clarifies it only silences non-player targets.
        • Sentinel Owl and its related choice node should be working.
        • Sentinel Owl and its choice node moved up 1 row.
        • Born to be Wild and Camouflage swapped spots.
        • Binding Shot has changed from an 8 second root to a 3 second stun.
        • New Talent: Entrapment – When your Tar Trap is activated, all enemies in the area are rooted for 4 seconds.
        • Improved Mend pet – Renamed to Wilderness Medicine.
        • Hunter’s Agility – Renamed to Hunter’s Avoidance.
        • Agile Movement – Renamed to Pathfinding.
        • Latent Poison Injectors – Renamed to Poison Injection.
        • In for the Kill – Renamed to Hunter’s Prey.
        • Qa’pla, Eredun War Order – Renamed to War Orders.
        • Flamewalker’s Cobra Sting – Renamed to Cobra Sting.
        • Rylakstalker’s Piercing Fangs – Renamed to Piercing Fangs.
        • Killing Blow – Renamed to Killer Accuracy.
        • Dead Eye – Renamed to Deadeye.
        • True Aim – Renamed to Target Practice.
        • Predator – Renamed to Flanker’s Advantage.
    • MAGE
      • Class Tree
        • Overflowing Energy has been reworked and implemented – Your spell critical strike damage is increased by 10%. When your direct damage spells fail to critically strike a target, your spell critical strike chance is increased by 2%, up to 10% for 8 seconds.
      • Arcane
        • Improved Arcane Barrage – Renamed to Arcing Cleave.
        • Conjure Mana Gem – Cooldown reduced to 90 seconds (was 120 seconds).
        • Impetus now has added functionality – If you were to gain an Arcane Charge while at maximum charges instead 10% Arcane damage for 10 seconds.
      • Fire
        • Flamestrike – Position swapped with Fervent Flickering.
        • Improved Flamestrike – Reduces Flamestrike’s cooldown by 1 second (was 0.5 seconds).
        • Phoenix Reborn – Now directly available after Improved Phoenix Flames (+1 Charge to Phoenix Flames). No longer has a connection from Firemind.
        • Pyroclasm – No longer has a connection from Phoenix Reborn or Tinder. Now has a connection from Firemind or Improved Phoenix Flames. Now has a leading connection to Controlled Destruction.
        • Master of Flame – Now directly available after Conflagration. No longer has a connection from Blaster Master.
        • Pyromaniac and Molten Skyfall selection node – Now has a connection from Blaster Master and Conflagration. Now has a leading connection to Fevered Incantation.
      • Frost
        • Everlasting Frost – No longer a choice node with Improved Blizzard. Now available directly below Flurry and has an added connection going to Ebonbolt and Frozen Touch.
        • Frostbite – Now has an added connection going to Bonechilling
        • Improved Blizzard – No longer a choice node with Everlasting Frost. Damaging an enemy with Blizzard reduces the cooldown of Frozen Orb by 0.5 seconds (was 0.3 seconds).
        • Arctic Piercing has been redesigned and renamed to Piercing Cold – Now increases Frostbolt, Icicle, and Glacial Spike (if talented) critical strike damage by 20%.
        • Icy Veins – Base duration increased to 25 seconds (was 20 seconds).
        • Improved Icy Veins – Removed.
        • Slick Ice – No longer a choice node with Freezing Winds and now available directly after Icy Propulsion.
        • Freezing Winds – No longer a choice node with Slick Ice.
        • Perpetual Winter – Swapped positions with the Ebonbolt/Frozen Touch node.
        • Glacial Assault – Swapped positions with Deep Shatter.
    • MONK
      • Class Tree
        • Developers’ note: Several abilities have been renamed for additional clarity, and several balance-impacting bugs have been fixed. Thank you again for your feedback and reports in finding these bugs.
        • Chi Torpedo – Now correctly causes Chi Torpedo to replace Roll.
        • Roll (Talent) – Now correctly grants an additional charge of Roll.
        • Close to Heart – Now modifies base Leech instead of Leech from gear.
        • Generous Pour – Now modifies base Avoidance instead of Avoidance from gear.
        • Ferocity of Xuen – Now correctly grants 4% damage at rank 2.
        • Escape from Reality – Now correctly functions outside the Shadowlands. Value has been reduced to 25% increased Vivify healing per point.
        • Fatal Touch – Now correctly functions outside the Shadowlands. Value has been reduced to 45 seconds per point.
        • Fast Feet – Now correctly increases the damage of Spinning Crane Kick and scales per point invested.
        • Ironshell Brew – Now correctly grants Armor and Dodge.
        • Roll – Renamed to Improved Roll.
        • Provoke – Renamed to Hasty Provocation.
        • Touch of Death – Renamed to Improved Touch of Death.
        • Vivify – Renamed to Improved Vivify.
        • Fortifying Brew Upgrade (Armor/Dodge) – Renamed to Ironshell Brew.
        • Fortifying Brew Upgrade (Cooldown Reduction) – Renamed to Expeditious Fortification.
      • Mistweaver
        • Tea of Serenity – Thunder Focus Tea also grants Renewing Mist, Enveloping Mist, and Vivify 1 extra charge at random.
        • New connections/placement below gate 2.
        • Tea of Plenty – Now a choice node with Tea of Serenity.
        • Unison – Now a choice node with Restorative Proliferation.
        • Overflowing Mists moved to row 6.
        • Bountiful Brew/Attenuation choice node moved to row 9.
        • Peaceful Mending moved to row 9.
        • Tea of Plenty – Thunder Focus Tea also grants Renewing Mist, Essence Font, and Rising Sun Kick 1 extra charge at random. Removed Enveloping Mist and Vivify from proc list.
        • Zen Reverberation – Increased damage and healing to 70% (was 50%).
        • Jade Bond – Increased healing of Gust of Mist to 40% (was 25%).
        • Accumulating Mist – Increased damage and healing to 20% (was 15%).
      • Windwalker
        • Developers’ note: Players have offered feedback about the locations of Jade Ignition and Hit Combo, as the other talents surrounding and connecting to them are typically stronger in different situations than these effects (Hit Combo is surrounded primarily by AOE bonuses, Jade Ignition connected to mostly single-target focused effects). The positioning of these traits is intentional as a reward for investing in a particular path , as we would like players to diversify and consider the entire tree when developing talent builds.

          We’ve heard players desire to bring back Calculated Strikes, but would prefer to balance Spinning Crane Kick to be a button that’s viable without the aggressive compound scaling afforded by Calculated Strikes.
        • Flashing Fists – Tooltip now reflects active damage increase.
        • Touch of the Tiger – Rank values updated to 15%/30%.
        • Drinking Horn Cover – Corrected an issue causing Drinking Horn Cover to fail to extend correctly.
        • Thunderfist – Charges are now correctly applied when the updated version of Strike of the Windlord fires.
        • Meridian Strikes – Now correctly reduces upgraded versions of Touch of Death.
        • Bone Marrow Hops – Replaced with Dust in the Wind. Bonedust Brew radius increased by 50%.
        • Feathers of a Hundred Flocks – Renamed to Widening Whirl.
        • Hidden Master’s Forbidden Touch – Renamed to Forbidden Technique.
        • Keefer’s Skyreach – Renamed to Skyreach.
        • Corrected an issue where Fortifying Brew for Windwalker incorrectly had a shorter than intended base cooldown.
        • Power Strikes – No longer unintentionally grants Chi when the effect has not been consumed.
        • Developers’ note: We appreciate the many reports from PTR and Beta, and continue to fix bugs. Thank you for your reports – they’re very helpful in hunting down issues.
    • PRIEST
      • Class Tree
        • Moved a few nodes around in the tree.
        • Purify – Tooltip now conditionally updates when Improved Purify is talented.
        • Masochism renamed to Protective Light – Now triggers from Flash Heal casts instead of Shadow Mend.
        • Shadow Mend – Removed. Replaced with Improved Flash Heal.
        • Improved Flash Heal – Increases the healing done by Flash Heal by 15%.
        • Light’s Inspiration has been redesigned – Increases the maximum health gained from Desperate Prayer by 8%/15%.
        • Dominate Mind – Cooldown reduced to 30 seconds (was 2 minutes).
        • Measured Contemplation (Runecarving Power) – Removed Shadow Mend from its tooltip.
      • Discipline
        • Shadowflame Prism – Renamed to Inescapable Torment.
        • Wrath, Unleashed – Now Wrath Unleashed.
        • Shadow Covenant – No longer references Shadow Mend.
      • Holy
        • Divine Word – Added a more detailed description of each effect in its tooltip.
        • Divine Word: Sanctuary – Number of targets healed is now capped to 6.
      • Shadow
        • Moved various nodes around in the tree.
        • Driven to Madness – Now affects both Void Eruption and Dark Ascension.
        • Void Origins – Now affects both Void Eruption and Dark Ascension.
        • Void Volley – Now affects both Void Eruption and Dark Ascension.
        • Dark Ascension – Slightly reworded the tooltip and aura tooltip. No functional changes.
        • Depth of the Shadows renamed to From Darkness Comes Light – Now affects Flash Heal instead of Shadow Mend.
        • Mind Spike – Damage modifiers from Shadowform, Voidform, and Mastery: Shadow Weaving now properly increase Mind Spike’s damage.
        • Shadowflame Prism renamed to Inescapable Torment – Now a 2-point talent for Shadow.
        • Monomania renamed to Screams of the Void and slightly redesigned – While channeling Mind Flay and Void Torrent the tick rate of your Vampiric Touch and Shadow Word: Pain your target is increased by 40%/80%. While channeling Mind Sear, the tick rate of your Vampiric Touch and Shadow Word: Pain on all targets is increased by 40%/80%.
        • Derangement – Renamed to Encroaching Shadows.
        • Voidform – Increases spell damage by 10% (was 20%). No longer in the spell book by default. Now learned when talenting into Void Eruption.
        • Void Bolt – No longer in the spell book by default. Now learned when talenting into Void Eruption.
        • Dark Ascension – Cooldown reduced to 1 minute (was 2 minutes).
        • Void Eruption now has an additional effect – Each 25 Insanity spent during Voidform increases Voidform’s duration by 1 second.
        • Mind Flay: Insanity has been slightly redesigned – Devouring Plague transforms your next Mind Flay into Mind Flay: Insanity. Lasts 10 seconds (was 5 seconds). Mind Flay: Insanity deals 120% more damage than Mind Flay per tick, ticking 4 times over 3 seconds (reduced by Haste). Slows by 70% and generates 6 Insanity per tick.
        • Shadow Word: Pain – Resolved a tooltip issue causing the Insanity generated to only display when talented into Void Eruption.
        • Mind Flay – Resolved a tooltip issue causing the Insanity generated to only display when talented into Void Eruption.
        • Mastermind - Removed.
        • Fiending Dark - Removed.
    • SHAMAN
      • Class Tree
        • Call of the Elements – Renamed to Totemic Recall.
        • Improved Call of the Elements – Renamed to Call of the Elements.
      • Elemental
        • Primal Storm Elemental’s Eye of the Storm – Renamed to Tempest.
      • Enhancement
        • Selecting both Elemental Blast and Lava Burst will now cause Elemental Blast to replace Lava Burst, and Elemental Blast will have 2 charges.
        • Primal Lava Actuators – Renamed to Ashen Catalyst.
        • Witch Doctor’s Wolf Bones – Renamed to Witch Doctor’s Ancestry.
      • Restoration
        • Earthwarden – Renamed to Improved Earthliving Weapon.
    • WARLOCK
      • Destruction
        • Mayhem – Now implemented and updated slightly: Your single target spells have a 25% chance to apply Havoc to a nearby enemy for 5 seconds.
        • Known Issue: Duplicated spells from Mayhem have a chance to trigger Mayhem if Mayhem expires while they are in the air, which allows for Havoc to be applied to your current target.
        • Pandemonium – Tooltip updated. Functionality unchanged.
        • Rolling Havoc – Tooltip updated. Functionality unchanged.
        • Cry Havoc – Tooltip updated. No longer ignores the Havoc target when dealing damage.
    • WARRIOR
      • General Developer Notes
        • This week for the Class, Arms and Fury trees we’ve mostly been fixing errors and tweaking things. We’re happy with where these are at and don’t intend to make any large changes moving forward. Arms and Fury and various options within them seem to be preforming well and people are enjoying them, we’ll be monitoring feedback and tuning things where needed.
          This week, we’ve focused more on the Protection tree and provide more details on this below.
      • Class Tree
        • Bitter Immunity – Once again more easily available, but now no longer clears Bleeds.
        • Reinforced Plates – The armor values should now be correctly calculated.
        • Battle Stance – Now reduces the effects of Root and Snares by 10% (was 15%).
        • Berserker Stance – Now reduced the effects of incapacitating effects by 10% (was 15%).
        • Inspiring Presence – Tooltip updated to make its effect clearer.
        • Spear of Bastion – Now grants 20 Rage (was 25).
        • Elysian Might – Now extends the duration of Spear of Bastion by 2 seconds (was 4 seconds).
        • Piercing Verdict – Damage and Rage bonus increased to 50% (was 30%).
        • Endurance Training: Fury – Now increases Stamina by 5% and reduces the duration of moment impairing effects on you by 10%.
        • Endurance Training: Arms and Protection – Now increases Stamina by 5% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
        • Thunderous Roar – Now deals damage in a 12 yard radius (was a frontal cone) and also generates 10 Rage.
        • Shockwave – Now generates 10 Rage.
        • Avatar – Now grants 15 Rage (was 20).
        • Crushing Force: Protection – Tooltip should now correctly update granting 5% increased critical damage per rank.
        • Barbaric Training: Protection – Revenge damage reduced to 30% (was 40%).
      • Arms
        • Stormwall – Now has a lockout period of 1 second.
        • Dance of Death – Clarified tooltip to make it clear you are not required to get the killing blow.
        • Exploiter – No longer effects Cleave, the synergy here was odd and didn’t work in practice.
        • Fracture – Updated tooltip to not reference Thunderous Roar.
        • Bloodborne – No longer increased the damage of Rend’s initial strike.
        • Exploit the Weakness – Removed from the talent tree.
        • Deft Experience – Now grants 1% Mastery and increases Tactician’s chance to trigger by 0.5% per rank.
        • Rend – The initial strike of Rend’s damage has been increased to 64% damage (was 32%).
        • Massacre – Updated Massacre visuals.
      • Fury
        • Annihilator – Now generates 2 Rage per attacks.
        • Dancing Blades – Now triggers from procs correctly.
        • Annihilator – Can now be used with 2-handed weapons.
        • Rampage – Damage reduced to 206% (was 227%).
        • Hack and Slash – Was incorrectly triggering on every Rampage strike instead of casting Rampage. We like this functionality, so now Hack and Slash has a 20% chance with each Rampage strike to refund a charge of Raging Blow.
        • Storm of Steel – Now causes Ravager to generate 15 Rage per hit (was 10).
        • Critical Thinking – Now grants 1% critical strike chance per rank (was 1.5%) and the tooltip now correctly states that it affects Annihilator.
        • Annihilator, Slam, Thunderous Roar, Shockwave, and Odyn’s Fury should now gain extra Rage benefit from Recklessness.
        • Massacre – Updated Massacre visuals.
        • Wrath and Fury – Now increases Raging Blow’s damage by 10% (was 5%).
        • Slaugthering Strikes – Auras now display correctly for both Raging Blow and Annihilator, and it can now be triggered via Crushing Blow.
        • Bloodcraze – Can now be triggered via Bloodbath.
      • Protection Developer Notes
        • We’ve started to put more focus on the Protection tree this week and you’ll see a large update next week also.
        • We’re very happy with how Protection Warriors are playing, but they have been overperforming both in terms of survivability and damage, so we’ve made some tweaks to bring them more in line with the other tanking classes.
        • We don’t intend to make large structural changes to Protection Warrior’s trees, our goals for the next week are mainly around bug fixing, tuning and to make the bottom left and right sides of the tree more appealing.
        • We’ve made some changes to the baseline Vanguard ability to account for the large amount of survivability bonuses available in the talent tree.
      • Protection
        • Deep Wounds – Should now trigger Bloodsurge correctly.
        • Titanic Throw – Fixed an issue causing Titanic Throw to get the 100% bonus from Improved Heroic Throw twice.
        • Heroic / Titanic Throw – Now has a 3 second cooldown.
        • Auto-attack damage reduced by 20%.
        • Brace for Impact – Aura tooltip should now correctly reference Shield Slam. Now increases Shield Slams damage by 5% per stack (was 10%), but lasts for 15 seconds (was 9 seconds).
        • Spiked Shield – Now causes high threat.
        • New Talent: Dance of Death – If your Ravager helps kill an enemy your next Ravager lasts 2 seconds and deals 20% increased damage.
        • Champion’s Bulwark – Should now add to existing Shield Block durations.
        • Juggernaut – Has a maximum of 10 stacks for Protection specialization but last 20 seconds.
        • Massacre – Updated Massacre visuals.
        • Enduring Alacrity – Now grants 1% Haste per rank (was 2%).
        • Focused Vigor – Now grants 1% critical chance per rank (was 2%).
        • Vanguard – Increases your Stamina by 30% (was 45%), increases your Strength by 70% of your armor value (was 100%), and reduces damage you take by 5% (was 15%).
        • Revenge – Damage reduced to 53% (was 63%).
        • Shield Slam – Damage reduced to 80% (was 85%).
        • Punish – Shield Slam deals 10% increased damage (was 20%).
        • Best Served Cold – Revenge damage is now 10% (was 20%) and 30% when free (was 50%).
        • Unnerving Focus – Now grants 50% rage generation (was 60%).
        • Show of Force – Thunder Clap damage is now 20% (was 25%).
        • Booming Voice – Now generates 30 Rage (was 40).
        • Rend – Initial damage reduced to 32% (was 64%) and periodic damage reduced to 17% (was 23%).
        • Execute – Damage reduced by 8%.
        • Shield Charge no longer has a minimum range.

PLAYER VERSUS PLAYER

  • Developers’ note: Greetings Gladiators! With the end game realm on Beta that spun up last week and the beginning of more focused testing on max level PvP, we wanted to discuss some of our thoughts on crowd control in PvP going into Dragonflight.

    The amount of crowd control that classes have access to has progressively increased in the past few expansions; This will be even more prominent in Dragonflight with talent trees providing the option to spend talents points into heavy utility. We recognize that crowd control is a point of concern for players in PvP. We recently added a PvP talent, Precognition, to help casters deal with interrupts as another way to help players handle crowd control.

    Another mechanic we will be introducing that you will see in this week’s build is increasing the power of Gladiator’s Distinction, the PvP trinket 2-set bonus. In addition to its current effect of providing additional stamina and primary stat, the bonus will now also provide a 15% reduction of incoming crowd control effects. With this added built-in bonus, we will also be retiring the Relentless trinket and current versions of the trinket will have a maximum level of 60 requirement.

    We will be continuing to analyze and evaluate how overall crowd control plays in PvP throughout Beta. Additionally, we are discussing some other options for future patches to further address the concern of crowd control, one being adjusting the PvP duration on individual abilities that many have not been changed for years. We are interested to see your feedback on that proposal. For now, we think having a reduction in overall crowd control will help for a healthier state of PvP.

    Thank you again for your continued feedback. We’ll be keeping a particularly close eye on PvP related feedback over the next several weeks, so queue up Gladiators – we’ll see you in the arena!
  • Gladiator’s Distinction (Trinket Set Bonus) – Now provides 15% reduction to incoming crowd control effects in addition to existing effects.
  • Trinkets with the Relentless effect are now capped at level 60. There are no plans for a Dragonflight Season 1 version of this trinket.

USER INTERFACE AND ACCESSIBILITY

  • NEW HUD UI
    • UI art updates:
      • Main Target Unit Frame (pending Minor Enemies)
        • Developers’ note: We have moved away from the silver dragon border for rare mobs and instead will rely on using an icon. The icon will be placed on the unit frame border and display on the map to better relate these two elements together.
      • Pet Frame
      • New tab art in UI panels
  • Updated login screen
  • Options Menu:
    • Added Interact Key toggle and keybinding
    • Added Action Targeting toggle
    • Added setting to adjust Minimum Character Name Size
    • Added tooltips to various options
    • Auto-loot option moved from Keybindings to Gameplay > Controls.
    • Various settings from the Raid Profile page are moved to the Interface page while some others are within the Edit Mode.
    • The outdated action bar names are now consistently labeled as Action Bar 1, Action Bar 2, etc.
    • Search results are a bit smarter and prioritizes exact matches to the top.
      • If no search results are found, it will now say no results found.
    • System section moved to the bottom of the list.
    • Right-clicking a keybind will remove the keybind.
  • Added some new Exile’s Reach tutorial help tips.
about 2 years ago - Linxy-11302 - Direct link

Here are the changes you can find in this week’s Dragonflight Pre-Patch PTR update:

CHARACTERS

  • Resolved an issue that caused Da Voodoo Shuffle (Troll Racial) to reduce the duration of roots by less than intended. Duration reduced by 20%, matching current Snare reduction amount.

CLASSES

  • NEW TALENT SYSTEM
    • DEATH KNIGHT
      • Blood
        • Heart Strike now generates 15 runic power (was 10).
      • Frost
        • Obliterate – Damage increased by 15%.
        • Howling Blast – Damage increased by 12%.
        • Breath of Sindragosa – Damage increased by 15%.
        • Remorseless Winter – Damage increased by 10%.
        • Frost Strike – Damage increased by 20%.
        • Unleashed Frenzy – Strength per stack increased to 2% (was 1%).
        • Pillar of Frost – Strength increased to 25% (was 20%) and Strength per rune spent increased to 2% (was 1%).
        • Frostscythe – Damage increased by 15%.
        • Frigid Executioner – Obliterate damage increased to 15% (was 10%) and chance to refund 2 runes increased to 15% (was 12%).
        • Piercing Chill – Damage taken per bounce of Chill Streak increased to 10% (was 5%).
        • Shattering Blade – Bonus Frost Strike damage increased to 100% (was 60%).
        • Enduring Strength – Strength increased to 10/20% per rank (was 5/10%).
      • Unholy
        • Superstrain – Now applies Frost Fever and Blood Plague at 80% effectiveness. This includes runic power generated from Frost Fever which is now 4 (was 5).
        • Summon Gargoyle – Damage of Gargoyle Strike increased by 25%. Now properly scales with Mastery.
        • Commander of the Dead – Damage buff for your Army of the Dead Ghouls and Gargoyle increased to 35% (was 30%). Commander of the Dead will now apply to ghouls who were still being summoned in by Army of the Dead when Dark Transformation was pressed.
        • Death Coil – Damage reduced by 15%.
        • Raise Dead – All Pet ghoul damage reduced by 10%.
        • Death Rot – Now applies to all enemies damaged by Epidemic or Death Coil (was only your primary target).
        • Scourge Strike – Damage reduced by 8%.
        • Clawing Shadows – Damage reduced by 8%.
        • Festering Wound – Damage reduced by 10%.
        • Magus of the Dead – Frostbolt and Shadowbolt damage increased by 100%.
        • Unholy Pact – No longer grants 5% Strength.
        • Rotten Touch – Increases Scourge Strike damage by 50% for 6 seconds (was 30%).
        • Ghoulish Frenzy – Attack Speed and Damage gained decreased to 5/10% (was 6/12%).
        • Coil of Devastation – Now deals 30% of Death Coil damage over 4 seconds (was 35%).
    • DEMON HUNTER
      • Class Tree
        • Sigil of Silence – Moved to the Vengeance tree as a choice node with Roaring Fire.
        • New Talent: Soul Sigils – Afflicting an enemy with one of your Sigils generates 1 Lesser Soul Fragment.
        • A few Demon Hunter Class talents have moved positions due to the above change.
    • DRUID
      • Class Tree
        • Furor has been removed.
        • New Talent: Protector of the Pack
          • Restoration: Store 10% of your effective healing, up to 120% spell power. Your next Moonfire consumes all stored healing to increase its damage dealt.
          • Feral/Guardian/Balance: Store 10% of your damage, up to 120% spell power. Your next Regrowth consumes all stored damage to increase its healing.
      • Balance
        • Lunar Shrapnel has been redesigned – Starfall’s stars have a chance to deal an additional 25% damage to nearby enemies when they damage an enemy afflicted by Moonfire. Deals reduced damage beyond 8 targets.
        • Umbral Intensity – Now additive and the tooltip has been changed to the following: Solar Eclipse increases the damage of Wrath by an additional 10/20%. Lunar Eclipse increases the critical strike chance of Starfire by an additional 10/20%.
        • Sundered Firmament – Astral Power generation is now correctly granting 25% of Fury of Elune’s Astral Power generation.
        • Stellar Flare – No longer generates Astral Power when granted by Stellar Inspiration.
        • The chance for Shooting Stars to occur has been reduced.
        • Wild Mushrooms no longer have nameplates.
      • Feral
        • Rip – Damage increased by 10%.
        • Ferocious Bite – Damage decreased by 10%.
        • Thrash – Damage increased by 25%.
        • Rake – Damage increased by 25%.
        • In addition to the above rebalancing, Shred, Swipe, Brutal Slash, Rake, Thrash, Ferocious Bite, Rip, Primal Wrath damage reduced by 10%.
        • Ferocious Bites during Convoke the Spirits hit as if 4 combo points were spent (was 5).
          • Developers’ note: Convoke the Spirits damage needs to be tuned down, and the vast majority of Convoke’s damage comes from the Ferocious Bites it casts. Reducing the likelihood for Convoke to cast Ferocious Bite would increase the variability in the damage a single Convoke does in a way that could increase the dissatisfaction of getting a “bad Convoke.” This change reduces Convoke’s damage by about 12% but leave its variance about the same.
        • Tireless Energy – Energy recovery bonus reduced to 8%/15% (was 10%/20%).
        • Sabertooth – Ferocious Bite damage bonus reduced to 15% (was 20%). Bleed damage buff per combo point increased to 5% (was 4%).
        • Dreadful Bleeding – Damage bonus increased to 20% (was 15%).
        • Frenzied Assault – Effect reduced to 125% (was 150%).
        • Tear Open Wounds – Effect reduced to 60% (was 75%).
        • Rip and Tear – Bleed duration changed to 8 seconds (was 6 seconds) and bleed damage no longer incorporates the effect of Sabertooth’s Rip damage bonus.
        • Rampant Ferocity – Effect reduced to 20% (was 25%).
        • Bloodtalons – Effect reduced to 25% (was 30%).
        • Fixed an issue causing damage dealt by Rampant Ferocity to be reduced by armor.
        • Fixed issues causing Double-Clawed Rake to not choose targets for second Rake intelligently.
      • Restoration
        • Nature’s Splendor – Now increases the effectiveness of Nature’s Swiftness’s healing bonus by 35% (was 50%).
        • Dreamstate – Increased cooldown reduction to 15 seconds (was 12 seconds).
        • Soul of the Forest – Healing bonus to Wild Growth decreased to 60% (was 75%).
        • Unstoppable Growth – Now decreases Wild Growth’s falloff by 15%/30% (was 20%/40%).
        • Verdancy – Healing increased by 125%.
        • Convoke the Spirits – Flourishes cast by Convoke the Spirits now last 4 seconds and extend healing over time effects by 4 seconds.
        • Embrace the Dream – Healing increased by 20%.
        • Nurturing Dormancy – Now extends Rejuvenation by 1 second (was 2 seconds), up to 3 seconds (was 6 seconds).
        • Invigorate – Lifeblooms and Rejuvenations affected by Invigorate now complete 200% faster (was 100%).
        • Power of the Archdruid – Now causes your next Rejuvenation or Regrowth to apply to 2 additional allies (was 3).
    • MAGE
      • General
        • Teleport: Valdrakken and Portal: Valdrakken have been added. These can be learned from the Portal Trainer in Valdrakken at level 62 and level 68 respectively.
        • Frostbolt deals 50% additional damage in PvP combat (was 100%).
      • Arcane
        • Nether Precision moved to Impetus position
        • Impetus moved to Slipstream position
        • Slipstream now available directly after Crackling Energy and Nether Precision
        • Arcing Cleave and Resonance swapped positions in the tree.
        • Nether Precision – Fixed an issue with this consuming a charge of the buff if a clearcasted Arcane Missiles was queued up after casting Arcane Blast.
      • Fire
        • Master of Flame swapped positions with Pyromaniac/Firefall choice node.
    • MONK
      • Mistweaver
        • Overflowing Mists – Now heals for 1%/2% of max health (was 1.5%/3%).
        • Invoker’s Delight – Now has an 8 second duration with Gift of the Celestials (was 7 seconds).
        • Enveloping Mist – Increased healing by 12.5%.
        • Rising Sun Kick – Increased damage by 25% for Mistweavers. Mana cost increased to 2.5% of base mana (was 1.5%).
        • Tiger Palm – Increased damage by 40% for Mistweavers.
        • Blackout Kick – Reduced damage by 20% for Mistweavers.
      • Windwalker
        • Strike of the Windlord damage has been adjusted.
        • Fixed an issue preventing Forbidden Touch from functioning.
        • Mark of the Crane – Now correctly grants its passive when talented.
        • Empowered Tiger Lightning – Now correctly grants its passive when talented.
    • PALADIN
      • Holy
        • Glimmer of Light – Healing and damage increased by 20%.
        • Divine Purpose and Awakening can no longer trigger from Second Sunrise.
    • PRIEST
      • Class Tree
        • Fade (Rank 2) – Removed. Functionality is now a part of base Fade.
        • Focused Will (Rank 2) – Removed. Discipline and Holy passively have the rank 2 effect.
      • Discipline
        • Mind Blast – Damage increased by 38%.
      • Shadow
        • Talent tree has been rearranged.
        • Dark Void – Cooldown no longer affected by Haste.
        • Shadow Crash – Cooldown no longer affected by Haste.
        • Mind Blast – Generates 6 Insanity (was 8). Damage reduced by 20%.
        • Mind Spike – Generates 4 Insanity (was 6). Damaged reduced by 50%.
        • Auspicious Spirits – Generates 1 Insanity (was 2).
        • Vampiric Touch – Generates 4 Insanity (was 5).
        • Shadow Word: Pain – Generates 3 Insanity (was 4).
        • Mind Flay: Insanity – Generates 4 Insanity per tick (was 6).
        • Idol of C’Thun – Mind Flay from Void Tendril generates 2 Insanity per tick (was 3). Mind Sear from Void Lasher now generates 2 Insanity per tick (was 1), and no longer generates additional Insanity based on number of targets hit.
        • Mind Flay – Generates 2 Insanity per tick (was 3).
        • Mindbender – Generates 3 Insanity per melee attack (was 5).
        • Hallucinations – Generates 4 Insanity (was 6).
        • Dark Void – Generates 15 Insanity (was 20). Applies Shadow Word: Pain to 15 additional targets (was 8).
        • Echoing Void – Damage reduced by 50%.
        • Idol of Yogg-Saron – Requires 100 Shadowy Apparitions (was 200). Damage of Void Spike increased by 1100%.
        • Surge of Darkness – Increases the damage of Mind Spike by 200% (was 50%).
        • Mind Sear – Damage increased by 115%.
        • Devouring Plague – Damage increased by 30%.
        • Void Bolt – Damage increased by 80%.
        • Coalescing Shadows – Increases the damage of Mind Spike and Mind Blast by 10% (was 20%).
        • Mind Melt – Increases the critical strike chance of Mind Blast by 25% (was 50%).
    • ROGUE
      • General
        • Instant Poison – Damage reduced by 21%.
      • Outlaw
        • Restless Crew – Removed.
        • New Talent: Improved Adrenaline Rush – Generate full combo points when you gain Adrenaline Rush, and again when it ends.
        • Between the Eyes – Now baseline (was talented).
        • New Talent: Improved Between the Eyes – Critical hits with Between the Eyes deal four times normal damage.
        • Some Outlaw talents have changed positions to account for the above change.
        • Keep it Rolling – Cooldown increased to 7 minutes (was 5 minutes).
        • Dreadblades – Cooldown increased to 2 minutes (was 1.5 minutes).
      • Subtlety
        • Improved Shadow Dance – Increases duration of Shadow Dance by 1/2 seconds (was 2/4 seconds).
    • SHAMAN
      • Enhancement
        • Windfury Totem functionality has been adjusted:
          • Main-hand auto attack interaction is unchanged.
          • Off-hand attacks can trigger an off-hand Windfury attack. This is an actual real “auto attack”, which means things like Flametongue Weapon, or whatever other effects may activate from off-hand attacks, can now potentially happen from this bonus attack.
          • Windfury Totem extra attacks can no longer miss. Targets can still dodge or parry these attacks, they are just no longer able to miss.
          • Enhancement Shaman who are under the effects of Ascendance can now benefit from Windfury Totem if they are auto-attacking from outside of melee range range with Windlash.
    • WARLOCK
      • Affliction
        • Nightfall – Now causes Drain Soul to channel 50% faster.
    • WARRIOR
      • Class Developer Notes
        • Our focus continues to be on bug fixing and tuning, things are progressing well here, and many small fixes have not been mentioned in the update notes.
        • We’ve also been working on the Rage economy across the Warrior class and have been taking small steps to reduce Rage generation throughout the Beta.
        • We’re purposely taking a measured approach here as we feel all three specializations are in fun places to play and part of that is due to the availability of Rage.
        • In turn, all three specializations should feel their Rage economy reduced a small amount in this update.
        • We’ve removed Wrenching Impact. We’d like to provide a different choice node for Heroic Leap but will not be looking to do this for the launch of Dragonflight as our priorities are currently on stability and tuning.
      • Class Tree
        • Avatar now appears on the personal resource bar when on cooldown
        • Seismic Reverberation (Arms / Fury) – The extra hit from Whirlwind now deals 30% of Whirlwind’s damage (was 50%).
        • Barbaric Training (Arms) – Slam and Whirlwind’s damage bonus reduced to 30% (was 40%) and now increases the Rage cost by 10 (was 5).
        • Thunderous Words – Damage bonus for Bleed effects reduced to 15% (was 20%).
        • Avatar – Generates 10 Rage (was 15).
        • Heroic Throw (Protection) – Now has a cooldown of 1 second.
        • Titanic Throw – Now has a cooldown of 3 seconds for Protection and 8 seconds for Arms and Fury.
        • Wrenching Impact has been removed.
        • Sidearm – Tooltip now matches the chance to trigger correctly.
        • Shockwave (Protection) – Base damage increased by 50%.
      • Arms
        • Storm of Swords – Damage bonus granted to Whirlwind reduced to 175% (was 200%).
        • Seasoned Soldier – Grants 20% bonus Rage from crits (was 30%).
        • Improved Overpower – Overpower deals 10% increased damage (was 5%).
        • Critical Thinking – Now refunds 5% of the Rage spent on Execute per rank (was 10%).
        • Skullsplitter – Cooldown is no longer modified by Haste.
        • Bloodsurge – Chance to grant Rage reduced to 15% (was 20%).
        • Deft Experience – Grants 0.45% increase to Tactician (was 0.5%).
      • Fury
        • Slaughtering Strikes – Auras now apply correctly and will no longer duplicate.
        • Improved Whirlwind – Multi target proc charges now appear in the personal resource bar.
        • Meat Cleaver – Whirlwind damage bonus reduced to 20% (was 25%).
        • Storm of Swords – Damage bonus of Whirlwind reduced to 70% (was 100%) and Whirlwind’s cooldown increased to 7 seconds (was 6 seconds).
        • Odyn’s Fury – Generates 15 Rage (was 20).
        • Raging Blow damage has been increased by 8%.
        • Crushing Blow damage has been increased by 3%.
      • Protection
        • Unbreakable Will – Now correctly applies to party members.
        • Revenge – Damage reduced to 45% (was 53%).
        • Thunderlord – Each enemy hit by Thunderclap reduces the remaining cooldown of Demoralizing Shout by 1 second up to 3 seconds (was up to 4 seconds).
        • Booming Voice – Generates 30 Rage (was 40).
        • Champion’s Bulwark – Grants 20 bonus Rage (was 30).
        • Violent Outburst – Now causes Shield Slam and Thunderclap to generate 50% additional Rage, rather than 30 and 10 additional Rage.
        • Impenetrable Wall – Now grants Shield Slam 3 extra Rage (was 5).
        • Heavy Repercussions – Now grants Shield Slam 2 extra Rage (was 3).
        • Champion’s Bulwark – No longer consumes a Charge of Shield Block or resets Shield Blocks cooldown.
        • Dance of Death – Now applies to your current Ravager and any future Ravager casts within the next 2 minutes.
        • Bloodsurge – Chance to grant Rage reduced to 15% (was 20%).
        • Bloodborne – Damage bonus granted to Bleeds now 10% (was 15%).

USER INTERFACE AND ACCESSIBILITY

  • NEW HUD UI
    • Unit frame art updated
      • Target of Target
      • Minor Mobs
      • Boss Frames
    • EDIT MODE
      • Added a slider to adjust the sizes of Unit Frames of player, target, and party.
  • Added Dragonflight credits
about 2 years ago - Linxy-11302 - Direct link

Take a look at what to expect with this week’s update to the PTR:

CLASSES

  • NEW TALENT SYSTEM
    • DEATH KNIGHT
      • Blood
        • Shattering Bone – Damage reduced by 40%. Now properly deals increased damage when Tombstone consumes multiple Bone Shield charges.
      • Frost
        • Everfrost – Damage per stack increased to 6% (was 4%).
        • Biting Cold – Increases Remorseless Winter damage by 35% (was 30%).
        • Chill Streak – No longer costs runic power. Now costs 1 Rune.
    • DEMON HUNTER
      • Class Tree
        • Soul Rending – Metamorphosis leech bonus reduced to 5/10% (was 10/20%).
      • Havoc
        • Metamorphosis – Duration reduced to 24 seconds (was 25 seconds).
        • Improved Chaos Strike – Bonus Chaos Strike damage reduced to 10% (was 15%).
        • Improved Fel Rush – Bonus Fel Rush damage reduced to 20% (was 25%).
        • Initiative – Bonus critical strike chance reduced to 12% (was 15%).
        • Momentum – Bonus damage reduced to 8% (was 10%).
        • Essence Break – Bonus to Chaos Strike/Blade Dance damage reduced to 80% (was 100%).
        • Furious Gaze – Duration reduced to 10 seconds (was 12 seconds).
        • Shattered Destiny – Fury spent per cooldown extention increased to 8 (was 7).
        • Dancing with Fate – Bonus to Blade Dance final slash damage reduced to 20/40% (was 25/50%).
        • Growing Inferno – Bonus per tick Immolation Aura damage reduced to 5/10% (was 8/15%).
        • Burning Wound – Damage over time effect reduced by 20%.
        • Burning Wound – Bonus Immolation Aura damage increased to 50% (was 45%).
        • Burning Wound – Fixed a bug that was causing Immolation Aura damage bonus to be applied twice.
        • Ragefire – Portion of damage saved per critical strike reduced to 40% (was 50%).
    • DRUID
      • Class Tree
        • Natural Recovery – Effectiveness reduced to 2/4% (was 3/6%).
      • Balance
        • Umbral Embrace – Now increases the damage of Wrath and Starfire by 25/50% (was 50/100%).
        • Astral Smolder – Now causes targets to languish for an additional 20%/40% (was 4%/8%).
        • A new connection exists between Lunar Shrapnel and Force of Nature.
        • A new connection exists between Orbit Breaker and Astral Communion.
        • A new connection exists between Rattle the Stars/Starweaver and Wild Mushroom.
        • Warrior of Elune has been moved to row 10.
        • Sundered Firmament has been moved to the right side of the tree.
        • Nature’s Balance has been moved to row 2.
        • Stellar Innervation has been moved to row 5.
        • Stellar Inspiration has been removed.
        • Twin Moons has been moved to row 5 and is no longer a choice against Stellar Flare.
        • Orbit Breaker – Triggers every 30th Shooting Star (was every 20th).
        • Astral Communion – Generates 60 Astral Power (was 75).
        • Primordial Arcanic Pulsar – Triggers after spending 600 Astral Power (was 300).
        • Sundered Firmament – Now creates a Fury of Elune at 20% effectiveness (was 25%).
        • Elune’s Guidance – Reduces the Astral Power cost of Starsurge by 5 (was 10) and the Astral Power cost of Starfall by 8 (was 15).
        • Rattle the Stars – Reduces the cost of Starfall and Starsurge by 5% per stack (was 10%).
        • Starsurge – Costs 40 Astral Power (was 30). Damage reduced by 35%.
        • Starfall – Damage reduced by 35%.
        • Shooting Stars – Generates 2 Astral Power (was 3). Damage reduced by 50%.
      • Restoration
        • Reforestation – Now on the Personal Resource Display.
        • All healing spells reduced by 10%.
    • HUNTER
      • Beast Mastery
        • Dire Beast – Damage increased by 400%.
        • Barbed Shot – Damage reduced by 23%.
    • MAGE
      • Arcane
        • Arcane Surge – The spell damage bonus from the Rune of Power cast from Arcane Surge is now applied to its damage. Mana regeneration reduced to 425% (was 450%), and damage reduced by 30%.
        • Arcane Missiles – Damage reduced by 25%.
        • Arcane Power – Spell damage reduced to 20% (was 25%).
        • Arcane Echo – Now scales with Mastery. Damage reduced by 25%.
        • Enlightened – Increases Arcane damage by 6% while above 70% Mana (was 8%).
        • Mana Gem – Cooldown now reduced by Shifting Power.
        • Touch of the Magi – Now accumulates 20% of damage (was 25%).
    • MONK
      • Brewmaster
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
      • Mistweaver
        • Ancient Teachings – Now has a 30 yard range (was 20 yards). Now on the Personal Resource Display.
        • Secret Infusion – Increased stats granted to 8/15% (was 5/10%).
        • Vivify – Reduced healing by 25% for Mistweaver.
        • Rapid Diffusion – Now does not override existing Renewing Mists that are longer than 6 seconds.
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
      • Windwalker
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
        • Fury of Xuen – Now grants flat 10% Haste rather than a stat value.
    • PALADIN
      • Class Tree
        • Greater Judgement – Judgement now causes the target to take 20% increased damage from your next Holy Power ability (was 25%).
        • Seal of Crusader – Increases Holy Damage taken by 3/6% (was 5/10%).
        • Divine Purpose – Increases the damage of your next holy damage spender by 15% (was 20%).
        • Zealot’s Paragon – Extension reduced to 0.5 seconds (was 1 second).
      • Holy
        • Power of the Silver Hand – Now triggers twice a minute on average. Now on the Personal Resource Display.
        • Tyr’s Deliverance – Now on the Personal Resource Display.
        • Awakening – Now grants Avenging Wrath for 8 seconds (was 10 seconds).
        • Saved by the Light – Absorb shield has been increased by 100%.
      • Protection
        • Light of the Titans – Healing reduced by 25%.
      • Retribution
        • Templar’s Verdict – Damage reduced by 35%.
        • Final Verdict – Damage reduced by 35%
        • Zeal – Judgment now causes your next 2 auto attacks to occur 30% faster (was your next 3).
        • Ashes to Dust – Now 20% chance to reset Wake of Ashes instead of Blade of Justice (was 35%).
        • Execution Sentence – Deals 10% of damage done (was 20%).
        • Templar’s Vindication – Changed to a 15% chance of a 10/20% Templar’s Verdict (was 15/30% chance of a 15/30% Templar’s Verdict).
        • Divine Storm – Damage reduced by 35%.
    • PRIEST
      • Class Tree
        • Binding Heals – Casting Flash Heal on allies with Binding Heals talented now applies Atonement to the Priest. Only applies to Discipline specialization.
    • ROGUE
      • Class Tree
        • Alacrity – Now grants 1% Haste per stack, up to 5 stacks (was 2%, to 4 stacks).
        • Thistle Tea – Total bonus Mastery granted reduced by 20%.
        • Find Weakness – Armor ignore value reduced to 15/30% (was 20/40%).
      • Assassination
        • All ability damage reduced by 34%.
        • Rupture – Damage increased by 22%.
        • Venomous Wounds – Energy restore reduced to 5 (was 7).
        • Improved Poisons – Bonus poison chance reduced to 5/10% (was 10/20%).
        • Venom Rush – Energy restore reduced to 5 (was 8).
        • Vicious Venoms – Additional Nature damage values restored to 10/20% (was unintentionally 15/20%).
        • Systemic Failure – Bonus damage reduced to 20% (was 30%).
        • Twist the Knife – Bonus duration reduced to 2 seconds (was 3 seconds).
        • Doomblade – Additional Bleed damage reduced to 20% (was 30%).
        • Deathmark – Damage increased by 227%.
        • Tiny Toxic Blade – Bonus damage increased to 500% (was 300%).
        • Poison Bomb – Damage increased by 200%.
        • Sepsis – Damage increased by 60%.
        • Kingsbane – Damage increased by 50%.
      • Outlaw
        • All ability damage reduced by 14%.
        • Opportunity – Sinister Strike chance reduced to 30% (was 35%).
        • Weaponmaster – Bonus strike chance reduced to 5% (was 10%).
        • Combat Potency – Energy regeneration reduced to 20% (was 30%).
        • Swift Slasher – Bonus attack speed per combo point reduced to 2% (was 3%).
        • Fatal Flourish – Chance to restore energy reduced to 60% (was 75%).
        • Quick Draw – Bonus Pistol Shot damage reduced to 20% (was 50%).
        • Summarily Dispatched – Duration reduced to 8/15 seconds (was 10/20 seconds).
        • Greenskin’s Wickers – Bonus Pistol Shot damage reduced to 200% (was 300%).
      • Subtlety
        • All ability damage reduced by 17%.
    • SHAMAN
      • Class Tree
        • Brimming with Life – Now grants Stamina in arena matches even when Reincarnation is on cooldown.
      • Enhancement
        • Corrected an issue that caused Gathering Storms to scale damage incorrectly.
        • Corrected an issue that prevented Crashing Storms from increasing Crash Lightning’s maximum buff stack cap.
        • Corrected an issue with Maelstrom Weapon not counting the correct amount of stacks consumed.
        • Stormflurry – Procs no longer benefit or consume Stormblast’s bonus nature damage effect for Stormstrike.
        • Windstrike – Cooldown lowered to 7.5 seconds to match Stormstrike’s cooldown.
        • Thorim’s Invocation – Will now default to Lightning Bolt if you have not used either Lightning Bolt or Chain Lightning before pressing Ascendance.
        • Thorim’s Invocation – Will no longer consume or benefit from more than 5 Maelstrom Weapon stacks per Windstrike.
        • Corrected an issue where the 5% bonus from Raging Maelstrom wasn’t functioning when Overflowing Maelstrom was selected.
        • Lightning Lasso – Now properly affected by Mastery: Enhanced Elements.
        • Lightning Lasso – Now affected by the Lightning Feral Spirit’s nature damage increase buff.
        • Doom Winds – Global cooldown now scales with Haste.
        • Ice Strike – No longer improperly not usable while silenced.
      • Restoration
        • Earthliving Weapon – Healing increased by 250%.
    • WARRIOR
      • Class Tree
        • Refactored all bleed effects to ensure they receive damage modifiers correctly and can critical strike correctly.
        • Barbaric Training (Protection) – Revenge now deals 25% increased damage (was 20%).
      • Fury
        • Slaughtering Strikes – Now correctly consumed by Rampage when using Annihilator.
        • Berserker Stance – Now increases auto attack damage by 15% (was 10%).
      • Protection
        • Champion’s Bulwark – Now correctly doesn’t consume charges of Shield Block or trigger cooldowns of Shield Block.
        • Violet Outburst – Now grants 100% increased Rage generation for Shield Slam and Thunderclap and includes benefits any existing rage generation modifiers on those abilities. Its tooltip is now updated to correctly represent its functionality.

PLAYER VERSUS PLAYER

  • RATED SOLO SHUFFLE
    • Cross-faction has been enabled for Rated Solo Shuffle. Horde and Alliance can now match and play against each other.
  • CLASSES
    • WARRIOR
      • Class Tree
        • Bounding Stride – Cooldown reduction now has 50% effectiveness in PvP. Speed increase now has 70% effectiveness in PvP.
        • Double Time – Cooldown reduction now has 50% effectiveness in PvP.

USER INTERFACE AND ACCESSIBILITY

  • NEW HUD UI
    • ACTION BARS
      • 3 extra bars are added, enable them by going to Options > Gameplay > Action bars.
    • The Guild banner art in the minimap have been updated.
  • Added an option to play a sound when the player is in range to use the Interact Key.