World of Warcraft Version 10.1 PTR – Embers of Neltharion
This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight Embers of Neltharion update.
Dragonflight Embers of Neltharion Update Development Notes
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NEW ZONE: ZARALEK CAVERN
- Zaralek Cavern world quests, objectives, rares, and dragonriding are available for testing.
- The new underground zone is located on the eastern side of the Ohn’ahran Plains, just outside of Valdrakken. Players may access the zone by flying through the tunnel, leading to the new zone, Zaralek Cavern.
- The Embers of Neltharion campaign is now available for testing.
- World Bosses, Vakan and Gholna are now available for testing.
- Please use this feedback thread for testing.
FYRAKK ASSAULTS
- Fyrakk’s forces are gathering resources at Suffusion Camps located in the Azure Span and Ohn’ahran Plains. Disrupt their efforts to lure Fyrakk and his disciples out.
NEW RAID: ABERRUS, THE SHADOWED CRUCIBLE
Millennia ago, Neltharion carved deep places in the earth where he conducted world altering experiments. After his death, these sites were lost to time, until now. Forces seeking to claim the Earth-Warder’s legacy raid his dominion in search for powerful artifacts. Now the champions of Azeroth must venture into darkness and ensure the crucible’s dangerous power doesn’t fall into the wrong hands.
Aberrus, the Shadowed Crucible features nine boss encounters: Kazzara, the Hellforged, The Amalgamation Chamber, The Forgotten Experiments, Assault of the Zaqali, Rashok, the Elder, The Vigilant Steward, Zskarn, Magmorax, Echo of Neltharion, and Scalecommander Sarkareth.
- Raid testing begins this Thursday, March 16. View the PTR raid testing schedule for more details.
CRUCIBLE CLASS ARMOR SETS
- Death Knight, Havoc Demon Hunter, Druid, Mage, Brewmaster Monk, Holy Paladin, and Protection Paladin class armor sets are available for testing. Visit Setzertauren in Stormwind and Orgrimmar to pick up the sets.
- Class armor set details can be found in the feedback thread. Please share bugs you find via the in-game bug reporting tool and your feedback about the bonuses in the feedback thread.
DRAGONFLIGHT SEASON 2
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MYTHIC+
- The remaining Dragonflight dungeons will enter the fray:
- Brackenhide Hollow
- Halls of Infusion
- Uldaman: Legacy of Tyr
- Neltharus
- Four dungeons from past expansions will provide new challenges to keep the Mythic+ rotation fresh:
- Freehold, Battle for Azeroth
- The Underrot, Battle for Azeroth
- Neltharion’s Lair, Legion
- The Vortex Pinnacle, Cataclysm
- The Vortex Pinnacle will be available for testing in a future PTR build.
- Seasonal affixes are in development and will be available for testing in a future PTR build.
- Dragonflight Season 2 Mythic+ testing begins on Thursday, March 16. Visit the feedback thread for details.
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Neltharus
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Warlord Sargha
- Fixed the damage tuning on items found during the encounter.
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Warlord Sargha
- Fixed an issue that gave players inconsistent item levels in Freehold, The Underrot, and Neltharion’s Lair.
- The Vortex Pinnacle is available with this week’s Mythic+ test.
- There are new affixes and adjusted affixes available for testing. Players can purchase scrolls from the keystone vendor to add to these to their keystone.
- New Affix: Incorporeal – While in combat, incorporeal beings appear and attempt to destabilize players with spells that reduce their damage and healing done. Incorporeal beings are susceptible to all forms of crowd control.
- New Affix: Afflicted – While in combat, Afflicted Souls appear that seek the aid of players. Afflicted Souls spawn with poison, curse, and disease afflictions. Removing any of these afflictions or restoring the spirit to full health causes it to despawn. Fail to remove their afflictions in time will inflict players with a negative status effect.
- New Affix: Entangling – While in combat, entangling vines snare players.
- Updated Affix: Explosive – Fewer Explosive Orbs spawn, but they now have substantially higher health.
- The following affixes have been retired for Dragonflight Season 2:
- Quaking
- Grievous
- Volcanic
- We’re looking for feedback on keystone combinations:
- Keystone Level 7 Affixes:
- Spiteful
- Sanguine
- Bursting
- Bolstering
- Raging
- Keystone Level 14 Affixes:
- Incorporeal
- Afflicted
- Entangling
- Explosive
- Storming
- Incorporeal affix is now immune to damage and has more consistent spawn behavior.
- Developers’ note: The Incorporeal affix plays a similar role to Afflicted, but with emphasis on crowd control utility. A few things we’re hoping to smooth out include both the rate at which these spawn (sometimes too many at once), and the ease with which crowd control can be accidentally broken once applied. We are discussing a change to Incorporeal Beings that would cause them to fade away when combat with non-Incorporeal Beings has ended.
- Afflicted affix now has less health and has more consistent spawn behavior.
- Developers’ note: The Afflicted affix is meant to incentivize a greater focus on dispel utility, while also offering players with healing spells an alternative solution in cases where dispel availability is more limited or where other enemies have threatening dispellable abilities. This is mostly working out, but their health (especially at higher key levels) is a bit too high for healing to feel like a practical option.
- New Affix: Entangling – While in combat, entangling vines snare players.
- Developers’ note: We’re keeping an eye on the potency of the snare and required response from players to successful snap the vine with movement. We are also looking to improve visual clarity and audio cues for the Entangling affix.
- Explosive affix now has less health and has more consistent spawn behavior.
- Developers’ note: We’ve heard feedback both that explosives in their new form have too much health, and that in general it makes sense to try and ignore them, thus making them a “healer problem” in a different way than before. We are discussing a redesign for the Explosive affix to shift responsibility away from healers. The proposed change would cause Explosives to instead shield creatures for a percentage of the Explosive’s remaining health when its cast completes.
- Keystone Level 7 Affixes:
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Developers’ note: In addition to the above, we are also discussing a change to the progression of affixes on keystones. With item rewards now increasing up to level 20, we’re evaluating which levels affixes are added to keystones. Our proposed change would delay when affixes are added to keystones. This is to give players more time to acclimate to baseline dungeons before additional mechanics come online, and to better match the complexity of a Mythic+ dungeon to the rewards it offers.
- Keystone Level 7 Affixes (was 4):
- Spiteful
- Sanguine
- Bursting
- Bolstering
- Raging
- Keystone Level 14 Affixes (was 7):
- Incorporeal
- Afflicted
- Entangling
- Explosive
- Storming
- Keystone Level 7 Affixes (was 4):
- The remaining Dragonflight dungeons will enter the fray:
CROSS-FACTION GUILDS
- Players who have been enjoying Cross-Faction Instances now have the ability to join the same guild as their opposite-faction friends and benefit from conveniences like shared chat and guild repairs.
- Guilds are still affiliated with either the Horde or the Alliance, depending on the faction of the guild leader. Guild achievements and guild vendors, for example, will still reflect the guild’s primary faction. Opposite faction members may benefit from unlocked shared perks but may be unable to contribute to certain achievements (e.g. we would not expect Alliance members of a Horde guild to be able to contribute progress towards the “Alliance Slayer” guild achievement).
- This is our first step of potentially several in publicly testing this long-awaited feature, so keep an eye out for updates and we look forward to reading your experiences in the feedback thread throughout the PTR cycle.
NEW UPGRADE SYSTEM
A new upgrade system will replace many of the various upgrade systems currently in place, such as Valor and Storm Gear, with a single system that covers most of the game. This system will last for the duration of Season Two, and after that we’ll evaluate how well it’s working and whether we want to keep it.
- The basics of this system are simple: you’ll earn a new currency called Flightstones from just about anything you do— complete a world quest, kill a unique creature, run a Mythic Keystone dungeon, kill a raid boss, etc. You’ll also get items called Shadowflame Crests (or fragments of them), which come in four varieties from different content difficulty levels. Shadowflame Crests and their fragments will also come from a wide range of content, including outdoor gameplay, Mythic+ dungeons, and raids. You’ll be able to upgrade almost any item in Season Two’s max-level gameplay ecosystem, whether it comes from a World Quest or a Mythic raid boss, by spending Flightstones and Shadowflame Crests.
- There are three categories of gear that are not part of this system. The first is crafted gear, which will be upgraded using recrafting, much the same as it’s done now. The other kind of gear not included in this upgrade system is PvP gear. PvP gearing will continue to work as it did in Dragonflight Season One. The final kind of gear not available for these upgrades is the very top end of gear. Anything that’s at an item level comparable to a Mythic Raid isn’t going to be upgradable. If you want the very best gear and get into the Hall of Fame for the new raid, you’ll still need to earn gear from drops, the same as you do now.
- The most important thing to keep in mind is that everything here is optional. You don’t ever need to upgrade gear with this system. You’ll still see gear drop at the same rates. This system is meant to augment and supplement your gearing journey, not replace it.
- For more details, take a look at the Developer Insights article on this new feature.
- Discount cost tooltip added.
CHARACTERS
- 4 new eye colors and 5 new hair colors for Nightborne.
- Added 4 new skin tones and 4 new hair colors for Dark Iron Dwarves.
- Blind eye options have been moved from Eye Color to the new Eyesight customization option. Now all eye colors for all races can be customized to be blind.
- Worgen (New Racial): Calm the Wolf – Activate to control your worgen instincts and automatically assume human form when you leave combat. Learned when players learn Two Forms.
CLASSES
- Leech rating now gives 25% less Leech stat.
- Developers’ note: Leech is proving to be a very strong sustain stat in Dragonflight. To keep it at an appropriate level of power, and avoid marginalizing the importance of the Healer role to a group’s survival, we are reducing the value of Leech rating by 25%. Leech percent granted by talents remains unchanged.
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Developers’ note: We’ve decided to increase both player stamina and enemy damage by 25% in Embers of Neltharion. This is very much like an adjustment that was made just before the launch of Dragonflight, and it’s for the same reasons.
When damage mitigation abilities and healing are too strong relative to player health, the only way to threaten players is to make enemy damage very high and spiky. If healers can very quickly top off their teammates and mana isn’t a limiting factor, enemies have to be tuned to have the capacity to do burst damage that kills players before healers can react. That isn’t very satisfying gameplay. Increasing player health gives players more time to react to incoming damage, and it makes players’ choices about cooldowns and mana management more meaningful.
Along with this change, you’ll see several adjustments to hybrid healing spells, items, and enchantments, as well as percentage-based healing spells. - Player stamina increased by 25%, and enemy spell and melee damage increased by 25%, and self-healing and absorb shield spells for damage dealers and tanks have been increased by a commensurate amount, so that they retain their impact when solo or when supporting a group.
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DEATH KNIGHT
- Blood Draw healing increased by 25%.
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Blood
- Blood Plague healing increased by 25%.
- Relish in Blood healing increased by 25%.
- Leech from Voracious increased to 12% (was 10%).
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Frost
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Howling Blast damage increased by 20%. Consuming Rime increases the damage of your next Frostwyrm’s Fury by 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm’s Fury at 40% effectiveness that cannot Freeze enemies.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Frostwyrm’s Fury causes enemies hit to take 25% increased damage from your Critical Strikes for 12 seconds.
- Vault of the Incarnates: 2-Set Bonus has been adjusted – Obliterate and Frostscythe critical strike damage is increased by 10% (was 15%).
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Frostwyrm’s Fury cast by Pillar of Frost now deals 30% of normal damage (was 40%).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Frostwyrm’s Fury causes enemies hit to take 20% increased damage from your Critical Strikes (was 25%).
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Unholy
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, up to 20. Dark Transformation consumes Master of Death and grants 1% Mastery for each stack for 20 seconds.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Army of the Dead grants 20 stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom, gain 2 extra stacks of Master of Death and 10% Mastery for 6 seconds.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Consuming Sudden Doom grants 1 extra stack of Master of Death (was 2 stacks).
- Fixed an issue with Gargoyle stutter casting when the cast time of Gargoyle Strike was lower than 1 second.
- Gargoyle Strike damage reduced by 8%.
- Developers’ note: Now that Gargoyle properly casts without stuttering when falling below 1 second cast times, we are reducing the damage of Gargoyle Strike to counter the extra casts.
- Reaping damage bonus increased to 30% (was 25%).
- Festering Wound damage increased by 10%.
- Scourge Strike/Clawing Shadows damage increased by 15%.
- Death Coil damage increased by 10%.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – The duration of Death Dealer has been increased to 25 seconds (was 20 seconds).
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DEMON HUNTER
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Havoc
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Gain Seething Fury every 175 Fury you spend (was 200).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Each time you gain Seething Fury, the damage of your next Eye Beam is increased by 15% (was 12%).
- Vault of the Incarnates: 4-Set Bonus has been adjusted – Chaos Strike and Blade Dance have a 20% chance to increase damage you deal by 5% for 6 seconds (was 8%).
- Fodder to the Flame now heals for 20% of maximum health (was 25%).
- Serrated Glaive now causes enemies hit by Throw Glaive to take 20% increased damage from Chaos Strike, in addition to its current effect.
- Accelerating Blade has been renamed to Accelerated Blade.
- Accelerated Blade now causes Throw Glaive to deal 60% increased damage (was 20%) and its damage is reduced by 30% for each previous enemy hit.
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Vengeance
- Fel Devastation healing increased by 25%.
- You heal for 10% of all damage you deal to targets with Frailty (was 8%).
- Feast of Souls healing increased by 25%.
- The maximum absorb of Revel in Pain increased by 25%.
- The Hunt now heals for 25% of damage you deal to your Hunt target was 20%).
- Healing from consuming a Soul Fragment increased by 25%.
- Charred Warblades causes you to heal for 4% of Fire damage dealt (was 3%).
- Soul Barrier absorbs 25% additional damage.
- The bonus absorb value from consuming Soul Fragments increased by 25%.
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Havoc
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DRUID
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Balance
- Take a look at the developer’s notes in the Druid feedback thread.
- Shooting Stars can no longer be triggered by Stellar Flare.
- New Talent: Wild Surges – Your chance to critically strike with Wrath and Starfire is increased by 15% and they generate 2 additional Astral Power. This is a choice node with Stellar Flare.
- Wrath and Starfire generate 10 Astral Power (was 8).
- Moonfire and Sunfire generate 6 Astral Power (was 2).
- Stellar Flare generates 10 Astral Power (was 8).
- Nature’s Balance generates 2 Astral Power every 3 seconds (was 1 every 2 seconds).
- Starsurge and Starfall damage increased by 20%.
- Astral Smolder deals damage over 8 seconds (was 4 seconds) and its damage is increased to 40/80% of spell damage done (was 20/40%).
- Cosmic Rapidity increases the rate at which Moonfire, Sunfire, and Stellar Flare deal damage by 20% (was 25%).
- Touch the Cosmos, the Vault of the Incarnates 4-set bonus, now reduces the Astral Power cost of your first Starsurge or Starfall after entering Eclipse by 5 and increases its damage by 20% (was free and 35% increased damage).
- Soul of the Forest now increases Starfire’s damage and Astral Power generation during Eclipse by 30% for each target hit beyond the first, up to 90% (was 150% bonus to Starfire’s area-of-effect damage)
- Power of Goldrinn damage increased by 75%.
- Denizen of the Dream Faerie Dragon damage increased by 20%.
- Friend of the Fae now increases Arcane and Nature damage by 8% for 20 seconds (was 4% for 30 seconds).
- Elune’s Guidance now reduces the cost of Starsurge by 8 and Starfall by 10 during Incarnation: Chosen of Elune (was reduces the cost of Starsurge by 5 and Starfall by 8).
- Radiant Moonlight also increases Fury of Elune’s damage by 50% and now reduces its cooldown by 20 seconds (was 15 seconds).
- Radiant Moonlight increases the damage dealt by New Moon, Half Moon, and Full Moon by 25%.
- The second Moonfire cast by Twin Moons no longer generates Astral Power.
- Developers’ note: With the increase in Moonfire Astral Power generation from 2 to 6 in Embers of Neltharion, this doubling of AP from Twin Moons is stronger than we intend. This change makes it consistent with Astral Power generated by Sunfire.
- Developers’ note: We’re continuing to work to tune Balance’s damage composition and resource generation. Wrath and Starfire gained a lot of the Astral Power generation in 10.1, and we’re moving some of that increase into more passive sources to make Balance Druids a little more mobile. We’re giving Stellar Flare a boost to make it a valid option in low target scenarios. We’re reducing Rattle the Stars’ top end a little to bring it more in line with other talents and making it a little easier to maintain.
- Wrath damage increased by 10%.
- Stellar Flare damage increased 12%. Stellar Flare Astral Power generation increased to 12 (was 10).
- Chance for Shooting Stars to fall increased by 15%.
- Soul of the Forest now increases Wrath Astral Power gain by 30% (was 50%) and increases Starfire’s damage and Astral Power generation by 20% for each target beyond the first, up to 60% (was 30% and 90%).
- Goldrinn’s Fang damage reduced by 10%.
- Rattle the Stars duration increased to 6 seconds (was 5 seconds).
- Rattle the Stars damage bonus reduced to 8% per stack (was 10% per stack).
- New Moon, Half Moon, Full Moon, and Fury of Elune Astral Power generation increased by 20%.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Sunfire, Moonfire, and Shooting Stars damage increased by 20% (was 18%).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Crashing Star damage increased to 76.5% of Spell Power (was 72%).
- Regrowth healing increased by 50%.
- Swiftmend healing increased by 50%.
- Rejuvenation healing increased by 25%.
- Wild Growth healing increased by 25%.
- Protector of the Pack’s maximum heal value increased by 25%.
- Starfall damage reduced by 5%.
- Full Moons generated by Orbit Breaker now generate 80% Astral Power, in addition to its current effect.
- Starfire now deals reduced damage beyond 8 targets. Starfire’s tooltip will be updated in a future patch.
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Feral
- Take a look at the developer’s notes in the Druid feedback thread.
- Berserk has been redesigned – Go Berserk for 20 seconds. While Berserk: Generate 1 combo point every 1.5 seconds. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50%. Combo point generating abilities generate one additional combo point.
- New Talent: Thrashing Claws – Shred damage is increased by 20% to bleeding targets and Shred and Swipe apply the Bleed damage over time from Thrash. This talent is a choice with Merciless Claws.
- Shred damage increased by 5%.
- Thrash damage increased by 20%.
- Relentless Predator reduces Ferocious Bite Energy cost by 20% (was 40%).
- Fixed an issue where Sudden Ambush was not affecting Shred and Rake attacks during Berserk.
- Fixed an issue where Raging Fury was not extending the duration of Tiger’s Fury.
- Updated descriptions of Pouncing Strikes and Bloodtalons to specify they increase the damage of your attacks for their full duration.
- Developers’ note: This copies the language from Tiger’s Fury and distinguishes effects which snapshot their benefits at the time a damage over time spell is cast (Tiger’s Fury, Bloodtalons, Rake from Stealth) from those that only increase spell damage as long as they’re active (Sabertooth, new Berserk).
- Bloodtalons now enhances your next 3 Rips or Ferocious Bites per activation (was 2).
- Thrashing Claws bonus to Shred damage reduced to 8% (was 20%).
- Wild Slashes bonus to Swipe and Thrash damage increased to 25% (was 20%).
- Swipe damage increased by 20%.
- Brutal Slash damage increased by 15%.
- Moonfire damage with Lunar Inspiration increased by 8%.
- Increased the damage of Ferocious Bites cast by Convoke the Spirits to be as if 5 combo points were spent (was 4).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – When a Shadows of the Predator application resets stacks, you gain 5% increased Agility and you generate 1 combo point every 2 seconds for 8 seconds (was every 1.5 seconds for 6 seconds).
- Regrowth healing increased by 50%. Does not affect PvP combat.
- Swiftmend healing increased by 50%.
- Rejuvenation healing increased by 25%.
- Wild Growth healing increased by 25%.
- Protector of the Pack’s maximum heal value increased by 25%.
- Developers’ note: Feral damage is a little lower than we like after the shift of power away from Berserk: Frenzy and the Berserk redesign in Embers of Neltharion. We’re happy with the relative values of Feral’s builders, so we’re adding a bit more to their overall damage (with some extra for Lunar Inspiration). We’re also reversing some of the 10.0.5 damage reduction to Rip to increase its value in single target, but reducing the value of Tear Open Wounds to keep Rip’s contribution to AOE about the same.
- Increase Shred, Rake, Swipe, Brutal Slash, and Thrash damage by 2%.
- Increase Lunar Inspiration damage by 5%.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Shadows of the Predator’s duration increased to 25 seconds (was 20 seconds) and when an application resets stacks, duration is reset to 25 seconds.
- Thrashing Claws’ Shred damage bonus reduced to 5% (was 8%).
- Dreadful Bleeding Rip damage bonus increased to 18% (was 15%).
- Tear Open Wounds’ damage conversion rate reduced to 60% (was 70%).
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Guardian
- Several new combat animations added to the Might/Blight of the Grizzlemaw Druid Bear Form customizations.
- Regrowth healing increased by 50%.
- Swiftmend healing increased by 50%.
- Rejuvenation healing increased by 25%.
- Wild Growth healing increased by 25%.
- Protector of the Pack’s maximum heal value increased by 25%.
- Lunar Beam healing increased by 25%.
- Elune’s Favored causes you to be healed for 40% of Arcane damage done (was 30%).
- Brambles reflects 25% additional damage.
- Ursoc’s Fury causes Thrash and Maul to grant an absorb shield for 60% of damage dealt (was 50%).
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Restoration
- Incarnation: Tree of Life and Convoke the Spirits now properly override each other on your Action Bar when swapping talents.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Rejuvenation and Lifebloom healing increased by 12% (was 15%). Regrowth healing over time increased by 50% (was 75%).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Flourish increases the rate of your heal over time effects by 30% for an additional 16 seconds after it ends (was 40%).
- Fixed an issue that caused Wild Growth’s healing to falloff incorrectly and heal for less than intended.
- Wild Growth’s healing has been decreased by 4%.
- Developers’ note: Wild Growth’s healing is being decreased to offset the increased healing that the fix to the falloff issue provides.
- Fixed an issue that caused Overgrowth to cast the incorrect version of Lifebloom if using the Undergrowth talent.
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Balance
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EVOKER
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Devastation
- Developers’ note: We’re thrilled with the reception to Devastation Evoker, and the excitement players have expressed for the playstyle. In Embers of Neltharion, we’re making targeted adjustments to a few key talents to address a nuance of the Dragonrage extension loop where it can be optimal to aggressively cancel and re-cast Disintegrate back to back, in order to maximize the effects of Feed the Flames and Causality. This specific behavior is fairly unintuitive, and the below changes are intended to make fully channeling Disintegrate the more rewarding way to play. Additionally, we’re looking to add more options for area-of-effect damage gameplay with the new talent Raging Inferno, and a redesigned Imminent Destruction.
- Feed the Flames has been redesigned – Pyre reduces the remaining cooldown of Fire Breath and Eternity Surge by 1 second, or 2 seconds if it was affected by Essence Burst.
- Causality has been redesigned – While channeling Disintegrate, Fire Breath and Eternity Surge cool down 100% faster.
- Dragonrage duration increased to 18 seconds (was 14 seconds).
- Animosity duration extension decreased to 4 seconds (was 6 seconds).
- Engulfing Blaze’s cast time increase for Living Flame reduced to 0.3 seconds (was 0.5 seconds).
- Engulfing Blaze’s damage bonus to Living Flame reduced to 25% (was 40%).
- Imminent Destruction has been redesigned – Deep Breath causes your empower spells to reach maximum level in 20%/40% less time, and enemies struck by it take 10%/20% more damage from your empower spells for 15 seconds.
- New Talent: Raging Inferno – Firestorm’s radius is increased by 50%, and Pyre deals 25% increased damage to enemies within your Firestorm.
- Raging Inferno is located on the talent tree as a choice node with Snapfire.
- Developers’ note: Thanks to the invaluable feedback from all of you, we’ve made further changes to Devastation’s talents. The bottom section of the tree has been significantly rearranged, and has fewer 2-point nodes. Causality has been iterated on, maintaining the goal of rewarding fully-channeled Disintegrates, but addressing the concerns with how the new design would have interacted with Haste. Finally, some under-used talents have gotten partial or full reworks to introduce new build and playstyle options.
- Causality has been redesigned – Disintegrate reduces the remaining cooldown of your empower spells by 0.5 seconds each time it deals damage. Pyre reduces their cooldowns by 0.4 seconds per enemy struck, up to 2 seconds. Causality is no longer a choice talent.
- Font of Magic now also causes your empower spells to reach maximum level in 20% less time.
- Everburning Flame is no longer a choice node with Feed the Flames.
- Feed the Flames has been redesigned – After casting 12 Pyres, your next Pyre will explode into a Firestorm. Does not trigger from Volatility bounces.
- Imminent Destruction has been redesigned – Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 for 10 seconds after you land. Now a 1-rank talent.
- Lay Waste is now a 1-rank talent (was 2 ranks) and damage bonus increased to 20% (was 15%).
- Burnout is now a 1-rank talent (was 2 ranks) and its chance to trigger is now 16%, the former 2-rank value.
- Scintillation is now a 1-rank talent (was 2 ranks) and damage effectiveness is 60%, the former 2-rank value.
- Power Swell is now a 1-rank talent (was 2 ranks) and the duration is 4 seconds, the former 2-rank value.
- New Talent: Event Horizon – Eternity Surge’s cooldown is reduced by 3 seconds. Choice talent with Eye of Infinity.
- Eye of Infinity has been redesigned – Eternity Surge deals 15% increased damage to your primary target.
- Arcane Vigor has been redesigned – Shattering Star grants Essence Burst.
- Snapfire’s chance to trigger Firestorm increased to 15% (was 12%).
- Raging Inferno’s Firestorm radius bonus reduced to 25% (was 50%) and Pyre damage bonus reduced to 20% (was 25%).
- Feed the Flames now triggers after casting 9 Pyres (was 12).
- Snapfire damage bonus to Firestorm increased to 100% (was 40%).
- Shattering Star cooldown increased to 20 seconds (was 15 seconds).
- Scintillation’s Eternity Surge power reduced to 50% (was 60%).
- Living Flame healing increased by 25%.
- Emerald Blossom healing increased by 25%.
- Verdant Embrace healing increased by 25%.
- Panacea healing increased by 25%.
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Preservation
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – After casting 3 empower spells, gain Essence Burst immediately and another 3 seconds later.
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Devastation
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HUNTER
- Developer’s notes: In Embers of Neltharion, we’re looking to update some active abilities that don’t feel impactful while they are active, replace some talents that didn’t work out as well as we had hoped, and also adjust some numbers across a few talents. Several changes have been made across all three specializations that should make some talents more viable and exciting to use.
- Roar of Sacrifice is now a talent in the core tree as a choice node against Hunter’s Avoidance.
- Revive Pet now has a 2.5 second cast time (was 3 seconds).
- Revive Pet’s spell school is now Physical, and can no longer be stopped by Silence and Interrupt effects (was Nature).
- Rejuvenating Wind now heals for 8%/16% of maximum health (was 10%/20%).
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Beast Mastery
- Aspect of the Wild now causes Cobra Shot to hit 2 extra targets (was 1), to a total of 3 targets.
- Master Handler cooldown reduction value increased to 4 seconds (was 2 seconds).
- Snake Bite damage bonus increased to 75% (was 30%).
- Bloody Frenzy has been redesigned – While Call of the Wild is active, your pets have the Beast Cleave effect, and Cobra Shot applies Serpent Sting to any target hit.
- Fixed an issue where the Animal Companion Pet talent was not working as intended when using a Pterrodax family pet as your second pet.
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Marksmanship
- Bombardment has been redesigned – Kill Shot now grants you Trick Shots.
- Legacy of the Windrunners has been slightly redesigned – Aimed Shot now always shoots 2/4 Wind Arrows at your target. Every 24 Wind Arrows fired generates a charge of Aimed Shot and 30 Focus.
- Wind Arrows from Legacy of the Windrunners have had their damage reduced by 66%.
- Lethal Shots has been replaced with In the Rhythm.
- New Talent: In the Rhythm – Fully channeling Rapid Fire now grants you 15% Haste for 6 seconds.
- Bullseye is now 1 rank talent for the same benefit as the previous 2-rank version.
- In the Rhythm now grants 12% Haste (was 15%).
- Windrunner’s Guidance now grants 6 seconds of Trueshot (was 10 seconds).
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Survival
- Ruthless Marauder is now a 2 rank talent for the same benefit as the previous 3-rank version.
- Lunge has new functionality added in addition to its current effect – Each melee auto attack reduces the cooldown of Wildfire Bomb by 1 second.
- Lunge’s Wildfire Bomb cooldown reduction now requires you to have a 2-handed weapon equipped.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Every 25 Focus spent reduces the cooldown of Wildfire Bomb by 1 second, and the target of your latest Kill Command takes 100% increased damage from Wildfire Bomb for 8 seconds.
- Developers’ note: The Dragonflight Season 1 Survival Hunter tier set bonus is very powerful in single target scenarios, but will potentially cause issues in Season 2 where you are not encouraged to upgrade your gear to the new tier set. We’re lowering the values on the Season 1 2-piece and 4-piece set bonuses, and increasing the damage dealt by your class to compensate for these changes.
- Vault of the Incarnates: 2-Set Bonus has been adjusted – Raptor Strike/Mongoose Bite, Carve, and Butchery damage increased by 12% (was 15%).
- Vault of the Incarnates: 4 Set Bonus has been redesigned – Raptor Strike/Mongoose Bite, Carve, and Butchery have a 20% chance to make your next Raptor Strike/Mongoose Bite, Carve, and Butchery cost 10 less Focus and deal 40% increased damage (was 100% Focus cost reduction and 50% increased damage).
- All damage dealt by you and your pet’s abilities increased by 8%.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Kill Command damage bonus has been reduced to 40% (was 50%).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Wildfire damage bonus to the primary target has been reduced to 75% (was 100%).
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MAGE
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Arcane
- Aberrus, the Shadowed Crucible: 4-Set Bonus tooltip has been updated – For every 20,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 30 times.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – For every 24,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 25 times. Mana regeneration is increased by 50% for this time.
- Radiant Spark duration increased to 12 seconds (was 10 seconds).
- Touch of the Magi duration increased to 12 seconds (was 10 seconds).
- Arcane Blast damage increased by 10%.
- Arcane Missiles damage increased by 8%.
- Arcane Barrage damage increased by 8%.
- Aberrus, the Shadowed Crucible 2-Set Bonus has been adjusted – Arcane Surge’s spell damage increased by 10% (was 5%).
- Aberrus, the Shadowed Crucible 2-Set Bonus has been adjusted – Duration increased to 18 seconds (was 12 seconds).
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Fire
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Charring Embers now increases damage on affected targets by 5%.
- Pyroblast damage increased by 8%.
- Fire Blast damage increased by 10%.
- Fireball damage increased by 15%.
- Scorch damage increased by 15%.
- Improved Combustion now grants Mastery equal to 75% of your Critical Strike stat (was 50%).
- Improved Scorch duration increased to 12 seconds (was 8 seconds).
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Frost
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Flurry and Ice Lance damage increased by 10%. Flurry causes an explosion on impact, dealing 50% of its damage to nearby enemies, damage reduced beyond 5 targets.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Flurry and Ice Lance damage increased by 15%. Flurry causes an explosion on impact, dealing 35% of its damage to nearby enemies, damage reduced beyond 5 targets.
- Glacial Assault damage increased by 20%.
- Comet Storm damage increased by 10%.
- Snowstorm’s Cone of Cold damage increased by 12% per stack (was 10%).
- Frozen Orb damage increased by 8%.
- Blizzard damage increased by 12%.
- Brain Freeze now causes Flurry to deal 65% additional damage (was 50%).
- Aberrus, the Shadowed Crucible 2-Set Bonus has been adjusted – Flurry and Ice Lance damage is increased by 20% (was 15%).
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Arcane
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MONK
- Song of Chi-Ji has moved to the class tree on a choice node with Ring of Peace.
- Fixed an issue that prevented Ferocity of Xuen from not increasing your summoned pet+ damage.
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Brewmaster
- Fluidity of Motion’s tooltip has been updated to clarify that the damage of Blackout Kick is reduced.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Rising Sun Kick grants a stack of Elusive Brawler, and when you dodge, the damage and critical strike chance of your next Spinning Crane Kick or Rising Sun Kick is increased by 5%, stacking up to 5 times.
- Developers’ note: This change is not in for this week’s PTR, but will be added in a future PTR build.
- Soothing Mist healing increased by 25%.
- Chi Burst healing increased by 25%.
- Chi Wave healing increased by 25%.
- Expel Harm healing increased by 25%.
- Staggering Strikes reduces Stagger by an additional 25%.
- Celestial Brew absorbs 25% additional damage.
- Vivify healing increased by 92%.
- Celestial Fortune now has a chance equal to your critical strike chance to be healed for an additional 80% of the amount healed (was 65%).
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Mistweaver
- Developers’ note: Ancient Teachings is a primary piece of Mistweaver’s healing toolkit in Dragonflight, but its previous design was unreliable – a single Rising Sun Kick’s targeting could sometimes determine life or death for an ally. That level of variance between results on healing out of your direct control wasn’t healthy for the specialization. Our goal is to land somewhere in the middle – a single Rising Sun Kick likely shouldn’t save an ally on its own, but it also shouldn’t condemn them either. This new design is more dynamic and capable of handling a variety of healing profiles, and we feel will offer greater reliability for Mistweaver’s consistent healing. We’ll be monitoring feedback on this change as PTR progresses.
- Ancient Teachings has been redesigned – After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 30 yards for 150% of the damage done, split evenly among them. Lasts 15 seconds.
- Burst of Life no longer reduces the cooldown or effectiveness of Life Cocoon. Healing increased by 30%.
- New Talent: Chrysalis – Reduces the cooldown of Life Cocoon by 45 seconds. Located on a choice node with Burst of Life.
- Developers’ note: Chrysalis has been a staple honor talent for Mistweavers in PvP. We fill that this reliance on this talent has been indicative of Mistweaver’s lack of external cooldowns options in many forms of content. We are moving this to the spec tree to free up an honor talent slot and offer a new PvE relevant option in this choice node.
- Developers’ note: With a redesign of Ancient Teachings that is more focused on group-wide healing, we are adjusting Vivify’s healing profile slightly to increase Mistweaver’s spot healing.
- Vivify primary healing increased by 50% (was 20%).
- Invigorating Mist healing reduced by 12%.
- Calming Coalesence talent has been removed.
- Song of Chi-Ji talent has been removed from Mistweaver specialization.
- Revival and Restoral now properly override each other on your Action Bar when swapping talents.
- Invoke Yu’lon, the Jade Serpent and Invoke Chi-Ji, the Red Crane now properly override each other on your Action Bar when swapping talents.
- Aberrus, the Shadowed Crucible: 2-Set Bonus – Soulfang Infusion restores 5% of your maximum mana over 5 seconds (was 6 seconds).
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Renewing Mists has a chance to grant Soulfang Infusion, granting 3% of your maximum Mana over 3 seconds. (was 5% over 5 seconds).
- Developers’ note: This change was deployed late last week to PTR.
- Faeline Stomp cooldown reduced by 10 seconds.
- Developers’ note: Mistweavers rely heavily on Faeline Stomp and we feel in some situations not resetting Faeline Stomp could feel too punishing. Our goal is for it still to be optimal to reset Faeline if possible, but not impact the flow of the spec too much if you miss one.
- Calming Coalescence has moved to a choice node with Nourishing Chi.
- Chrysalis icon has changed.
- Chi Cocoon now provides a shield for 8% of your maximum health (was 10%).
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Soulfang Infusion now has a short internal cooldown before it can trigger again.
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Windwalker
- Aberrus, the Shadowed Crucible: 2-Set Bonus tuning values have been added – Rising Sun Kick deals 15% increased damage and has a 30% chance to go nova, dealing Fire damage to all enemies within 8 yards.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Your melee auto-attacks have a chance to launch a Shadowflame spirit at your enemy that duplicates your abilities at 20% effectiveness for the next 7.5 seconds.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Rising Sun Kick deals 12% increased damage and goes nova, dealing Shadowflame damage to all enemies within 8 yards.
- Aberrus, the Shadowed Crucible: 4-Set Bonus now only modifies the damage dealt by Shadowflame Nova.
- Soothing Mist healing increased by 25%.
- Chi Burst healing increased by 25%.
- Chi Wave healing increased by 25%.
- Expel Harm healing increased by 75%.
- Vivify healing increased by 92%.
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PALADIN
- Seal of the Crusader damage increased by 100%.
- Fixed a tooltip error with Consecrated Ground displaying Divine Hammer for non-Retribution Paladins.
- Fixed an issue causing Consecrated Ground’s radius increase to not apply to Hallowed Ground (PvP talent) and Golden Path.
- Fixed an issue with Afterimage’s tracker failing to update immediately after the echo.
- Fixed an issue with Sanctified Wrath’s tooltip duration.
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Holy
- Light’s Hammer and Holy Prism now properly override each other on your Action Bar when swapping talents.
- Avenging Crusader has been redesigned – You become the ultimate crusader of light for 12 seconds. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 750% of the damage done, split evenly among them. If Avenging Wrath is talented, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
- Avenging Crusader now transfers 575% of damage done (was 750%).
- Avenging Crusader healing is now increased by Mastery: Lightbringer.
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Protection
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Judgment critical strikes apply Heartfire and can trigger Grand Crusader.
- Developers’ note: Additionally, the chance for Judgment’s critical strikes to trigger Grand Crusader has been significantly increased, while still respecting players’ talent selections.
- Added support for Sentinel to Glyph of Winged Vengeance.
- Removed spell replacement text for Sentinel.
- Fixed errors causing Heartfire to trigger from incorrect spells.
- Heartfire should now trigger from Divine Toll and Divine Resonance.
- Moment of Glory creates an absorb shield for 25% of all damage dealt (was 20%).
- Bulwark of Order creates an absorb shield for 30%/60% of Avenger’s Shield damage dealt (was 25%/50%).
- Light of the Titans healing increased by 25%.
- Word of Glory healing increased by 25%.
- Flash of Light healing increased by 50%.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Judgment critical strikes apply Heartfire and can trigger Grand Crusader.
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Retribution
- Templar’s Verdict now correctly triggers Empyrean Legacy.
- Consecration, Divine Hammer, and Divine Storm tooltips now correctly update when Burning Crusade is talented.
- Crusading Strikes tooltip now updates damage types correctly.
- Expurgation tooltip has been updated to be clearer.
- Art of War changed to a circle on the talent tree.
- Templar’s Verdict and Justicar’s Vengeance changed to a square on the talent tree.
- Searing Light is now called down upon the target rather than on yourself.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Judgment and Hammer of Wrath deal 10% increased damage and 20% increased critical strike damage. Hammer of Wrath applies Judgment to enemies.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath now hits 4 nearby enemies for 20% of its damage.
- Word of Glory healing increased by 50%.
- Flash of Light healing increased by 50%.
- Light’s Celerity increases Flash of Light healing by 20% (was 50%).
- Guided Prayer casts a Word of Glory at 60% effectiveness (was 100%).
- Justicar’s Vengeance heals for 5% of maximum health (was 6%).
- Fixed an issue causing Recompense to sometimes heal instead of dealing damage.
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PRIEST
- Divine Star and Halo should now properly override the other on your Action Bar when swapping talents.
- Shadow Word: Death now has a 10 second cooldown (was 20 seconds).
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Discipline
- Enduring Luminescence now also reduces the cast time of Power Word: Radiance by 30%.
- Power Word: Radiance now has a spell school of Radiant (was Holy).
- Improved Mass Dispel reduces the cast time of Mass Dispel by 0.5 seconds (was 1 second).
- Psychic Scream now hits all enemies within 8 yards (was a maximum of 5 enemies).
- Void Tendrils now hits all nearby enemies within 8 yards (was a maximum of 5 enemies).
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Shadow Word: Pain/Purge the Wicked damage increased by 25%. Power Word: Shield absorbs 20% additional damage.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Every 3 casts of Power Word: Shield cause your next Atonement granted by Power Word: Shield to last an additional 15 seconds and heal 20% more.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Shadow Word: Pain/Purge the Wicked damage increased by 25%. Power Word: Radiance healing increased by 15%.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Atonements applied by Power Word: Radiance last 3 sec longer. Your spells have a chance to cause your next Power Word: Radiance to be instant and cost 100% less mana. Can accumulate up to 2 charges.
- Fixed an issue causing Divine Aegis to double dip into absorption increase or reduction mechanics.
- Divine Aegis once again creates an absorb shield for 5%/10% of the amount healed (was 3%/6%).
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Holy
- The bounce radius of Prayer of Mending has been increased by 10 yards.
- Divine Image now spawns 1 Naaru that is empowered and grows with further Holy Word casts.
- Developers’ note: This is intended to have the same effectiveness as the current design while reducing clutter on the battlefield.
- Divine Image now teleports near the Priest when the Priest casts a Holy Word spell if the Image is further than 15 yards away.
- Divine Favor: Chastise and Divine Favor: Serenity have been added to the Personal Resource Display.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – When you cast Prayer of Mending, there is a 35% chance its effect is duplicated to another ally.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – When Prayer of Mending jumps or expires, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times.
- Developers’ note: This set bonus change will not be in this week’s PTR deploy, but will be in for a future PTR build. We’re making this change to ensure that Holy’s 2-piece bonus remains in line with the other healer set bonuses, regardless of target count and randomness. This iteration should still offer strong value to the Holy priest kit and we’ll continue to monitor its performance to ensure it does.
- Developers’ note: These set bonuses are now available in this week’s PTR update.
- Dazzling Lights healing from Divine Image reduced by 50%.
- Empowered Renew now only triggers when casting Renew.
- Empowered Renew now causes Renew to instantly heal your target for 40% of its total periodic effect (was 10%).
- Healing Chorus now causes Renew to increase the healing done by your next Circle of Healing by 2%, stacking up to 50 times (was 1%).
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Shadow
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Developer’s note: Greetings! We have several changes coming to Shadow Priest Talents in Embers of Neltharion that are aimed at addressing spec issues and adding new Talent options.
- Button bloat: Shadow has more rotational abilities than most other specializations. We’re working to reduce this by having Mind Spike replace Mind Flay and removing Mind Sear.
- Mind Sear: We feel Mind Sear as a spender was a worthy experiment in Dragonflight, but the gameplay has not been as smooth as we envisioned. We are removing the spell and focusing Shadow’s AoE kit further on Psychic Link.
- Flooded rotation: There are times in the rotation where several spells are competing to be cast due to proc frequency and overall Insanity generation. We are adjusting some proc and the Insanity generation of several talents for a clearer rotational flow.
- Lack of distinct builds: With updates to existing talents and some new talents, we aim for more build-defining choices such as investing in cooldowns, damage over time effects, critical damage, or Shadowy Apparitions.
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PvP: In Dragonflight, Shadow has had access to more instant cast spells through procs and cooldowns than ever before. Because it was difficult to prevent Shadow Priests from scoring kills, we reduced their damage in Season 1. We’ve removed some of the problematic procs and cooldowns moving into 10.1.0, so there is more counterplay to Shadow’s offense. This allows us to ease up on some of the damage nerfs to the spec.
We’re looking forward to hearing your feedback on any changes we’ve made as well as any other thoughts you have about Shadow Priest. Thank you!
- Mind Sear, Dark Void, Coalescing Shadows, Puppet Master, Harnessed Shadows, Pain of Death, Surge of Darkness, and Damnation have been removed.
- Shadowy Insight no longer passively grants an additional charge of Mind Blast.
- Shadowy Insight no longer temporarily increases the maximum charges of Mind Blast when it triggers.
- Psychic Link now affects Devouring Plague and Shadow Word: Death.
- Psychic Link is now a 1-point talent and has been moved to Mind Sear’s location.
- Psychic Link has been reworded – Your damaging single target spells deal 40% of their damage to all other targets afflicted by your Vampiric Touch within 40 yards. Does not apply to damage from Shadow Word: Pain and Vampiric Touch.
- Auspicious Spirits now causes Shadowy Apparitions to have a chance to generate 2 Insanity instead of always generating 1 Insanity.
- Maddening Touch now increases the damage of Vampiric Touch by 10%/20% and has a chance to generate 1 Insanity/2 Insanity.
- Void Torrent generates 24 Insanity over its duration (was 60).
- Shadow Crash generates 6 Insanity (was 15).
- Shadow Crash no longer applies Vampiric Touch.
- Mind Devourer now has a 4%/8% chance to grant a free cast of Devouring Plague (was 10%/20%).
- Mind Devourer now increases the damage of your next Devouring Plague by 8%/15% when it triggers.
- Mind Melt no longer reduces the cast time of Mind Blast.
- Mind Melt is now a 2-point talent.
- Mind Melt increases the critical strike chance of Mind Blast by 10%/20% (was 25%), stacking up to 4 times (was 2).
- Idol of C’Thun can now trigger from Mind Spike and Void Torrent damage.
- Idol of C’Thun now spawns a Void Lasher if there are more than 2 targets nearby and otherwise spawns a Void Tendril.
- Idol of C’Thun Mind Flay damage reduced by 20%.
- Idol of C’Thun Mind Sear damage increased by 75%.
- Void Tendril and Void Lasher from Idol of C’Thun generate 15 Insanity over their duration (was 30).
- Mind Sear from Idol of C’Thun now deals reduced damage beyond 5 targets.
- The cast speed of Mind Sear from Idol of C’Thun no longer scales with Haste.
- Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5% damage variance.
- Mind Spike now replaces Mind Flay.
- Mind Spike damage increased by 15%.
- Mind Flay: Insanity has been renamed to Surge of Insanity.
- Surge of Insanity generates 12 Insanity over its duration (was 16).
- Surge of Insanity now empowers your next Mind Flay or Mind Spike.
- Surge of Insanity now lasts 15 seconds (was 10 seconds).
- Surge of Insanity can now accumulate up to 2 charges.
- Mind Flay: Insanity and Mind Spike: Insanity have been added to the Personal Resource Display.
- Screams of the Void has been redesigned – Devouring Plague causes your Shadow Word: Pain and Vampiric Touch to deal damage 40%/80% faster for 3 seconds.
- Mental Decay now also increases the duration of Shadow Word: Pain and Vampiric Touch by 2 seconds when Mind Spike is cast.
- Dark Evangelism can now also be triggered by Mind Spike.
- Insidious Ire now also affects Void Torrent damage.
- New Talent: Thought Harvester – Mind Blast gains an additional charge.
- New Talent: Whispering Shadows – Shadow Crash generates an additional 6 Insanity and applies Vampiric Touch to up to 8 targets it damages.
- New Talent: Voidtouched – Increases your Devouring Plague damage by 6% and increases your maximum Insanity by 50.
- New Talent: Mastermind – Increases the critical strike chance of Mind Blast, Mind Flay, and Mind Spike by 2%/4% and increases their critical strike damage by 13%/25%.
- New Talent: Phantasmal Pathogen – Shadowy Apparitions deal 75%/150% increased damage to targets affected by your Devouring Plague.
- New Talent: Mind’s Eye – Reduces the Insanity cost of Devouring Plague by 5.
- Throes of Pain generates 1 Insanity per rank (was 3 and 5).
- Ancient Madness is now a 1-point talent.
- Dark Ascension and Void Eruption should now properly override the other on your Action Bar when swapping talents.
- Several nodes in the talent tree have changed position.
- Updated the Shadow Priest starter build.
- Shadow Crash damage reduced by 70%.
- Shadow Crash now has a 20 second cooldown (was 30 seconds).
- Death and Madness Insanity generation reduced to 8 (was 30).
- Death and Madness generates Insanity immediately instead of over 3 seconds.
- Shadow Word: Death now generates 4 Insanity.
- Deathspeaker trigger rate increased by 50%.
- Deathspeaker now increases the damage of Shadow Word: Death by 25% while active.
- Deathspeaker now temporarily increases the maximum charges of Shadow Word: Death by 1.
- Deathspeaker no longer triggers Death and Madness’ cooldown.
- New Talent: Distorted Reality – Increases the damage of Devouring Plague by 20%, but Devouring Plague deals its damage over 12 seconds and its Insanity cost is increased by 25.
- Encroaching Shadows has been removed.
- Devouring Plague instant damage increased by 75%.
- Surge of Insanity has moved to Encroaching Shadows’ position.
- Surge of Insanity now has a Spell Alert while active.
- Mental Decay now updates the maximum duration of Shadow Word: Pain and Vampiric Touch so that the remaining durations are more easily understood.
- Shadow Word: Death damage reduced by 38%.
- Shadow Word: Death deals 250% increased damage below 20% health (was 150%).
- Mastermind increases the critical strike chance of the affected spells by 4%/8% (was 2%/4%)
- Maddening Touch increases Vampiric Touch damage by 15%/30% (was 10%/20%).
- Whispering Shadows no longer causes Shadow Crash to generate additional Insanity.
- Mind Spike damage reduced by 6%.
- Mind Spike: Insanity damage reduced by 11%.
- Mind Spike: Insanity generates 6 Insanity (was 8)
- Mental Decay now also increases the damage of Mind Flay and Mind Spike by 10%.
- Unfurling Darkness and Mental Decay have swapped positions on the talent tree.
- Mind Devourer has a 5%/10% chance (was 4%/8%) to trigger and increases the damage of Devouring Plague by 20% (was 15%).
- Mind Flay damage from Idol of C’Thun reduced by 25%.
- Inescapable Torment damage reduced by 40%.
- Inescapable Torment increases the duration of Mindbender by 0.7 seconds (was 1 second).
- Void Bolt generates 10 Insanity (was 12).
- Void Bolt now updates the maximum duration of Shadow Word: Pain and Vampiric Touch so that the remaining durations are more easily understood.
- Mindbender and Shadowfiend generates 2 Insanity per attack (was 3).
- Distorted Reality increases Devouring Plague damage by 8% (was 20%) and increases Insanity cost by 10 (was 25).
- Devouring Plague extends the duration of Voidform by 2.5 seconds (was 2 seconds).
- Void Torrent now has a 45 second cooldown (was 60 seconds).
- Unfurling Darkness damage increased by 75%.
- Mind Melt is now a 1-point talent.
- Malediction is now a 1-point talent.
- Inescapable Torment is now a 1-point talent for Shadow.
- Casting Void Torrent now always triggers Idol of C’Thun.
- Vampiric Embrace no longer triggers from Psychic Link damage.
- Vampiric Embrace no longer triggers Hallucinations.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 30% increased damage and generates 4 additional Insanity.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Devouring Plague damage increased by 15%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 seconds by 80%.
- Shadow Word: Death damage increased by 10% for Shadow.
- Mind Flay and Mind Sear damage from Idol of C’Thun reduced by 30%.
- Distorted Reality increases the damage of Devouring Plague by 20% (was 8%) and increases its Insanity cost by 5 (was 10).
- Auspicious Spirits causes Shadowy Apparitions to have a chance to generate 1 Insanity (was 2).
- Power Word: Shield absorbs 25% additional damage.
- Renew healing increased by 25%.
- Prayer of Mending healing increased by 25%.
- Flash Heal healing increased by 50%.
- Psychic Link now causes your direct damage spells to inflict 30% of their damage on all other targets afflicted by your Vampiric Touch (was 40%).
- Mastermind now increases the critical strike damage of Mind Blast, Mind Flay, Mind Spike, and Shadow Word: Death by 20%/40% (was 13%/25%).
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Developer’s note: Greetings! We have several changes coming to Shadow Priest Talents in Embers of Neltharion that are aimed at addressing spec issues and adding new Talent options.
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ROGUE
- Soothing Darkness now heals for 24% of maximum health (was 30%).
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Assassination
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Rupture deals an additional 40% damage as Nature. Crimson Tempest deals an additional 20% damage as Nature (was 40%).
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Outlaw
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Between the Eyes grants 5% Agility for 15 seconds (was 7%).
- Fixed an issue that caused the Aberrus, the Shadowed Crucible 2-Set Bonus to deal more damage than intended.
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SHAMAN
- Deeply Rooted Elements should now activate more consistently for all specializations.
- Developers’ note: The Deeply Rooted Elements talent could sometimes feel like you received many Ascendance activations, or none. We have made adjustments to how this talent works to lower the very high and very low proc rates.
- Bloodlust and Heroism now cost 2% of base mana (was 21%).
- Spiritwalker’s Grace now has a grace period, allowing you to continue to cast while moving for a short period if the ability expires while casting.
- Earthgrab Totem now has a 30 second cooldown (was 1 minute).
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Elemental
- Flame Shock’s dispel protection from Control of Lava (PvP Talent) is now a baseline part of Flame Shock.
- Healing Surge healing increased by 37%.
- Earth Shield healing increased by 25%.
- Chain Heal healing increased by 25%.
- Healing Stream Totem healing increased by 25%.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Gain Stormkeeper every 50 seconds (was 40 seconds).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – For 8 seconds after you consume Stormkeeper, your Lightning Bolt, Lava Burst, Icefury, and Frost Shock generate 75% (was 100%) more Maelstrom, and your Chain Lightning, Lava Beam, and Earthquake critical strike damage is increased by 20%.
- Lava Surges triggered by Primordial Surge increase the damage of your next Lava Burst by 15% (was 25%).
- Primordial Surge’s damage bonus is no longer reduced in PvP combat.
- Lava Burst damage increased by 12%. Does not affect PvP combat.
- Elemental Blast damage increased by 6%. Does not affect PvP combat.
- Earth Shock damage increased by 6%. Does not affect PvP combat.
- Lightning Bolt damage increased by 6%. Does not affect PvP combat.
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Enhancement
- Developers’ note: A few talent changes have been made in an effort to allow you to opt into a reduction of the frequency and number of keybinds that feel required to play as Enhancement. We’re hoping that the changes to Thorim’s Invocation and Static Accumulation make your Lightning spells your primary spenders and not require you to also use Elemental Blast. Changing Fire Nova to deal Flamestrike damage should help the talent feel more viable when focusing on a physical damage build.
- Windfury Weapon damage increased by 50%.
- Forceful Winds damage per stack lowered to 20% (was 40%).
- Static Accumulation now grants Lightning Bolt/Chain Lightning a 10/20% chance to refund Maelstrom Weapon spent on Lightning Bolt or Chain Lightning.
- Thorim’s Invocation now also increases Lightning Bolt/Chain Lightning damage by 20%.
- Elemental Weapons now increases your elemental damage dealt by 2.5% per active weapon imbue.
- Fire Nova now deals both Fire and Physical spell school damage.
- Flame Shock’s dispel protection from Control of Lava (PvP Talent) is now a baseline part of Flame Shock.
- Maelstrom Weapon damage increase now has a separate value from its healing increase. This applies to Improved Maelstrom Weapon and Raging Maelstrom.
- Aberrus, the Shadowed Crucible: 2-Set Bonus – Sundering increases your Mastery by 24% for 15 seconds (was 12%).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Sundering increases your Physical and Fire damage dealt by 30% for 15 seconds and your next 3 Chain Lightning casts deal 100% increased damage and refund 50% of Maelstrom Weapon stacks consumed.
- All ability and pet damage dealt increased by 5%.
- Healing Surge healing increased by 37%.
- Earth Shield healing increased by 25%.
- Chain Heal healing increased by 25%.
- Healing Stream Totem healing increased by 25%.
- Improved Maelstrom Weapon increases the healing of your next healing spell by 5%/10% (was 10%/20%).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Sundering now increases your Physical and Fire damage dealt by 20% (was 30%) for 15 seconds and your now affects the next 2 Chain Lightnings (was 3).
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Restoration
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Healing of Tidewaters increased to 175% of Spell Power (was 140%).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Each ally healed by Tidewaters increases your healing done by 1% for 6 seconds and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%.
- Deeply Rooted Elements should now activate more consistently for all specializations.
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WARLOCK
- Demon Skin now recharges Soul Leech at a rate of 0.2%/0.4% of maximum health (was 0.2%/0.5%).
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Demonology
- From the Shadows has been renamed to The Houndmaster’s Stratagem.
- The tooltip of The Houndmaster’s Stratagem has been updated to the following – Dreadbite causes the target to take 20% additional Shadowflame damage from your spells and abilities for the next 12 seconds.
- Developers’ note: It is intentional that From the Shadows, now The Houndmaster’s Stratagem, does not benefit Demonic Tyrant or your other pets. We’re updating the wording of this tooltip for clarity.
- Aberrus, the Shadowed Crucible: 4-Set Bonus – Grimoire: Felguard damage reduced to 20% (was 40%).
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Destruction
- Ruin no longer increases the damage of Channel Demonfire.
- Channel Demonfire damage increased by 20%.
- Shadowburn damage increased by 20%. Does not apply in PvP combat.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Demonfire bolts increase the Fire damage you deal by 1% for 13 seconds for each bolt cast, stacking up to 8 times. Gaining a stack does not refresh the duration.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Demonfire bolts increase your Fire damage by 1% for 13 seconds, stacking up to 8 times. Gaining a stack does not refresh the duration. Casting Channel Demonfire resets this effect.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt. These bolts deal 50% increased damage to their main target.
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WARRIOR
- Titanic Throw no longer affects crowd-controlled targets.
- Ignore Pain absorbs 25% additional damage.
- Pain and Gain heals for 3.5% of maximum health (was 4.5%).
- Fixed an issue that prevent Spear of Bastion from being cast while the Warrior was silenced.
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Arms
- Storm Wall now heals for 8% of maximum health (was 10%).
- Aberrus, the Shadowed Crucible: 2-Set Bonus – Chance to critically strike and critical strike damage reduced to 5% (was 10%).
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Deep Wounds critical strikes have a chance to increase the damage of your next Slam by 15% (was 25%).
- Fatal Mark now lasts 3 minutes (was 2 minutes).
- In addition to its current effect, Bloodletting now causes Mortal Strike to inflict Rend on targets below 35% health if you have Rend talented.
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Deep Wounds critical strikes have a chance to increase the damage of your next Mortal Strike by 10% and cause it to deal (38% of Attack Power) Physical damage to enemies in front of you, stacking 3 times. Damage reduced above 5 targets.
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Fury
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Rampage causes your next Bloodthirst to have a 10% increased critical strike chance, deal 25% increased damage and generate 2 additional Rage. Stacking up to 10 times.
- Invigorating Fury now heals for 15% of maximum health (was 20%).
- Fixed an issue causing Onslaught to have unpredictable behavior with Whirlwind’s chain buff.
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Protection
- Aberrus, the Shadowed Crucible: 2-Set Bonus – Shield Slam now reduces the cooldown of Last Stand by 1 second (was 0.5 seconds).
- Aberrus, the Shadowed Crucible: 4-Set Bonus – The wave of force generated by the 4-set bonus deals 45% of Attack Power.
- Fueled by Violence causes you to be healed for 110% of the damage dealt by Deep Wounds (was 85%).
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted - Shield Slam now reduces the cooldown of Last Stand by 2 seconds (was 1 second).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted - Duration of Earthen Tenacity increased to 20 seconds (was 10 seconds) and the damage of Earthen Smash increased by 300%.
DRAGONRIDING
- Discover 8 new Dragonriding Glyphs in Zaralek Caverns to unlock 2 new Dragonriding traits:
- Ground Skimming – When dragonriding near the ground, you regenerate 1 Vigor every 30 seconds. This effect does not occur while affected by Thrill of the Skies.
- Land’s Blessing – Ground Skimming regenerates 1 Vigor every 20 seconds.
- New dragonriding mount: Winding Slitherdrake.
- New races and world quests are available in Zarelek Cavern.
DUNGEONS AND RAIDS
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MYTHIC+
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AFFIXES
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Developers’ note: We have been evaluating our affix tiers and their impact on keystones. While we feel the change to bring affixes online at 7 and 14 is healthy, we wanted to also ensure that the right level of challenge is coming online at keystone levels 7 and 14. With that said, we feel our current level 7 affixes have a larger impact on the moment to moment gameplay for groups and have decided to switch the levels that our keystone affixes come online.
- Periodic affixes are now added to keystones at level 7 (was 14).
- Afflicted
- Incorporeal
- Volcanic
- Entangling
- Storming
- Affixes that trigger on death or health ranges have been moved to level 14 (was 7).
- Spiteful
- Raging
- Bursting
- Bolstering
- Sanguine
- Periodic affixes are now added to keystones at level 7 (was 14).
- Developers’ note: In addition to the change above, we’ve also reviewed the impact of our affixes and made tuning adjustments with the goal of lessening their overall impact on dungeon gameplay.
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Incorporeal
- Incorporeal Beings now fade away when combat with non-Incorporeal Beings has ended.
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Entangling
- Entangling’s snare effect has been reduced to 30% (was 50%).
- Entangling now has a visual indicating the maximum range of the vine.
- Entangling now has a distinct sound cue when applied to players.
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Afflicted
- Afflicted Souls health no longer scales after keystone level 20.
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Explosive
- Explosive will be retired for Dragonflight Season 2 and replaced by Volcanic.
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Spiteful
- Spiteful Shades melee damage reduced by 10%.
- Spiteful Shades health and damage no longer scale after keystone level 20.
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Raging
- Raging now grants enemies immunity to crowd control effects for 20 seconds upon reaching 30% health remaining (was 50% increased damage done until defeated).
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Bolstering
- Bolster no longer increases the health of affected enemies (was health and damage).
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Sanguine
- Sanguine Ichor puddles now last for 12 seconds (was 20 seconds).
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Developers’ note: We have been evaluating our affix tiers and their impact on keystones. While we feel the change to bring affixes online at 7 and 14 is healthy, we wanted to also ensure that the right level of challenge is coming online at keystone levels 7 and 14. With that said, we feel our current level 7 affixes have a larger impact on the moment to moment gameplay for groups and have decided to switch the levels that our keystone affixes come online.
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AFFIXES
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BRACKENHIDE HOLLOW
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Hackclaw’s War-Band
- Gashtooth will sharpen her knife and laugh at her target as they stumble around while blinded by Decayed Senses.
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Hackclaw’s War-Band
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FREEHOLD
- Many enemies have had their abilities and visuals updated.
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Skycap’n Kragg
- Azerite Powder Shot is now a 60 yard cone and its impact damage reduced. Visual updated to support this.
- The damage over time effect of Azerite Powder Shot can now be dispelled.
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Council o’ Captains
- Confidence-Boosting Freehold Brew now increases Critical Strike chance by 30%.
- Captain Raoul’s Blackout Barrel targeting updated. Now prefers damage dealers, then healers, then tanks as a last resort.
- Captain Raoul’s Barrel Smash duration was reduced to 2 seconds (was 4 seconds). Damage increased to compensate.
- Captain Eudora’s Powder Shot avoids shooting the same player twice within 6 seconds.
- Captain Eudora’s Grapeshot leap will no longer jump to a location she is already standing at.
- Captain Eudora’s Grapeshot now applies a stacking damage over time effect each time a player is hit and it’s impact damage has been reduced.
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Ring of Booty
- Lightning now has 3 stacks of Greasy (was 5).
- Ludwig Von Tortollan’s health has been reduced by 25%.
- Trothak’s Sharknado duration was reduced to 3 seconds (was 6 seconds).
- Trothak’s Sharknado visual has been updated.
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Harlan Sweete
- New Ability: Whirling Dagger – Throws a dagger at a random non-tank player inflicting Physical damage and a 3 second Bleed. While Loaded Dice: All Hands! is active, Whirling Dagger ricochets between all players.
- Swiftwind Saber has been redesigned – Now fires a single saber at a random player. While Loaded Dice: All Hands! is active, Swiftwind Saber shoots 5 sabers in random directions.
- Irontide Grenadier’s Black Powder Bomb visual has been updated.
- Irontide Grenadiers no longer channel Black Powder Bomb. Black Powder Bomb is now an 8 yard area-of-effect.
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HALLS OF INFUSION
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Primal Tsunami
- No longer uses Rogue Waves.
- Stacks of Infuse are now reset between intermissions.
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Primal Tsunami
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ULDAMAN
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Bromach
- Trogg waves summoned are always made up of 3 Ambushers and 1 Geomancer.
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Sentinel Talondras
- Unrelenting damage bonus reduced to 5% per stack.
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Chrono-Lord Deios
- Reduced the damage of most abilities.
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Bromach
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UNDERROT
- Many enemies have had their abilities updated and adjusted.
- Updates to many non-boss enemies and all 3 bosses in the Vortex Pinnacle.
- Update to improve spawn consistency for the Afflicted and Incorporeal affixes.
ITEMS AND REWARDS
- Legacy Legendary items should now have the correct item levels.
- Elemental Potions of Ultimate Power are no longer bind-on-pickup.
- Potion of Chilled Clarity can no longer be canceled and affects the global cooldown.
- Profession recipe raid boss drops have moved to Aberrus, the Shadowed Crucible on all difficulties (was Vault of the Incarnates on Heroic and Mythic difficulty).
- Shadowed Razing Annihilator initial hit reduced by 30% and Residual Shadowflame area-of-effect damage reduced by 5%.
- The following embellishments have been adjusted:
- Allied Wristguard of Companionship Versatility per nearby ally increased by 1%.
- Venom-Steeped Stompers stat increase bonus increased by 1.4%.
- Acidic Hailstone Treads damage increased by 1%.
- Horizon Strider set Haste per stack increased by 5%.
- Flaring Cowl damage increased by 2%.
- Slimy Expulsion Boots damage dealt increased by 3%.
- Toxic Thorn Footwraps damage and healing increased by 2%.
- Playful Spirit’s Fur set damage and healing increased by 3%.
- Weathered Explorer’s Stave Haste bonus increased by 4%.
- Fang Adornments damage bonus increased by 2%.
- Bronzed Grip Wrappings damage and healing bonus increased by 0.5%.
- Blue Silken Lining Mastery while active increased by 1%.
- Magazine of Healing Darts healing increased by 40%.
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PROFESSIONS
- Shadowed Belt Clasp now provides 25% more Stamina.
- Enchant Boots – Watcher’s Loam now provides 25% more Stamina.
- Enchant Chest – Sustained Strength now provides 25% more Stamina.
- Solid Eternity Amber now provides 25% more Stamina.
- Forceful Nozdorite now provides 25% more Stamina.
- Puissant Nozdorite now provides 25% more Stamina.
- Jagged Nozdorite now provides 25% more Stamina.
- Steady Nozdorite now provides 25% more Stamina.
- Fierce Armor Kit now provides 25% more Stamina.
- Frozen Spellthread now provides 25% more Stamina.