This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight: Guardians of the Dream update.
Dragonflight: Guardians of the Dream 10.2 Update Development Notes
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NEW ZONE: THE EMERALD DREAM
- Defend the Dream and the World Tree, Amirdrassil from Fyrakk, primalists, djaradin, and his new ally: the Druids of the Flame.
- New Campaign Chapters are available for testing. Chapters 5 and 6 will not be available on the PTR.
- Emerald Dream world quests, local stories, treasures, and rares are available for testing.
- New Faction: Dream Wardens
NEW PUBLIC EVENTS: SUPERBLOOM AND EMERALD BOUNTY
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SUPERBLOOM
- Follow the ancient, Sprucecrown, as he blooms life around Amirdrassil. Assist Sprucecrown with tasks and defeat any enemies that try to get in their way.
- Boost your strength with power ups from the magical Dreamfruit that appear during the event.
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EMERALD BOUNTY
- Gain Dreamseeds and Emerald Dewdrops from activities in the zone.
- Plant Dreamseeds in various dirt patches around the Dream at any time.
- Dreamseeds will grow over a period of time.
- Players can contribute Emerald Dewdrops towards the seed that is growing
- Once the seed blooms, players can loot rewards for their efforts.
- Every time the Superbloom ends, an Emerald Frenzy will begin which grants large quantities of Emerald Dewdrops, increasing with how much bloom the Superbloom ended with!
NEW WORLD BOSS: AUROSTOR THE HIBERNATING
Aurostor follows a strict regiment of sleep. Fyrakk’s assault on the Emerald Dream has disturbed this cycle, rousing the Furbolg Wild God from his slumber too soon. In a sleep deprived state, this raging Wild God attacks any passersby in an attempt to wear himself out.
NEW RAID: AMIRDRASSIL, THE DREAM’S HOPE
Having been carefully nurtured within the Emerald Dream, Amirdrassil is preparing to bloom and cross into Azeroth. But the fate of the new world tree cannot be secured until Azeroth’s champions come together to face Fyrakk and his molten allies, before he devours the heart of Amirdrassil and bathes the world in flame.
- Amirdrassil, the Dream’s Hope features nine boss encounters: Gnarlroot, Igira the Cruel, Volcoross, Council of Dreams, Larodar, Keeper of the Flame, Nymue, Weaver of the Cycle, Smolderon, Tindral Sageswift, Seer of the Flame, and Fyrakk the Blazing.
- Raid testing begins this Thursday, September 14. View the PTR raid testing schedule for more details.
DREAM’S HOPE CLASS ARMOR SETS
- Class armor sets are available for testing, please visit Setzertauren in Orgrimmar and Stormwind. Details can be found in the feedback thread. Please share bugs you find via the in-game bug reporting tool and your feedback about the bonuses in the feedback thread.
SEASON 3
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MYTHIC+
- The following dungeons are available for testing on Mythic+ difficulty. Please see the Mythic+ testing schedule for more details:
- Dawn of the Infinite: Galakrond’s Fall
- Dawn of the Infinite: Murozond’s Rise
- Waycrest Manor (Battle for Azeroth)
- Atal’Dazar (Battle for Azeroth)
- Darkheart Thicket (Legion)
- Black Rook Hold (Legion)
- The Everbloom will be available for this week’s Mythic+ test.
- Throne of the Tides now has updated encounters and enemies throughout the dungeon, and the jellyfish elevator has been replaced with a portal. Available for testing in this week’s Mythic+ test.
- Adjustments to the duration of several story scenes in Dawn of the Infinite on Mythic+ difficulty.
- The Yalnu encounter in The Everbloom has been updated.
- The following dungeons are available for testing on Mythic+ difficulty. Please see the Mythic+ testing schedule for more details:
BATTLEGROUND BLITZ BRAWL
- The Battleground Blitz brawl is a new Brawl coming in Guardians of the Dream that is a 8v8 solo queue Battleground experience. It’s our first foray into what could potentially become solo queue Rated battlegrounds in the future. For more information and specifics about this feature, please check out our forum post.
- Temple of Kotmogu resource acquisition rate increased in the middle areas of the map.
- Shadow Sight’s duration increased to 12 seconds (was 8 seconds).
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EYE OF THE STORM
- Slightly increased resource rate from bases.
- Added a timer widget that will display during the 15 second period when bases are inactive until the next set are active.
- All rune buff respawn rates (including Shadow sight) decreased to 60 seconds (was 90 seconds). This includes already existing power runes in addition to the new ones introduced in the brawl.
- Various Power Runes have been added to Eye of the Storm, Battle for Gilneas, Arathi Basin, and Deepwind Gorge.
- Arathi Basin / Deepwind Gorge resource acquisition increased to 7/10/15/50/65 for bases held (was 7/10/13/20/80).
- Eye of the Storm resource acquisition increased to 7/15 for bases held (was 5/12).
- Into the Shadows movement Speed increased to 100% (was 50%).
ACHIEVEMENTS
- Dragon Isles Pathfinder will now properly unlock flying in the Dragon Isles.
CHARACTERS
- New customization options for Druid Moonkin Form. Available for testing in a later PTR build.
- 4 new hair colors for Blood Elf.
CLASSES
- Healing Throughput and Mana Generation in Guardians of the Dream.
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DEATH KNIGHT
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Blood
- Amirdrassil, the Dream’s Hope (2) Set Bonus – Now triggers from consuming Runic Power (was previously triggering on consuming Bone Shield charges).
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Frost
- Amirdrassil, the Dream’s Hope (4) Set Bonus – Chance to trigger reduced to 30% (was 40%) and reduces the cooldown of Empower Rune Weapon by 6 seconds (was 10 seconds).
- Fixed an issue with Chill Streak not decrementing a bounce when it bounced off of the Death Knight.
- Amirdrassil, the Dream’s Hope (2) Set Bonus: Set bonus buff duration increased to 12 seconds (was 10 seconds) and self bounces now also grant the damage increase.
- Amirdrassil, the Dream’s Hope (2) Set Bonus: Fixed an issue with Chill Streak not bouncing to the Death Knight when used against enemies with a large hit box.
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Fixed an issue with self bounces not granting the bonus Rune or cooldown reduction.
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Unholy
- Developers’ note: In Guardians of the Dream we are looking to redistribute Unholy’s damage profile. Unholy has some of the highest burst in the game which means most of their damage profile needs to be tuned around that window. The goal with these changes is to reduce their 3 minute burst while increasing their rotational damage and giving more impact to their 45 second windows which should allow for an overall more healthy damage profile across a fight. We fully expect Unholy will still excel in their Gargoyle windows but they should now also have a little more impact outside of it as well.
- Unholy Assault now increases all damage dealt by 20% (was granting 20% Haste for 20 seconds).
- Developers’ note: At the moment Unholy has access to multiple sources of Haste that can make their opener a little unwieldly which often leads to an abundance of wasted resources. While this change doesn’t completely rectify the situation it should help reduce some of it.
- Raise Dead (Main Ghoul) damage increased by 10%.
- Summon Gargoyle damage reduced by 30%.
- Soul Reaper damage increased by 20%.
- Army of the Dead damage of ghouls reduced by 25%.
- Ghouls summoned by Apocalypse now have their own scaling from the Death Knight’s stats separate from Army of the Dead.
- Developers’ note: This gives us the opportunity to tune Apocalypse independently of Army of the Dead and vice versa.
- Apocalypse Ghoul damage increased by 12%.
- Death Coil damage increased by 12%.
- Scourge Strike damage increased by 12%.
- Festering Strike damage increased by 20%.
- Festering Wound damage increased by 10%.
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Blood
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DEMON HUNTER
- Developer’s note: Updates for Demon Hunter talents are in progress but were not ready for testing just yet. Goals for the updates include: improving pathing and connections in the Class tree; addressing underused talents; increasing access to key Havoc utility that currently clashes with DPS; updating existing talents to improve resultant gameplay; improving Vengeance’s Sigil-related talents as a possible build identity or to be incorporated into other builds more successfully; and adding a couple new talents that help achieve those goals.
We expect Demon Hunter talent changes to roll in over the course of the next few PTR updates. Check back soon! - Developers’ note: Demon Hunter talent updates will be starting to roll in as they become ready, starting with Havoc tree changes in this week’s PTR build. In some cases, talents may be missing or marked as a work in progress [WIP], but there are enough changes to the Havoc tree and individual talents that we’d like to get it in players’ hands to begin gathering feedback. Vengeance and Class tree changes are coming soon.
- Spectral Sight cooldown is now 1 minute 30 seconds (was 1 minute, and 30 seconds with rank 2 talented).
- Fodder to the Flame demon now revealed by Spectral Sight.
- Fodder to the Flame demon now takes fatal damage from Eye Beam/Fel Devastation in addition to Throw Glaive.
- Fodder to the Flame buff is now granted immediately upon killing demon (was upon collecting soul).
- Metamorphosis cooldown reduced to 3 minutes (was 4 minutes).
- Darkness now has a 15% chance to avoid all damage from an attack. Chance to avoid damage increased by 100% when not in a raid.
- First of the Illidari has been removed.
Spectral Sight cooldown is now 1 minute 30 seconds (was 1 minute, and 30 seconds with rank 2 talented).- Spectral Sight cooldown reduced to 30 seconds (was 1 minute/30 seconds), and Haste now affects its global cooldown.
- Demonic’s duration for Demon form reduced to 5 seconds (was 6 seconds).
- Elysian Decree has been moved to the Demon Hunter class tree.
- Fodder to the Flame has been moved to the Demon Hunter class tree.
- Fodder to the Flame now increases Spectral Sight cooldown by 30 seconds in addition to previous effect.
- The Hunt initial damage increased by 22% and damage over time damage increased by 30%.
- Sigil of Flame now moved to Demon Hunter baseline.
- Sigil of Flame initial damage increased by 200%.
- New Talent: Live by the Glaive – When you parry an attack or have one of your attacks parried, restore 2% of max health and 10 Fury. This effect may occur once every 5 seconds.
- Unnatural Malice, Relentless Pursuit, Extended Sigils, and Misery in Defeat have been removed.
- Unrestrained Fury is now a 1-rank talent (was 2) and increases max Fury by 20 (was 10/20).
- Shattered Restoration is now a 1-rank talent (was 2) and increases Shattered Soul healing by 10% (was 5/10%).
- Illidari Knowledge is now a 1-rank talent (was 2) and reduces magic damage taken by 5% (was 3/6%).
- Will of the Illidari is now a 1-rank talent (was 2) and increases max health by 5% (was 3/6%).
- Rush of Chaos is now a 2-rank talent (was 1) and reduces Metamorphosis cooldown by 30/60 seconds (was 60 seconds).
- Quickened Sigils no longer reduces cooldowns of Sigil skills.
- Erratic Felheart now reduces cooldown of Fel Rush/Infernal Strike by 8/15% (was 10/20%)
- Flames of Fury has been adjusted – Now a 2-rank talent (was 1). Sigil of Flame deals 35/70% increased damage and generates 1/2 Fury per target (was 2).
- Many talents have changed locations and/or available connections.
- New Talent: Champion of the Glaive – Throw Glaive has 2 charges and 10 yard
increased range. - Fodder to the Flame and Unleashed Power have been removed.
- Chaos Nova cooldown reduced to 45 seconds (was 1 minute) and Fury cost reduced to 25 (was 30).
- Concentrated Sigils no longer increases Sigil durations by 2 seconds.
- Precise Sigils no longer increases Sigil durations by 2 seconds.
- Live by the Glaive heal value increased to 4% of max health (was 2%).
- Concentrated Sigils has been removed.
- Any Means Necessary now correctly shows the same percent value before and after talenting into it.
- Cycle of Binding now works with Precise Sigils.
- Inertia now triggers correctly after using Immolation Aura twice before using Fel Rush.
- Immolation Aura damage reduced by 8%.
- Sigil of Flame duration increased by 2 seconds.
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Havoc
- Metamorphosis duration reduced to 20 seconds (was 24 seconds).
- Demonic Appetite is now baseline for Havoc and causes souls to generate 20 Fury (was 30).
- Fel Eruption is now baseline for Havoc.
- Glaive Tempest cooldown increased to 25 seconds (was 20 seconds), damage increased by 15%, and damage reduced beyond 8 targets (was 5).
- Fel Barrage has been redesigned – No longer channeled, drains 15 Fury per tick, lasts until Fury is depleted. Damage reduced beyond 5 targets (was 8).
- Initiative’s effect is no longer triggered or denied by damage over time effects.
- Momentum now increases damage by 6% (was 8%), lasts 6 seconds (was 5 seconds), and duration stacks to a max of 30 seconds (was 10 seconds).
- New Talent: Inertia – When empowered by Unbound Chaos, Fel Rush increases damage by 20% for 5 seconds.
- Fel Rush now enforces a global cooldown of 0.5 seconds (was 0.25 seconds).
- Felblade now enforces a global cooldown of 0.5 seconds (was 1.5 seconds).
- [WIP] New Talent: Deflecting Dance – Blade Dance deflects incoming attacks, absorbing damage up to 15% of your maximum health.
- [WIP] New Talent: A Fire Inside – Immolation Aura has 1 additional charge and 30% chance to refund a charge when activated. You can have multiple Immolation Auras active at a time
- Felfire Heart talent has been removed.
- Fel Rush damage increased by 60%.
- Unbound Chaos is now a 1-point talent (was 2) and increases next Fel Rush damage by 250% (was 200/400%).
- Critical Chaos is now a 1-point talent (was 2), and has refund chance 30% of your Critical Strike chance (was 20/40%).
- Serrated Glaives is now a 1-point talent (was 2), and has been adjusted – Enemies hit by Chaos Strike or Throw Glaive (was only Throw Glaive) take 15% (was 10/20%) increased damage from Chaos Strike and Throw Glaive (was Chaos Strike and Eye Beam).
- Growing Inferno is now a 1-point talent (was 2), and increases damage by 10% per tick (was 5/10%).
- Isolated Prey has been adjusted – No longer causes Fel Rush to grant Fury; now causes Immolation Aura to deal 30% increased damage.
Dancing with Fate is now a 1-rank talent (was 2), Blade Dance final slash damage bonus is now 25% (was 20/40%).- Blind Fury now increases Blade Dance’s final slash damage bonus by 25/50% (was 20/40%).
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Blind Fury now is now a 1-rank talent (was 2), Eye Beam generates 40 Fury per second (was 20/40) and has 10% increased damage and duration (was 10/20%).- This change has been reverted.
- New Talent: Demon Hide – Increases magical damage dealt by 5%, and reduces physical damage taken by 5%.
- New Talent: Dash of Chaos – For 2 seconds after using Fel Rush, activating it again will dash back towards your initial location.
- New Talent: Scars of Suffering– Increases Versatility by 4% and reduces threat generated by 8%.
- New Talent: Chaotic Disposition – Each time you deal Chaos damage, there is a 7.77% chance to duplicate 33% of the damage, up to 3/7 total times. 2-rank talent.
- Eye Beam damage increased by 15%.
- Fel Barrage damage increased by 100%.
- Isolated Prey now causes Immolation Aura to always critically strike (was 30% increased damage).
- Throw Glaive now triggers Cycle of Hatred’s effect when Furious Throws is selected.
- Soulrend is now a 1-rank talent (was 2) and causes 100% of damage to be dealt over time as Chaos (was 60/120%).
- Shattered Destiny now increases Demon form duration per 10 Fury spend (was 8).
- Many talents have changed locations or been combined into choice nodes, primarily among those in the bottom half of the tree.
- Soulrend has been renamed to Soulscar.
- Initiative’s critical strike chance bonus reduced to 10% (was 12%).
- Fel Barrage now has a max duration of 8 seconds (was uncapped), Fury cost per volley has been reduced to 8 (was 15), and damage per volley has been reduced by 28.5%.
- Amirdrassil, the Dream’s Hope (2) Set Bonus has been redesigned: Blade Dance consumes a charge of Throw Glaive to fire at your primary target for 100% damage and each slash has a 50% chance to Throw Glaive an enemy for 35% damage.
- Amirdrassil, the Dream’s Hope (4) Set Bonus has been updated: Throw Glaive reduces the remaining cooldown of The Hunt by 2 seconds, and The Hunt’s damage over time effect lasts 6 seconds longer.
- Tactical Retreat and Unbound Chaos have swapped talent locations.
- Burning Hatred now generates an additional 40 Fury (was 50).
- Inner Demon now deals reduced damage beyond 5 targets.
- Inertia damage bonus reduced to 18% (was 20%).
- Chaotic Disposition chaos damage duplicated reduced to 17% (was 21%).
- Demon Hide magic damage bonus reduced to 4% (was 5%).
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Vengeance
- Amirdrassil, the Dream’s Hope (2) Set Bonus – Chance to trigger reduced for each target beyond the first.
- New Talent: Ascending Flame – Sigil of Flame initial damage is increased by 50%. Multiple applications of Sigil of Flame may overlap.
- New Talent: Illuminated Sigils – Sigil skills have 1 additional charge. You have 20% increased chance to parry attacks from enemies afflicted by Sigil of Flame.
- Agonizing Flames is now a 1-rank talent (was 2) and increases movement speed by 10% (was 10/20%) and Immolation Aura duration by 50% (was 25/50%).
- Extended Spikes is now a 1-rank talent (was 2) and increases duration of Demon Spikes by 2 seconds (was 1/2 seconds).
- Burning Blood is now a 1-rank talent (was 2) and increases Fire damage by 10% (was 5/10%).
- Darkglare Boon is now a 1-rank talent (was 2) and Fel Devastation refreshes 20-40% of cooldown (was 10-20/20-40%) and refunds 20-40 Fury (was 10-20/20-40 Fury).
- Chains of Anger now increases duration of Sigil effects by 2 seconds in addition to its previous effect.
- Soul Carver now generates 3 soul fragments on initial strike (was 2).
- A few talents have changed locations and/or had new connections added.
- Shear damage increased by 10%.
- Fracture damage increased by 10%.
- Soul Cleave damage increased by 7%.
- Throw Glaive damage increased by 30%.
- Calcified Spikes now provides its benefit if Demon Spikes is refreshed in addition to when it expires.
- Demon Spikes can no longer be cancelled manually.
- Meteoric Strikes now reduces the cooldown of Infernal Strike by 10 seconds (was 8 seconds).
- Fel Flame Fortification now reduces magic damage taken while Immolation Aura is active by 12% (was 10%).
- Feast of Souls healing value increased by 100% and no longer has an initial tick.
- Bulk Extraction cooldown reduced to 1 minute (was 1 minute 30 seconds).
- Soul Barrier absorb values increased by 28%.
- Fiery Demise now increases your Fire damage dealt to enemies afflicted by Fiery Brand by 25/50% (was 20/40%).
- Focused Cleave now increases Soul Cleave damage to primary target by 50% (was 40%).
- Darkglare Boon and Sigil of Misery have swapped talent locations.
- Fel Devastation cooldown reduced to 40 seconds (was 1 minutes).
- Fiery Brand now deals damage every 1 second (was 2 seconds), dealing the same total damage over its duration.
- Burning Alive now causes Fiery Brand to spread every 1 second (was 2 seconds).
- Retaliation damage increased by 50%.
- Sigil of Flame with Ascending Flame now reapplies Frailty when hit with another Sigil of Flame.
- Chains of Anger now correctly increases cast reticle size of Sigils.
- Developer’s note: The below changes will be applied to PTR over the course of this week.
- Fiery Brand duration increased by 2 seconds.
- Shear damage increased by 10%.
- Fracture damage increased by 10%.
- Soul Cleave damage increased by 15%.
- Spirit Bomb damage increased by 8%.
- Soul Barrier absorb values increased by 25%.
- Fel Devastation damage increased by 30%.
- Stoke the Flames damage bonus for Fel Devastation reduced to 35% (was 40%).
- Fel Flame Fortification and Revel in Pain talents have swapped locations.
- Deflecting Spikes is no longer connected to Calcified Spikes and Retaliation in the talent tree.
- Fixed an issue causing the Amirdrassil, the Dream’s Hope Set Bonus to fail to reduce the cooldown of Sigil of Flame.
- Aberrus, the Shadowed Crucible (4) Set Bonus – Souls required to trigger Recrimination increased to 60 (was 20).
- Aberrus, the Shadowed Crucible (4) Set Bonus – Duration of Fiery Brand applied by Set Bonus reduced to 3 seconds (was 6 seconds).
- Developer’s note: Updates for Demon Hunter talents are in progress but were not ready for testing just yet. Goals for the updates include: improving pathing and connections in the Class tree; addressing underused talents; increasing access to key Havoc utility that currently clashes with DPS; updating existing talents to improve resultant gameplay; improving Vengeance’s Sigil-related talents as a possible build identity or to be incorporated into other builds more successfully; and adding a couple new talents that help achieve those goals.
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DRUID
- Innervate duration is now 8 seconds (was 10 seconds).
- Heart of the Wild has been updated – Now additionally reduces the cast time of Balance spells by 30% and increases their damage by 20% (was 30%) and generates 1 combo point per 2 seconds while in Cat Form and increases Physical damage by 20% (was 30%).
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Balance
- Developers’ note: In Guardians of the Dream we’d like to diversify Balance’s talent builds in different content and provide more viable options. Wild Mushrooms was too expensive to compete with other talent options, so we combined it and Fungal Growth into a single point. Wild Mushrooms is now a choice node with a revised Orbital Strike that is no longer tied to Celestial Alignment – you can choose the steady damage of Wild Mushrooms or a less frequent, big burst of damage with Orbital Strike. We also removed the conflict between maintaining Rattle the Stars and maximizing Starlord – we like the “save resources and spend during Eclipse” gameplay of Balance and feel Starlord epitomizes it better.
- Damage of all abilities increased by 2%.
- Nature’s Grace now grants 10% Haste (was 15%).
- Power of Goldrinn damage increased by 20%. Moved to where Starlord was located in Fractures in Time.
- Starlord has moved to where Power of Goldrinn was located in Fractures in Time.
- Rattle the Stars has been redesigned – It is no longer a buff that stacks when you cast Starsurge or Starfall and is now a passive bonus that always reduces the cost of Starsurge and Starfall by 10% and increases their damage by 12%.
- Fungal Growth has been removed. Wild Mushrooms now includes the effects of Fungal Growth.
- Wild Mushrooms’ damage has been reduced by 20% and the Fungal Growth damage over time has been reduced to 60% of Wild Mushroom damage (was 70%). Fungal Growth’s damage over time now deals damage over 10 seconds (was 8 seconds).
- Mastery: Astral Invocation has been updated – Your Nature spells deal increased damage and additional damage to targets affected by Sunfire. Your Arcane spells deal increased damage and additional damage to targets affected by Moonfire.
- Friend of the Fae’s tooltip changed to “When a Faerie Dragon is summoned, your spells deal 10% increased damage for 20 seconds.”
- Developers’ note: This is a tooltip consistency change, not a functional changes. Balance spells whose tooltips say they modify your Arcane and Nature spell damage, like when you get the benefit of both Eclipses during Celestial Alignment, provide double their bonus to Astral spells. Friend of the Fae does not.
Orbital Strike has been redesigned – Call down a bombardment of celestial energy over the target area, blasting all enemies for Astral damage and applying Stellar Flare to them for 16 seconds. Generates 30 Astral Power. Orbital Strike still hits enemies in a 40 yard line and has a 90 second cooldown. Now a choice node with Wild Mushroom.- Orbital Strike is reverted to its original design and location in the talent tree.
- Wild Mushrooms damage increased by 10%.
- The positions of the Aethereal Kindling and Lunar Shrapnel talents have been swapped.
- Starsurge damage increased by 6%. This does not affect PvP combat.
- Shooting Stars damage increased by 15%.
- Amirdrassil, the Dream’s Hope (2) Set Bonus: Now increases the damage of Wrath and Starfire by 100% (was 60%).
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases your current Eclipse’s Arcane or Nature damage bonus by an additional 2% (was 3%), up to 10% (was 15%).
- Fixed a few issues with Balance’s Mastery. Mastery’s default damage bonuses now correctly increase the damage of Wild Mushroom, Power of Goldrinn, and Orbital Strike.
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Feral
- Developers’ note: Some minor shakeups to Feral in Guardians of the Dream. Apex Predator’s value varies a lot in single target and AOE, so we’re evening that out a little. We’re trying a new version of Ashamane’s Guidance, as we don’t love the randomness of the current version with the updated Berserk design – it’s hard to optimize its damage and resource generation without using external tracking mods. The new version will have more consistent value and rewards you for maintaining your most important bleeds.
- Apex Predator’s chance to trigger is increased against a low number of targets and decreased against a high number of targets. Its chance to trigger is about the same as before against 4 targets.
- Cat’s Curiosity has been replaced with a new talent: Saber Jaws – When you spend extra Energy on Ferocious Bite, the extra damage is increased by 40%/80%.
- Ashamane’s Guidance’s effect for Incarnation: Avatar of Ashamane has been redesigned – During Incarnation: Avatar of Ashamane and for 30 seconds after it ends, your Rip and Rake each cause affected enemies to take 3% increased damage from your abilities.
- Rampant Ferocity damage increased by 10%.
- Feral Druids can cast Innervate in Cat Form.
- Relentless Predator now reduces the Energy cost of Ferocious Bite by 10% (was 20%).
- Apex Predator’s chance to activate against a single target is reduced to 7.2% (was 9%), but the rate it activates against additional targets is increased.
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Guardian
- Developers’ note: Guardian Druid’s Rage generation scales exceptionally well with large numbers of targets, often resulting in resource saturation. This adjustment to Blood Frenzy is meant to tone down Rage income in scenarios with large target counts.
- Thrash’s rage generation from Blood Frenzy now has a target cap (was previously uncapped).
- Amirdrassil, the Dream’s Hope (2) Set Bonus – Dream Thorns now absorbs 25% of the damage dealt to you while active (was 10%). Dream Thorns duration increased to 45 seconds.
- Amirdrassil, the Dream’s Hope (2) Set Bonus has been slightly redesigned: Rage you spend during Rage of the Sleeper fuel the growth of Dream Thorns, which wreath you in their protection after Rage of the Sleeper expires, absorbing a percentage of damage dealt to you while the thorns remain, up to a value per Rage spent.
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Blazing Thorns value capped at 100% of maximum health.
- Fixed an issue causing Blazing Thorns damage to be dealt twice.
- Blood Frenzy now grants 3 Rage each time Thrash deals damage (was 2).
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Restoration
- Cenarius’ Guidance’s Incarnation: Tree of Life functionality has been redesigned – During Incarnation: Tree of Life, you summon a Grove Guardian every 10 seconds. The cooldown of Incarnation: Tree of Life is reduced by 5 seconds when Grove Guardians fade.
- Incarnation: Tree of Life now additionally empowers Wrath, causing it to deal 20% more damage and be instant cast.
- Reforestation now grants Incarnation: Tree of Life for 10 seconds (was 9 seconds).
- New Talent: Liveliness – Your damage over time effects deal their damage 25% faster, and your healing over time effects heal 5% faster.
- Circle of Life and Death has been removed.
- Grove Tending healing increased by 30%.
- Grove Guardian’s Nourish healing decreased by 16%.
- Grove Guardian’s Swiftmend healing reduced by 20%.
- Grove Guardian’s Wild Growth healing from Wild Synthesis reduced by 20%.
- Luxuriant Soil now causes Rejuvenation to have a 1%/2% chance to jump to a nearby ally (was 1.5%/3%).
- Regrowth initial healing increased by 20%.
- Regrowth heal over time effect increased by 42%.
- Rejuvenation healing increased by 25%.
- Wild Growth healing increased by 15%.
- Wrath and Starfire damage increased by 90%.
- Abundance caps at 12 stacks, for a maximum of 60% crit/cost reduction.
- Cenarion Ward healing increased by 25%.
- Swiftmend healing increased by 30%.
- Inner Peace now reduces the cooldown of Tranquility by 30 seconds (was 60 seconds).
- Spring Blossoms healing reduced by 25%.
- Sunfire now costs 1.8% base mana (was 2.4%).
- Embrace of the Dream healing reduced by 30%.
- Flourish now extends the duration of all your heal over time effects on friendly targets within 60 yards by 6 seconds (was 8 seconds), and increases the rate of your heal over time effects by 25% (was 100%) for 6 seconds (was 8 seconds).
- Flourish procs from Convoke the Spirits now extends heal over time effects by 3 seconds (was 4 seconds) and lasts 3 seconds (was 4 seconds).
- Developers’ note: We are reducing the effectiveness of Flourish and increasing the power of rotational heal over time spells with the goal of moving more power into the baseline kit.
- Aberrus, the Shadowed Crucible (2) Set Bonus – Now increases the healing of Regrowth’s periodic heal by 35% (was 50%).
- Aberrus, the Shadowed Crucible (4) Set Bonus – Now increases the rate of your heal over time effects by 26% (was 30%).
- Flourish is now a 60 seconds cooldown (was 90 seconds).
- Developers’ note: We’re increasing the availability of Flourish as its peak power level has gone down significantly.
- Cenarius’ Guidance no longer spawns an additional Grove Guardian at the beginning of Incarnation: Tree of Life.
- Cenarius’ Guidance now reduces the cooldown of Incarnation of Tree of Life by 5 seconds when a Grove Guardian fades (was 4 seconds).
- Grove Guardians are now present on the totem bar.
- Fixed an issue that caused Efflorescence to slay Grove Guardians.
- Wild Growth now costs 4% base mana (was 4.4%).
- Regrowth now costs 3.2% base mana (was 3.4%).
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EVOKER
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Augmentation
- Developer note: Augmentation’s contributions to the party, particularly in Mythic+, are too impactful and are making it difficult for other compositions to shine. As a result, we’re doing some targeted nerfs to their group utility by reducing the value of Aspects’ Favor, Molten Blood, and Ebon Might.
- Aspects’ Favor increases maximum health by 2/4% (was 3/6%).
- Molten Blood absorption reduced by 50%. This remains unchanged in PvP combat.
- Ebon Might grants 8% of the Evoker’s primary stat (was 10%).
- The above changes will be applied over the course of PTR via hotfix.
- Prescience now clears on raid encounter and Mythic+ start.
- Prescience now has 2 charges.
- Developers’ note: Our goal with these changes is to reduce the power of stacking as many Augmentation buffs as possible on the same 4 targets in raid scenarios. We want to support having multiple Augmentation Evokers in a raid, but also prevent having 4 of them feel required to do maximum damage. By forcing these buffs to spread themselves out, it should still be viable to have multiple Augmentation Evokers without being overpowered.
- If 2 Ebon Mights are already active on an ally, Ebon Might will now seek a nearby ally with fewer than 2 Ebon Mights.
- Ebon Might’s priority to apply to other Augmentation Evokers has been reduced and will apply to other damage dealing roles first.
- If 2 Presciences are already active on an ally, Prescience will no longer be able to be applied to that ally.
- When casting Prescience with an enemy selected, its priority to apply to other Augmentation Evokers has been reduced and will apply to other damage dealing roles first.
- Shifting Sands now prefers to apply to an ally who does not already have Shifting Sands.
- Amirdrassil, the Dream’s Hope Set Bonus (4) Set Bonus: Trembling Earth now allows buff stacks to overlap.
- Developers’ note: With Prescience having 2 charges, there is now a case where you can lose a stack of Trembling Earth since you can cast Prescience twice in a row. To alleviate that, the stacks may now overlap so you don’t waste part of the bonus.
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Devastation
- Developers’ note: We are reducing the effectiveness of Mastery: Giantkiller and adding a health floor for the damage bonus. The goal is to bring some damage out of Dragonrage due to the talent Tyranny and make Devastation less reliant on hitting high health targets, while still retaining the flavor and gameplay of the Mastery. This makes them less bursty in PvP and allows them to be more flexible in raid and dungeon content. To compensate for the reduced damage during Dragonrage, we’re increasing Devastation’s overall damage as well.
- All damage increased by 5%.
- Mastery: Giantkiller reduced by 25%. For example at level 70, 180 Mastery rating now grants 1.5% Mastery (was 2%). In addition, damage no longer falls off once the target reaches 30% health.
- Inherent Resistance reduces magic damage taken by 4/8% (was 2/4%).
- Attuned to the Dream increases healing done and healing received by 3/6% (was 2/4%).
- All spell and ability damage increased by 3%.
- Disintegrate damage increased by 15%.
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Preservation
Spiritbloom healing increased by 25%.- Living Flame healing increased by 20%.
- Verdant Embrace healing increased by 35%.
- Resonating Sphere applies Echo to the first 3 allies it hits (was 5).
- Cycle of Life now accumulates 10% (was 15%) of your healing over 8 seconds (was 10 seconds).
- Spiritbloom healing increase has been reverted (was increased by 25%).
- Rewind recovers 33% of damage taken in the last 5 seconds (was 40%).
- Fluttering Seedlings no longer occur from Emerald Blossoms that are triggered from Echo.
- Fluttering Seedlings healing has been increased by 20%.
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Augmentation
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HUNTER
- Fixed an issue where Entrapment didn’t share diminishing returns with other root abilities.
- Hunter’s Mark now increases all damage taken by the target by 5% while the target is above 80% maximum health.
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Developers’ note: We like the idea of Hunter’s Mark highlighting specific targets on the battlefield, so we have made an adjustment to Hunter’s Mark to cause it to increase all damage taken by 5% on targets above 80% health. A few quick notes about this change:
- When applying Hunter’s Mark out of combat or before a pull, it continues to have no cooldown. If you apply Hunter’s Mark while in combat, Hunter’s Mark receives a 20 second cooldown. We don’t intend for you to move this damage bonus around frequently.
- Hunter’s Mark is still on the global cooldown with this change.
- Multiple Hunters can not stack this damage bonus on the same target.
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Developers’ note: We like the idea of Hunter’s Mark highlighting specific targets on the battlefield, so we have made an adjustment to Hunter’s Mark to cause it to increase all damage taken by 5% on targets above 80% health. A few quick notes about this change:
- Fixed an issue where several talents or set bonus effects that modified damage dealt or critical damage dealt did not properly affect the damage of the Poison Injection talent.
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Beast Mastery
- Developers’ note: Aspect of the Wild and Call of the Wild have struggled to be compelling choices during Dragonflight. Both of these cooldowns were competing for similar design space to make you and your pets feel stronger in a way that feels different than Bestial Wrath. After evaluating these abilities, we have decided to replace Aspect of the Wild entirely and convert it into passive options on the talent tree. The removal of Aspect of the Wild allows us to double down on Call of the Wild being a strong pet summoning cooldown for the Beast Mastery spec. We’re also lowering the number of talent points in the Thrill of the Hunt and Dire Command talent nodes from 3 to 2, which should give you some extra flexibility in your talent choices.
- Aspect of the Wild has been removed.
- New Talent: Savagery (Passive) – Kill Command damage is increased by 10%. Barbed Shot lasts 2 seconds longer. Replaces Aspect of the Wild.
- Master Handler has been redesigned – Each time Barbed Shot deals damage, the cooldown of Kill Command is reduced by 0.5 seconds.
- Call of the Wild has been slightly redesigned – Cooldown reduced to 2 minutes (was 3 minutes) and the base ability now also has the added functionality: Whenever Call of the Wild summons a pet, the cooldown of Kill Command and Barbed Shot are reduced by 50%.
- Choice nodes for Call of the Wild updated:
- While Call of the Wild is active, all of your pets are affected by Beast Cleave. Each time Call of the Wild summons a pet, all of your pets Stomp.
- While Call of the Wild is active, each time you Kill Command, your Kill Command target takes 3% more damage from all of your summons. This effect stacks.
- Thrill of the Hunt is now a 2-rank talent (was 3). Each point grants 2% critical strike chance, stacking up to 2/4 times (was 3%, stacking 1/2/3 times).
- Dire Command is now a 2-rank talent (was 3). Each point grants 15/30% chance to trigger (was 10/20/30%).
- Snake Bite has been removed.
- Bonus pets from Call of the Wild now spawn on top of your target rather than by your side.
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Marksmanship
- Developers’ note: Windrunner’s Guidance being unreliable has added too much variance to a hunter’s performance on each dungeon or raid attempt. This should keep the Wind Arrow theme strong and useful, while being predictable and reliable for how it interacts with your other abilities and the Trueshot cooldown.
- Windrunner’s Guidance has been redesigned – Each Wind Arrow fired reduces the cooldown of Rapid Fire by 0.5 seconds, and every 8 wind arrows increases the duration of your next Trueshot by 1 second, up to a maximum of 10 seconds.
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Survival
- Wildfire Bombs now correctly states that damage is reduced when damaging more than 8 targets.
- Developers’ note: This is not a functionality change for Wildfire Bomb, but rather a tooltip clarity update. This has been in effect since Shadowlands.
- Wildfire Bombs now deal 40% increased damage to your primary target.
- Developers’ note: The Aberrus Survival set bonus increases the value of Wildfire Bomb while in single target encounters in a way that has worked out well. We want to keep this interaction going forward for Survival, so we are removing it from the set bonus and just making all variants of Wildfire Bomb, including any periodic damage effects, deal 40% increased damage to your primary target when using Wildfire Bomb.
- Aberrus, the Shadowed Crucible (4) Set Bonus – No longer causes Kill Command to increase damage taken from Wildfire Bombs.
- Amirdrassil, the Dream’s Hope (2) Set Bonus: Fixed an issue that prevented the set bonus from affecting your pet’s critical strike chance and critical strike damage.
- Amirdrassil, the Dream’s Hope (2) Set Bonus: Fixed an issue that prevented the set bonus from affecting the first periodic event of Fury of the Eagle.
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Now causes your next Wildfire Bomb to not consume a charge (previously generated 1 charge).
- Amirdrassil, the Dream’s Hope (4) Set Bonus: The set bonus Contained Explosion buff now refreshes per tick of Fury of the Eagle.
- The empowerment buff from Coordinated Assault now lasts for 5 seconds (was 3 seconds).
- Fixed an issue where the Coordinated Assault empowerment buff had the wrong spell description.
- Wildfire Bombs now correctly states that damage is reduced when damaging more than 8 targets.
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MAGE
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Arcane
- Amirdrassil, the Dream’s Hope (2) Set Bonus – The duration of the Forethought has been increased to 20 seconds (was 15 seconds).
- Amirdrassil, the Dream’s Hope (4) Set Bonus – Now requires consuming 3 Clearcasting stacks to empower your next Arcane Missiles (was 6). After consuming 3 Clearcasting Arcane Missiles, your next Arcane Missiles will deal 150% increased damage to the primary target and 100% increased damage to the secondary targets hit.
- Fixed an issue with the Arcane Missile Volley reach extending far further than intended.
- Amirdrassil, the Dream’s Hope Set Bonus: Forethought and Arcane Artillery now clear on encounter start.
- Fixed an issue where Clearcasting would trigger off non-Mage spells.
- Fixed an issue where gaining Clearcasting from Cascading Power wouldn’t correctly gain all the Clearcasting modifiers including Slipstream’s channel while casting benefit.
- Fixed an issue where consuming a Concentration proc would not also grant Nether Precision if talented.
- Fixed an issue with Arcane Surge not splashing beyond 5 targets as indicated on the tooltip.
- Siphon Storm’s tooltip has been updated to clarify that it grants 1 Arcane Charge.
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Fire
- Amirdrassil, the Dream’s Hope (4) Set Bonus – Fixed an issue that caused Time Anomaly to incorrectly trigger.
- Amirdrassil, the Dream’s Hope (2) Set Bonus – Now increases Critical Strike damage by 4% per stack (was 3%).
- Amirdrassil, the Dream’s Hope (4) Set Bonus – Now increases the Critical Strike damage bonus of Searing Rage by 150% (was 100%).
- Fixed an issue with the following critical damage bonuses not attributing the correct amount of damage to Ignite when an ability crit: Overflowing Energy, Wildfire, and Searing Rage (Amirdrassil, the Dreams Hope set bonus effect).
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Arcane
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MONK
- Jade Serpent Statue’s Soothing Mist healing increased by 40%.
- Escape from Reality is now a 1-rank talent (was 2).
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Brewmaster
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Stagger absorb value capped at 100% of maximum health.
- Fixed an issue with targeting on damage dealt by the Amirdrassil, the Dream’s Hope (4) Set Bonus.
- Fixed issues preventing Charred Passions, Invoke Niuzao the Black Ox, Dragonfire Brew, and White Tiger Statue from triggering the Amirdrassil, the Dream’s Hope (4) Set Bonus.
- Fixed an issue causing Amirdrassil, the Dream’s Hope (4) Set Bonus to deal less damage than intended.
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Mistweaver
- Life Cocoon healing increased by 33%.
- Soothing Mist healing increased by 40%.
- Enveloping Mist healing increased by 25%.
- Misty Peaks chance to trigger reduced to 2.5/5% (was 5/10%).
- Enveloping Breath now heals up to 5 nearby targets (was 6).
- Invigorating Mist’s healing is increased by 25%.
- Invigorating Mist’s healing is now reduced beyond 5 targets.
- Burst of Life healing increased by 100%.
- Vivify direct healing is increased by 30%.
- Clouded Focus now increases the healing and decreases the mana cost of Vivify and Enveloping Mist by 15% per stack (was 20%).
- Ancient Teachings’ range increased to 40 yards (was 30 yards).
- Ancient Concordance now costs 1 point.
- Aberrus, the Shadowed Crucible (2) Set Bonus has been redesigned – Now increases the healing of Renewing Mist, Soothing Mist, and Enveloping Mist by 12%.
- Amirdrassil, the Dream’s Hope (2) Set Bonus – No longer applies Chi Harmony on Renewing Mist’s jumps.
- Amirdrassil, the Dream’s Hope (2) Set Bonus – Chi Harmony now stores 20% of all healing (was 15%).
- Healing Elixir has been redesigned as a passive effect – You consume a healing elixir when you drop below 35% health and are not in a loss of control effect, instantly healing you for 15% of your maximum health. You generate 1 healing elixir every 30 seconds, stacking up to 2 times.
- Unison’s range increased to 40 yards (was 15 yards).
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Fixed an issue that caused some healing spells to not properly contribute to Chi Harmony.
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Fixed an issue that caused some healing spells to double dip contribution to Chi Harmony.
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Now accumulates up to 15% of healing done (was 20%).
- Healing Elixir now additionally heals if excess healing elixirs are generated.
- Healing Elixir now restores 20% of maximum health (was 15%).
- Healing Elixir now automatically triggers at 40% health (was 35%).
- Expel Harm now costs 1.4% base mana (was 3%).
- Expel Harm healing increased by 550%.
- Expel Harm now deals damage equal to 25% of the amount healed (was 10%).
- Expel Harm’s damage range increased to 20 yards (was 8 yards).
- Strength of Spirit now increases the healing of Expel Harm by up to 30% (was 100%).
- Profound Rebuttal now increases the critical healing of Expel Harm by 15% (was 50%).
- Expel Harm can no longer be cast on allies during Soothing Mist.
- Unison now duplicates 75% of Soothing Mist healing done (was 100%).
- Enveloping Breath healing decreased by 20%.
- Invigorating Mist’s healing visual is now only visible to the caster.
- Rising Sun Kick damage increased by 20%. Does not apply in PvP combat.
- Calming Presence now reduces damage taken by 6% (was 3%). Does not apply in PvP combat.
- Rising Sun Kick is now granted by default.
- The location of Healing Elixir and Zen Pulse has swapped.
- Starter Build has been updated.
- Fixed an issue that caused Tear of Morning and Thunder Focus Tea’s Enveloping Mist effects to not be properly increased by 25%.
- Bounce Back now reduces damage by 20/40% (was 10/20%) and triggers when you receive 15% of your maximum health in damage (was 20%). Does not apply in PvP combat.
- Clouded Focus now stacks up to 2 times (was 3) and no longer increases the healing of Vivify before its first application.
- Vivify and Invigorating Mist healing increased by 12%.
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Chi Harmony now stores 20% of all healing done (was 15%).
- Clouded Focus now stacks up to 2 times (was 3) and no longer increases the healing of Vivify and Enveloping Mist before its first application.
- Vivify and Invigorating Mist healing increased by 12%.
- Expel Harm’s healing is now reduced by 40% in PvP combat.
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Chi Harmony now stores 20% of all healing done (was 15%).
- Faeline Stomp’s initial heal and damage increased by 100%.
- Developers’ note: We felt Faeline Stomp was not impactful enough on its own for how often it is pressed to activate other effects.
- Bounce Back now triggers after receiving 12% of your health in damage (was 15%) and lasts an additional 2 seconds.
- Unison now heals for 50% of Soothing Mist’s healing done (was 75%).
- Life Cocoon can no longer be canceled.
- Developers’ note: Canceling Life Cocoon early was sometimes optimal in order to trigger Nourishing Chi.
- Blackout Kick damage increased by 15%. Does not apply in PvP combat.
- Tiger Palm damage increased by 50%. Does not apply in PvP combat.
- Spinning Crane Kick damage increased by 5%.
- Faeline Stomp healing and damage increased by 150% (was 100%).
- Ancient Teachings of the Monastery may now stack up to 4 times (was 3).
- Essence Font now heals 5 targets (was 6).
- Essence Font healing increased by 40%.
- Developers’ note: We aren’t looking to heavily push Essence Font rotationally in Guardians of the Dream, but it’s total healing output has fallen further behind than is comfortable and this may help Faeline Stomp’s initial heal feel more impactful.
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Windwalker
- Developers’ note: We are continuing to monitor the set bonus and the feedback around it. As the auto-attack trigger was not accomplishing the intended goal of providing Windfoot only during lulls and quiet points in the rotation, we’ve updated the bonus to trigger off all melee ability damage and normalized trigger frequency.
- Amirdrassil, the Dream’s Hope (2) Set Bonus – Blackout Kick damage increase is now 150% (was 100%).
- Amirdrassil, the Dream’s Hope (4) Set Bonus – Cooldown reduction increased to 2 seconds (was 1 second).
- Fixed an issue that prevented Windfoot from being correctly consumed when Spinning Crane Kick was used.
- Fixed an issue that caused Windfoot to be consumed when Dance of Chi-Ji empowers a Spinning Crane Kick.
- Fixed an issue that prevented Dance of Chi-Ji from granting Blackout Reinforcement.
- Developers’ note: The Windwalker changes above were applied to the PTR environment late last week.
- Amirdrassil, the Dream’s Hope (2) Set Bonus – Windfoot now triggers off melee abilities in addition to auto-attacks and has been shifted to a normalized proc model.
- Blackout Reinforcement’s tooltip updated to reflect the updated cooldown reduction value.
- Developers’ note: We heard community feedback that the additional Spinning Crane Kicks granted by Windfoot were difficult to fit into the rotation and Blackout Reinforcement alone was not an impactful enough payoff. Windfoot has been removed and the set will now directly grant Blackout Reinforcement. Additionally, free Spinning Crane Kicks should now more reliably and consistently grant Blackout Reinforcement. As always, we will continue to monitor feedback around this bonus and appreciate the testing the community has put forth.
- Amirdrassil, the Dream’s Hope (2) Set Bonus has been redesigned: Free Spinning Crane Kicks grant Blackout Reinforcement, increasing the damage of your next Blackout Kick by 150%. Melee abilities have a chance to grant Blackout Reinforcement.
- Amirdrassil, the Dream’s Hope (4) Set Bonus has been redesigned: Blackout Reinforcement empowered Blackout Kicks reduce the cooldown of Fists of Fury, Rising Sun Kick, Strike of the Windlord, and Whirling Dragon Punch by 3 seconds.
- Spinning Crane Kicks cast during Serenity now correctly grant Blackout Reinforcement.
- Blackout Reinforcement is correctly removed at the start of Mythic+ dungeons and raid encounters.
- Blackout Reinforcement can no longer be canceled. Usage of Cancelaura macros on Dance of Chi-Ji without casting a Spinning Crane Kick will no longer grant Blackout Reinforcement.
- Developers’ note: We liked the positive effect that Fangs of the Vermillion Forge had on Windwalker single target damage, and are transferring some of that power from the class set into the base specialization as players adventure into Amirdrassil and replace their existing gear. The net effect of these changes is an overall increase in character power.Additionally, we heard player concerns that the effort required to play Whirling Dragon Punch wasn’t worth the resulting increase in power. We agree, and have increased the damage it deals as a result.We have also added additional damage to the Amirdrassil (4) set as the cooldown reduction, while fun, was not entirely meeting our goals for additional power granted by the bonus.
- Rising Sun Kick damage increased by 10%.
- Fists of Fury damage increased by 5% and additional damage to primary target increased by 10%.
- Whirling Dragon Punch damage increased by 10%.
- Aberrus, the Shadowed Crucible (2) Set Bonus: Rising Sun Kick bonus damage reduced to 5% (was 10%).
- Aberrus, the Shadowed Crucible (4) Set Bonus: Fists of Fury primary target damage reduced to 20% (was 30%).
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases the damage of Fists of Fury, Rising Sun Kick, Strike of the Windlord, and Whirling Dragon Punch by 4%.
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PALADIN
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Holy
All healing reduced by 3%.- Holy Light healing increased by 40%.
- Flash of Light healing increased by 30%.
- Daybreak now restores 2000 mana per Glimmer consumed at level 70 (was 3000).
- Reclamation now restores up to 12% of Crusader Strike and Holy Shock’s mana cost (was 15%).
- Glimmer of Light healing and damage is now increased by 4% per target (was 6%).
- Glimmer of Light damage increased by 10%.
- All healing reduced by 5% (was 3%).
- Hand of Divinity now increases the healing of Holy Light by 40% (was 80%).
- Saved by the Light’s absorb shield increased by 50%.
- Blessed Focus now increases the healing of Glimmer of Light by 40% (was 25%).
- Merciful Aura healing is now increased by 20% (was 50%) while Aura Mastery is active.
- Merciful Aura healing increased by 15%.
- Touch of Light healing now increased by 500% (was 700%).
- Word of Glory healing increased by 10%.
- Barrier of Faith now creates an absorb based on 25% of healing done (was 50%).
- Aura Mastery now increases the effectiveness of Devotion Aura to 12% (was 15%).
- Sanctified Plates is now 40% less effective.
- Blessing of Winter now restores 10% mana over 30 seconds (was 15%).
- Amirdrassil, the Dream’s Hope (2) Set Bonus: Holy Reverberation healing reduced by 25%.
- Amirdrassil, the Dream’s Hope (2) Set Bonus: Holy Reverberation now correctly functions with Mastery: Lightbringer.
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases Haste by 25% for 5 seconds, in addition to its current effect.
- Reclamation now refunds up to 10% of Crusader Strike or Holy Shock’s mana cost (was 12%).
- Holy Shock now costs 2.8% base mana (was 2.4%).
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Holy Reverberation healing decreased by 10%.
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Holy Reverberation may stack up to 6 times (was 3).
- Healing reduced by 8% (was 5%).
- Holy Prism heal increased by 40%.
- Blessing of Sacrifice now splits 20% of all damage (was 30%).
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Protection
- Amirdrassil, the Dream’s Hope (2) Set Bonus – Now grants damage reduction instead of Armor. Maximum stacks reduced to 5, each granting 2% damage reduction (was 10 stacks, each granting 1% Armor).
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Retribution
- Amirdrassil, the Dream’s Hope Set Bonus – Divine Toll is now guaranteed to target at least one valid enemy with Expurgation.
- Fixed a few targeting issues that caused Wrathful Sanction to trigger multiple times on one Judgment cast.
- Fixed an issue causing unintentional Divine Purpose and Empyrean Power proc consumption.
- Developers’ note: Due to previous bugs with targeting issues on Wrathful Sanction, the ability was a bit undertuned. Following these bug fixes, we’re retuning the set bonus to better hit our tuning targets for the set bonus. Additionally, with the amount of uptime that the 4-set bonus provides, it was overperfoming in tandem with a few of the Retribution talents located deeper in the tree. We appreciate everyone’s feedback and playtesting and we’ll keep making adjustments to this sets power as necessary over the course of PTR.
- Amirdrassil, the Dream’s Hope (2) Set Bonus – Expurgation now deals 30% increased damage (was 50%). Wrathful Sanction now deals 50% of the main Holy damage to up to 4 nearby enemies (was 20%).
- Amirdrassil, the Dream’s Hope (4) Set Bonus – Echoes of Wrath now causes your next Templar’s Verdict and Divine Storm to deal damage a second time for 25% effectiveness (was 50%).
- Blade of Vengeance now functions as an addition to your single target Blade of Justice rather than replacing it.
- Fixed an issue causing misalignment between Consecration and Mastery: Divine Bulwark.
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Holy
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PRIEST
- Power Infusion Haste reduced to 20% (was 25%) and duration reduced to 15 seconds (was 20 seconds).
- Developers’ note: Power Infusion has proved to be too impactful due to how it stacks with cooldowns on specializations that excel at dealing damage in a short window. We’re reducing it’s duration and amplitude to balance our burst classes and keep them more in line with steady-state damage dealers.
- Shadow Word: Death now deals 8% of the Priest’s maximum health in damage when it fails to kill a target instead of the backlash damage being based on damage dealt.
- Tithe Evasion now reduces Shadow Word: Death damage dealt to the Priest by 50% (was 75%).
- Shadow Word: Death backlash damage is now reduced by damage reduction effects.
- Mass Dispel cooldown is now 2 minutes (was 45 seconds).
- Developers’ note: We’re reducing the frequency that Priests have access to Mass Dispel as the value of the spell is exceeding the value of other utility at its current power level and cooldown. We’re looking to allow for more situations where magic debuffs are applied to multiple players without having a Priest trivializing the intended difficulty of the mechanics.
- Improved Mass Dispel is now a PvP Talent and reduces the cooldown of Mass Dispel by 60 seconds (was 20 seconds).
- Improved Mass Dispel no longer reduces the cast time of Mass Dispel.
- Improved Mass Dispel has been replaced with Mental Agility in the Priest talent tree.
- New Talent: Mental Agility – Reduces the mana cost of Purify, Purify Disease, and Mass Dispel by 50% and Dispel Magic by 10%.
- Rhapsody now only highlights Holy Nova at max stacks while in combat.
- Power Word: Life now costs 2.5% mana (was 0.5%).
- Power Word: Life cooldown decreased to 15 seconds (was 30 seconds), but its cooldown is no longer decreased when cast on targets below 35% health.
- Power Word: Life is now only usable on targets below 35% health.
- Power Word: Life’s healing increased by 500% and no longer increases its healing on targets below 35% health.
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Discipline
- Developers’ note: The goal of these changes is to simplify Discipline’s damage rotation as well as the number of stacking modifiers used when ramping up for burst healing. This should make it smoother to play by reducing the number of abilities pressed in sequence, allowing players to focus on managing Atonement and triaging their allies instead.
- Schism has been redesigned to be a passive talent – Now causes Mind Blast to fracture the enemy’s mind, increasing your spell damage to the target by 10% for 9 seconds.
- Shadow Covenant has been redesigned to be a passive talent – Shadowfiend or Mindbender enters you into a shadowy pact, transforming Halo, Divine Star, and Penance into Shadow spells and increasing the damage and healing of your Shadow spells by 25% for 15 seconds (7 seconds with Mindbender).
- Developers’ note: Shadow Covenant is another ability that must be sequenced correctly and is usually stacked with other damage modifiers. By merging this effect with Shadowfiend, we can streamline the damage rotation and make Shadowfiend a more exciting cooldown at the same time.
- Mind Blast now has a 24 second cooldown (was 9 seconds).
- Mind Blast damage has been increased by 30%.
- Dark Indulgence no longer grants an additional charge of Mind Blast. Instead, Mind Blast has a 100% chance to grant Power of the Dark Side.
- Inescapable Torment damage increased by 60%.
- Inescapable Torment now triggers from Penance in addition to Mind Blast and Shadow Word: Death.
- Inescapable Torment is now a 1-point talent (was 2).
- Power Word: Solace has been removed.
- Developers’ note: Power Word: Solace has a long history, but it was another example of a short cooldown damage button that cramped the rotation, so we’re removing it.
- Harsh Discipline no longer triggers after 4 spell casts of Smite, Mind Blast, or Power Word: Solace. Instead, Power Word: Radiance has a 30/60% chance to cause your next Penance to be free and fire 3 extra bolts.
- Developers’ note: While Harsh Discipline was fun to play with, it added another thing you had to do before paying off on your Atonements. By triggering from Power Word: Radiance, this will now automatically happen after applying your Atonements. This will also reduce the frequency of Harsh Discipline procs, and allow regular Penance to deal more damage and healing.
- New Talent: Sanctuary – Smite prevents the next 80% damage dealt by the enemy.
- New Talent: Ultimate Penitence – Ascend into the air and unleash a massive barrage of Penance bolts, causing Holy damage to enemies or healing to allies over 6 seconds. While ascended, gain a shield for 50% of your health. In addition, you are unaffected by knockbacks or crowd control effects.
- New Talent: Heaven’s Wrath – Each Penance bolt you fire reduces the cooldown of Ultimate Penitence by 2 seconds.
- New Talent: Overloaded with Light – Ultimate Penitence emits an explosion of light, healing up to 10 allies around you and applying Atonement at 50% of normal duration.
- Penance damage increased by 15%.
- Penance healing increased by 30%.
- Power Word: Barrier now reduces 20% of all damage taken (was 25%).
- Atonement now heals for 32% of damage done (was 40%).
- Atonement healing is now increased by 50% when not in a raid.
- Flash Heal healing increased by 40%.
- Power Word: Shield absorption increased by 10%.
- Divine Aegis is now a 1-point talent (was 2).
- Light’s Wrath, Resplendent Light, Wrath Unleashed, and Make Amends have been removed.
- Developers’ note: We heard feedback that Shadow Covenant and the talent tree in general would be more flexible and interesting if Shadowfiend were a more viable option, so Shadow Covenant now grants a higher damage increase with Shadowfiend. We’ve also tied in the duration with the duration of Shadowfiend or Mindbender to make using Inescapable Torment more enjoyable. Finally, we’ve reduced the overall value of Shadow Covenant (particularly with Mindbender) and distributed some of the power into Penance, to nudge Discipline a bit closer towards consistent damage instead of heavy burst windows.
- Ultimate Penitence now takes into account your primary target and will prioritize healing bolts if an ally is selected, or damaging bolts if an enemy is selected. Damage and healing increased by 25%, and an initial tick has been added to the start of the channel.
- Embrace Shadow has been removed. Twilight Corruption remains in its location, and continues to increase Shadow Covenant’s effectiveness by an additional 10%.
- Shadow Covenant duration now matches the duration of Mindbender at 12 seconds (was 7 seconds with Mindbender).
- Shadow Covenant now grants 10% Shadow damage and healing increase with Mindbender, or 25% with Shadowfiend (was 25% with either one).
- Shadow Covenant’s visuals have been improved.
- Penance damage and healing increased by 15%.
- Mindbender and Void Summoner have swapped locations in the talent tree.
- Void Summoner reduces the cooldown of Shadowfiend by 4 seconds or Mindbender by 2 seconds (was 2 seconds for both).
- Fixed an issue causing Mindbender to sometimes return to your side immediately upon being summoned.
- Expiation increases Mind Blast and Shadow Word: Death damage by 15/30% (was 10/20%).
- Weal and Woe increases Smite’s damage by 20% per stack (was 12%) and Power Word: Shield by 10% per stack (was 5%).
- Rhapsody now increases the damage of Holy Nova by 10% per stack (was 20%).
- Harsh Discipline has been redesigned – Power Word: Radiance causes your next Penance to fire 1 (or 2) additional bolts, stacking up to 2 times.
- Ultimate Penitence’s damaging bolts deal 80% spell power (was 57.5%) and healing bolts heal for 330% spell power (was 206%).
- Developers’ note: We’re happy with Discipline Priest’s healing throughput in Guardians of the Dream, but their damage contribution particularly in raid encounters is higher than we’d like. As a result, we’re lowering their overall damage and increasing Atonement to compensate. In addition, we are slightly increasing the damage of Shadow Word: Pain and Purge the Wicked to ensure they continue to be used in single target situations.
- All damage done reduced by 9%.
- Atonement healing increased by 9%.
- Purge the Wicked damage increased by 5%.
- Shadow Word: Pain damage increased by 10%.
- Developers’ note: We are doing another damage reduction pass on Discipline Priest, as our previous change was not significant enough to bring Discipline closer in line to other healers. This should bring them much closer to other healers while still retaining the ability to deal reasonably high damage as one of their strengths.
- Sins of the Many increases damage by 20% (was 40%).
- Atonement heals for 40% of damage done (was 35%).
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Holy
- Holy Word: Serenity healing increased by 30%.
- Flash Heal healing increased by 40%.
- Holy Word: Salvation’s cooldown is now reduced by 15 seconds (was 30 seconds) by Holy Word: Serenity and Holy Word: Sanctify.
- Symbol of Hope now restores 10% of missing mana (was 15%).
- Symbol of Hope recovers 40 seconds of cooldown for a major defensive ability (was 60 seconds).
- Holy Word: Sanctify now heals up to 5 allies (was 6).
- Divine Star healing decreased by 25%.
- Halo healing decreased by 15%.
- Heal healing increased by 40%.
- Developers’ note: With the Flash Heal and Heal buffs, Trail of Light was overperforming, so we’re reducing its value to match its previous power level. We’re also increasing the value of Pontifex since it was an unpopular talent. Finally, we’re making Echo of Light’s period faster so that it is more responsive to damage.
- Prayer of Mending healing decreased by 5%.
- Prismatic Echoes now increases the healing of Echo of Light by 4/8% (was 6/12%).
- Echo of Light healing decreased by 15%.
- Divine Image’s Dazzling Light healing decreased by 35%.
- Divine Image’s Blessed Light healing decreased by 20%.
- Trail of Light replicates Heal or Flash Heal for 13/25% value (was 18/35%).
- Pontifex increases healing done by Holy Words by 20%, stacking 2 times (was 10%).
- Echo of Light heals every 2 seconds and lasts 4 seconds (was heals every 3 seconds and lasts 6 seconds).
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Fixed an issue that caused the set bonus to activate Sacred Reverence less often than intended.
- Fixed an issue that caused Holy Word: Sanctify to hit 6 targets instead of 5.
- Symbol of Hope now reduces the cooldown of major defensives by 30 seconds (was 40 seconds).
- Amirdrassil, the Dream’s Hope (4) Set Bonus – Proc chance reduced by 10%.
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Shadow
- Shadow Crash damage is now reduced beyond 5 targets.
- Surge of Insanity now triggers from every 3 casts of Devouring Plague instead of every cast of Devouring Plague.
- Developers’ note: The rotation has a lot going on and much of that is due to the frequency that Mind Flay: Insanity and Mind Spike: Insanity are available, so we’re adjusting the frequency of the effect.
- Mind Flay damage increased by 10%.
- Mind Flay: Insanity damage increased by 30%.
- Mind Spike: Insanity damage increased by 20%.
- Fixed an issue causing Deathspeaker to reset the cooldown of Shadow Word: Death to 10 seconds.
- Fixed an issue causing Deathspeaker to trigger the cooldown lockout for Death and Madness.
- Fixed an issue causing additional Shadow Word: Deaths from the Amirdrassil, the Dream’s Hope Set Bonus to not trigger Psychic Link.
- Inescapable Torment now triggers at 35% reduced effectiveness from additional Shadow Word: Deaths caused by the Amirdrassil, the Dream’s Hope Set Bonus.
- Amirdrassil, the Dream’s Hope (2) Set Bonus: Now triggers additional Shadow Word: Deaths at 35% effectiveness (was 50%).
- Surge of Insanity now triggers from every 2 casts of Devouring Plague (was 3).
- Developers’ note: The Shadow rotation slowed down more than we were intending for from our changes earlier this patch and we’ve seen similar feedback from the community. We maintain our goal to reduce how busy the Shadow rotation is, so we’re not reverting Surge of Isanity to its Fury Incarnate state, and instead reducing the casts required. We’re also increasing the Insanity generated from the associated spells to further distinguish their power from the base versions of the spells.
- Mind Spike: Insanity now generates 8 Insanity (was 6).
- Mind Flay: Insanity now generates 16 Insanity over its duration (was 12).
- Amirdrassil, the Dream’s Hope (2) Set Bonus: Additional Shadow Word: Deaths from the set bonus are now triggered at 20% effectiveness (was 35%).
- Amirdrassil, the Dream’s Hope (2) Set Bonus: Additional Shadow Word: Deaths from the set bonus now deal reduced Inescapable Torment damage.
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases the initial damage of Shadow Word: Pain by 200% per stack (was 250%).
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases the initial damage of Shadow Crash by 100% per stack (was 50%).
- Amirdrassil, the Dream’s Hope (2) Set Bonus: Now triggers additional Shadow Word: Deaths at 15% effectiveness (was 20%).
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases the damage of Shadow Crash by 50% per stack (was 100%).
- Amirdrassil, the Dream’s Hope (4) Set Bonus: Now highlights Shadow Word: Pain and Shadow Crash at 12 stacks (was 10).
- Shadow Word: Pain damage increased by 17%. Not applied to PvP combat.
- Shadow Apparition damage increased by 17%. Not applied to PvP combat.
- Vampiric Touch damage increased by 25%. Not applied to PvP combat.
- Amirdrassil, the Dream’s Hope (4) Set Bonus – Now increases the initial damage of your next cast of Shadow Word: Pain by 225% (was 200%).
- Power Infusion Haste reduced to 20% (was 25%) and duration reduced to 15 seconds (was 20 seconds).