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0s | today today we're going to rank the six |
---|---|
4s | tanks in battle for Azeroth beta I feel |
16s | like the two most noticeable changes to |
18s | tanks in BFA are the new gcd and threat |
22s | the gcd definitely hurts more on some |
25s | characters especially those with charge |
27s | instead of a leap for mobility and it |
31s | definitely has changed the way I start |
33s | my polls threat is a thing now and |
35s | doesn't seem to be consistent among all |
37s | of the tanks yet on beta |
39s | generally speaking well we're not in the |
41s | realm of Vanilla's wait for three |
43s | Sundays before you DPS people have |
45s | definitely been trained for the last few |
48s | expansions to go all-out on or before |
50s | the pool and it's commonplace to be tab |
53s | targeting and chasing down red v bars |
55s | throughout trash fights anyway for this |
58s | ranking video I played around with all |
60s | of the talents then chose a couple to |
62s | feature in this video that I felt had |
64s | some of the bigger impacts on gameplay |
66s | it probably also bears mentioning that |
69s | the talent choices I've featured here |
71s | are by no means my recommendation or |
73s | even my preferred builds I appreciate |
76s | that Blizzard is still working on |
77s | fine-tuning things and will continue to |
79s | do so will after launch so I focused on |
81s | skills that seem to offer the most |
83s | button-pushing variety the last things |
87s | I'll note is that I'm comparing the six |
90s | tanks to each other in BFA and not today |
93s | Legion iterations I've also not made |
95s | this an exhaustive list of every amazing |
98s | and not so amazing spell they have |
100s | because I just don't have the time in |
102s | all honesty what I'm hoping is for this |
104s | video to start a discourse in the |
106s | comment section below where people can |
108s | discuss the finer points of each tank |
109s | from their own experiences and research |
111s | and chip in with their predictions for |
114s | mythic Keystone's and reading my aim for |
117s | this video is to provide a springboard |
118s | for further discussion on the state of |
120s | tanks in battle for Azeroth and |
121s | hopefully together we can decide what |
124s | we're going to mean right Oh enough of |
126s | all that preamble let's get into this |
128s | ranking |
131s | [Music] |
136s | for baseline defensive abilities demon |
139s | spikes is a purely defensive ability |
142s | that boosts both armor and parry and is |
145s | affected by our mastery fiery brand is |
148s | an offensive and defensive spell that |
150s | feels great to use and last but not |
152s | least there's the dramatic metamorphosis |
154s | that generates a nice amount of pain as |
157s | for talent options most of the good ones |
160s | will be covered when we talk about |
162s | self-healing but the last tier does have |
164s | a few to choose from last result is the |
167s | purgatory style get-out-of-jail-free |
170s | card |
171s | void river rolls in nicely with a non |
174s | Spirit Bomb built as the sole barrier in |
177s | mythic Plus demon hunters are a bit |
180s | ahead of death Knights on the damage |
182s | mitigation front again their forties and |
184s | their reactive healing so them sitting |
187s | at about 50% mitigation isn't that bad |
189s | really |
191s | for baseline offensive spells it's |
194s | really only throw glaive these days |
197s | which also ends up being a filler in the |
199s | standard rotation as with monk our base |
201s | rotation already yields great dps and |
204s | with the various serials at our disposal |
206s | we're about as offensive as you can get |
209s | in terms of talent options we have sigil |
213s | of chains was useful here and there but |
215s | I attended more toward quickened sigils |
217s | for the added DPS along with flame crash |
220s | Spirit Bomb pops up again here to being |
223s | one of those nicely blended offensive |
226s | and defensive spells amid the Plus we |
229s | were on top of the charts on both trash |
231s | and bossed image as with death Knights |
235s | demon hunters are all about the |
237s | self-healing they shine in particular |
239s | and trash fights when running the Spirit |
241s | Bomb talent speaking of talents there's |
243s | a few that seemed to synergize well such |
245s | as soul rending and gluttony and the |
248s | aforementioned Spirit Bomb with fallout |
249s | and fracture overall I felt I couldn't |
252s | really go wrong with the combinations I |
254s | picked and felt pretty comfortable |
255s | indeed pairing the strangest of talents |
259s | together to see when my demon hunter |
261s | would break so to speak he never did in |
264s | mythic paths trash fights had demon |
266s | hunters sitting pretty with death |
267s | Knights in |
268s | terms of healing bots encounters had |
270s | them slightly behind but slightly ahead |
272s | of warrior Andrew what's not to love |
275s | about our mobility especially good as a |
278s | fact our leap can be used in melee range |
280s | as a dps best and Mac rowing it for even |
284s | more control makes it another must-have |
286s | for my dream |
287s | Voltron style Opie tank that one day |
290s | Blizzard will let me design for them I |
292s | mean really how much fun would it be to |
295s | have a tank with the grips of a DK the |
297s | mobility of a demon hunter |
298s | the CDs of a pally need I go on |
302s | for the most part I always had a button |
305s | to push when I needed to grab some snap |
308s | threat but there were a few occasions |
310s | where I had to wait a second for things |
312s | to come off CD we're close but not quite |
314s | on the reactive level of a druid swipe |
317s | spam in terms of utility having sigils |
320s | their cover and AoE silenced AoE stun |
323s | and when talented an AoE grip we bring |
327s | some nice trash mechanics to be sure |
329s | consumed magic allows us to remove a |
331s | beneficial magic effect and get a bit of |
334s | resource back as a result CC comes in |
336s | the form of imprison and we also bring |
338s | the extra 5% magic damage to the |
340s | encounter with chaos brand demon hunter |
345s | is most definitely the flavor of the |
348s | month on beta and with good reason that |
350s | damage is fantastic their healing is |
352s | amazing and their mitigation more than |
354s | respectable after that their mobility |
356s | and responsiveness to pretty much any |
359s | unforeseen circumstance and it's little |
361s | wonder I had a great time on Dage |
363s | there's also something exciting about a |
366s | reactive tanking style that's also |
368s | reliable things may get hairy suddenly |
371s | but I never doubt that my demon hunter |
373s | will pull through |
376s | [Music] |
380s | for baseline defensive abilities should |
383s | or the righteous is a nice balance |
385s | between offense and defense and can be |
387s | used without a target it increases our |
390s | armor and is boosted by Avengers shield |
393s | judgment also reduces its cooldown |
395s | making for some nice synergy we also |
397s | have ardent defender divine shield |
399s | guardian of ancient kings and our |
402s | dependable mastery which reduces |
404s | incoming damage and increases block |
406s | chance while also boosting attack power |
409s | as long as we stand in consecration in |
412s | terms of talent options we have holy |
414s | shield in the first tier which is great |
416s | for handling magic damage Blizzard |
419s | hammer also offers some consistent and |
421s | reliable mitigation against auto attacks |
423s | blinding light in the third tier saved |
426s | my bacon on numerous occasions when |
429s | extra mobs were pulled beyond my |
431s | consecrate listing a spell warding in |
434s | tier 4 is a reliable pick when there's |
436s | need for magic mitigation and last |
439s | defender in the seventh tier one out |
441s | over seraphim for me personally with my |
443s | low haste gear in mythic Plus paladin's |
447s | sat comfortably in the top spot for both |
449s | trash and boss damage mitigation for |
453s | baseline defensive abilities avenging |
456s | wrath is all a girl could ask for in |
459s | terms of talent options we have I opted |
464s | actually to run with the first tier |
466s | blessed hammer a fair bit in my parks |
468s | because it's radius was nice for picking |
471s | up stray mobs that were just outside |
473s | consecrate the threat I quite often |
476s | needed an extra button to push and so |
478s | fill two crusaders judgment more often |
481s | than not in mythic buffs we're |
483s | definitely sitting pretty either in or |
486s | near the top of tank damage meters which |
488s | also helps a fair bit with maintaining |
490s | threat throughout a dungeon paladin's |
494s | have a pretty solid toolkit for |
496s | self-healing between light of the |
498s | protector and its talented version hand |
501s | of the protector these usually an |
502s | instant heal sitting there ready and |
504s | waiting and if that isn't the case we |
506s | can also go for the righteous protector |
509s | talent for other moments there's good |
511s | old flash of |
512s | and the crowd-pleaser lay on hands in |
515s | myth applause Polly's appear to be |
517s | middle-of-the-road in healing however |
519s | their ability to use all of their heels |
522s | on other party members gives them huge |
524s | brownie points in my book selfish demon |
527s | hunters with divine steed and blessing |
531s | of freedom it's hard to keep a good |
532s | paladin down of course if you're a race |
535s | nut and are after some more pony action |
538s | there's the talent cavalier with that |
540s | said nothing really compares to demon |
542s | hunter mobility with consecration being |
546s | on a delightfully short CD it allowed me |
549s | to very quickly react to situations |
550s | where I needed to move and pick up extra |
553s | mobs or to avoid a boss mechanic without |
556s | feeling like I was missing out on our |
558s | mastery additionally blizzard hammer is |
560s | almost as spammable as the Druids swipe |
563s | and excellent at grabbing some snap AoE |
565s | threat as for utility well I personally |
569s | enjoy the Paladin repertoire we may not |
572s | have AoE grips but we offer a nice |
575s | variety of abilities that aren't as |
577s | niche as others blissing a protection is |
579s | great in both raid and five main content |
582s | blessing of sacrifice equally so if |
584s | someone gets stuck in the mud there's |
586s | blessing of freedom and if they have |
588s | been affected by some mud-born loogie we |
591s | can toss out a cleanse toxins and let's |
594s | not forget the matrons hammer of Justice |
597s | I don't know what it is about paladins |
600s | but I always feel like I'm coming home |
602s | when I start playing prot maybe it's |
604s | because this is my progression rating |
606s | spec back in the day but or maybe it's |
608s | because they're just good whatever it is |
610s | I consistently had solid pug runs on |
613s | this guy |
622s | when it comes to baseline defensive |
623s | abilities meri rend is much more of a |
627s | user or loser defensive ability with the |
630s | lower haste of early bf8 year but as |
633s | with the paladin's shield of the |
635s | righteous I appreciate the balance of |
637s | offense and defense our mastery provides |
640s | a physical absorb each time we heal with |
642s | death strike and I felt like DK health |
645s | was less spiky as a result that said it |
648s | also means fewer of those exciting |
650s | massive deer seals anti-magic shell is |
653s | like a supercharged Warriors spell |
655s | reflection and in my mind far more |
658s | useful - despite the longer seedy |
659s | dancing rune weapon provides a nice |
662s | amount of parry when you need it |
664s | the empiric blood and icebound fortitude |
667s | to remain two of my favorite defensive |
668s | cds for tanks as for defensive talents |
672s | we have Val bulwark and tombstone in |
675s | tier 3 they're interesting choices on |
677s | paper but I wound up using ossuary most |
680s | of the time with my little haste gear in |
683s | the 4th tier I definitely got the most |
686s | bang for my buck out of wool of the |
688s | Necropolis / anti magic barrier and rune |
690s | tap though the letter was nice for some |
693s | of the hard-hitting thrashing bosses |
695s | when I was too lazy to kite bloodworms |
697s | and tier 6 is a nice alternative to |
699s | voracious and resulted in less / healing |
703s | overall however I will say that my |
706s | all-time favorite ability has been bone |
709s | storm which is by far the most fun heal |
713s | to use in big trash packs in mythic loss |
716s | decays aren't really about mitigating |
719s | damage so much as recovering from it so |
721s | they usually set around the level of |
724s | monk on that scale for baseline |
727s | defensive abilities death-grip is great |
730s | because it adds an extra 400 percent |
732s | threat on top of the van nerfed 350 |
735s | percent that tanks are dealing with in |
737s | bf a down from 900 percent and Legion |
740s | unfortunately it's also on the half |
742s | second GCD which well not as bad as it |
746s | could be dip catch me out on occasion |
748s | personally I feel like tank abilities in |
750s | gen |
751s | much less those that also have their own |
753s | CD shouldn't be held to the same GCD |
756s | needs of DPS classes but that's for |
758s | another video in terms of talent options |
761s | we have nothing much of notes aside from |
765s | the DVS granted by bone storm in mythic |
768s | loss the death knight dps at around the |
770s | middle of the tanking pack on boss |
771s | fights and a little lower for trash |
773s | which I attribute to the gaps in D&D |
776s | casts Deathstroke feels more like the |
780s | old druid frenzied region allowing for |
784s | some extra skill level when reacting to |
787s | recent incoming damage it also works |
789s | well with our mastery in that we are |
791s | rewarded with bigger absorbs when |
793s | everything lines up in mid leap us death |
796s | Knights sit comfortably in the top spot |
798s | which isn't all that surprising |
802s | amazingly we have added mobility which |
806s | is the only reason I didn't give them 1 |
807s | out of 5 deaths advanced is a baseline |
811s | ability granting 30% movement speed for |
814s | 8 seconds and if that isn't enough |
816s | the Wraith hawk talent since it sits in |
819s | tier 5 it should your not require a slow |
822s | on D&D or more GG's I was felt there was |
827s | a button of some offensive nature to |
830s | press when I needed to grab snap agro |
832s | but didn't decay was often not ready at |
835s | the start of trash packs with the speed |
837s | at which we were moving where paladin's |
839s | have trouble not overlapping |
841s | consecration I often looked down at my |
844s | feet wondering where my corrupting |
845s | influence had disappeared doing in terms |
848s | of utility we provide a bit of AoE slows |
851s | which is just as well considering how |
853s | not great we are at running and a single |
856s | target 5 second stun that's awesome for |
859s | uninterruptible trash there's the niche |
862s | control undead and my personal favorite |
865s | for abilities my totally opie Voltron |
868s | style tank must-have golfing's grasp |
871s | finally the good old everyone has one |
874s | but that's ok beer is |
876s | I still enjoy death nights even though |
878s | they're still lacking in the mobility |
880s | department I was sad though to see |
882s | wraiths walk become a talent because of |
885s | how epic I looked doing the moonwalk |
888s | this advanced hardly compares with its |
890s | pretty little purple fart still I'd be |
893s | interested to see how much of a shift |
894s | they'll be able toward demon-hunter for |
896s | hire |
897s | mythic plus keys given how much more |
899s | damage they do compared to decays threat |
902s | isn't vanilla levels but it's definitely |
904s | a thing groups need to factor in these |
906s | days |
914s | in terms of baselined offensiveness |
917s | ignore pain and shield block are our |
920s | go-to abilities for magic and blockable |
922s | attacks respectively in the BFA block |
924s | model our mastery determines how much we |
927s | block instead of it being a flat |
929s | percentage I found demoralizing shout |
931s | great for trash and use it happily on CD |
934s | spell reflection is useful when timed |
937s | well but within only reflecting one |
939s | spell in a five-second window it does |
941s | require a certain element of skill and |
943s | knowledge of the spells mobs or bosses |
945s | are likely to cast lust down and shield |
948s | wall our old faithfuls and berserker |
951s | rage came in handy for Fears and stuns |
953s | as always I also want to natter a bit |
956s | about ignore pain it's nice to have the |
961s | only other resource dependent magic |
964s | mitigation ability outside of death |
965s | Knights district but with it being on |
968s | the 1 point 5 second GCD and with help |
971s | quickly it falls off |
973s | I found threat to be the biggest issue |
975s | on warrior simply because there were |
977s | times when I needed to use or reuse IP |
980s | at the cost of an offensive threat |
983s | generating ability sure it can make us |
986s | some exciting tab targeting gameplay but |
988s | after a while I just wanted to give up |
991s | chasing threat entirely because I felt |
993s | as if I was sacrificing my own |
994s | survivability for it anyway rant over |
997s | when it comes to the talents we have |
1000s | punished in the first tier that provides |
1002s | a nice bit of damage reduction on single |
1004s | target fights or small trash packs |
1006s | dragon roar in the second tier was |
1009s | really only useful and trash that I |
1011s | could slow and cut bolster in the 3rd |
1014s | tier is great if you can use last stand |
1016s | well and booming voice in tier 6 worked |
1019s | really well with how often I use demo |
1021s | shout and therefore also synergized |
1024s | really nicely with anger management in |
1026s | tier 7 in mythic + warriors mitigated |
1030s | about as much damage as paladin's and |
1032s | sat comfortably at the top of the |
1034s | rankings for baseline offensiveness |
1036s | avatar is nice to use on CD the only |
1039s | time I really tried to save it was when |
1042s | shield block and shield slim were about |
1044s | to line up right after |
1045s | as for talents unstoppable force in the |
1048s | second tier was interesting to use for |
1050s | the duration of avatar the rotation was |
1053s | then effectively reduced to Thunder Club |
1055s | and shield slam or a defensive which |
1058s | wasn't terribly exciting but it got the |
1060s | job done I suppose in mythic class |
1063s | warrior DPS seems to sit around the |
1066s | middle of the pack for both trash and |
1067s | boss fights the only time self-healing |
1072s | felt good on the warrior was when I was |
1074s | so low in content and could guarantee |
1076s | killing blows in order to profit tree |
1078s | rush impending victory isn't terrible |
1081s | per se but it's on a long enough CD to |
1084s | be less useful than I'd like in mythic |
1087s | plus it's all about the ignore painful |
1089s | warriors so even though it's technically |
1091s | not self-healing it's worth mentioning |
1093s | that they sit comfortably in the middle |
1094s | of the healing meters for tanks as much |
1098s | as I love intervene for some strange |
1101s | reason I kept getting caught with my gcd |
1103s | down even though it's only on the half |
1105s | second GCD there's something about tank |
1108s | mobility and mitigation being lumped |
1110s | into GCD rules that I I can't quite wrap |
1113s | my head around with that said it's |
1116s | definitely handy to use on allies if you |
1118s | need to reset taunt in a pinch I found |
1122s | talent choice is pretty restricted when |
1124s | trying to optimize warrior reactiveness |
1126s | dragons rule will be nice and organized |
1129s | groups but in parks you don't often have |
1131s | the luxury of being able to save shorter |
1133s | CDs and Devastator is just frustrating |
1137s | when you need to grab snap aggro and one |
1139s | particularly bad Punk I actually sat |
1142s | there for two or three seconds I think |
1144s | it was with literally nothing to press |
1146s | when I desperately needed to grab thread |
1149s | on something with that said the bf a |
1151s | rage generation model has a scanning |
1153s | rage from incoming and outgoing white |
1156s | damage only so with better gear and |
1158s | groups |
1159s | Devastator looks good in terms of |
1163s | utility or is don't bring a whole lot to |
1166s | the party outside of battle shout |
1167s | shockwave and rallying cry intimidating |
1170s | shout is dangerous to use if fleeing |
1172s | mobs aren't routed still I do love me a |
1175s | nicely timed shockwave |
1178s | where other tanks seem to strike more of |
1180s | a nice blend of Defense and offense |
1183s | warrior seems far more binary I'm either |
1187s | going all-out with damaging abilities |
1189s | chasing threat at the cost of my healers |
1191s | sanity or I'm freaking out the DPS by |
1194s | letting things whale on them while I sit |
1196s | pretty looking after my own health our |
1206s | baseline defensive abilities include |
1208s | stagger which to this day I've never |
1211s | been a total fan of in dungeons with the |
1215s | healer it's fine and definitely makes us |
1217s | less spiky but solo without any sort of |
1220s | decent gear I really struggled to |
1223s | essentially out DPS stagger by killing |
1226s | mobs before they killed me monk DPS does |
1229s | seem to improve at later |
1230s | I levels but a big part of that seems to |
1232s | be rushing Jade wind which feels |
1234s | overpowered to be truthful there might |
1237s | very well be nerfed leaving us with an |
1238s | entirely ho-hum tank the other telling |
1242s | factor about my low-level struggles with |
1244s | monk is that staggers scales with |
1247s | agility making the core mechanic of monk |
1250s | tanking very very gear dependent anyway |
1254s | one thing I did enjoy about monk is how |
1256s | their defensive and offensive abilities |
1257s | meld seamlessly into one another on the |
1261s | spectrum of blending tanks survivability |
1263s | and the DPS they contribute to a group |
1266s | and one in I feel we have the warrior |
1268s | working with an either/or arrangement |
1271s | and on the other end is the shining |
1273s | example that is monk our brews are |
1277s | affected by both kick smash and Tiger |
1279s | palm the former being boosted by Breath |
1281s | of Fire and all of that is before |
1284s | talents effected in iron skin brew has a |
1287s | great uptime and I can feel the |
1288s | difference when it's not up verifying |
1291s | brew when AoE tanking tough trash packs |
1293s | didn't blow my mind the times I used it |
1297s | at heavy stagger only to have it hit |
1299s | heavy stagger again one global later I'm |
1303s | sure that my problems with brews to a |
1305s | large extent player |
1307s | era and crappy gear but I really do miss |
1310s | the days of purifying brew living up to |
1312s | its name instead of the half-hearted |
1314s | distillation vibe I'm getting from it |
1316s | now for divine brew is nice in theory |
1319s | but the seven-minute CD is a joke |
1322s | Zen meditation reminds me a lot of the |
1325s | Paladin talent Aegis of light let's say |
1328s | I'd like to use it but it's free niche |
1331s | our mastery gives us dodge when taking |
1334s | mill a damage or using blackout strike |
1336s | as well as attack power in terms of |
1340s | defensive talent options we have light |
1342s | brewing in tier 3 which is on the same |
1345s | row as blackhawks brew worked well at |
1348s | lower gear levels when I prefer to have |
1351s | one less button to push target I'll |
1354s | sweep in the fourth tier is fantastic |
1357s | for both groups and solo a Content |
1358s | someone black ox statue is useful for |
1360s | grabbing AoE thread and it's a quasi a a |
1364s | weak grip but in the end I just felt my |
1368s | Global's were better used elsewhere in |
1371s | the fifth year bobbin weave gave a nice |
1374s | boost to effectiveness of purifying brew |
1376s | but in solo content healing elixir |
1379s | reigned supreme finally in the last year |
1383s | you'll undoubtedly notice that god is |
1386s | back but sadly it's not that great and I |
1388s | went up using high tolerance or black a |
1390s | combo more often in mythic Plus monk |
1393s | defense was bottom of the pack for both |
1395s | trash and boss fights |
1399s | now baseline offensive ability is pretty |
1403s | much just torch there aren't many |
1405s | exciting DPS CDs to speak of really |
1409s | however the base rotation of monks |
1411s | yields some respectable numbers as it is |
1414s | which is why I've scored it slightly |
1416s | higher as for talents we have and |
1420s | probably be considered the overpowered |
1422s | rushing Jade wind in tier 6 don't let |
1425s | the numbers on the tooltip fool you |
1427s | because this is an in-game screenshot of |
1429s | my freshen greens level 110 or 120 on |
1434s | beta I do W is stupidly good in my |
1437s | experience and I |
1439s | really had to force myself to try the |
1441s | other talents on the tear running with |
1443s | special delivery resulted in my losing a |
1445s | grow much more often |
1447s | even with ox statue from the fourth tier |
1450s | any hits from a trigger-happy dps meant |
1453s | the mobs went running without said it's |
1455s | quite possible that rjw will be nerfed |
1457s | which will make it less of a go-to AoE |
1461s | threat on the portability but here's |
1463s | hoping it stays as is in mythic + monks |
1467s | seem to perform better on boss |
1468s | encounters than trash packs when |
1471s | compared to the other tanks for trash |
1472s | they set pretty much around the middle |
1474s | but for bosses they equal demon hunters |
1476s | and DPS monks are really not in the game |
1481s | when it comes to self-healing while |
1483s | questing I found it faster to sit down |
1486s | and eat between pools rather than use |
1489s | vivify expel harm and any stray gift of |
1492s | the ox orbs am I playing around |
1494s | the only time eating was slower was if I |
1497s | managed the rare celestial fortune proc |
1500s | which was an abysmal e rare occurrence |
1503s | indeed in mythic Plus with an entire |
1507s | talent tier dedicated to healing you'd |
1509s | think monks would be better at it |
1511s | alas they sit solidly last on the |
1514s | healing med emitters in both trash and |
1516s | boss fights mobility isn't a real issue |
1520s | for monk but I do prefer abilities that |
1523s | have a fixed destination be they a |
1525s | charge or a lead so I don't have to |
1528s | waste valuable brain cells deciding if a |
1530s | role right there will send me over the |
1533s | edge of a platform or enter another |
1534s | Trash Pack |
1535s | I need them brain juices for juggling |
1538s | must stagger with the talent rushing |
1542s | Jade wind the baseline ability leg sweep |
1545s | and the good old halitosis |
1547s | I mean Breath of Fire even running |
1549s | blackout combo left me with something |
1552s | always available to push in a pinchy |
1554s | situation in terms of utility the |
1557s | aforementioned baseline ability leg |
1559s | sweep is great and I used it freely CC |
1562s | comes in the form of paralysis and |
1564s | should my worth his weight in gold |
1566s | healer need a health kick I've got detox |
1570s | at the ready |
1571s | monks also bring 5% physical damage to |
1574s | the encounter which is nice I'll be the |
1578s | first to admit that I'm probably being |
1580s | unjustly harsh on monks because they're |
1584s | the one tank I never really gelled with |
1586s | I'm not sure why because one of my |
1588s | favorite arcade games growing up Virtua |
1591s | Fighter had a drunken fist fighter that |
1593s | I loved to play but for some reason I |
1596s | just I'd I'm sorry monk sorry |
1600s | [Music] |
1608s | in terms of baseline defensive spells I |
1611s | infer is the go-to ability for any |
1614s | damaged armored communicate for magic |
1616s | damage and scary things like massive |
1619s | trash packs bark skin performs well and |
1621s | of course we have the good old survival |
1624s | instincts for those bigger hits when it |
1626s | comes to defensive talents we have |
1628s | brambles in the first year which offers |
1631s | an interesting balance of Defense and |
1633s | offense passive capabilities incarnation |
1637s | Guardian of a sock in the fifth tier is |
1639s | on a three minute CD but that does allow |
1642s | us to taunt much more frequently and |
1644s | making it nice for bigger trash pulls |
1646s | the sixth tier is all about defensive |
1649s | choices as our pulverize and rend and |
1652s | tear in tier 7 in mythic busts I had a |
1656s | bit of a hard time finding bears in |
1658s | higher keys so my sample size was really |
1661s | quite small and may not reflect the |
1664s | actual state of Guardian mitigation |
1665s | however it's all I had to work with and |
1668s | it does seem to coincide with my own |
1670s | testing at lower difficulties so I'll |
1672s | just wait for folks in the comments to |
1674s | chime in with more accurate data for |
1678s | baseline offensiveness yeah as for |
1683s | talents there isn't a lot to speak of |
1685s | apart from the good old incon for a time |
1689s | brambles in Tier one was crazy good but |
1692s | it's since been nerfed and bristling fur |
1694s | on that tier is too good to pass up on |
1696s | at the moment in mythic plus I had the |
1699s | same small sample size from which to |
1701s | draw but it did seem to reflect my own |
1703s | logs at lower difficulties frenzied |
1707s | regeneration offers a fixed amount of |
1709s | healing over three seconds my biggest |
1712s | beef with it is that it's currently on |
1714s | the 1 point 5 second GCD which is |
1716s | dangerous for a reactive defensive |
1719s | ability and since it's not instant and |
1721s | takes a second for the first 6% tick of |
1724s | healing to actually do anything it's now |
1727s | impossible to use it efficiently anyway |
1730s | our mastery ups our health pool and |
1732s | healing received while also boosting |
1734s | attack power it's also worth mentioning |
1736s | that we have the talents lunabeam |
1739s | and restoration affinity neither of |
1742s | which I found particularly exciting to |
1744s | use amid the class druids seem to be |
1748s | middle-of-the-pack for healing without |
1751s | talents drew mobility is really just - |
1754s | and cat or travel form as for talents |
1757s | there's Tiger - in tier 2 which makes |
1760s | dashes - minute CD a more manageable 45 |
1763s | second one kind of like a supercharged |
1766s | wreath walk really druids always have |
1771s | something to push for that snap aggro |
1773s | swept for days when it comes down to |
1775s | utility druids have an interesting |
1778s | toolkit but its effectiveness is reduced |
1780s | by us having to pop out of bear form for |
1782s | most of them abilities like |
1784s | incapacitating roar a great for AoE |
1787s | interrupts but as a stun it's broken |
1790s | immediately by damage so it loses out in |
1792s | dungeon and raid content stampeding roar |
1795s | is great for particular rare ed |
1797s | encounters that call for mass movement |
1799s | but that's not such a common requirement |
1802s | in five man's rebirth is of course |
1804s | valuable but there are so many DPS |
1807s | classes that have it bears continue to |
1810s | be a great gateway tank for anyone |
1812s | wanting to learn how to be a meat shield |
1814s | the defensive CDs are easy to use and |
1816s | picking up snap agro is never a problem |
1819s | with swipe let me end by saying that |
1821s | while I've ranked them lower than the |
1823s | other tanks that isn't to say that they |
1825s | can't get the job done if all you're |
1827s | doing is mid-range mythic Plus with some |
1830s | normal and heroic raiding druid will |
1832s | definitely get the job done I just think |
1834s | that when you factor in everything else |
1836s | I've found that the other tangs do that |
1839s | and more right so as an addendum to all |
1846s | of that information I want to provide a |
1847s | bit of context for this ranking first |
1849s | and foremost I'm a tank almost |
1852s | exclusively pugs content which means |
1854s | whatever class I play I it needs to be |
1857s | able to switch gears at a moment's |
1858s | notice going from this is an OK pool - O |
1862s | God O God we're gonna die why did you |
1864s | barge right there is a regular |
1867s | occurrence |
1867s | so tanks would list downtime on there |
1870s | defensive abilities and more |
1871s | self-preservation rank higher on my list |
1875s | I should also note that I haven't always |
1877s | been a pug tank I started taking during |
1879s | vanilla and was a progression Raider in |
1881s | Wrath for a guild that was well topped |
1883s | in for a time but gave all of that up |
1886s | for a more casual reading schedule |
1888s | I've also alternated meaning tanks |
1890s | healers and DPS in scatter because I |
1892s | find that playing other specs helps me |
1894s | be a better tank unfortunately I had |
1897s | very little opportunity to test out |
1899s | healers and DPS on beta so I can't |
1902s | really speak to how the six tanks are to |
1904s | heal finally while I've been on the beta |
1909s | for some time it took quite a while to |
1912s | get all the tanks to 120 leaving me |
1915s | little time to actually put this video |
1916s | together hopefully you still found it |
1919s | interesting and will continue the |
1921s | discourse in the comments section below |
1922s | where my wish is for people to share |
1925s | their thoughts and experiences with the |
1926s | tanks in bf a take what I've said with a |
1929s | grain of salt realize that it's just the |
1931s | opinion of one woman don't hold it |
1933s | against me if I've made mistakes and |
1935s | hopefully you will kindly offer |
1937s | Corrections where you deem appropriate |
1939s | in terms of this representation of |
1942s | abilities also if there's any |
1944s | information about druids and mythic past |
1946s | if you happen to have any logs please |
1948s | let me know in the comments section |
1950s | below because I feel like I need more |
1952s | information about druids before I make |
1955s | any decisions but it's for the company |
1958s | enjoy the rest of your morning day |
1961s | afternoon evening whatever the case may |
1964s | be and I'll hopefully catch you in the |
1966s | next video doohickey thingy |