almost 7 years ago - Hist - Direct link

Transcript (by Youtube)


0s today today I want to talk about my very
3s early impressions of the tanks in battle
6s for Azeroth alpha so to begin demon
16s hunters are definitely the outlier class
19s at the moment they feel really really
21s really solid probably to the point of
24s being worthy solid so either they're
27s going to get nerfed drastically or every
29s other tank is going to get brought up to
31s where they are but at the moment the
32s self-healing is crazy good the only
35s weird thing about them is that we don't
37s have shear anymore so the rotation feels
39s a little kind of odd and I wind up
42s sometimes just using glaive toss to push
44s a button you know almost as a filler
46s just because it really made a huge
49s difference not having a shear when it
53s comes to death Knights they're basically
55s how they are on live at the moment the
57s self-healing is great at the moment
59s second best only for demon hunters
61s mobility is still an issue of course
63s because I mean deep death Knights are
65s dead so it makes sense I guess the main
67s thing that I've noticed is resource
69s generation is a bit of a problem of
70s being our piece staffed quite often but
73s that could just be because decays are
75s more gear and step dependence perhaps
77s than the other tanks and the gear that
78s we're given with a fresh 110 it's green
81s gear my haste is like 25% it could very
85s well be that's the problem
87s as for paladin's they are really solid
91s they're great they have a button for
93s pretty much everything and then some
95s buttons to spare lighter the protector
97s is especially useful at the lower gear
99s levels we've been rocking in alpha and
101s basically I can anything that I can't
104s get hit in the face by I can kite with
107s my double pony it's it's fantastic
109s paladin's great
113s now druids druids are still kind of the
117s same they're not as solid as paladin but
121s they're still reliable they do a nice
124s amount of DPS self-healing is average
127s but it is slightly better than life I
130s feel like there's been some tweaks with
131s a frenzied regeneration and is a little
133s bit more effective I guess the main
135s problem that I have is that you have to
137s run the pulverized talent at the moment
139s if you don't run it you basically get
141s rekt in the content so it's almost
145s mandatory and that for me I never liked
148s the pulverized talent so that's probably
149s not sitting with me as well now when it
153s comes to warriors the lack of
155s self-healing it doesn't seem to be
158s balanced by increased DPS output so it's
162s making questing and soloing content far
165s more challenging than the other tanks
167s there's a spot that I've been using to
169s test the tanks outside of dungeons
171s because dungeon cues are a bit
173s impossible at the moment so I've got a
175s place it has some casters and really
177s heavy hitting casters like stupidly
179s hard-hitting and some elites and it's a
182s vast difference between my warrior not
186s being able to take on one of the elites
188s and one of the casters without
190s eventually dying this is my demon hunter
193s that can take on probably five or six
195s casters and the elite definitely the
198s same like four or five casters the
200s Paladin maybe four or five casters the
203s druid maybe three or four but why are
205s you in monk if it goes anything above
207s maybe two casters and in the elite I
210s just get absolutely wrecked and I cannot
212s self-sustained I cannot kill them first
214s enough and I can't recover the health
216s that I'm losing because of the
217s self-healing so there's my main I guess
220s my main concern I have done dungeons on
222s warrior and the dungeons were fine there
225s were a couple of times where it was kind
227s of like everything's going really
228s smoothly we'd pull an extra pack and
230s then it would just be oh my god we're
231s all dead but that to be fair is on some
234s of the other tanks as well except for
236s demon hunter who can pull like four
238s and still be alive at the end as I said
241s they're outliers but yeah so I I don't
243s know with warrior whether they need
245s maybe a little bit more love in terms of
249s being able to do more dps perhaps or
252s this something there's a bit of an
254s imbalance and I'm struggling more and
256s worried at the moment and finally we
261s have monk so as with warrior healing is
264s an issue with monks Healing spheres are
266s an absolute joke the frequency at which
269s they pop even with the seventy five
271s percent increase it's maybe one one a
274s facial some might get to a fight and
276s then even if I do they they basically do
279s next to no healing a fuse struggles to
283s recover a quarter of my health before I
286s run out of energy to keep spamming it as
288s with decays I've been finding monk a
290s struggle for generating a resource and
293s I've had actually had to opt out of
295s using blackout combo simply because
298s maintaining the rotation completely
300s starved me of energy and yeah that's an
303s interesting situation I should also note
305s here that I haven't been up to run a
306s dungeon on my monk because as I
308s mentioned before the lfg system isn't
311s well it isn't sort of want to say it's
314s broken but it obviously with how many
316s people are in it now it's really
317s difficult to get a group so it's not for
320s lack of trying because I spent like
322s eight hours queueing over the course of
324s three days and I could not get a dungeon
326s I tried and I try but I just it's it's
329s early alpha and that kind of thing so
330s it's to be expected so I guess with that
333s in mind my monk opinions could very well
337s be changed if I had been able to get
339s into a group they might be better for
341s you know team playing group play as
344s opposed to solo play so overall I
347s haven't noticed a lot of significant
349s changes between live and alpha aside
352s from the shift towards fewer tricks for
354s mitigating magic damage the only real
357s thing I've noticed is damage output and
359s self-healing there's obviously a lot of
361s tweaking yet to come
362s and it seems to me like Blizzard might
364s be moving in the direction of making
366s tanks more dependent on their healers
369s with the exception of demon hunters
371s which
372s again sigh they're going to be nerfed or
374s are they could potentially wind up being
376s the go-to class for people like me who
379s really love to the challenge of soloing
382s content and being more self-sufficient
383s as a tank that could be an interesting
386s situation um anyway my voice is
390s definitely about to fail on me so I'm
392s gonna bid you farewell
393s that's my very very early take on the
396s state of tanks at the very beginning of
399s the Alpha that is Battle of Asura
402s I just want to emphasize that everything
403s that I've said here could definitely
404s change it's more so I I like seeing
408s behind the curtain as it were so it's
411s not my critique of battle for Azeroth
415s it's more like this is how the tanks are
417s at the moment and we now get to see what
420s it looks like as they get developed from
422s alpha bill to alpha building then
424s eventually into beta and then the
425s various beta builds and then on to live
427s so it's kind of I like to see how these
430s concepts have come from very very early
434s notions to a more polished product at
437s the end of beta so that's it let me know
441s what direction you think tanks will be
443s going in for BFA do you think there'll
446s be more dependency on our healers and
447s fewer tanks all those previous tier II
450s boss kind of videos going around thanks
455s very much for the company enjoy the rest
458s of your morning day afternoon evening
460s whatever the case might be and I'll
462s hopefully see you next time