about 4 years ago - /u/My_Azureus - Direct link

Dear players,

Today we continue our look into map attack and defense strategies in Warface: Breakout. Facility is the map of the week, as you’ve probably figured from the title of the blog.

Facility is an abandoned factory in an industrial zone. Fighting here can be challenging, as the map is quite large and has a lot of long walkways above the ground. However, a little bit of teamwork and knowledge about the enemy's top spots can make all the difference.

https://preview.redd.it/webzbyxls4n51.png?width=1500&format=png&auto=webp&s=c4942d074ee423263a9f2e122e232842c1e551a4

Central positions

Point 1 (Reapers)

The way through the central bridge is definitely not the safest, but this route will take you closer to both plant sites. On Point 1 you and your team can assess the situation and decide which site you are going to attack. If you spot Wardens near Site B, you can either rush there and eliminate them, or head in the opposite direction and occupy Site A.

Point 2 (Reapers)

No matter which side you are attacking, it might be useful to hold this position, just in case someone flanks you while your team is busy planting a bomb.

Site A

Point 3 (Reapers)

You can enter the building on Point 3 either from the ground floor or by crossing the canal (in this case the metal bridge will lead you to the upper floor). From Point 3 you will have a clear view on the passage to Site A, but you won’t escape Wardens’ watchful eyes. Look for them in the windows of the opposite building (Point 8) or peeking around the corner (Point 7).

Point 4 (Reapers)

You can avoid an ambush at Point 7 if you go through the window at Point 4. From here you can either reach Site A or go into Point 8 across another metal bridge. You will be very vulnerable up there, so make sure your teammates have your back. For example, one of your team can infiltrate Wardens’ territory through Point 5.

Point 5 (Reapers)

Cross the bottom of the canal and take the stairs to reach Point 5. Several boxes will cover you from Wardens, but they can still wait for you near Point 9 or even closer to the stairs. If you are covering your teammate who enters Point 4, make sure that there’s no Wardens’ ambush somewhere by Point 9 or at the window at Point 8.

Point 6 (Wardens)

Here you can hide behind one of the boxes and wait for Reapers who are bold enough to rush to Site A. Plant site is clearly visible from here. Moreover, you can quickly run to Site B from here if you need to.

Point 7 (Wardens)

Step around the corner - and you will face your enemies by the window at Point 3. Welcome them with a well-placed grenade. But, don't hang out in the open too long. Reapers can appear on either floor of Point 3 or take Point 4 to your right at the bomb site or above you on the walkway at 8.

Point 8 (Wardens)

On the upper floor of this building there’s a good vantage point for sniping out your enemies and covering your teammates. You can help to get rid of the Reapers at Point 3, or prevent them from entering Site A from Points 4 and 5.

Point 9 (Wardens)

In this area you can go up the scaffoldings or stay down and control Points 4 and 5. Use cover and throw grenades to smoke out Reapers from the building.

Site B

Point 10 (Reapers)

Holding this position grants you the view of the Wardens’ side of the canal. Take a long-range weapon with you and equip it with a telescopic sight - the right gun can help you clear the opposite ‘coast’ and cross the open space safely.

Point 11 (Reapers)

After you cross the canal, you can either take the longer way around, or walk up to Point 11, to the top of the containers. А Warden sniper might already be ready to meet you, so you’ll probably want to take a few team members with you who will enter the plant site from a different direction (e.g. from Point 12) and distract the enemies.

Point 12 (Reapers)

A safer way to Site B than going directly through Point 11. However, if Wardens are protecting the plant site, it won’t be an easy fight. Pay close attention to their possible covers (e.g. boxes or Zil).

Point 13 (Wardens)

One of the positions where you can hide and wait for the Reapers to come. This strategy will be more successful if your teammates are holding one of the long-distance points.

Point 14 (Wardens)

Use one of the ground covers or ascend the scaffolding to the small one-storey building - your tactics here will depend on your weapon of choice and the positions of your other teammates. For example, if you have a long-distance rifle (sniper or AR), you will be more useful on the roof.

Point 15 (Wardens)

This garage exit faces Site B. Reapers may flank you from this side - don’t let them do it. Moreover, you can help your teammates to suppress the enemy coming from Point 12 or from the center.

This will be it from our side, but we would be glad to know about your preferable tactics on this map! Please share your ideas - and good luck on the battlefield!

Yours,

Warface: Breakout Team

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about 4 years ago - /u/My_Azureus - Direct link

Originally posted by prodbysupa

I’m curious how these devs made it this far?... seriously still trying to go over “map tactics” is honestly just funny. Are they trolling?

Hello, please tell us what you'd like to see us posting. :)

about 4 years ago - /u/My_Azureus - Direct link

Originally posted by AlexCynic

Plans for patches with patch notes. What's in the works, what's in backlog. Maybe polls about what to work on next. So community can help you prioritize fixes and tell you what to focus on.

Hello, we already publish dev updates and patch notes with details when necessary. For what's to work on next we listen to your feedback of course and already have our own plans as well as you can see on our roadmap.

about 4 years ago - /u/My_Azureus - Direct link

Originally posted by sneakyferret546

Yall need to put everything on hold until u FIX, notice the word I used...FIX, the major issues that we as a community have been begging to be fixed since the release. Stop adding cosmetics. Stop changing maps. Stop changing HUD. Just please focus on what makes ur game unplayed. Until then, just keep watching ur player base shrink more and more until you wont even be able to get the rare 5 total viewers on twitch.

Hello, what issues are you experiencing in the game at the moment please? Don't hesite to provide some footage, it would be very valuable to the dev team.

about 4 years ago - /u/My_Azureus - Direct link

Originally posted by AlexCynic

Hi. Yeah, patch notes are good. I think I meant more feedback about what you actually heard from community. And what are your next moves. I remember when community asked to not update the game unless it is a hit reg fix. And there were some updates after that that did not fix hit reg. And I got a feeling that people got upset.

I don't want to say that you should do what community says. Don't want to start this argument.)) I guess I want to say that at this point of dev-community relationship more interaction from devs is really appreciated.)

But articles about strategy are good too. I learn from them. So please don't get the feeling that these articles should go.))

Hello, I see what you mean, I still think we improved our transparancy on the development since the launch of the game. We have a few more projects like livestreams and Q&A articles that should help in the future as well.