DEV NOTE: Because so much is changing by design with THE OLD BLOOD, we want to be clear on how we’re handling your feedback. The majority of week 1-2 Hotfixes will speak to feedback. We want to combine feedback and stats together to iterate. To be a part of the feedback conversation please be constructive and clear (expand the spoilers below for a guide on how to write feedback), and most importantly, patient.
Spoiler
HOW TO WRITE FEEDBACK:
1. Keep it simple
Write simple, directed points about the topic you feel strongly about. Remember to be constructive and to the point.
2. Back it up
Support your points with concrete points. X has better stats than Y. This ability is less useful when considering X. Provide in-game situational evidence or a solid foundation for your argument to rest upon.
3. Be polite
The best feedback occurs when two people discuss opposing viewpoints to find a constructive middle ground. Discussion is a natural part of feedback! Ensuring that it is polite and without personal attacks is key. We’re far less inclined to listen to feedback filled with personal attacks and rude speech. We are all trying our best!
The Forums can be an amazing tool when used correctly. We look forward to hearing your thoughts on Grendel, how to acquire him, and his signature weapon!
There’s nothing wrong with first reactions - but relearning takes time. We are especially interested in feedback from players who have taken time to understand The Old Blood. Thank you!
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This thread will be used to house your feedback on the Melee Phase 2: STATS changes from The Old Blood: Update 26.
If you would like to read up on all the Melee Phase 2: TECHNIQUES changes and provide feedback, please visit the dedicated Melee Phase 2: TECNIQUES Feedback Megathread.
Expand the spoilers below for the full list of stat changes from Melee Phase 2:
Spoiler8. Weapon Stats and Mastery Limits
With this new change, there is a broad-sweeping review of Melee weapons and how they function with the new system:
- Mastery Rank - Weapons have been reviewed to make sure their function and power are aligned with an appropriate Mastery Rank, similar to passes made on Primary and Secondary weapons.
- Base Damage - Since the Combo Multiplier will apply to Heavy Attacks only, the base damage of all melee weapons has significantly increased.
- Base Range - Along with damage, range has also been increased to make sure you get the most chop for your buck. While base range is being increased, Range Mods are going to have a different calculation applied to them. This is detailed in Section 9.
- Mod and Arcane Channeling Functionality - As mentioned above, any Mods or Arcanes with functionality tied to Channeling have had their stats altered to increase Lifted Status, Heavy Attack damage and Combo Counter modifiers.
Universal properties
Range increased for kick attacks from 1.5 to 2m (Except for Sparring weapons which is increased to 2.5m)
Combo Duration increased from 3 to 5 seconds
Daggers
General
Parry Angle set to 45
Follow Through increased from 0.3 to 0.9
MASTERY RANK 0-3
Ceramic Dagger
Damage increased from 35 to 140
Range increased from 1 to 1.8
Status Chance increased from 10% to 20%
Critical Chance increased from 5% to 10%
Heat Dagger
Mastery Rank increased from 0 to 3
Damage increased from 45 to 14 Impact, 76 Puncture, 56 Slash and 62 Heat
Range increased from 1 to 1.75
Status Chance increased from 5% to 14%
Critical Chance increased from 5% to 14%
Critical Damage increased from 1.5x to 1.6x
Dark Dagger
Mastery Rank increased from 0 to 2
Damage increased from 35 Radiation to 58 Puncture, 36 Slash and 60 Radiation
Range increased from 1 to 1.75
Status Chance increased from 10% to 22%
Critical Chance increased from 5% to 8%
MASTERY RANK 4-6
Sheev
Mastery Rank increased from 0 to 5
Damage increased from 45 to 270
Range increased from 1 to 1.7
Critical Chance increased from 5% to 13%
Critical Damage increased from 2x to 2.1x
Karyst
Mastery Rank increased from 0 to 6
Damage increased from 50 Toxin to 30 Impact, 84 Puncture, 72 Slash and 87 Toxin
Range increased from 1 to 1.75
Status Chance increased from 10% to 26%
MASTERY RANK 7-9
Rakta Dark Dagger
Damage increased from 50 Radiation to 88 Puncture, 62 Slash and 96 Radiation
Range increased from 1 to 1.75
Status Chance increased from 10% to 30%
Critical Chance increased from 5% to 12%
Critical Damage increased from 1.5x to 1.8x
Dual Daggers
General
Parry Angle set to 50
Follow Through increased from 0.3 to 0.8
MASTERY RANK 0-3
Fang
Damage increased from 30 to 108
Range increased from 0.75 to 1.65
Status Chance increased from 8% to 16%
Critical Chance increased from 5% to 8%
MASTERY RANK 4-6
Okina
Damage increased from 40 to 140
Range increased from 0.75 to 1.7
Status Chance increased from 15% to 20%
Critical Chance increased from 5% to 16%
MASTERY RANK 7-9
Ether Daggers
Mastery Rank increased from 0 to 6
Damage increased from 45 to 224
Range increased from 0.75 to 1.75
Status Chance increased from 15% to 30%
Critical Chance increased from 5% to 10%
Critical Damage increased from 1.5x to 1.8x
MASTERY RANK 10-12
Fang Prime
Mastery Rank increased from 0 to 10
Damage increased from 36 to 178
Physical damage split now matches base Fang
Range increased from 1 to 1.75
Status Chance increased from 5% to 26%
Critical Chance increased from 5% to 26%
Critical Damage increased from 1.5x to 2.6x
Fist
General
Parry Angle set to 50
Follow Through increased from 0.5 to 0.9
MASTERY RANK 0-3
Mk-1 Furax
Damage increased from 35 to 90
Range increased from 0.5 to 1.25
Ankyros
Mastery Rank increased from 0 to 2
Damage increased from 30 to 90
Range increased from 0.5 to 1.25
MASTERY RANK 4-6
Furax
Mastery Rank increased from 0 to 5
Damage increased from 35 to 135
Range increased from 0.5 to 1.25
Status Chance increased from 10% to 11%
Critical Chance increased from 20% to 25%
Critical Damage increased from 2x to 2.3x
Tekko
Mastery Rank increased from 2 to 6
Damage increased from 45 to 160
Range increased from 0.5 to 1.25
MASTERY RANK 7-9
Ankyros Prime
Mastery Rank increased from 0 to 8
Damage increased from 38 to 128
Range increased from 0.5 to 1.25
Status Chance increased from 15% to 16%
Critical Chance increased from 20% to 28%
Critical Damage increased from 2x to 2.4x
Furax Wraith
Mastery Rank increased from 3 to 9
Damage increased from 35 to 139
Range increased from 0.5 to 1.25
Status Chance increased from 10% to 15%
Critical Chance increased from 25% to 30%
Critical Damage increased from 2.5x to 2.7x
Initial Combo Count set to 20
MASTERY RANK 10-12
Tekko Prime
Damage increased from 56 to 180
Range increased from 1 to 1.35
Sparring
General
Parry Angle set to 50
Follow Through increased from 0.5 to 0.9
MASTERY RANK 0-3
Kogake
Mastery Rank increased from 0 to 2
Damage increased from 35 to 120
Range increased from 0.5 to 1.25
MASTERY RANK 4-6
Obex
Mastery Rank increased from 0 to 4
Damage increased from 25 to 120
Range increased from 0.5 to 1.25
MASTERY RANK 7-9
Hirudo
Damage increased from 55 to 130
Range increased from 0.5 to 1.25
Status Chance increased from 5% to 11%
Critical Chance increased from 15% to 30%
Korrudo
Damage increased from 61 to 193
Range increased from 0.5 to 1.25
MASTERY RANK 10-12
Kogake Prime
Damage increased from 70 to 242
Range increased from 0.5 to 1.25
Status Chance increased from 34% to 38%
Prisma Obex
Mastery Rank increased from 4 to 10
Damage increased from 25 to 150
Range increased from 0.5 to 1.25
Claws
General
Parry Angle set to 55
Follow Through increased from 0.5 to 0.8
MASTERY RANK 4-6
Venka
Mastery Rank increased from 3 to 4
Damage increased from 37 to 140
Range increased from 0.5 to 1.75
Ripkas
Mastery Rank increased from 3 to 5
Damage increased from 55 to 173
Range increased from 0.5 to 1.75
MASTERY RANK 13-15
Venka Prime
Mastery Rank increased from 8 to 14
Damage increased from 55 to 188
Range increased from 0.5 to 1.8
Status Chance increased from 15% to 24%
Critical Chance increased from 25% to 32%
Critical Damage increased from 2.5x to 2.6x
Nunchaku
General
Parry Angle set to 55
MASTERY RANK 7-9
Ninkondi
Mastery Rank increased from 0 to 8
Damage increased from 45 Electricity to 90 Impact and 100 Electricity
MASTERY RANK 10-12
Shaku
Mastery Rank increased from 0 to 10
Damage increased from 55 to 180
Status Chance increased from 25% to 34%
Critical Chance increased from 7.5% to 18%
MASTERY RANK 13-15
Ninkondi Prime
Mastery Rank increased from 10 to 14
Damage increased from 54 to 234
Warfans
General
Parry Angle set to 55
Follow Through increased from 0.6 to 0.7
MASTERY RANK 7-9
Gunsen
Mastery Rank reduced from 10 to 8
Damage increased from 50 to 160
Range increased from 0.5 to 1.7
Gunblades
General
Parry Angle set to 45
MASTERY RANK 4-6
Redeemer
Damage increased from 60 to 180
Range increased from 0.5 to 1.7
Status Chance increased from 10% to 22%
Critical Chance increased from 5% to 10%
Critical Damage increased from 1.5x to 1.8x
MASTERY RANK 7-9
Sarpa
Damage increased from 70 to 160
Range increased from 0.5 to 1.75
Status Chance increased from 10% to 28%
Critical Chance increased from 5% to 14%
Critical Damage increased from 1.5x to 2x
MASTERY RANK 10-12
Redeemer Prime
Damage increased from 80 to 212
Range increased from 0.5 to 1.75
Status Chance increased from 28% to 30%
Critical Chance increased from 16% to 24%
Rapiers
General
Parry Angle set to 60
Follow Through decreased from 1 to 0.7
MASTERY RANK 7-9
Destreza
Damage increased from 75 to 158
Range increased from 1 to 2.5
Status Chance increased from 5% to 14%
Critical Chance increased from 20% to 28%
Endura
Damage increased from 95 to 200
Range increased from 1 to 2.5
Status Chance increased from 25% to 36%
Critical Chance increased from 5% to 10%
MASTERY RANK 10-12
Destreza Prime
Damage increased from 76 to 170
Range increased from 1 to 2.5
Status Chance increased from 18% to 20%
Critical Chance increased from 24% to 32%
Glaives
As a general note, self damage has been removed from Glaive power throws. As this decision made it through the testing pipeline, some mentioned this impacts a specific Chroma interaction, but positively impacts 41 other Warframes.
More specifically, the Power Throw Mod has been changed to not create explosions when hitting an object or enemy on its last bounce, it solely offers a Punchthrough addition.
General
Parry Angle set to 55
Follow Through increased from 0.5 to 0.7
MASTERY RANK 0-3
Kestrel
Damage increased from 35 to 84
Range increased from 0.5 to 1.2
Glaive
Damage increased from 45 to 105
Range increased from 0.5 to 1.25
Status Chance increased from 10% to 12%
Critical Chance increased from 10% to 12%
MASTERY RANK 4-6
Orvius
Damage increased from 70 to 195
Range increased from 0.5 to 1.3
Status Chance increased from 15% to 18%
Critical Chance increased from 15% to 18%
Block+Alt Fire to throw glaive that will Suspend enemies
MASTERY RANK 7-9
Cerata
Mastery Rank increased from 3 to 7
Damage increased from 44 Toxin to 19 Impact, 36 Puncture, 52 Slash and 76 Toxin
Range increased from 0.5 to 1.25
Falcor
Damage increased from 78 to 230
Range increased from 0.75 to 1.3
Status Chance increased from 28% to 34%
Halikar
Damage increased from 45 to 149
Range increased from 0.5 to 1.2
Status Chance increased from 20% to 29%
Critical Chance increased from 10% to 17%
Pathocyst
Damage increased from 82 to 262
MASTERY RANK 10-12
Glaive Prime
Damage increased from 50 to 164
Range increased from 0.5 to 1.25
Critical Chance increased from 15% to 22%
Nikanas
General
Parry Angle set to 55
Follow Through increased from 0.6 to 0.7
MASTERY RANK 4-6
Nikana
Damage increased from 45 to 142
Range increased from 1 to 2.5
Status Chance increased from 10% to 16%
Critical Chance increased from 10% to 16%
MASTERY RANK 7-9
Dragon Nikana
Damage increased from 85 to 188
Range increased from 1 to 2.5
Status Chance increased from 15% to 22%
Critical Chance increased from 15% to 22%
MASTERY RANK 10-12
Skiajati
Damage increased from 77 to 175
Range increased from 1 to 2.7
Status Chance increased from 27% to 30%
Critical Chance increased from 15% to 19%
Critical Damage increased from 1.9x to 2.1x
Slam Radius increased from 3 to 6
Nikana Prime
Mastery Rank increased from 0 to 12
Damage increased from 95 to 198
Range increased from 1 to 2.5
Status Chance increased from 20% to 28%
Critical Chance increased from 20% to 28%
Critical Damage increased from 2x to 2.4x
Two Handed Nikanas
General
Parry Angle set to 55
MASTERY RANK 7-9
Tatsu
Damage increased from 96 to 214
Range increased from 2 to 3
Status Chance increased from 23% to 28%
Critical Chance increased from 11% to 16%
Critical Damage increased from 1.9x to 2x
Sword and Whip
General
Parry Angle set to 60
MASTERY RANK 7-9
Lacera
Damage increased from 80 Electricity to 12 Impact, 38 Puncture, 66 Slash and 100 Electricity
Range increased from 1 to 2.5
Critical Chance increased from 2.5% to 5%
Mios
Damage increased from 80 to 177
Range increased from 1 to 2.5
Critical Chance increased from 15% to 19%
MASTERY RANK 10-12
Jat Kusar
Mastery Rank increased from 10 to 11
Damage increased from 80 Heat to 79 Impact, 13 Puncture, 45 Slash and 81 Heat
Range increased from 1 to 2.4
Status Chance increased from 5% to 19%
Tonfas
General
Parry Angle set to 60
MASTERY RANK 0-3
Kronen
Damage increased from 65 to 130
Range increased from 1 to 2.5
Critical Chance increased from 5% to 10%
MASTERY RANK 4-6
Boltace
Mastery Rank increased from 2 to 4
Damage increased from 85 to 176
Range increased from 1 to 2.5
Status Chance increased from 25% to 28%
Critical Chance increased from 5% to 6%
MASTERY RANK 7-9
Ohma
Damage increased from 100 Electricity to 76 Impact, 38 Slash and 110 Electricity
Range increased from 1 to 2.5
MASTERY RANK 10-12
Telos Boltace
Mastery Rank increased from 8 to 11
Damage increased from 85 to 210
Range increased from 1 to 2.5
Status Chance increased from 25% to 35%
Critical Chance increased from 10% to 20%
MASTERY RANK 13-15
Kronen Prime
Mastery Rank increased from 8 to 13
Damage increased from 66 to 212
Range increased from 1 to 2.5
Status Chance increased from 24% to 34%
Critical Chance increased from 12% to 22%
Polearms
General
Parry Angle set to 55
Follow Through reduced from 0.8 to 0.6
MASTERY RANK 0-3
Orthos
Damage increased from 50 to 175
Range increased from 2 to 3
Status Chance increased from 15% to 18%
Critical Chance increased from 5% to 6%
Tonbo
Damage increased from 80 to 184
Range increased from 2 to 3
MASTERY RANK 4-6
Guandao
Damage increased from 90 to 202
Critical Chance increased from 22% to 28%
Cassowar
Damage increased from 70 to 188
Sydon
Mastery Rank increased from 2 to 5
Damage increased from 75 to 225
Range increased from 2 to 2.9
Serro
Mastery Rank increased from 2 to 6
Damage increased from 75 Electricity to 96 Slash and 138 Electricity
Range increased from 2 to 3
Status Chance increased from 25% to 26%
Critical Chance increased from 5% to 8%
MASTERY RANK 7-9
Kesheg
Damage increased from 105 to 241
Range increased from 2 to 2.9
Status Chance increased from 10% to 23%
Critical Chance increased from 7.5% to 19%
Pupacyst
Damage increased from 90 to 284
Range increased from 1.5 to 2.7
Lesion
Mastery Rank increased from 7 to 9
Damage increased from 100 to 237
Range increased from 1.5 to 2.7
Status Chance increased from 30% to 37%
Critical Chance increased from 5% to 15%
MASTERY RANK 10-12
Vaykor Sydon
Mastery Rank increased from 8 to 11
Damage increased from 85 to 213
Range increased from 2 to 2.9
Status Chance increased from 25% to 33%
Critical Chance increased from 15% to 21%
Critical Damage increased from 2x to 2.5x
Radial Blind now triggered by Block+Alt Fire at full charge
Orthos Prime
Mastery Rank increased from 2 to 12
Damage increased from 65 to 234
Status Chance increased from 15% to 36%
Critical Chance increased from 10% to 24%
Critical Damage increased from 2x to 2.2x
Staves
General
Parry Angle set to 60
MASTERY RANK 0-3
Mk-1 Bo
Damage increased from 45 to 90
Range increased from 2 to 3
MASTERY RANK 4-6
Bo
Mastery Rank increased from 0 to 4
Damage increased from 50 to 140
Amphis
Mastery Rank increased from 0 to 5
Damage increased from 55 to 130
Range increased from 2 to 3
Status Chance increased from 10% to 21%
Critical Chance increased from 7.5% to 13%
Critical Damage increased from 1.5x to 1.7x
Tipedo
Mastery Rank increased from 3 to 6
Damage increased from 50 to 124
Range increased from 1.5 to 3
MASTERY RANK 7-9
Broken Scepter
Mastery Rank increased from 5 to 7
Damage increased from 60 to 179
Range increased from 1.5 to 2.9
MASTERY RANK 10-12
Bo Prime
Mastery Rank increased from 5 to 10
Damage increased from 70 to 176
Status Chance increased from 25% to 32%
Critical Chance increased from 12.5% to 24%
Critical Damage increased from 2x to 2.6x
Tipedo Prime
Damage increased from 76 to 170
Range increased from 1.5 to 3
Scythes
General
Parry Angle set to 60
Follow Through reduced from 0.8 to 0.6
MASTERY RANK 0-3
Anku
Damage increased from 70 to 170
Range increased from 1 to 2.8
MASTERY RANK 4-6
Ether Reaper
Mastery Rank increased from 3 to 4
Damage increased from 65 to 180
Range increased from 1 to 2.7
Status Chance increased from 15% to 20%
Critical Chance increased from 15% to 20%
MASTERY RANK 7-9
Caustacyst
Damage increased from 75 Corrosive to 17 Impact, 71 Puncture, 69 Slash and 103 Corrosive
Range increased from 1 to 2.9
Status Chance increased from 30% to 37%
Critical Chance increased from 5% to 9%
Hate
Mastery Rank increased from 2 to 8
Damage increased from 70 to 230
Range increased from 1 to 2.8
Status Chance increased from 15% to 20%
Critical Chance increased from 20% to 30%
MASTERY RANK 10-12
Reaper Prime
Mastery Rank increased from 2 to 10
Damage increased from 75 to 200
Range increased from 1 to 2.8
Status Chance increased from 12% to 25%
Critical Chance increased from 20% to 35%
Critical Damage increased from 2x to 2.5x
Heavy Blades
General
Parry Angle set to 55
Follow Through increased from 0.2 to 0.6
MASTERY RANK 0-3
Gram
Damage increased from 100 to 160
Range increased from 1 to 2.8
Scindo
Damage increased from 100 to 200
Range increased from 1 to 2.6
Galatine
Damage increased from 125 to 182
Range increased from 1.45 to 3
MASTERY RANK 4-6
Dark Split-Sword (Heavy Blade)
Damage increased from 90 Radiation to 68 Puncture, 52 Slash and 100 Radiation
Range increased from 1.45 to 2.8
Zenistar
Damage increased from 130 Heat to 80 Impact, 68 Slash and 150 Heat
Range increased from 1 to 2.6
Status Chance increased from 25% to 30%
Critical Chance increased from 5% to 10%
Disc Duration is now a base of 10 seconds and is increased by the Combo Multiplier
MASTERY RANK 7-9
Scindo Prime
Mastery Rank increased from 4 to 8
Damage increased from 130 to 250
Range increased from 1 to 2.7
Status Chance increased from 15% to 24%
Critical Chance increased from 20% to 26%
Critical Damage increased from 2x 2.4x
MASTERY RANK 10-12
Paracesis
Damage increased from 144 to 222
Range increased from 1.45 to 2.9
Status Chance increased from 12% to 22%
War
Damage increased from 140 to 250
Range increased from 1.45 to 3.2
Status Chance increased from 20% to 26%
Critical Chance increased from 20% to 26%
Critical Damage increased from 2x 2.6x
MASTERY RANK 13-15
Galatine Prime
Damage increased from 165 to 280
Range increased from 1.45 to 3
Status Chance increased from 20% to 26%
Critical Chance increased from 20% to 26%
Gram Prime
Damage increased from 180 to 300
Range increased from 1.45 to 2.9
Hammers
General
Parry Angle set to 50
Follow Through increased from 0.2 to 0.4
MASTERY RANK 0-3
Fragor
Damage increased from 115 to 200
Range increased from 2 to 2.5
Magistar
Damage increased from 80 to 210
Range increased from 1 to 2.5
MASTERY RANK 4-6
Jat Kittag
Damage increased from 130 to 200
Range increased from 2 to 2.8
Sibear
Damage increased from 130 Cold to 70 Impact, 20 Puncture, 50 Slash and 100 Cold
Range increased from 1 to 2.6
Status Chance increased from 10% to 30%
MASTERY RANK 7-9
Heliocor
Damage increased from 140 to 280
Range increased from 2 to 2.5
Status Chance increased from 2.5% to 12%
Critical Chance increased from 25% to 38%
Sancti Magistar
Damage increased from 120 to 240
Range increased from 1 to 2.6
Status Chance increased from 10% to 20%
Critical Chance increased from 20% to 30%
Volnus
Mastery Rank increased from 4 to 9
Damage increased from 100 to 220
Range increased from 1.8 to 2.9
Wolf Sledge
Damage increased from 130 to 259
Range increased from 1.5 to 3.1
MASTERY RANK 10-12
Arca Titron
Damage increased from 180 to 360
Range increased from 2 to 2.6
Synoid Heliocor
Damage increased from 120 to 280
Range increased from 2 to 2.6
Status Chance increased from 20% to 40%
Critical Chance increased from 10% to 16%
Initial Combo Count set to 20
Fragor Prime
Mastery Rank increased from 7 to 12
Damage increased from 130 to 270
Range increased from 1 to 2.6
Status Chance increased from 10% to 18%
Critical Chance increased from 35% to 40%
Initial Combo Count set to 30
Machetes
General
Parry Angle set to 55
MASTERY RANK 0-3
Kama
Damage increased from 45 to 90
Range increased from 1 to 2.4
Status Chance increased from 2% to 10%
Critical Chance increased from 5% to 12%
Critical Damage increased from 1.5x to 1.8x
Machete
Damage increased from 25 to 120
Range increased from 1 to 2.5
Status Chance increased from 10% to 15%
Critical Chance increased from 5% to 10%
Prova
Damage increased from 35 Electricity to 52 Impact and 76 Electricity
Range increased from 1 to 2.5
Status Chance increased from 10% to 16%
Critical Chance increased from 5% to 14%
Critical Damage increased from 1.5x to 2x
MASTERY RANK 4-6
Gazal Machete
Damage increased from 52 to 178
Range increased from 1 to 2.6
Status Chance increased from 25% to 30%
Kreska
Damage increased from 70 to 190
Range increased from 1 to 2.4
Nami Solo
Mastery Rank increased from 0 to 6
Damage increased from 35 to 172
Range increased from 1 to 2.5
MASTERY RANK 7-9
Prisma Machete
Damage increased from 25 to 193
Range increased from 1 to 2.5
Status Chance increased from 10% to 31%
Critical Chance increased from 5% to 15%
Critical Damage increased from 1.5x to 1.9x
Prova Vandal
Mastery Rank increased from 3 to 8
Damage increased from 48 Electricity to 80 Impact and 118 Electricity
Range increased from 1 to 2.5
Status Chance increased from 10% to 32%
Critical Chance increased from 5% to 14%
Critical Damage increased from 1.5x to 2x
MASTERY RANK 10-12
Machete Wraith
Mastery Rank increased from 1 to 11
Damage increased from 45 to 211
Range increased from 1 to 2.5
Status Chance increased from 10% to 33%
Critical Chance increased from 5% to 19%
Critical Damage increased from 1.5x to 2.1x
Sword and Shield
General
Parry Angle set to 70
MASTERY RANK 0-3
Silva and Aegis
Damage increased from 35 to 98
Range increased from 1 to 2.5
Ack and Brunt
Damage increased from 50 to 149
Range increased from 1 to 2.5
MASTERY RANK 10-12
Cobra and Crane
Damage increased from 100 to 296
Physical damage changed from 90% Impact, 10% Puncture to 70% Impact and 30% Puncture
Range increased from 1 to 2.6
Critical Chance increased from 10% to 15%
Sigma and Octantis
Damage increased from 60 to 174
Range increased from 1 to 2.5
Silva and Aegis Prime
Damage increased from 120 to 318
Range increased from 1 to 2.5
Status Chance increased from 25% to 30%
Critical Chance increased from 15% to 25%
Swords
General
Parry Angle set to 55
MASTERY RANK 0-3
Skana
Damage increased from 35 to 120
Range increased from 1 to 2.5
Status Chance increased from 10% to 16%
Jaw Sword
Damage increased from 44 to 120
Range increased from 1 to 2.5
Status Chance increased from 10% to 18%
Critical Chance increased from 5% to 6%
Cronus
Damage increased from 35 to 106
Range increased from 1 to 2.5
Status Chance increased from 10% to 18%
Critical Chance increased from 5% to 6%
Heat Sword
Mastery Rank increased from 0 to 3
Damage increased from 35 to 147
Range increased from 1 to 2.5
Status Chance increased from 10% to 20%
Pangolin Sword
Mastery Rank increased from 0 to 3
Damage increased from 37 to 150
Range increased from 1 to 2.5
Status Chance increased from 10% to 22%
Critical Chance increased from 5% to 8%
MASTERY RANK 4-6
Plasma Sword
Mastery Rank increased from 0 to 4
Damage increased from 35 Electricity to 34 Impact, 12 Puncture, 88 Slash and 66 Electricity
Range increased from 1 to 2.5
Status Chance increased from 15% to 18%
Critical Chance increased from 15% to 18%
Mire
Mastery Rank increased from 0 to 5
Damage increased from 35 to 23 Impact, 23 Puncture, 47 Slash and 65 Toxin
Range increased from 1 to 2.7
Status Chance increased from 10% to 31%
Critical Chance increased from 5% to 9%
MASTERY RANK 7-9
Ether Sword
Mastery Rank increased from 0 to 7
Damage increased from 37 to 192
Range increased from 1 to 2.5
Status Chance increased from 10% to 34%
Critical Chance increased from 5% to 10%
Dark Sword
Mastery Rank increased from 0 to 8
Damage increased from 35 Radiation to 120 Puncture, 60 Slash and 80 Radiation
Range increased from 1 to 2.5
Status Chance increased from 10% to 40%
Prisma Skana
Mastery Rank increased from 0 to 8
Damage increased from 35 to 170
Range increased from 1 to 2.5
Status Chance increased from 10% to 16%
Critical Chance increased from 20% to 28%
Critical Damage increased from 2x to 2.2x
Krohkur
Mastery Rank increased from 7 to 9
Damage increased from 70 to 217
Range increased from 1 to 2.5
Critical Damage increased from 1.7x to 2.3x
MASTERY RANK 10-12
Broken War
Damage increased from 90 to 187
Range increased from 1 to 2.5
Status Chance increased from 10% to 20%
Critical Chance increased from 15% to 35%
Critical Damage increased from 1.5x to 2.2x
Dakra Prime
Mastery Rank increased from 6 to 10
Damage increased from 60 to 170
Range increased from 1 to 2.5
Status Chance increased from 10% to 18%
Critical Chance increased from 15% to 36%
Critical Damage increased from 1.5x to 2.4x
Skana Prime
Mastery Rank increased from 0 to 12
Damage increased from 42 to 210
Range increased from 1 to 2.5
Status Chance increased from 10% to 26%
Critical Chance increased from 10% to 26%
Critical Damage increased from 1.5x to 2.6x
Dual Swords
General
Parry Angle set to 60
MASTERY RANK 0-3
Dual Skana
Damage increased from 35 to 120
Range increased from 1 to 2.5
Status Chance increased from 10% to 16%
Nami Skyla
Mastery Rank increased from 0 to 2
Damage increased from 50 to 125
Range increased from 1 to 2.5
Status Chance increased from 10% to 15%
Critical Chance increased from 5% to 10%
Dual Kamas
Damage increased from 42 to 96
Range increased from 1 to 2.4
Status Chance increased from 7.5% to 15%
Critical Chance increased from 5% to 10%
Dual Heat Swords
Mastery Rank increased from 0 to 3
Damage increased from 35 to 147
Range increased from 1 to 2.5
Status Chance increased from 10% to 20%
Dual Zoren
Damage increased from 30 to 70
Range increased from 1 to 2.3
MASTERY RANK 4-6
Dark Split Sword
Mastery Rank increased from 0 to 5
Damage increased from 65 Radiation to 56 Puncture, 28 Slash and 32 Radiation
Range increased from 1 to 2.4
Dex Dakra
Damage increased from 65 to 142
Range increased from 1 to 2.5
Status Chance increased from 20% to 24%
Critical Chance increased from 10% to 16%
Dual Cleavers
Mastery Rank increased from 3 to 5
Damage increased from 35 to 157
Range increased from 1 to 1.7
Dual Ichor
Damage increased from 35 Toxin to 19 Impact, 11 Puncture, 45 Slash and 47 Toxin
Range increased from 1 to 2.3
Dual Raza
Damage increased from 48 to 110
Range increased from 1 to 2.4
Status Chance increased from 5% to 10%
Critical Chance increased from 20% to 25%
MASTERY RANK 7-9
Dual Kerez
Damage increased from 44 to 115
Range increased from 1 to 2.5
Twin Basolk
Mastery Rank increased from 3 to 7
Damage increased from 65 Heat to 55 Impact, 15 Puncture, 55 Slash and 85 Heat
Range increased from 1 to 2.4
Dual Ether
Mastery Rank increased from 0 to 8
Damage increased from 40 to 180
Range increased from 1 to 2.5
Status Chance increased from 10% to 28%
Critical Chance increased from 5% to 20%
Critical Damage increased from 1.5x to 2x
Dual Kamas Prime
Mastery Rank increased from 6 to 8
Damage increased from 70 to 160
Range increased from 1 to 2.4
Status Chance increased from 20% to 25%
Critical Chance increased from 15% to 20%
Prisma Dual Cleavers
Mastery Rank increased from 3 to 9
Damage increased from 35 to 133
Range increased from 1 to 1.7
MASTERY RANK 10-12
Twin Krohkur
Mastery Rank increased from 6 to 10
Damage increased from 70 to 250
Range increased from 1 to 2.5
Nami Skyla Prime
Damage increased from 60 to 180
Range increased from 1 to 2.5
Status Chance increased from 30% to 34%
Critical Chance increased from 20% to 22%
Critical Damage increased from 1.5x to 2x
Whips
General
Parry Angle set to 45
MASTERY RANK 0-3
Lecta
Damage increased from 45 Electricity to 20 Puncture, 25 Slash and 56 Electricity
MASTERY RANK 4-6
Atterax
Mastery Rank increased from 2 to 5
Damage increased from 45 to 129
Scoliac
Damage increased from 55 to 150
Status Chance increased from 15% to 29%
Critical Chance increased from 5% to 13%
Galvacord
Damage increased from 80 to 210
MASTERY RANK 7-9
Secura Lecta
Damage increased from 75 Electricity to 30 Puncture, 66 Slash and 80 Electricity
Status Chance increased from 25% to 30%
Critical Chance increased from 5% to 15%
Zaws
Balla
Dagger
Damage increased from 68 to 224
Range increased from 1 to 1.7
Staff
Damage increased from 80 to 224
Ooltha
Sword
Damage increased from 72 to 224
Range increased from 1 to 2.5
Staff
Damage increased from 85 to 224
Mewam
Sword
Damage increased from 86 to 224
Range increased from 1 to 2.5
Polearm
Damage increased from 101 to 244
Cyath
Machete
Damage increased from 72 to 230
Range increased from 1 to 2.6
Polearm
Damage increased from 101 to 248
Dehtat
Rapier
Damage increased from 68 to 224
Range increased from 1 to 2.5
Polearm
Damage increased from 80 to 244
Kronsh
Machete
Damage increased from 86 to 234
Range increased from 1 to 2.4
Polearm
Damage increased from 101 to 250
Plague Kripath
Rapier
Damage increased from 70 to 213
Range increased from 1 to 2.5
Polearm
Damage increased from 82 to 230
Plague Keewar
Scythe
Damage increased from 79 to 309
Range increased from 1 to 1.7
Staff
Damage increased from 93 to 262
Sepfahn
Nikana
Damage increased from 72 to 226
Range increased from 1 to 2.5
Staff
Damage increased from 85 to 226
Rabvee
Machete
Damage increased from 68 to 234
Range increased from 1 to 2.4
Hammer
Damage increased from 146 to 252
Dokrahm
Scythe
Damage increased from 68 to 308
Range increased from 1 to 1.8
Heavy Blade
Damage increased from 146 to 286
9. Mod Re-balancing and Functionality Changes
Since the base damage of melee is being buffed, some notable Mods are getting a balance and/or functionality pass. With the wide amount of changes happening to Channeling and Heavy Attacks, some Mods have had to be reworked into other systems or have had changes to the way their damage scales.
For full transparency, some of these are nerfs to specific Mods, but we felt these were necessary to truly allow Phase 2 to be treated as a new beginning for melee. Our intention is to create engaging melee and Modding variety, which is not possible when there is a one-best loadout or single Mod that can kill almost anything in the game. We love killing things effectively, but we also want the combat to be engaging and feel powerful. Spin attacks still exist, but the repetition of them is something we’re trying not to force you to use. To reiterate: select tools made Spin attacks optimal at the cost of the more interesting Melee system, and we’re trying to rectify that.
At the moment, the current list of Mods and their proposed changes are listed below.
- All Channeling Mods - have been changed to the Melee Parent type to bring them in line with Melee Phase 2 changes
- Amalgam Organ Shatter - Will be changed from Charge Attacks to Heavy Attacks.
- Blood Rush - Will now scale differently, using a stacking multiplier based on the Combo Counter, raising 60% per Combo Counter tier (something much easier to achieve in Phase 2).
-
Condition Overload - Now uses a stacking multiplier based on how many Status Effects are on the target at 120% damage per Status.
- During this whole Melee rebalance, Condition Overload remained a persistent outlier. Since launch, it has had an unintended stacking mechanic, that nothing else uses in the game: it grew exponentially, making it too volatile to balance. We know there’s nothing worse than ‘how can you call this unintended’, so let’s explain the history: initially it did the stacking on final damage, which, as you know from previous changes, we have been trying to move away from. This is because this type of stacking makes for very hard to control damage progression, and tends to be very confusing as to which damage, Melee/Proc etc, applies where. This new version of the mod makes Condition Overload’s damage multiplication become equal to Pressure Point when the enemy has 1 Status applied, better than Primed Pressure Point at 2 Statuses applied, and from there it just grows and grows. Even though the maximum potential damage is lower now, we think it is still an extremely powerful Mod in its latest iteration.
- The new ‘Lifted’ Status also counts for Condition Overload calculation. Revised Stances and the new Heavy Attack give reliable ways of applying Status to enemies, which greatly increases the reliability of Condition Overload
- Spoiler
- Corrupt Charge - Adds a large amount to the Combo Counter, but significantly reduces the time it takes for the Combo Counter to drain.
- Covert Lethality - is remaining as a Dagger Mod for now with +16 Initial Combo and 100% Finisher damage, pending later review. (Note: This has changed from what was laid out in the recent Dev Workshop)
- Dispatch Overdrive - Increases player movement on a Heavy Attack hit.
- Enduring Affliction - Increases the Status Chance on enemies suffering from the Lifted Status.
- Enduring Strike - Increases the Combo Counter chance when hitting Lifted enemies.
- Focus Energy - Add Electrical damage to an attack, as well as increasing Combo Counter generation.
- Focused Defense - Adds an additional 20 degrees to a weapons blocking angle.
- Gladiator Mod Set - Adds a multiplier with the Combo Counter up to 60% for the whole set.
- Guardian Derision - Will add more to the Combo Counter for blocking hits. (Note: The Taunt mechanic is still in place.)
- Killing Blow - Increases Heavy Attack damage and decreases the ‘wind-up’ time for Heavy Attacks
- Life Strike - Heavy Attacks will now regenerate Health.
- Maiming Strike - Changes from an additive buff to a stacking buff, but base functionality increased 150%.
- Quickening - Grants +40% Attack Speed, +20% Combo Count Chance
- Reach / Primed Reach - Will now increase range in a way that has been normalized. In the previous incarnation, long-range weapons were getting too much of a benefit, while short-range weapons were barely seeing any increase at all.
- Reflex Coil - Increased Combo Point Efficiency when using Heavy Attacks.
- Reflex Guard - +100% Combo Count Chance while Blocking.
- Spring-Loaded Blade - Will now provide a maximum of 3 additional stacks of Melee Range.
- True Punishment - Add 40% Critical Chance, but reduces the chance to add to the Combo Counter by -10%
- Weeping Wounds - Increases Status chance in a Stacking Multiplier, 40% per combo tier.
This update will also see some changes to the following Weapon, Arcane and Focus School buffs:
- Zenurik - Inner Might - Has been changed to provide 60% Combo Efficiency, instead of Channeling Efficiency.
- Synoid Heliocor, Furax Wraith and Fragor Prime - All receive bonus initial Combo Count to offset the boosted Channeling Damage they had previously.
- Exodia Triumph Arcanes - Have been changed to +50% chance to increase the Combo Counter on hit.
- Exodia Valor Arcanes - Have been changed to +200% chance to increase Combo Count when hitting Lifted Enemies.
- Exodia Brave Arcanes - Now grants +5 Energy Generation when killing an Enemy with a Heavy Attack. This can stack up to 3 times.
Again, some of these changes are subject to review and change. Now that Melee Rework: Phase 2 has been rolled out, there will surely be additional balance passes as usability and effectiveness are used (or abused).
Need to report a bug? Visit the THE OLD BLOOD Bug Report Megathread.