Corpus Proxima & The New Railjack: Hotfix 29.10.2
As we continue to read Feedback and collect Bugs, our public Trello board will be updated: https://trello.com/b/K34ACrAu/pc-update-29100-bug-feedback-tracking
Update 29.10 :
Railjack Changes & Fixes:
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Made numerous fixes to Corpus Railjack Defense missions:
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Fixed cases of not receiving Defense mission rewards in Corpus Railjack.
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Fixed “loot dungeon” rewards not being earned if you grabbed them after completing the Defense objective.
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Fixed cases of not seeing the rewards banner after a successful Defense gameplay.
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Fixed inability to leave the Defense mission after you’ve extracted and were back in "Free Roam" mode.
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Fixed an endless loading screen when attempting to pick a new Railjack node after selecting to extract the Defense mission.
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Missed Fix from 29.10.1.
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Swapped VIDAR REACTOR MK I to MK III to VIDAR SHIELD ARRAY MK I to MK III in Pluto Defense rewards.
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Removed the ability to migrate from Dojo to Relay otherwise the squad can split leaving Host in Dry Dock and Client in loading space tunnel.
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Fixed a crash that could occur when boarding the Railjack from Archwing.
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Potential fix for a crash that could occur when mounting or dismounting the Railjack Turrets as a Client
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Fixed not being teleported into the Capital Ship when using Tactical Teleport via Tactical Map.
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Fixed ability to fly Corpus Crewships out of the Railjack level.
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Fixed Railjack Armament FX when in Turret mode.
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Fixed Vacuumed Resources by the Railjack appearing very large when viewed from the Turret.
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Fixed all Ordnance Armaments having the same Ammo capacity.
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Fixed Corpus Railjack lightning storm sound triggering more than once.
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Fixed Nekros resurrecting Gox enemies when using Shadows of the Dead.
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Fixed a script error that could occur in rare cases when flying a Railjack to a Dojo Dry Dock.
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Fixed a harmless script error that would occur if you were using Wisp's Sol Gate during the Railjack loading space tunnel.
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Fixed a harmless script error that would occur if you were using Volt's Speed during the Railjack loading space tunnel.
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Fixed a couple script errors that resulted in the Tactical Map locking up.
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Fixed a script error when starting the Capital Ship objective.
Changes:
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Removed unreleased Requiem Mod - will return when it’s ready!
Fixes:
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Fixed Shared Affinity not counting towards Companions/Sentinels.
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Fixed that the Gladiator Set Mod bonus had inadvertently returned to the old additive method. Changed back to the intended stacking multiplier.
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Fixed inability to Chat Link Primed Chilling Grasp.
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Fixed switching from Alerts tab to Steel Path Incursions tab resulting in the first Incursion window being blank.
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Fixed a script error if you had Steel Path Incursions tab selected in the World State Window, then set the Star Chart back to normal, then tried to toggle WSW tabs with L/R trigger on controller.
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Fixed overlapping UI text in the World State Window. As reported here: https://forums.warframe.com/topic/1253287-update-29100-bug-hunting-megathread-read-first-post/?tab=comments#comment-12077071
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Fixed incorrect ingame Market icon for the "Glaives Upper Back Holster".
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Fixed a script error when casting Zephyr’s Tail Wind.