12 days ago - [DE]Megan - Direct link

Fixes: 

  • Fixes towards the search area map marker for spawned Necramite Drones not showing up in Netracell missions due to spawn positioning issues.
    • This also helps prevent this issue from occurring in the Whispers in the Walls Quest. We are still investigating related issues for follow-up fixes. 
  • Fixed cases of Protea’s Temporal Anchor rewind being interrupted by enemies in her path, which was canceling the restoring of Energy, Ammo, Shields, Health, and Combo Counter. 
  • Fixed getting pulled out of the Void Angel’s Ethereal Plane as Protea in Zariman missions if Temporal Anchor is cast before entering it. 
  • Fixed the Bronco “Dizzying Rounds” Augment Mod enabling finishers on enemies that are not intended to be vulnerable to finishers (i.e. Acolytes, Whispers and Demolishers). 
  • Fixed issue where a Client selecting a Relic using the controller binding for “Equip For Mission” would unintentionally start the Void Fissure mission before everyone has equipped a Relic. 
  • Fixed cases where falling off the platforms in the Mastery Rank 25 test would not teleport you back to a platform. 
  • Fixes towards Grineer enemies getting stuck outside of the starting area during the Awakening Quest. 
  • Fixed Protea Prime’s Blaze Artillery and Dispensary not using Prime FX on TennoGen skins with the Prime Toggle enabled. 
    • Also fixes her Blaze Artillery and Dispensary not detaching from her back when cast on TennoGen skins with Prime Toggle enabled. 
  • Fixed Protea Prime’s Shield Satellites having two additional blue burst particle VFX,  which could cause performance issues. 
    • Also fixed Shield Satellites missing their impact sound FX. 
  • Fixed Temporal Prime Ephemera’s “orbs” not using player selected colors in mission.
  • Fixed darker skin tones having lighting issues (overly glossy) on Operator. 
  • Fixed the Protea Prime Access Packs missing localized text in the in-game Market. 
  • Fixed some Albrecht Laboratories and Railjack mission nodes being unnecessarily in all CAPS in the World State Window UI. 
  • Fixed several Entrati Lab Dojo Decorations missing commas in their names. 


For list of known issues for Dante Unbound that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: 


 

11 days ago - [DE]Momaw - Direct link
11 hours ago, Armi said:

With this update my Xbox controller on the Warframe (PC) started walking sideways by itslef and I can't control it or leave it still on a place. I thought it was my Xbox controller that had been damaged but I already tried it in other games and it is completely normal. It is not surprising that this happens in Warframe, but please correct it, cause it is unplayable to have that bug!

1 hour ago, GoldenPhaze said:

on windows my controller deadzones are non existent leaving my char moving when i don't want them to... 

Is it possible that your controller has a very small amount of stick drift which other games ignore? In Warframe we expose this as an option that you can set, and you might have set this to a very low value at some point in the past. What is your setting here?

10 days ago - [DE]Momaw - Direct link
21 hours ago, GoldenPhaze said:

Nah the same thing happened on my steam deck too, keep in mind i have been using mouse and keyboard for a while so to my surprise when im try to play on my bed today, that my char is moving with just a tremble of my finger being on a stick is nuts

18 hours ago, Xiothin said:

the moving sideways/backwards didn't happen until the most recent update, game was working fine right before.

 

I didn't see any issue with an XBox controller plugged into my PC, and when I asked our team members with Steamdecks they said they didn't see anything going wrong either. Reviewing all the changes that took place between 35.5.10 and 35.5.11 it's difficult to see how any of them could have touched the input functionality, so I'm at a bit of a loss here.  When you open the main menu, does the pointer drift as well? Or does the UI rapidly flicker between mouse icons and controller icons?  If it does then that suggests something wrong with the way we're reading the joystick, while if it does not, then it sounds more like something is incorrectly double-bound to character movement and creating character movement input when it should not.  Do your problems continue if you reset your input config to default?

Edited by [DE]Momaw