about 2 months ago - PlayWarframe - Direct link

Transcript (by Youtube)


0s hope you didn't miss me too much here I
2s am once again with another rework how is
5s this possible Nova we made a lot of
7s changes to her hopefully you're excited
9s starting with her brand new passive now
11s when she kills an enemy that slow down
12s they have increased chance to drop a
14s hell orp and if the enemy sped up they
16s have an increased chance to drop an
18s energy orb and that kind of gives you a
20s hint of where we're going later on but
21s I'll save that for later Nar Is Now
23s recastable by theault also we increase
26s the base amount of particles it has and
28s now the damage reduction from each
30s particle scales with strength so between
32s those two things it's much easier to get
34s to the cap of damage reduction we also
36s changed how the damage reduction Works
37s before it only affect Health now it
40s affects health and shields we also
42s change the damage to blast in fact all
43s of her abilities used to be all over the
45s place in terms of which types of damage
47s did now they all do do blast and this
49s one in particular has a guaranteed
51s status and an increased base damage so
53s it's much more effective for antimatter
55s drop we made it so that it's much easier
56s to control as you move your camera
58s around it will actually stay much closer
60s to the center of your view you will also
62s now be able to recast whenever you want
65s and that'll make it travel much faster
67s to whatever destination you're giving it
69s so it's much easier for you to like cast
71s it charge it and then drop it as a bomb
74s wherever you desire uh we also made it a
76s little larger so it's easier to hit and
78s now it has a much better communication
79s for as it charges it starts filling up
83s also we change the charge mechanics so
85s that it works better at lower levels of
87s gear as well as higher levels of gear
89s for Wormhole it used to have duration
91s and charges Now it only has charges and
93s we now can see it visibly on top of the
95s portal so you can know how many charges
97s it had left also we made it so that when
100s you press and hold the ability you get a
101s better preview of where you're going to
103s end up being teleported to and as I teed
105s earlier when I was talking about the
106s passive now molecular Prime has a hold
109s cast which will do the fast version so
112s you have the normal version on top and
113s the fast version on hold and now you
116s don't need to go into negative strength
118s to actually get the fast version uh we
120s also added so that the multiplier now
122s affects more than it used to before it
124s only affected damage to health now it
127s also also affects damage to Shields and
129s to overguard and we also did a pass
132s across the game to all the different
134s frames and we actually made it
135s standardized like that some of them
137s already did that a lot of them were only
139s doing it to health or health and shields
141s it was pretty inconsistent now we made
143s it consistent across the board I hope
145s you're excited to play with these
145s changes some of them long long requested
148s and you'll get them in your hands soon
149s adios that