about 2 months
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0s | hope you didn't miss me too much here I |
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2s | am once again with another rework how is |
5s | this possible Nova we made a lot of |
7s | changes to her hopefully you're excited |
9s | starting with her brand new passive now |
11s | when she kills an enemy that slow down |
12s | they have increased chance to drop a |
14s | hell orp and if the enemy sped up they |
16s | have an increased chance to drop an |
18s | energy orb and that kind of gives you a |
20s | hint of where we're going later on but |
21s | I'll save that for later Nar Is Now |
23s | recastable by theault also we increase |
26s | the base amount of particles it has and |
28s | now the damage reduction from each |
30s | particle scales with strength so between |
32s | those two things it's much easier to get |
34s | to the cap of damage reduction we also |
36s | changed how the damage reduction Works |
37s | before it only affect Health now it |
40s | affects health and shields we also |
42s | change the damage to blast in fact all |
43s | of her abilities used to be all over the |
45s | place in terms of which types of damage |
47s | did now they all do do blast and this |
49s | one in particular has a guaranteed |
51s | status and an increased base damage so |
53s | it's much more effective for antimatter |
55s | drop we made it so that it's much easier |
56s | to control as you move your camera |
58s | around it will actually stay much closer |
60s | to the center of your view you will also |
62s | now be able to recast whenever you want |
65s | and that'll make it travel much faster |
67s | to whatever destination you're giving it |
69s | so it's much easier for you to like cast |
71s | it charge it and then drop it as a bomb |
74s | wherever you desire uh we also made it a |
76s | little larger so it's easier to hit and |
78s | now it has a much better communication |
79s | for as it charges it starts filling up |
83s | also we change the charge mechanics so |
85s | that it works better at lower levels of |
87s | gear as well as higher levels of gear |
89s | for Wormhole it used to have duration |
91s | and charges Now it only has charges and |
93s | we now can see it visibly on top of the |
95s | portal so you can know how many charges |
97s | it had left also we made it so that when |
100s | you press and hold the ability you get a |
101s | better preview of where you're going to |
103s | end up being teleported to and as I teed |
105s | earlier when I was talking about the |
106s | passive now molecular Prime has a hold |
109s | cast which will do the fast version so |
112s | you have the normal version on top and |
113s | the fast version on hold and now you |
116s | don't need to go into negative strength |
118s | to actually get the fast version uh we |
120s | also added so that the multiplier now |
122s | affects more than it used to before it |
124s | only affected damage to health now it |
127s | also also affects damage to Shields and |
129s | to overguard and we also did a pass |
132s | across the game to all the different |
134s | frames and we actually made it |
135s | standardized like that some of them |
137s | already did that a lot of them were only |
139s | doing it to health or health and shields |
141s | it was pretty inconsistent now we made |
143s | it consistent across the board I hope |
145s | you're excited to play with these |
145s | changes some of them long long requested |
148s | and you'll get them in your hands soon |
149s | adios that |