4 months ago - [DE]Taylor - Direct link

Whispers in the Walls: Hotfix #4

PlayStation Specific Notes: 

  • Fixed Phased Sigil not being available in the Arsenal.

Operation: Gargoyle’s Cry Changes and Fixes:

  • You can now access the Operation Store via Vigile Jahu Gargoyles in other players’ clans! 
    • Note: You cannot contribute to their Curse progress, but you’ll be able to purchase wares with Grotesque Splinters. 
  • Increased reward sorting importance for Curses and Grotesque Splinters so they now appear near the top of the list in the Mission Progress screen. 
  • The Fragmented Trio (Anchorite/Suzerain/Zelator) will now search out cloaked opponents if they sense a hiding enemy nearby, instead of just giving up.
    • Now, these enemies will use their area-of-effect attacks to find you if they sense you're hidden nearby!
  • Adjusted the Fragmented Trio's beam attack to better match its effects.
  • Adjusted secret boss’s Cascading Fragmentation ability to deal more damage and scale more aggressively, but be triggered later in the fight.
  • Fixed secret boss not dropping Stela. 
  • Fixes towards killing the Void Angel not registering in Effervo, preventing players from completing the mission.
  • Fixed Titania still being able to float if Razorwing was disabled in secret boss fight. 
  • Fixed Steel Path Effervo Assassinate enemy level calculation to be more consistent. 
  • Fixed Gargoyle’s Cry not appearing at the top of the Operation tab in the Star Chart.
  • Fixed various crashes related to host migrations on Effervo (Deimos).
  • Fixed a script error related to Operation: Gargoyle’s Cry.
  • Fixed the ability to place multiple Vigile Jahu Gargoyles in Clan Dojos.
    • These decorations have 0 capacity cost so as to not restrict Clans from placing them -- as a result, they are limited to 1 per Dojo with performance concerns (and your tolerance for a certain Cavia member’s sass) in mind.  
  • Fixed Operation rewards being affected by boosters if picked up in a specific way.
  • Fixed the World State Window in your Orbiter displaying 0% progress for the Operation. Also fixed goal progress being shown here if you did not complete Whispers in the Walls.


Changes:

  • Updated the description in the confirmation window of Archon Shard Coalescent Fusion to indicate it is a permanent action. Players will now be prompted to type “Confirm” to complete the fusion.
    • “Archon Shard fusion is permanent. This action cannot be undone. Type CONFIRM to confirm.”
    • ceda83b651e97853863d19fb78c03bc0.png
  • Added a waypoint marker to lore fragment drops from Mocking/Scathing Whispers. 
  • Changed Mocking/Scathing Whispers’ enemy waypoint to be white to help it stand out amongst other objective waypoints.
  • The Tennokai Mod Bundle no longer requires completion of the Whispers in the Walls Quest to purchase in the Market.
    • Players can access Tennokai without the Melee Upgrade Segment installed in their Arsenal, so we see no reason to lock it behind Quest completion. 
  • Changed Cavia Syndicate minimap markers to be yellow to improve visibility.
  • Renamed “Promotion” Clan Role to “Promoter” to be consistent with other Role naming. 
  • Updated Topaz Archon Shard Blast Damage embed bonus description to more clearly communicate the effect.
    • Now: “Gain X Health per enemy killed with Blast Damage."
  • Added missing sound effects to the Bounty Portal in Sanctum Anatomica. 
  • Adjusted the Sanctum Anatomica elevator sound effects to have a clearer spool up and tweaked the sounds to be at less of a high pitched frequency.
  • Reduced the amount of Rogue Culverin weak points required in the Cavia bounty challenge to address players having difficulty completing it.
  • Adjusted Rogue Culverin weak point explosion to scale with level and do less damage to players. 

Optimizations:

  • Made various small server optimizations.

Fixes:

  • Fixes towards Heavy Attacking while using Transference causing players to be stuck in an endless Void Blast loop as Operator/Drifter.
    • We cannot guarantee this is a perfect fix, but after testing we hope that this issue should be less prevalent at the very least!
  • Fixed Murmur Spawners leaving behind an incredibly bright light in Albrecht’s Laboratories missions.
  • Fixed additional cases of Whispers in the Walls Quest completion inboxes not being received by players. 
    • Those who were still missing Quest rewards should see the messages in your inbox upon login!
  • Fixed The Severed Warden not counting towards "Kill x Flying Murmur Enemies" Cavia bounty challenges.
  • Fixed The Murmur Assassination (Effervo) and Alchemy (Cambire) missions on Deimos not having session lock checkpoints. Now players will not be able to join your squad once the following objectives are complete in your missions:
    • After the first Vitreum scanner is deployed on Effervo
    • After the first Crucible is filled on Cambire. 
  • Fixed enemy levels not increasing over time in Steel Path Alchemy missions.
  • Fixed failing a Netracell mission counting towards the weekly limit if the player aborted or failed the mission after the Vault was opened.
  • Fixed Topaz Archon Shard Secondary Crit buff not functioning as intended. Also fixed the Tauforged variant being capped at 50% instead of the 75%.
  • Fixed Topaz Archon Shard bonuses being capped at the value of 1 Shard regardless if multiple Shards were embedded. 
    • Now if you have 5 Topaz Shards embedded, your Secondary Crit Chance would be capped at 250% instead of only 50% before, as an example.
  • Fixed Melee Influence spreading status effects applied to invulnerable enemies. 
  • Fixed Melee Influence being able to trigger Exodia Force.
  • Fixed Critical Mutation Catabolyst Augment incorrectly applying its Critical Chance and Critical Damage buffs, leading to significantly higher than intended damage output. 
  • Fixed Hydroid’s Tentacle Swarm throwing Murmur enemies into the air instead of grabbing them. 
  • Fixed Nautilus’ Cordon Precept affecting enemies that should be immune to crowd control effects. 
  • Fixed Yareli not automatically dropping off Defixio in the Extraction zone when she is riding Merulina in Abyssal Zone missions. 
  • Fixed Steel Path Effervo Assassinate enemy level calculation to be more consistent. 
  • Fixed Voruna’s Shroud of Dynar not being extended with melee kills.
  • Fixed Aerodynamic’s Wall Latch duration stat not properly scaling with Mod Rank in the Arsenal or Mod Menu. 
    • This was a UI only bug and had no impact in-mission.
  • Fixed players not retaining rewards or Affinity from Stage 1 of the Whispers in the Walls Quest. 
    • The End of Mission screen will not appear upon extraction as a stylistic decision, but you should actually keep all that you’ve earned now!
  • Fixed Mocking/Scathing Whispers becoming invulnerable if affected by Cold procs during certain points of the fight. 
  • Fixed Loid having a nose ring in a cutscene in the Whispers in the Walls Quest.
  • Fixed a crash related to the Cataboylst Critical Mutation Augment. 
  • Fixed a wall clipping into the map on an Albrecht’s Laboratories tile. 
  • Fixed Loid missing collision in Stage 9 of Whispers in the Walls Quest.
  • Fixed animation warping for Rogue Culverins when interacting with consoles.
  • Fixed using the wrong throwing animation upon rejoining an Alchemy mission. 
  • Fixes towards new inbox message notification popping up while in Quest Complete screens. You’ll still get those notifications when you leave the screen, now they won’t ruin the moment.  
  • Fixed Vitreum scanner dispensers still rotating towards players when they are inactive. 
  • Fixed enemies on Tyana Pass spawning in front of players. 
  • Fixed only receiving the first round Mirror Defense rotation rewards when playing a bounty on Munio (Deimos).
  • Fixed Saryn’s Molt, Titania’s Razorwings, and Loki’s Decoy spawning Alchemy amphors on death.  
  • Fixed being unable to extract in Survival Bounties on Persto (Deimos) if Life Support runs out. 
  • Fixed Stalker being able to drop multiple items in Munio Mirror Defense. 

Check out our Known Issues thread!

4 months ago - [DE]Connor - Direct link

Whispers in the Walls: Hotfix #4

Operation: Gargoyle’s Cry Changes and Fixes:

  • You can now access the Operation Store via Vigile Jahu Gargoyles in other players’ clans! 
    • Note: You cannot contribute to their Curse progress, but you’ll be able to purchase wares with Grotesque Splinters. 
  • Increased reward sorting importance for Curses and Grotesque Splinters so they now appear near the top of the list in the Mission Progress screen. 
  • The Fragmented Trio (Anchorite/Suzerain/Zelator) will now search out cloaked opponents if they sense a hiding enemy nearby, instead of just giving up.
    • Now, these enemies will use their area-of-effect attacks to find you if they sense you're hidden nearby!
  • Adjusted the Fragmented Trio's beam attack to better match its effects.
  • Adjusted secret boss’s Cascading Fragmentation ability to deal more damage and scale more aggressively, but be triggered later in the fight.
  • Fixed secret boss not dropping Stela. 
  • Fixes towards killing the Void Angel not registering in Effervo, preventing players from completing the mission.
  • Fixed Titania still being able to float if Razorwing was disabled in secret boss fight. 
  • Fixed Steel Path Effervo Assassinate enemy level calculation to be more consistent. 
  • Fixed Gargoyle’s Cry not appearing at the top of the Operation tab in the Star Chart.
  • Fixed various crashes related to host migrations on Effervo (Deimos).
  • Fixed a script error related to Operation: Gargoyle’s Cry.
  • Fixed the ability to place multiple Vigile Jahu Gargoyles in Clan Dojos.
    • These decorations have 0 capacity cost so as to not restrict Clans from placing them -- as a result, they are limited to 1 per Dojo with performance concerns (and your tolerance for a certain Cavia member’s sass) in mind.  
  • Fixed Operation rewards being affected by boosters if picked up in a specific way.
  • Fixed the World State Window in your Orbiter displaying 0% progress for the Operation. Also fixed goal progress being shown here if you did not complete Whispers in the Walls.


Changes:

  • Updated the description in the confirmation window of Archon Shard Coalescent Fusion to indicate it is a permanent action. Players will now be prompted to type “Confirm” to complete the fusion.
    • “Archon Shard fusion is permanent. This action cannot be undone. Type CONFIRM to confirm.”
    • ceda83b651e97853863d19fb78c03bc0.png
  • Added a waypoint marker to lore fragment drops from Mocking/Scathing Whispers. 
  • Changed Mocking/Scathing Whispers’ enemy waypoint to be white to help it stand out amongst other objective waypoints.
  • The Tennokai Mod Bundle no longer requires completion of the Whispers in the Walls Quest to purchase in the Market.
    • Players can access Tennokai without the Melee Upgrade Segment installed in their Arsenal, so we see no reason to lock it behind Quest completion. 
  • Changed Cavia Syndicate minimap markers to be yellow to improve visibility.
  • Renamed “Promotion” Clan Role to “Promoter” to be consistent with other Role naming. 
  • Updated Topaz Archon Shard Blast Damage embed bonus description to more clearly communicate the effect.
    • Now: “Gain X Health per enemy killed with Blast Damage."
  • Added missing sound effects to the Bounty Portal in Sanctum Anatomica. 
  • Adjusted the Sanctum Anatomica elevator sound effects to have a clearer spool up and tweaked the sounds to be at less of a high pitched frequency.
  • Reduced the amount of Rogue Culverin weak points required in the Cavia bounty challenge to address players having difficulty completing it.
  • Adjusted Rogue Culverin weak point explosion to scale with level and do less damage to players. 

Optimizations:

  • Made various small server optimizations.

Fixes:

  • Fixes towards Heavy Attacking while using Transference causing players to be stuck in an endless Void Blast loop as Operator/Drifter.
    • We cannot guarantee this is a perfect fix, but after testing we hope that this issue should be less prevalent at the very least!
  • Fixed Murmur Spawners leaving behind an incredibly bright light in Albrecht’s Laboratories missions.
  • Fixed additional cases of Whispers in the Walls Quest completion inboxes not being received by players. 
    • Those who were still missing Quest rewards should see the messages in your inbox upon login!
  • Fixed The Severed Warden not counting towards "Kill x Flying Murmur Enemies" Cavia bounty challenges.
  • Fixed The Murmur Assassination (Effervo) and Alchemy (Cambire) missions on Deimos not having session lock checkpoints. Now players will not be able to join your squad once the following objectives are complete in your missions:
    • After the first Vitreum scanner is deployed on Effervo
    • After the first Crucible is filled on Cambire. 
  • Fixed enemy levels not increasing over time in Steel Path Alchemy missions.
  • Fixed failing a Netracell mission counting towards the weekly limit if the player aborted or failed the mission after the Vault was opened.
  • Fixed Topaz Archon Shard Secondary Crit buff not functioning as intended. Also fixed the Tauforged variant being capped at 50% instead of the 75%.
  • Fixed Topaz Archon Shard bonuses being capped at the value of 1 Shard regardless if multiple Shards were embedded. 
    • Now if you have 5 Topaz Shards embedded, your Secondary Crit Chance would be capped at 250% instead of only 50% before, as an example.
  • Fixed Melee Influence spreading status effects applied to invulnerable enemies. 
  • Fixed Melee Influence being able to trigger Exodia Force.
  • Fixed Critical Mutation Catabolyst Augment incorrectly applying its Critical Chance and Critical Damage buffs, leading to significantly higher than intended damage output. 
  • Fixed Hydroid’s Tentacle Swarm throwing Murmur enemies into the air instead of grabbing them. 
  • Fixed Nautilus’ Cordon Precept affecting enemies that should be immune to crowd control effects. 
  • Fixed Yareli not automatically dropping off Defixio in the Extraction zone when she is riding Merulina in Abyssal Zone missions. 
  • Fixed Steel Path Effervo Assassinate enemy level calculation to be more consistent. 
  • Fixed Voruna’s Shroud of Dynar not being extended with melee kills.
  • Fixed Aerodynamic’s Wall Latch duration stat not properly scaling with Mod Rank in the Arsenal or Mod Menu. 
    • This was a UI only bug and had no impact in-mission.
  • Fixed players not retaining rewards or Affinity from Stage 1 of the Whispers in the Walls Quest. 
    • The End of Mission screen will not appear upon extraction as a stylistic decision, but you should actually keep all that you’ve earned now!
  • Fixed Mocking/Scathing Whispers becoming invulnerable if affected by Cold procs during certain points of the fight. 
  • Fixed Loid having a nose ring in a cutscene in the Whispers in the Walls Quest.
  • Fixed a crash related to the Cataboylst Critical Mutation Augment. 
  • Fixed a wall clipping into the map on an Albrecht’s Laboratories tile. 
  • Fixed Loid missing collision in Stage 9 of Whispers in the Walls Quest.
  • Fixed animation warping for Rogue Culverins when interacting with consoles.
  • Fixed using the wrong throwing animation upon rejoining an Alchemy mission. 
  • Fixes towards new inbox message notification popping up while in Quest Complete screens. You’ll still get those notifications when you leave the screen, now they won’t ruin the moment.  
  • Fixed Vitreum scanner dispensers still rotating towards players when they are inactive. 
  • Fixed enemies on Tyana Pass spawning in front of players. 
  • Fixed only receiving the first round Mirror Defense rotation rewards when playing a bounty on Munio (Deimos).
  • Fixed Saryn’s Molt, Titania’s Razorwings, and Loki’s Decoy spawning Alchemy amphors on death.  
  • Fixed being unable to extract in Survival Bounties on Persto (Deimos) if Life Support runs out. 
  • Fixed Stalker being able to drop multiple items in Munio Mirror Defense. 

Check out our Known Issues thread!

4 months ago - [DE]Juice - Direct link

Nintendo Switch Specific Notes: 

  • Changed the Grimoire’s Alt Fire projectile to prevent frequent crashing for our Nintendo Switch Users. This is a temporary change until the Code fix can be shipped in our next Cert build.
    • This alt fire projectile no longer applies chaining electricity damage, which greatly reduces the overall damage output of this weapon. While this functionality has changed, the explosion still functions with Tome Mods. We understand that this is not an ideal situation, but due to the prevalence of the crashing, this temporary workaround was needed until the permanent fix comes in our next Cert build. Rest assured, we’ll be reverting this change once that build ships!
    • For more information about Code Fixes and Cert, check out our Warframe Lexicon!

Operation: Gargoyle’s Cry Changes and Fixes:

  • You can now access the Operation Store via Vigile Jahu Gargoyles in other players’ clans! 
    • Note: You cannot contribute to their Curse progress, but you’ll be able to purchase wares with Grotesque Splinters. 
  • Increased reward sorting importance for Curses and Grotesque Splinters so they now appear near the top of the list in the Mission Progress screen. 
  • The Fragmented Trio (Anchorite/Suzerain/Zelator) will now search out cloaked opponents if they sense a hiding enemy nearby, instead of just giving up.
    • Now, these enemies will use their area-of-effect attacks to find you if they sense you're hidden nearby!
  • Adjusted the Fragmented Trio's beam attack to better match its effects.
  • Adjusted secret boss’s Cascading Fragmentation ability to deal more damage and scale more aggressively, but be triggered later in the fight.
  • Fixed secret boss not dropping Stela. 
  • Fixes towards killing the Void Angel not registering in Effervo, preventing players from completing the mission.
  • Fixed Titania still being able to float if Razorwing was disabled in secret boss fight. 
  • Fixed Steel Path Effervo Assassinate enemy level calculation to be more consistent. 
  • Fixed Gargoyle’s Cry not appearing at the top of the Operation tab in the Star Chart.
  • Fixed various crashes related to host migrations on Effervo (Deimos).
  • Fixed a script error related to Operation: Gargoyle’s Cry.
  • Fixed the ability to place multiple Vigile Jahu Gargoyles in Clan Dojos.
    • These decorations have 0 capacity cost so as to not restrict Clans from placing them -- as a result, they are limited to 1 per Dojo with performance concerns (and your tolerance for a certain Cavia member’s sass) in mind.  
  • Fixed Operation rewards being affected by boosters if picked up in a specific way.
  • Fixed the World State Window in your Orbiter displaying 0% progress for the Operation. Also fixed goal progress being shown here if you did not complete Whispers in the Walls.


Changes:

  • Updated the description in the confirmation window of Archon Shard Coalescent Fusion to indicate it is a permanent action. Players will now be prompted to type “Confirm” to complete the fusion.
    • “Archon Shard fusion is permanent. This action cannot be undone. Type CONFIRM to confirm.”
    • ceda83b651e97853863d19fb78c03bc0.png
  • Added a waypoint marker to lore fragment drops from Mocking/Scathing Whispers. 
  • Changed Mocking/Scathing Whispers’ enemy waypoint to be white to help it stand out amongst other objective waypoints.
  • The Tennokai Mod Bundle no longer requires completion of the Whispers in the Walls Quest to purchase in the Market.
    • Players can access Tennokai without the Melee Upgrade Segment installed in their Arsenal, so we see no reason to lock it behind Quest completion. 
  • Changed Cavia Syndicate minimap markers to be yellow to improve visibility.
  • Renamed “Promotion” Clan Role to “Promoter” to be consistent with other Role naming. 
  • Updated Topaz Archon Shard Blast Damage embed bonus description to more clearly communicate the effect.
    • Now: “Gain X Health per enemy killed with Blast Damage."
  • Added missing sound effects to the Bounty Portal in Sanctum Anatomica. 
  • Adjusted the Sanctum Anatomica elevator sound effects to have a clearer spool up and tweaked the sounds to be at less of a high pitched frequency.
  • Reduced the amount of Rogue Culverin weak points required in the Cavia bounty challenge to address players having difficulty completing it.
  • Adjusted Rogue Culverin weak point explosion to scale with level and do less damage to players. 

Optimizations:

  • Made various small server optimizations.

Fixes:

  • Fixes towards Heavy Attacking while using Transference causing players to be stuck in an endless Void Blast loop as Operator/Drifter.
    • We cannot guarantee this is a perfect fix, but after testing we hope that this issue should be less prevalent at the very least!
  • Fixed Murmur Spawners leaving behind an incredibly bright light in Albrecht’s Laboratories missions.
  • Fixed additional cases of Whispers in the Walls Quest completion inboxes not being received by players. 
    • Those who were still missing Quest rewards should see the messages in your inbox upon login!
  • Fixed The Severed Warden not counting towards "Kill x Flying Murmur Enemies" Cavia bounty challenges.
  • Fixed The Murmur Assassination (Effervo) and Alchemy (Cambire) missions on Deimos not having session lock checkpoints. Now players will not be able to join your squad once the following objectives are complete in your missions:
    • After the first Vitreum scanner is deployed on Effervo
    • After the first Crucible is filled on Cambire. 
  • Fixed enemy levels not increasing over time in Steel Path Alchemy missions.
  • Fixed failing a Netracell mission counting towards the weekly limit if the player aborted or failed the mission after the Vault was opened.
  • Fixed Topaz Archon Shard Secondary Crit buff not functioning as intended. Also fixed the Tauforged variant being capped at 50% instead of the 75%.
  • Fixed Topaz Archon Shard bonuses being capped at the value of 1 Shard regardless if multiple Shards were embedded. 
    • Now if you have 5 Topaz Shards embedded, your Secondary Crit Chance would be capped at 250% instead of only 50% before, as an example.
  • Fixed Melee Influence spreading status effects applied to invulnerable enemies. 
  • Fixed Melee Influence being able to trigger Exodia Force.
  • Fixed Critical Mutation Catabolyst Augment incorrectly applying its Critical Chance and Critical Damage buffs, leading to significantly higher than intended damage output. 
  • Fixed Hydroid’s Tentacle Swarm throwing Murmur enemies into the air instead of grabbing them. 
  • Fixed Nautilus’ Cordon Precept affecting enemies that should be immune to crowd control effects. 
  • Fixed Yareli not automatically dropping off Defixio in the Extraction zone when she is riding Merulina in Abyssal Zone missions. 
  • Fixed Steel Path Effervo Assassinate enemy level calculation to be more consistent. 
  • Fixed Voruna’s Shroud of Dynar not being extended with melee kills.
  • Fixed Aerodynamic’s Wall Latch duration stat not properly scaling with Mod Rank in the Arsenal or Mod Menu. 
    • This was a UI only bug and had no impact in-mission.
  • Fixed players not retaining rewards or Affinity from Stage 1 of the Whispers in the Walls Quest. 
    • The End of Mission screen will not appear upon extraction as a stylistic decision, but you should actually keep all that you’ve earned now!
  • Fixed Mocking/Scathing Whispers becoming invulnerable if affected by Cold procs during certain points of the fight. 
  • Fixed Loid having a nose ring in a cutscene in the Whispers in the Walls Quest.
  • Fixed a crash related to the Cataboylst Critical Mutation Augment. 
  • Fixed a wall clipping into the map on an Albrecht’s Laboratories tile. 
  • Fixed Loid missing collision in Stage 9 of Whispers in the Walls Quest.
  • Fixed animation warping for Rogue Culverins when interacting with consoles.
  • Fixed using the wrong throwing animation upon rejoining an Alchemy mission. 
  • Fixes towards new inbox message notification popping up while in Quest Complete screens. You’ll still get those notifications when you leave the screen, now they won’t ruin the moment.  
  • Fixed Vitreum scanner dispensers still rotating towards players when they are inactive. 
  • Fixed enemies on Tyana Pass spawning in front of players. 
  • Fixed only receiving the first round Mirror Defense rotation rewards when playing a bounty on Munio (Deimos).
  • Fixed Saryn’s Molt, Titania’s Razorwings, and Loki’s Decoy spawning Alchemy amphors on death.  
  • Fixed being unable to extract in Survival Bounties on Persto (Deimos) if Life Support runs out. 
  • Fixed Stalker being able to drop multiple items in Munio Mirror Defense.

Check out our Known Issues thread!