There are several mods with ridiculously low drop rates which people have been complaining about for years. Releasing a mod drop chance booster as a paid item without addressing the worst offending near-unobtainable mods feels very wrong to me.
- Condition Overload - Drekar Butchers - 0.0201%
- Vermillion Storm - Kuva Guardians, (Drekar) Manic bombards - 0.404%, 0.268%
- Four Riders - Manics- 0.335%
- Kavat's Grace, Anti-Grav Array, Gale Kick, Odomedic - Lab Amalgams - 0.5% each
- Vengeful Revenant - Conculysts - 0.417% (a rare enemy)
- Bite - Drahks, Kubrows, Kuva Drahks - 0.0066%
- Kinetic Diversion, Spring-Loaded Blade - Thumper Doma, PoE Commander variants (from Assassination Bounties) - 1.875%, 0.5%
- A number of Archwing mods probably belong on this list
If (also) spread across multiple common enemies, some of these drop rates would be acceptable, but the above mods are only obtainable from a single enemy with a chance completely disproportionate to the spawn rate.
Source for PA announcement
Source for various mod drop rates
-edit- My worst concern is that, by adding mod drop chance boosters to the game, DE could potentially use it as an excuse to get away with adding even worse drop chances than the above.
External link →