Original Post — Direct link

There are several mods with ridiculously low drop rates which people have been complaining about for years. Releasing a mod drop chance booster as a paid item without addressing the worst offending near-unobtainable mods feels very wrong to me.

  • Condition Overload - Drekar Butchers - 0.0201%
  • Vermillion Storm - Kuva Guardians, (Drekar) Manic bombards - 0.404%, 0.268%
  • Four Riders - Manics- 0.335%
  • Kavat's Grace, Anti-Grav Array, Gale Kick, Odomedic - Lab Amalgams - 0.5% each
  • Vengeful Revenant - Conculysts - 0.417% (a rare enemy)
  • Bite - Drahks, Kubrows, Kuva Drahks - 0.0066%
  • Kinetic Diversion, Spring-Loaded Blade - Thumper Doma, PoE Commander variants (from Assassination Bounties) - 1.875%, 0.5%
  • A number of Archwing mods probably belong on this list

If (also) spread across multiple common enemies, some of these drop rates would be acceptable, but the above mods are only obtainable from a single enemy with a chance completely disproportionate to the spawn rate.

Source for PA announcement
Source for various mod drop rates

-edit- My worst concern is that, by adding mod drop chance boosters to the game, DE could potentially use it as an excuse to get away with adding even worse drop chances than the above.

External link →
over 5 years ago - /u/rebulast - Direct link

Originally posted by FTC_Publik

I dunno how to feel about it. It's in line with the other boosters and monetization practices but something about it makes it feel extra scummy. If these boosters are available for regular purchase from the market then it's more palatable, but if they're a PA-only exclusive then f**k no.

Edit: though most mods are tradeable so idk if there's even much value with this booster to begin with.

They won't be PA exclusive, technically timed but you'll see them enter Warframe rewards ecosystem while the Prime Access is live. It definitely sucks that 'scummy' is a first impression though, but based on the single-liner info I don't blame you. It is a free bonus, it will be added elsewhere as a rewards, and by no accounts does it exist to set a path for reducing drop rates elsewhere (or, conversely, not increase them).