12 months ago - [DE]Megan - Direct link

The Duviri Paradox: Hotfix 33.0.2

 

Changes: 

  • The Sun & Moon’s Power Strike ability can now receive custom colors. 

  • Made adjustments to the Aetigo Kaithes hooves to make them look smoother.

  • Improved visibility of the context action to pick up a Lost Islands of Duviri Fragment. 

  • Updated the shape and mesh of Drifter Beard 004 to prevent clipping issues.

 

The Duviri Paradox Quest Fixes: 

  • Fixed some Duviri youths not being hidden in the cave during The Duviri Paradox Quest.

  • Fixed Drifter going into wacky inflatable arm flailing tube man mode during the Bombastine and Teshin first encounter cinematics if you had a Drifter Animation Set equipped. 

  • Fixed the portal to Teshin’s Cave remaining visible after entering it for the first time.

  • Fixed Ordis’ dialogue not appearing in the Dormizone after completing the Quest. 

    • However, if you have not yet completed the Vors Prize Quest you will not have any Ordis transmissions until completion.

  • Fixed certain camera transitions snapping to and for characters instead of smoothly zooming in and out. 

 

Fixes:

  • Fixed The Circuit not advancing past Stage 4 in both the Normal and Steel Path versions of the Circuit. 

  • Fixed a crash that could occur when toggling between “Normal” and “The Steel Path” in The Circuit reward path screen. 

  • Fixed a crash related to the Drifter’s Guiding Hand ability. 

  • Fixed a crash related to players leaving Duviri back to their Orbiter during a Host Migration. 

  • Fixed issues with Host Migrations when entering the Undercroft. 

  • Fixed completing any side objective in The Duviri Experience defeating a Dax enemy patrol forcing your main Story objective waypoints to disappear, leaving you unaware of where to progress. 

  • Fixed experiencing a progression stop when attempting to play Komi in The Duviri Experience.

  • Fixed entering the Undercroft as a unarmed Excalibur Warframe if the following occurred:

    • A Client selects the countdown for the Circuit to start and the Host has not selected anything for their loadout.

    • A Host invites a Client and goes through the portal and the Client has accepted the invite but not yet loaded into the session. 

  • Fixed the Aetigo Kaithe missing its Emissive details.

    • If you have the Aetigo Kaithe Pedigree equipped, you’ll want to re-fashion frame your Kaithe to make use of their new and improved color channel!

  • Fixed alignment issues on the arm mesh for the Wisp Somnium Skin. 

  • Fixed offset issues with the Sigma Series Shoulder Plate when equipped on the Wisp Somnium Skin. 

  • Fixed various script errors in the Steel Path Circuit. 

    • The Steel Path Circuit had issues with level loading that was causing various Script Errors, which in turn caused performance issues relative to the normal Circuit. This fix will significantly improve the performance of the Steel Path Circuit.

  • Fixed some visual VFX from the Drifter’s Guiding Hand ability. 

  • Fixed Umbra’s details (scarf, loincloth) not appearing in the mirror in Teshin’s Cave. 

  • Fixed the Drifter Melee weapons not indicating how to earn them in-game when viewing in the in-game Market. 

  • Fixed the Dax Arcus’ arrow VFX remaining in the air if they are killed right as they fire their arrow. 

  • Fixed the regular Bronco not having a Default Mod Config in Teshin’s Cave. 

  • Fixed Tubular Bells (Enigma in Duviri) having broken VFX. 

  • Fixed owned items not appearing in the in-game Market if they can be repurchased. 

  • Fixed Kahl missing all of his helmets in his customization menu. 

  • Fixed Yareli being unable to cast abilities while riding Merulina and using a controller. As reported here: https://forums.warframe.com/topic/1346524-unable-to-cast-yarelis-abilities-with-the-ability-menu/?ct=1682599888

  • Fixed some offset issues with the Bishamo Lark Armor set. 

  • Made fixes towards script errors when solving Enigmas. 

  • Made fixes towards script errors related to Undercroft Portals. 

  • Fixed a few script errors related to Tamm herding. 

  • Fixed script error related to picking up Shrine Fragments. 

  • Fixed script error related to the final step of cleansing in Conservation. 

  • Fixed script error related to the Mirror Portal puzzle in Duviri. 

  • Fixed script error related to a successful open of a Hidden Chest. 

  • Fixed script error that resulted from failing the Duviri Hacking Puzzle minigame. 

  • Fixed script error related to your Squad UI when transitioning between levels. 

 

REMINDER: The launch of The Duviri Paradox set the Enhanced Graphics Engine as the new default on PC (as announced in PSA and patch notes). There are many in-game Video settings that can be adjusted to tweak performance to your machine's needs. 

 

Known Issues: 

Issues that were listed at the bottom of The Duviri Paradox Patchnotes - the following is an updated version of that list. Any remaining issues will continue to be reviewed for potential fixes in a future update/hotfix. 

 

  • (FIXED) The following Host Migration issues: 

    • Fixed Crash related to players leaving Duviri back to their Orbiter during a Host Migration. 

    • Fixed issues with Host Migrations when entering the Undercroft. 

  • Players who use the hold to aim option and interrupt their melee swings by aiming will be stuck aiming until tapping aim again.

  • Clients may become invulnerable and have several UI issues after entering the Undercroft in Duviri. 

  • Fixed the last completed stage of The Circuit restarting for Clients after Host decided to extract. 

  • Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin's Cave offerings when it should be offering its more powerful variants. 

  • Spiral objectives not progressing after completing certain requirements. 

  • Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe.

  • Rune Marrow is not affected by Resource Boosters.

  • Clients sometimes see other players' Drifters without bodies after loading.

  • Certain Resources do not list their Drop Location in their on-hover description in the Foundry.

  • Lighting issues for Fish when Maw Feeding in multiplayer sessions. 

  • Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue - Equipped Archon Shards do apply their upgrades to Warframes in Cave. 

  • Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in  Teshin’s Cave.

  • Toggling Crouch prevents Kaithes from Sprinting.

  • Certain items in Acrithis' store do not have dioramas.

  • The Circuit Progress lost upon failing a Circuit mission is currently not reflected in the UI.

12 months ago - [DE]Momaw - Direct link
18 minutes ago, BlueHeardt said:

Is there a bug with ranged exalted? I swear my mesa and Titania exalted guns do no damage, they also arent procing my modded status's and with no way to check the mod config on exalted weapons I cant tell from teshin's cave what's going on.

The way this currently works is that you get the config slot of your exalted item that matches the chosen slot of your warframe. So if you choose config B of your Titania you get config B of your Dex Pixia. If you choose a warframe slot that doesn't HAVE a matching exalted config, you get the default build instead