6 days ago - [DE]Sam - Direct link

Howdy, Tenno!

image.png

It’s that time again! To focus on our upcoming Fall Update, Koumei & The Five Fates, we’ll be pausing Hotfixes as we put our heads down to work on it.

One important note: during this downtime, the iOS team will continue to Hotfix to tackle performance improvements exclusive to the Mobile platform!

However, we have some Code Fixes coming with Koumei & The Five Fates! For a closer understanding of what “Code” means, our Lexicon for Update Notes will tell you more! For now, some of the resolved issues are:

  • Kitguns with Semi-Auto trigger types couldn’t equip Cannonade Mods
  • Atlas' Petrify and Dagath's Wyrd Scythes slow down Thrax's transformation
  • Omni fissures wouldn’t progress the Nightwave “Antiquarian” challenge.
  • Reticle is displaced from the center of the screen after player pilots a Railjack
  • Meleeing while in Archwing in Open Landscapes and/or transitioning back and forth between Landscapes and Hubs can cause Melee animations to no longer play
  • Voruna can Melee Attack during Ulfrun's Descent
  • Garuda would require two Heavy Attack inputs to detonate a Glaive while dual-wielding with a Secondary

The team will still be active during this time elsewhere - check out what we’ve got coming up: 

Devstream 181 is coming at you live from the Tokyo Game Show on Friday, September 27 at 10 p.m. ET (or Saturday, September 28 at 11 a.m. JST for those in Japan). We’ll be talking about everything Koumei, including:

  • Koumei & The Five Fates release date
  • Who is Koumei? What’s in her kit?
  • Caliban Rework
  • Companions 2.0 Part 2 changes
  • ...and much more!

As always, this doesn’t mean our communications and day-to-day operations end! Whether it’s collecting feedback, reading bug reports, or anything else, we’ll still have it covered. Of course, we’ll still be bright at a few spots, and there is still much to engage with in Warframe:

Thank you for your patience and understanding as we prepare for Koumei & The Five Fates!