over 5 years ago - [DE]Rebecca - Direct link

Fortuna: Mesa Prime - Hotfix 24.2.3

Profit-Taker Bounty Changes & Fixes:

  • Replaced the Profit-Taker Phase 4 Vaulted Relic reward with a Mesa Prime Relic.
  • Increased the reward chance of Gyromag, Atmo and Repeller Systems from Profit-Taker Bounties.
  • Operators can now switch the Profit-Taker’s Shield type regardless of the damage type of the equipped Amp.
  • Lowered spawn chances and max simultaneous counts of Nullifier Shield Ospreys and the Fluctus carrying Terra Manker during the Profit-Taker end fight.
  • Tweaks towards Eudico’s Profit-Taker Bounty transmissions.
  • Fixed ability to kill the Profit-Taker during Phase 3 of the Profit-Taker Bounty.
  • Fixed certain Profit-Taker abilities and leg Electricity damaging Limbo when in the Rift.
  • Fixed missing Transmissions for "Stealing Tech" Profit-Taker Bounty.
  • Fixed an issue with 'Back Room' holograms not being replicated properly based on Heist phase.

Changes:

  • The Bloodshed Sigil will show up in Relays/Liset provided you're returning from a mission where you took damage (more damage = more blood). We have also decreased the time it takes to appear by 20%!
  • Changed the hit effect sound to the Corpus Exard Scaffold.
  • Removed the ‘Prime Toggle’ for Mesa Prime and her TennoGen Skins due to an overly aggressive and not-so-glamorous overlap of her Prime accessories.
  • Tweaks towards the ‘Fluid Mechanics’ Orb Vallis ambient music track.

Fixes:

  • Fixed a crash that occurred when switching to your Arch-Gun with a Smeeta Kavat active.
  • Fixed an issue with Mesa Prime's Shatter Shield being too bright in some levels.
  • Fixed certain Operator Hoods not hiding Hair/Accessories when ‘open’.
  • Fixed a script error that could occur if you died and revived shortly after casting Baruuk's Lull, resulting in affected enemies being permanently asleep.
  • Fixed Titania's Tribute not actually costing 25 Energy as was intended in Update 24.2.0.
  • Fixed inability to bring more than 1 Pheromone Synthesizers. You can now bring up to 100!
  • Fixed Nightmare Alerts not being called out as such in World State Window.
  • Fixes towards a bad frozen Raknoid animation.
  • Fixed the Exergis not actually shattering the crystal.
  • Fixed missing textures for Operator Hair that include a hair band.
  • Fixed the camera zooming out when hovering over ‘Hair Tips’ in the Operator Appearance Arsenal.
  • Fixed the Adaptation Mod showing a Corrosive Damage Icon instead of the correct Tau Resistance in the HUD.
  • Fixed missing sounds when typing into search fields.
  • Fixed missing equip and unequip sounds on the Falcor.
  • Fixed missing Charged Explosion sounds for the Glaive/Glaive Prime.
  • Fixed occasional missing reload sounds for the Corinth.
  • Fixed a script error in the Invite panel screen.
  • Fixed MOA Companions Security Override Precept not turning off radio towers on the Plains of Eidolon.
  • Fixed Dropship Turrets not firing from alternating barrels.
  • Fixes towards Host migrations during a mission load causing issues.
  • Fixed an issue with new hair having collision fixes which could impact performance, but also allow stacking ... which was fun, but sadly had to go.


 

Conclave Fixes:

  • Fixed every Warframe ability costing 25 Energy in Conclave.
over 5 years ago - [DE]Rebecca - Direct link
Just now, Wiktry said:

So, will it be back? 

Yes, actually. Taylor will have more information soon!

over 5 years ago - [DE]Rebecca - Direct link

Pipes are clogged - this will be live shortly!

over 5 years ago - [DE]Megan - Direct link
4 minutes ago, Millings said:

Login failed, forums slow.

 

We're aware and working on it!