almost 2 years ago - [DE]Juice - Direct link

PC Only - Upscaling and PSO Caching Options Feedback

We are looking for your feedback on the new experimental Upscaling and PSO Caching features that were introduced on PC in The Seven Crimes of Kullervo.

Upscaling Options Feedback:
We are especially interested in feedback on the visual quality of the game while these options are enabled (e.g. any noticeable “smearing” while playing and other weird visual issues). We are also interested in knowing if the settings are clear in communicating what they do.

PSO Caching Option Feedback:
We are interested in knowing if there is anything strange happening to the game's visuals with "Shader Cache" enabled and whether or not the performance of the game is noticeably better.

If this is the first time you are hearing of these options, here are the details from the patch notes:

Quote

 

NEW UPSCALING VIDEO OPTIONS (EXPERIMENTAL)
We have added three new experimental Upscaling video options to improve performance and visual quality by rendering the game at lower resolutions and using a more advanced upscaler.

The benefits:
This option allows for better performance with a minimal impact on visual quality while the Enhanced Graphics engine is enabled. It is most beneficial for anyone who is playing games at 1080p and above resolutions (e.g.1440p or 4K). Lower spec PCs can still benefit but it is at its best with resolutions 1080p and above.

How to Enable:
 You can find these options under the Video tab in your settings.

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Method: Controls what upscaling method is used to upscale the rendered image to the display resolution. The available methods currently are FSR2.2 and DLSS (NVIDIA-only if supported).

  • NVIDIA RTX Minimum Driver Version Requirement: 512.15       

Quality: Controls resolution of scene rendering for the upscaling processing.

Sharpening: Controls how much sharpening is applied as part of the upscaling process.

Enabling and picking an upscaling quality level will fix the internal rendering resolution to a smaller size. This is then later upscaled using a temporal algorithm, meaning it's using information from previous frames, just like with temporal anti-aliasing.

While very similar to Dynamic Resolution, Upscaling settings render at a fixed resolution and do not dynamically adjust based on performance. For that reason, when Upscaling is enabled, Dynamic Resolution will be automatically disabled.
    
     
DIRECTX 12 PSO CACHING ENABLED BY DEFAULT (EXPERIMENTAL)
 As part of our ongoing work to improve the performance of Warframe while using DirectX 12, you can now find a new setting in the Launcher which we’ve turned on by default:

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Enabling "Shader Cache" should improve the performance of the game if you are using the DirectX 12 renderer. By storing shaders that have been prepared by the game for future use, loading times and micro-stuttering behaviors seen during gameplay should be reduced, especially on older CPUs.

  • Applies to both the "Classic" and "Enhanced" mode in DX12. DX11 is not affected.     
  • There is a small increase to the amount of storage space used by the game.      

 

Thank you for your feedback, Tenno!